Theatre of Light - Gunner Combos and slightly more

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 10

  • @jofool4836
    @jofool4836 8 หลายเดือนก่อน +2

    you should probably have mentioned the parry and some more combos. But I appreciate the way you approach the nuances of playing gunner

    • @RacletteLynx
      @RacletteLynx  8 หลายเดือนก่อน +1

      well, according to the dmg/stun-display, atk 2-3x, S1 is a combo (even though that can be untrue, just like a poorly timed S2-explosion into snipe), but generaly if you are gunner, fights are bound to be messy, and the only way to keep control would be nading for some possible pressure, to then melee/shoot them (atk-S1/S2 can only be combo-starters if the target is against the wall, due to the sheer amount of knockback, and endlag on your side)

    • @jofool4836
      @jofool4836 8 หลายเดือนก่อน +2

      Practically, you can loop atk s1 in a combo to burn light for damage and reload after which offsets the cost.
      Though I agree that grenade airshot combos are inconsistent due to ping, its still worth going for in certain situations. At best, it allows you to squeeze in more damage from neutral interactions and at worst, you're playing neutral again (which is supposedly gunner's strong point)

  • @arnox286
    @arnox286 6 หลายเดือนก่อน +1

    I suck at aiming but i make up for it with getting good with the melee for a counter and then alternate between S1 and atk

  • @detectiveeternal7638
    @detectiveeternal7638 8 หลายเดือนก่อน +2

    Most gunner i fight again just running and spam ricochet bullet and knock me away when im near them

    • @idkwhattonamethis1194
      @idkwhattonamethis1194 8 หลายเดือนก่อน +1

      I just use samurai and dash left and right(with predation) trying to juke their shots before dashing to them, if they spam grenades, idk what to do

    • @RacletteLynx
      @RacletteLynx  8 หลายเดือนก่อน +1

      I dont have any [vs gunner] experience yet, but if you are samurai against gunner,
      (theory territory rn) parry,evade,dodge the explosion, then parry/dodge the shots coming at you (since the nade might be a decoy/distraction).
      otherwise maybe spend S2 past the nade to the gunner, then if they shoot (bc too far away) parry, else parry/ClaimBones their upcoming melee.

    • @bruhsheep2549
      @bruhsheep2549 8 หลายเดือนก่อน

      If they run away and spam bullets just slowly get close to them, unless they have good accuracy it should be relatively easy. Your s2 basically evades all the bullets and your s1 is a good distance closer. If they don't use knives they failed the skill check.

  • @ThatsPrettyIronic
    @ThatsPrettyIronic 5 หลายเดือนก่อน

    for some reason when i use s1 then s2 it doesnt work

    • @RacletteLynx
      @RacletteLynx  24 วันที่ผ่านมา

      Sorry for the extremely late response!
      I will asume you didn't get enough emotion for that, since it is locked behind your Emotion level, just like "Blazing Strike"/"4th match flame" on Vanguard, and some others. As the fight progresses, more moves will be unlocked.
      You can read about the Characters skills, and what they do too (and practice a bit in training, i recommend that.)
      For S1>S2 you will need emotion 3