LevelUp+ VFX
LevelUp+ VFX
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How to Make a Stunning Sci-Fi Orb in Blender | Easy Tutorial
In this blender tutorial, I’ll walk you through the process I used to design this texture for a VFX shot featured in my latest reel.
มุมมอง: 171

วีดีโอ

2024 CG Artist Showreel | Alexander Luloff
มุมมอง 11828 วันที่ผ่านมา
Updated showreel with some sneak peeks at future content
Mastering 4-Point Tracking in Nuke | CornerPin Demystified in Under 20 Minutes
มุมมอง 94หลายเดือนก่อน
In this episode of the Nuke Demystified Nuke Compositing Guide, we explore tracking, clean-plating, and cornerpins! Plate Used and Extra Plates to Practice With! levelupvfx.gumroad.com/l/luiwb
The Last Green Screen Keying Guide You'll Ever Need! | Nuke Demystified
มุมมอง 3322 หลายเดือนก่อน
In this episode of Nuke Demystified I show you the exact workflow I wish I had been taught when learning the In's and Out's of greenscreen keying! Download the Elements and Extra Plates to follow along: levelupvfx.gumroad.com/l/Demystifiedgreenscreens Nuke Suvival Toolkit: github.com/CreativeLyons/NukeSurvivalToolkit_publicRelease/releases Special shout out to @CompositingMentor for the sharing...
Color Ramps in Node Groups! | Blender Tutorial
มุมมอง 2302 หลายเดือนก่อน
I cannot believe this took me so long to figure out! In this Easy Blender Tutorial, I’ll show you how to control the position of a Color Ramp inside Node Groups with just 4 simple nodes! This is great for if you want to control Color Ramp falloff inside a node group. Wilson's video: th-cam.com/video/IoBOtar9REQ/w-d-xo.htmlsi=so9su9uHh9-0dKKp By the end of this video, you’ll learn how to recreat...
Demystifying Keying in Nuke | Luma Keying
มุมมอง 2003 หลายเดือนก่อน
In part 1 of our Keying section, we break down the basics of how a keyer works and dive into a practical Luma Keying example. This episode will guide you through the essentials of extracting elements based on luminance values in Nuke. Perfect for building a strong foundation in keying techniques! Grab the exact images I used! (images sourced from pexel) levelupvfx.gumroad.com/l/bjvaec
Demystifying the Nuke UI in 10 Minutes
มุมมอง 893 หลายเดือนก่อน
In this Inaugural Episode, Alex from the past visits and teaches you all the In's and Out's of how to navigate the Nuke UI Interface! Next Week: Greenscreen Keying! Foundry Hotkey Guide: learn.foundry.com/nuke/15.1/content/misc/hotkeys_studio.html
Eternal Ascent "Desolation" CG Scene Expanded to Widescreen | Top 100
มุมมอง 775 หลายเดือนก่อน
Eternal Ascent "Desolation" CG Scene Expanded to Widescreen | Top 100
RUN - Blender Cinematic Scene
มุมมอง 1205 หลายเดือนก่อน
Just a fun little weekend project
Blender 4.1 Makes Crowd Simulations EASY! | Blender Tutorial
มุมมอง 1.7K6 หลายเดือนก่อน
I Made the Worlds Largest Dance Party! (In Blender) Today I am going to show you how to randomly offset rigged animations entirely in Blender Geometry Nodes, one of the most vital parts of making a realistic large scale crowd simulation! 0:00 intro 1:10 Grabbing your Characters 2:03 Convert to Alembic 4:00 Improving Textures 6:05 Setting up the Crowd! 13:00 final thoughts
How To Create Aesthetic Concept Art in Blender in 10 Minutes! | (Scatter 5 Addon)
มุมมอง 2526 หลายเดือนก่อน
Today I have 10 Minutes to create a piece of concept art using Geo-Scatter! Follow along with the full process and go and create some awesome art! I'm not sponsored by Geo-Scatter, its just a really cool tool #blender #tutorial
Gaussian Splatting Has Never Been Easier! #gaussiansplatting #vfx #unrealengine
มุมมอง 17K6 หลายเดือนก่อน
Gaussian Splatting Has Never Been Easier! #gaussiansplatting #vfx #unrealengine
Move.AI Animation Test | Unreal Engine 5 Short Film
มุมมอง 1417 หลายเดือนก่อน
Move.AI Animation Test | Unreal Engine 5 Short Film
Elevate Your Renders in Post | Nuke Compositing Full Workshop
มุมมอง 1.1K8 หลายเดือนก่อน
Elevate Your Renders in Post | Nuke Compositing Full Workshop
City of the Valley - Unreal Engine 5 Cinematic Scene
มุมมอง 4279 หลายเดือนก่อน
City of the Valley - Unreal Engine 5 Cinematic Scene
Arrival at the Alien World | VFX | Houdini, Blender, Nuke
มุมมอง 326ปีที่แล้ว
Arrival at the Alien World | VFX | Houdini, Blender, Nuke
Create Awesome Megastructures in Blender (Bolek_3D style) | Blender Tutorial
มุมมอง 1.9Kปีที่แล้ว
Create Awesome Megastructures in Blender (Bolek_3D style) | Blender Tutorial
Blender's New GEOTRACKER Addon is INSANE! | Flaming Axe Tutorial
มุมมอง 11Kปีที่แล้ว
Blender's New GEOTRACKER Addon is INSANE! | Flaming Axe Tutorial
Blender Freezes when Rendering? Try This! | Command Line Rendering Tutorial
มุมมอง 25Kปีที่แล้ว
Blender Freezes when Rendering? Try This! | Command Line Rendering Tutorial
VFX Compositing Showreel | CG Environment and Nuke Artist | 2023
มุมมอง 519ปีที่แล้ว
VFX Compositing Showreel | CG Environment and Nuke Artist | 2023
The Best Way to Texture Paint in Blender! | Blender Tutorial
มุมมอง 16Kปีที่แล้ว
The Best Way to Texture Paint in Blender! | Blender Tutorial
How to Optimize your Quixel Textures for Stunning Renders
มุมมอง 2.1Kปีที่แล้ว
How to Optimize your Quixel Textures for Stunning Renders
The Temple's Idol - Blender Concept Art | Timelapse
มุมมอง 198ปีที่แล้ว
The Temple's Idol - Blender Concept Art | Timelapse
Free Blender to Nuke Node Preset Tool!
มุมมอง 477ปีที่แล้ว
Free Blender to Nuke Node Preset Tool!
How to Import Houdini Axiom Sim's into Blender
มุมมอง 750ปีที่แล้ว
How to Import Houdini Axiom Sim's into Blender
Create a Crowd Simulation in Blender Using AI Generated Models - Blender Tutorial
มุมมอง 2.9Kปีที่แล้ว
Create a Crowd Simulation in Blender Using AI Generated Models - Blender Tutorial
What I Made With Blender in 2022
มุมมอง 255ปีที่แล้ว
What I Made With Blender in 2022
How To Create Amazing Moody Ground Fog in Blender || Noisy Falloff Method
มุมมอง 3.1K2 ปีที่แล้ว
How To Create Amazing Moody Ground Fog in Blender || Noisy Falloff Method
How To Instantly Make Your Textures Look Better in Blender
มุมมอง 6K2 ปีที่แล้ว
How To Instantly Make Your Textures Look Better in Blender
Recreating Film Riot's Thor Effect in Nuke
มุมมอง 2.2K2 ปีที่แล้ว
Recreating Film Riot's Thor Effect in Nuke

ความคิดเห็น

  • @twistedionstudios
    @twistedionstudios 14 วันที่ผ่านมา

    Heads up... as of 12.20.24, the Luma AI plugin will not install with UE5.5. "No compatible engines" error.

  • @keysignphenomenon
    @keysignphenomenon 15 วันที่ผ่านมา

    thx

  • @DuRacu
    @DuRacu 15 วันที่ผ่านมา

    а куда сохраняется файл? помогите пожалуйста

  • @BIackstinG
    @BIackstinG 18 วันที่ผ่านมา

    Interesting, the issue is, that the plus/minus method for grain doesn't really work if you removed something contrasted or with a lot of texture like a wire or a fence. The footage grain has the dark/bright value of the shape of whatever you removed and you can see it in the grain (minus node) when you play it. Nodes like DasGrain are a good solution for these cases, also scangain could be helpful too.

    • @levelupvfx
      @levelupvfx 18 วันที่ผ่านมา

      100% The plus/minus method cannot re-create grain, it can only extract it for later re-addition. Great for if you are working with something where your not changing your luminance values too much, but as you stated, completely falls apart with great luminance/contrast alterations. I need to make an update video for this topic as I have been using Dasgrain for about a year or more now and hardly ever go without it.

  • @agdigiart7407
    @agdigiart7407 21 วันที่ผ่านมา

    I have an i9, RTX 4080 16gb and 64GB ram. when I go to paint with a big brush my machine lags. why does this happen and how can I fix it? it doesn't explain this with the graphics card I have. this means both in sculpting and painting mode

  • @TeamEigengray
    @TeamEigengray 23 วันที่ผ่านมา

    how can i get this working with multiple node groups?, i want two armies running at each other. how do i do that?

    • @levelupvfx
      @levelupvfx 23 วันที่ผ่านมา

      Personally, I think it would be best to create the entire geonode setup twice for something like that, you can click the little “2” up top to duplicate the node tree (like how you create a copied shader). And just make sure any node groups/sims you have get replaced by the ones for your second army, that way it will be a bit more random and not look like the armies are just mirrors of each other!

  • @DatYouTubeGuy
    @DatYouTubeGuy 26 วันที่ผ่านมา

    What if you want to add more colors?

  • @quad117
    @quad117 หลายเดือนก่อน

    Finally Found THE ONE

  • @MMMMeeeeMMMM
    @MMMMeeeeMMMM หลายเดือนก่อน

    Great looking shots! Wish we have tutorials of these shots

    • @levelupvfx
      @levelupvfx หลายเดือนก่อน

      Thanks! I have tutorials in the works for shots labeled “Channel Content” so stay tuned! These are going to be some really fun ones!

  • @AuthenticItalianVFX
    @AuthenticItalianVFX หลายเดือนก่อน

    Ctrl+Z

  • @AndrewTSq
    @AndrewTSq หลายเดือนก่อน

    I will give it a pass cause the installer wants admin rights. But it looks cool!. Love the car, had one -82 a long time ago :)

  • @TheMirrorslash
    @TheMirrorslash หลายเดือนก่อน

    My shader was a bit different so I was confused at first and got a little stuck at one point. If you're not painting on the texture or just in a small repeating pattern it might be that you have the wrong node selected in the shading tab. What you have selected changes the texture paint mode. This was mentioned in the video but I didn't catch up on it at first. Edit: this tutorial was exactly what I was looking for btw, so glad I found this. The rock brushes are so good as well! This is great for simple and effective environment design.

  • @yabusoll
    @yabusoll หลายเดือนก่อน

    What an awesome job. Just keep it going. I'm just a beginner moving from aftereffects into a nuke and I'm really looking forward to watch a lot of tutorial for you

  • @darshandabrase3265
    @darshandabrase3265 หลายเดือนก่อน

    Best video on Internet

  • @visualanxiety1135
    @visualanxiety1135 หลายเดือนก่อน

    didnt work for me :/ still getting thin hair renderings despite changing hair thickness

  • @MMMMeeeeMMMM
    @MMMMeeeeMMMM หลายเดือนก่อน

    Please make more Blender Nuke comps!

  • @litcardio9015
    @litcardio9015 หลายเดือนก่อน

    Great tutorial. Thanks for sharing :) When changing the luminance, is it better to change the plate to match the original footage or vice versa? You mentioned you can't bring the luminance darker than the plate, so if your new background is darker, you would you raise the luminance of the bg, but otherwise prefer to adjust the luminance of the plate?

    • @levelupvfx
      @levelupvfx หลายเดือนก่อน

      Greenscreens are tricky because a lot of it depends on context. A lot of time, I follow “the larger element rule” which says you want to match your smaller elements to the larger one. If your background is darker than your plate and you want to bring the plate luminance down thats where you might start separately despilling your edge key and core key, and you can use methods such as edge extend or fine tuning your edge separately. I would recommend checking out @VFXforfilm he has a video in his nuke 102 series (free on TH-cam) where he goes over this topic! Though I may make a video about it in the future as well!

  • @donnydings77
    @donnydings77 หลายเดือนก่อน

    every time i try it blender quits, do you know of a fix for this?

  • @BOT_CORP
    @BOT_CORP หลายเดือนก่อน

    “Did you know that George Washington was actually a gay velociraptor” ahh render But seriously though, this is cool

  • @zgamer1146
    @zgamer1146 หลายเดือนก่อน

    A tutorial would be nice but like the texturing not modeling cause the modeling here seems pretty easy. Very cool!

    • @levelupvfx
      @levelupvfx หลายเดือนก่อน

      I hear you, the texturing here is the real star!

  • @MagentaDragon-e7b
    @MagentaDragon-e7b หลายเดือนก่อน

    underrated

  • @ast4579
    @ast4579 หลายเดือนก่อน

    Now this shit is just cool, why isn’t this more popular?

  • @DanielLua-c4v
    @DanielLua-c4v 2 หลายเดือนก่อน

    It's not working 😭

  • @grobknoblin5402
    @grobknoblin5402 2 หลายเดือนก่อน

    awesome do you have a tutorial?

    • @levelupvfx
      @levelupvfx 2 หลายเดือนก่อน

      Yes! you can check it out on my channel!

  • @zodicongaming8934
    @zodicongaming8934 2 หลายเดือนก่อน

    That luminance match is what i was looking for

    • @levelupvfx
      @levelupvfx 2 หลายเดือนก่อน

      Glad it helped!

  • @MMMMeeeeMMMM
    @MMMMeeeeMMMM 2 หลายเดือนก่อน

    Fantastic tutorial! Keep on doing these stuff!

    • @levelupvfx
      @levelupvfx 2 หลายเดือนก่อน

      Glad you liked it! Next one is another big one, we'll be covering just about every possible method of tracking out there!

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 2 หลายเดือนก่อน

    How many camera ?

    • @levelupvfx
      @levelupvfx 2 หลายเดือนก่อน

      This was done using the move ONE single camera solution!

  • @castix-world
    @castix-world 2 หลายเดือนก่อน

    Exactly what I was looking for, thanks!

  • @edsonperengue1334
    @edsonperengue1334 2 หลายเดือนก่อน

    thank you so much u saved weeks of frustration, was already giving up

  • @Danny_saur
    @Danny_saur 2 หลายเดือนก่อน

    why do my buidlings look so bad when i render them in cycles they have no texture

  • @mayajasinski5972
    @mayajasinski5972 2 หลายเดือนก่อน

    not rendering after I did everything you said and I only have blender 3.6. Not blender.exe

  • @feel_in_fine
    @feel_in_fine 2 หลายเดือนก่อน

    this doesnt seem photoreal tho

    • @levelupvfx
      @levelupvfx 2 หลายเดือนก่อน

      Agreed, while gaussian splatting looks great in a proper renderer like PostShot, there are still tons of limitations to rendering them with unreal. Given this is a super new technology though, I have high hopes for constant improvements to be made to the point where gaussian splats can look just as good in unreal as they do elsewhere! (In all honesty I should have also used my Supra Gaussian splat as the example here, as that one turned out much cleaner, but I wanted to try out a new one for this video, in general as long as you have enough capture points, I still feel Gaussian splatting is second to none at the moment in terms of creating a photoreal result)

  • @bundycutproductions6309
    @bundycutproductions6309 2 หลายเดือนก่อน

    You've helped me more than ever, I just recently got a new laptop with a more powerful processor than my previous one, but for some reason it wouldn't render out scenes, I almost gave up and wanted to sell it for a different one, but this video helped me change my mind, and the rendering is so fast, I went from 1 minute per frame to 26secs.. thank you❤

  • @arpsch
    @arpsch 2 หลายเดือนก่อน

    bro this really helps me when rendering, thank you very much ❤

  • @MMMMeeeeMMMM
    @MMMMeeeeMMMM 2 หลายเดือนก่อน

    Make more Nuke-Blender tutorials bro!

    • @levelupvfx
      @levelupvfx 2 หลายเดือนก่อน

      I have a set extension workshop on its way that is a blender-nuke tutorial, but that one will come after a few more Nuke Demystified videos!

  • @gil2056
    @gil2056 2 หลายเดือนก่อน

    so usefull thank you

  • @levelupvfx
    @levelupvfx 2 หลายเดือนก่อน

    Hey Everyone! So I missed something super simple while making this tutorial! Instead of the 3 math nodes, of course you can totally use a Map Range node as well! Looks like I inadvertently hand-made a map range node using math by accident haha! To use map range, delete your math nodes and replace it with a map range node. Fac will go into Value Zero will go into From Min and One will go into From Max! Both methods (math vs map range) will produce an identical result! Just wanted to throw that out there!

  • @kv3d172
    @kv3d172 2 หลายเดือนก่อน

    relatable problem, cool fix :D

  • @nightware.
    @nightware. 3 หลายเดือนก่อน

    nice

  • @monstercameron
    @monstercameron 3 หลายเดือนก่อน

    scaniverse app on iphone pros is the easiest entry point

  • @j_edak
    @j_edak 3 หลายเดือนก่อน

    This was fascinating to observe how Nuke works for compositing, instead of everything being hidden in layers you can actually see the process

    • @levelupvfx
      @levelupvfx 3 หลายเดือนก่อน

      Honestly, this particular project didn't turn out as well as I was hoping, I think I may revisit it eventually, but I totally agree! My favorite thing about nuke is that everything is just laid out right in front of you, no digging through settings/layers, its all just right there!

    • @j_edak
      @j_edak 3 หลายเดือนก่อน

      @@levelupvfx finding it exceptionally tiresome with AE atm, apart from the lack of control, using anamorphic footage has been wildly difficult and so has colour management with braw files 💀 Definitely sold on Nuke now

  • @Create_o_raptor
    @Create_o_raptor 3 หลายเดือนก่อน

    blender is not recognised as an internal or external command

  • @LxrdSwift
    @LxrdSwift 3 หลายเดือนก่อน

    Oh thank god. I’m learning Houdini at the moment and I’m now terrified of going from AE to Nuke.

  • @evanclare2970
    @evanclare2970 3 หลายเดือนก่อน

    I have an FBX exported from a character object that I rigged (has a head, and body). It is jumping and moving it's arms. When it jumps, the head rises with the body. However, at the the step where you join the FBX into one object, your animation retains all of the various body parts animations, however mine will only retain the the animation of the first body part selected before joinig (if I join the body to the head, then the animation simply rises up and down as the head does. If I join the head to the body, only the body jumps while the head remains stationary. How did you retain the animation for each body part while merging them into one object for export to Alembic? Great video!

    • @levelupvfx
      @levelupvfx 3 หลายเดือนก่อน

      hmmm, with mixamo its easy because the vertex weight remains when you merge them. Are your joined objects still under/inside your rig? Alternatively, you can always export it out as an alembic with the multiple parts, then when you get to the geonodes step, join the geometry back together in geonodes. (Bring each piece in, and connect it to a join geometry node, and then use that node as your character input) Hope this helps!

    • @evanclare2970
      @evanclare2970 3 หลายเดือนก่อน

      @@levelupvfx Thank you so much! will give this a shot.

    • @evanclare2970
      @evanclare2970 3 หลายเดือนก่อน

      @@levelupvfx Hey this idea worked great, I was able to join the individual head and body object info nodes together with the join geometry node, and the character successfully moves as a whole (but only after selecting "relative" on the object info nodes). If I don't have "relative" selected, then once again only the body moves. It seems when relative is not selected, I can move the group wherever the plane is. But when relative is selected, I have to move the character in order to move the group. This would be no problem, except for some reason my character's head is locked in place (I can move the body, but the head will not budge). Haha it's like a tradeoff. Any idea why my character's head would be stuck in place, unable to move, and yet the body would be freely movable? Thanks again! I am telling everyone about your videos.

    • @levelupvfx
      @levelupvfx 3 หลายเดือนก่อน

      hmmm, I couldnt tell you off the top of my head. If you want the easy solution, you could always just throw a transform geometry node on there and offset it to the location you want it purely through geonodes, but if you want to be able to physically move the plane simply and easily, sadly I dont really have a solution off the top of my head. Im glad you enjoyed and found the video useful though! hopefully I was at least of some help!

    • @evanclare2970
      @evanclare2970 3 หลายเดือนก่อน

      @@levelupvfx Hey I remade my character as one object, then rigged it and redid the animation, exported to fbx and then from fbx to alembic, figuring it would be easier to work with this way, and think I stumbled upon the real issue I was having before. Prior to unparenting the null object (after importing the alembic file), my character just a simple jump animation and his arms raise in the air, and then he lands. However, after unparenting the null object, the animation remains, but I seem to lose the elevation aspect (instead of rising up, he just raises his hands, without actually jumping). Is there a way to maintain the elevation portion of an animation with this method? Sorry for the questions haha, I am learning so much and watch this video a few times a day. It is very helpful. No worries if not though.

  • @BillyJackman3D
    @BillyJackman3D 3 หลายเดือนก่อน

    YOOOOOOOOOOO

  • @EvgenySereda21
    @EvgenySereda21 3 หลายเดือนก่อน

    I tried Super Image Denoiser, it gives much worse results than Intel Open Denoiser.

  • @nbms950
    @nbms950 3 หลายเดือนก่อน

    Hey thanks for the tutorial, really concise. Do you happen to know if you can then export the PLY out of Unreal as a FBX or other 3D mesh file??

    • @Densmode3dp
      @Densmode3dp 3 หลายเดือนก่อน

      If you listen he says he exported in a .ply format

  • @TheBadBone23
    @TheBadBone23 3 หลายเดือนก่อน

    Can you somehow use this as a 3D mesh? Something like replacing 3D scanning with this method...scan an object and 3D model something around it

  • @PGANANDHAKRISHNAN
    @PGANANDHAKRISHNAN 3 หลายเดือนก่อน

    dhe nammade mamukoya

  • @korujaa
    @korujaa 4 หลายเดือนก่อน

    there is NO aplication, just showing off

    • @3rdHalf1
      @3rdHalf1 หลายเดือนก่อน

      There is. I work at a metal working company that designs and make automatic wood processing lines. After assembly, before shipping, we take hundreds of photos and videos, that we use as reference for customer sevice, documentation and reference for future projects. I have tried regular 3d laser scaning and phogrametry, but these options doesn’t really work well with large/complex instalations. Laser is impractical because of computation that is required and generated mesh files from photogrametry are ugly and file sizes are ludacris. Just recently I tried gausian splatting and it was just what we needed. In future we are planing to upload gausian splats of our projects to website, because unlike complex meshes gausian splats can be viewed in web browser and smartphones.