Ultroman the Tacoman
Ultroman the Tacoman
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วีดีโอ

"MyShaft" - (2013-) A mineshaft manager game. Hobby project (WIP)
มุมมอง 565 ปีที่แล้ว
"MyShaft" is a 2D mineshaft manager game (hobby project). It was the very first game I started in Unity, which was a bad idea because of its massive scope. I started other smaller projects during development to learn certain things, but when my education took off, I was forced to put it on the backburner completely. To keep the vision static, I started by writing a 30-page game design document ...
"Neat Beat" - (2019) Rhythm tap game. In public beta on Google Play.
มุมมอง 1135 ปีที่แล้ว
“Neat Beat” is a rhythm tap game for Android (coming to iOS after the full release on Google Play). It was made in Unity by me and three other guys for the 6-month Game Project course during our MSc in Games. The task was to design and develop a hyper-casual game all the way to a releasable product and have it in public beta at the end of the semester. The game was the culmination of a long des...
"Hidden Wolf" - (2017) C++ Wolfenstein clone with a twist.
มุมมอง 2855 ปีที่แล้ว
NOTE: The twist is that you can only see the monsters while using your special goggles, which only work in short bursts before having to recharge, and you can't see other items while using them. "Hidden Wolf" is a 3D FPS shooter created by Jakob P. Holm and me as our final project for the Game Programming course, which was part of our MSc in Games. The course specifically focused on making game...
"Metal Moon" - (2019) 3D top-down shooter game. Master thesis test-bed. Paced DDA play-through.
มุมมอง 2655 ปีที่แล้ว
"Metal Moon" is a 3D top-down shooter game made by Martin Kastrup Sørensen and me, as a test-bed for our master thesis project. The project was about measuring the effects of adding pacing to a Dynamic Difficulty Adjustment (DDA) system. We made a normal DDA system, which tries to follow the player's skill level as closely as possible, and then pitted it against the same DDA with induced pacing...
"Metal Moon" - (2019) 3D top-down shooter game. Master thesis test-bed. Full experiment play-through
มุมมอง 1305 ปีที่แล้ว
"Metal Moon" is a 3D top-down shooter game made by Martin Kastrup Sørensen and me, as a test-bed for our master thesis project. The project was about measuring the effects of adding pacing to a DDA system. We made a normal DDA system, which tries to follow the player's skill level as closely as possible, and then pitted it against the same DDA with induced pacing, to see which version would giv...
"Leaky Leeks and the Lost Document" - (2016) Nordic Game Jam Entry
มุมมอง 255 ปีที่แล้ว
Nordic Game Jam 2016 entry. 3 friends and I created this small game in 36 hours.
"Towie - a tale of towers" - (2013) An Android/PC game made with LibGDX and Box2D physics
มุมมอง 165 ปีที่แล้ว
Just a little PC/Android project I did in 2013, using Java with libGDX and Box2D.
Gunz - (2012) Home-made 2D side-scroller shooter engine
มุมมอง 785 ปีที่แล้ว
"Gunz" is a 2D side-scroller shooter game (proof of concept). The engine is a continuation of the 2D game engine I made for "Swords and Magic". I wrote it in Java because that was the language they taught us during the first semester of my bachelor's degree in software engineering (which had an emphasis on large systems e.g. banking and web stores). The load time on the loading screen was artif...
"Swords And Magic" - (2012) Home-made 2D RPG Engine Showcase
มุมมอง 225 ปีที่แล้ว
A showcase of the features of my little FF7-inspired game. Yes, that is the music from FF7 you're hearing. I just had to use something to test the music system. This is the first game I ever made from the ground up, save for a text-based game in Turbo C . It was a hobby- and practice-project, which is also why I didn't add animations to it. It was made using only Java's native capabilities, mos...
Apex Legends - People still don't understand doors
มุมมอง 135 ปีที่แล้ว
People still don't understand doors xD
Apex Legends - Funny Nades
มุมมอง 185 ปีที่แล้ว
Apex Legends - Funny Nades
Let me help you die - Apex Legends
มุมมอง 75 ปีที่แล้ว
Let me help you die - Apex Legends
Rainbow Harry beating up Ms. Pac Man ghosts.
มุมมอง 1376 ปีที่แล้ว
I wrote a little bot for Ms. Pac-man, using a combination of a behavior tree with a pretty complex escape function, and an evolutionary algorithm to evolve the best settings for the parameters of the bot. I threw in a little A*, but it doesn't do much for the score at the moment, since the game already has a pretty good and fast A*, but mine at least avoids ghosts, so that's something. Average ...
"If grass could talk" - Global Game Jam 2018 submission - Random tester playing
มุมมอง 216 ปีที่แล้ว
Code and Unity related things: Luka Locniskar Jonas Tingmose Rares Popa Graphics/Environment: Rares Popa Sounds and music: Mikkel Genzøe 2D assets, community and practical stuff: Lars K. A. Boe
"If grass could talk" - Global Game Jam 2018 submission - Developer playing
มุมมอง 1616 ปีที่แล้ว
"If grass could talk" - Global Game Jam 2018 submission - Developer playing
"Hulaball" prototype gameplay
มุมมอง 367 ปีที่แล้ว
"Hulaball" prototype gameplay
"Gascension" prototype gameplay
มุมมอง 367 ปีที่แล้ว
"Gascension" prototype gameplay
"Bus Driver" prototype gameplay
มุมมอง 207 ปีที่แล้ว
"Bus Driver" prototype gameplay
"Shark Project" - dissecting a core game loop
มุมมอง 977 ปีที่แล้ว
"Shark Project" - dissecting a core game loop
"Namcap" prototype gameplay (reverse Pacman)
มุมมอง 6K7 ปีที่แล้ว
"Namcap" prototype gameplay (reverse Pacman)
"Unreliable Platformer" prototype gameplay
มุมมอง 347 ปีที่แล้ว
"Unreliable Platformer" prototype gameplay
"The Abyss" prototype gameplay
มุมมอง 137 ปีที่แล้ว
"The Abyss" prototype gameplay
"Marketeers" prototype (alpha 3) gameplay, with LIVE haggling over prices
มุมมอง 467 ปีที่แล้ว
"Marketeers" prototype (alpha 3) gameplay, with LIVE haggling over prices
Saints Row 2 - The Terrible Gollum Lady - Character Creation Gags
มุมมอง 2807 ปีที่แล้ว
Saints Row 2 - The Terrible Gollum Lady - Character Creation Gags
Saints Row 2 - The Terrible Gollum Lady - Gameplay
มุมมอง 1507 ปีที่แล้ว
Saints Row 2 - The Terrible Gollum Lady - Gameplay
FIFA 96 - Random gameplay
มุมมอง 118 ปีที่แล้ว
FIFA 96 - Random gameplay
FIFA 94 - Random gameplay
มุมมอง 1188 ปีที่แล้ว
FIFA 94 - Random gameplay
Shiva Shidapu - Power of Celtic (running in the program it was originally written in)
มุมมอง 29K13 ปีที่แล้ว
Shiva Shidapu - Power of Celtic (running in the program it was originally written in)
Don Fedler - Heavy Metal (Takin' a Ride) - 10 minute groove loop
มุมมอง 9K13 ปีที่แล้ว
Don Fedler - Heavy Metal (Takin' a Ride) - 10 minute groove loop

ความคิดเห็น

  •  4 หลายเดือนก่อน

    Mad tracker😊

  • @Hamid8472
    @Hamid8472 9 หลายเดือนก่อน

    What is the date of this beta version of the track?

  • @אברםחסן
    @אברםחסן ปีที่แล้ว

    חחחחח חזק ביותר

  • @Nebukadnessar-im8eq
    @Nebukadnessar-im8eq ปีที่แล้ว

    😍

  • @iceolate
    @iceolate ปีที่แล้ว

    Radest video I've ever seen

  • @macmanmanny3983
    @macmanmanny3983 ปีที่แล้ว

    HAhaha.. I see Impulse tracker, click it./.. and off course it's one of the 90's (and on)front-runners of Psy. Shiva Shidapu! Namaste! You (guys) have given me so much over the years. My best memory was IM in ... Belgium? or was it Germany... anyway it was phenomenal. Ps... I'm hungry.

  • @chompypunk890
    @chompypunk890 ปีที่แล้ว

    Stunning! 42 years later and this tune stills cool! Good artist and their works trascend time.

  • @Tom_Shepperd143
    @Tom_Shepperd143 ปีที่แล้ว

    You're witnessing the birth of Infected Mushroom

  • @JoshGloverMusicandEvents
    @JoshGloverMusicandEvents ปีที่แล้ว

    could i have a copy of the file? cheers

  • @eurandicorvelloantunesdeol5392
    @eurandicorvelloantunesdeol5392 2 ปีที่แล้ว

    Thank you Man! 😃

  • @josho7138
    @josho7138 2 ปีที่แล้ว

    Cool video

  • @RadiationKonkovoFM
    @RadiationKonkovoFM 2 ปีที่แล้ว

    А писали то мы вместе с Йоргом) Эрез только нас комментировал. Никитой тогда жёг по модему! Трекер был супер! @konkovoFM

    • @UltromanTheTacoman
      @UltromanTheTacoman 2 ปีที่แล้ว

      Oooh, more lore? Please elaborate! Who is "we"? Who is Nikita? What do you mean Erez only commented on you? I need to know more!

  • @surdinafishing
    @surdinafishing 2 ปีที่แล้ว

    Ohh lord 🙏🙏🙏

  • @Kokuyous3ki
    @Kokuyous3ki 2 ปีที่แล้ว

    Have you reported this to the devs? I mean 5 months have passed and it is still an issue. Or is the game abandoned or something?

  • @MindDetergentBeats
    @MindDetergentBeats 2 ปีที่แล้ว

    What software is this??

    • @UltromanTheTacoman
      @UltromanTheTacoman 2 ปีที่แล้ว

      Impulse Tracker 😀 The description has much more information 😉

  • @gheevinzxirvanka3230
    @gheevinzxirvanka3230 2 ปีที่แล้ว

    You're a wonderful human being.

    • @UltromanTheTacoman
      @UltromanTheTacoman 2 ปีที่แล้ว

      So are you, most likely, unless you're a bot, but I assume not :)

  • @FeelingShred
    @FeelingShred 2 ปีที่แล้ว

    If you want to also explore a niche "unexplored" market out there, there is demand at the moment for someone to porting all the special functionalities of gzdoom (c++ application that mostly reads a bunch of scripts, which means performance is awful) into a Doom port in PURE C (focus in performance, gigantic maps with lots of enemies, something like Prboom does but with the ability of loading mods such as Brutal Doom or others that introduce custom functionality, which Prboom has but very rudimentary, difficult to learn, non-intuitive syntax and such)

  • @FeelingShred
    @FeelingShred 2 ปีที่แล้ว

    Enemies that are temporarily visible That concept sounds PERFECT for an RPG game with a few Ghost class enemies that are invisible Seriously, there's a lack of 1st person Dungeon Crawlers out there If you manage to figure out procedural level generation (alternating random levels with a few ones that are pre-designed) then I think you have something promising in your hands Use games such as Dungeon Master 2: Skullkeep and Dungeon Hack as a template for what I mean Games that are considered "brutal" in terms of difficulty, but that's half the experience Guessing potions' effects (randomized on each new playthrough, not randomized on Save Files though) Some concepts that were well executed in Xcom DOS games as well The only thing I don't think it's really necessary on any RPG is "hit rates" meaning chance for missing hits, I think that would be safe enough to remove. But everything else, yeah... SURVIVAL elements (hunger, thirst, sleep) present in games like Rogue, Angband, Labyrinth (Sega), Torneko Mystery Dungeon (Super Famicom) a game like that would sell $$$$$$$$$$

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว

      I keep saying this to myself "I'm gonna learn how to code and make my own game" (Like if it was that easy LOL) But I can never get around actually starting it, because I don't know where to start I would experiment with things like Raylib (not using pre-made engines) But I'm not sure where to start even to make a 2D game Maybe making a Rogue clone would be a nice first project Yeah, I need to get around actually starting that Such an unexplored market, it's crazy One common mistake I see happening out there is that usually people who release new RPG's focus too much on puzzles, people that play these games don't care about that crap, all we want is kill enemies and find keys/open doors

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว

      Also, ANOTHER detail that I notice it's SO OVERLOOKED in these 1st person games: LIGHTING Using DARKNESS as a tactical element And also using Darkness to convey atmosphere, as an aesthetics element These 1st person games out there focus so much in huge areas, rooms but they neglect lighting so much Which is also something that the original DOOM game did so well, the lighting system

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว

      If you ever end up making a Dungeon Crawler, either it be 1st person or Top-Down view, call me for testing, I will give my honest feedback on it

    • @UltromanTheTacoman
      @UltromanTheTacoman 2 ปีที่แล้ว

      @@FeelingShred Thanks for all the thoughts! This was just a university project for a single C++ class of one semester, with just a few years of other programming languages behind me, and what basically amounted to Unity 0.001 made by my teacher. Dude, there's nothing wrong with starting in a premade engine. It'll let you quickly learn the ropes, without having to code an engine you don't know how to build, to run the game you don't know how to make. I had written a 2D RPG engine before this based solely on Java2D, and while it was a big learning experience, I learned more messing around in established engines AFTER having learned the basics of a game/update loop, entity management, etc.. Just go for it. There are tons of great tutorials for free on TH-cam, Unity has their own learning platform with tons of tutorials and help for any level, then you can look at CatlikeCoding, who has amazing tutorials that explain most of the concepts you'll be focusing on, and then you should learn programming patterns and how to use the language (whichever you choose; Unreal Engine uses C++; Unity uses C#; the latter is a lot easier and unless you're doing AAA you won't feel much of a difference, unless you're making a game that Unreal Engine was made to make, since it'll have a ton of assets ready for you, which Unity doesn't have much of). Just go do it! You seem to have the passion ;)

  • @FeelingShred
    @FeelingShred 2 ปีที่แล้ว

    solo \m/ 0___0 \m/

  • @VISHALSHINDE-us3ii
    @VISHALSHINDE-us3ii 3 ปีที่แล้ว

    💥💥💥💥

  • @liamshenk5202
    @liamshenk5202 3 ปีที่แล้ว

    this is fucking awesome!!!! first time hearing this.

  • @jpd66
    @jpd66 3 ปีที่แล้ว

    This is outstanding, seamless, thanks!

    • @pierreo33
      @pierreo33 2 ปีที่แล้ว

      quality is pure shit

  • @timyumichuck9262
    @timyumichuck9262 3 ปีที่แล้ว

    One of the first audio files I had almost blew out my shitty speakers with this smelled funky good times

  • @nucleartaco04
    @nucleartaco04 3 ปีที่แล้ว

    0:54 Joy-Man (Pac-Man mod) remix

    • @noyz-anything
      @noyz-anything ปีที่แล้ว

      oh heck (hell) yes joyman time

  • @Anyamar666
    @Anyamar666 3 ปีที่แล้ว

    amazing...

  • @ttyoyo1694
    @ttyoyo1694 3 ปีที่แล้ว

    קוראים לטראק לב אמיץ מדהים ענק!!!

  • @spacemarine-uy9uf
    @spacemarine-uy9uf 3 ปีที่แล้ว

    Every time I play warhammer 40k and use marauder bombers this is what pops in my head

  • @UltromanTheTacoman
    @UltromanTheTacoman 3 ปีที่แล้ว

    15:49 I finally saw what happened to Luka's (purple) wood resources. The "Send" button apparently triggers every frame the key is held, instead of only once per keypress, so he tried to send off 3 boats to Martin (red) with 50 wood each, which broke Luka's boat because you're only supposed to be able to send one boat at a time, so Martin never received any of them.

  • @2ksnakenoodles
    @2ksnakenoodles 3 ปีที่แล้ว

    This is a really cool project! Really like the trajectory prediction, seems like it would be helpful

    • @UltromanTheTacoman
      @UltromanTheTacoman 3 ปีที่แล้ว

      Thank you! :D Trajectory prediction? You mean the laser pointers? Yeah, it kind of makes it more realistic and less "gamey", than when the lasers pointed exactly at the mouse. It feels more like you're handling heavy machinery. The red enemies actually do have trajectory prediction, though, so they can lead their shots. If you don't do evasive maneuvers or kill them before they've lined up, they will seldom miss a shot ;)

    • @2ksnakenoodles
      @2ksnakenoodles 3 ปีที่แล้ว

      @@UltromanTheTacoman That's really cool to hear! Good work!

  • @andicarrter
    @andicarrter 4 ปีที่แล้ว

    Smart move

    • @UltromanTheTacoman
      @UltromanTheTacoman 4 ปีที่แล้ว

      Thanks. Apparently I had a momentary brainwave. I stopped chasing because I heard the guy's friends coming towards me, and I had almost no ammo left. I was too far from my squad and would have been minced if it wasn't for that door and one of my teammates finishing off the last guy.

  • @cookworldexpress4236
    @cookworldexpress4236 4 ปีที่แล้ว

    When psy/goa trance wasnt all about tech and production but feelings and trips. Erez was phenomenal with solo tracks as well like Diffusion, Santorini, Equilibrium and more. No wonder he made it to be on the top of psytrance scene with Infected mushroom but to be honest i miss his old tracks more. So many good tracks

    • @UltromanTheTacoman
      @UltromanTheTacoman 4 ปีที่แล้ว

      I love those tracks, as well. I listened to the last two thousands of times!

    • @VideoGamersElite
      @VideoGamersElite ปีที่แล้ว

      Lets not forget that Erez is the mastermind behind the melody of one of the most melodic psy-trance tracks ever , For the people with Yahel yet Yahel got all the kudos for it.

  • @leonard4445
    @leonard4445 4 ปีที่แล้ว

    Whaouh you use pure c++ or you create your engine?

    • @UltromanTheTacoman
      @UltromanTheTacoman 4 ปีที่แล้ว

      It's regular C++, BUT we had a simple rendering engine written by our teacher which handled some cross-platform issues (so people with PC, Mac, Linux etc. could all use it). It could render things, but in order to make it render a thing, you had to give it each vertex and all the data to be used for it, and we had to package it properly to improve the performance, etc. It was sort of a low-level wrapper for a graphics card. You also had to write your own shaders for it to do more interesting stuff. It was really a blank-slate graphics engine. It was brilliant! I learned so much from this. Especially my custom quad-renderer which does all the animations, distance-based occlusion and facing the camera. More info in the description!

  • @EMesh78
    @EMesh78 4 ปีที่แล้ว

    Nostalgic WOW 👏

  • @jarvish1002
    @jarvish1002 4 ปีที่แล้ว

    🙌

  • @zunzoku
    @zunzoku 4 ปีที่แล้ว

    Wtffff 😂😂😂

  • @MrDudumassa
    @MrDudumassa 4 ปีที่แล้ว

    The description was eyes opening, about the composition

    • @UltromanTheTacoman
      @UltromanTheTacoman 4 ปีที่แล้ว

      I'm glad someone read it :) I think it's very interesting, as well. If you follow along at the bottom of the screen, you can see an example of when they do delays, if you go to around 0:53 and look for the sample "Ethnic pipe". It is being played on tracks 4, 5 and 6, so it's a double-delay, and you can see on the tracks that they play e.g. an "F-8" note, so a high F, but they manipulate the starting pitch and other things on each track to make it do that ethnic vibrato after triggering the sample to play. This thing is a masterpiece.

  • @storiesfromdifferenteras
    @storiesfromdifferenteras 4 ปีที่แล้ว

    This game is official in Pac Man Vs.

  • @godvinfernandes3643
    @godvinfernandes3643 4 ปีที่แล้ว

    2020 still listening to it thanks so much, heard it way back in 2004.

  • @HPMICHAEL
    @HPMICHAEL 4 ปีที่แล้ว

    Hey Julius Bækgaard Brasch! :D

  • @roelgonzales5163
    @roelgonzales5163 4 ปีที่แล้ว

    Man the B-17 scene from Heavy Metal was SICK

  • @UltromanTheTacoman
    @UltromanTheTacoman 4 ปีที่แล้ว

    There is another similar video posted here, showcasing some of the music Erez and friends did even before Shidapu. th-cam.com/video/N_9AST_m01k/w-d-xo.html

  • @emerson1932
    @emerson1932 4 ปีที่แล้ว

    Wow, for many years I have had this mp3 file and I have never been able to give it the right ID3 once the versions available were not the one I had, thank you very much!

    • @UltromanTheTacoman
      @UltromanTheTacoman 4 ปีที่แล้ว

      You're welcome :) There's a spiffing intro to the track, as well, with acoustic guitar. It's super epic. Go find it :)

    • @emerson1932
      @emerson1932 4 ปีที่แล้ว

      @@UltromanTheTacoman I will! Thanks!

  • @SONNENKVLT
    @SONNENKVLT 5 ปีที่แล้ว

    And I tought FL Studio was complicated.

    • @UltromanTheTacoman
      @UltromanTheTacoman 5 ปีที่แล้ว

      Yep. Want something to happen? FL Studio: 4 clicks. Tracker program: 200 keystrokes.

  • @DarkAngelCookie
    @DarkAngelCookie 5 ปีที่แล้ว

    Incredible *-* Love it!

  • @UltromanTheTacoman
    @UltromanTheTacoman 5 ปีที่แล้ว

    The project was about measuring the effects of adding pacing to a Dynamic Difficulty Adjustment (DDA) system. We made a normal DDA system, which tries to follow the player's skill level as closely as possible, and then pitted it against the same DDA with induced pacing, to see which version would give the best player experience. Our results showed a very significant increase in player experience when adding pacing to the DDA. You can read the master thesis here: drive.google.com/file/d/1NwBNKUFplDzVScUfES0xwXQFSWSjXbxI/view Q: Why do the lasers not line up with the mouse? A: The lasers DO aim for the position of the mouse, but the aim position is offset to a height where it hits all the enemies at that position, floating or not. If we did not do this, your shots would fly under the floating enemies when aiming close to them.

  • @UltromanTheTacoman
    @UltromanTheTacoman 5 ปีที่แล้ว

    Q: Why do the lasers not line up with the mouse? A: The lasers DO aim for the position of the mouse, but the aim position is offset to a height where it hits all the enemies at that position, floating of not. If we did not do this, your shots would fly under the floating enemies when aiming close to them.

  • @DrHappy12
    @DrHappy12 5 ปีที่แล้ว

    Damn that blown the fuck up fucked ur face up goddamn that creature

  • @СимонСергеев-ы4ж
    @СимонСергеев-ы4ж 6 ปีที่แล้ว

    Uploud samples pls

    • @UltromanTheTacoman
      @UltromanTheTacoman 6 ปีที่แล้ว

      Симон Сергеев - I don't have them, sorry. They're stuck in there.

    • @СимонСергеев-ы4ж
      @СимонСергеев-ы4ж 6 ปีที่แล้ว

      Ok! No big problem! Thanks 4 answer! Great job man! The mix is awesome!

  • @rickbendel
    @rickbendel 9 ปีที่แล้ว

    th-cam.com/video/o_isLV2abIk/w-d-xo.html

  • @lambdastorm7787
    @lambdastorm7787 9 ปีที่แล้ว

    One of the most memerable moments from shiva shidapu.So simple yet so touching,it overcomes the limitation of technology. It brings back the memory when Erez's playing with Joerg,the two possess a kind of magic nobody else has.I kinda miss them