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The Homeless Potato 🥔 🐓
United States
เข้าร่วมเมื่อ 21 ก.ย. 2020
Video game narrative designer, computer programmer, writer. The one true homeless break dancing potato god.
Email: vgscreenwriter@gmail.com
Virus3D on Steam:
store.steampowered.com/app/2907850/Virus_3D/
Discord: discord.gg/mAVqsm6g6S
Email: vgscreenwriter@gmail.com
Virus3D on Steam:
store.steampowered.com/app/2907850/Virus_3D/
Discord: discord.gg/mAVqsm6g6S
CAT BOYS AND SQUIRREL GIRLS?! - Full Visions of Mana Demo Playthru
Full demo playthru of Visions of Mana, the next entry in the Mana series. In the demo, you explore three areas: Rime Falls, Fallow Steppe, and Rhata Harbor.
Platform: Steam
Hardware: Ryzen 7600, GTX 1080Ti, 64GB RAM
#jrpg #squareenix #manaseries #gameplay #demogameplay #demogame
Platform: Steam
Hardware: Ryzen 7600, GTX 1080Ti, 64GB RAM
#jrpg #squareenix #manaseries #gameplay #demogameplay #demogame
มุมมอง: 417
วีดีโอ
How My Game Did | One-Week Postmortem
มุมมอง 3.3K4 หลายเดือนก่อน
A one-week follow up of VIRUS(3d) since its release on June 28, 2024. VIRUS(3d) is a twin-stick shooter 3D bullet hell selling on Steam. A free demo is available which includes the first five levels, and save data carries over into the full game. store.steampowered.com/app/2907850/Virus_3D/ #indiegame #bullethell #bulletheaven #twinstickshooter #godot #godotengine #godot4 #csharp #gamedevelopme...
Game Launch Date Confirmed!
มุมมอง 1274 หลายเดือนก่อน
VIRUS(3d) will launch on Steam on June 28, 2024. A free demo is available which includes the first 5 levels, and the save data carries over into the full game. Steam Page: store.steampowered.com/app/2907850/Virus_3D/ #indiegame #bullethell #bulletheaven #twinstickshooter
Nintendo Direct 2024 REACTION - Metroid Prime 4 Reveal FINALLY!
มุมมอง 1315 หลายเดือนก่อน
#nintendo #nintendodirect #metroidprime4 Reacting to the Nintendo Direct 2024 presentation. Reveals include Zelda Echoes of Wisdom, Memories in Orbit, Metroid Prime 4 If you liked the video please leave a Like & Comment. I appreciate it a lot! VIRUS 3d Steam Page: store.steampowered.com/app/2907850/Virus_3D/ ► Twitch: www.twitch.tv/thehomelesspotato ► Twitter: homelesspotato_
VIRUS(3d) - FINAL Devlog Before Launch
มุมมอง 2.1K5 หลายเดือนก่อน
Final devlog of VIRUS3D before its launch in late June 2024 on Steam: store.steampowered.com/app/2907850/Virus_3D/ Demo available: 5 free levels, save data carries over to main game #indiegame #videogames #shmup #bullethell #bulletheaven #godot #godotengine #gamedev #gamedevelopment #indiedev #indiegamedevs #indiegamedevlog
Clair Obscur Expedition 33 REVEAL TRAILER REACTION - What FF16's combat should have been?
มุมมอง 2K5 หลายเดือนก่อน
Clair Obscur: Expedition 33 was revealed at the xbox showcase as Sandfall Interactive's debut game. It's a UE5 turn-based RPG with a Belle Époque inspired art style. Many who saw the reveal trailer opined that its stylized turn-based combat is what Final Fantasy 16 and Final Fantasy 7 Remake/Rebirth's combat should have been. #rpg #xboxshowcase2024 #gamereveal
Game Dev Log + Summer Game Fest 2024 - Highlights
มุมมอง 635 หลายเดือนก่อน
0:14 - 5:45 - Game Dev Log 5:45 - 33:33 - SGF 2024 Reaction Highlights from the numerous game reveals of Summer Game Fest 2024, hosted by Geoff Keighley. Includes some game development talk during the pre-show where I build out the set design of a few levels. Highlights include Slitterhead, Phantom Blade 0, Cuff Bust, Dragonball Sparkling Zero, Monster Hunter Wilds, and MIGHTY MORPHIN POWER RAN...
Channel Update - Got Married, Launching VIRUS(3d) Game
มุมมอง 1075 หลายเดือนก่อน
With an engagement and marriage on the horizon, my priorities have shifted to releasing Virus 3D later this month, and focusing on channel activities which will yield more income. Virus 3D Steam page (demo available now): store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
VIRUS(3d) - FINAL Pre-launch Gameplay Trailer
มุมมอง 625 หลายเดือนก่อน
VIRUS3D final gameplay #trailer Launches June 2024 on Steam store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
Why Video Game Graphics Don't Matter Much Anymore - Sony PS5 State of Play 2024 Reaction
มุมมอง 1745 หลายเดือนก่อน
#playstation #ps5 #indiegame #videogames #silenthill2 #monsterhunter Reacting to Sony's State of Play event March 30, 2024. Reveals include Silent Hill 2 remake, Path of Exile, Monster Hunter Wilds, and Infinity Nikki. If you liked the video please leave a Like & Comment. I appreciate it a lot! VIRUS 3d Steam Page: store.steampowered.com/app/2907850/Virus_3D/ ► Twitch: www.twitch.tv/thehomeless...
Free DEMO Available Now!
มุมมอง 7966 หลายเดือนก่อน
Play the first five levels of VIRUS(3d) for free on Steam: store.steampowered.com/app/2907850/Virus_3D/ OVERVIEW Play as David, an android living in the year 9001 A.D., determined to save the life of his android baby sister, Daisy, who has been infected by an unstoppable computer virus plaguing the world. Hack into Daisy's mind and explore the realm of digital consciousness as a sentient comput...
Final Level Completed! New Performance Mode, Difficulty Options, Level Selection, and More
มุมมอง 1226 หลายเดือนก่อน
Latest VIRUS3D gameplay #trailer Launches June 2024 on Steam store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
Latest VIRUS3D Gameplay Trailer
มุมมอง 1626 หลายเดือนก่อน
Latest VIRUS3D gameplay #trailer Launches June 2024 on Steam store.steampowered.com/app/2907850/Virus_3D/ #indiegame #videogames #shmup #bullethell #bulletheaven
One Month Until Release! - New Features, Levels, Steam Demo Soon
มุมมอง 2236 หลายเดือนก่อน
Finished designing level 20, massive performance updates and bug fixes, new mirage ability, pilot mode, and the ability to choose your ship! Launch of Virus3D is roughly a month away. A Steam demo is being prepared. Steam Page: store.steampowered.com/app/2907850/Virus_3D/ Discord: discord.gg/ESvETJXY Project page: virus3dgame.com #shmup #indiegame #indiegamedev
VIRUS(3D) Level Design Devlog Update - More Weapons, Mechanics, Enemies, Optimization Options
มุมมอง 1916 หลายเดือนก่อน
Building out the mechanics of level 13. Twitch: www.twitch.tv/thehomelesspotato Steam Page: store.steampowered.com/app/2907850/Virus_3D/ Discord: discord.gg/sMz8JqsZ #indiegame #shmup #gamedevelopment #gamedev #gamedesign #bulletheaven #bullethell #programming #godot #godotengine #godot4
Help Me Design A Video Game Level and Get Your Name Added to the Credits! - VIRUS 3D Update
มุมมอง 497 หลายเดือนก่อน
Help Me Design A Video Game Level and Get Your Name Added to the Credits! - VIRUS 3D Update
VIRUS3d Preliminary Demo Complete (and Available!)
มุมมอง 7687 หลายเดือนก่อน
VIRUS3d Preliminary Demo Complete (and Available!)
Launching VIRUS3d Steam Page - Concept Art Completed
มุมมอง 1.4K8 หลายเดือนก่อน
Launching VIRUS3d Steam Page - Concept Art Completed
Getting DESTROYED By My Own Game - VIRUS3d Dev Log Update
มุมมอง 1998 หลายเดือนก่อน
Getting DESTROYED By My Own Game - VIRUS3d Dev Log Update
VIRUS3d Prototype Nears Completion - Game Dev Log and Livestream Updates
มุมมอง 998 หลายเดือนก่อน
VIRUS3d Prototype Nears Completion - Game Dev Log and Livestream Updates
So I REALLY Didn't Want To Make This Video...
มุมมอง 2658 หลายเดือนก่อน
So I REALLY Didn't Want To Make This Video...
SO MANY MINI-GAMES~! Final Fantasy 7 Rebirth State of Play
มุมมอง 5969 หลายเดือนก่อน
SO MANY MINI-GAMES~! Final Fantasy 7 Rebirth State of Play
Grinding On GODOT - Game Development Update
มุมมอง 1.3K9 หลายเดือนก่อน
Grinding On GODOT - Game Development Update
My Bizarre Journey Into Game Development - UPDATE
มุมมอง 1.6K9 หลายเดือนก่อน
My Bizarre Journey Into Game Development - UPDATE
I'M TRAPPED~! Resident Evil 2 Remake RANDOMIZER HARDCORE Difficulty HIGHLIGHTS - Part 2
มุมมอง 379 หลายเดือนก่อน
I'M TRAPPED~! Resident Evil 2 Remake RANDOMIZER HARDCORE Difficulty HIGHLIGHTS - Part 2
Musings On Final Fantasy 7 Rebirth - Game Informer Interview with Naoki Hamaguchi
มุมมอง 2829 หลายเดือนก่อน
Musings On Final Fantasy 7 Rebirth - Game Informer Interview with Naoki Hamaguchi
EXTRAVAGANT WASTE - Final Fantasy 7 Rebirth Sidequesting - An AMAZING Open World Experience
มุมมอง 2K9 หลายเดือนก่อน
EXTRAVAGANT WASTE - Final Fantasy 7 Rebirth Sidequesting - An AMAZING Open World Experience
Promises Kept...Fated Reunions - The Theme Behind Final Fantasy VII Rebirth?
มุมมอง 35110 หลายเดือนก่อน
Promises Kept...Fated Reunions - The Theme Behind Final Fantasy VII Rebirth?
Hey Bro. I hope your ok. Miss your videos.
So this is the real difference the cutscenes and of course a rework of the originally poor translation from the characters?!?
I don't think Final Fantasy XIV can hold a candle to FFT's story, and this is coming from a 10 year long player of XIV.
I shouldn't have to play the game how it wasn't intended to be played just to have a harder difficulty. I should be able to select a difficulty at the beginning that suits what challenge i want and not have to pass on utilities that were intended to be used in the game. Its BS.
I stopped playing Final Fantasy cause the fucking sexist pieces of shits at Square Enix always uses a piece of shit male main protagonists. After 40 fucking years it old.
I beat the game in 15 hours all endings. I don't do side missions just the main story.
I despise the action combat direction final fantasy has taken and I used to be a ff fanboy. Love what I've seen of this game so far as I love turn based menu games
Hope you're doing well and congrats on your new gig.
cool video!
wtf bro
Oh hey i bought it day one, so i was one of the 4, i havent had time to really get into it yet lol
Thanks for the support. Like it or hate it, please do leave a review!
Expedition 33 is what FF17 should be: realistic, fantastic and turn based.
I'd like to know why you'd head to unity then ue5? I did the opposite, and am far more efficient in godot despite spending years learning unreal. keep up the great work, successfully releasing something like this is a huge accomplishment! I would be grateful to hear your thoughts on a previous game-jam entry I made, th-cam.com/video/MmK7S9BfLJo/w-d-xo.html
Can I please ask you about the game architecture? I finally started making my game in godot and I don't want it to grow too much before I know how to scale it properly. It's a 2D, stardew valley-style game with lots of items and characters. People who make tutorials seem to disagree on many concepts and ideas themselves, which makes it really hard for a beginner to learn this stuff. I know about the Game Design Patterns book, but what resources would you recommend to learn about this type of stuff? Thank you and good luck with the game! 💗💗
@@jiro4559 This will depend on what your programming background is. I would recommend learning C#, as well as doing a refresher course on data structures, algorithms and General design patterns. C# (or Java) is uniquely suitable for building scalable programs due to having namespaces and interfaces. Check out dofactory.com for some really good examples. You'll start to see certain general design patterns, replicated in game design like factory pattern, command, strategy, etc Scalable game architecture is something you really only learn with either experience or by working on larger teams where scalability and testability are requirements For now, just focus on making a fun game that works 👍
@@TheHomelessPotato I'm familiar with general programming concepts but I just started properly learning GDScript. I was using things like game maker and construct for the past 15 years here and there... Thank you for the advice! Yeah, I think it's the best way to learn this stuff, by just doing what feels fun and learning as you go. I think I'll start by trying to use godot resources as much as I can, and things like inheritance, and we'll see how that goes ;)
Once you get 10 reviews on Steam, the game can start getting out into people’s queues, which is a significant bump from “the algorithm basically doesn’t know your game exists”. Get 10 reviews ASAP in whatever way you can! It’s super necessary to create momentum in sales.
Please leave reviews, good or bad 🤌
I find the demo kind of frustrating. I'm always out of ammo. All the controls are just dumped on the player from the start. The shooting sounds are high pitched, and it makes it unpleasent to listen to for a longer period of time. The game feel's a bit off, but otherwise, it's a cool game
welcome on board, you release a game on Steam :)
Won't be the last. A lot was learned, especially about design patterns
I always knew that drawio was very convenient for gamedev development, just had to confirm it hehe. Congratulations on your game and keep doing incredible stuff!!
Your game looks great, If there was bosses or something I would definitely buy, Also I really like the art style and sounds a lot.
To be honest with you, I think the problem it's the price, you can think it's fair to sell it at 4.99 because that's how you value the many hours you spend doing this game, but unfortunately, your potential players/customers don't think the same way, in fact, they only see the finish product not the effort behind to make it, and so your game will be judge against other games in the same price range. Now, you have to ask yourself, why they are gonna choose your game for 4.99 when other popular options are right now at discount on Steam at a similar price with tons of hours of gameplay to offer, at the time writhing this: Hollow Knight is at 7.49, Death Must Die is at 5.59, Pseudoregalia is at 4.49, Vampire Survivors is at 3.74, Brotato is at 3.49 and Celeste is at 1.99. Your game will perform better if it was cheaper, between 0.99 and 1.99, because the lower entry price will allow a larger amount of players/sales, and if you don't believe me just check Seraph's Last Stand, a game that cost 1 dollar on steam and it's on sale right now at 0.69 with more of 3500 reviews. Also, avoid releasing a game when it's close to a big event like Steam's Summer sale, unless you are gonna be part of such event.
@@RM120_ The price was based on market research in this genre and scope. Any game normally priced below $4.99 is viewed as "freeware" status by the majority of Steam's playerbase. And the release date was already set months in advance so there was no changing that
I played and I really liked your game! It is superb for a FIRST-EVER-GAME! Such a massive feat to pull off! Congratulations again!
Leave a Steam review! Positive or negative, the feedback helps other players
@@TheHomelessPotato ON IT!
Congrats on the release! What is your reasoning to switch to Unity for the next game? I'm curious because I see most developers migrating the other way (unity -> godot). Do you consider teaming up with an artist for your next title?
@@Zizaco it's mainly for the purposes of learning And also for work. Godot is a great engine and it is improving every day. Its C# support is also getting a lot of improvements with version 4.3. I'm definitely going to be partnering up early on with an artist the next time
Good work getting your game completed and out the door!
Looks to be a great start! I love you're energy and enthusiasm towards gamedev! Keep on making games, and over time, I have no doubt that the exponential experience gained from each game you create will spell out success for you!
I wish i had your talents! i'm an art guy slowly diversifying into different softwares and disciplines in the hopes of making my game ideas into a reality someday. implementing game mechanics and coding still feels so alien to me. Best of luck to you!
@@Bambiraptor0 art direction and presentation are super important as well, since it's the first thing that everyone will see. Always good to have art skills
I'm confident that you will make it out, having these experience,awareness of your level and the roadmap leveling up.. I'm pretty sure you will be there , keep it up!
Already purchased and looking forward to trying it as soon as I finish up LoZ:Twilight Princess! Yes, I'm about 18 years late to that one.
Sry man😅 I did told all my Star Trek Online friends about your title tho' 😊😄 I did saw a community discussion at your page... about some quality of gameplay... something.. Pretty amazing what you did 👍🏻
@@micketm3 There are borg references in the game 🥶
Congrats!
Why do yall act like final fantasy was EVER special for being turn based? 16 has way better combat than any game in the series yall just need to go for combos instead of the same lame ass diamond dust lvl 5 zan combl
No FF7 Rebirth review ???
Don't have my PS5 back yet. New wife and family expenses take priority. Hopefully the game launching later this month does well enough to buy another PS5.
@@TheHomelessPotato Ok man, take your time. The game is awsome. I'am just curious about your opinion, that's all. Good lucky for the launching of your game.
@@JulienMoutin We'll get to it shortly and lifestream the entire thing
Good luck with the game release!
Hey man, I knew your channel from some of your FF videos I've seen in the past, finding you when looking into devlogs was a pleasant surprise, I'll definitely be watching your journey as a game dev in hopes to inspire myself to finally start mine
Let's make a community made FF game afterwards
reason why did not turn to game dev i suck at graphics creation and bg music both i know how to basic edits of simple stuff , my ideas in a game is niche product
There's a fair amount of assets you can acquire and repurpose for free. But yes, in general, if you want high-quality graphics presentation that looks consistent, it will cost you either in skill or money
@@TheHomelessPotato was never looking for hd graphics i just want to make something that looks like better than 9yr drawn ahahahah its what they say its not my calling my first game i made was some plane shooting bullet hell without bullet hell i intentionally made a game loop with no ending everytime i kill one i spawns 2 more and i forgot to code how many lives my ship have and enemy hp increase by few points in that game i just copy paste spaceship looking and bullets and alien ships the ui was so bad copied some pew pew sound for sfx , forgot about it due to major group project making a POS system
@@acegear Even with many free asset packs, the difficulty is getting consistent looking graphics for the art style you're going for.
I'm really sorry you've lost some people to illness mate, and kudos on finding a way to share something so imporant to you. I'm looking forward to checking out the demo, the character art in particular looks fantastic. And congrats on the upcoming release!
People in our field have looked at me odd when I ask what they expect their players to feel playing through something and too many will respond with "hopefully like they're having fun :)". I'm very glad you advocate for finding the target medium between player and creator valuation of the end product while throwing your painful inspirations into it and making it a conceptual idealized closure in a way. Instant like and sub from me and I'm gonna absolutely play this.
Games that integrate the yellow and blue well are God of War and Nier Automata where all the game mechanics, story, etc. navigate in one direction. Players aren't aware why the experience is so magical, but they feel it
@@TheHomelessPotato it’s what makes a game something people write multiple hours of video essay content about 10 years later. That should be the standard goal IMO, shame the focus of so many is immediate monetization :(
Hey, could you explain what the second part of that comment means? I always thought i was pretty good at English but i just feel like I've suddenly lost all ability to process language once I start reading the second half of your comment
@@barry5 I'm happy he uses the blue and yellow chart logic as it makes sure the players are interested and that the game holds importance of some sort to the creator so the game doesn't feel lifeless and empty from lack of actual experience.
Congratulations... and wish you all the best
I like the boat that you can play as, good luck my good sir!
Nice looks cool how much is it gonna veb
Life is a ****- All the love too you, thank you for making this and good luck on your way
Love your take on this, and your defense on FFXVI/VIIR's gameplay. I just can't imagine a Bahamut fight where I sat in one place and attacked him in a turn based world.
I love your analysis of the trailer and the nature of turn based in a hyper realistic stylized setting, very enlightening why this type of combat couldn't work in modern Final Fantasy. And i hadn't thought of that before why Turn based is more cartoony in graphics these days. So something to think about but I cannot wait for this game, EX33 might just finally prove Stylized Hyper Realistic games can be turn based and be good.
Turn based is fuckimg garbage and no ff should ever be turn based again
@@Astreon123 wow aggressive opinion, have you actually played a Turn based or Active Turn based Final Fantasy before?
@@Astreon123 Cry again