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RacletteLynx
Germany
เข้าร่วมเมื่อ 10 ก.ค. 2016
I occasionally make videos, but i am bummed out that making community posts is locked behind... 300 subs i think. (or giving them more info of me)
Double-Kicking Greta (Forced untrue)
Tried to up my quality, but made the audio-editing too complicated for me. Aside from the Audio-thing, everything worked as I wanted.
Learned how to edit my Audio better while at it.
If there was an AoE that had only defensive dice, it would've been possible to do it true. But Due to her Gimmic, you have to use Black-Swan or Laetitia's AoE to survive.
Learned how to edit my Audio better while at it.
If there was an AoE that had only defensive dice, it would've been possible to do it true. But Due to her Gimmic, you have to use Black-Swan or Laetitia's AoE to survive.
มุมมอง: 6
วีดีโอ
MinEditTrueDK Tanya ish
มุมมอง 421 วันที่ผ่านมา
0:31 Round 1 31:16 Round 2 This is basically True Doublekick, since Clone is a single-use combat page, else i could just have dead Pages in my hand. if you feel like trying it without Double-Kick, maybe try replacing Clone with Bi-An, while using it only in the early stages, else feel free to use 333 or Field Mods to thin your hand (would replace one Clone). Edit: I forgot to mention this recor...
Literacy Challenge pt.4 | Library of Ruina
มุมมอง 102 หลายเดือนก่อน
Finaly got to editing this part, and WOW can I be stupid. 00:00:00 - Start 00:01:37 - KuroKumo Clan 00:12:11 - Musicians of Bremen 01:07:08 - Failed attempts 01:10:42 - Flower Snake 01:13:02 - Singing Machine fail (rng) 01:14:12 - Singing Machine (proper)
Literacy Challenge pt.3 | Library of Ruina
มุมมอง 283 หลายเดือนก่อน
"As the Prescript orders" Just like "I can cook anything", This combat page is a MUST for the Challenge,at least until i get to UN, due to it being built like a sentence-finisher! Otherwise nothing much has been learned: -High speed is a must -high chance I will rely on Endurance-stacking, "Combat Preparation as the Prescript Orders, Guardian" Can't think of Strength-stacking sentances (Red Not...
Literacy Challenge pt.2 | Library of Ruina
มุมมอง 63 หลายเดือนก่อน
Hi, been a while since I last posted! Had some stuff to do irl, but it is out! Shortend decently aswell! Like and Subscribe if you like the content (atm this channel will be mostly focused on roblox-fighting-games and LoR)
Literacy Challenge pt.1 | Library of Ruina
มุมมอง 173 หลายเดือนก่อน
establishes Rules, and it until Zwei Assoc. pt.2 is all of UL 00:00:00 - Canard Rules 00:22:53 - Urban Myth 00:43:38 - UL (Zwei Assoc.)
Tanya vs Double-Kick | Library of Ruina
มุมมอง 173 หลายเดือนก่อน
After many attempts, I decided to take more risks for more gain. No Iron wall nor Combat Prep. This is the winning Solo-run, using MoC for protection, and an effective "6-endurace" (you will see why in the vid). And HO-LY was it slow, but I finaly did it! Literacy-Challengs will be out soon, since some of the footage must be edited, and I still have irl things to do. P.S.: I fumbled around with...
Solo- Double-Kicking Tanya | best attempt no.4
มุมมอง 84 หลายเดือนก่อน
Learned: a) switch out a clone for one endurance-buff b) switch to Dong-Hwan for "Toughness" (not Walter, her object d'Art-pages will insta-stagger me) #LibraryOfRuina #ProjectMoon 00:00 - Me being a Dumbass pt1 03:12 - Didn't notice i messed up until here 06:17 - E1 & E2 08:01 - E3 10:44 - Dumbass pt2 & Shell 36:32 - Phase 2 39:33 - Intimidated to death (defeat for now)
Solo- Double-Kicking Tanya | best attempt no.3
มุมมอง 34 หลายเดือนก่อน
Furthest yet... yet.... learned: -ditch Ominous Power for Counter dice. -RNG is pain (i wish there was a counter-dice version of "Frontal Dodge") -I prolly need MoSC for the protection and light regen #LibraryOfRuina #ProjectMoon #Blockma
Shards of Genesis | ArbiterWalls
มุมมอง 4684 หลายเดือนก่อน
Shield-based Firing squad. gave me TF2: 2fort vibes from how chill it was (including the goofing around) i prolly recorded only about half of it (first half was only like 2-3 ppl including myself) also give the game a shot #roblox
Solo- Double-Kicking Tanya | best attempt no.2
มุมมอง 84 หลายเดือนก่อน
Here i learned i need more endurance, how usefulll MoSC is, and that i need more counter dice (an evade counter perferably) #Library of Ruina 00:00 - Start 00:39 - Blockma E1 01:01 - Blockma E2 01:48 - Blockma E3 02:21 - Blockma E4 | AbnoPage1 03:16 - Blockma E5 03:31 - AbnoPage2 04:22 - AbnoPage3 05:20 - AbnoPage4 05:29 - AbnoPage5 (Shell) 26:13 - Phase 2 29:26 - failure
Parcour Reborn Bugs & Glitches July 2024
มุมมอง 264 หลายเดือนก่อน
This will not be a dedicated Roblox Parcour channel. This is purely due to my love for the game and my stupidity for not knowing how to report bugs with a bot. #Roblox 00:00 - Start 00:02 - Door Leap Glitch: how I came across it 01:29 - SlideTechRamble 01:45 - Back on Topic 02:08 - Being lost for a while 02:37 - How to replicate the bug 02:54 - Door Leap Glitch Temp-patch idea (for this door sp...
Solo- Double-Kicking Tanya | best attempt no.1
มุมมอง 54 หลายเดือนก่อน
This was my first best attempt of beating Tanya with a horrendously botched "Blockma-strat" this fight taught me the importance of evade, as you will see in the fight. I will show my best next attempts later down the line! also this strat just makes me hate certain fights, possibly simular to how game-completionists grow to hate the game they 100% completed. If you couldn't tell yet, my primary...
Blockma Fraud makes Dong-Hwan get the Sysiphus-treatment
มุมมอง 164 หลายเดือนก่อน
#libraryofruina #Blockma 00:00 - Strat briefing 00:11 - False Blockma win
Roblox Parcour Reborn things i Found + brief channel update
มุมมอง 184 หลายเดือนก่อน
Nothing much, but some clips and a minor update on my channel... i still need to launch some attaks on ArtFight (didn't even start any aaaaa!), still looking for a job irl, and some other stuff, so content-making isn't high on my priority list atm. else i am wondering if i should finaly make a png to make myself a png-tuber (already have the programs, just need my avatar/png/jpeg) #Roblox #Robl...
Jittering-First Person glitch - Parcour Reborn
มุมมอง 134 หลายเดือนก่อน
Jittering-First Person glitch - Parcour Reborn
Library of Ruina - Solo only Challenge pt.1
มุมมอง 247 หลายเดือนก่อน
Library of Ruina - Solo only Challenge pt.1
Clip (only 1) dump and SoloChallenge Video Progress
มุมมอง 167 หลายเดือนก่อน
Clip (only 1) dump and SoloChallenge Video Progress
Channel Update: Theatre of Light and my upcoming videos
มุมมอง 397 หลายเดือนก่อน
Channel Update: Theatre of Light and my upcoming videos
Theatre of Light - Ranger Combos and Guide
มุมมอง 5K8 หลายเดือนก่อน
Theatre of Light - Ranger Combos and Guide
Theatre of Light - Gunner Combos and slightly more
มุมมอง 1.6K8 หลายเดือนก่อน
Theatre of Light - Gunner Combos and slightly more
Roblox Theatre Of Light - Brawler Combos
มุมมอง 4.2K9 หลายเดือนก่อน
Roblox Theatre Of Light - Brawler Combos
why would you need consent to upload 💀
haiii! nice video, though im still wondering a bit about how to hit the "sweet spot" and to schinorize with the e.g.o. im so confuse :<. I'm dumb because this game is basically memorize all the input, thats why the game is dead, its a bit sad but understandable
2 ways to Synchronize: a) manually with enough emotion b) style on the enemy long enough, keeping the combo-meter high (and higher) as for the sweet-spot, which i asume you mean the ultimate, you will want to hit it at the right distance, so neigh end of the maximum range (you can open the menu and go read the movelist and experiment. you can even bind the bot to do an action once you press the button for it (default is a countdown into a melee strike))
yesod would like to know your location
What in the library
It's all fun and games until you realize none of those shields work 💀💀, they really gotta give Arbiter a blocking move
he has more than enough to fend off the enemy though imo (3 firable walls, beam, basic attack(don't, not worth it rly), unstanced x i think (the curve thing)) also there are like, 2-3 that have a parry/blocking ability anyway, and they are mostly melee/cqc focused (like Pheonix(E is parry and/or dash) or Blitzkrieg (E is block (blocks one part of an attack, aka weak against multi-hitters)))
hello poly... collect my pages..
I might be stupid, but i think you like the character?
@@RacletteLynx theres a guy in tol tourney named poly vanguard demon
collect my matchlight
yo what game is that?
shards of genesis
@@CharleanCharlea I probably should've expected that based on the video title :P
Black magic genesis
Big library of ruina/limbus company vibes
to be fair, it is a fan-game, just like "Library game" (also a fighter) or "The Extraction Site" (Floor of Philosophy-vibes, and is mostly a PM-esc Clothing and Accessory store )
what game is this? On roblox, I mean.
Theatre og Light (on roblox) It was part of a series that I made about the class/character/key-page. Some classes like charger have more mechanics than I knew at the time (see my charger-vids' comments specifically) Else I am currently more focused on my fav game Library of Ruina, challenging myself with stupid challenges. (See Dong-Hwan bullying vids, or a potentially upcoming vid against Tanya (on mobile rn, so i sadly cant edit my txt-post atm, but i meant emotion lvl-5, not 3, choosing "shell" as my abno passive)
Gun
for some reason when i use s1 then s2 it doesnt work
Sorry for the extremely late response! I will asume you didn't get enough emotion for that, since it is locked behind your Emotion level, just like "Blazing Strike"/"4th match flame" on Vanguard, and some others. As the fight progresses, more moves will be unlocked. You can read about the Characters skills, and what they do too (and practice a bit in training, i recommend that.) For S1>S2 you will need emotion 3
who does blud (you) think he is? 💀
I suck at aiming but i make up for it with getting good with the melee for a counter and then alternate between S1 and atk
what emotion cards are best, or is it more to taste?
mostly taste, but gluttony (in case you loose too much health/ want to Flashing Strike more) and Blood(your parry acts as an "evade") can work. otherwise it is mostly preference (the Bind from the floor of technology is very noticable though (tried double techn. floor on Knight. Snails pace would almost be an understatement))
btw at the time i made the vid (a day before the video was posted), i found out the guy who solo'd ###### did the challenge one year ahead of me. he stopped at around Liu2, and hope he continues the series someday! (also was rly close with one attempt, but rng screwed me over)
what cards are the best for this character?
meal + pale hands or meal + gluttony
what
did i miss something?
@@RacletteLynx what
weakest Jun attack (he will inflict 68 bleed potency with 13 count)
Rule of Backstreet gameplay:
God vigilante is so fucked up. Half health damage and then he ALSO leaves you with 30+ bleed
Jun: I'm not going to sugarcoat it
1:53 how to do that?
S1 into atk (held) To claim their bones (emotion lvl 2) The video like my other ones expect you to have read the movelist, hence why i didn't mention it. (Still struggling to find different, unique comboes for Vigilantee withough using a wall. so expect the vid to be kinda/really short)
What is atk>S2?
sword-stance has two 2-light costing moves, one is atk 2x (the wwe slam thing), and the other is the... uh... "multi-slashes, ult" (multiple dash-slashes and cuts, ending with an upward cut) you can also read it in the movelist! just like [atk 2x], it's a combo-ender; but [atk- 2x] with your sword drawn/sword-stance just finishes your atk-combo. tldr: sword stance: atk-S2 is the sword super/ultimate move
ranger is both the most skilled and brain dead class
True
bro how am i supposed to get ego in a actual match
style-meter (aka style and be agressive, skills grant style, not basic atk (any SP-moves, S2-moves, S1))
yea but no moves combo in base so im not getting enough things for style@@RacletteLynx
also how do i manually activate if you know i tried to but its lowkey confusing @@RacletteLynx
GRS has an upper hitbox on charger, only works on 16+ charges though M1 hold > Q > SP hold for the funny
the only thing i dislike about this class, is that u have to remember what cycle the guns have at the current moment. This can be especially tricky in an actual match, when u have to deal with an opponent that can actually pressure u. I wish there was some indicator as to which cycle it is on screen. Just a simple ui thing that says white or black like ur prompts. Other than that, i love this class
i do agree with that, but that's why i also showed combos that dont need the whole "remember which gun was last shot" if you still want to do some of the combos involving, atk, i'd personaly just fire only one atk (since lag/ping might screw you over)
i personally click and pray
eh.
I'm open to criticism, is there anying lacking in the video (maybe i should've looked for more combo's?; better, more readable colors for the text; neutral-advice sprinkled in?)
Most gunner i fight again just running and spam ricochet bullet and knock me away when im near them
I just use samurai and dash left and right(with predation) trying to juke their shots before dashing to them, if they spam grenades, idk what to do
I dont have any [vs gunner] experience yet, but if you are samurai against gunner, (theory territory rn) parry,evade,dodge the explosion, then parry/dodge the shots coming at you (since the nade might be a decoy/distraction). otherwise maybe spend S2 past the nade to the gunner, then if they shoot (bc too far away) parry, else parry/ClaimBones their upcoming melee.
If they run away and spam bullets just slowly get close to them, unless they have good accuracy it should be relatively easy. Your s2 basically evades all the bullets and your s1 is a good distance closer. If they don't use knives they failed the skill check.
The only hard thing of Vanguard is the recoil (burn) and distance but it kinda ez to fix
true, was just in a match against a charger, and i didnt double fairy (gluttony, cocoon), ended with a draw bc it took too long, but i lost my first half of lives due to burn! otherwise i am considering making a guide on how to counter/retaliate againt each class. (would feature me being bad at neutral)
you should probably have mentioned the parry and some more combos. But I appreciate the way you approach the nuances of playing gunner
well, according to the dmg/stun-display, atk 2-3x, S1 is a combo (even though that can be untrue, just like a poorly timed S2-explosion into snipe), but generaly if you are gunner, fights are bound to be messy, and the only way to keep control would be nading for some possible pressure, to then melee/shoot them (atk-S1/S2 can only be combo-starters if the target is against the wall, due to the sheer amount of knockback, and endlag on your side)
Practically, you can loop atk s1 in a combo to burn light for damage and reload after which offsets the cost. Though I agree that grenade airshot combos are inconsistent due to ping, its still worth going for in certain situations. At best, it allows you to squeeze in more damage from neutral interactions and at worst, you're playing neutral again (which is supposedly gunner's strong point)
No yield my flesh to claim their bones literally unplayable
eh, the counter is usable, and fast too! Parries restore light too afterall, but blade-rave might be difficult to land in a real match, compared to backstage. unless you mean combo-ing into YmFtCtB without a wall for assistance, then yes.
never knew white gun would combo into black
well, now you do! (black doesnt combo into white. If it did that'd be an infinite/Touch-of-Death combo)
BLUD THOUGHT HES FROM THE THUMB
well, yesn't (Boris, but the pummeling was mostly replaced with uppercuts; prolly to avoid possible legal-issues)
You know this class is complicated when the video is 7 minutes long compared to the other ones
basicly yes and no, a summary is knowing what moves switch the next-fired gun, (since what feels like half of the video is just that); and you only need to know what gun is next (or just spam atk for free placebo pressure, AND seeing what gun is next for the combos)... or just use the combos where your gun-cycle doesnt matter! Edit: made a mistake with the sentence, but point is either you know what's next, or you just fire a normal shot/atk anyway to check what's next in line. You can less-brain check by just pressuring the opponent with your shots, even if you'd "technicly" be punishable with the black-gun being shot last
You can get 4 haste by using skill 1 in a combo for example s1 > atk > atk (flashing strike) > s1 Note this combo requires a wall but at the end gives those 4 haste
i've also seen a match yesterday, or the day before that, online, of S1-atk, that staggered, maintaining the haste, then S1 again and later parry the next hit!
@@RacletteLynx yeah just a question the person who did that what was the name?
@@RacletteLynx oh and about "turns" at the end of a turn each player gains 1 light and a end of a turn are counted depending on getting hit Example 1 a player is using a combo on the other and ends it it counts as a turn end Example 2 a player had comboed the opponent and at the end staggers them it counts as a turn end and the opponent is still staggered letting you basicly start another combo Example 3 a player is comboing and during it the opponent gets staggered now this time if they stop the combo the turn ends But the opponent gets out of stagger
virgo, show this man the flash
Can't seem to combo attack into BoD. Any advice for how to do it?
So far, norm. atk into BoD is the only possible combo i can think of. Maybe try S1 (flying sword) into atk (uncharged, only one) into BoD aka: maybe try S1,atk 1x, BoD
Aerial is your bestfriend here.
sugarcoated
How is fiery strike exicuted? Pressing both after one another does nothing for just cast patrolling then crack of dawn after
during S1's startup, do S2. same for 4-match-flame! (being to late makes it do nothing/the first move pressed, it's somewhat timing reliant, so practice in the backstage/training grounds)
heres a combo i got for charger atk (held) SP Dash backwards Q ( whilst holding no inputs) into Sp hold ( aka the silly ult)
knight has a lot more optimal combos than this. i've found a 20ish damage route for 0 light, a 29 damage route for 1 light, and a 50+ damage route for 2 light with suplex
from what you've mentioned, i do wonder if it possible to near-infinite by spacing out the attacks well (since S1 doesnt cost light unless you do the follow-up). Otherwise i can only asume you got the 50dmg due to making the combo decently short (since damage decay during combos exist)
@RacletteLynx infinites aren't possible because there is also hitstun decay that exists alongside damage decay. not only that, but your SP cooldown increases every time you use it in a combo so eventually you need to start spending light to be able to link into more moves
Cheers for this. For anyone having trouble with hitting walk back/backdash S1 after an S2 follow-up, try delaying the S2 follow-up. Sometimes you don't even need to walk back.
i should prolly made a general combo-smithing guide now that you say this, but delaying your 2nd follow-up hit for many moves means the enemy will be stunned for longer, since it's a fixed stun (stunned for x-seconds) fumbled around with ranger combos since that'll be the next vid, but Ranger does have some neat combos (just spamming atk wont rly cut it bc i-frames)
I tried using border of death and cant pull it off is it emotion locked?
should say so in the movelist (4 light, emotion 3 (purple icon next to the light-cost in the movelist indicates the needed emotion level))
Previously, I felt like I played very poorly, but I wanted to play this one because I came across this clip. I feel like I played very well. Thank you, doctor.
Welcome!
What cards are you using?
at the time, double Fairy (not preditation), so i wont need to worry about damage fluctuations during the combo-showcase (FoTSc can increase dmg and decrease it, also matchlight can hurt you)
you got ranger or whatever the solemn lament one is
i dont have a guide on them yet, but am working on Samurai as of typing this (got the footage, just need to edit it!)
I'm fairly certain Flashing Strike is available at em2? I could be wrong
no you aren't! I'd personaly only recommend flashing strike if you have any form of healing, or if you want to atk>atk spam (vertical slice > Flashing Strike spam) against a wall, draining alot of health for a kamikaze combo (has to be against a wall, but very fun! (do it only if you have a HEALTH ADVANTAGE (else they will still be alive))) (Edit: at the time i edited this, i am making a combo-guide on samurai (simpler than i thought! also no you cant S1>atk into S2(held), the stun is just barely not enough; the wall wont save you)) Edit2: I also added the Emotion level, since with each increased emotion level, your damage increases slightly!
how do you get the damage bar on top
M for the training menu, x to play a move the dummy will do (like attacks, blocking, jumping, etc.)
samurai pls
i so do not believe i am competent enough, but i can try! No guarantee due to my current situation though! Update: just released it as of the Reply-editing! simpler than I thought (mind S1 having a sweet-spot like Brawler's attacks)