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Kyuketsuki
United States
เข้าร่วมเมื่อ 16 มิ.ย. 2015
This channel is a hub for whatever dumb, cool, and everything in between videos of mostly fighting games that I decide to make.
วีดีโอ
White Woman Combo
มุมมอง 552 หลายเดือนก่อน
Took me forever to get this down. Twitter: x.com/kyuketsukirook BlueSky: bsky.app/profile/kyuketsukirook.bsky.social
[FFXVI] Beginner Phoenix Combo
มุมมอง 220ปีที่แล้ว
Was messing around in training mode. You can probably do something before the R2 Square launcher.
BBCT Ragna TOD done on PSP
มุมมอง 1883 ปีที่แล้ว
Saw this video (th-cam.com/video/zPR87sAQvW8/w-d-xo.html) and decided to see if I could do it on the PSP port of Calamity Trigger.
Punishing Eddie's Shadow Gallery As Ky
มุมมอง 703 ปีที่แล้ว
Shadow Gallery can give Eddie a decent combo if ]K[ is used afterward. It's a reactable overhead that's -17 on block though. Here's some punishes I labbed out, using normal block, instant block, Slashback, air instant block, air Slashback, and air throw. Air IB and air throw seem like your best bets, but air Slashback can give one reward air IB can't: increased meter gain.
BlazBlue: Calamity Trigger Ragna Arcade Mode [HELL]
มุมมอง 1.6K4 ปีที่แล้ว
ragamuffin My Twitter: R0SESNGUNS My Steam: steamcommunity.com/id/roses_n_guns/
holy moly
มุมมอง 4775 ปีที่แล้ว
oH My G0D, whOA! BlitzTANK is GoinG WaCKo CrazY!!!!111! hE's OuT oF COntr0L!!1
AKATSUKI BLITZKAMPF: VALHALL DIFFICULTY
มุมมอง 2.3K5 ปีที่แล้ว
Finally. After months of waiting, I give you all my playthrough of Akatsuki Blitzkampf on VALHALL difficulty, as Diablo Noche. Well, I tried to recreate that Under Night In-Birth color, but Akatsuki's palettes in this game did not allow for a perfect recreation. I also figured out how to exploit the AI, when to parry, all that. The hardest parts of playing on VALHALL in Akatsuki's arcade route ...
Blitztank Saves The Whole World
มุมมอง 10K5 ปีที่แล้ว
In honor of this massive unit being announced for BlazBlue Cross Tag Battle, I present this rare footage of Blitztank. Nobody really uploads anything regarding this amazing character, so I thought I'd fix that.
BlazBlue: Calamity Trigger Arcade Playthrough [Ragna] [Hard]
มุมมอง 9K5 ปีที่แล้ว
BlazBlue: Calamity Trigger Arcade Playthrough [Ragna] [Hard]
EN-Eins Perfektewelt Playthrough [Akatsuki] [Hard]
มุมมอง 18K5 ปีที่แล้ว
EN-Eins Perfektewelt Playthrough [Akatsuki] [Hard]
Akatsuki Blitzkampf Ausf. Achse OST: Hatred
มุมมอง 6K6 ปีที่แล้ว
Akatsuki Blitzkampf Ausf. Achse OST: Hatred
Akatsuki Blitzkampf Arcade Mode Playthrough [Akatsuki] [Hard]
มุมมอง 46K6 ปีที่แล้ว
Akatsuki Blitzkampf Arcade Mode Playthrough [Akatsuki] [Hard]
7:40 9:27 11:15 13:40 23:40 Why did you say Akatsuki?
@clarkpercycanada He's saying, "Ware wa raijin, zettai fuhai nari!" It means something along the lines of "I am the invincible Thunder God!"
NFSMW Player: I am invincible the Most Wanted Street Racer!
@clarkpercycanada ok
16:38
5:59
Chesto
The animation looks smoother than uni tbh
Why isnt this version mentioned as much?
EN-Eins Perfektewelt was a radical change in gameplay and art style from the previous game (Akatsuki Blitzkampf and its arcade version Ausf. Achse), which not everyone liked. That and the game is only available in Japanese arcades (unless you import a candy cab). You can emulate the game which is what I did, but there is no way to play it online as nobody has found a way to implement rollback netcode into Nesica/Zou Engine games like Naomi games on Fightcade. The updated version that came out last year, EN-Eins Perfektewelt Anastasis, is currently exclusive to Japanese arcades with no intention for a home or PC port. That said, you can play the game in the US if you visit a Round One arcade that has it (which is what I do).
@@kyuketsukirook Ah makes sense. Thank you.
Intro Akatsuki VS Marilyn Dawei Ye Lue Kanae Fritz Sai Anonym Elektro Soldad & Ernst Von Adler Perfecti Blitztank Murakumo Zero Akatsuki's Ending Credits
The unofficial Code Geass Spin Off fighting game, at least to me. I’d name it, Code Geass: Akatsuki the Immortal.
I think I’m dumb but i this a sequel to akatsuki blitzkampf is something like that
Yes, EN-Eins Perfektewelt is the sequel to Akatsuki Blitzkampf. The game recently got an updated version, EN-Eins Perfektewelt Anastasis in arcades earlier this year.
@@kyuketsukirook ahhh ok thank you for tell me oh and great gameplay 👍
Why did the Akatsuker defeat Murakumo in VALHALL difficulty? Is there a lore reason? Is he stupid?
to appease the Elder Gods and stave off the destruction of this world for just a while longer
Lmao the comically long stock
also I hate how they destroyed what made it unique, the asthetics of ww2 and extremely dull yet refined colours and minimalist design was what made it stand out, but now they got rid of it and replaced everything with rainbow and brightness
awww they got rid of the traditional vertical japanese text
love how the text is vertical traditionally, since this is alt universe japan where axis won, so not much english influence
I wouldn't say the Axis won, WWII seems to have gone as it did in our history.
the clap at the end was so adorable oh my god
wait how is your hud so different?
If you're talking about the layout, that's something you can customize in-game in the HUD settings. If you're talking about the menu aesthetics, that's a mod called Material UI that replaces the Dark theme.
God that is adorable
Ravus: Wait-- oh yeah, wait a minute Mr. Postman Postman: Eeeheeeheh
What a hero.
He is the only thing keeping Eorzea's postal service alive.
Literally. Imagine him in the endwalker cutscenes
Dedicated to his work
wow what a title
what a human being
The devs of this game seem really interesting.
I feel like i have heard this before on smg4 or something
Please release the new Akatsuki Blitzkampf on PS5.
no
@@kyuketsukirook I wasn’t asking you. Just posting comments of a fan’s desire wherever I go.
@@rockhyde7775 no
Beautiful, honestly sad that the ost isnt on spotify.
Yooooo does the game always look this clean
Why does this look and sound way cleaner than on steam's port? or am I crazy
11:10 Sai is losing his chadness after getting hit on the balls lmao
Akatsuki would have fit pretty well as a guest in Tekken 7.
It's kind of like Street fighter 2 with a juggle system
What the hell with the end of ragna? Did he die or why does he appear in the other games? I'm not very aware of the BlazBlue lore.
In Calamity Trigger, the plot revolved around a 100 year long time loop. In 2099, the Black Beast appeared and wreaked havoc on the world. The Six Heroes (Jubei, Hakumen, Nine, Trinity, Valkenhayn, and an enslaved Yuuki Terumi) fought it. This event is known as the Dark War. In 2199, Ragna the Bloodedge embarks on his journey to destroy the various Cauldrons in each of the NOL's Hierarchical Cities. When he reaches the 13th Hierarchical City of Kagutsuchi and fights his way through it in the Arcade Mode, he eventually reaches the Cauldron and finds Nu-13. However, Ragna is fated to lose this battle. Nu is a Prime Field Device, and is programmed to merge with the Azure Grimoire, which Ragna has. Thus, her goal is to defeat Ragna and fall into the Cauldron with him. The smelting of a Prime Field Device with the Azure Grimoire in a Cauldron creates a Black Beast, which is then sent 100 years to the past to wreak havoc on the world. That's the time loop in Calamity Trigger, and you see that time loop in Ragna's Arcade Mode. By playing the Story Mode and unlocking the True Ending Route, due to the intervention of Noel Vermillion Ragna is saved from falling into the Cauldron and Nu dies. The time loop is broken, which leads into Continuum Shift and the rest of the series.
TL;DR: Arcade mode usually just gives a soft summary of the bigger picture, with going thru Story Mode having the true endings. This arcade mode basically does this: 1. Ragna has special Arm Power 2. He wants to destroy the big holes that Robot-Girl came out of 3. He fails this time 4. He gets Kebob'd with her into the soup 5. The soup mixes arm-power and herself to make Calamity, then tosses it 100 years back 6. This is an endless loop until you play story mode and get the true ending. The arcade mode keeps it pretty facetious to get you more curious, as it doesn't actually explain 5 and 6 by itself, and doesnt elaborate further than this at all.
All of the character theme in this game is so fire
Years late but I feel like this game takes place in an alternate version of WWII, which I'm definitely all for it
Well the intro says it sets on year 266X so it's in the future with WW2-esque in it
@@ronaldzamora8850Not quite, it's 266X according to the Imperial Japanese calendar that they used before they adopted the standard Gregorian calendar. The game actually takes place fifty years after World War II.
So my favourite character from Under Night In Birth isn’t even from Under Night In Birth
This game needs to be on Steam!
A PC port of the updated arcade version has been in development for a few years now. Progress is very, very slow though.
Just burst lol
He had no Burst
@@kyuketsukirook hi daniel
13:02 Daigo???
Interesting theme for a fighting game. Very original.
On android use Retroarch emulator. Core: Sega NAOMI
Omega, mmb!
Will they ever translate what the characters are saying, someday? I'm quite curious to know what they're saying...
Virgin wait for translation vs Chad lmao just learn the language
@@superbodoque7860 Something that I was thinking about months after making this comment. I mean, I literally forgot about this comment, until you replied to it
I like how they remixed the intro of this game for Akatsuki in UNIB I think this fit him more than his theme in this game
i feel like perfecti single handedly ruins the world, tone, and asthetic of this game. atleast in this game, she's fine in the second game.
what did i just watch