Pens 'n' Pixels
Pens 'n' Pixels
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Are SIDEPROJECTS dangerous to your indie game's SUCCESS?
I didn't script this at all, whoops.
BUY MY GAMES NINETY TIMES
NekoNecro: store.steampowered.com/app/2096580/NekoNecro/
Quickly, Quackley!: store.steampowered.com/app/1585830/Quickly_Quackley/
MUSIC CREDIT
Super Mario World 2: Yoshi's Island OC ReMix by Rockos: "Spooky Casos" [Castle & Fortress]: ocremix.org/remix/OCR04350
มุมมอง: 288

วีดีโอ

Making my DREAM GAME - a SONIC killer? Devlog #0
มุมมอง 5204 หลายเดือนก่อน
Nobody knows I love Sonic the Hedgehog. I'm not going to make a game inspired by it or anything. MUSIC CREDITS Sonic CD - Press Start [Title JP] (Tuberz McGee) Sonic CD - Future Crystalline Luminosity [Quartz Quadrant US] (ladyWildfire feat. Level 99) Find both at: soniccd.ocremix.org/
Devlog ZERO for like THREE Steam Deck games or something
มุมมอง 3065 หลายเดือนก่อน
There once was a video online, The description it had was real fine, But nobody read, Now the author is dead, Not really of course; I be lyin'. WISHLIST HANGRY BEAR: store.steampowered.com/app/2669220/Hangry_Bear/ MUSIC CREDITS: Lemmings (GEN) ReMix by DarkEco: "Extinction Party" [Miners and Climbers Disco] ocremix.org/remix/OCR03547
Why you are WRONG about ARCADE GAMES - MycoBOOM devlog #4
มุมมอง 3346 หลายเดือนก่อน
Probably. I don't know. You're all on your phones so nobody reads these descriptions anyway. I could get away with anything here, like stating that Bubble Bobble is better than most people and Andy is the better Bogard than Terry in the Fatal Fury series. Yeah, I went there. MUSIC CREDITS Final Fantasy VII 'Every Story Begins with a Name' [Bombing Mission] by Big Giant Circles, zircon: ocremix....
How to UPSCALE ART like a BOSS - MycoBOOM devlog #3
มุมมอง 3337 หลายเดือนก่อน
BONUS QUESTION for enlightened description-readers: who's the best indie gamedev TH-camr and why should I watch them? Hope you're enjoying the devlog series, I don't have an awful lot of stuff to say in the description that isn't in the video itself. I like whales, they have big friendly faces. MUSIC CREDITS Mirror's Edge OC ReMix by Synesthesics: "Far Away" [Still Alive] : ocremix.org/remix/OC...
This ONE WEIRD TRICK saved my game and rescued me from BURNOUT - MycoBOOM devlog #2
มุมมอง 3577 หลายเดือนก่อน
Yadda yadda devlog blah blah my game whatever. Who even reads these descriptions, huh? Well if YOU did then as well as your favourite arcade game, tell me one you really can't stand! Let your righteous anger out, here's a safe place to do so. ;) MUSIC CREDITS ilp0 - Bubble Bobble "Bubbles for Lunch" OC ReMix COUCOU - Puzzle Bobble "Silver Dragon's Bubbles" OC ReMix
How to come up with ideas for games like CELESTE and UNDERTALE!
มุมมอง 5787 หลายเดือนก่อน
Okay, so, I recorded this audio like three months ago and was burned out. I've been doing stuff since then expect a new video SOONISH. MUSIC CREDITS: RebeccaETripp - Celeste (Courage in the Dark OC Remix) Mazedude - Cool Spot (Smileyspot OC Remix)
NekoNecro Steam Trailer
มุมมอง 5357 หลายเดือนก่อน
Whoops, I forgot to make this public when the game released in October of 2022. Anywho, it's NekoNecro! 100% hand-drawn, ink-on-paper, art in 100 levels and five bosses of platforming madness. Buy it: store.steampowered.com/app/2096580/NekoNecro/
THIS game will unlock your RIZZ! - MycoBOOM devlog #1
มุมมอง 58410 หลายเดือนก่อน
Oh no, a clickbaity title again. All hail the algorithm. But it's a good video. I talk about how a game jam proto accidentally became a love-letter to one of my favourite ever arcade games. Music: Bubble Bobble "Bubbles for Lunch" OC Remix Puzzle Bobble "Silver Dragon's Bubbles" OC Remix
The DARK SIDE of Indie Game Development?
มุมมอง 72311 หลายเดือนก่อน
Oh no, what now? Did I spend FOUR YEARS making a game then half a year doing nothing? Am I burned out? Do people even read descriptions. Music: Mega Man 4 Cossack Skies^2 OC Remix, Mega Man 9 Abstract Bond OC Remix
Accessibility! - NekoNecro devlog #5
มุมมอง 6382 ปีที่แล้ว
I assure you all that I am very much not dead, nor do I plan to be at any point ever. Just a brief catch-up on some of the very few things I can actually talk about regarding my game's progress.
UNPLANNED, UNSCRIPTED! - Necro devlog #4
มุมมอง 5522 ปีที่แล้ว
Done something completely new and not at all lazy for this devlog, as I attempt to save time by not writing a script for it and instead just talking at the mic. Sound quality sucks a bit. I've no idea what happened, I had a really nice waveform, exported as lossless, then a couple of days later when I re-opened it, there were little bits of clipping EVERYWHERE. And yet, I liked how it turned ou...
Level Design - Three-Act Pacing
มุมมอง 1.2K2 ปีที่แล้ว
Ask a good question, get a... ...well, it's AN answer. Let's hope it hits. As requested by classy human NamidaSai, who you should totally check out because his WIP game Tsujigiri's gonna be immense. Hotline Miami, but with Samurai? COUNT ME IN. Sai's Twitter: GeoffreyMugford Sai's TH-cam: th-cam.com/users/NamidaSai Also big love to the delightful vocal chords of Steve (and their own...
I QUIT! - NekoNecro devlog #3
มุมมอง 1.4K2 ปีที่แล้ว
Have I been working on this game for too long? What is a HARK AID? And what exactly does this developer have against coyote time anyway? Stay tuned to the channel, you may someday find out!
"WHOOPS!" - NekoNecro devlog #2
มุมมอง 5732 ปีที่แล้ว
I assure you, I haven't died from not-uploading. I don't even know if that's possible. Much respect to Jonas Tyroller here, it may seem like I'm throwing shade at him but he's an inspiration to me, and a great guy, which is kinda why that one video I mentioned is such an anomaly. No, really, subscribe to him if you don't already.
Releasing my FIRST game on Steam -- Quickly, Quackley! release FAQ
มุมมอง 7063 ปีที่แล้ว
Releasing my FIRST game on Steam Quickly, Quackley! release FAQ
[TUTORIAL] Construct 3 Simple Squash 'n' Stretch
มุมมอง 4K3 ปีที่แล้ว
[TUTORIAL] Construct 3 Simple Squash 'n' Stretch
How Late is Too Late to Talk About Your Game? - NekoNecro devlog #1
มุมมอง 7843 ปีที่แล้ว
How Late is Too Late to Talk About Your Game? - NekoNecro devlog #1
Quickly, Quackley! Out Soon On Steam!
มุมมอง 1.2K3 ปีที่แล้ว
Quickly, Quackley! Out Soon On Steam!
How I Made My FIRST EVER Bullet Hell Game For #BulletHellJam2021
มุมมอง 7K3 ปีที่แล้ว
How I Made My FIRST EVER Bullet Hell Game For #BulletHellJam2021
13 Things I Learned About Gamedev From Quickly, Quackley!
มุมมอง 1.1K3 ปีที่แล้ว
13 Things I Learned About Gamedev From Quickly, Quackley!
Mini-tutorial: how to fake ZX Spectrum colour clash (plus 100 subscriber bonus game)
มุมมอง 2.1K3 ปีที่แล้ว
Mini-tutorial: how to fake ZX Spectrum colour clash (plus 100 subscriber bonus game)
[TUTORIAL] How to turn DRAWINGS into GAME ART
มุมมอง 37K3 ปีที่แล้ว
[TUTORIAL] How to turn DRAWINGS into GAME ART
Let's Talk About Game Design Stuff
มุมมอง 5073 ปีที่แล้ว
Let's Talk About Game Design Stuff
How to Make the Cheesiest Game Ever? (Wowie Jam 3.0 - Failure is Progress devlog)
มุมมอง 5283 ปีที่แล้ว
How to Make the Cheesiest Game Ever? (Wowie Jam 3.0 - Failure is Progress devlog)
How To Love The Theme You Hated? (Brackeys Game Jam 2021.1)
มุมมอง 5533 ปีที่แล้ว
How To Love The Theme You Hated? (Brackeys Game Jam 2021.1)
Quickly, Quackley! early teaser (Jan 2021)
มุมมอง 5583 ปีที่แล้ว
Quickly, Quackley! early teaser (Jan 2021)
Early NekoNecro teaser (2019)
มุมมอง 6193 ปีที่แล้ว
Early NekoNecro teaser (2019)

ความคิดเห็น

  • @emilemil5373
    @emilemil5373 3 วันที่ผ่านมา

    So valuable content ❤

  • @jeppy4021
    @jeppy4021 5 วันที่ผ่านมา

    Yoo what engine did you use for this game???

  • @milocaine3
    @milocaine3 หลายเดือนก่อน

    Cool video but why put the fake time bar in the thumbnail? That shits kinda scummy dude. not tryna be mean but like cmon

  • @Dying-chambers
    @Dying-chambers 2 หลายเดือนก่อน

    When you talked about a "proximity feature". It reminded me of a very niche mechanic. I think you'd know about "CAVE" and their bullet hell games. Well, in one of them. "Ketsui: Kizuna Jigoku Tachi" (yes that's it's full name), there is a scoring feature, scores in the game are represented by green squares with numbers on them (called Chips). The scoring feature is that the more closer you are to an enemy the bigger the score is.

    • @PensnPixels
      @PensnPixels 2 หลายเดือนก่อน

      Ahhhh, I know a couple of CAVE games (Death Smiles is probably my favourite, but I also love ProGear and Akai Katana -- there's something about the horizontal ones I love, apparently!) but I'm not familiar with Ketsui. Maybe I'll have to get into it, and call it research. ;)

  • @KombiSuely220
    @KombiSuely220 2 หลายเดือนก่อน

    Show cara muito obrigado pela aula

  • @franzenglberger8571
    @franzenglberger8571 2 หลายเดือนก่อน

    'promo sm'

  • @whilefree
    @whilefree 2 หลายเดือนก่อน

    Beautiful. But I wonder why you don't draw on a digital pen tablet from the very start? What's the point of drawing on paper?

    • @PensnPixels
      @PensnPixels 2 หลายเดือนก่อน

      I've never really vibed with it for some reason; I think it's because I partially rely on the feedback from paper to pen. But there's also the fact that I can take a pen and sketchbook practically anywhere with me; most of NekoNecro was drawn in various food and drink places whilst away from home. :)

    • @whilefree
      @whilefree 2 หลายเดือนก่อน

      @@PensnPixels I see. So there is no "technical" reason not to use a digital pen from the very start. I'm new to drawing and ask stupid questions, you know. xD

    • @PensnPixels
      @PensnPixels 2 หลายเดือนก่อน

      No technical reason at all. I guess I've drawn on actual paper for so long that I'm just incredibly comfortable with it. And IMO, if it comes from an honest place there no such thing as a stupid question. You wanted to know a thing, and asked it. Stay curious! <3

    • @whilefree
      @whilefree 2 หลายเดือนก่อน

      @@PensnPixels Thanks :D

  • @taire773
    @taire773 2 หลายเดือนก่อน

    Hi! I'm new to your channel and also new to game design, have you done a video tutorial on hand drawn sprites/animations you use/ all that jazz? If you haven't yet, consider this a sign that at least one person would be interested in seeing the video! Thanks!!

  • @linuxrant
    @linuxrant 2 หลายเดือนก่อน

    The world needs light, my friend, and you carry a torch. Putting things out there, meaning being a creator instead of being a consumer is the most quality time you can spend in life. This is the highest form of being a human. The arrow of creativity instead of going from the universe into you, it goes from you into the world. This is a form of platonism. From the world of perfect forms and perfect ideas you bring things into the physical. Hope you will find your enthusiasm soon. (by the way "enthusiasm" means "possessed by god")

  • @linuxrant
    @linuxrant 2 หลายเดือนก่อน

    how about more complex animations? it's sure cool to draw a one or two rocks or leaves, but how about a fully animated character? would you hand draw it too? or do you avoid having to draw too animated stuff?

  • @quocanalexdjentertaiment99996
    @quocanalexdjentertaiment99996 3 หลายเดือนก่อน

    Hey guys

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Um. Hey? :P

  • @Khud0
    @Khud0 3 หลายเดือนก่อน

    Hey, just my 2 cents: for my viewing purpose, these "fake progress bar" thumbnails are nothing but irritating. If I have a slightly progressed bar on a video, it usually means that I didn't like it and will never open it again. If it's closer to the end, then I've watched it in its entirety and I'll also never watch it again. It's a fun idea on paper, but man do I hate it. :D It just makes it harder to find the content I haven't watched yet. The videos themselves are awesome, though. Looking forward to more.

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Yeah, the fake progress bar tricked me a time or two elsewhere and I accidentally found some cool stuff due to some shorts cheekily doing it. But hey, it's not for everyone -- you'll notice my latest thumbnail doesn't have one. Perhaps I'll redo the older ones to remove it; your feedback is valuable! :)

  • @Khud0
    @Khud0 3 หลายเดือนก่อน

    Awesome video! I'm off to watch many more videos from you now. :) And it was really easy for me to "roll into" this one, since you started it like one of my favorite gamedev teachers - Heartbeast (with that "good morning, afternoon or evening" vibe), and continued sounding like another favorite teacher of mine - Shaun Spalding. :D Sorry if that's an unsolicited comparison, I just loved it so much that I had to share.

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      I have no idea who those guys are, but you seem to enjoy them so I'm fine with it! ;)

  • @trueblueblack47-
    @trueblueblack47- 3 หลายเดือนก่อน

    I don't know how your character designs animations etc are coming along but I saw a brilliant video about the animations in Sonic especially good for how it breaks down the various animations for Sonic's speed. I know your game isn't Sonic but given the faster movements and elements of inspiration you've had from Sonic I thought this might be somewhat helpful to you. But I totally understand if not. Just thought I'd share it: th-cam.com/video/GxCcHOvSVJQ/w-d-xo.htmlsi=wvzcr22IIdI9FB1m

  • @wallyhackenslacker
    @wallyhackenslacker 3 หลายเดือนก่อน

    2:09 I absolutely love the art style on those pages! Honestly, a comic with that look would have been well at home at a publisher like SLG back in the 90s. Might be quite off-base here, but they give me a vibe of being influenced by Jhonen Vasquez and very early Andi Watson. I hope you publish them some day, on the internet or on paper.

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      You're absolutely not off-base with Jhonen Vasquez, he's literally my favourite comic artist of all time. I totally admit to his work being an influence on my own. ;)

  • @tonybarnes2920
    @tonybarnes2920 3 หลายเดือนก่อน

    I have side-projects. Sometimes they're bright and shiny, but often they're to work out a system for the main project in a more controlled environment. The key is not letting the "side" get big enough to rival your "main".

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      That's exactly the key! Rein the sides in enough and they don't overtake the main. In theory. It's happened to me before though, but I've never really minded as I do have the ability to follow-through and finish things. :)

    • @tonybarnes2920
      @tonybarnes2920 3 หลายเดือนก่อน

      @@PensnPixelsnot everyone does, though. Even the best of us can get caught up in chasing the bright and shiny. Often times, side-projects come from avoiding the friction you're facing with your current project. Instead of pushing through the friction, you take the path of least resistance and start something "new". At some point, you have to be real with yourself, accept the hard work/your shortcomings and push through to "finish". I speak as someone with 40yrs experience and well-over 100 titles shipped. I still struggle with this.

    • @menacingskull740
      @menacingskull740 15 วันที่ผ่านมา

      Yeah it usually hard to see and debug a full game like trying to implement something small in the game. Making a separate project really emphasizes on other things it's like making a game for that one thing only

  • @joeeggleston7879
    @joeeggleston7879 3 หลายเดือนก่อน

    Great video but I was sad that it didn't have the same outro music from 1:00

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Hah, that's a sped-up ending credits roll music from my game Quickly, Quackley! Perhaps I may dig it out if I ever decide to do any kind of standard video outro...? 🤔

  • @Take22952
    @Take22952 3 หลายเดือนก่อน

    I really enjoy how you do things your way, instead of listening to the algorithm or what big critics say. Keep on being you.

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Thank you so much! In truth, I've found that if I don't listen to the fire inside, so to speak, I quickly lose interest in things. Gotta just go where it takes me or nothing gets done. Or, for that matter, sideprojected-then-eventually-done. ;)

    • @Take22952
      @Take22952 3 หลายเดือนก่อน

      @@PensnPixels I think that’s the smart thing to do. Always enjoy what you do. Don’t let others drag you down.

  • @albanjeanmougin316
    @albanjeanmougin316 3 หลายเดือนก่อน

    Once again, Great video ! It seems I'll have to wait before playing Mikaboom ;) Nevertheless, keep on side projecting : the new MAIN PROJECT looks gorgeous.

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Wait what, I haven't shown anything of main project yet!

    • @albanjeanmougin316
      @albanjeanmougin316 3 หลายเดือนก่อน

      @@PensnPixels Wait... The Sonic style project you shared in a previous video IS NOT the main project ?

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Ohhhh, it *is* but I guess what I mean by "I haven't shown anything" is that nothing there's final -- it's all just placeholder 'test' graphics whilst I work on character design. I guess if it can be called 'gorgeous' at such an early stage I must be doing something right, so thank you very much! 💜

    • @albanjeanmougin316
      @albanjeanmougin316 3 หลายเดือนก่อน

      Yeah gorgeous is not the appropriate word... Well I guess I forsee a mushroom sliding along ramps grabbing dynamites and big fruits with HUGE points. Good luck with your projects !@@PensnPixels

  • @matthewbrookeart
    @matthewbrookeart 3 หลายเดือนก่อน

    Having the confidence in my ideas to even start my own project/s is the hardest part for me and Yunno finishing things has never been my strong point haha

  • @TheComfy
    @TheComfy 3 หลายเดือนก่อน

    Finishing projects is overrated. Return to happiness.

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      BUT MUH BUZZ.

  • @KonesMorroh
    @KonesMorroh 3 หลายเดือนก่อน

    construct?? sickkk

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      A fellow Construct user, AKA person of good taste? ;)

    • @KonesMorroh
      @KonesMorroh 3 หลายเดือนก่อน

      @@PensnPixels definitely hehe

  • @mikesantos8554
    @mikesantos8554 3 หลายเดือนก่อน

    Hey are you jay trent?

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      I'm afraid so, sorry about that. ;)

  • @MajatekYT
    @MajatekYT 3 หลายเดือนก่อน

    Love to see more mascot platformers! And if I could make the one game, it would be a three way tie between wanting to make a Mega Man Legends styled multiplayer FPS borrowing all my favourite bits from TF2/Halo/CoD/Unreal (and then heavily emphasising vehicular combat), a mix of an instant messenger app and Animal Crossing (where you can create your own houses and literally invite friends/groups over or even create a Habbo Hotel-esque city for a group chat), and a text-based RPG life sim engine (there are plenty of text-based RPGs, there are plenty of text engines, but none of them are quite like what I envision). For now, I'm just writing Choose Your Own Adventure stories. <v<

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      CYOA's are legit, and that sounds like a great stepping-stone to where you wanna be. Or at least, one of three places you wanna be. ;)

    • @MajatekYT
      @MajatekYT 3 หลายเดือนก่อน

      @@PensnPixelsYeah, and it's important to graph/canvas that stuff out! I've been making flowcharts in LibreOffice Draw, but Obsidian has a good canvas flowchart system that I should be using soon. Also, as an amendment I meant to say Counter Strike instead of CoD for my Mega Man Legends multiplayer FPS, but I'm currently sick with a random basic flu so I got confused LMAO.

  • @DevEnabled
    @DevEnabled 3 หลายเดือนก่อน

    Mine would also be Sonic inspired game, I love the retro 2D games and also the only good 3d versions, Adventure 1/2. Similar to your reasons to delay fully investing a SHMUP I've put off my ideas of creating a new platformer but I'm kinda inspired now! I've been quietly lurking for a while and love the style of Neko, looking forward to see where this project goes for you.

  • @grantolson8723
    @grantolson8723 3 หลายเดือนก่อน

    The video was very useful

  • @ashleywhite8888
    @ashleywhite8888 3 หลายเดือนก่อน

    good luck making the game stand out from sonic. i'll pitch in my two cents and say to give boll deluxe a shot, as i think it flows better than normal classic sonic gameplay due to the tile size and moves that let you build up speed in more interesting ways.

  • @someuser1583
    @someuser1583 3 หลายเดือนก่อน

    There's a lot of games I've wanted to make. 1 of them is a beat em up that would take elements from A Link to the Past & combine them with eastern mythologies

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      <fist bump> GO TEAM LOTS OF DREAM GAMES. Link To The Past was awesome, combining that with a beat 'em up sounds to me kinda Golden Axe-y? Except that doesn't do the Eastern mythology thing, so this sounds quite interesting! :)

  • @SquibblesSminkles
    @SquibblesSminkles 3 หลายเดือนก่อน

    People always bash on Sonic 1 on the genesis, and I understand their points, but I will always love Sonic 1 despite all of it's flaws. The Sonic series shaped me into who I am today, and all of it started with Sonic 1. And my dream game would be a fast paced, 3d sonic style game with parkour and gravity or speed changing mechanics

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Ah, to get a proper momentum-based 3D Sonic-style game... ...I have high hopes for Project Rascal in that area. But even so, I think there's room in that space to approach it in different ways, if you're able! :)

  • @betanick14
    @betanick14 3 หลายเดือนก่อน

    I just found this channel and after watching this video I instantly had to subscribe. His passion is infectious and admirable

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      My passion for videogames is what keeps me doing this. Glad you enjoy! :)

  • @revalution1965
    @revalution1965 4 หลายเดือนก่อน

    Just randomly got recommended this but screw it I’m down for the ride old school sonic has finally gotten the love Lately that sega wouldn’t give it

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      I mean, there was Sonic Superstars, right? Although as a classic Sonic fan myself I wasn't entirely feeling it. They tried, but it's not quite there IMO... ;)

  • @jhnnyblz9909
    @jhnnyblz9909 4 หลายเดือนก่อน

    Your right tho we aint getting any younger 😂

  • @OmeletteGirl
    @OmeletteGirl 4 หลายเดือนก่อน

    While you grew up with Sonic, I grew up with Fancy Pants Adventures. I've always wanted a spiritual successor to that, and now I'm so happy to get it!! Also dream game... huh... I'd say a 3D arena fighting game with an attack cancel system like GunZ the Duel. I just need to learn 3d modelling and netcode....

  • @matthewbrookeart
    @matthewbrookeart 4 หลายเดือนก่อน

    Excited to see this mate even seeing the basic physics you got in the video it’s looking awesome to play can feel the kinetic energy! , out of the main 3 sonic games on the MD I like sonic 1 the best to ! (My fave is cd but it’s a bit of an offshoot). What you think of the master system Sonics? They are what I grew up with, I’m sure we have spoke about them but my memory is a sive. Personally I’ve always wanted to make a jrpg (weeb) but I’d like to try a setting that’s a little different than what’s been done before, like a noir detective jrpg or something, Other than that for years I’ve wanted to work on a beat em up to (streets of rage/golden axe) but I’ve never made games so it’s mainly art and story side. Sorry that’s a hell of a long comment!

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      A comment from you is always good, and NEVER too long. <3 I think the Master System versions of Sonic are fine, in their own way. They're no replacements for the Megadrive versions but all have their own charm, especially the first -- which I never used to like but I've warmed to in recent years. I'd love to make a scrolling beat 'em up as well but the thing always putting me off is the sheer amount of art needed; they're not small games!

    • @matthewbrookeart
      @matthewbrookeart 4 หลายเดือนก่อน

      @@PensnPixels yeah lot of hours in a beat em up eh. I like master system sonic 1, sonic 2 on there was crazy hard Don’t think I’ve ever finished it, my fave was always sonic chaos tho

    • @matthewbrookeart
      @matthewbrookeart 4 หลายเดือนก่อน

      @@PensnPixels it’d also be cool to do a cinematic platformer like another world or flashback but again I bet it’s super hard / long

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Have you seen LUNARK at all? Very much a spiritual successor to Flashback, looks great.

    • @matthewbrookeart
      @matthewbrookeart 4 หลายเดือนก่อน

      @@PensnPixels no I’ll check it out tho !

  • @samhein321
    @samhein321 4 หลายเดือนก่อน

    Sonic was all about physics and movement, speed was just how it was marketed, I also like the slow platforming, people try to play the game fast all the time and keep dying then blame the game... the 3D games have completely missed the whole point of the originals too and seem like a completely different franchise...

  • @calculus400
    @calculus400 4 หลายเดือนก่อน

    Always a good day when Pens’n’Pixels uploads a video :) Best of luck with your dream game! As for my dream game, I’d love to make a Myst clone with visuals inspired by another adventure game called The Labyrinth Of Time; both games are a big inspiration for my work! :)

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      And... you're making this game, right? ;)

    • @calculus400
      @calculus400 4 หลายเดือนก่อน

      @@PensnPixels I will be, in the future. I need to get a certain stupendous game done first. ;)

  • @Emmaslittlecorner
    @Emmaslittlecorner 4 หลายเดือนก่อน

    I’m learning how to make games this past month and I have to thank you cause until now I had no clue how the gameplay will be. Basically my dream game is a silent horror exploration game with a story in which your decision are important (btw silent horror is a horror without jumpscares). I already have the story and the world in mind but I want to make a few games first.

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      "I want to make a few games first" is such a wise and mature approach IMO. Although I totally recommend people working toward their dream game, I don't think it should be the first thing they attempt -- sounds like you're on the right track! :)

    • @Emmaslittlecorner
      @Emmaslittlecorner 4 หลายเดือนก่อน

      @@PensnPixels thank you!! I really want to make it but I know that if I start now I will scrap the entire project and I will die on the inside like the many other things I tried to make 🫠

  • @Take22952
    @Take22952 4 หลายเดือนก่อน

    You have unique takes and style in your games. Keep it up.

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Thank you! I intend to, even if I couldn't possibly do weekly updates like The Algorithm(tm) would like me to. ;)

  • @DragonplayerDev
    @DragonplayerDev 4 หลายเดือนก่อน

    1:35 The whole idea of "I won't do X now (even though I want to), instead I will wait til I'm 'good enough'" to me is a gigantic mental roadblock people love to create for themselves, by themselves. The big question being, WHEN is "good enough"? Days? Months? Years? Or have you already reached that point a year ago? You will never know, UNTIL you do real testing. As gamedevs we are in a fortunate position where we already have a solution for that: Playtesting a build with your target audience. Only after that will you actually know where your game really is and whether or not any of the doubts you had where ever true to begin with. You cannot lose by doing this. And as a bonus it will always save you time in the long run, cause you have a clear path forward. (I love studying languages, and especially in that sphere there's tons of people that keep blocking themselves from doing what they wanted to use the new language for in the first place, because they're "not good enough yet". Then they burned out (cause no one actually enjoys learning through textbooks long-term) and then they eventually quit entirely. 100% self caused.)

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Some very good and interesting points here. I think in my case "I'm not ready yet" is more grounded in reality? I guess everyone tells themselves that. But I always like to 'build up' to the big ideas by making several smaller ones that are like 'building blocks' of the larger one, if that makes sense.

  • @trueblueblack47-
    @trueblueblack47- 4 หลายเดือนก่อน

    Its great you're making your dream game and to be inspired by Sonic is great (Sonic is a major part of my life classics and modern) so totally on board with you taking that approach. Funny how you mentioned parkour cause I think my dream game would be an open world parkour game with some speed (not as fast as Sonic but something more akin to Mirror's edge) simplistic but fun combat and enemy variety with slower (not boring) puzzle areas. But I'm personally not sure how that would all come together haha. I'm working on early prototype stuff still (In-between work and other commitments) using Godot. Speaking of do you think its a bad idea to learn whilst trying to make your dream game your first game? Lots of different opinions online and as someone who has done side projects before beginning your dream game I'm curious your views. God bless man and very much looking forward to your future videos especially on this :)

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      As a rule, I don't think the dream game should be anyone's FIRST project, no. By all means make things that are working-up to it, like the little building blocks that will eventually form a greater whole; and in doing so *indirectly* working toward that dream game goal. I think that's what I've done in making a couple of platform games before I tackled my dream project. Also, I *love* Mirror's Edge. Good taste, friend! :)

    • @trueblueblack47-
      @trueblueblack47- 4 หลายเดือนก่อน

      ​@@PensnPixelsyeah I totally get that. I've been working on little side projects to learn the basics although I don't consider them games more testing and learning spaces haha. Thanks for the encouragement, yeah the first Mirror's edge was definitely something special in my opinion. One thing I really liked about the look of your current project was how you got the character to react well and feel snappy. Really looking forward to where you go with the character design but I won't ask for that to avoid spoilers haha.

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Part of the reason I've so many sideprojects is that, personally, I find them a good way to try out new concepts or ideas without having a whole 'big' project's existence riding on them. A great way to learn IMO. And YES, definitely the first Mirror's Edge. I enjoyed Catalyst but it wasn't the absolute masterpiece I thought the original was; despite being rough around more than a few edges. Shame we didn't see more development and refinement of what the first game had, perhaps if I ever venture into 3D...?

    • @trueblueblack47-
      @trueblueblack47- 4 หลายเดือนก่อน

      @@PensnPixels definitely I 100% agree with you. It's a great way to learn it without feeling like you aren't making progress sort of thing. Yeah I think most of the fan base feels the same way as we both do about Catalyst. It just didn't have that magic the first did I think. Yeah they had a sequel planned apparently but changed it up as they didn't like it in development, having looked into the development history it was quite interesting. But Catalyst lost what made the original special really. Who knows, it'd be an amazing foundation to build from and learn.

  • @cumputer8820
    @cumputer8820 4 หลายเดือนก่อน

    I've always been an absolute fighting game nerd and my dream game that I'm working on definitely takes inspiration gameplay-wise from Guilty Gear X2, but with the main character being able to get different moves from another "pawn" character as I call them: Pawn characters are characters that are weaker than the rest of the cast but come with the benefit of being able to play 2 of them at the same time, kinda like Ice Climbers. "Normal" characters all get a transformation that shifts their movesets and stats ti compensate for the lack of customization. The idea here is really to allow for gameplans before the fight even started, this adds a strategic aspect to the game that I feel is really interesting, right now I've finished the animation system and I'm working on damage and hitstun by the way, it's hella fun!

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      I also love fighting games, usually the older ones (a couple of semi-recent videos of mine had some '90s SNK game footage as B-roll...) -- I'd love to make one myself, but OH LAWDY THE WORKLOAD. So much to do with just character animations alone! Don't let me dissuade you though, your idea sounds unusual and quite unique; it could work! When you feel ready (for both executing the concept AND tackling the huge workload), you should totally do it if that's what you want to do! :)

  • @cumputer8820
    @cumputer8820 4 หลายเดือนก่อน

    Another vid from this channel, another reason to be happy, simple as that

  • @funlabsdesignstudio
    @funlabsdesignstudio 4 หลายเดือนก่อน

    You're Bloody Awesome Bruvah & Proud of yah for going after your Dream Game project! 🎉Woot Woot! Sonic the Hedgehog was a classic and original game for sures people that don't know what work goes into creating something especially with the tech from those days which wasn't even developed yet is a huge ordeal. They fail to realize that everything started somewhere in a time when that wasn't created yet. Sonic paved the way for Sega's franchise which had Awesome systems and their games are usually pretty friggin original and awesome as well still to this day! I love how fast you could go and fly through the levels or take your time to find secrets. To later realize holy crap the timer is ticking, I gotta beat the level or I die! If a game is fun to play & makes you use your brain to get through it on your own I like that for sures but sometimes flying around is awesome too. It's subjective to personal acquired tastes. Games from our gen evoked curiosity, hand eye coordination, planning, strategy, skill and yes some terribly flopped, like ET (not even going to get into that nonsense lol) but for the most part they were developed with an original cool concept in mind. You are seeing publishers like Devolver really work with developers to now bring a re-modernized fun factor to Games, with a For Us By Us mentality. These are great as indie developers are now being able to create games and either work with publishers or publish on their own! Which creates more creative jobs and is just down right fun to create! Paperboy along with many (Bobble Bubble) were 2 of my favs from 80's but so many I enjoyed then, now and I am sure in future 😂 It's about Playing something that brings people together and making one another feel great joy while doing so! And for that Kudos to you mate for all your projects and now new venture! "Keep Creatin' & Stay Classy!"

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Everything did indeed start *somewhere*, and I saw a lot of it. Sometimes I wonder if a bit of that newness, the magic of that era is lost? But then I realise, it never was! Only, perhaps, forgotten. And as a game creator I think it's within my power to remind people of why this entertainment medium is, frankly, the best thing ever. Always nice to hear from someone of a similar mindset. :)

    • @funlabsdesignstudio
      @funlabsdesignstudio 4 หลายเดือนก่อน

      @@PensnPixels Many Blessings to you bud & glad you're going to remind folks as to why these games have so much originality. It hasn't been lost just not shown enough. But more are starting to see it in games like Pizza Tower etc Sea of Stars is also another Re-modernized gorgeous looking pixelated rpg for sure! Just focus on making the game super engaging and replayable but also entertaining as you have with some of your mini projects including that super awesome flick the cheese game 🤣 that you should put out on mobile platforms if you haven't already!!! 👌🏼 Would be awesome to play that on a touch screen for sure!

  • @thackest2k
    @thackest2k 4 หลายเดือนก่อน

    If I could make a game it would be a first person action game just based on the 80-90’s action/wrestling/cartoon tv show figures in a world off how kids imagination used to be A mixture of melee combat, fps and driving about And to create what ending you desire like saving a princess, putting a stop to a enemy faction or corrupting the world by taking over it through might and destruction

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      That sounds absolutely BONKERS and I'm here for it!

  • @Sappysappster
    @Sappysappster 4 หลายเดือนก่อน

    Omg you're alive! edit: my dream game would be an OFF inspired indie RPG. Since that game is up there with Undertale for games that made me who I am today I just don't know how to game dev haha..

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Believe it or not, I've heard of OFF. Wanted to play it back in the day, as well - it looked kinda cool, and I wonder if I could still get hold of it? Indie RPG's on my dev bucket list as well, yeah. There's something about creating entire worlds that just appeals to me...

    • @AlexDown1
      @AlexDown1 3 หลายเดือนก่อน

      My dream is to make an RPG too, though more Dragon Quest and Final Fantasy inspired, and I have worked on *many* projects the last 1,200 hours in RPG Maker, OFF was made in RPG Maker, if you have the creative mind, and just some knowledge on level design or stat balancing, then you can make the next OFF, Omori, Chrono Trigger, or FF6.

    • @Sappysappster
      @Sappysappster 3 หลายเดือนก่อน

      @@AlexDown1 fellow RPGmaker fan 💪 Honestly my biggest inspos would definitely be Hylics and OFF since those games made me I want my art skills and idea of game design to improve so I can tell a short story I even have the world in mind I just need time

    • @AlexDown1
      @AlexDown1 3 หลายเดือนก่อน

      @@Sappysappster As long as you got the time and keep working, you *will* do it, I'm going on 4 years, despite my mistakes and multiple distracting projects, a forgotten project is still a learning experience, I tell myself this very often. Now, I finally am there with one of my ideas, eventually the pieces fall into place, and if there is passion, someone, maybe multiple someones, will enjoy it.

    • @PensnPixels
      @PensnPixels 3 หลายเดือนก่อน

      Oldschool Dragon Quest and Final Fantasy are a JAM, and probably within the scope of a single dev with a year to spare; especially with something such as RPG Maker driving creation. Not used that myself, but I've seen some great stuff done with it.

  • @Curlyxtail
    @Curlyxtail 4 หลายเดือนก่อน

    I recently came across your videos & your art style is very inspiring... Thank you

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Thank you, so much! Really nice to know the work pays off, glad you enjoy. :)

  • @cherryblossoms5970
    @cherryblossoms5970 4 หลายเดือนก่อน

    Wow impressive work of art 🔔 you got a new subscriber.

    • @PensnPixels
      @PensnPixels 4 หลายเดือนก่อน

      Thank you! :)

  • @followMLS
    @followMLS 4 หลายเดือนก่อน

    Great Video!

  • @renji-hjk
    @renji-hjk 4 หลายเดือนก่อน

    This will be be my guide to migrate from pixel art

  • @Michael-The-Composer
    @Michael-The-Composer 4 หลายเดือนก่อน

    Hi, I just came across this video, and I love your art style, and I think you know a lot about the game design of arcade games. It's really interesting to listen to. SELF-PROMOTION TIME: If you're looking for music for the game, I'm a video game composer. If you're interested, let me know.