RPGs, and More!
RPGs, and More!
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วีดีโอ

Prince Valiant Storytelling Game: Simple and Advanced Skills
มุมมอง 37ปีที่แล้ว
Prince Valiant Storytelling Game: Simple and Advanced Skills
Prince Valiant Storytelling Game Cheat Sheets
มุมมอง 40ปีที่แล้ว
In this video I share information from the excellent Prince Valiant Storytelling Game Cheat Sheets available at The Alexandrian. thealexandrian.net/wordpress/40635/roleplaying-games/prince-valiant-system-cheat-sheet
Eldritch RPG 2nd Edition Kickstarter!
มุมมอง 33ปีที่แล้ว
kck.st/3o5iC6R Here is a link to the Eldritch RPG 2nd Edition Kickstarter. Please take a look and see if it will spark your imagination.
Let’s Talk About: Cards for Your RPG or Wargame and The Forbidden Lands Deck
มุมมอง 318ปีที่แล้ว
Let’s Talk About: Cards for Your RPG or Wargame and The Forbidden Lands Deck
Let’s Talk About: Forbidden Lands and Specialty Dice
มุมมอง 185ปีที่แล้ว
Let’s Talk About: Forbidden Lands and Specialty Dice
Let’s Talk About: OSR Weapon Damage Dice = Character Level
มุมมอง 56ปีที่แล้ว
Let’s Talk About: OSR Weapon Damage Dice = Character Level
Let’s Talk About Making the Dungeon Part of the Town
มุมมอง 62ปีที่แล้ว
Let’s Talk About Making the Dungeon Part of the Town
Let’s Talk About These Cool Notebooks for Designing Encounters and Campaigns.
มุมมอง 75ปีที่แล้ว
Let’s Talk About These Cool Notebooks for Designing Encounters and Campaigns.
OD&D: Hit Locations and How I Think They’re Used
มุมมอง 77ปีที่แล้ว
OD&D: Hit Locations and How I Think They’re Used
Cypher System: Stay Alive
มุมมอง 122ปีที่แล้ว
Cypher System: Stay Alive
Cypher System: Godforsaken is Useful and Fun
มุมมอง 333ปีที่แล้ว
Cypher System: Godforsaken is Useful and Fun
OD&D: Wandering Monster Tables and Implied Setting Details
มุมมอง 124ปีที่แล้ว
OD&D: Wandering Monster Tables and Implied Setting Details
Let’s Talk About Making Character Creation Part of the Adventure
มุมมอง 154ปีที่แล้ว
Let’s Talk About Making Character Creation Part of the Adventure
Let’s Talk About Gary Gygax’s Lejendary Adventure RPG and What I Like About It
มุมมอง 313ปีที่แล้ว
Let’s Talk About Gary Gygax’s Lejendary Adventure RPG and What I Like About It
RPG Recommendation: The Well
มุมมอง 138ปีที่แล้ว
RPG Recommendation: The Well
Let’s Talk About Moving Forward After the OGL 1.1.
มุมมอง 2Kปีที่แล้ว
Let’s Talk About Moving Forward After the OGL 1.1.
Prince Valiant Storytelling Game: A More Detailed Look at Brawn and Presence
มุมมอง 58ปีที่แล้ว
Prince Valiant Storytelling Game: A More Detailed Look at Brawn and Presence
OD&D Traps that Spring Randomly
มุมมอง 89ปีที่แล้ว
OD&D Traps that Spring Randomly
Prince Valiant Storytelling Game Episode Book
มุมมอง 65ปีที่แล้ว
Prince Valiant Storytelling Game Episode Book
Let’s Talk About Mana Potions in Your RPGs
มุมมอง 92ปีที่แล้ว
Let’s Talk About Mana Potions in Your RPGs
RPG Recommendation: Original Dungeons and Dragons
มุมมอง 116ปีที่แล้ว
RPG Recommendation: Original Dungeons and Dragons
Let’s Talk About Hit Points as Stamina
มุมมอง 55ปีที่แล้ว
Let’s Talk About Hit Points as Stamina
Let’s Talk about Death and Dying in our RPGs
มุมมอง 73ปีที่แล้ว
Let’s Talk about Death and Dying in our RPGs
Two Different Interpretations of Combat in the Prince Valiant Storytelling Game
มุมมอง 892 ปีที่แล้ว
Two Different Interpretations of Combat in the Prince Valiant Storytelling Game
Knave Solo: Session 5: Shed Some Light on the Matter
มุมมอง 1212 ปีที่แล้ว
Knave Solo: Session 5: Shed Some Light on the Matter
Let’s Talk About Making Your RPG Accessible to the Blind and Visually Impaired
มุมมอง 2192 ปีที่แล้ว
Let’s Talk About Making Your RPG Accessible to the Blind and Visually Impaired
Let’s Talk About Feudalism in Your RPGs
มุมมอง 2872 ปีที่แล้ว
Let’s Talk About Feudalism in Your RPGs
Let’s Talk About Transportation in Your RPGs: Part 2 Logistics
มุมมอง 942 ปีที่แล้ว
Let’s Talk About Transportation in Your RPGs: Part 2 Logistics
SW:CL Solo (Season 2) Creating Ewan the Elf
มุมมอง 812 ปีที่แล้ว
SW:CL Solo (Season 2) Creating Ewan the Elf

ความคิดเห็น

  • @MattisCarlgren
    @MattisCarlgren 3 วันที่ผ่านมา

    My favorite game!

  • @GLC-93
    @GLC-93 หลายเดือนก่อน

    As of 2024 is this game still hard to buy/out of print? I’m very interested in playing this game with family/friends but I don’t want to spend hundreds of dollars on one game

  • @99zxk
    @99zxk 4 หลายเดือนก่อน

    Does it have anything that is not within the core box set?

  • @turtlecheese8
    @turtlecheese8 6 หลายเดือนก่อน

    Good gameplay! Wanted to say how much I admire your Holo figure in your banner, hope you're enjoying the new season!

  • @Sanguivore
    @Sanguivore 7 หลายเดือนก่อน

    Dude, this is fascinating! You should write a book or some kinda sourcebook for an OSR game. I’d play the heck out of it. Your grasp of worldbuilding from just a few words on a page is fascinating.

  • @Sanguivore
    @Sanguivore 7 หลายเดือนก่อน

    Currently in the middle of falling asleep when I stumbled across this video, but I’m excited to watch it and give some feedback! Just wanna say I’m happy to see some coverage on this game and some love for an off-the-beaten-path RPG.

  • @NegatveSpace
    @NegatveSpace 8 หลายเดือนก่อน

    I'm definitely interested in Gary Gygax's works post TSR, mainly anything that isnt dnd at this point. It's too bad these old products can't be brought back to life through print and play. It seems Drive Thru RPG has shown it is a viable business model.

    • @Sanguivore
      @Sanguivore 7 หลายเดือนก่อน

      I’m afraid Gary’s wife, Gail, is the main reason most of Gygax’s projects won’t get to see life again. She cut all ties with with publishers looking to continue producing his work and refuses to let anyone work with his legacy.

  • @chrislundgren182
    @chrislundgren182 9 หลายเดือนก่อน

    Loved it now I am hoping for videos on how to help the RPG player who is blind and yet homebound as well. Which I have in my player group. He has never played 5th Edition D&D only older versions that use the OSR theater of the mind. But distance and ranges in 5th is more codified. How do I work around that when they can't play in person and only via video chat format?

  • @LadySapling
    @LadySapling 10 หลายเดือนก่อน

    Thanks for the video! I love this game so much. I really like that you have to actually spread your legend to "cash in" on the XP equivalent. A lot of people appreciate how stuff like gold for XP incentivises a certain approach to the game but this is much more elegant.

  • @LadySapling
    @LadySapling 10 หลายเดือนก่อน

    Thank you for the video. I really enjoy your content about the Prince Valiant Storytelling game. I'd love to see a video going more in-depth on the alternative classes that are offered for those that want a party composed of not just knights. Happy holidays!

  • @BounpaseuthVONGNORBOUNTHAM
    @BounpaseuthVONGNORBOUNTHAM 10 หลายเดือนก่อน

    Hi i have Calvin Coolidge coin Are you interested in it or not?

  • @goldengriffon
    @goldengriffon 11 หลายเดือนก่อน

    For initiative cards, rotating different directions for different moves (or upside down for both) is extremely clunky. What about simply rotating 90 degrees (direction doesn't matter) after using a fast action, and flipping the card over to hide the number after using a slow action? If you've used your slow action you won't be needing to reference your initiative number for the rest of the combat round anyway.

  • @martinevans9757
    @martinevans9757 11 หลายเดือนก่อน

    Very neat! These are some nice rules, and the book itself is a great starting point for writing one's own naval game. Also nice to see the Cosmo Navy on an outing that doesn't involve being kicked to pieces by the Gamilas. :)

  • @Mop-Tollsy
    @Mop-Tollsy ปีที่แล้ว

    Super interesting! A lot of really good ideas I'm gonna use rn

  • @CypherUnlimited
    @CypherUnlimited ปีที่แล้ว

    Stay alive is one of my favorite micro setting genre books. I use it for more then just horror games. Great video keep them coming. Anthony

  • @poutouellet
    @poutouellet ปีที่แล้ว

    Torg Eternity has a similar mechanic for story telling. It's a character Perk that allows a character to gain extra Possibilities for the session when he tells the tales of the PCs' Glorious deed. It's not quite as strong as getting XP from it though.

  • @keonkobra
    @keonkobra ปีที่แล้ว

    Hey John I just ordered the book for Prince Valiant Storytelling game off of amazon. 57 Samolians shipped. This is mainly based on your recommendation. Boy I hope its good. Do you play online?

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      That is a pretty good price these days. Most people on eBay try selling it for $100+. Well done! I sincerely hope you enjoy reading it! One of the reasons why I’m still making videos on it is that I genuinely love the way it handles a lot of gameplay scenarios. I’m looking forward to sharing more thoughts, and showcasing some of the adventures from the Episodes Book, later on. As for online play. I’m certainly not against it, but I’ve only ever gotten to play it once that way. I hope to find/build a group someday, if my work schedule will ever allow it. LoL!

  • @poutouellet
    @poutouellet ปีที่แล้ว

    Nice to see you back!

  • @SnailSpaceWTF
    @SnailSpaceWTF ปีที่แล้ว

    I'm studying "the Genre" (Cozy/Wholesome/Slice of Life), through others, like your Self right now. That's faster, more heartfelt, and more affordable than just buying anything with those Tags off Itch or Drive Thru. Sadly, there aren't a lot of videos on the Topic. Yours ranks well. I appreciate how well spoken you are and the thought you put into this. If you know of other Systems, I'd take your recommendation. Breath well.

  • @the-patient-987
    @the-patient-987 ปีที่แล้ว

    I can't believe I didn't know "Stay Alive!" contains a setting about vampires. It already looked very interesting but now I'll need to get it ASAP. Sidenote: Monte previosly made a WoD book for White Wolf. As constructive criticism, I'm ok with a long video and your pace but for an almost 1hr long video I think you could go a little deeper into the details of the reviewed content.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Thank you for your reply, and for the constructive criticism. I appreciate it. I’ve hesitated to go too in depth thanks to copyright concerns, but I may have gone too far in the other direction. I’ll work on that for future videos. I didn’t realize that Monte wrote for them. That’s cool. Thanks. 😁👍

    • @the-patient-987
      @the-patient-987 ปีที่แล้ว

      @@rpgsandmore7550 About how in depth to go with the content. May I suggest you get in touch with the guy from Cypher Unlimited and/or Qedhup?? They're very cool guys and they have worked directly with Monte on some reviews, so I guess they may have good pointers.

  • @the-patient-987
    @the-patient-987 ปีที่แล้ว

    The gods are gone and when they died they became diamond bits that are spread across the world. That has to be one of tha coolest worldbuilding ideas I've casually thrown while reviewing a book. Great video! I've run Tavern Brawl once and we had a blast. The group was deeply interested in having more magical characters and I was amazed of how effortlessly I could adapt it to suit their needs. That's why I'm in love with the Cypher System.

  • @anglosaxonking
    @anglosaxonking ปีที่แล้ว

    Thanks for putting this content out. I share your Prince Valiant story. Born in 1981 I would visit my grandparents often who had the 70’s era nostalgia press books and I read them religiously. However, I preferred Garfield as well until I inherited those books and read them with my own daughter!

  • @Meeeeeeeestery
    @Meeeeeeeestery ปีที่แล้ว

    Thanks for this, LA deserves a lot more attention than what actually gets

  • @keyboardbandit
    @keyboardbandit ปีที่แล้ว

    I just picked this up from my flgs. The incentive to retire characters is what grabbed my eye, and delving upwards.

  • @hexchad765
    @hexchad765 ปีที่แล้ว

    I don't think the ones, skulls, cancel out the successes of the sixes

  • @ライラアー
    @ライラアー ปีที่แล้ว

    amazing!! i will try this in my rpg!!

  • @venusboys3
    @venusboys3 ปีที่แล้ว

    The only RPG I've got cards for is Mythras, for its combat maneuvers. I've heard they're handy in play but I've yet to use them as a GM.

  • @poutouellet
    @poutouellet ปีที่แล้ว

    I personally very much enjoy the way card mini games were integrated I to the mechanics and narrative of Torg Eternity

  • @reallivebluescat
    @reallivebluescat ปีที่แล้ว

    In forbidden lands i think players roll the dice, not the DM. Outside of soloplay. It might help to have other players at the table help out reading the dice?

  • @Drudenfusz
    @Drudenfusz ปีที่แล้ว

    I work on my on system, which uses Fudge/Fate dice, so maybe you want to hang on to them if you like to give that a try... at least if I ever get it finished and printed!

  • @mykediemart
    @mykediemart ปีที่แล้ว

    font size, margins and formatting all things I find important. I have a budget for rpgs but unless its a great game im too cheap to buy prio dice. I have been burned too often -looking at you FFG. the dice are difficult for even those without visual impairment

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Oh goodness! I feel the same way about FFG and their dice.

  • @ライラアー
    @ライラアー ปีที่แล้ว

    Thank! this is very intresting idea! cant wait to try it!!

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Thank you! I hope you enjoy using it.

  • @LadySapling
    @LadySapling ปีที่แล้ว

    Interesting idea! Here's what I'd do, I think: 1. Multiply it by half your level but rounded up. So every odd level you add another die. 2. Give it to all classes, but scale it with the type of hit die they have. So a magic user might deal 3d4 points of damage with their staff at level 5, but fighters would be dealing 3d8! Depending on how your thief class worked (d4 hit die? backstab rules?) you might have to tweak their sneak attack mechanic a bit to work around this system in an elegant manner. For example the thief might treat dice as if they all rolled their highest number or something like that on a backstab. I think that might be pretty cool! I'm not too worried about damage-dealing spells becoming a bit weaker, blasting is recreation only anyway except for when it has other properties that work well for the situation (like large areas or debuffs). And this'd actually make it more fun to bonk things as a wizard, like Gandalf would.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      That’s a pretty cool idea too! Thank you for sharing it. Another thought could be linking it to a class’s BHB. So, when your BHB goes up you also get an extra die.

  • @Drudenfusz
    @Drudenfusz ปีที่แล้ว

    I am not really playing OSR games, but this sounds like spell casters become pretty much pointless, at least the damage spells. Or do you count spells then also as weapons and apply the same logic there? And if healing would not also increase the same way, then it would be a bad decision to waste time on healing, when instead you could damage the opponent. The longer I think about it the worse I feel this is. Combat would sure be faster, but it would be boring as hell, since weapon attacks would always the best choice. No tactics required.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      These are great questions. As far is I’ve thought this out I wouldn’t modify spell damage or healing. This is because spell damage, especially for high level spells, is already pretty high and often effects multiple opponents. This house rule would only effect one attack per character per turn, and those attacks still have to hit. Where as the spells are often automatic hits with only a saving throw. I think it should make Magic less powerful, sure, but magic maintains an important advantage in combat without becoming the consistent show stealer. Healing: I hadn’t thought too deeply about healing magic. I’ll spend some more time thinking about this. Thanks for the feedback.

    • @Drudenfusz
      @Drudenfusz ปีที่แล้ว

      @@rpgsandmore7550 I don't think that magic will remain that important. Maybe the highest spell slots, but it would be completely insane to cast a level 1 spell as level 7 Wizard and not bash opponent with your staff. But play test it, and tell me then how it worked out, and what balance issues also had been there that I did not think about, I am sure there are plenty.

  • @mykediemart
    @mykediemart ปีที่แล้ว

    Its an interesting idea but I think it will end in a lot of quick deaths. Maybe something like this could be used for martial type characters.

    • @ReeseKracus
      @ReeseKracus ปีที่แล้ว

      I agree, but I do like the idea behind the more skilled a PC is, the deadlier those critical hit blows will be. That won't break the game.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      I can see using this for fighters and replacing the usual Combat Machine ability. You are right about the quick deaths. The thought is that this would encourage careful planning instead of resorting to combat at higher levels due to overconfidence. It might be over-correcting for that.

  • @ReeseKracus
    @ReeseKracus ปีที่แล้ว

    I'm going to apply this method, but only to critical hits.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      I hadn’t thought of this option! Good catch. Yes, this could work well for critical hits without damaging the core balance of most early levels.

  • @paulofrota3958
    @paulofrota3958 ปีที่แล้ว

    Kudos on pronouncing "Karameikos" correctly LOL

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Thank you.I credit listening to BECMI Berserker and his excellent video on the subject.

  • @mykediemart
    @mykediemart ปีที่แล้ว

    Undermountian is the dungeon under Waterdeep.

  • @johnedgar7956
    @johnedgar7956 ปีที่แล้ว

    Great suggestions. These look like they're about the size of a composition notebook, or about a European B5 sized notebook, if it helps in finding them online.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      An excellent point! I should have had a standard sized notebook for comparison.

  • @poutouellet
    @poutouellet ปีที่แล้ว

    A bit of an off topic question for everyone: I'm interested in playing a TTRPG where the players are all immortal humans that have existed for centuries (but not vampires or gods). I always liked how, in movies and comics, this premise would explore themes of humanity. I was also recently inspired by the movie Old Guard. Ive though about multiple problems this setting can cause for TTRPG (no feeling of danger, boring combat, etc.) and i believe I have interesting solutions for most but one thing I am not sure how to fix is how to do character progression. If you already start out at "high level" with centuries worth of skills and attribute training, what is one or two sessions going to offer that is interesting for the player to develop?

    • @johnedgar7956
      @johnedgar7956 ปีที่แล้ว

      Interesting idea. You could always say that the players simply "don't age", but are still entirely susceptible to injuries, poisons, exotic plagues (but not likely the "common" earthly ones, as they will have survived those), and who's to say that they don't have immoral "rivals" with similar gifts, or perhaps face some supernatural or eldritch menace throughout the ages? Those would certainly be a frightening threat. They could have knowledge of LONG forgotten magics or what have you, etc.

  • @poutouellet
    @poutouellet ปีที่แล้ว

    If that graph video was also spiral bound it would be perfect. You didn't convince me about it laying flat 😂 Would enjoy it for other miniature board games I have.

    • @poutouellet
      @poutouellet ปีที่แล้ว

      *graph paper 😂 Was listening to your conclusion while writing my message and it appears some intrusion happened there

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      I agree about the spiral binding. I looked around at the time and couldn’t find anything spiral bound books with that paper. Although, theoretically, you could buy a couple’s of those and take them to a Staples or Office Depot. Then, ask the print shop folks if they would re-bind the books for you. Might be a good way to get a larger book.

  • @mykediemart
    @mykediemart ปีที่แล้ว

    That is a good find. I use a different brand of notebooks that have graph paper rather then standard lines. I find them easier to write in and also sketch out dungeons and such. Surprisingly I found thin note books in the craft section at walmart, pack of 5 thin black and about the size of the OSE books.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      That’s good to know. I don’t commonly get to Walmart, but I’ll keep an eye out for those the next time I’m there. Thank you!

  • @shawnfisher9976
    @shawnfisher9976 ปีที่แล้ว

    I really like these rules overviews. Great job!

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Thank you! I’m glad you enjoyed it!

  • @venusboys3
    @venusboys3 ปีที่แล้ว

    As a long time RQ/BRP fan I've always liked hit locations in any game that I wanted to be 'gritty'... WFRP, sword and sorcery, horror, etc. But I never knew they were a feature of early official D&D. I think BRP hit locations are simpler, so not much crunch for the added flavour to battle... and having your character develop some interesting scars/impediments.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      It’s good to know that RQ/Basic Role Playing have such a great hit location system. I remember reading the Legend rules, which I’m led to believe were based on RQ.. are you familiar with those little black books? If so, how would you compare them to RQ?

    • @venusboys3
      @venusboys3 ปีที่แล้ว

      @@rpgsandmore7550 Legend is what Mongoose renamed their Runequest II rules after Chaosium took back the license for RQ/Glorantha... and it's also very similar to Runequest 6/Mythras... which is a favorite of mine. The hit location is just an additional D20 roll, there's no front/side/back fiddlyness.

  • @poutouellet
    @poutouellet ปีที่แล้ว

    Was an interesting listen. Thank you. Hit locations are too crunchy for me. I find even simple combat to be long and boring so this would definitely not be my thing. 😅

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      You’re welcome, and thank you for listening and commenting. I can’t blame you at all. I think they’ve been omitted from subsequent editions for just that reason.

  • @keonkobra
    @keonkobra ปีที่แล้ว

    I don't know if I would be much inclined to include a hit location table. Seems like complexification without much benefit other than novelty. Is it fun? If you like this sort of thing why not just go full on rolemaster? ever peruse those books? they were built as optional rules for d&d.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      I have not read Rolemaster. I might grab a PDF at some point. Thank you for the recommendation. It can absolutely add complexity, and I doubt that the average table would want to use it. I haven’t tried it myself yet, but will do an update video when I do try it just to show if it can be done smoothly, or not.

    • @keonkobra
      @keonkobra ปีที่แล้ว

      @@rpgsandmore7550 th-cam.com/video/zHou2Lt3Hl8/w-d-xo.html

  • @ライラアー
    @ライラアー ปีที่แล้ว

    hey! i have been straying away from table-top rpgs and you video are really helpfull! and it is very interesting seeing you talk about your passions. Keep the videos coming :). (your cat is so cutee)

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Thank you very much! My cat also appreciates your praise. 😉👍

  • @robertgallon7463
    @robertgallon7463 ปีที่แล้ว

    Obligatory "First." Keep the videos coming! I enjoy them on my ride home.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Thank you! I’m glad that you are enjoying them.

  • @lbur7119
    @lbur7119 ปีที่แล้ว

    A necromancer is simply a level 10 Magic User. They are not necessarily reanimating the dead.

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Good point! Thank you. I am still getting used to the old named level system. I probably made that same mistake several times in this video with other human entries.

  • @poutouellet
    @poutouellet ปีที่แล้ว

    Nice to see you back!

    • @rpgsandmore7550
      @rpgsandmore7550 ปีที่แล้ว

      Thank you very much. 😁 It’s good to be back.