Nerdly Pleasures (Great Hierophant)
Nerdly Pleasures (Great Hierophant)
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Alley Cat IBM PC & PCjr Capture with Borders
Alley Cat was originally made for the Atari 8-bit computers by Bill Williams and John Harris in 1983 and released by Synapse Software. While a fine game on that platform, Alley Cat had a lot of competition and it is perhaps most well-known by its PC port. IBM published several high quality ports of games originally developed on other platforms during the lifespan of the IBM PC and PCjr. Alley Cat was one of the last of these releases. The company shortened its name to SynSoft when IBM was performing publishing duties.
Alley Cat as designed to run on an IBM PC with a CGA card and optionally supports a joystick. On the surface, the CGA support is not particularly impressive. Only the two BIOS-supported color palettes are used, there is no support for artifact color, more colorful modes or alternate palettes. It has support for the PCjr.'s special music chip for its opening song and can display alternate palette colors during the game but is still limited to four colors on screen at any one time.
One thing you will almost never see in TH-cam videos showing off this game is Alley Cat's manipulation of the border color. CGA cards were designed to show a border on the left and right sides of the monitors of the day. This was important so text characters would not be cut off by a monitor's bezel. For similar reasons, the top and bottom of the screen would also have a border as not all monitors provided an external control to adjust the line height.
In the most commonly used CGA graphics mode, 320x200 with four colors, predefined into one of two palettes, the color select register on the card can set the background color to any of the 16 colors CGA can display. When the background color changes, the border color changes as well. There is BIOS support for this feature, which is why it works when Alley Cat is run on an EGA or VGA card. The area outside the active screen area was not always black. DOSBox does not, in its mainline builds, support showing the border color. DOSBox-x may and 86Box does support showing border color changes but for this capture I decided to use original hardware.
For the first part of this video I have brought out my Tandy 1000 SX, running it in slow mode for 4.77MHz 8088 performance. As I am running an original disk image through a Gotek with Flash Floppy firmware, the PCjr. enhancements are unavailable on this system. Then for the second part of this video, I brought out my PCjr and put the Gotek into it. I recorded the RGBI output of each system via an RGB2HDMI connected to a Datapath VisionRGB E1s while watching the game displayed by the SX and PCjr.'s composite video output. The audio output was recorded through the RCA audio output from the SX and PCjr., which is much easier than using alligator clips on a PC or XT. Control was provided with a Tandy Deluxe Joystick and a IBM PCjr. Attachable Joystick. Both captures were upscaled to a proper CGA 5:6 pixel aspect ratio and combined into one video.
The PCjr. gives the prompt "Are you using a TV or an external speaker" whereas the PC does not. This is necessary because the PCjr.'s enhanced sound chip can only be heard by an external speaker. If you respond with N, you will hear the same PC Speaker music played on a PC. The PCjr. is slower than the PC because Alley Cat does not use RAM above the first 128K area but for the most part the game speed is the same as the PC.
Several screens in Alley Cat change border color. The most notable example is inside the Aquarium Room's fish bowl. On this screen, as Freddy swims around, he changes color as he starts to run out of air. He is using the background color, so the borders change colors as he does. If he touches an electric eel, the screen will flash bright white. The background and border flash green during the bonus score screen and red in the Kennel when the dogs give a warning growl. The background and border color changes from black to blue when you grab a gift box and flashes blue when you reach Felicia in the Cupid Room at the end of each round.
มุมมอง: 77

วีดีโอ

Tomb Raider 3dfx Non Interactive Demo
มุมมอง 572 หลายเดือนก่อน
This is a looping non-interactive demo of Tomb Raider PC using 3dfx graphics as found on the Diamond Monster 3D Driver discs (v1.04 and v1.08 from 1996 and 1997, respectively). If you are familiar with the game you will note that the sound effects are played in much higher quality than they were in the game as released for PCs. The gunshots are different from any contemporary version. I am emul...
Skyfox II with Tandy Sound
มุมมอง 1632 หลายเดือนก่อน
The DOS port of Skyfox II supports CGA and EGA graphics with PC Speaker sound. Buried within the executable is a Tandy 1000 graphics and sound driver (I was originally mistaken about the lack of Tandy graphics support). This video shows what the game would look and sound like with EGA graphics and Tandy 1000 sound. The Tandy 1000 sound driver is enabled by patching SKYFOX16.EXE. This is the gam...
Transylvania IBM PCjr Playthrough
มุมมอง 962 หลายเดือนก่อน
This is a playthrough of the IBM PC version of Polarware's graphic adventure "Transylvania", running on an emulated IBM PCjr to achieve 16 color graphics. All optional puzzles are solved, starting with the killing of the pesky werewolf that appears in every other screen. The order of puzzles solved was chosen to minimize the need to drop items, as the game is rather restrictive about the number...
Composite Video Output Comparison, Original Hardware, Analogue and MiSTer
มุมมอง 1373 หลายเดือนก่อน
FPGA solutions to simulate classic consoles have a singular advantage over computer emulation, their ability to output analog 240p/480i audio. The two most popular FPGA solutions today is MiSTer and the Analogue consoles. However, even these impressive devices can be put to a significant test of their abilities by trying to produce the lowest quality video signal a console can produce before it...
Resident Evil 1 PC 86Box Demonstration
มุมมอง 833 หลายเดือนก่อน
This is an extended demonstration of Resident Evil 1's PC port. This is the original North American release of the game on the PC, released on or about August 28, 1997 by Virgin Interactive. This game is running off an image I made of of its original CD. This is not the recent GOG port and there are no mods applied (no Classic RE1 Rebirth). I am running the game in the 86Box emulator with Windo...
Thunder Castle Intellivision Complete Soundtrack
มุมมอง 3195 หลายเดือนก่อน
Thunder Castle is a game for the Mattel Intellivision released by INTV Corporation. The game was completed in 1984 but not sold until no earlier than 1986. It is one of the more impressive titles for the platform, and among the few second-generation console titles to play a musical soundtrack throughout the game. Most musical cues are AY-3-8914 arrangements of classical pieces by David Warhol. ...
H.E.R.O. & King's Quest III Apple II RGB2HDMI Capture
มุมมอง 836 หลายเดือนก่อน
Some time ago I obtained an RGB2HDMI and an Analog Board and made a capture of Sea Dragon with my Apple IIe. th-cam.com/video/erJLFWQn7rk/w-d-xo.html The RGB2HDMI is a daughterboard which plugs into a header on a Raspberry Pi to work. My Sea Dragon capture used a Raspberry Pi Zero WH as its base RPi. More recently the Raspberry Pi Zero 2 has become available for MSRP and I bought one recently b...
Gimmick! ギミック! Complete Soundtrack Famicom & AV Famicom
มุมมอง 1067 หลายเดือนก่อน
I have revisited the soundtrack of Gimmick!, this time with two Famicoms. Gimmick! uses the Sunsoft 5B mapper IC which includes an audio core which functions like a Yamaha YM2149. Gimmick! uses its three square wave channels of its YM2149 workalike to augment the music and generate certain sound effects. This video uses a cartridge with a genuine Sunsoft 5B IC in it and Gimmick's original mixin...
NES RF Output Roundup
มุมมอง 1748 หลายเดือนก่อน
In this video I have recorded the title screen and attract mode for Kirby's Adventure nine ways. I have an AV Famicom and a NES Front Loader, both unmodified. The mainstream NESs and Famicoms can only output composite video and monoaural audio at best without modification. For each console I start with capturing the composite video for a baseline or ideal capture and then use a number of RF out...
Phantasmagoria PC MS-DOS Sound Canvas Chapter 1
มุมมอง 608 หลายเดือนก่อน
There are several Phantasmagoria playthroughs on TH-cam, NintendoComplete has three (one is of the Saturn version). I am uploading the beginnings of a playthrough to address an issue with videos showing this game relying solely on emulation, namely that there is no good substitute for a 1st (SC-55) and 2nd (SC-55mkII) generation Roland Sound Canvas device. Emulation, soundfonts and modern hardw...
Zak McKracken and the Alien Mindbenders Enhanced MS-DOS Tandy Playthrough
มุมมอง 1499 หลายเดือนก่อน
This is a full playthrough of the Enhanced version of Zak McKracken and the Alien Mindbenders by LucasFilm Games. This version only supports PC Speaker or Tandy sound and we are using Tandy sound. The game was originally developed for the Commodore 64 with 160x200 resolution graphics. Using the same chunky graphics found on the C64 version the game was originally ported to the PC Compatible pla...
RoboCop for DOS (Ocean/Astros Productions version)
มุมมอง 2099 หลายเดือนก่อน
There are two different DOS games based on the original RoboCop film from 1987. The more common one is a more-or-less faithful conversion of an arcade game from Data East. A playthrough of this DOS version, with correct Tandy 1000 sound, can be found here (th-cam.com/video/8Tzc6YxRlAw/w-d-xo.html). The less common version is a CGA-only conversion of a ZX Spectrum game from Ocean, ported to DOS ...
Family BASIC Data Recorder Pack in Cassette Demo
มุมมอง 1069 หลายเดือนก่อน
Family BASIC Data Recorder Pack-in Cassette Demo Nintendo's Family BASIC for the Family Computer, a.k.a. Famicom came with a special cartridge and a keyboard which plugged into the expansion port on the front of the Famicom. The special cartridge has a battery backed RAM chip (either 2KiB or 4KiB) which can retain a program in memory while the cartridge is turned off. The keyboard has a pair of...
King's Quest I SCI MS-DOS MT-32 Playthrough
มุมมอง 719 หลายเดือนก่อน
This is a playthrough of King's Quest I - Quest for the Crown. This is the remake Sierra made of King's Quest I using the SCI engine for improved graphics and sound. I am using the EGA/VGA graphics driver because, by this point, there is no advantage to using Tandy graphics at higher speeds. I use the elf's ring of invisibility after obtaining the Magic Chest to avoid a chance encounter with th...
King's Quest IV SCI MS-DOS MT-32 Playthrough
มุมมอง 609 หลายเดือนก่อน
King's Quest IV SCI MS-DOS MT-32 Playthrough
Space Quest I AGI Tandy Playthrough
มุมมอง 969 หลายเดือนก่อน
Space Quest I AGI Tandy Playthrough
Space Quest II Tandy Playthrough
มุมมอง 10510 หลายเดือนก่อน
Space Quest II Tandy Playthrough
King's Quest III Tandy Playthrough
มุมมอง 11510 หลายเดือนก่อน
King's Quest III Tandy Playthrough
Pokemon Stadium 1 & 2 Running Pokemon Blue & Silver
มุมมอง 299ปีที่แล้ว
Pokemon Stadium 1 & 2 Running Pokemon Blue & Silver
Wheeler Dealers Apple II Demonstration
มุมมอง 212ปีที่แล้ว
Wheeler Dealers Apple II Demonstration
Apple IIc Cricket Demonstration
มุมมอง 150ปีที่แล้ว
Apple IIc Cricket Demonstration
Analogue Nt Mini Noir - Changing the Palette with Composite & S-Video
มุมมอง 197ปีที่แล้ว
Analogue Nt Mini Noir - Changing the Palette with Composite & S-Video
GATO Tandy 1000 16 Color Version
มุมมอง 135ปีที่แล้ว
GATO Tandy 1000 16 Color Version
One Hundred and One Monochrome Mazes for the IBM PC - "In Color"
มุมมอง 195ปีที่แล้ว
One Hundred and One Monochrome Mazes for the IBM PC - "In Color"
Wizardry: Proving Grounds of the Mad Overlord for the IBM PC Monochrome Demonstration
มุมมอง 282ปีที่แล้ว
Wizardry: Proving Grounds of the Mad Overlord for the IBM PC Monochrome Demonstration
Wizardry: Proving Grounds of the Mad Overlord IBM PC Original Version CGA Demonstration
มุมมอง 373ปีที่แล้ว
Wizardry: Proving Grounds of the Mad Overlord IBM PC Original Version CGA Demonstration
Fire & Forget II MS-DOS FM Synthesis Soundtrack
มุมมอง 166ปีที่แล้ว
Fire & Forget II MS-DOS FM Synthesis Soundtrack
Curse of the Azure Bonds & AD&D Gold Box Tandy 1000 Sound Effects Comparison
มุมมอง 182ปีที่แล้ว
Curse of the Azure Bonds & AD&D Gold Box Tandy 1000 Sound Effects Comparison
Pool of Radiance & Curse of the Azure Bonds PC Title Music
มุมมอง 237ปีที่แล้ว
Pool of Radiance & Curse of the Azure Bonds PC Title Music

ความคิดเห็น

  • @BrandonBlume
    @BrandonBlume 5 วันที่ผ่านมา

    MT-32??? Man us DOS users were cheated.

  • @Mchenrygames
    @Mchenrygames 14 วันที่ผ่านมา

    I love this game. I used to play it with an amber monitor

  • @daniel.bertoldi
    @daniel.bertoldi 14 วันที่ผ่านมา

    Thanks for posting this😀. Good memories. The track Unknown is the invulnerability music.

  • @JamesPalylyk
    @JamesPalylyk 14 วันที่ผ่านมา

    Hah! Thanks YT algorithm. I remember being trash at this game in 80s.

  • @MrSpyderman
    @MrSpyderman 16 วันที่ผ่านมา

    Thank for the great vid.

  • @setsers1
    @setsers1 16 วันที่ผ่านมา

    Pac-Man SHOULD have been this way on NES. Literally No Excuse.

  • @FlavioPassos-q8k
    @FlavioPassos-q8k 17 วันที่ผ่านมา

    Vultures will pick thy bones!!!!

  • @sebascor
    @sebascor 29 วันที่ผ่านมา

    I have only managed to emulate it in Hercules but with graphics. I would like to know how to activate that second Hercules mode with text only.

    • @NerdlyPleasures
      @NerdlyPleasures 28 วันที่ผ่านมา

      Some 1987 releases of Wizardry support Hercules Graphics, something I did not realize. The 1984 release is very different and only supports Monochrome Text. You need a different version of the game to see the text-only display and a late version to see graphics.

    • @sebascor
      @sebascor 28 วันที่ผ่านมา

      @@NerdlyPleasures Well, the thing is that I have the 1987 re-release and it only supports CGA (apart from having graphical improvements) and Hercules. On the other hand, I also have the original PC release from 1984 and it loads the old graphics in CGA only. However, I have not been able to activate the MGA [Hercules] "text only" mode. And all this in emulation from my current PC.

    • @NerdlyPleasures
      @NerdlyPleasures 28 วันที่ผ่านมา

      @@sebascor What is the date of your version? I know the version of February 27, 1984 and that is it for the old release. For the new releases I have dates of March 14, 1987 (5.25" CGA only) and September 10, 1987 (3.5", Hercules graphics)

    • @sebascor
      @sebascor 28 วันที่ผ่านมา

      @@NerdlyPleasures Btw thanks for your replies man!

  • @LiquidEights
    @LiquidEights หลายเดือนก่อน

    Thanks for tracking this down, restoring the audio (possibly making the subtitles too?), and reuploading it. I saw this video being talked about on some old webpages, but all the links were dead. Was a little afraid that it was totally lost in "HD" and with English subs.

  • @TeamRocketHQR
    @TeamRocketHQR หลายเดือนก่อน

    There's different cover art for Zelda 1 on the disk writer machine!!!

  • @iricandescence
    @iricandescence หลายเดือนก่อน

    Thank you so much for this upload!! I know every single note of these songs, but had never heard the Roland versions, it's been such a cool experience 🥰🤘

  • @ddarko08
    @ddarko08 หลายเดือนก่อน

    Thank you so much for posting this. My very first RPG. My best friend showed it to me on his 1200xl...such great memories. I was so happy to get an 800xl for my own, was my first computer, too. This music is so ingrained in my memory.

  • @Sasfoot
    @Sasfoot หลายเดือนก่อน

    No, this isn't the hardest. The most difficult one is at the end when you're trying to escape after destroying Mecha Ridley. I've tried a few hundred times and still can't do it.

  • @ballistik_coffee_boy
    @ballistik_coffee_boy หลายเดือนก่อน

    Thanks for this, new sub

  • @Joel1007GamerCultLeader
    @Joel1007GamerCultLeader หลายเดือนก่อน

    These are BS.

  • @sebascor
    @sebascor หลายเดือนก่อน

    how i can do the cheat?

  • @saurdarkchylde7372
    @saurdarkchylde7372 หลายเดือนก่อน

    how are you able to record your gameplay?

    • @NerdlyPleasures
      @NerdlyPleasures หลายเดือนก่อน

      I used a capture card with HDMI input.

    • @saurdarkchylde7372
      @saurdarkchylde7372 หลายเดือนก่อน

      @@NerdlyPleasures I’m trying to do that but the capture card keeps saying either there’s nothing or that it’s not supported.

    • @NerdlyPleasures
      @NerdlyPleasures หลายเดือนก่อน

      @@saurdarkchylde7372 What capture card are you using? I used a Startech USB3HDCAP

  • @MrMegaManFan
    @MrMegaManFan 2 หลายเดือนก่อน

    The animations for Zelda no Densetsu are (forgive me) SO KAWAII!!

  • @silverflight01
    @silverflight01 2 หลายเดือนก่อน

    Suddenly those Dread Shinesparks ain't so bad after all

  • @NerdlyPleasures
    @NerdlyPleasures 2 หลายเดือนก่อน

    Update: I was mistaken about this game's lack of Tandy graphics support. Just run SKYFOX16.EXE (CRC32 0E1B5A78) with the "t" command line argument, as in SKYFOX16.EXE t and you will see Tandy Graphics and hear Tandy Sound. Thanks to Cloudschatze for pointing this out to me. He also pointed out that "m" gives you mouse support if you have a mouse driver installed.

  • @Cloudschatze
    @Cloudschatze 2 หลายเดือนก่อน

    It's not unused though. Throw a "t" parameter at SKYFOX16.EXE, and you'll get both Tandy sound and graphics. The game even has mouse support with inclusion of the "m" parameter. (e.g., "skyfox16.exe t m")

  • @JasperTedVidalTale
    @JasperTedVidalTale 2 หลายเดือนก่อน

    Sounds really similar to the Commodore 64 Port of the Music

    • @JasperTedVidalTale
      @JasperTedVidalTale 2 หลายเดือนก่อน

      And also this is clearly not the full song. You need to slow down the CPU Cycles (As seen on this video: th-cam.com/video/uwp4auBL7xI/w-d-xo.htmlsi=JFScqEb9IEGck_vP )

  • @Ragesauce
    @Ragesauce 2 หลายเดือนก่อน

    sounds awesome.

  • @michaeldariopellittieri3050
    @michaeldariopellittieri3050 2 หลายเดือนก่อน

    FINALY BEAT THIS CRAP … my god

  • @adriellightvale8140
    @adriellightvale8140 2 หลายเดือนก่อน

    Wait, that's where that one escape sequence segment in Metroid Desolation was from?

  • @JimLeonard
    @JimLeonard 2 หลายเดือนก่อน

    OMG I had no idea this existed!! I've always liked the PC speaker title music, but this is somehow even better. How was this discovered?

    • @NerdlyPleasures
      @NerdlyPleasures 2 หลายเดือนก่อน

      My friend NewRisingSun discovered it when he was looking for David Warhol soundtracks to create VGM files for all of them. He then found that SKYFOX16.EXE had OUT C0, AL instructions.

  • @matheusflores619
    @matheusflores619 2 หลายเดือนก่อน

    Does anyone know who did the animation for Zelda?

  • @ryohazuki9096
    @ryohazuki9096 2 หลายเดือนก่อน

    This game made me appreciate classical music

  • @retrotronics1845
    @retrotronics1845 2 หลายเดือนก่อน

    Hmmm a magazine cover CD had a demo of the PC-CD version (ACE magazine?) so it definitely got sent to magazines to review back then.

  • @MagisthansSpielekiste
    @MagisthansSpielekiste 2 หลายเดือนก่อน

    Hi there, maybe you will read this. I have a copy from the game here and I am trying to bring this up to run. Can you remember how you have configured DOSBox or the config file? What about that MSCDEX Patch, how does this work? Thanks.

  • @JimLeonard
    @JimLeonard 2 หลายเดือนก่อน

    What emulator and speed was this? I can't follow what's being typed because the input is gone as soon as enter is hit, replaced by a fully-rendered screen and new text.

  • @tehrobotjesus
    @tehrobotjesus 2 หลายเดือนก่อน

    I made a similar video comparing an NES and MiSTer through a composite encoder. watch?v=jGu_qxqMdu0

  • @gotta_go_chill
    @gotta_go_chill 2 หลายเดือนก่อน

    I just did it thanks by you ❤

  • @JimLeonard
    @JimLeonard 3 หลายเดือนก่อน

    Smart use of the waterfall in Sonic to compare composite output effectiveness. The NTM falls short here.

  • @Ragesauce
    @Ragesauce 3 หลายเดือนก่อน

    This could really use side by sides, or at least an indication of what we are looking at to compare.

    • @NerdlyPleasures
      @NerdlyPleasures 3 หลายเดือนก่อน

      I put timestamps in the video description, for some reason YT didn't put them in the timeline.

  • @DigitalClassicsExplorer
    @DigitalClassicsExplorer 3 หลายเดือนก่อน

    Anyone here remember the E-Tank under the hall leading to robot ridely? Super hard to grab, but very satisfying when you finally get it. Though i think it would've been better if the puzzle was break away blocks, and not the annoying security lasers.

  • @strikingshadow0219
    @strikingshadow0219 3 หลายเดือนก่อน

    You could of got this one from below much easier

  • @RadRat1138
    @RadRat1138 3 หลายเดือนก่อน

    Where are the scanlines?

  • @NerdlyPleasures
    @NerdlyPleasures 3 หลายเดือนก่อน

    At full health, in the PC version a character will be killed after the following number of zombie bites: Jill = 10 bites Chris = 15 bites And in the PSX version, it takes this number: Jill = 9 bites Chris = 12 bites

  • @rickyderocher3181
    @rickyderocher3181 3 หลายเดือนก่อน

    Wow! Thanks for the info on the glitch with the ending! I always wondered why the DOS version freezes up during the ending and now I know why!

  • @Hunter-oe7di
    @Hunter-oe7di 3 หลายเดือนก่อน

    At first I was quite impressed when I saw all the steps to overcome the puzzle, but it looks more difficult than it really is, it actually turned out to be quite fun for me to do, it took me several tries but I got it quite quickly.

  • @shadowtheimposter
    @shadowtheimposter 3 หลายเดือนก่อน

    Getting all of the gallery images in this game was probably my proudest accomplishment. I remember this Shinespark kicking my ass my first time. That was nothing compared to the 15% run on Hard.

  • @AndyClemens-cn4rj
    @AndyClemens-cn4rj 3 หลายเดือนก่อน

    M4 kills me cause I'll never reach the secret message there

  • @AndyClemens-cn4rj
    @AndyClemens-cn4rj 3 หลายเดือนก่อน

    Easy one. I was about to do that

  • @xBlaster
    @xBlaster 3 หลายเดือนก่อน

    Where's the congratulations message for this one? :')

  • @jcole12207
    @jcole12207 3 หลายเดือนก่อน

    Nah the hardest one is in ridley lair

  • @DrCorndog1
    @DrCorndog1 3 หลายเดือนก่อน

    Is this the hardest one? I guess the rest will be a breeze, then.

  • @WilliamWilliamWilliamWill
    @WilliamWilliamWilliamWill 3 หลายเดือนก่อน

    I spent days on this one years years ago

  • @corncobjohnsonreal
    @corncobjohnsonreal 3 หลายเดือนก่อน

    I've beaten all the 2D Metroid games, I have no idea what the shining spark challenge means so I watched the video and then nothing happened so idk cool good job

  • @TestTest-lu8vi
    @TestTest-lu8vi 4 หลายเดือนก่อน

    W o w !!!