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UE5 Tutorial Ultra Realistic PCG Biome: Poplar Forest #UE5 #gamedev #unrealengine
Try our free DEMO:
bit.ly/DefectNatureDemoBuild102
Grab it on Unreal Engine Marketplace:
bit.ly/PoplarMarketplace
Free alphas for brushes
drive.google.com/file/d/1lLGMqS7UXf-av1z9StQYVo5x0Rf-t9rr/view?usp=sharing
It automatically populates your terrain with trees, rivers, bushes grass etc.
Includes Dynamic Weather, Interactive Foliage, Nanite, Virtual Shadows and Procedural Content Generation. It requires beefy PC with some decent TRX graphics card, 40 series is preferable.
Hope you enjoy it!
0:00 - introduction
0:27 - migration
1:03 - level creation
1:16 - light level loading
1:29 - terrain creation
2:29 - adding Global Folidge actor
2:35 - PCG Biome Partitoned setings
4:56 - PCG Remover setings
5:37 - adding forest Biome to the level with river
6:04 - Global Folidge actor setings
6:29 - adding Foliage interaction to character
7:17 - setting the interval of sounds from steps
มุมมอง: 5 720

วีดีโอ

PCG Biome: Forest Poplar #UE5 #gamedev #unrealengine
มุมมอง 7K2 หลายเดือนก่อน
Try our free DEMO: bit.ly/DefectNatureDemoBuild102 Grab it on Unreal Engine Marketplace: bit.ly/PoplarMarketplace It`s a mix of biomes from our PCG Biomes System. Biomes sold separately. More to come, so don't miss it! Clouds from this free project: www.unrealengine.com/marketplace/en-US/product/hillside-sample-project Features: - PCG Biomes system with biome presets, all our releases works tog...
PCG Biome: Poplar Forest (Soon on UE5 Marketplace) #UE5 #gamedev #unrealengine #epicgames
มุมมอง 1.4K3 หลายเดือนก่อน
Guys, it is packed with features so tightly, even makes my RTX 4090 sweaty. I`m going to release it soon. Just doing final polising and last resort bug checking ;-) Meanwhyle, check our PCG Biome: River Generator: bit.ly/unrealengine-marketplace-PCGBiomeRiver #games #game #gamedevelopment #realtime #nextgen #realistic #epicgames
PCG Biome: River #UE5 #gamedev #unrealengine
มุมมอง 14K5 หลายเดือนก่อน
Try our free DEMO: bit.ly/DefectNatureDemoBuild101 Grab it on Unreal Engine Marketplace: bit.ly/unrealengine-marketplace-PCGBiomeRiver First biome released for our PCG Biomes System. More to come, so don't miss it! Features: - Photoscanned Nanite Foliage - Advanced Wind System - Interactive Foliage - 100% Procedural generation with PCG - Ambient and interaction sounds - Easy to setup Music: Sco...
UE5 Ultra Realistic Underwater Post-Process #UE5 #gamedev #unrealengine
มุมมอง 3.6K6 หลายเดือนก่อน
I`ve added waterline post-process material as some of you asked. Try our free DEMO: bit.ly/DefectNatureDemoBuild101 Grab it on Unreal Engine Marketplace: bit.ly/unrealengine-marketplace-PCGBiomeRiver #games #game #gamedevelopment #realtime #nextgen #realistic #epicgames
UE5 PCG Creating Ultra Realistic River #UE5 #gamedev #unrealengine
มุมมอง 10K6 หลายเดือนก่อน
Try our free DEMO: bit.ly/DefectNatureDemoBuild101 Grab it on Unreal Engine Marketplace: bit.ly/unrealengine-marketplace-PCGBiomeRiver It`s just a quick look of what this asset is able to acheive. More videos coming! #games #game #gamedevelopment #realtime #nextgen #realistic #epicgames
UE5 Tutorial Ultra Realistic PCG River #UE5 #gamedev #unrealengine
มุมมอง 25K6 หลายเดือนก่อน
Getting started with our new PCG UE5 asset. (This is outdated tutorial, we had 5 updates since then, please follow documentation bit.ly/DefectHelp) Try our free DEMO: bit.ly/DefectNatureDemoBuild101 Grab it on Unreal Engine Marketplace: bit.ly/unrealengine-marketplace-PCGBiomeRiver It automatically populates your terrain with water, rivers, swamps lakes etc. Includes Dynamic Weather, Interactiv...
Unreal Engine 5 Medival Town Cinematic
มุมมอง 2.3K11 หลายเดือนก่อน
Medieval village made by our team, hope you like it Free demo: drive.google.com/file/d/1vEtjav2rlIyuH0N4ijUBujDYLlhSniNC/view Available at UE Marcketpalce: www.unrealengine.com/marketplace/en-US/product/9d84caad434a4617a1124e93f5792e5d
Unreal Engine 5 Egypt Ruins Teaser
มุมมอง 4.9Kปีที่แล้ว
Egyptian Ruins modular kit created by our team. Available on Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/egypt-ruins-modular-kit-environment Runtine demo: drive.google.com/file/d/14R1_GiwtZwZkl9VfOhbWWNFKFkQHrV5a/view Thanks to guys from "Royalty Free Zone" for awesome soundtrack! th-cam.com/users/RoyaltyFreeZone
Unreal Engine 5.2 Medieval house customization
มุมมอง 1.3Kปีที่แล้ว
Medieval City Photogrammetry based, customizable houses, advanced wind system. Available on Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/medieval-city-house-tree-water Runtine free demo: drive.google.com/file/d/1kaMwqVRKCAEwn5dbahbbcvTbznSdZlHW/view?usp=sharing Music: melodysheep - Sun Mother melodysheep.bandcamp.com/track/sun-mother
Unreal Engine 5.2 Medieval City Teaser
มุมมอง 6Kปีที่แล้ว
Medieval City Photogrammetry based, customizable houses, advanced wind system. Available on Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/medieval-city-house-tree-water Runtine free demo: drive.google.com/file/d/1kaMwqVRKCAEwn5dbahbbcvTbznSdZlHW/view?usp=sharing
Unreal Engine 5 Getting Started With Defect Trees: Poplar
มุมมอง 3.3Kปีที่แล้ว
Photogrammetry based hires Poplar trees with nanite support, advanced wind system (up to individual leaves) and season feature, compatible with Megascans Trees. Quick Start guide. Available on Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/8c05bb77299b4701b83e4f2ad6741b0c Runtine demo: drive.google.com/file/d/1QKCFSLQQwXQf7feaz5ExH0-8uV-ygOP8/view?usp=share_link
Unreal Engine 5 with Defect Trees: Poplar (Advanced Wind) Teaser
มุมมอง 23Kปีที่แล้ว
Photogrammetry based hires Poplar trees with nanite support, advanced wind system (up to individual leaves) and season feature, compatible with Megascans Trees. Available on Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/8c05bb77299b4701b83e4f2ad6741b0c Runtine demo: drive.google.com/file/d/1QKCFSLQQwXQf7feaz5ExH0-8uV-ygOP8/view?usp=share_link Music: Sid Acharya - Falling Thro...
Medieval Teaser
มุมมอง 1.2K3 ปีที่แล้ว
This is a teaser of our studio game project made in Unreal Engine 4 with Ray tracing
Skin Microdetail
มุมมอง 5014 ปีที่แล้ว
Here is the first scan we made with or new photogrammetry rig. We are pretty happy with the results, especially with the details we were able to capture. No other materials used, only our own scan data. Rendered in realtime, so it is coming to UE4 soon, stay tuned.
Rusty Barrels Vol.2 Overview
มุมมอง 1.2K4 ปีที่แล้ว
Rusty Barrels Vol.2 Overview
Upgradable Barricades (UE4)
มุมมอง 9685 ปีที่แล้ว
Upgradable Barricades (UE4)
Burdock (UE 4 foliage)
มุมมอง 1.7K5 ปีที่แล้ว
Burdock (UE 4 foliage)
Rusty Barrels
มุมมอง 2.9K5 ปีที่แล้ว
Rusty Barrels
Military Crates (Speed Level Design / Unreal Engine 4)
มุมมอง 2.4K5 ปีที่แล้ว
Military Crates (Speed Level Design / Unreal Engine 4)
Military Crates (Unreal Engine 4)
มุมมอง 6K5 ปีที่แล้ว
Military Crates (Unreal Engine 4)

ความคิดเห็น

  • @thecanticleofcrom4787
    @thecanticleofcrom4787 6 วันที่ผ่านมา

    Very nice! Thanks for sharing the alphas too.

  • @Burkhaniddin
    @Burkhaniddin 12 วันที่ผ่านมา

    hi first of all thank you so much for the tutorial but I can't use pcg blueprint class. when I throw pcg blueprint class into the landscape, it isn't working. when I throw the pcc blueprint class into the landscape, the scene has only bad blueprint words.

    • @defect6189
      @defect6189 12 วันที่ผ่านมา

      Hi, thanks a lot! I want to make sure if you are using UE 5.4.4 Seems people are having problems after this releas of unreal, I`m investigating

    • @Burkhaniddin
      @Burkhaniddin 12 วันที่ผ่านมา

      @@defect6189 thanks for the reply i updated unreal engine to 5.4.4 but pcg blueprint class not working only this pcg blueprint class is not working everything else is working

    • @defect6189
      @defect6189 12 วันที่ผ่านมา

      @@Burkhaniddin can you reach me on discord?

    • @defect6189
      @defect6189 11 วันที่ผ่านมา

      @@Burkhaniddin Join our server pls, we had some progress on it, you might help us a bit by testing a simple theory discord.com/invite/qNw5ynM

  • @earlygamer3590
    @earlygamer3590 15 วันที่ผ่านมา

    any tips on the optimizations? i barely got 30-40 fps for TRX 2060

    • @defect6189
      @defect6189 15 วันที่ผ่านมา

      I`m currently working on a huge update, perfomance is somewhat better but no huge difference. It is already optimized as much as possible, so you can only use lower generation quality preset or use less meshes.

  • @earlygamer3590
    @earlygamer3590 22 วันที่ผ่านมา

    Outstanding

  • @steffenaaland1580
    @steffenaaland1580 หลายเดือนก่อน

    Damn that wind on the foliage looks good! Impressive :)

  • @XudongYue-ol8um
    @XudongYue-ol8um หลายเดือนก่อน

    How to adjust the number of plants? My plants are especially small after they are formed.

  • @showdonobre
    @showdonobre หลายเดือนก่อน

    beautifull

  • @SebastianBarra-px6ds
    @SebastianBarra-px6ds หลายเดือนก่อน

    it's called Franz Ferdinand - Take Me Out Great Song !

  • @psychohacktive
    @psychohacktive 2 หลายเดือนก่อน

    I have way too many desert/Egyptian ruin kits but how do you pass up something so enticing like this - definitely one of the better ruin kits ive seen at a glance, looking forward to tapping into it

  • @danmgc
    @danmgc 2 หลายเดือนก่อน

    Amazing work

  • @AnimeMusicStationEntertainment
    @AnimeMusicStationEntertainment 2 หลายเดือนก่อน

    can you make a tutorial to create a sample scene, I purchased but dont know how to start with your asset

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Follow documentation pls defect.gitbook.io/defect-marketplace

  • @IstyManame
    @IstyManame 2 หลายเดือนก่อน

    How do you manage to do this without running out of PCG points

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      I`ve created chunks system, but seems its overkill in 5.4.

    • @IstyManame
      @IstyManame 2 หลายเดือนก่อน

      @@defect6189 overkill you mean you don't need so much points or that it's too heavy on performance?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@IstyManame No, I mean there are more tools in 5.4 to handle this now then in 5.3, but I started in 5.3 so...

    • @IstyManame
      @IstyManame 2 หลายเดือนก่อน

      @@defect6189 Wait there are official workarounds? Do you mind sharing some pointers? It's a pretty big issue for me, sorry for bothering

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@IstyManame Yes, no problem. I know that they have partitioned grid now, and to my unrerstanding it is intended just for that. I didn`t touched it yet, so can`t be more helpfull, plus there is not much info about it

  • @uavisionx
    @uavisionx 2 หลายเดือนก่อน

    I was going to purchase this, sadly both of your products are only available for 5.4 which is a bummer since i cannot afford to upgrade my project to 5.4 If you make this compatible with earlier unreal 5 version, you would get a lot more sales. Just rip out the 5.4 feature set and make it more compatible please.

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Unfortunately epics wont allow sellers to release without latest engine version support. 5.3 and 5.4 is completely incompatible in my case, and maintaining two different versions is a nightmare(( I had everything ready for 5.3 but they wont let release without 5.4 support

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      River is for 5.3 aswell, but I stopped support for it. It still works well there

    • @uavisionx
      @uavisionx 2 หลายเดือนก่อน

      @@defect6189 thanks for the explanation and best of luck to you, definitely some of the best foliage i have seen. I will wait a bit before i convert my projects to 5.4. Will keep an eye out and keep doing phenomenal work!

    • @uavisionx
      @uavisionx 2 หลายเดือนก่อน

      @@defect6189 Let's say this is 5.3 compatible and u start supporting 5.3 version, do you think this can be game ready, i know the required specs are higher for a game, is this somehow flexible as in you can tweak settings and make it more performant?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@uavisionx I've squuzed max from it, its just nanite + lumen are so perfomance intensive. Realistically speaking I think it will work well for production in next gen of graphics cards. It is ok now, but most of the people don`t have even rtx 40 series yet. But you can check realtime demo anyway

  • @AnAncient76
    @AnAncient76 2 หลายเดือนก่อน

    What is the polycount of this?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      It uses nanite, so it doesn't matter much. Still very consevative, 1,5 mln for largest trees, why quxel trees are up to 10mln

  • @MarioCola
    @MarioCola 2 หลายเดือนก่อน

    I would be interested in the wind and trees/plants assets with physics interaction, but the PCG system itself is just as slow as the electric ENV demo, I'm running a 4060 and i7 10 cores with 32gb of ram and took forever to launch the demo.. once it's up and running I get 40fps at high settings with dlss performance and 60fps with frame gen that really messes up the antialiasing on that vegetation I made a pretty good pcg system myself, spawning a lot of actors and meshes, lights, niagaras.. and it can run at high setting on a Rog Ally 2023, all generated with a single pcg volume and runtime generation on a 7x7km map, using nanite on everything including landscape and a lil bit of world partition streaming In my opinion these systems are good for people that will never look into pcg or the new pcg biomes from epic, which also runs pretty badly once you really push it with lots of spawners.. Let me know if you're going to sell the wind/vegetation system separetely and if you are going to make a faster loading demo, also the demo area is really small, I can see why but still.. not suitable for big environments which really benefit from procedural generation I would also lower the amount of vegetation, not just for performance but also for overall visibility and ease of gameplay, as a demo it could showcase better how it could run in a game About the wind itself, honestly it's cool what you did with player interaction, but you get a similar effect messing around with the wind functions and, if you want, some other implementations like UDW wind sampler, which I'm sure could be used with your asset but still, 70 dollars is not cheap for this package overall I would buy it for 20-30 to test the vegetation assets, not sure how those are better than mawi or other packs but you could be competitive on the pricing Hope my feedbacks are welcome, cheers

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Hey, thank you! Loading times depends directly on meshes count. There is absolutely nothing I can do about it. We are selling it for $60, extra is for your taxes. If you find it expensive, we never niss a chance to take part in sales, usually 50-70%. I love mawi work, bit it`s $400, so I don`t know how can you possibly compare it. I`m going to stick to my releases plan, I would go on with PCG and so on, not planning to change anyting about it. I beleive Epics will improve it at some point

    • @MarioCola
      @MarioCola 2 หลายเดือนก่อน

      @@defect6189 it's ok, just gave my feedbacks on why I won't buy as it is 👍

    • @MarioCola
      @MarioCola 2 หลายเดือนก่อน

      Also you're doing baking and other process at the beginning for sure, like lods. With nanite and runtime gen you don't need to wait so it's not epic's fault, you can already improve loading times a ton.. try hierarchical with runtime and avoid lods and hlods

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@MarioCola Oh, could you reach me via discord an explain a bit more? I`ll really appreciate that as I was struggling with that for long time. I can add you to our secret chat, where I will annaunce, how you can get our forest for $5 (minimal price possible on marketplace) in return, thanks! romab_maswell

    • @MarioCola
      @MarioCola 2 หลายเดือนก่อน

      @@defect6189 sure, happy to help if I can, but it's pretty easy In the PCG volume settings in outliner turn on is partitioned and runtime generation, scale the volume always with brush settings not scale Then in the graph enable hierarchical instancing and add grids between the get landscape nodes and the rest (don't use input output those are deprecated) In the static mesh spawner change component to hierarchical instance static mesh and you're now good to go and able to play with different grid sizes I suggest also to add PCG gen source component to your player blueprint, you can also choose in the outliner settings of the graph how much distance and direction from the camera will affect the runtime gen Set higher grids for bigger meshes you want to be able to see from a distance and smaller ones for closer objects, I even spawn flocks of fishes underwater, dynamic lights etc If you want I can send you a link to a block-out build of my environment, on my machine it takes 16 seconds to fully load from clicking the exe to everything rendered and ready, and I don't compile shaders beforehand on this 7x7km environment I didn't want to hate on your asset, but it's no usable if it takes 12mins on my machine to just load a small landscape

  • @veith3dclub
    @veith3dclub 2 หลายเดือนก่อน

    Stop releasing good products that I want to buy <3 xD

    • @veith3dclub
      @veith3dclub 2 หลายเดือนก่อน

      no jokes, thank you!!! Is there a way you can add a road spline to it?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@veith3dclub LOL, I`ll start releasing twice as fast now)) Road spines are in my list, I`ll definately add them some day.

  • @Skl_One
    @Skl_One 2 หลายเดือนก่อน

    nice flora composition! reducing opacity mask value would give u less mesh disappearing :)

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Hey, thank you! I`ve experimented with masks, and i`ve found that forcing lod bias to 0 for alpha works best in my case

    • @Skl_One
      @Skl_One 2 หลายเดือนก่อน

      @@defect6189 that works aswell yes!

  • @prasannabn7439
    @prasannabn7439 2 หลายเดือนก่อน

    hi sir, can u make some eniverment scenes, or make full complete tutorial of this plugins?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Hi! it`s not plugins, it is a finished asset www.unrealengine.com/marketplace/en-US/product/pcg-biome-forest-poplar-interactive-foliage-trees-wind-system-nature

    • @prasannabn7439
      @prasannabn7439 2 หลายเดือนก่อน

      @@defect6189 yeah sir , can u show how to use all river , foliage , trees , wind etc..) can u make complete tutorial?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@prasannabn7439 This video is a complete tutprial for my asset ;-) all features covered

  • @TheThebeep
    @TheThebeep 2 หลายเดือนก่อน

    You deserve the Oscar award!

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Thank you)) Hope you like it))

  • @matthewwilliams3827
    @matthewwilliams3827 2 หลายเดือนก่อน

    0:36 wow, probably the best looking real time foliage I’ve seen.

  • @alxleiva
    @alxleiva 2 หลายเดือนก่อน

    Before I buy it, I'm gonna try to use my own foliage, I'll use pivot painter but I wanted to know if there's anything else I should do to make it work with your environment?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      unfortunately you won't be able to use your plants. Or rather it is possible, but you need to have very advanced knowledge, if you still decide to do it, you will have to do it yourself, the support of this package does not include the addition of third-party plants.

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Yes, my goal is to do a biomes, not a tool for creating biomes, but it is still possible if you are an experienced user

  • @VivekPanchal-j1s
    @VivekPanchal-j1s 2 หลายเดือนก่อน

    I can't say that this is created in Unreal Engine man, superb

  • @epkostaring
    @epkostaring 2 หลายเดือนก่อน

    Looks amazing!

  • @alxleiva
    @alxleiva 2 หลายเดือนก่อน

    So good!

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Thanks

  • @Glad-Joyce-film
    @Glad-Joyce-film 2 หลายเดือนก่อน

    awesome!

  • @Glad-Joyce-film
    @Glad-Joyce-film 2 หลายเดือนก่อน

    nice,bro!

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Thanks, man.

  • @danmgc
    @danmgc 2 หลายเดือนก่อน

    Still the leader in realistic foliage motion in Unreal by a longshot!

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Thanks! I`m improving it constantly)) I`ve found a way to greatly optimize shader and working on it right now))

  • @hbonin
    @hbonin 2 หลายเดือนก่อน

    Amazing as always ❤

  • @Uncle_Fred
    @Uncle_Fred 2 หลายเดือนก่อน

    Holy crow. That's amazing! This is probably the best foliage pack ever released.

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Thanks a lot!

  • @yousifmajid5328
    @yousifmajid5328 2 หลายเดือนก่อน

    Is this combine of both assets PCG Biome: River Generator and this new one ?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Yes it is 🙂

  • @Waaben21
    @Waaben21 2 หลายเดือนก่อน

    Realtime please

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      It is, check the demo

  • @ceejay1353
    @ceejay1353 2 หลายเดือนก่อน

    Is this just the underlying assets with some PCG stuff set up with them or what would we be buying if we buy this?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      What do you mean? All assets included, river biome is sold separately, but I belive you can get the idea if you watch tutorial or play demo th-cam.com/video/ClyXTDiG8Ro/w-d-xo.html

    • @ceejay1353
      @ceejay1353 2 หลายเดือนก่อน

      @@defect6189 I mostly meant that from what you're showing I found it unclear If you're just selling the assets themselves or if you're selling them and you've also set up some PCG functionality that we can use from the get go.

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@ceejay1353 I see, it is both, an assets and PCG biome system, with complete poplar forest biome with presets. More to come next

  • @AberrationTheory
    @AberrationTheory 2 หลายเดือนก่อน

    In this video it has the river pack for the water right? This isn't all included in the Poplar Tree pack correct?

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Yes, it sold separately. It is here for compatibility demonstration, tried my best to make it clear on marketplace

  • @ha5hfl0w51
    @ha5hfl0w51 2 หลายเดือนก่อน

    Please let me know when the demo is aviable, i thing i buy it for my game :) <3

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      It is already, hope you enjoy!

    • @ha5hfl0w51
      @ha5hfl0w51 2 หลายเดือนก่อน

      @@defect6189 awesome thank you !

  • @alxleiva
    @alxleiva 3 หลายเดือนก่อน

    Impressive! I can't wait to buy it! Please consider making a tutorial about your Pivot Painter workflow since it would be nice to use our own assets. Keep up the good work!

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      Thanks a lot! It is released finally))

  • @showdonobre
    @showdonobre 3 หลายเดือนก่อน

    Amazing. Won a subscribed!

  • @showdonobre
    @showdonobre 3 หลายเดือนก่อน

    Simplesmente sensacional. Ganhou um inscrito com sino ativado

  • @StebanHern
    @StebanHern 3 หลายเดือนก่อน

    This is beautiful

  • @dani_zi
    @dani_zi 3 หลายเดือนก่อน

    Is it possible to use this wind-material with another 3d model (from 3ds Max)?

  • @VlerkeDamne
    @VlerkeDamne 3 หลายเดือนก่อน

    Egypt can ruin many more teasers if they end up this phenomenal every time 👏💪

  • @KADstudioArchitect
    @KADstudioArchitect 3 หลายเดือนก่อน

    Great, Thank you, they are indeed useful

    • @defect6189
      @defect6189 3 หลายเดือนก่อน

      Thanks!

  • @Mr_Dee
    @Mr_Dee 3 หลายเดือนก่อน

    When are you going to release it...can't wait :)

    • @defect6189
      @defect6189 3 หลายเดือนก่อน

      It`s approved already, I`m finishing screenshots, documentation and tutorials

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      It is finally released))

    • @Mr_Dee
      @Mr_Dee 2 หลายเดือนก่อน

      @@defect6189 Got it! 😜

  • @Waaben21
    @Waaben21 3 หลายเดือนก่อน

    Looking nice but its somehow missing the organic feel that MAWI United gets

  • @Uncle_Fred
    @Uncle_Fred 3 หลายเดือนก่อน

    This looks great. You really have the grass and brush vegetation down perfect. The only point of critique I can think of is the movement of the leaves/smallest branches in the trees. I think they are moving in a stiff manner due to not having a leaf/twig wind layer that would allow them to move independently. I understood though that this may not be practical. As it stands, this foliage sits squarely in the ultra-high end desktop catagory. Like targeting single player game, 5080 or 5090 hardware.

    • @defect6189
      @defect6189 3 หลายเดือนก่อน

      Hey man, thanks, you are absolutely right! I can do watewer wind effect I like (I might do it someday as a proof of concept, as I`m greatly interested in this), but it just won`t run in realtime:-) leaves are in the 5 level of hierarchy, I`ve simplified it`s movement down to the bones))

  • @deutsche-schule
    @deutsche-schule 3 หลายเดือนก่อน

    brother how, to use it? not only post your final jobs... i bought it and now cant use it

    • @defect6189
      @defect6189 3 หลายเดือนก่อน

      It`s not released yet, how could you buy it?

    • @deutsche-schule
      @deutsche-schule 3 หลายเดือนก่อน

      @@defect6189 i am talking about the river, no tutorials about it. This one would be same?

    • @defect6189
      @defect6189 3 หลายเดือนก่อน

      @@deutsche-schule Did you checked documentation? defect.gitbook.io/defect-marketplace

    • @deutsche-schule
      @deutsche-schule 3 หลายเดือนก่อน

      @@defect6189 Thanks, will try.. but its better to have full tutorial about those marketplace stuff..

  • @Tomygd_
    @Tomygd_ 3 หลายเดือนก่อน

    stalker 2 poplars

  • @bringfire
    @bringfire 3 หลายเดือนก่อน

    looks amazing!

  • @MindlessProds
    @MindlessProds 3 หลายเดือนก่อน

    I need it

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      It is released now))

  • @gdl-nik
    @gdl-nik 3 หลายเดือนก่อน

    When will it be approximately? it is just what I need. It looks just like nature in my country. And these hills are landscape or mesh? Thank you :))) Release it as soon as possible :))) And please optimized :))

    • @defect6189
      @defect6189 3 หลายเดือนก่อน

      I`m hoping it will be out in a week or so)) It works only with landscape. Regarding optimization, it`s optimized as max as possible, but it is still extreamly heavy. It is true next-gen, maybe even targeting rtx 50 series))

    • @gdl-nik
      @gdl-nik 3 หลายเดือนก่อน

      @@defect6189 Okay :) Week is good

    • @defect6189
      @defect6189 2 หลายเดือนก่อน

      @@gdl-nik It is out now! ;-)

    • @gdl-nik
      @gdl-nik 2 หลายเดือนก่อน

      @@defect6189 Super 🔥 Thank you

  • @cesardemacedo
    @cesardemacedo 3 หลายเดือนก่อน

    That is amazing!! Like the other. If possible can you explain how you record this video , please? Or what settings do you use to render out from Unreal. Thank you very much!

    • @defect6189
      @defect6189 3 หลายเดือนก่อน

      Thank you! It`s justa huge angle on directional light and cloud shadows. Plus some color grading in post-process volume. Other than thet it`s just standard unreal engine))

    • @cesarmacedo3246
      @cesarmacedo3246 3 หลายเดือนก่อน

      @@defect6189 Thank you very much!