Absurd Games
Absurd Games
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A Few Updates To My WOMBAT Game | Wombatvania Devlog 2
In this development log, I add a few new scenes, update the sprites, and add a swim mechanic.
00:00 - Last Time
00:35 - Loadout Scene
01:45 - Character States
02:10 - Swim Mechanic
02:55 - Acquiring Powerups
03:50 - New Sprites
07:05 - Particle Effect
07: 40 - MISC Fixes
08:45 - Store Scene
09:15 - Update to Swimming Mechanic
09:55 - Updates to Loadout Scene
10:55 - Next Time
Songs:
Coma-Media - Jazzy Abstract Beat
Paolo Argento - Hip Hop for my Vlog
มุมมอง: 1 033

วีดีโอ

Starting My New WOMBAT Game | Wombatvania Devlog 1
มุมมอง 2465 หลายเดือนก่อน
In this development log, I start on my new Wombat game with the working title, "Wombatvania". 00:15 - Intro 01:25 - Starting the Project / Basic Movement 02:50 - Sprites 05:20 - Animations 06:20 - More Sprites 08:30 - Collectable Items 10:40 - Camera 12:40 - Water Physics 15:05 - Exit Door 16:05 - Menu Scene 17:05 - Pause/Play 17:50 - Persistent Data 18:50 - Next Time Songs: Luca Francini - Jaz...
Adding New Mechanics To My First Game | Devlog 4
มุมมอง 1.7K6 หลายเดือนก่อน
In this development log, I add a whole bunch of new game mechanics and a whole bunch of bugs. 00:27 - Getting Started 00:52 - Grid-Based Movement 03:20 - Fixing Movement Speed 05:20 - Holdable Items / Keys 06:50 - Doors 08:00 - Buttons 10:05 - Portals 11:35 - Pushable Objects 13:20 - Outro Next Time Songs: QubeSounds - Abstract Fashion Pop Coma-Media - Jazzy Abstract Beat
Minor Updates To My First Game | Devlog 3
มุมมอง 9307 หลายเดือนก่อน
In this development log, I add some particle effects and a move counter and update the art again. 00:30 - Code Cleanup 01:00 - New Plan 01:30 - Particle Effects 02:25 - Move Counter 04:10 - Back to the Art 05:40 - The Comeback 06:25 - More Art 07:30 - Next Time Songs: Denys Brodovskyi - Ethereal Vistas BeDleasons - LoFi Chill
Adding Animations To My First Game | Devlog 2
มุมมอง 5917 หลายเดือนก่อน
In this developer log, I implement the animations into the Unity project and add the undo feature. 00:05 - Last Time 00:45 - Importing Animations 02:05 - Implementing animations in Code 05:00 - Drawing Walls 06:05 - Undo Feature 08:20 - Next Time Song: Coma-Media - Jazzy Abstract Beat
Adding Art To My First Game | Devlog 1
มุมมอง 1.7K7 หลายเดือนก่อน
In this development log, I (eventually) make some basic sprites and animations for my first indie game 00:20 - Drawing the Sprites 02:10 - Other Entity Sprites 03:05 - Problem with the Old Sprites 07:00 - New Character Sprites 08:30 - New Other Entity Sprites 09:55 - Next Time Song: Pecan Pie - Night Gatherings
Starting My First Game | Devlog 0
มุมมอง 5K7 หลายเดือนก่อน
This is the first devlog for my first game and intro to my new indie game development channel 00:30 - Intro and Miyamoto's Run 02:50 - Inspiration 04:05 - Basic Premise 05:25 - Actually Starting the Project 07:00 - OverlapCircle 09:20 - Wrap Up Song: Coma-Media - Jazzy Abstract Beat

ความคิดเห็น

  • @SnowHornet580
    @SnowHornet580 หลายเดือนก่อน

    when is your next video coming out? I'm so excited for whenever it does!

  • @khanlakhno2757
    @khanlakhno2757 2 หลายเดือนก่อน

    Mate, I like this series, why haven't you posted for a while?

  • @_The_Gem_In_I
    @_The_Gem_In_I 3 หลายเดือนก่อน

    Hey I found your absolutely amazing devlog after seeing your games name of the Let’s Break Games floorplan and I’m so happy I googled it. This game looks super nice already and I adore your art, hopefully I’ll get a chance to play it in between play testing

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 3 หลายเดือนก่อน

      I can't believe this is how I found out my game was accepted! I need to check my Junk more often. Time to cram for the next week. Hope to see you there!

    • @_The_Gem_In_I
      @_The_Gem_In_I 3 หลายเดือนก่อน

      @@Absurd_Games_Studio lol glad I could help you with the reminder, hope to see you there

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 3 หลายเดือนก่อน

      I just checked out your page. One Arrow Archer is a cool concept, and the trailer is so well done. Keen to see the game in action

    • @_The_Gem_In_I
      @_The_Gem_In_I 3 หลายเดือนก่อน

      @@Absurd_Games_Studioaww thank you I really appreciate it

  • @NeatGames
    @NeatGames 5 หลายเดือนก่อน

    Awesome update! It's kinda silly but I heard wombats have square poops to mark their territory haha. (so they don't roll away) Poo-push-able blocks? Or maybe a dig upgrade that lets them hide from enemies?

  • @PJutch
    @PJutch 5 หลายเดือนก่อน

    Great devlog! Imho S is better key for sinking than shift.

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 5 หลายเดือนก่อน

      You're absolutely right! I was focussing on controller so much I forgot that it was down on Donkey Kong Country which I modelled it after. I'll change it in the next one

  • @Aensworld
    @Aensworld 5 หลายเดือนก่อน

    great work

  • @holy_gurkus8660
    @holy_gurkus8660 5 หลายเดือนก่อน

    Crazy wombat game, keep working on it and dont listen to that ominous deep voice talking over and over, this has potential

  • @UTIII2024
    @UTIII2024 5 หลายเดือนก่อน

    ngl this shit looks fire. Good luck on your game development journey!

  • @charliejones5318
    @charliejones5318 5 หลายเดือนก่อน

    I'd love to see the wombat roll to destroy some things or a level where you roll down a slope ploughing through things

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 5 หลายเดือนก่อน

      I like that. I'll add it to the list!

  • @asthamalik4134
    @asthamalik4134 5 หลายเดือนก่อน

    will you lull me to sleep with wombat facts in your soothing voice

  • @PJutch
    @PJutch 5 หลายเดือนก่อน

    Is this a metroidvania if it has levels? Is it meant to be one or -vania in name is just for fun? Wombat facts made me think that having an invincible butt can be a fun mechanic.

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 5 หลายเดือนก่อน

      I may have worded the explanation weirdly. It only has the one level. Some parts are just inaccessible until you obtain powerups. It's just a metroidvania but smaller. I like the butt idea and would like to try to work it into the gameplay

    • @PJutch
      @PJutch 5 หลายเดือนก่อน

      @@Absurd_Games_Studio ah, I probably was not paying enough attention. Nice little project. Good luck to you!

  • @currykittengamedev
    @currykittengamedev 5 หลายเดือนก่อน

    As your Wombat is critically endangered, maybe he/she should be rescuing the babies. (Is it joey for all marsupials?) It'll be interesting to see how the powerups work - hopefully this will distinguish it from being just a regular platformer

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 5 หลายเดือนก่อน

      I really like that idea. I think having wombat babies as a collectable would be so cute. I'm not sure if it's 'joey' for all marsupials but I know wombat babies are called that. Thanks, if you have any powerup ideas, let me know!

  • @devinmcphee8890
    @devinmcphee8890 5 หลายเดือนก่อน

    Excited to see how this unfolds!

  • @BlackMesaEmployee
    @BlackMesaEmployee 5 หลายเดือนก่อน

    awesome video. i like the history lessons mixed in 😆

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 5 หลายเดือนก่อน

      Thanks! Researching it was fun too 😀

  • @Fernandez0907
    @Fernandez0907 5 หลายเดือนก่อน

    What engine is that?

    • @BlackMesaEmployee
      @BlackMesaEmployee 5 หลายเดือนก่อน

      unity

    • @BlackMesaEmployee
      @BlackMesaEmployee 5 หลายเดือนก่อน

      ​@@Fernandez0907 the runtime fee? yea. it's a shame and i think unity is a pretty shitty company but the engine is still really powerful and a great tool. plus, they revised the runtime fee to now be much more fair (though i still dont trust them because of the initial version of it)

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 5 หลายเดือนก่อน

      It's Unity. And yeah, they've been shady recently, even if they did change it to be a little more fair, but it's still one of the most powerful and user-friendly engines for indie devs. I don't plan to sell any of these games anyway, but I do plan to try out different engines in the future

  • @0xAquaWolf
    @0xAquaWolf 5 หลายเดือนก่อน

    Awesome editting keep up the good work, looking forward to see what you create.

  • @fr_tian
    @fr_tian 6 หลายเดือนก่อน

    Subscriber 803

  • @joannamblount
    @joannamblount 6 หลายเดือนก่อน

    You're doing great work!

  • @PJutch
    @PJutch 6 หลายเดือนก่อน

    Combined with some random ideas in my head this is very inspiring! Ok, some relevant to game stuff: What about each door having a counter that is increased by using a key/pressing a button and decreased by releasing a button? That will fix problem with relocking the doors and will make implementing things like "hold at least n buttons on the level to open door" easier. And you can test for parity to make the door relockable. And you can make the counter a separate object to controll several doors. I have seen in one game portals implemented by tping everything on that tile at the end of the turn. So you need to exit portal yourself and if you can't or don't want to stay there you idle one turn and retrun back. I think it is easier to implement and can allow some fun thing (imagine going into a portal on a perfect turn to dodge a projectile). If you keep your aproach you need to delegate character interaction to tile after the portal.

  • @neppallv
    @neppallv 6 หลายเดือนก่อน

    Nice!

  • @mrmecho695
    @mrmecho695 6 หลายเดือนก่อน

    good job keep it up man❤

  • @plasmastudios
    @plasmastudios 6 หลายเดือนก่อน

    Great looking game! Loving the green 💚🟩💚

  • @zaboodable2085
    @zaboodable2085 6 หลายเดือนก่อน

    You might want to try the System.Collections.Generic List instead of ArrayList for storing values of the same type as they don't suffer the same performance overhead or type safety issues. You can also use properties to manage your get/set logic and avoid making a getter/setter method.

  • @CaptainFalconRacer
    @CaptainFalconRacer 6 หลายเดือนก่อน

    Immediately when you changed the character movement, I thought "spam all four directions in a circle pattern".

  • @NeatGames
    @NeatGames 6 หลายเดือนก่อน

    It's great you think about everything so holistically and well :D Keep it up~

  • @itay_6669
    @itay_6669 6 หลายเดือนก่อน

    Cool Devlog although a bit rough around the edges, especially liked that you actually show the code and explain how it works, good luck!

  • @johnvidal800
    @johnvidal800 6 หลายเดือนก่อน

    It's great to watch your videos. You became an inspiration for me to start developing my first game. I intend to record the process too, but so far I'm only working on paper drafts! Great work!

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 6 หลายเดือนก่อน

      Thanks so much! That's awesome, you should definitely do that

  • @Fernandez0907
    @Fernandez0907 6 หลายเดือนก่อน

    What is the name of your game?

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 6 หลายเดือนก่อน

      I don't have a name yet. Do you have any suggestions?

  • @amendoaboemia
    @amendoaboemia 6 หลายเดือนก่อน

    The best break from programming is to go watch someone else program. Looking good!

  • @devinmcphee8890
    @devinmcphee8890 7 หลายเดือนก่อน

    Lol I can absolutely relate to getting fixated on the art

  • @KiaAzad
    @KiaAzad 7 หลายเดือนก่อน

    Empty space is good, I suggest leaving at least 1 empty pixel on each side of your sprites. If you try adding outline effects in the game, you might run into this issue of your outlines bleeding into the nearby tiles. Also, that empty space gives you some wiggle room for animation.

  • @somebodyrandominthisw0rld822
    @somebodyrandominthisw0rld822 7 หลายเดือนก่อน

    I started to create a game in Godot without any experience in game development or coding. And It's a slow process. But a fun one! I really enjoyed this video. Keep the devlogs coming! Im sure that this game will turn out great once it finishes because it Is looking promising so far!

  • @chocoanimates
    @chocoanimates 7 หลายเดือนก่อน

    Wow Cool game your making right now

  • @xathien572
    @xathien572 7 หลายเดือนก่อน

    never losing hope bro

  • @Hubbze4611
    @Hubbze4611 7 หลายเดือนก่อน

    My vote between the two color schemes is for the gameboy-esque one. While I like the hue of the more yellow one, the contrast on the gameboy one is much better. And contrast is more important than hue when it comes to design. The gameboy one is less muddy and your eye is drawn more to the character (who is adorable btw)

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks for the detailed feedback! That's a good point, especially with such a limited palette and sprite size. I'll be sure to keep that in mind

  • @asthamalik4134
    @asthamalik4134 7 หลายเดือนก่อน

    We love a comeback

  • @GarnetKane
    @GarnetKane 7 หลายเดือนก่อน

    Awesome update! Love the new palette so far - everything's looking real clean.

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks! It's hopefully the last time I drastically change the art style. Which of the two new 5-colour palettes do you think is nicer?

  • @noise_dev
    @noise_dev 7 หลายเดือนก่อน

    Subbed to keep you motivated and keep those vlogs coming :) good luck!

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks! It's good to see a comment from another new indie dev. Good luck to you too :)

  • @KamranWali
    @KamranWali 7 หลายเดือนก่อน

    Awesome video! Really am liking the game concept and the game is coming along good. The mirror movement is spot on. Looking forward to your next devlog. Keep it up! :)

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks! I glad you like the concept. Hopefully I get into actually putting some mechanics in soon haha :)

  • @Iriz-Ritzae
    @Iriz-Ritzae 7 หลายเดือนก่อน

    Did you play Patrick's Parabox? Maybe that could be a nice reference for grid puzzles 🤔

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      I haven't, but I've been meaning to play it for a while now. Thanks for reminding me

  • @currykittengamedev
    @currykittengamedev 7 หลายเดือนก่อน

    Nailing the undo was nice. Are you up to date now, or is this still from a year ago?

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks, it was a little annoying without using a 2D array to store entity locations, but it was a fun challenge anyway. Nah, this footage is still from a year ago. I'm starting a new game in the next few days, though

  • @Chakuri66
    @Chakuri66 7 หลายเดือนก่อน

    Really cool moment when look at blank project. this is where all of it start. Good luck and have fun with the jurney. :)

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Yeah, I love that moment. Almost more than actually finishing a game. Thank you, I appreciate it. :)

  • @GarnetKane
    @GarnetKane 7 หลายเดือนก่อน

    Love the vibe of the art in the game, heaps talented! Awesome work, super keen to see more! You're smashing these out so fast

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks! I specifically down-scaled the sprites so I wouldn't spend so much time on the art but here we are. The next art update changes things again (hopefully for the last time). Yeah, I know, I think I'll slow down now that I've got three out, though

  • @devinmcphee8890
    @devinmcphee8890 7 หลายเดือนก่อน

    Another great video! The game mechanic looks fun. It's got a very Baba Is You vibe so far, with the pixel dudes and the undo feature. By the way, is your TH-cam channel your only internet presence? Your brand is already so defined lol. I'm impressed.

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks again! Yeah, I love Baba is You (plus it meant I didn't have to have too much art experience). Yeah, this is it so far. I'm still very new to making videos, so that means a lot. I wanted to have a general overarching feel that links my videos

  • @Podmosťák69
    @Podmosťák69 7 หลายเดือนก่อน

    Im Forst watching!

    • @Podmosťák69
      @Podmosťák69 7 หลายเดือนก่อน

      I meant First

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Haha good job. Also, love the profile pic

  • @currykittengamedev
    @currykittengamedev 7 หลายเดือนก่อน

    Quite interesting that you went 16x16 as a method of perhaps saving time and then seemed to spend longer trying to make the furniture work :) Interesting project though. What made you settle on using Unity. Given its recent fall from grace I'm trying Godot out... although it is a pain to move away from something you already know!

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Hahaha that's because I didn't record the hours I spent on the first furniture sprites. This footage is over a year old though, I've come a long way. I'd love to try out Godot. It's next on my list of engines to work with. How are you finding it so far?

    • @currykittengamedev
      @currykittengamedev 7 หลายเดือนก่อน

      @@Absurd_Games_Studio I love how lightweight Godot is, you can run it on a potato and it'll still perform well, and having the inbuilt code editor is good. I have felt that I've been fighting with it, as there's lots I did in Unity that Godot wants you to do another way. Signal emitting rather than just finding a game object and telling it what to do and some odd effect from parent/child nodes to name a few. Early days on my project, but I'm getting through the issues so far

  • @teahands
    @teahands 7 หลายเดือนก่อน

    I'm learning so many new words!

  • @SwedeRazer
    @SwedeRazer 7 หลายเดือนก่อน

    goat

  • @asthamalik4134
    @asthamalik4134 7 หลายเดือนก่อน

    These are soothing and informative. Enjoying following along your process.

    • @Absurd_Games_Studio
      @Absurd_Games_Studio 7 หลายเดือนก่อน

      Thanks! That's exactly what I was going for

  • @asthamalik4134
    @asthamalik4134 7 หลายเดือนก่อน

    We love yappers