The project was about measuring the effects of adding pacing to a Dynamic Difficulty Adjustment (DDA) system. We made a normal DDA system, which tries to follow the player's skill level as closely as possible, and then pitted it against the same DDA with induced pacing, to see which version would give the best player experience. Our results showed a very significant increase in player experience when adding pacing to the DDA. You can read the master thesis here: drive.google.com/file/d/1NwBNKUFplDzVScUfES0xwXQFSWSjXbxI/view Q: Why do the lasers not line up with the mouse? A: The lasers DO aim for the position of the mouse, but the aim position is offset to a height where it hits all the enemies at that position, floating or not. If we did not do this, your shots would fly under the floating enemies when aiming close to them.
The project was about measuring the effects of adding pacing to a Dynamic Difficulty Adjustment (DDA) system. We made a normal DDA system, which tries to follow the player's skill level as closely as possible, and then pitted it against the same DDA with induced pacing, to see which version would give the best player experience. Our results showed a very significant increase in player experience when adding pacing to the DDA.
You can read the master thesis here: drive.google.com/file/d/1NwBNKUFplDzVScUfES0xwXQFSWSjXbxI/view
Q: Why do the lasers not line up with the mouse?
A: The lasers DO aim for the position of the mouse, but the aim position is offset to a height where it hits all the enemies at that position, floating or not. If we did not do this, your shots would fly under the floating enemies when aiming close to them.