Cakez
Cakez
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How much Money has my Steam game made? | Cakez Reacts
By @bananadev - th-cam.com/video/wv7N45apEhE/w-d-xo.html
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Twitch ➤ www.twitch.tv/cakez77
Twitter ➤ Cakez77
Patreon ➤ www.patreon.com/Cakez77
Discord ➤ discord.gg/jVSX7YmEHj
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Coding ► www.youtube.com/@CakezDev
Gaming ► www.youtube.com/@CakezTV
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My Game *Tangy Defense*
store.steampowered.com/app/2245620/Cakez_TD
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* About Me *
Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.
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Check out some of my other videos!
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#cpp #gamedev #coding
มุมมอง: 1 937

วีดีโอ

This Lawsuit is Dangerous for Gamedevs
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···················································································· Twitch ➤ www.twitch.tv/cakez77 Twitter ➤ Cakez77 Patreon ➤ www.patreon.com/Cakez77 Discord ➤ discord.gg/jVSX7YmEHj TokTok ➤ www.tiktok.com/@cakez_77 Coding ► www.youtube.com/@CakezDev Gaming ► www.youtube.com/@CakezTV ··················································································...
The Myths of Chinese Censorship In Games
มุมมอง 44916 ชั่วโมงที่ผ่านมา
China doesn’t censor skeletons: www.techinasia.com/china-doesnt-censor-skeletons-the-truth-about-game-censorship-in-the-middle-kingdom ···················································································· Twitch ➤ www.twitch.tv/cakez77 Twitter ➤ Cakez77 Patreon ➤ www.patreon.com/Cakez77 Discord ➤ discord.gg/jVSX7YmEHj TokTok ➤ www.tiktok.com/@cakez_77 Coding ► www.you...
Unity Finally Removes the Runtime Fee
มุมมอง 804วันที่ผ่านมา
Article: unity.com/blog/unity-is-canceling-the-runtime-fee ···················································································· Twitch ➤ www.twitch.tv/cakez77 Twitter ➤ Cakez77 Patreon ➤ www.patreon.com/Cakez77 Discord ➤ discord.gg/jVSX7YmEHj TokTok ➤ www.tiktok.com/@cakez_77 Coding ► www.youtube.com/@CakezDev Gaming ► www.youtube.com/@CakezTV ·······················...
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By @JonasTyroller - th-cam.com/video/xej_wsBB5tY/w-d-xo.html Thronefall: store.steampowered.com/app/2239150/Thronefall/ Will You Snail?: store.steampowered.com/app/1115050/Will_You_Snail/ ···················································································· Twitch ➤ www.twitch.tv/cakez77 Twitter ➤ Cakez77 Patreon ➤ www.patreon.com/Cakez77 Discord ➤ discord.gg/jVSX7YmE...
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ความคิดเห็น

  • @the-birbo
    @the-birbo 35 นาทีที่ผ่านมา

    Mine says cl.exe is unable to compile a simple test program, but I have it set to the right path and I uninstalled and redownloaded everything three times to make sure they were right

  • @gsestream
    @gsestream 19 ชั่วโมงที่ผ่านมา

    just make code that does what you set out to implement, ie it works and does what it should do.

  • @preston26016
    @preston26016 วันที่ผ่านมา

    Uses? Genuinely interested

  • @jayFairOklama
    @jayFairOklama วันที่ผ่านมา

    lets add PalCubes to catch them :D

  • @jayFairOklama
    @jayFairOklama วันที่ผ่านมา

    Nintendo patented some mechanics after Palworld had already implemented them in its early version. While Palworld was released in early 2024, some of the patents related to creature-catching mechanics were granted to Nintendo shortly after, which has caused controversy. I like Nintendo but this is too late to come afterwards, with new patents. wtf. Especialy when they created some patents 1 month before palworld release... Nintendo should be sued for disrupting game developers who present competition, especially when patents are filed too late-about 20 years too late.

  • @TheKennyWorld
    @TheKennyWorld วันที่ผ่านมา

    I use uBlock Origin on Edge and I've never seen an ad.

  • @sbr27287
    @sbr27287 2 วันที่ผ่านมา

    brother cakes, bananadev atleast has a game out there, unlike us plebs still building our game, atleast he's making some money

  • @KvapuJanjalia
    @KvapuJanjalia 2 วันที่ผ่านมา

    JFK is a bad guy in this game? What did he do to upset them?

  • @KvapuJanjalia
    @KvapuJanjalia 2 วันที่ผ่านมา

    I'm a Never Tester.

    • @Cakez77
      @Cakez77 2 วันที่ผ่านมา

      😱

  • @kira_io
    @kira_io 2 วันที่ผ่านมา

    thank you ❤

  • @HarrimanLennon-o1c
    @HarrimanLennon-o1c 2 วันที่ผ่านมา

    Anderson Jeffrey Garcia James Robinson Larry

  • @DegradationDomain_stuff
    @DegradationDomain_stuff 3 วันที่ผ่านมา

    Nah, this language is way too incomplete at this point in time. I'll check it out in 10 years.

  • @ferinzz
    @ferinzz 3 วันที่ผ่านมา

    reading the patent, they essentially just patented 1) secondary aim mode for grenades 2) secondary aim mode for summons 3) throwing a trap at an enemy to subdue them instead of eliminate them 4) inventory systems??? 5) progression logging systems??? they did not patent doing tossing items by using fewer inputs than three or more inputs than three. Did not patent the code necessary to perform these actions, which is what ACTUALLY matters. The insidious thing is that it doesn't even need to be using a 'ball', it's literally anything. Why are games looking like ass now instead of improving? Because every game dev tutorial starts with teaching you the worst way to layout your systems and wants to keep you away from learning how to make a proper graphics engine. Something I noticed in the flow chart. They explicitly put in a lock-on requirement and an in-range requirement. There you go. Completely different systems. Palworld does not have lock-on or range checks. Either way, those flow charts seem far too vague in some cases. Essentially says you can't use inventory items or else you're infringing on our flow chart. Which... What if the checks are in a different order? Does it become fine at that point? Because this isn't a manufacturing process that requires things to be built in a certain order.

  • @PaulMurrayCanberra
    @PaulMurrayCanberra 3 วันที่ผ่านมา

    needs logistic function. Infinite differential.

  • @grem_newfield
    @grem_newfield 3 วันที่ผ่านมา

    opinion void, cuz myguy said jif

    • @Cakez77
      @Cakez77 3 วันที่ผ่านมา

      Lol

  • @ordinarynerdofficial
    @ordinarynerdofficial 3 วันที่ผ่านมา

    CMake Error: CMake was unable to find a build program corresponding to "Ninja". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool. CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage -- Configuring incomplete, errors occurred!

  • @hotworlds
    @hotworlds 4 วันที่ผ่านมา

    multiply your time estimate by 100 if you're sbs because he recently revealed they had been spending 90% of their time making youtube videos in which he pretends to have experience and gives bad advice instead of actually working on games lol

  • @VoicesofSlumber
    @VoicesofSlumber 4 วันที่ผ่านมา

    don't make multiplayer games. Make a single player game, and build loyal supporters. Multiplayers have a point where they will die with no playerbase. Single player games don't. If you REALLY want a multiplyplayer game, it should be a second mode to a singleplayer campaign.

  • @guywithknife
    @guywithknife 4 วันที่ผ่านมา

    13 minutes average play time for a free to play game is... very bad. To upsell people on microtransactions, you need people to play enough to make buying stuff worth it. Nobody will buy items in a game they only spend 13 minutes in.

  • @ng.h9315
    @ng.h9315 4 วันที่ผ่านมา

    13 min🤣🤣🤣 0:20

  • @MxzStudio
    @MxzStudio 4 วันที่ผ่านมา

    No no no Your french is bad hahahaha Love you xD

  • @leonun
    @leonun 4 วันที่ผ่านมา

    17:20 I could help you with spanish, at least for LATAM 👍

  • @kostya-m
    @kostya-m 5 วันที่ผ่านมา

    first

  • @WillEhrendreich
    @WillEhrendreich 5 วันที่ผ่านมา

    Small Pure functions composed together are the very best of all worlds.

  • @ayyy_corn
    @ayyy_corn 5 วันที่ผ่านมา

    Worked like a charm! For people in the future, I had to dive through my file path and change the '14.30.30705' bit of the 'set(CMAKE_CXX_COMPILER "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.30.30705/bin/Hostx64/x64/cl.exe")' line I added to the .bat file to get it to run, but otherwise pretty smooth. Cheers!

  • @lycandust
    @lycandust 5 วันที่ผ่านมา

    It keeps telling me : C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.30.30705/bin/Hostx64/x64/cl.exe is not a full path to an existing compiler tool. What do I do?

  • @DickensEmma-u7r
    @DickensEmma-u7r 5 วันที่ผ่านมา

    Nolan Ville

  • @aaronwinter7911
    @aaronwinter7911 5 วันที่ผ่านมา

    he did say OVER use of magic numbers. Not use of magic numbers. In some instances its fine. IMHO as soon as you use the same magic number twice is where it gets tricky.

  • @LocrianDorian
    @LocrianDorian 5 วันที่ผ่านมา

    No it isn't, the patent they are violating is very specific, they flew too close to the sun. Developers should be more creative and not copy/paste mechanics from other games.

  • @aaronwinter7911
    @aaronwinter7911 5 วันที่ผ่านมา

    its not quite like the object pool in Unity. Because the unity type pool is a collection of (still) individually allocated objects. they are just kept alive and reused. what casey is referring to is pools in the sense of you allocate a single block of memory, and you reuse that memory. Basically like in an Arena Allocator. You might still reuse chunks of memory for bullets that are reused, but these are pieces of the same single block of memory, not individual pieces like in Unity. The Pools in Unity are basically double complexified, because one level of complexity comes with the individual allocations, and then the "pool pattern" is kind of a bandaid act to the problem introduced by the individual allocations in the first place, trying to mitigate garbage collection freezes (in adition to the complexity of the garbage collector running in the background to partially manage memory for you). With a plain array you only have one allocation / free. You still have the complexity of a "reuse" system where you kind of need to keep track of lifetimes, but the overall system is much simpler, and much more performant (due to cache locality)

  • @LinucNerd
    @LinucNerd 5 วันที่ผ่านมา

    Software patents have always been bs

  • @sanketsbrush
    @sanketsbrush 5 วันที่ผ่านมา

    This is like you patenting the movement of " picking up water bottle and taking 3 sips of water in 5 seconds " and suing your neighbour because he saw you drinking water that way and he made video doing same thing , made lot of money from that video and got popular several months before you patented. This is dumb , so dumb.

  • @sanketsbrush
    @sanketsbrush 5 วันที่ผ่านมา

    what should we call this behaviour of Nintendo ?

    • @NeatGames
      @NeatGames 5 วันที่ผ่านมา

      Bullying? heh

    • @sanketsbrush
      @sanketsbrush วันที่ผ่านมา

      @@NeatGames or we can say damaging their own reputation

  • @ika_666
    @ika_666 6 วันที่ผ่านมา

    cringe

    • @Cakez77
      @Cakez77 5 วันที่ผ่านมา

      cringe

  • @PalmerAbel-h9f
    @PalmerAbel-h9f 6 วันที่ผ่านมา

    Jones Dorothy Thomas Anna Jones Robert

  • @dantedarkt
    @dantedarkt 6 วันที่ผ่านมา

    Man, the first rule is "never read the patents"! cmon! XD

    • @lennysmileyface
      @lennysmileyface 6 วันที่ผ่านมา

      They are pending and have no way in hell getting through in the US.

    • @ika_666
      @ika_666 6 วันที่ผ่านมา

      im gonna make a game where you catch bs patents with balls by throwing them

    • @SimGunther
      @SimGunther 5 วันที่ผ่านมา

      That a Primeagen rule or generic rule?

    • @dantedarkt
      @dantedarkt 5 วันที่ผ่านมา

      @@SimGunther Ah, I see you're a man of culture!

  • @HiddenMugs
    @HiddenMugs 6 วันที่ผ่านมา

    *patent infringement Also, you’ve seen “Pokémon with guns”, I’m building “Pokémon without Pokémons” lol

  • @Vegan_Kebab_In_My_Hand
    @Vegan_Kebab_In_My_Hand 6 วันที่ผ่านมา

    This shouldn't affect western devs imo, the lawsuit is happening in Japan where these "patent infringements" are taken more seriously over there. Trademarks are a different story, so do be careful.

  • @MenkoDany
    @MenkoDany 6 วันที่ผ่านมา

    TiA is unfortunately a CCP-linked propaganda piece. The author of the article, C. Custer aka custerwork is almost a tankie but even he has since distanced himself from the publication since Xi's crackdowns in 2019. The truth is that as with everyhing in China, it's about the current government sensibilities + who you know + popular signalling.

  • @_KondoIsami_
    @_KondoIsami_ 7 วันที่ผ่านมา

    The first half and the title are completely different from the conclusion. it went from "It's not banned in China" to "They are not consistent and they might ban it so it's best to not include it," that's pure gaslighting. Also I have friends who worked on Chinese games and they had to remove skeletons from their games and it was requested by the government, you never know, you see some being allowed and then your studio might need to wait 6 months to be checked again, which if it happens multiple times could cost a lot and you could have wasted a ton of marketing money. Another thing in relation to steam is for your game to be approved you need a Chinese publisher and then you need to get approval from the government, steam by themselves can't approve your game, and on that note you need a VPN to play black myth in china...

    • @Dullahan3470
      @Dullahan3470 6 วันที่ผ่านมา

      Yes exactly - arbitrary and unpredictable enforcement is intentional policy. It encourages self-censorship, it allows them to break their own “rules” when they feel like it and it creates an environment of uncertainty.

    • @veselekov
      @veselekov 6 วันที่ผ่านมา

      You don’t need a VPN to play black myth. There is a different version with references to alcohol removed.

    • @LedoCool1
      @LedoCool1 6 วันที่ผ่านมา

      They should just start with "do not release a game in china, you never know what can get you in trouble for".

    • @LedoCool1
      @LedoCool1 6 วันที่ผ่านมา

      @@veselekov Lol chinese can't have their own culture.

    • @_KondoIsami_
      @_KondoIsami_ 5 วันที่ผ่านมา

      @@veselekov I asked a few friends about this, they told me no one bought the censored version, everyone uses VPN to get it. that's why I thought it didn't have a censored version lol everyone I know told me they used vpn to get it. also it's not just alcohol, it's blood, ghost names and a bunch of other stuff.

  • @jurycould4275
    @jurycould4275 7 วันที่ผ่านมา

    @40:20 Zig will go a long way, and maybe you should too: The removal of fallthroughs and operator overloading is part of Zig's fundamental design philosophy, based on the experiences of people moving from C/C++ to Go, which prioritizes explicitness and safety. Fallthroughs and operator overloading are considered bad practice in modern circles. Zig ensures clear, bug-resistant code by eliminating these features. In Zig, you can explicitly group cases with a comma, clearly communicating intent while keeping code simple. This approach aligns with Zig's goal: to maximize power and efficiency while minimizing unnecessary complexity. The result is a language that streamlines development, improves readability, and enhances performance, all without sacrificing the control needed for low-level programming. Regardless of language, being intentional is always best practice.

  • @Christopher-Miller-m9f
    @Christopher-Miller-m9f 8 วันที่ผ่านมา

    Perez Christopher Jones Brenda Rodriguez Margaret

  • @FayeCox-w2p
    @FayeCox-w2p 9 วันที่ผ่านมา

    Williams Linda Martinez Brenda Moore Sarah

  • @JonasTyroller
    @JonasTyroller 10 วันที่ผ่านมา

    Thanks for adding to this discussion. Appreciate it.

    • @Cakez77
      @Cakez77 5 วันที่ผ่านมา

      Hey man, really cool that you checked out my reaction to your incredible video! ❤ It is very helpful information and I hope my reaction didn't have a negative effect on your video!

  • @toxic_champ
    @toxic_champ 10 วันที่ผ่านมา

    already switched to c++ and not planning on going back to that unity cringe

  • @gostan2718
    @gostan2718 10 วันที่ผ่านมา

    Yes I like people blasting on Goded

  • @Dullahan3470
    @Dullahan3470 11 วันที่ผ่านมา

    This guy’s philosophy rubs me the wrong way - he advocates for passionless min/maxing of game dev. Like a Hollywood exec who likes filming romantic comedies because they are cheap to produce and popular with a large audience. It’s optimizing for forgettable mediocrity.

    • @JonasTyroller
      @JonasTyroller 10 วันที่ผ่านมา

      If a min/maxing process leads to forgettable mediocrity, something might be wrong with it. That would be med/maxing. :D I think we're more on the same page about this than you might think.

  • @tubeincompetence
    @tubeincompetence 11 วันที่ผ่านมา

    So now Unity is somewhat less of the last option. Still last, but less so 😀

  • @Kiyuja
    @Kiyuja 11 วันที่ผ่านมา

    yeah in terms of performance Unity is lightyears ahead of Godot. They introduced stuff like IL2CPP, the Burst Compiler and the DOTS paradigm. Godot isnt anywhere close to that. Not to mention that Unity supports modern rendering tech for 3D in their high end pipeline AND allows ports to console. Its just that all these good things got watered down because of Mr Stracciatello and the useless purchases of firms like Parsec or Weta...

  • @ipga13
    @ipga13 11 วันที่ผ่านมา

    I bought the godot plushie, that should teach you all that you need to know about me.