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Cats Overdrive
เข้าร่วมเมื่อ 11 ก.ย. 2015
General gameplay vids, occassional sh!tpost works and modding endeavors. Usually give links to free stuff.
Minecraft vs Roblox on Q3 || QIIIA Player Model Works [ Quake III Arena ]
Unearthing the ancient, schoolyard beef of "Minecraft vs Roblox" with this one. Download links will be provided in the pinned comment.
Quake 3 MC Steve player model has been one of the things I wanted to make ever since reading on an article, years ago, where Notch wanted to settle some legal stuff with Microsoft via a game of Quake 3.
00:00 - Intro / Model Works
00:30 - Gameplay Samples
01:28 - Credits
#cannerz45 #quakeiiiarena #idsoftware #minecraft #minecraftmemes #roblox #robloxmemes #mojang #3dmodeling #moddinggames #modding #gamemod
Quake 3 MC Steve player model has been one of the things I wanted to make ever since reading on an article, years ago, where Notch wanted to settle some legal stuff with Microsoft via a game of Quake 3.
00:00 - Intro / Model Works
00:30 - Gameplay Samples
01:28 - Credits
#cannerz45 #quakeiiiarena #idsoftware #minecraft #minecraftmemes #roblox #robloxmemes #mojang #3dmodeling #moddinggames #modding #gamemod
มุมมอง: 106
วีดีโอ
[ Call of Duty ] Normandy beach, but the roles are flipped. (Modded Gameplay)
มุมมอง 47หลายเดือนก่อน
Trying to RP as Audie Murphy. Running on my homebrewed fork of MeatBots mod for CoDUO. Relevant link will be on the pinned comment. #callofduty #classiccallofduty #callofdutywwll #ww2games #fpsgameplay #fpsgames #moddinggames #modding #cannerz45
WWII FPS games running on Quake 3 engine. [ MoHAA | CoD | ETWolf ] (bonus: CoDWaW mod) {60FPS REUP}
มุมมอง 168หลายเดือนก่อน
A brief exploration of idTech3 WorldWar2 first-person shooters, via modded offline botmach. Also, Call of Duty World at War. Links will be provided on the pinned comment. Finally, for anyone wondering why the repeat notification, yes, this is a reupload. As the previous vid was encoded on 30FPS, sorry. 00:00 - Intro 00:18 - Games Featured / Setup / Modifications 01:18 - Mishmashed Gameplay Reel...
Skibidi Brainrot Invasion - A Quake III Arena Player Model Practice [ QIIIA x Skibidi Toilet ]
มุมมอง 6793 หลายเดือนก่อน
My second attempt at making a custom player model for Quake 3. Study on how player model parts, and animation works. 00:00 - Intro / Teaser 00:23 - Creation Process 00:44 - In-Game Recordings 01:17 - Credits "Quake III Arena" © idSoftware. #cannerz45 #quake3arena #quakeiiiarena #quake #quake3 #idsoftware #skibiditoilet #skibidi #skibiditoiletmeme #skibiditoiletbattle #modding #moddinggames #gam...
Homeworld 3 : THAT scene, but with "IMPROVED" sound effects.
มุมมอง 7004 หลายเดือนก่อน
Yes, this is a sh!tpost video. Thank you, MandaloreGaming. #homeworld #homeworld3 #growth #growthmindset
Goldeneye 007 N64 Botmatch ( Goldeneye-X ROM mod ) || also, a bit about TimeSplitters 2
มุมมอง 1355 หลายเดือนก่อน
Being able to play on Goldeneye MP maps, but with more opponents is so much fun. Big thanks to the madlads that created this Perfect Dark mod; Goldeneye X. Also, a little bit of TS2Redux since I also recently got into that, via the TS2R fan-made port, made by a different group of madlads! 00:00 - Intro / Setup 00:14 - Gameplay Samples 00:53 - Credits 01:18 - Bonus / TimeSplitters2 #cannerz45 #g...
Call of Duty Black Ops 2 Cinematic Replay Edit [ Treyarch CoDBO2 2012 | Modded Plutonium T6 ]
มุมมอง 2196 หลายเดือนก่อน
Modified BO2 the same way I modified the other CoD games. Now I can experience Black Ops 2, precisely the way I wanted it since 2016. Also, to be able to access and play with demos and theater is a nice cherry on top. Big thanks to Plutonium T6 offline client. 00:00 - Intro / Modification, Setup, and Overview 00:23 - Yacht Action 00:43 - Fake Town Real Havoc 02:01 - Mall Rat John Wick 03:24 - I...
Before Quake, Doom, & Wolfenstein...there was Keen [ Commander Keen | CGenius Port | IdSoftware ]
มุมมอง 966 หลายเดือนก่อน
Peak Tom Hall experience(with RotT as a close second), in my humble opinion. Powered by the Commander Genius(CGenius) port, developed by 'Gerstrong'. 00:00 - Intro 00:23 - Gameplays 02:44 - Credits #cannerz45 #idsoftware #idsoftwarehistory #commanderkeen #ckeen #cgenius #videogames #gameplay
Call of Duty Black Ops (2010) || Making a 6-v-24 Matchup Fair and Fun
มุมมอง 7497 หลายเดือนก่อน
Applying what I learned modding CoD4 and MW2, and having great fun as a result. Powered by MacPorterJoe's Combat Training Patch and BGamerT5 offline client. 00:00 - Intro & Setup Overview 00:24 - Gameplay Sample 03:21 - Credits #cannerz45 #callofduty #callofdutyblackops #callofdutyblackopsgameplay #blackops #blackops1 #gamemodding #moddinggames #modding
Might as well release a build of this. || CZ45 BATTLE TANK XIII
มุมมอง 617 หลายเดือนก่อน
An open sandbox, combat tank game. Inspired by games like "Battle City", "Jackal", "Seek and Destroy", and "Brigador". Something I was working on in GM 1.4. Halted development since I'm now jumping into, and currently occupied with studying Godot 3.5. I intend to reuse the assets that I made here, mostly, the sprites and sounds. 00:00 - intro 00:19 - guides 00:58 - game objectives 01:27 - misc ...
Modern Warfare 2 ( 2009 ) || Modified RSE bot mod || 3 vs 15 sandbox combat
มุมมอง 2127 หลายเดือนก่อน
An offline "MP" gameplay mod I made back in 2018-2019. Powered by AlterIW offline client and MacPorterJoe's RSEv35. 00:00 - Quick Intro 00:20 - Gameplay samples 06:13 - Credits #cannerz45 #callofduty #callofdutymodernwarfare #modernwarfare #callofdutymodernwarfare2 #modernwarfare2 #2009 #gamemodding #moddinggames #fpsgames #firstpersonshooter #firstpersonshootergame
Quake III Arena mod test: Salvo Rockets & Boost Gauntlet ( patch available for download )
มุมมอง 2288 หลายเดือนก่อน
Revised point weapon buffs for RL, and new max point level buff for gauntlet. Download link's are in the pinned comment. 00:00 - New RL max point weapon buff 00:22 - New gauntlet max point weapon buff 01:07 - Combat sample 01:30 - Credits #cannerz45 #quake3arena #quake #idsoftware #modding #moddinggames #gamemodding #action
Knife-Eared White-Haired Pale-Skin OP Mage Experience™ [ Dragon's Dogma x Frieren ]
มุมมอง 9948 หลายเดือนก่อน
Because of the upcoming sequel, got the itch to play Dragons Dogma. And Frieren : Beyond the Journey's End (Sousou No Frieren), both the anime and manga, is very good! Modded Gameplay btw. Powered by "dinput8.dll hooks' mod : www.nexusmods.com/dragonsdogma/mods/96 Musics Used: th-cam.com/video/mI-1dYaMXiU/w-d-xo.html th-cam.com/video/yecqFYIVX84/w-d-xo.html #cannerz45 #dragonsdogma #dragonsdogm...
Revisiting an old work. [ Call of Duty 4 Modern Warfare || Broken PeZBots ] ( download links below )
มุมมอง 728 หลายเดือนก่อน
A quick, nostalgic dip into my old project. Might as well make a little promo-vid of it. #cannerz45 #gamemodding #modding #moddinggames #callofduty #callofdutymodernwarfare #modernwarfare #pezbot #gameplayvideo #fpsgames #shootinggames
Testing out a new Brutal Doom version (v22 beta)
มุมมอง 2.7K8 หลายเดือนก่อน
SGtMarkIV's Doom mod is always a fun treat. And the new updates like better weapon looks, and some horde mode maps are a very welcome additions. Music Used: th-cam.com/video/gbzoTo75LyU/w-d-xo.html Other links will be in the pinned comment. 00:00 - Random gameplay stuff 01:23 - New horde mode map #cannerz45 #doom #doom2 #doomwad #doom2wad #doommods #gamemod #firstpersonshooter
[ MineTest ] The simple fun of farming || playing NOT Minecraft ( Free Game Showcase )
มุมมอง 479 หลายเดือนก่อน
[ MineTest ] The simple fun of farming || playing NOT Minecraft ( Free Game Showcase )
'All Kill' / 'No Kill' approach on one mission [ Aragami 2 ]
มุมมอง 779 หลายเดือนก่อน
'All Kill' / 'No Kill' approach on one mission [ Aragami 2 ]
Open Arena mod test: Horde of Catgirls
มุมมอง 53810 หลายเดือนก่อน
Open Arena mod test: Horde of Catgirls
[ Quake 3 Arena mod - Q3UACM Feature ] Reworked Ammo System
มุมมอง 26010 หลายเดือนก่อน
[ Quake 3 Arena mod - Q3UACM Feature ] Reworked Ammo System
Quake III Arena mod test: Bouncy 'Plasma'
มุมมอง 39711 หลายเดือนก่อน
Quake III Arena mod test: Bouncy 'Plasma'
RisuCar...in 3D [ Ayunda Risu x SuperTuxKart -- inspired by Otoufu-san ]
มุมมอง 2.6Kปีที่แล้ว
RisuCar...in 3D [ Ayunda Risu x SuperTuxKart inspired by Otoufu-san ]
Making a 20-enemy match in Counter-Strike fun.
มุมมอง 156ปีที่แล้ว
Making a 20-enemy match in Counter-Strike fun.
Quake III Arena mod test: Tried to run a game with 60 bots. Accidentally recreated the intro scene.
มุมมอง 5Kปีที่แล้ว
Quake III Arena mod test: Tried to run a game with 60 bots. Accidentally recreated the intro scene.
Quake 3 Arena HD Weapons Remake v1.0 ( mod trailer -- download link in pinned comment )
มุมมอง 8Kปีที่แล้ว
Quake 3 Arena HD Weapons Remake v1.0 ( mod trailer download link in pinned comment )
Wendigoon, and the context is that I really like this part...
มุมมอง 513ปีที่แล้ว
Wendigoon, and the context is that I really like this part...
LOL
Lol, i maked minecraft player model in my quake sandbox, about 3 months ago. It's support all minecraft skins and 2 models slim and old model. And 2 layers for skins.
Do you have the link on your models? I would like to check those out. My model work is more crude, as I just want to have it out ASAP. MC textures aren't even compatible as I opted for my own UV map, rather than following the source model's UV. So I tweaked the Steve and Zombie textures to accommodate.
@CatsOverdrive hmm, I didn't release this model separately, it is in quake sandbox and in it you can spawn as many as 256 bots and play on all quake 3 maps by downloading them from the menu workshop and there is a physgun, gravitygun. Toolgun, props, physics, nextbots
How did you made it? What programs did you use?
@@elvenezolanoxd6245 Blender with plugins + Quake Sandbox code
These are amazing, I really love how you iterated on some of the details that weren't super clear before, gorgeous style! Is there somewhere I can contact you about using these for a Doom project (potentially)? Thanks!
@@CarlosAtBV as long as you give proper credit, you're free to integrate this to your own project. :)
@@CatsOverdrive awesome, thank you so much!
Links & stuff: Player models featured are available for download here: www.moddb.com/mods/cz45modbundle/addons/q3mdl-czmcvrb -and here are my other meme Q3 player models; www.moddb.com/mods/cz45modbundle/addons/q3mdl-czn3xtb0t www.moddb.com/mods/cz45modbundle/addons/q3mdl-czsk1b1d1 While the Microsoft thing didn't happen, here's an old vid of Notch and crew settling another legal issue with a game of Q3; th-cam.com/video/g_Fu0SZ7PN8/w-d-xo.html a cover story of this match: th-cam.com/video/BKNx7chzuJ4/w-d-xo.html
epic
Yeah, got the base thumbnail off of some _"historically accurate WWII"_ mobile game. Some download links; CoDUO Meatbot mod: www.moddb.com/games/call-of-duty-united-offensive/downloads/coduo-meatbot-v02 My homebrewed addons for those bot mods(czbotADD2 is for CoDUO): www.dropbox.com/scl/fo/m095ggmwk5yregywc7p4w/AHDNO-bKTmVrvhNTMTTMO24?rlkey=gf01u6l6sooqocjc0wxriz5d9&st=c5c9dbbd&dl=0
so much nostalgia, love ww2 on idtech3 wish we had more games on that engine
@@Flk-gv3sm yeah. Though there ARE enough idtech3 games that came out. The STElite Force games, SW Jedi Knights games, Mcgee's Alice, SoF2...then there's the free standalone mods that you can still find and play today like SmokinGuns, OpenArena, ReactionQ3. And, for the most interesting footnote for me; the iteration of IW engine that ran games from CallofDuty4(2007), up to BlackOps2(2012), is a game engine that uses idtech3 as a base.
60FPS reupload. Made a mistake on encoding previous post. Links Here: EagleAR bot addon for MoHAA: www.moddb.com/mods/mohaa-bots CoDUO Meatbot mod: www.moddb.com/games/call-of-duty-united-offensive/downloads/coduo-meatbot-v02 My homebrewed addons for those bot mods(czbotADD is for MoHAA, czbotADD2 is for CoDUO): www.dropbox.com/scl/fo/m095ggmwk5yregywc7p4w/AHDNO-bKTmVrvhNTMTTMO24?rlkey=gf01u6l6sooqocjc0wxriz5d9&st=c5c9dbbd&dl=0 ETLegacy : www.etlegacy.com/ And for CoDWaW get PezBot here:www.moddb.com/mods/pezbot/downloads/pezbot-005p-for-world-at-war then get my homebrewed addon here:www.moddb.com/mods/cz45s-broken-pezbot-mod/downloads/bpezbot4waw
Back in the day we got 64 people on a server just to see how high we could stack them. Ended up needing a custom map, and I think we needed a custom server exe to handle all 64 clients too, there was definitely something in the official game ship that couldn't handle the load. There's still a video of it knocking about in a few places, complete with terrible music as was the style at the time. The important thing was I had an onion tied to my belt. th-cam.com/video/DwIJykZZrXI/w-d-xo.html
"-there was definitely something in the official game ship that couldn't handle the load." From what I know, there's two "safety-measures"; First off is the cvars, com_hunkemegs/zonemegs, the game will only use the amount of hunk and zone megs of RAM specified. The second one is coded in the QVM files. How it divvies and allocate a given memory is there, and more importantly, there's a hard set limit written. Meaning, even if you invoke on the cvars to use, like, 512mb of you memory, it will only use a fraction of that. So despite higher ram on modern systems, you will encounter a soft crash due to 'memory limitations'. Now, I did hacked that on my mod, pretty much removing the memory alloc limits. But I think, the problem then is that, since the original quake3 executable was built and used to run on 32bit systems, it cannot actually use alot more RAM that I actually have. So I'd stumble onto malloc errors at best, or get into horrible buffer overflow at worst. Now, the modernised sourceport that I'm using(and HIGHLY recommend) is Quake3e. It's dynamic memory handling and allocation are an absolute godsend for me.
I downloaden it and install it correctly. The shotgun and the plasmagun are the only weapons that didnt work. It Shows still the old shotgun and plasmagun Model. Why?
@@denny6353 seems like my mod is still being overwritten by another, because it should work well on a clean 'baseq3'. Are you using some other hd pak or running some other mod? Some solutions i thought up; if you have some other custom pak files in your 'baseq3' folder, then try to rename my files as "zzzzzz01.pk3"- to 03. It should make it so that it overrides the rest(q3 mods work in an alphabetical read order). If you are running another mod, then place the three pak files on that mod folder, not on 'baseq3' folder. Though take note; if the mod in question is using its own weapon models or modified animation stuff, then my mod is probably incompatible with it.
Where can I download this mod, I already have quake3e installed by the way
@@TechnoManiac02 here's the mod: www.moddb.com/mods/cz45modbundle/downloads/cz45q3uacm-2023release Then here's the patch: www.moddb.com/mods/cz45modbundle/downloads/cz45q3uacm-2024patch I very much recommend perusing through the included readme and other text files for installation, info, and playing the mod proper.
@@CatsOverdrive thank you so much!!!
@@TechnoManiac02 thank you for having interest in my mod. Stay tuned as i'm developing an update for it. :)
Space ctf forever…….
Damn, that looks tons of fun
Is it me or the bots are just hanging there, awaiting to be obliterated ? Seems like the AI is disabled or something like that.
@@chpsilva as i stated on another similar comment, those bot spawns are specifically scripted to act like so, since they're the most basic enemy types you can spawn in my mod. There are other enemy types available to fight in that mod, and most of them are more proactive in moving closer towards you.
What is game?
Open Arena, a free and open-sourced version of Quake III Arena. Check the pinned comment for the links and info provided.
Loving the weapons mod
@@flakkv thank you
We've gone far
this is how gen alpha will discover quake 3
and CS 1.6 =)
@@Pootie_Tang Speaking off...I made a video for CS1.6 : th-cam.com/video/of4G6SyWXIg/w-d-xo.html
@@CatsOverdrive Cool, I'll check it out right now! =)
Some download links and other stuff: Player model created and featured, available for download here: www.moddb.com/mods/cz45modbundle/addons/q3mdl-czsk1b1d1 My first full custom player model created here(also based on a meme): th-cam.com/video/gig4NtDdY_U/w-d-xo.html Heck, why not, might as well plug my old, Q3A player skin works: www.moddb.com/mods/cz45modbundle/addons/05212020-cz45q3amodels The new MG model and gameplay mod featured here are work-in-progress and are currently unavailable, so stay tuned for that one... Of course, player model created is based off of works by this youtuber: www.youtube.com/@DaFuqBoom
Hmm... there is another novelty with space witches that's on the air recently. THE POWER OF ONE, THE POWER OF TWO, THE POWER OF MAAANYYYYyeyeye
Sci-fi stories, which was the domain for dorky male teenagers, being taken over by middle-aged spirit groupie women, is quite a wild phenomenon to witness.
This is sick. Is there something like this for quake live?
It could be made compatible, but i don't know how since i don't play Quake Live.
Could you make Broken Pezbot Mod for Call of Duty World at War?
Here, the most I could do : www.moddb.com/mods/cz45s-broken-pezbot-mod/downloads/bpezbot4waw
The balloon bursting at the end is missing. :)
Damn it. Missed that opportunity. XD
The 'POP' at the end is missing.
Links and stuff; MandaloreGaming's review of this game : th-cam.com/video/nuC2I8s6qf8/w-d-xo.html Got that clip here : th-cam.com/video/wOQtVAWs3dg/w-d-xo.html Used these SFXs: th-cam.com/video/NoOJh7aADBs/w-d-xo.html th-cam.com/video/dU7MNGtdV0A/w-d-xo.html
Commander Keen is one of my favorite DOS games and I like it better than Wolfenstein and Doom.
It has a kid-like charm unique to the whole idSoftware catalogue. And I mostly attributed it to Tom Hall's design direction.
@@CatsOverdrive I love its creativity, colorfulness, and different kinds of villains
yep, q3e can do this, however, depends of many others aspects, like the map, gametype (tdm, ctf, etc), or mod (three wave, etc). even more complex is the enviroment (map, mod, effects applied to this) q3e eventually crash too if you put on it too many bots. you can try this with q3ta (quake 3 team arena mod) on the map distant screams (mpterra2.bsp) with CTF gametype. if you add 24 bots for each team (red and blue), the game will crash. I've heared that mpterra2.bsp have bugs on his build and it need to fix/improve the performance of some way. well, that's it. great video.
I don't have the Team Arena expansion(nor the interest in getting it), so i can't really test it. But i think. The crash happens, regardless of source ports used, because TA's qvms have hardcoded memory allocs set, as a failsafe measure. I simply copied a line of code i got from some surviving slav quake 3 modding forum, that allowed me to spawn more bots without crashing. But i did once tripped on a buffer overflow which caused player hit detection go absolutely bonkers. I have yet to replicate that glitch though.
Imagine this with the excessive mod 😮
Links and last minute addenda: Forgot to credit the big reason for this video; Goldeneye X is a Perfect Dark total conversion ROM hack / mod, lead developed by WreckD-Wreck Seven. Get the ROM patch here(requires a compatible Perfect Dark ROM): www.moddb.com/mods/goldeneye-x/downloads/goldeneye-x-patch-5a WreckSeven's upcoming update 6 video : th-cam.com/video/xjywMQn0t-4/w-d-xo.html Thanks for Graslu00 for a perfectly set-up GEPD 1964 emu, you can get it here: github.com/Graslu/1964GEPD/releases/tag/latest Graslu00's channel: www.youtube.com/@Graslu00/videos Here's the TS2Redux github: github.com/HFTSRedux/TS2Redux For an incredibly convenient alternative; while I can't provide direct link, I can say that, there's a bundled copy of "TimeSplitters2Redux", "archived" somewhere in the interwebz. You only need to look em up with the relevant keywords. ;)
This is AWESOME. We''re one step closer to a proper Quake 3 mission-based singleplayer campaign!
As far as i know, there already is a mod that gives quake 3 some singleplayer campaign functions and capability...i think it's the Entity+ mod. Though what i also know, is that E+ requires maps specifically created for it. You cannot play it with VQ3A maps "out of the box" My aim with my mod is a sandbox, horde-mode arena style of game. The joy of just running around, killing lots of targets. And have it so that you can play it on most VQ3A compatible maps(mostly doesn't work with CTF maps though)
Well... they stand still, so... kinda it's no working i guess
Actually intentionally scripted them to act like so, as they're the most basic enemy archetype you can spawn in the map. There are other enemy types you can spawn, like an aggressive melee-only that always chase after you, or a boss-ish type demon enemy that has alot of health, and moves and fights just like a high tier Q3A bot. And others.
freaking awesome! :D