- 70
- 379 605
BearerOfCurses
United States
เข้าร่วมเมื่อ 8 ธ.ค. 2022
Welcome gamers. I play a variety of games such as survival craft and just general games I find fun. Stick around for cool videos and guides.
ATLYSS : HOW STATS ACTUALLY WORK
here is a breakdown of stats and attributes geared towards beginners having issues with leveling up in ATLYSS.
มุมมอง: 8 182
วีดีโอ
ATLYSS : The Most OP Bandit Build!
มุมมอง 6K14 วันที่ผ่านมา
here is a short build guide for a ranged bow bandit in Atlyss. This build is really strong and fun to use!
Is Build 42 Coming Out Soon? | Project Zomboid
มุมมอง 37914 วันที่ผ่านมา
Indie Stone devs talked about the b42 update still dropping next month. Do you guys think it will happen?
Why You Should Play This $10 Game | ATLYSS
มุมมอง 22K21 วันที่ผ่านมา
Why You Should Play This $10 Game | ATLYSS
The FASTEST Way To Level Up Carpentry | Project Zomboid
มุมมอง 1.6K21 วันที่ผ่านมา
The FASTEST Way To Level Up Carpentry | Project Zomboid
5 SUPER Unique Base Locations | Project Zomboid
มุมมอง 3.5K28 วันที่ผ่านมา
5 SUPER Unique Base Locations | Project Zomboid
Top 3 Locations To Loot On Day 1 | Project Zomboid
มุมมอง 1.5Kหลายเดือนก่อน
Top 3 Locations To Loot On Day 1 | Project Zomboid
How To Get The BEST Weapons Day 1 | Project Zomboid
มุมมอง 2.2Kหลายเดือนก่อน
How To Get The BEST Weapons Day 1 | Project Zomboid
A Survival Game You Can’t Miss - Abiotic Factor
มุมมอง 383 หลายเดือนก่อน
A Survival Game You Can’t Miss - Abiotic Factor
The Truth About Shotguns In Project Zomboid
มุมมอง 1.8K4 หลายเดือนก่อน
The Truth About Shotguns In Project Zomboid
"The Youtube Situation Is Crazy" - Ranting about the state of Content Creation
มุมมอง 2.1K4 หลายเดือนก่อน
"The TH-cam Situation Is Crazy" - Ranting about the state of Content Creation
Stationeers | Why You Should Play & Base Progression Pt. 2
มุมมอง 4704 หลายเดือนก่อน
Stationeers | Why You Should Play & Base Progression Pt. 2
From Beginner To Ultimate Pro Building | Valheim
มุมมอง 2.3K10 หลายเดือนก่อน
From Beginner To Ultimate Pro Building | Valheim
Valheim Wagon House Build Showcase *warning* COZY
มุมมอง 30411 หลายเดือนก่อน
Valheim Wagon House Build Showcase *warning* COZY
Starter Base For COMPLETE Beginners | Valheim
มุมมอง 1.6Kปีที่แล้ว
Starter Base For COMPLETE Beginners | Valheim
Is Turning Off Zombie Respawn in Project Zomboid Cheating?
มุมมอง 42Kปีที่แล้ว
Is Turning Off Zombie Respawn in Project Zomboid Cheating?
Complete Beginner Base Tutorial | Valheim
มุมมอง 1.7Kปีที่แล้ว
Complete Beginner Base Tutorial | Valheim
I wish that this game could be on ps5 or switch, don’t have any form of computer
I’m not a furry, I made my character look like a human with imp race ;) Real fun game, tried it out in the demo first and enjoyed it a lot! Dude didn’t even mention the great music either
best 10$ spent
I know where the weird dudes are but where is THE weird dude?
I have a short explaining where the single weird dude is haha, he is behind the rocks to the left of the main shop but you gotta jump up there
Man I really like that fence. It would make a great defensive wall on my build. Thanks.
My way of winning was to fumble around and accidentally pick the mystic class, then restarted the game to try out the other two classes, only to find out I like mystic the best, then use the skills I learned from through the early game thrice to just git gud
You can cancel jump attack with the shield. With the cancel you can spam the jump attack doing a lot of dmg
Ufff juegazo la verdad ❤
i freaking love when games let you get out of bounds! and if they *reward* you for doing it too...! there is a hidden chest behind the barracks at Sanctum.
There are a few hidden chests my friend!
Bring the most op Mage build pls
i don't know anything about the game, but this looks like it's unintended
id play it if it wasnt an obvious furry kink bait game
does anyone know what those 0s underneath the points apply area mean and/or do???
If I’m thinking of the right thing, I believe they are a mechanic not yet implemented in the game having to do with elemental damage and resistance but I could be completely wrong lol.
@bearerofcurses that makes sense, thx!
This is a fantastic game. Period. It’s been a long time since I’ve sunk so many hours and been addicted to a game in a very long time
Facts my friend, good game. Can’t wait for more areas.
If I'm a Bandit, and I have the Collossus hammer, scaled off Dex, will Attack Power still affect it's damage through normal attacks and/or dexterity skills like Pay Day or Killer Jab?
It should scale off of dex power and your skills should too I believe
Here is my Recommendation: Do not Hyper(certain word) your characters. Just DON’T.
i understand and appreciate some of the memes, but tbh the game is legitimately less nsfw/lewd/whatever than BG3, (and tbh it is technically not nsfw at all [see below]). it has no base nudity, nor simulated sex, nor anything like that. proportions are optional, and you can even turn other ppl's big booba off (on your screen) in your settings. suggestive physics are also entirely optional. etc. it's a legitimately FUN and cute game. i adore it. new hyperfixation rn, lmfao.
i have never been a furry but i have fallen in looove with ATLYSS tbh 😭 it's so good and cute and fun and i love the community ((':
@@lilac_hem the game is really great, I also agree with your other comment about the game not being that nsfw!
I love vivian
Huh, I didn't know that. I mean, we got the main hub area full of ways to explore, but this is so cool. I am sad this area is not fully complete yet, but it has a lot of promise.
It's still fresh, so it might eventually be worked on. But sadly, I am no game dev...
i got over the ceiling of the store and the tree next to it and get there , its less travel i guess
I dont care about better stats, I just love talking to Vivian
@@venomousviperkin 😂 how about getting rejected by her if you tell her she’s cute though
40 seconds in and it looks like you maximized the oppai size
lol not wrong
@@bearerofcurses id do the same
*But we can go even further*
@@Goblin_Hater_37 GREAT GOOGLY MOOGLY
so, ur telling me there are 2 dungeons total in the game and that the second dungeon and lv 23 is endgame!?
You should also rebind the potion you use most on the C key so it's always close when you need it in boss fights
my bandit's endgame gear is all Killer to max the crit ability, and I've went for the Fuguefall set dropped by the Colossus's chest and a Geistlord Eye helm, and an Earthwoken Ring (formerly a reward for beating the colossus with Enok's quest, now a drop from the Colossus chest) Just changed my cape to a Deathwarding one too xD As for stats, I've only went so far as the max scaling allowed on the bow, so 69 Dex, and I've dumped everything else into Strength to maximize my stamina. Got the same bow and some Frostbite claws if I ever need to melee. I've never used the Leg-Up skill, I've always favored the Mist Veil to reposition myself, breathe and heal if I ever get hit. Devious signet is trully the bread and butter of the bandit however, makes it easy to evade hits if I ever miss my parrying, and I always keep an Inner Focus at the ready when I want to take down a big foe with an easy crit. Pairs well with spread shot~
That sounds pretty legit ngl
i feel like the game significantly discourages investing a lot of points into your damage stat (except as a mage, but even then thats only considering solo play) due to the damage caps on weapons. since (as far as i can tell) the vast majority of DPS you can do on bandit/fighter is simply from your power attacks, with your skills acting as utility and buffing/debuffing, rather than your bread and butter DPS due to their long cooldowns. in multiplayer, the difference is even more significant, due to the aoe buffs each class has access to which massively increase your offensive stats but do almost nothing for your defense. rage gives an incredible +32 to power stats, devious signet gives 15% crit, 15% evasion and 20 stamina, and imbue is probably the least impactful to other party members giving +25 magic power, +15 magic defense, and +25 mana. in a party with each class, you have a combined +32 to all power stats, +25 to magic power, +15% crit/evasion, +20 stamina, +25 mana, and +15 magic defense. a solo fighter at 30str/50vit and zero offensive enchants with rage active can reach the hard damage cap for their weapons. you could invest more stats and enchants into offense, but even investing ALL of my points into having 79 str gives a pretty unimpressive ~30 more damage on stomp, at the cost of 200 HP. even the stamina value of having more str isnt really worthwhile in my experience due to the energetic enchant and stamina consumables. a solo bandit at 40dex/40vit again with zero offensive enchants doesnt quite reach the hard damage cap for the golemfist katars, but the extra 30 points of dex power required for that are only giving you +4 to your minimum damage which is not a very big difference. (and in multiplayer rage bridges that gap completely) increase dex up to 79 from 40 seems to give about 20 more damage on the melee bandit skills, which when considering their remarkably long cooldowns, is almost meaningless compared to +156 health which more than triples your health from ~69 (nice) to ~225. even as a mystic, where you have very short cooldowns, very high damage, and very high mana cost with mystic skills making you much less reliant on your weapons for DPS. flux bolt, the most powerful DPS of mystic (as far as i can tell) gets a damage increase of about 10 per hit (~93 damage per hit up to ~102) when comparing 40 mind to 79 mind. thats just really not worth it imo. the mana gain is also there, giving you +39 mana for those 39 extra points in mind, but even at 40 mind you are at 132 mana (when accounting for imbue), which is 10% past the 120 mana required to get full value from consuming a magiflower. overall, due to how offensive stats are readily given to you for little to no cost by getting better gear and using your class' buffs, i see little reason to have a large amount of investment in offensive stats. a 40/40 damage/health split seems pretty optimal for most classes. after all, time spent evading damage is time not spent standing completely still inside the enemies doing max DPS with your short range high DPS power attacks and skills. i cant really speak for using bows on bandit because to me they kinda felt like shit in comparison to the excellent DPS of katars and massive per hit damage and AoE of heavy weapons (heavy weapons on bandit are the only case where i felt it was worthwhile to swap out a class' default weapon type for another) dumping all of your stats into damage may be optimal for speedrunners who need every extra bit of DPS they can get, and are likely to be significantly more skilled at the game than the average player, but for those of us who do not fall into that category, investing in every last bit of damage has such significant diminishing returns that there is no reason to not have a good amount of health. you cant do damage to the enemy when you are dead on the floor. having more health also allows you to make the decision to just tank damage you know wont kill you, rather than wasting time parrying or dodging. all of my numbers are based on level 25 builds with mostly or all guarding enchants, using the most powerful items for each class. (except maybe the rings, i used the valor ring on fighter, slitherwraith ring on bandit, and jadetrout ring on mystic)
Dev recently said: "I have re-worked the weapon damage scaling to simplify things out. Weapon damage scales will be no longer capped, so they can endlessly scale upwards. However, the trade off is that the defense stat will be more effective against weapon damage than skill damage. The defense damage dampening against weapon damage is an additional 12%. This will most likely be adjusted as development continues."
I put everything into Vitality
Idea when making your characters: Don’t Hyper(certain word) Them.
How about you keep your puritanical bullshit to yourself?
DO hyperendow, actually