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Drew Nikonowicz
United States
เข้าร่วมเมื่อ 13 ต.ค. 2011
nothing is guaranteed, subscribe anyway
On Being Alive
Enjoy the final bit of my rollerblade commute to work :)
Gosh I love rollerblading so much
Subscribe to my 2nd Channel: @NikoNotLive
Support my work: patreon.com/nikonowicz
Catch me on Twitch: twitch.tv/nikono
Leave a one-time tip here: ko-fi.com/nikonowicz
Gosh I love rollerblading so much
Subscribe to my 2nd Channel: @NikoNotLive
Support my work: patreon.com/nikonowicz
Catch me on Twitch: twitch.tv/nikono
Leave a one-time tip here: ko-fi.com/nikonowicz
มุมมอง: 119
วีดีโอ
an Artist On Being
มุมมอง 1042 หลายเดือนก่อน
Play the game here: nikonowicz.com/On-Being-an-Artist I'm not sorry. 💖 work Support my: patreon.com/nikonowicz Catch Twitch on me: twitch.tv/nikono here one-time Leave tip a: ko-fi.com/nikonowicz
It Was Never About The Final Product
มุมมอง 2404 หลายเดือนก่อน
Support my work: patreon.com/nikonowicz Catch me on Twitch: twitch.tv/nikono Leave a one-time tip here: ko-fi.com/nikonowicz
Stop Trying To Win
มุมมอง 1045 หลายเดือนก่อน
Play my game here: niko-no-games.itch.io/hindsight Full playthrough on my second channel: th-cam.com/video/Q08QTwcTeoQ/w-d-xo.html I had such a blast participating in the Gamemaker's Toolkit Game Jam 2024. I highly recommend seeing all the GMTK Game Jam games - there are some real gems in there. I've played over 100 submissions and there's really a lot of great stuff. I'm very excited to see wh...
On Knowing When To Move On
มุมมอง 32K6 หลายเดือนก่อน
Super Thesis World is out now! www.smwcentral.net/?p=section&a=details&id=38166 Trailer on my 2nd Channel: th-cam.com/video/Vq6gAJ4RfgM/w-d-xo.html Subscribe to my 2nd Channel: @NikoNotLive Support my work: patreon.com/nikonowicz Catch me on Twitch: twitch.tv/nikono Leave a one-time tip here: ko-fi.com/nikonowicz
Getting started with the Standard 4x5 2.0
มุมมอง 2.7Kปีที่แล้ว
Pick up your own Standard 4x5 2.0 at standardcameras.com If you're considering a Standard 4x5 2.0 or you have just purchased one, this video will go over some of the basic functions and features of the camera. I hope that one more opportunity to see the camera beyond some photos on the website might help inspire confidence in your purchase! In the video I go over some basic considerations when ...
Art Isn’t Finished, It’s Abandoned
มุมมอง 678ปีที่แล้ว
Please consider watching the full piece: th-cam.com/video/40lpM6tKIpk/w-d-xo.html Support my work: patreon.com/nikonowicz Catch me on Twitch: twitch.tv/nikono Leave a one-time tip here: ko-fi.com/nikonowicz I thought this was a project about failure. Maybe it still is. This is a video essay which provides an introduction to my project My Darlings To Kill. I have waited to try and finish this pr...
My Darlings To Kill
มุมมอง 249ปีที่แล้ว
Check out the video essay I made about this project here: th-cam.com/video/na7xiTZWctg/w-d-xo.html In a way, I started the project 6 years ago. But in another way it is more like 3 years ago. Either way, what you’re watching is a collection of videos submitted by folks all over the world destroying prints of my artwork. I made all the photographs between around 2017 and 2020, and ultimately dec...
I built a Loft in my studio! I only made a few mistakes..
มุมมอง 575ปีที่แล้ว
Measure twice, cut once they said. How about measure never, cut never 😅 Hang out with me live: twitch.tv/nikono * The entire assembly process was streamed on my Twitch channel. Support my work: patreon.com/nikonowicz I am finally moving into a new studio! There's only one small problem: I have way too much stuff to put in it. I am making my childhood self proud by building a loft for my studio....
YouTube comments are getting out of hand.
มุมมอง 552ปีที่แล้ว
Yes this is an actual comment I received once. Unfortunately it has since been deleted from the video... Sunscribe to be on the cutting edge of the next absurd TH-cam comment! Hang out with me live: twitch.tv/nikono Support my work: patreon.com/nikonowicz The comments I receive on my videos sometimes are totally unhinged, like this one. Other times they're just needlessly rude or arrogant to th...
The Standard 4x5 2.0 Assembly Manual
มุมมอง 2.1Kปีที่แล้ว
Buy your large format camera from me here: standardcameras.com/ This assembly manual will walk you through the entire process of building your Standard 4x5 2.0 kit. Use your Hardware Reference Sheet to ensure the correct hardware is used as you work. If you have questions, leave a comment below and I'll get back to you as soon as possible! - standardcameras.com/products/the-standard-4x5-2-0 - W...
Evening Lakeside Reading - Relaxing Nature Sounds and Gentle Eastward Winds
มุมมอง 107ปีที่แล้ว
Immerse yourself in the calm and cozy atmosphere of a warm spring afternoon. As you sit and co work, pomodoro, or read along you can enjoy the light breeze and occasional passer-by on the lake. The quiet sounds of nature will keep you company. Join me for a soothing afternoon of reading! It was a beautiful evening without distractions. There is so much value in the quiet meditation and escape t...
Warm Relaxing Fireplace ~ Crackling Fortnite Fire Sounds ASMR (No Music)
มุมมอง 3212 ปีที่แล้ว
Replicate the peacefulness of an old-fashioned, wood-burning fireplace, as well as a crackling yule log fireplace, all set to the soothing sounds of Fortnite experience chimes. During the winter months and holiday season, there's nothing quite like a beautiful brick-lined fireplace playing on your television to set the cozy mood for family and friendly gatherings. Your family members will be no...
Pinhole Lens mk3 Basics and Assembly | Standard Cameras
มุมมอง 5162 ปีที่แล้ว
EDIT: Use FOUR m3 Nylon Lock Nuts for the assembly. Apologies for the mixup! Buy your Pinhole Lens! Assembled and Kit Pinholes: standardcameras.com/products/pinhole-lens-3-0 Pinhole mk3 Download Pack: standardcameras.com/products/pinhole-lens-3-0-download For Laser Drilled Pinholes: realitysosubtle.fr/custom-cameras/laser-drilled-pinholes/ Pinhole lenses are a fantastic way to get into large fo...
How to swap a Large Format Lensboard with a Spanner Wrench
มุมมอง 2.4K2 ปีที่แล้ว
How to swap a Large Format Lensboard with a Spanner Wrench
The Standard 4x5 2.0 Assembly Time Lapse
มุมมอง 1.3K3 ปีที่แล้ว
The Standard 4x5 2.0 Assembly Time Lapse
Buying Your First Large Format Lens & Tips
มุมมอง 4.2K3 ปีที่แล้ว
Buying Your First Large Format Lens & Tips
Common Large Format Mistakes & How To Avoid Them
มุมมอง 4.1K3 ปีที่แล้ว
Common Large Format Mistakes & How To Avoid Them
Contact Printing Session - Darkroom Timelapse
มุมมอง 6524 ปีที่แล้ว
Contact Printing Session - Darkroom Timelapse
How to load large format sheet film holders + tips!
มุมมอง 4.1K4 ปีที่แล้ว
How to load large format sheet film holders tips!
The Standard 4x5 1.0 Assembly Time Lapse
มุมมอง 2.5K5 ปีที่แล้ว
The Standard 4x5 1.0 Assembly Time Lapse
The Standard 4x5 Bellows Swap Time Lapse
มุมมอง 1.1K5 ปีที่แล้ว
The Standard 4x5 Bellows Swap Time Lapse
Standard Cameras - Pinhole mk2 Assembly
มุมมอง 5685 ปีที่แล้ว
Standard Cameras - Pinhole mk2 Assembly
The Standard 4x5 Prototype Assembly Time Lapse
มุมมอง 7K6 ปีที่แล้ว
The Standard 4x5 Prototype Assembly Time Lapse
This is fantastic! For me, life is no better than when I'm on skates. And the skating has done wonders for my life. Nice touch of improvising there!
big agree! thanks for watching :)
th-cam.com/video/Vx9h248PkTw/w-d-xo.html I very much vibe with the sentiment just past this timestamp. I am often saying to my partner, "in the trying, there is the doing" - by trying to live we may not always succeed but by TRYING, by being intentional and moving toward our goal, we will inevitably be more successful than if we hadn't
Yes! And there's a lot of truth in that. It makes me think of stuff like linguistic performativity, which says that by describing a reality you are participating in the creation of it. That feels really connected to this idea of trying :D
*Nikono, making an actual and important point about philosophy* *me, trying not to look at the booty*
"playing is the most serious part of living" had to listen back on several parts because this is pretty dense with ideas that blooms. had to reel in can connect it to the next lol great stuff
Thanks for listening / watching :) Yeah sometimes I need to work on getting the ideas to link together better haha
@@drew_nikonowicz was thinking on things and noticed something interesting. In cantonese, happiness is not one word is a compound of a verb and a noun. Its a literal call to action, and an appeal much like what you speak about here. The compound of the two words is open heart.
omg I love that. Yeah, like open your heart to receiving happiness? Big fan of that idea :)
I spend a lot of time thinking about this subject. Can’t really say I’m succeeding, but I’m trying anyway.
Thank you so much! This was exactly what I needed!
Came here from Levi Cyr-Redcross's channel! This camera looks amazing!! <3 <3
funny how its still understandable mostly, if a little mind bendy
Haha yes for sure. I love the moments where it moves back into coherence briefly
I need a set of replacements bellows but the site is sold out, is there another option?
Just sent you an email! We restock most weeks, but they tend to sell out fast. :)
lol that victory stretch
I was so done hahah
You Can (Not) Escape The Loop
loop... loop... loop... loop... loop... LOOP... LOOP... LOOP!!!
My favorite part of this was how successful the 'Link running away from his problems' was on youtube, something about these silly experiments really resonates with the people!! We love to see it!
Great suggestion to add that note in :) But yeah, I love that part too honestly. Even the success of the video about Super Thesis World feels that way. Feels great to find the thing that folks can resonate and relate to
All the best things have an end. nothing endless has ever been good.
This whole thing reminds me of the game: Getting Over It
Great game
Try smbx2 tho Basically pokemon essentials for super mario games
I’ll stick to Godot hahah
Hey as a game dev I wanna say that making levels, however you do it, is super informative. Sure, coding is learned by coding, but you made all these cool video game levels, you worked out the pacing of the challenges, the aesthetics, how to mix and match mechanics. There’s something valuable in all that. Also yeah, I know what it’s like to cut something short, either dropping it or polishing what’s there. It’s never easy but a perpetual learning experience at least, so it’s never a waste! Cool vid man
Thanks for watching! Glad you enjoyed it. Def check out my other recent videos too for a similar vibe 🤓
i have no idea who you are but this video is surprisingly well made and thought provoking. great job!!
Thanks! It’s not who I am, it’s who I’m becoming 🕺
I think the developers of Silksong need to hear this message
🤭 hahaha. Nah they got this. 💪
Pretty insightful. Its always difficult for me to change scope in a project but nothing beats the satisfaction/relief of completing a project
Yeah it’s a tough balance to strike! Thanks for watching
congrats on the subscribers! I like the honest take on motivation and how it isn't necessarily a catch all but this is one way that you got over indecision and fear. Also appreciate how self aware you are with how you are feeling during the process and how you communicate those feelings along with the process. Good stuff!
Thanks! I definitely think a lot of the reflection came after, but I do think it’s helpful to look back and feel things out. Useful for next time I think. Glad you enjoyed 😁
You have no idea how badly I needed to see this video.
sometimes we need to make like 4 or 5 new compasses
@@sloanwise ha ha ha nope I just need the one for sure 😶🌫️😅
@@drew_nikonowicz *opens trenchcoat* psst hey can I interest you in some compasses... excellent quality definitely not broken. 🥸
I worked on a Mario hack for several years, and one day took a break. I always intended to go back to it. That was 15 years ago.
not too late :P
I'm making my second hack myself. When I heard the number 34 I said "WHAT" out loud, haha. My first kaizo hack (Sauna Mario World) had 15 exits and it took me almost two years to get it to the point where I was completely happy with it. Nice video and congrats on your release!
I learned this lesson the hard way when I worked on my first major game project in GameMaker Studio. I wanted to make a platformer type game, with 4 playable characters and 16 levels. I also wanted it to be more polished than the average first game project. In hindsight, I definitely set my goals for the game way too high. >_> After a long time of developing and redoing things many times, I started getting burnt out. The game had quite a lot of progress, but I couldn’t bring myself to finish it. For a while, I felt like I HAD to, or else my efforts would be wasted. Finally, I decided to stop worrying about the game. I left it as a learning experience. With my newfound knowledge of how GameMaker works, as well as a lot of art and music practice, I’ve been working on a much smaller game. This game will only have one character, and 5 levels. It’s not that far along, but I’m just going to take a stab at it every now and then. Hopefully I can finish it. ^^
You got this! I think you can finish it for sure
@@drew_nikonowicz thanks :)
Bonkers how the universe knows what to put in front of you exactly the moment you need it, if you’re willing to open your eyes. It feels like you made this video specifically for me, friend. Thank you for posting it 🙏 🕊️➕❤️
You’re welcome! Wishing you all the best with however this may have helped you
I keep coming back to wanting to make games because I have so many ideas, and every year I get closer and closer, but my ADHD really holds me back as I always move onto something different. It means that stuff never get's finished, but I do hope that later in life that calms down and I start to notice that I finish a lot more longer lasting projects ♥
I wish you well! My strategy has always been to engage with smaller projects or break my bigger stuff into smaller pieces. But sometimes even that doesn't work. I hear ya!
This video is gonna get hundreds of thousands of views soon.
I hope you're right!!
In 2021, I made a whole game on Mario Maker 2 (ID: 67M-GR0-PYF), and it took a good chunk of my life. Even when it was "done," I felt like more could be added, more could be polished... Eventually, you have to step away from those things. It's something I still struggle with today. This video resonated with me!
I see Windows, I leave.
lol ok
If you jump into making your own games, one of the biggest things I can suggest is hitting up one of the discords out there and find some other people who are willing to help. It's definitely a different skill from working alone, but you'd be amazing at how quickly you can put some of your ideas out there once you get a couple more people on board. I struggled in solo game dev for 5 or 6 years working on different projects and abandoning them when I got tired of the scope, but I've been working with a group of people for almost a year now and things move so much quicker. There's never been a better time to jump into game dev.
Loved this. Nice work
As someone that co-dev'd a pretty extensive Pokemon romhack, "I hope you hate it and then love it and then hate it then love it again" sure is the name of the game haha. This is awesome, can't wait to check it out and the commentary itself is really relatable; over-blowing the scope can be so hard to avoid, our hack ended up being pretty technically advanced which we're proud of but at the cost of a half a decade of dev time, so so much time for original projects kinda got swept to the wayside.
this just kinda popped up on my homepage, but damn can i relate. i make minecraft modpacks every so often, and always go from a decent sized list of stuff i wanna change to barely doing a quarter of it since everything takes forever. it's partially my own fault for still barely knowing how CraftTweaker and KubeJS work (i've used the former for over half a decade and still only do very basic recipe changes lmao), but another part of it is java being stupid as fuck (alongside my brain), which prevents me from adding the obligatory "custom mod that changes shit" every real modpack has. in the end, i just kinda give up for a year or two until i randomly feel like updating or working on one of them again (even now i've been planning a big final update for all the 1.12 packs, and a big one for the first pack i ever made that'll remove all the super-cringe descriptions for things and simplify the quest system as a whole). and with the recent drama that's randomly popped up, i've just kinda dropped one of my longest-lived hobbies. The modding community is fracturing before my eyes, and i don't really care. I'm just annoyed that it makes me have to do extra work just to make a damn modpack.
Better plan: never make the romhack and just fake it.
what are we faking?
For me it was when “what if we did this cool thing” turned into “the thing is at 98% optimization, it needs to be 99 or I’m deleting it” lol autism much?
Sounds familiar 😇
Excellent video. Back in 2012 my high school had a special class where pretty much our only goal between January and May was to pick a project, finish it, and present it. I chose Mario ROMhacking since I thought that would be a really interesting place to look at those vanilla levels and figure out what makes them work so well and try to recreate it. This was years before Mario Maker so SMW ROMhacking was probably the easiest way to make a 2D platform at the time. It ended up being way less ambitious than I had hoped because of the steep learning curve and time constraints but I ended up presenting a pretty decent six levels that each had a theme, some direct inspiration, and everyone who saw my project wanted to play it themselves. Actually being forced to abandon it for the sake of a project made it way easier to just publish and move on with my life.
This video helped. Thanks :)
Beautiful video, I think every creator/artist should watch this!
This video is amazing. Very inspiring. I started my own video game studio last year. For this exact reason. I want to put what I care about out there.
Thanks for the kind words! I hope your studio is super successful 😁
Love this. Thanks for sharing :)
How would you recommend to constrain a project? Like just as a general rule of thumb. Its a personal project, you have basically infinite time to work on it, no real deadline, and no real end point. How do you take that kind of nebulous concept and compress it down into something that is constrained to have that "compass"? I guess what im asking is, if you did it again, how would you scope out this project so that you only needed the one compass? How might you think about a project to try and make it only serve your direct needs from the start? Or is the idea here just to sort of be ok with doing less than your original goal?
I’m working on a game right now and the way I’m constraining that project (using it as a way to answer your question) is by having core requirements and bonus features. I’m also often doing things because I want to learn, so that’s an added factor. Even if the project fails partially, I probably still learned something so it’s not a total loss. I like to write up my goals and organize them. So in the case of this current project I don’t have a deadline, but I do have a core 2-3 goals in mind. That’s my approach. But also just in general, giving yourself one constraint just for the sake of having it can make a huge difference. “I’m going to make X to the best of my ability and I have to ‘finish’ in two months. Or whatever it may be. Then stick to the rules. It can make a world of difference for motivation and the quality of the project in my opinion.
Any ideas as to how dismantle a lens from a lens board that was incorrectly assembled? Having not shot 4x5 in a long time I accidently put my adapter ring on the opposite side of the lens board. Right now it looks like: Lens- Shutter- Ring Adapter- Lens Board- and finally the rear element, which makes the entire assembly loose.
Without holding and looking at it it’s hard to say. Can you just remove the rear element to get it off the lensboard?
@@drew_nikonowicz Totally understand without a visual. I tried to remove the rear element but its stuck in place. Rather than risk prying it off I thought I'd ask.
@@thesurge242 Well shoot! Yeah unfortunately my best advice would be to carefully remove elements until you can get at whatever has it all bound together.
@@drew_nikonowicz thanks!
I am chronically ill and haven't been able to finish any of my long term projects as a result. So this kind of is bittersweet to me, I'm unsure what to do at this point in my life because I feel like it's already basically ended. In a way I can attribute this both to my projects and my life. I often philosophize about similar things but just lack the words to express it. (I don't often think using language) Interesting perspective piece though.
i have so many projects that were abandoned. Massive minecraft builds, game challenges, and recently, im trying to get into blender. And it always starts out with so much optimism and hope, but then i realize that the scope of what i want to do is just too great for my current mindset and energy and motivation, and they all end up utterly abandoned. And they sit in the back of my mind forever. Sometimes i just want to throw together a half assed thing to "finish" the project and call it a day, but my brain would know that it wasnt "finished". It would be rushed just to call it finished. So, when a project is abandoned, is it considered done? Or are you just done with it?
The short answer is I just don't have the same mindset. Dialing back a project so that I can sustainably finish it is just about being realistic for me. I don't experience the regret of "this could have been better" because there's always something new I'm working on. It's all progress toward my own personal growth. Wherever that takes me is to be determined.
@@drew_nikonowicz thank you for the response. thats a hard mindset to learn, but i want to strive towards a journey of growth and improvement instead of always feeling like i couldve done more. Im in the middle of a major mental hurdle that im doing my best to get over, and this video couldnt have shown up at a more opportune time. Its so nice to see and hear other peoples perspectives when one is overwhelmed with their own. Thank you again for your response!! :)
0:22 deltarune
?
Basically in deltarune chapter one you enter a cabinet with a dark void inside It's like the intro of the game @@drew_nikonowicz
I love how you used Lunar Magic to make the visuals for this video. And damn, this hits sooo close to home! My head is a treasure trove of ideas that I think are pretty great and would benefit a lot of people, but feel like they'll just be stuck in there forever. The most difficult part of any project is just getting started with it, but the second-most difficult part setting a realistic scope - or, if not that, knowing how to deal with scope creep and reduce scope as it becomes unachievable. I'm exceptionally horrible at all of these things, and many of my past projects have already died to this. I still have the will to create. I still want to achieve at least some of those projects. I just haven't found the way yet to do that within my own personal limits yet.
Thanks! I’m quite proud of the visuals lol You got this. I find the best way to do it is to just get started. That and chunk the project into pieces that feel doable. Little by little it will turn into something!
I just finished my first game (for Sega Master System though, not SNES) and knowing when to move on was definitely something that I learned through this process. Realizing what you're capable of if you push yourself, and realzing what you can actually reasonable get done to take a project to the end are two very different things, and knowing where and when that is is the most important thing to know for sure
Philosophers aren’t gone, their all just playing smw
Haha probably true!