Options to go should be pretty good at this stage of the game. You can almost explore the whole Forester area northeast of the big river. In the far north east across a small dirt bridge there is an orc camp with 3 tier 4 orcs, the tier 4 orcs you may need to avoid. A bit south from there below the river is a single tier 4 orc, this one is possibly ok. East of Cross Roads of Mystery might be ok aswell with enough potions, but there are tier 3 trolls with bats somewhere you probably can't beat. Also there are traps in the sand that damage you without visual indication, so if you don't pay attention to your health bar you may get killed by surprise. Even in the horror map you could try killing a few critters east/southeast of the town. You will need a good amount of potions, but you would get enough gold from a single bee to buy 3-4 bigger potions from them. You should stay close to the town though, as it gets more dangerous further out and respawn is quick on this map. If you were to die, this is also a good spot to get money while occasionally looking at the shop to get equipment back, as you won't need good armor to kill some bees, only a good weapon that gives you enough attack. (220-260, tier4 bees have 220 defense)
@@astromonkey1757 LuMoir you can go east and south, probably not very profitable. North east has a lot of tier 3 trolls. South west has a bunch of tier 3 goblins. West to north is more dangerous, big camp of tier 3 orcs, a tier 3 dragon and tier 2 dragon, two mages with lots of bats in the north (mages have no stone curse, but I think they don't drop loot) Heroes tomb is fine as long as you stay on the east half of the map. Has tier 3 orcs but not as many at once as LuMoir west. Far N-N-E has tier 4 bees which are profitable, north east has tier 3 ogres and trolls which probably are too strong. West side of tomb has a lot of tier 4 monsters, bandits and some stone curse. Deadly Islands has another shop left of the tier 3 troll where you stopped advancing last time. (North) South of there are a few tier 4 goblins and after that a single tier 4 knight with mithrill armor. South east of that town are a few tier 4 bees. Rest of the north west Deadly Islands area is tier 4, for now most of it (other than the single knight) is possibly a bit too hard, but you are not far away from being strong enough for this area as the enemy groups are not that big. Waters has more stone curse in the east and north. West and center are mostly tier 3 and probably doable, enemy groups are quite big there though. Beast Lands is horrible, almost as hard as the horror map. Enemy groups are huge and a lot of stone curse mages or traps.
Options to go should be pretty good at this stage of the game. You can almost explore the whole Forester area northeast of the big river. In the far north east across a small dirt bridge there is an orc camp with 3 tier 4 orcs, the tier 4 orcs you may need to avoid. A bit south from there below the river is a single tier 4 orc, this one is possibly ok.
East of Cross Roads of Mystery might be ok aswell with enough potions, but there are tier 3 trolls with bats somewhere you probably can't beat. Also there are traps in the sand that damage you without visual indication, so if you don't pay attention to your health bar you may get killed by surprise.
Even in the horror map you could try killing a few critters east/southeast of the town. You will need a good amount of potions, but you would get enough gold from a single bee to buy 3-4 bigger potions from them. You should stay close to the town though, as it gets more dangerous further out and respawn is quick on this map. If you were to die, this is also a good spot to get money while occasionally looking at the shop to get equipment back, as you won't need good armor to kill some bees, only a good weapon that gives you enough attack. (220-260, tier4 bees have 220 defense)
what about the other maps?
@@astromonkey1757 LuMoir you can go east and south, probably not very profitable. North east has a lot of tier 3 trolls. South west has a bunch of tier 3 goblins. West to north is more dangerous, big camp of tier 3 orcs, a tier 3 dragon and tier 2 dragon, two mages with lots of bats in the north (mages have no stone curse, but I think they don't drop loot)
Heroes tomb is fine as long as you stay on the east half of the map. Has tier 3 orcs but not as many at once as LuMoir west. Far N-N-E has tier 4 bees which are profitable, north east has tier 3 ogres and trolls which probably are too strong. West side of tomb has a lot of tier 4 monsters, bandits and some stone curse.
Deadly Islands has another shop left of the tier 3 troll where you stopped advancing last time. (North) South of there are a few tier 4 goblins and after that a single tier 4 knight with mithrill armor. South east of that town are a few tier 4 bees. Rest of the north west Deadly Islands area is tier 4, for now most of it (other than the single knight) is possibly a bit too hard, but you are not far away from being strong enough for this area as the enemy groups are not that big.
Waters has more stone curse in the east and north. West and center are mostly tier 3 and probably doable, enemy groups are quite big there though.
Beast Lands is horrible, almost as hard as the horror map. Enemy groups are huge and a lot of stone curse mages or traps.