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Astro Monkey
เข้าร่วมเมื่อ 13 ก.ย. 2011
For Retro LPs check out the new Channel: www.youtube.com/@nostalgicgamerplays6621
This is channel about games, wheter it's a gacha or a lets play, join us if you like what i have to say or the way i play, do not join the channel if you expect it to be a single game channel
This is channel about games, wheter it's a gacha or a lets play, join us if you like what i have to say or the way i play, do not join the channel if you expect it to be a single game channel
วีดีโอ
Space Hulk Deathwing NO MERCY random mission #1
มุมมอง 514 ชั่วโมงที่ผ่านมา
#spacehulkdeathwing #spacehulk #warhammer40k
Space Hulk Deathwing Bot AI Guide with demonstration
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Space Hulk Deathwing Bot AI Guide with demonstration
Spacefighter Rukia 2 Templar's Boss Animations for Attacks and idle Devlog #9
มุมมอง 1021 วันที่ผ่านมา
Spacefighter Rukia 2 Templar's Boss Animations for Attacks and idle Devlog #9
Rage of Mages Multiplayer Ep.28 The end of a legacy (FINALE)
มุมมอง 5221 วันที่ผ่านมา
Rage of Mages Multiplayer Ep.28 The end of a legacy (FINALE)
Rage of Mages Multiplayer Ep.27 It's a Black Dragon, a goshdarn Black Dragon
มุมมอง 5821 วันที่ผ่านมา
Rage of Mages Multiplayer Ep.27 It's a Black Dragon, a goshdarn Black Dragon
Rage of Mages Multiplayer Ep.26 The big brawl in Waters, very big
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Rage of Mages Multiplayer Ep.26 The big brawl in Waters, very big
Rage of Mages Multiplayer Ep.25 Fight me bruh! And thanks for the loot
มุมมอง 3521 วันที่ผ่านมา
Rage of Mages Multiplayer Ep.25 Fight me bruh! And thanks for the loot
Rage of Mages Multiplayer Ep.24 Big bags of Cash and a bit of exploration
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Rage of Mages Multiplayer Ep.24 Big bags of Cash and a bit of exploration
Rage of Mages Multiplayer Ep.23 Why? Oh Why?
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Rage of Mages Multiplayer Ep.23 Why? Oh Why?
Rage of Mages Multiplayer Ep.22 I eat stone curses for breakfast
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Rage of Mages Multiplayer Ep.22 I eat stone curses for breakfast
Rage of Mages Multiplayer Ep.21 Let me bee, let me bee, let me bee oh let me bee
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Rage of Mages Multiplayer Ep.21 Let me bee, let me bee, let me bee oh let me bee
Rage of Mages Multiplayer Ep.20 The cheese of the century, let's all heal each other
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Rage of Mages Multiplayer Ep.20 The cheese of the century, let's all heal each other
Rage of Mages Multiplayer Ep.19 Vengeange upon thy foes
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Rage of Mages Multiplayer Ep.19 Vengeange upon thy foes
Rage of Mages Multiplayer Ep.18 A deadly case of Bandits
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Rage of Mages Multiplayer Ep.18 A deadly case of Bandits
Rage of Mages Multiplayer Ep.17 The cheese is strong with Karen
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Rage of Mages Multiplayer Ep.17 The cheese is strong with Karen
Rage of Mages Multiplayer Ep.16 The woods of Forrester
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Rage of Mages Multiplayer Ep.16 The woods of Forrester
Rage of Mages Multiplayer Ep.15 Mithril Armor....disappointing
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Rage of Mages Multiplayer Ep.15 Mithril Armor....disappointing
Rage of Mages Multiplayer Ep.14 We can almost defeat Tier 2 Ogres...almost
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Rage of Mages Multiplayer Ep.14 We can almost defeat Tier 2 Ogres...almost
Rage of Mages Multiplayer Ep.13 To bees or not to bees
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Rage of Mages Multiplayer Ep.13 To bees or not to bees
Rage of Mages Multiplayer Ep.12 New lands, new opportunities
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Rage of Mages Multiplayer Ep.12 New lands, new opportunities
Rage of Mages Multiplayer Ep.11 Jebaiting a Dragon? Not worth it!
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Rage of Mages Multiplayer Ep.11 Jebaiting a Dragon? Not worth it!
Rage of Mages Multiplayer Ep.10 The admission price of Stone Curse
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Rage of Mages Multiplayer Ep.10 The admission price of Stone Curse
Rage of Mages Multiplayer Ep.9 Lots of Spirits , we send them to their graves, again
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Rage of Mages Multiplayer Ep.9 Lots of Spirits , we send them to their graves, again
Rage of Mages Multiplayer Ep.8 Ganking mages, dishonorable...but profitable
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Rage of Mages Multiplayer Ep.8 Ganking mages, dishonorable...but profitable
Rage of Mages Multiplayer Ep.7 A Catapult?! Are you serious?!
มุมมอง 38หลายเดือนก่อน
Rage of Mages Multiplayer Ep.7 A Catapult?! Are you serious?!
Rage of Mages Multiplayer Ep.6 Let's not go that way mkay?
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Rage of Mages Multiplayer Ep.6 Let's not go that way mkay?
Rage of Mages Multiplayer Ep.5 Karen becomes an Iron Knight...yay?
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Rage of Mages Multiplayer Ep.5 Karen becomes an Iron Knight...yay?
Rage of Mages Multiplayer Ep.4 Damnable Mage!!!
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Rage of Mages Multiplayer Ep.4 Damnable Mage!!!
Rage of Mages Multiplayer Ep.3 This is BRUTAL!!!
มุมมอง 49หลายเดือนก่อน
Rage of Mages Multiplayer Ep.3 This is BRUTAL!!!
i think this game's quest compass thingy is broken, it constantly mixes up east and west, but not every time, it's very weird
If i have to throw a guess i'd say it has something to do with the map editor when they made the level, probably something assigned wrongfully
Just finished the video. Fun stuff! Makes me want to jump on and play. Just to comment on something you said near the end. RoM2 did have stone curse but it was greatly decreased on the weapons. After fully upgrading a weapon from quest rewards the max duration is 15 seconds. Pretty crazy nerf but it made you get creative for the tough fights.
Just do it :D jump! i've jumped for 200 videos so i'm pretty done with it but it was fun to play it again
@@astromonkey1757 Haha I just might. Thank you, have a good one and happy holidays.
The fact that (other) people still play this makes me happy. My buddy and I played the first one together on dial up internet back in the day. Love these games.
RoM and Evil islands are just amazing games, too bad Evil islands is not quite on par with RoM 2 but they are still fun, which is something i cannot say about most modern games.
@ I have never played Evil Islands. If it’s anything like RoM then it is alright in my book. Yeah, hard to find games like this now days. I just saw your weapon swap technique against the tier 3 dragon. I have never seen that before. Pretty neat to learn something new after over 20 years of playing a game lol.
@@corysmith8910 They fixed it in RoM 2 however :( sadness Edit: Evil islands is more like a stealth focused game rather than simple action smashing
btw if you press backspace it clears the loot log so you can see
if you like the first game's single player that much more why did you choose to do the challenge on this one? I mean idk im not complaining just curious if you are planning to try it on that one too
Some folks asked for it so i did it, i guess it would go about the same with the other one, potion chugging and go
You absolutely can complete that first level with a warrior, you just have to buy a bow in the first town.
"People usually complain about Brother Barachiel, it's not that bad if you know how to use them." Even knowing how to use them: "Brother Barachiel, what are you...? Didn't I tell you to... Ah, Brother Barachiel..." HAHAHAHAHA Good tips overall nonetheless! Thanks!
I swear those guys love to troll their local psyker and squad leader. Thanks for giving it a watch
thanks for your tips!! i have to inform that due lack of items (and bravery) i got the damage needed for this mission out of luck following your indications about wich stats prioritize
glad it worked out for you
If you return to the 2 villages after killing the dragon, you will be rewarded by the villagers. 2*10000 gold
I think i got it in the one hero challenge let's play if i recall correctly
Man , you have a huge amount of patience)
Truer words never never spoken so rightly, i do posses godly amounts of patience
@@astromonkey1757 Yeah, except while playing Warhammer Total War III.. :D
Yeah, Beast Land is horrible. I don't know how a map with stone curse mages everywhere, combined with huge groups of orcs or crystal armor knights and groups with multiple black dragons and bats is listed as the same difficulty as Forester. It probably is a good spot to end it. While possible to progress, it would require a lot of grinding the same things at this point. Some enemies like T4 orcs can drop stat potions. But you already killed a few of them and they didn't drop any, so you can see that it would take a lot of time to get over 60 potions to max your stats. And even after you got all the stats from that, you still would spend hours in the shop just waiting for things to pop up that are actually appropriate to be offered on a Horror map. The Horror map has a group with almost 20 mages, 20 squirrels, 20 snakes, 10 bats, 20 orcs, 20 goblins, 10 ogres, 10 trolls and 10 dragons, all t4. I enjoyed the playthrough so far though. As I am working on a few Rage of Mages 2 maps, I can share them with you when they are done. It will probably be faster than normal multiplayer, only a few episodes. They also will play a bit differently. Don't expect it to be finished any time soon though as I also change a few things about the world.res file for balancing and the maps use a lot of scripts.
RoM is always a fun game to play but i think i've played too much of it, i've done like 200+ episodes on it plus evil islands, i've noticed after a while there's not much a game can give you.
Thanks
Np. glad it helped
I don't know what's up with the Antipoison potion. I guess they just wanted to implement antipoison but realized that an item just for poison cloud feels unjustified, maybe if it would also clear things like curse it would make more sense. After that they probably experimented with other effects like +absorbtion and also weren't happy with it. Apparently they forgot to get it out of the game. If it was intended to be there they probably would have renamed it. I had the impression that the potion does not always work, not sure. It is still in the game files of Rage of Mages 2 even though it is not used.
well, hopefully i may exploit it
About health regeneration equipment: I don't think you would want that at this stage of the game. Maybe if you have full +body equipment it could be worth it to use one health regeneration equipment to get really strong passive healing. But currently your health reg is too low for it to make a huge difference. I mean you apparently do not like the health reg potions. If you want to have health reg, I would go for the potions first as they do not take an equipment slot and are basically free. Defense can be great when going all in, it really takes a lot to get there though. T4 Orcs have 320 attack, with plain crystal gear you won't get far above that. If you reach 320 defense (same as Orcs attack) you will get roughly a 33% block chance. Purchasing all this gear just to block a third of incoming damage does not seem too great, your absorbtion already blocks more damage. Absorbtion is also more reliable. I think it is safer to take 50 damage every hit, instead of 100 damage with a 50% chance, as you still could get hit 4 times in a row. If you had crystal gear with high +defense magic on every piece and a pike with defense it might be better than absorbtion as you can get to 400-420 defense, you might be able to block most hits (I think 95% is the cap). To block that much damage with absorbtion you would need over 70 absorbtion against hard hitting enemies like orcs, even more against ogres. All +body is great, too. Also takes a lot for it to be worth it though. Anyways grinding for the perfect gear will be a chore. Can take hours and you still have the chance of losing all of it because you die. Btw. even with 87 earth resistance stone curse can still be very dangerous, especially when fighting multiple mages at once. Even at 95 earth resistance I still hated that spell.
00:20 "Let's go somewhere else and die" It has been forcasted. And yes, bees are dangerous. What I said about them previously is that you just need good enough damage. Bow is too slow and you also don't have enough attack on your bow yet. If you get to about 250 attack with a good sword/dagger you can take them in two hits and avoid most damage. Good thing about that is that after you died you only really need to purchase a sword and big potions as bees don't care about armor. If you are unlucky you will need to use the potions against the two bees in crossroads, but they will pay for 6-7 big potions. Right after you die you can also consider doing the bee group east to the town in horror, just buying a dagger with lots of attack and potions. (and maybe some bronze absorbtion gears in case you want to also fight suqirrels nearby) It is risky though, especially as you already bought expensive equipment which you could lose.
true, though i prefer to farm afk while working
29:45 I also avoid 2handed weapons in rage of mages, especially later on. I think the problem is with how defense works. The absolute difference in attack and defense is what matters, instead of it being percentage based. What I mean is that 50 attack vs 0 defense is just as good as 150 attack vs 100 defense, or 100 000 000 050 attack vs 100 000 000 000 defense. At the start of the game shields have about 10 defense. It makes a relatively small difference, going for 2handed weapons can be worth it. But the large dragon leather shield (in ROM2) gives almost 90 defense. 90 defense can make the difference between being hit almost always and almost never. If you want your armor to have any effect defense wise, you absolutely need the shield later on. If you use a 2handed weapon late game, your defense is so low that you are at the hit chance cap against most enemies, it is almost as if you were naked if there wasn't also absorbtion on it. Also, shields can have a lot of +damage magic on them later on. So even ignoring the defensive aspect, 1handed weapons are also damage wise a good choice later on.
it's the same with all games to be honest, they don't give you any reason to use a 2h weapon over 1h
I vaguely remember a Hero attacking a monsters lair, giant spider I think. Is this the game or another ?
No spiders in this game, possibly birthright? the spiderfell reagent is a half spider half man?
Most important thing against the bees is attack, so weapons with good amount of attack on them. Bees can deal a lot of damage if they surround you, but if you hit them reliably you can kill them before that happens. Second most important thing is having good healing. The big potions cost only 6x the amount of small potions, instead of 10x like in ROM2. I think they can pay off already. If you can kill them, they would be a lot better than farming the mage, as a single bee already gives as much gold as the mage. If you want to be safe, you can kill the two T4 bees at the northeast bridge in crossroads of mystery. While you wait for respawn, you can kill the tier 3 bees nearby. The bees right next to the starting town in the horror map are more dangerous, but doable if you have enough attack and good potions. A single bee gives enough to buy 3-4 big potions. The risk might be worth it after you lost your equipment anyways.
huh that's interesting, they pay good you say? well i'm leaving my char there on the mage,i've already made 600k and i bought an adamantium stone curse crossbow and and an adamn body plate with +2 abs, off to farm more while i work, we'll see tomorrow what i can pull off
Options to go should be pretty good at this stage of the game. You can almost explore the whole Forester area northeast of the big river. In the far north east across a small dirt bridge there is an orc camp with 3 tier 4 orcs, the tier 4 orcs you may need to avoid. A bit south from there below the river is a single tier 4 orc, this one is possibly ok. East of Cross Roads of Mystery might be ok aswell with enough potions, but there are tier 3 trolls with bats somewhere you probably can't beat. Also there are traps in the sand that damage you without visual indication, so if you don't pay attention to your health bar you may get killed by surprise. Even in the horror map you could try killing a few critters east/southeast of the town. You will need a good amount of potions, but you would get enough gold from a single bee to buy 3-4 bigger potions from them. You should stay close to the town though, as it gets more dangerous further out and respawn is quick on this map. If you were to die, this is also a good spot to get money while occasionally looking at the shop to get equipment back, as you won't need good armor to kill some bees, only a good weapon that gives you enough attack. (220-260, tier4 bees have 220 defense)
what about the other maps?
@@astromonkey1757 LuMoir you can go east and south, probably not very profitable. North east has a lot of tier 3 trolls. South west has a bunch of tier 3 goblins. West to north is more dangerous, big camp of tier 3 orcs, a tier 3 dragon and tier 2 dragon, two mages with lots of bats in the north (mages have no stone curse, but I think they don't drop loot) Heroes tomb is fine as long as you stay on the east half of the map. Has tier 3 orcs but not as many at once as LuMoir west. Far N-N-E has tier 4 bees which are profitable, north east has tier 3 ogres and trolls which probably are too strong. West side of tomb has a lot of tier 4 monsters, bandits and some stone curse. Deadly Islands has another shop left of the tier 3 troll where you stopped advancing last time. (North) South of there are a few tier 4 goblins and after that a single tier 4 knight with mithrill armor. South east of that town are a few tier 4 bees. Rest of the north west Deadly Islands area is tier 4, for now most of it (other than the single knight) is possibly a bit too hard, but you are not far away from being strong enough for this area as the enemy groups are not that big. Waters has more stone curse in the east and north. West and center are mostly tier 3 and probably doable, enemy groups are quite big there though. Beast Lands is horrible, almost as hard as the horror map. Enemy groups are huge and a lot of stone curse mages or traps.
Oooh, that +5 absorb gold necklace is nice. Gold necklaces and rings seem to have best enchantment/gold ratio.
too bad my wallet is not so gold...yet
Turning speed is also something I never take, even though I admit I never tested how strong the effect is. Arguably it could be something that helps you in critical situations when you need to start to flee. Turning around does take a long time, but I don't know how much quicker it becomes with turning speed items.
yeah it's weird, i mean i could use a better piece to avoid running in the first place, i guess it was more for archers?
I feel like game should really provide better tooltips for it, just like with mana/health regen. +100% regen mean... exactly how much HP/Mana per second? +5 Turning speed is... how much better (if it's +5 to 100 base value it's meaningless, while +5 to 10 is something potentially good. Look, just give me angles per seconds)? Speed and Absorption are just flat out values.
@@PeteOfDarkness yeah, I don't know my turning speed so I don't know how much 5 extra turning speed is compared to that. I am ok with regeneration potions saying 100% though. I can look at my health on the stat screen and see by how much my health goes up. If it is 5 per tick, 100% increase should make it 10 per tick and from my experience it checks out. It not telling you the duration and also having no indicator that it ran out is annoying though. If you knew the duration you could see how much they can give in total. I looked at it in the world.res file and I believe the duration is 60, which is about 20 ticks. At 5 health per tick ideally they can be worth about 100 health. For experimentation I managed to give all potions the poison cloud damage over time effect instead of health reg% or +health, (just heal instead of damage) meaning they regenerate a specific amount of health over time, I also reduced the duration heavily. This way i can make them strong, health bar going up quite fast, while preventing health potion spam when you have enough gold for it. Currently how much you can heal is limited by how fast you can click which I find weird, this way it is limited by the regspeed of the potion which feels more natural.
Impressed by the party on this underground channel as well (the game is amazing)
i wish i could merge the old games in the nostalgic gamer channel, i wanted to keep this for challenges and gachas but oh well, you can't have a drunken wife and a full keg of wine at the same time.
@@astromonkey1757 Or, pennies 🪙 in the full pocket and satisfied Banker at time 👌
Sorry, I may have understated the damage of those bandits. As everyone plays a bit differently it is hard to judge at which point a certain enemy is suitable. At least you got a lot of blade skills, got 3 from a single axe man. That is why I prefered to aim high, it is what gets me out of the eternal grind.
i left karen to farm the mage, i now have a full adamantium set with magical items, 15 absorbtion and 206 defense, let her farm some more for weapons and pots and tomorrow i'll be able to explore something new...hopefully
9:50 and those guys are "only" tier 3. 10:10 Etherlords 1&2 were kind of fun tho. 11:21 huh, they changed into villager right before dying. Probably they drop all stuff while being stonecursed 15:42 o____________o I really wish this game would let you hire mercenaries, like a healer or archer.
i'm grinding cash right now while i gamedev, tomorrow i'll rock some socks with adamantium armor
I definitely agree with the mercenaries, it would make so much sense to purchase them for gold in taverns. -It could balance the number of players, helping especially solo players. -It could bring a bit more dynamic into the playstyle. While being an RPG, it is very RTS like. Controling a single unit in an RTS does not feel great, especially for someone who plays a warrior. SInce they have no abilities it is hard to make a difference with your choices. -Also the whole interface does not make much sense for single units. I would want to have my character be selected at all times, and not accidentally unselect them by clicking on a building. Selecting units is only important when you can control multiple units. I am currently working on multiplayer maps for Rage of Mages II and just try to experiment with things a bit. I add mercanaries as escort quests, so I can get them as playable characters. It is not a clean solution as it sucks a bit to have them taken away when you reach the target inn, but I wanna see where I can get with it.
@@FennorVirastar Put target inn in inaccessible corner and call it a day, like true game developer would do.I think some low level mage with Astral (for healing and shield) would do just fine.
@@PeteOfDarkness i didn't see any way to define a target inn, it seems random. They will even go to enemy inns.
2:20 Ogres get only 20% vs shooting and bludgeon. Turns out that out of high tier enemies only blades and axes do full damage. Fun fact, but in Polish version "ogres" are called "Maneaters", which is probably more accurate and far more terrifying. 7:40 Behold the power of Chip( 'n' Dale) damage! That's nuts! 17:50 As mentioned, it's full damage on blade and axes, and with your current setup it's only feasible to strike with two handed axe due to damage (Trolls have high defense and ridiculous absorption) 25:30 That is indeed strange, making meteor and crystal shields could literally be made by tinting adamantium blue and green. Same with Crystal chainmail (top tier is either meteor or dragon)
35:00 Pikes are good, but trolls have resistance to them (or at least in sequel, but I don't think this changed). The best weapon against them is axe (or something with fire damage)
i like all weapons tbh, which is also why i'm leveling them all up
Yeah, absorbtion progression is very uneven. Get to 7 early for just a few 100 gold from bronze, with bronze tower shield to 8 for an extra 1.6k. After that you spend like 100k just to get to 10. If you get lucky you find an amulet/ring with absorbtion for like 15k. At least the extra absorbtion from 8 to 9 you got should make a noticable difference on some enemies, like a 25% damage decrease on t3 squirrels. The bandits with the catapult are not worth it, they are all low level and the catapult itself pays almost no xp at all. The bandits to the west of the mage have no catapult, they are the bandits with mithrill crossbows. They definitely are worth a lot with about 100k. So if you can beat them that would be great, they definitely would still be very risky though, you will need a lot of healing potions. Possibly small healing potions wouldn't be enough to outheal them at max game speed. (at least without stone curse) Another thing you could consider to look at with your scout is dead islands and see if you could get to the bandit camp on the far east with Karen, might have to walk past a tier 2 troll. They wear mithrill mails which also pays decently well, while they only have wooden crossbows so their damage should not be too bad. the melees should not be a problem either with stone curse. You may also be able ot deal with the tier 3 bees a bit N-N-W from the camp while you wait for respawn. Together they should give like 30k.
Interesting i'll give it a try then, with bob if i find the time
The only reliable way of having high-tier absorption is shield spell/scroll. It cost a lot tho (20K per basic scroll?). TLDR get high defense to not get hit and tank what goes through with HP pool.
I was expecting a Karen to attack the enemies, die and blame them.
Hard times for Karen
I think the biggest reason for the imbalance is the amount of money tier 1 enemies drop. In ROM2 tier 1 enemies drop at least 5 times as much money, tier 4 enemies give about the same in both games. Getting high defense from mithrill can be useful in ROM2, as it makes you very strong against tier 1 enemies, killing them easily and repaying the cost for the armor you bought. As tier 1 enemies won't give you a meaningful amount of money in ROM1 you aim for higher tier enemies that have too much attack for your armor. On the other hand crystal sets are much cheaper in ROM1, so in the end you won't know how to spend all the crazy amounts of money you get from tier 4 enemies. I find the LuMoir squirrel area actually is not a terrible spot to get some money/skills. You almost have enough attack to kill them reliably. You may need to pop some potions, but each squirrel almost gives enough money to pay for a potion, so it is not too bad. Top left of the squirrels are also two single tier 3 sling goblins who can drop like 3k (not always). That means this area can be about as profitable as the mage while giving you more xp. Health regeneration potions can help reduce the amount of healing potions you need. A tip for a bit saver retreat, especially for single hard hitting enemies like trolls/ogres: Try to keep your left index finger over the "r" button. Because when in danger and you want to flee, you usually need to move the cursor away from the healing potions to click on the map to walk away. In that time you won't get healed and the char being stupid may try to turn back trying to attack again for some reason. If you just press "r" you can still drink potions and automatically walk away. Maybe not always good when being in the middle of bigger groups, as you won't know which direction she will retreat.
Huh, R to retreat i should do that more often, i get myself dead a lot by clicking and dying while repositioning the mouse. Regardless the maps are really disappointing in terms of design but i guess i can do something now...something
5:50 Oh wow, that guy is super weak (but also 20 damage per arrow is really nice, he probably don't have much defense or absorption) 24:50 Well, that's on point, mithril is pretty much middle tier (and first one to actually get any enchantments) 25:30 Trolls are super busted. Tier 2 have 170 defense and 16 absorption (plus resistances to everything but swords, axes and fire/earth/astral), plus hefty regeneration (32hp per "tick). You have 50 less attack and half the damage is absorbed. You probably should have 50+ skill to hit and stun it reliably.
dayum, those things are nasty, not as nasty as the ones in evil islands but close
@@astromonkey1757 Heh, I don't thing you're supposed to kill any of Trolls in EI, at least campaign.
6:25 Its fine. Losing most of the progress from previous parts is no-go. Just try to keep some pocket change next time, ok? 9:25 The power of stun-locking compels you! <bashes Ogre on the head, giving poor thing massive concussion>
I'm so tempted to grind money offscreen but i'm afraid it will ruin the journey experience, but i also fear that this might drag for too many episodes,thus boring viewers
@@astromonkey1757 I think you should invest in better armour and try to tackle harder monsters. From crunching some numbers one of the best thing you can buy is mithril chain mail, there are three variants and cheapest one (it looks like chainmail with some plates on shoulders) offers great protection under 6k if it have no extra magic on it (I assume same apply to adamantium, if you can find shop that sell it). More expensive variants can cost double that for +2 defense. Then you probably should look for nice enchanted plate boots and bracers (once again seem to be wide range of prices, tho in both of those cases I would go for more expensive stuff with absorption), then cuirass. Not sure if it's worth buying into steel stuff, it doesn't offer that much improvement over full iron set. Helmets and gauntlets are least priority, they often are most expensive for protection they offer. If possible, look up any gold jewelry with nice magics. Something like extra attack or more absorption is PERFECT. Somewhere in-between you should look up for good crossbow too.
yeah, but it requires a crapstorm of money, which i could grind offscreen, still debating wheter or not doing farming or growth offscreen is a good idea.
Shops are a lot more frustrating than in ROM2. The item level has such a huge range for one shop. You make your way through to a very well guarded shop in the Horror map just to find wooden clubs there. And you really rely a lot on good gear in the end.
Yeah RoM2 is just awesome when it comes to MP, if only progression was not THAT fast
5:40 yeah, bees, bats and spiders can kill characters in seconds. It looks like you've lost about 7k of experience so if you want you may park your character somewhere relatively safe and AFK in-between next video.
i got too cocky and didn't think how bad shooting bees is with a wooden crossbow, i'll have to grind offscreen if it happens
I think you should grind gold first. Remember that game have weird quirk of barring players from easier maps based on experience, with money being secondary (not)progression. Also, it seems like enchantment progression is... weird? Especially on rings and pendants, sometimes cheaper ones (like silver and gold) have stronger magic on them than meteorite and adamantium.
Rage of Mage 1 has no restrictions on which maps you can play. An end game character can still do Kids Paradise, a new player could play Horror right away. Each equipment type like crystal has their own cap. I think in Rage of Mages 2 gold has a bit higher cap than mihtrill and adamantium, same as meteoric. It is also random how much magic there is on each item, a crystal item could have very low magic on it far away from the gap.
I died to the mithrill crossbowmen because I just saw the bronze axe brigant (coming from above) at the edge of the fog, but for some reason they combined tier 1 melees with tier 4 crossbowmen. Usually they kinda make ranged units worse for some reason, like them often being a weapon tier behind, terrible armor and sometimes worse stats. But here they did the absoulute opposite. One way you could progress faster is letting go of the other skills and focus one skill, preferably sword as you can easily get a good amount of attack out of elven daggers, adamantium dagger for 10k gives +40 attack, meteoric for 24k even +50. Having to catch up with all the skills costs a lot of time. Later on when you can find amulets/rings/weapons with +20 to +50 attack, or find high tier humans who generally have terrible defense you can level up the other weapons much more quickly, you will make the same progress that took you hours within minutes. When you have a good +attack dagger, you can aim for higher tier enemies. Every increase in enemy tier gives about 8 times as much experience. So you can either kill 64 tier 1 squirrels, 8 tier 2 squirrels, or just a single tier 3 squirrel for the same gain. Therefor I'd also focus on absorbtion instead of defense. High defense like a full mithrill set would make you be able to deal with tier 1 ogres, which absorbtion may not. But what for? Reward from tier 1 enemies is low, even for ogres, trolls and dragons. A single tier 3 squirrel will reward you more than a tier 1 ogre. Against tier 3 enemies you would need like meteoric armor to get your defense to a meaningful level, but absorbtion will always help at least a bit, and a lot against squirrles, snakes or goblins. I'd go for bronze tower shield, next increase for absorbtion would come from mithrill plate cuirass. Maybe you can find a few magic items with absorbtion for less money before that. Tier 3 squirrels deal 15 damage max, it does not take too much to absorb most of their damage. A start could be the center of cross roads of mystery. North you have seen a single tier 3 squirrel. There you can test how well you can take them, before try other squirrel groups. (Like north of the start in LuMoir or heroes tomb)
Yeah but the main issue still remains, do i farm that mage or are there better ways to make legit money? because without money i can't do much, like in real life
@@astromonkey1757 I am not sure if there is a faster way to make money than grinding the mage. You have the money to prepare equip for do something else like farming tier 3 squirrels, but I admit I don't think that is as effective as farming the mage, it is just another way to make money for some variety. I guess you can farm the mage a bit offscreen as you suggested if you prefer that. If you feel really bold you buy lots of healing potions and try to kill the mithrill crossbowmen left to the mage. You can sell 3 mithrill crossbows for 32k each. I'd say that would be very risky though at this stage of the game and with your amount of body, even though you have stone curse. Could be doable though with using lower speed settings.
19:50 Oh you were robbed. 38:40 NOPE! BAD GAME! I think you should consider buying mithril or even adamantium armour pieces, one at the time. Shield should probably be last on your pick list, since it's melee only. As for enchantments, fire protection probably should be priority (I don't think Astral is useful at all due to Drain Life being such rare spell monsters have, Water have Poison Cloud spell only, Air have Lightning and Prismatic Spray while Earth only have Meteor Strike/Blizzard-like spell, at least when it come to damage spells.) Please remember that some weapons don't appear in RoM1 - I don't think there are meteoric+ clubs, for example. I guess it's fine to have some bludgeon weapon to level up skills, but it's terrible type. I think you could lost the most Bludgeon skill levels because other skills were much higher and death takes certain percentage of all exp, so other skills lost a lot less "full" levels.
i think i'll aim for full resistance like in RoM2 to survive the unnecessary onslaught of firewalls stone curse, poison clouds and whatnot, at that point i can spam healing potions, but the problem is making money in the first place, should i make them offline farming that mage or ?
Another map you could explore is Forester. Area to explore could already be quite big. Upside of this map is that the enemy groups are kinda small, meaning you could take on higher tier enemies more easily. But there are quite a few traps and you need to be prepared to use healing potions. Also you could run into a mage petrifying you, which you won't get out of.
Mmmhh, i guess i'll keep on skilling on the usual maps, eventually i aim to have enough potions to kill the tier 1 dragon in kid's paradise II
I wonder if small regeneration vials would be useful with lack of more "passive" ways of healing, like Drain Life weapons.
I doubt that, regen is already not good in combat, doubling it could be meh, it's worth a try though, maybe if i get my hands on one of them i can try
@@astromonkey1757 Well, I tested them in RoM2, in hopes of chugging several vials for having rapid regeneration. Either my game is bugged or it doesn't seem to stack above single use and have minimal effect :(
@@PeteOfDarkness I don't think it is bugged. As cheap as they are stacking them to insane amounts would be too easy. I don't think that they are useless the way they are. They cost only a tenth of a potion and regenerate health worth of about two healing potions, which can be nice for longer battles.
I really have to ask. What is the difference in Rage of Mages and Rage of Mages 2??? they seem to have the same maps and everything
it's mostly QoL like item shortcuts, spells shortcuts, and a fantastic multiplayer in RoM2, RoM2 has some maps from RoM multi but also lots of new ones. New monsters like succubi and undeads, oh and autocast for mages. That about wraps it up (also and endgame upgrade for gear in multi)
@@astromonkey1757 Nice, thanks for the reply.
@@vonbardok4516 There are also few subtle balance changes for multiplayer that have pretty big ramifications. Easy access to gear with Drain Life being major one, it let warrior solo much more safely. Another one are basic elemental damage spell/staves (I consider Drain an Astral damage type), as well as moving Shield and Healing spell from earth and water into Astral, pretty big deal for mages (Astral is basically your "don't die" skill now, rest is solely for damage). TL:DR play RoM1 for campaign and RTS aspect (Mercenaries are pretty cool!), RoM2 is much more polished experience tho.
Is this a 'skirmish' map? Or a mod?
It's a multiplayer map, vanilla
@@astromonkey1757 oh, thanks, never played multi this game. Damn, want to re-play it again, gods bless GOG!
I did not expect this game to pull out fantasy equivalent of tactical nuke this early. When game pulls out a cheese, it's time for big cheese. I wonder if it's possible to run second instance of a game and have other character (say, a mage with nothing so he doesn't auto attack) just follow/defend your main hero. I'm almost sure this game is balanced about having at least one warrior and one mage.
well it's multiplayer, ofc you've got to have friends, i guess part of the fun is figuring out how to solo it...read chug potions, but until i get money i can't chug potions...which is gonna be a pain since there's no shortcut for items
4:13 not the percentage of the map, just the absolute coordinates. As x=0 and y=0 is always the upper left corner of a map, going in a shop in a small map will put you somewhere in the upper left segment on a huge map. As you asked, two possible ideas to progress: The mage you barely died to in crossroads of mystery has a staff that sells for 10k. You almost killed him a few episodes ago. In general mages and humans give good xp and are easy to hit. Downside of this is that he is only one mage, waiting there and killing him too often could be boring aswell, but two/three times will still give you good money. Second is focusing on absorbtion and attack. Bronze gear is enough, if you focus on that dying won't be so bad and you can explore a bit more, Tower Shield is not cheap but worth it with 2 absorbtion. Daggers, especially elven mithrill dagger could give you a good amount of attack. With the attack and absorbtion you could easily take a few tier 2 squirrels, and with a few level ups at least the single tier 3 squirrel in crossroads and maybe some tier 2 or even tier 3 bees. For some variety you could also go to the east in heroes tomb where you saw the squirrels.
wow that's very helpful, so tomorrow i'll pay the mage a visit...or two and aside from the usual grind on squirrels i guess i'll explore the tomb map , as you said east. Hopefully no catapults will be there...hopefully
@@astromonkey1757 Most dangerous thing there is probably another mage, as long as you don't get past that point the other dangers at least should be easy enough to flee from. I guess there is not much to kill except for a few tier 2 squirrels, ghosts and turtles, but I think when you got past a certain point skill/money wise the options will open up quite a bit.
I dunno if you still play WOTV but they rerun Tactics on global and give 3 level 120 characters of choice today. Might be worth it to login and summon anyway.
I've dropped it, there's no content for me to run aside from the 5 mins brutals, also no pc client means i have to put up with either emulators or google pc client(which crashes my drivers when i use OBS). I did a unit review of gafgarion though, among the thousands unit reviews i did, but honestly i'm waiting for girls frontline 2 to drop in december, sword of convallaria is a bit on the meh side after one run of the spiral of destiny i don't feel the need to play given the main story in the gacha side is as weak as imoen wielding a 2h sword
@@astromonkey1757 Understandable, power creep is now so bad WOTV is barely playable outside of story. I did manage to get it working on an emulator for kicks but I'm mainly playing it because a friend plays it on phone and told me there's a free Rinoa. And I love FFVIII. So yeah the new characters are so overpowering they essentially had to give away near maxed versions of them to even the playing field somehow. They also got a new rare version of Ramada who was cool in her low rarity version too.
@@astromonkey1757 Oh I liked original Girls Frontline but game really isn't idle friendly and became a chore. Was the sequel supposed to play more like XCom?
yep , which worries me, i guess we'll see next month
@@astromonkey1757You don't like XCom combat? I adore it, enjoyed Shadowrun Returns because of that XCom-like combat. Still haven't played Wasteland 2 or 3 tho, am going through backlog now just finished FFIV 3D version, farming tails and summons took over a week.
I also find it hard to choose about what to cheese. Abusing guards for kills is cheesy. But of course you sometimes run into enemies you can't kill and need to retreat to the guards, they are there for a reason. And when they are killed you can also loot them, it is kinda tempting to rely more on the guards. Changing maps when you are about to die feels cheesy aswell. But maps like LuMoir have no guards, so when you encounter an enemy that is stronger and faster than you you'll be like: "Okay, I guess I'll die". Or if you explore a map and suddenly get petrified. It sure is possible without it, but it doesn't really improve the experience. If you have played through it all before and know where the dangerous spots are, you may try it without such tactics. Also it is made for multiplayer, a bit of compensation seems reasonable. Changing maps to update shops also is cheesy, but the shop contents in Rage of Mages 1 are so horrible that it would take forever to find what you need otherwise, especially later on. Most cheese is just something you do because the game lacks non cheesy alternatives for your situation. I'd say changing maps to save yourself or update shops is okay. Also retreating to guards when in danger, but do not abuse guards on purpose for loot.
TBH I didn't feel bad with "cheesing" game by reloading the map when I'm about to die. Really, punishment for death is very severe and can set you back several HOURS, if not days of grinding. Being a mage and losing your whole gear (on top of lost skills) with no hope of retrieving it means you are pretty much screwed, even if you have some offensive spells (no auto attack is annoying, and spending mana on basic fire arrow/thunder won't get you far). In early game it is probably more viable to just make other mage than grind experience and several thousands gold for new staff. There is also almost no way of getting Drain Life spell and that mean only mages can heal natively. It's simply not fun in early game and RoM2 is much better balanced. Hell, most MMOs ley you keep the gear and just pay "fine" in gold or exp (but at least in 2 you have chance of getting it back). Now, reloading map for shops is not really necessary, as they rotate inventory after a while. [edit] 10:20 or that. Getting spawned in corner of the map next to dragon and several monsters is just bullshit. And that was Kids Paradise 2, a beginner map. That fireball probably could 1-shot a low to mid level mage and send back player SEVERAL THOUSANDS pieces of gold in lost equipment. At least it let mage keep the learned spells.
Yeah it's a balancing act, whatever makes our conscience shut up i guess :D
Imagine, it's part 3, you died few times already and still wear bronze gear that you've luckily found in bags... In sequel, you would be having some Mithril stuff by that point.
true
13:30 you are absolutely right about that. It take VERY long to be self-sufficient in RoM 1 MP. I don't remember if Drain Life is even a possible to get as enchantment on warrior equipment. You pretty much have to play with mage sidekick (I dare to say even in campaign you probably should start with earth mage, get second mage and then Brian ASAP). 30:41 Fire sacrifice is a meme spell. If I recall it basically is very short ranged AoD that also puts caster at 1 HP. So you run close, cast it, damage enemy and yourself and most likely die when he swings back you. Oh and it is top-tier Fire spell. Yeah, there is reason why it isn't in sequel. 31:16 I miss this guy. Top shopkeeper, along with Crypt of Necrodancer and Resident Evil 4/Village.
damn no drain life is gonna be trouble, i just hope i'll be able to get somewhere before episode 50
Wait, are you saying they reused this map in ROM2? That's lazy 😄
And it's the only Horror level map in rom2 :D
Not being able to use hotkeys for potions is terrible, especially with this inventory that scrolls away from the potion every time you pick up new stuff. It killed me aswell.
yeah, gotta keep that inventory clean i fear
At lest it isn't as bad as having no autocast on offensive spells (and no basic elemental missiles).
Ufff, RoM1 Multiplayer is rough indeed.
yep
@@astromonkey1757 I found out that best way of proceeding after death is either swallowing your pride and re-buying everything (if you have money that can buy anything above iron equipment), leaving game for several minutes alone for iron-bronze equipment to spawn in safe places or spend some money on cheapest armour pieces (many +1 armour gear are single gold piece). And that's for warrior who can get trash equipment laying on the floor, if you're mage you may as well restart because staves never spawn. It suck to buy new (and expensive) gear, get a little bit too cocky and basically be sent back several hours without even hope of recovering your gear, nor ability to grind in easier areas in in some cases.