OrenClubs
OrenClubs
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The Worst Mainline Crash Bandicoot?
Ignore the click bait title and thumbnail for a moment to just understand how hot crash bandicoot is
Social Media: linktr.ee/orenclubs
As always looking for feedback regarding this video. I can already see some things I could improve on.
Chapters:
0:00 Intro
1:52 World 1
6:40 World 2
10:33 World 3
14:28 World 4
18:15 World 5
22:51 Special World
26:08 Final Thoughts
มุมมอง: 2 141

วีดีโอ

The "Problem" With Banjo-Tooie
มุมมอง 9K3 หลายเดือนก่อน
The problem with this game is.................................................................. that there isn't a sequel and Microsoft is a strange studio. Looking for suggestions for improvements for future videos in the comments. OrenClubs www.twitch.tv/OrenClubs
FF14 Player Plays World of Warcraft
มุมมอง 1.8K9 หลายเดือนก่อน
I tried retail WOW....it was something Looking for advice on how to improve these videos not sure if I will continue making them but I might Socials: linktr.ee/orenclubs

ความคิดเห็น

  • @SDeezy11
    @SDeezy11 วันที่ผ่านมา

    I still loved it when I got it as a kid. But it took me until like 2023 to finally beat it lol

  • @emporcs5546
    @emporcs5546 10 วันที่ผ่านมา

    This game gets a lot of unnecessary deep criticism and critiques compared to other Crash titles in my opinion. The game is decent. I don’t believe it’s that bad of a game. It’s overly analyzed and critiqued, imo (ahem, like Crash Bash is). It is also underrated, in my opinion. Does it have its issues and moments? Yes. But that DOESN’T make it a BAD game. This game did a lot of things right too, that I feel often are overlooked. That’s just the way I feel.

  • @ldg1414
    @ldg1414 16 วันที่ผ่านมา

    As a kid there were many jiggies I Ieft on the table just because some of them are just far far more time consuming than others, the game feels like it's telling you, oh don't worry about this one unless you're super serous about fully completing the game, otherwise you're wasting your time. My favorite thing about Tooie is that feeling of exploring and getting lost in this big world, though kazooie had a better hub world.

  • @roddydykes7053
    @roddydykes7053 18 วันที่ผ่านมา

    Banjo-Tooie was the perfect difficulty/complexity increase for 5 year old me growing into a 7 year old between the two releases. Except Canary Mary. Needed to get my dad to do the Cloud Cuckoo Land ones.

  • @Teh69thSpartan
    @Teh69thSpartan 21 วันที่ผ่านมา

    No, that belongs to Twinsanity or Tag Team Racing.

  • @kennydarmawan13
    @kennydarmawan13 23 วันที่ผ่านมา

    The lack of platforming in favor of many, MANY game modes is kinda a trend in 2000s platforming, where they focus doing as many things as possible to spice things up when that would make the experience even less consistent and more stretched out. Ironic, considering Super Mario Sunshine gained infamy. But when you compared that game with others, Super Mario Sunshine is WAY more consistent and arguably more fun. Buggy, definitely, but keeps the same Mario formula we enjoyed.

  • @Suckitupthrift
    @Suckitupthrift 24 วันที่ผ่านมา

    I love tooie. So much. I love how big and open it is.

  • @NewportWarrior
    @NewportWarrior 24 วันที่ผ่านมา

    Buggin. This is the best game in the series

  • @Reigndolph
    @Reigndolph 25 วันที่ผ่านมา

    This game makes Crash of the Titans look like a top 3 game in comparison.....in the context of Crash Bandicoot

  • @greek1237
    @greek1237 26 วันที่ผ่านมา

    Loved the Crash series and I grew up on the ps1 games, it took a while to get over the ugly models vs that of the ps1 models.

  • @looklook876
    @looklook876 27 วันที่ผ่านมา

    PS2 Greatest Hits >>>>>> Xbox >>> PS2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Gamecube

    • @OrenOfClubs
      @OrenOfClubs 27 วันที่ผ่านมา

      I'll get it right one day

    • @looklook876
      @looklook876 26 วันที่ผ่านมา

      @@OrenOfClubs You should check out the greatest hits version just to see it compared to the Gamecube version.

  • @Relp7357
    @Relp7357 28 วันที่ผ่านมา

    Game kicked ass, I think it just didn't do anything different than the previous ones did.

    • @OrenOfClubs
      @OrenOfClubs 28 วันที่ผ่านมา

      Agreed completely, it was more of the same which I love, but at the time people wanted more since the new generation just came out.

  • @proloser9213
    @proloser9213 28 วันที่ผ่านมา

    i loved this game so much i dont mind being wrong about it being good

  • @JG-pp8cc
    @JG-pp8cc 28 วันที่ผ่านมา

    Hypocrite in the comment thank

  • @Starboundstreams
    @Starboundstreams 29 วันที่ผ่านมา

    Love this game personally

  • @Krazy324
    @Krazy324 29 วันที่ผ่านมา

    Cool video, good job 👍

    • @OrenOfClubs
      @OrenOfClubs 28 วันที่ผ่านมา

      Thanks friend!

  • @BloodDrunkBunny
    @BloodDrunkBunny 29 วันที่ผ่านมา

    The music is pretty good

  • @joshuabowden5626
    @joshuabowden5626 หลายเดือนก่อน

    Opinions don't matter

  • @RageArmor
    @RageArmor หลายเดือนก่อน

    I'll be honest, i remember enjoying Wrath of Cortex quite a bit. But i haven't played it sense i was a kid, so who's to say how i would feel about it now.

  • @Jayx90
    @Jayx90 หลายเดือนก่อน

    More loading time that Gaming time

  • @camrunner6633
    @camrunner6633 หลายเดือนก่อน

    Crash and spyro died in the leaap to rhe ps2

  • @user-pm1pt2wg1r
    @user-pm1pt2wg1r หลายเดือนก่อน

    I never knew until recently that this was considered a bad game 😢 I always loved it as a kid and have fond memories of beating it several times.

    • @OrenOfClubs
      @OrenOfClubs หลายเดือนก่อน

      There were so many great games that came out the same year it could be that many people at the time compared it to them considering how much of an evolution games had during that time. Wrath of Cortex is just more Crash which I love but maybe people at the time wanted more? I love this game now currently.

    • @emporcs5546
      @emporcs5546 10 วันที่ผ่านมา

      Just because some people consider this a bad game, doesn’t mean it actually is!! 😂 I certainly would disagree with that.

  • @GamerLegend.97
    @GamerLegend.97 หลายเดือนก่อน

    I feel like I'm the only one who completed this game 106% as a kid

    • @OrenOfClubs
      @OrenOfClubs หลายเดือนก่อน

      I do wonder how many people as a kid just rushed through their games instead of 100%ing them fully. I definitely was a rush to the end kind of kid.

    • @GamerLegend.97
      @GamerLegend.97 29 วันที่ผ่านมา

      @@OrenOfClubs definitely me I was that kid who wanted to beat his game in one day some guys yes I did that

    • @emporcs5546
      @emporcs5546 10 วันที่ผ่านมา

      I like fully completing the game when I play it as it feels “incomplete” and “unfinished” to do otherwise, in my opinion.

  • @Heazytoohot
    @Heazytoohot หลายเดือนก่อน

    A few questions if I can! 1. Are you playing wrath of Cortex on pcsx2? 2. If so are you using the nightly build? For some reason my copy doesn't work with the nightly build. I get God awful triple ghosting on everything. It's very nauseating. Was wondering if you maybe did any adjustments in the settings or if you're using the super old stable version like I had to for woc.

    • @OrenOfClubs
      @OrenOfClubs หลายเดือนก่อน

      I actually just emulated the Gamecube version. While it is apparently one of the worse versions, the Dolphin emulator is just too damn good.

  • @Heazytoohot
    @Heazytoohot หลายเดือนก่อน

    I love wrath of Cortex so much.

  • @dum_potat
    @dum_potat หลายเดือนก่อน

    Good watch

    • @OrenOfClubs
      @OrenOfClubs หลายเดือนก่อน

      Thank you!!!

  • @hergzcool
    @hergzcool หลายเดือนก่อน

    cool

  • @DavidLapera
    @DavidLapera หลายเดือนก่อน

    How to fix/alleviate 90% of Banjo-Tooie's problems in 4 easy steps: 1) Introduce a new move at/before Mayahem Temple that enables Kazooie to sprint/dash extra fast during Talon Trot, whenever you want. It's quite fast but Kazooie doesn't change direction very well while sprinting, so it's mostly useful for long, bare stretches of uninterrupted land. 2) Make it so the View Totals menu actually tells you how many Jiggies you can or cannot collect right now, calculated automatically based on what prerequisits you have met (like what moves you know). If you want to be extra generous, make it so it tells you WHICH Jiggies you're unable to get. 3) I DON'T think players should be able to Split-Up, Humba transform, or summon Mumbo at any time. But you SHOULD be able to recombine, untransform, and un-Mumbo whenever you want. And to be able to freely swop between solo Banjo and solo Kazooie on the fly. 4) Add maps, Ratchet and Clank-style where it shows you what paths you haven't traveled down yet, and lables where basic landmarks are. I don't think you should get the map instantly upon level entry (it would ruin the exploration aspect) but don't be stingy with them, either.... Perhaps beating bosses also gives you a map. And Grunty Industries makes an exception and hands it to you early, because Weldar misplaced his map due his poor eyesight. :p That's all you need! Banjo-Tooie would be 10x more enjoyable with just those changes. BT just needs a little QoL, and it would skyrocket in popularity. But I'm in a chatty mood right now, so I'll throw in some bonus ideas: *) Move the first Klungo fight and the Jingaling Gets Zapped cutscene to AFTER Mayahem Temple, it's just better pacing-wise. It shouldn't take 40 min just to enter world 1. *) Select your egg type with the D-Pad, and/or with a quick select wheel. *) Increase the Warp Pad number per level from 5 to 8. One of which is always dedicated to the train station. (add a station to the 3 worlds that did not have one) *) 17 Music Note pick-ups is clearly not enough, we need more of them to use as effective breadcrumbs. IDK if 100 is warranted, but at least 50 individual pick-ups, sure. *) Make Ice Eggs actually useful by 1) having them actually freeze water, for water-based puzzles, 2) if you kill an enemy while it's frozen, it won't respawn, and 3) Ice Eggs fired while swimming underwater become large missle-like projectiles. *) For the love of all that is good, do NOT make the goldfish fast swim ability optional. Atlantis is torture without it. *) Have Jinjo Village, not Spiral Mountain, be the place where you have the option to relearn your moves from Banjo-Kazooie. It would flesh out the Village, and Tooie's Spiral Mountain is just too depressing to be a good learning environment. *) Since people often confuse which end of the Glitter Gulch Mine river is which, make the river change elevation. Have the river drop down 3 feet every 30 feet or so, so players can look at the mini-waterfall and instantly know which direction they're facing. *) Mumbo gameplay clearly needs an overhaul. It's probably not possible to fix 100%. But just A) replacing his lame stun stick with a much more impressive magic projectile blast and B) having Mumbo learn spells that let him walk faster and jump higher would improve the experience immensely. *) Keep Grunty Industries, and do NOT simplify or casualize it----its complex nature is exactly why some people adore it. HOWEVER, recontextualize the level as an optional, bonus level you unlock only after beating the game. Make it something people are not FORCED to do. Something casual players will not even encounter. Recontextualize Grunty Industries as the ultimate reward only available to people who have proven they enjoy, and can handle all of Tooie's complexities. That way everyone is happy. *) Recontextualize Atlantis as well. On N64 it was the LOST city of Atlantis----the ruins of it. Well that's boring! Make it the LIVING city of Atlantis, where it is not in shambles and where a thriving mermaid community is currently living in secret. *) Introduce the Glide move earlier. Terrydactyland feels about right. *) Introduce the concept of special, double Jiggy pieces that award 2 Jiggies when collected. If a Jiggy takes 5 million steps, or is unusually hard/complex, that should NOT just be a normal Jiggy. If they work twice as hard, the player should be doubly rewarded for it. (Making the complex Jiggies a separate item also lets players know which Jiggies to ignore if they don't feel like doing the complex tasks.) *) Have the Witches fire their giant laser at least one more time, it's lame that it wasn't more involved in the plot. *) Instead of Mingy Jongo being the Cloud Cuckooland boss, have him be an assassin who could possibly ambush you whenever you use ANY Mumbo hut, until you beat him. This would keep the original shock and surprise element to people who already know he exists, and makes Mingy Jongo feel much more threatening. Much more personal. Wow I did not mean to write so much... This was supposed to be a quick TH-cam comment. Oopsie. :/

  • @pokechamp3987
    @pokechamp3987 หลายเดือนก่อน

    In B-K you'll get an adventure while you're out collecting things. In B-T you'll find some things to collect while you're out on an adventure.

  • @DerDustige
    @DerDustige หลายเดือนก่อน

    Witchyworld really is Peak

  • @treyguidos9392
    @treyguidos9392 2 หลายเดือนก่อน

    You have people who love Banjo-Kazooie, people who love Banjo-Tooie, & people who love Banjo-Kazooie Nuts & Bolts. I personally love Tooie and the N64 version of Banjo-Kazooie doesn't hold your hand like the Xbox version does, the N64 version doesn't save your notes unless you get all 100 notes unlike the Xbox version that saves your notes. You could miss one note and without following the other notes you could never find it, I couldn't find the last note in Click clock wood on Xbox but on N64 I had no problem because the notes lead me to it

  • @mattb6522
    @mattb6522 2 หลายเดือนก่อน

    Good video! Witchyworld was my favorite level in Tooie as well. Yeah, I like both, but I only ever go revisit Kazooie. I've beaten Tooie 100% _twice_ as a kid and just don't have the drive to ever play it again as an adult. It is a major slog compared to Kazooie. I just prefer the pacing of Kazooie more with less back-tracking, less mini-games, and more condensed levels. I understand that Rare wanted to make a bigger, better game, but a lot of it felt like needless padding. Some Jiggies just require so many steps to complete that I feel more exhaustion than actual achievement once I succeed. Though, I do appreciate Tooie's charm and the game both looks and sounds amazing for an N64 game!

  • @stevefred2694
    @stevefred2694 2 หลายเดือนก่อน

    Played kazooie and tooie each when they first came out. Love both but im a tooie preferrer. I love how much funnier tooie was and the raised difficulty felt like rare was respecting that i had 2 birthdays since banjo kazooie

  • @FungiGamer
    @FungiGamer 3 หลายเดือนก่อน

    I think the key word is ‘convoluted’. Both BT and DK64 were plagued with having puzzles with so many moving parts, often involving some sort of alt control challenge that ramps up drastically in difficulty at the end. Like, it’s not enough to just get to an area and do something with your base kit, you gotta do a button mash or minecart minigame

  • @chrisschreier8433
    @chrisschreier8433 3 หลายเดือนก่อน

    Did you get the Ice key to be able to work? transferring it to Kazooie

  • @guyledouche7939
    @guyledouche7939 3 หลายเดือนก่อน

    It's too f***ing awesome that's the problem.

    • @OrenOfClubs
      @OrenOfClubs 3 หลายเดือนก่อน

      so true

  • @user-gd6lt6pj7p
    @user-gd6lt6pj7p 3 หลายเดือนก่อน

    Tooie aged poorly. In 2000 there was a novelty in game worlds that were huge. Now there are so many games with huge, empty over worlds. The novelty is completely gone.

  • @lkjkhfggd
    @lkjkhfggd 3 หลายเดือนก่อน

    The game being slow is really two separate issues, and both of them are a problem, but the 2nd one is far more annoying to me. 1. Goodies in the game require a lot of steps and many of the steps can feel like busywork. The alien jiggy in the video is a great example. The most annoying ones for me are ones where you have to play the same minigame 3 times, and each time is slightly more difficult. The stone football minigame makes you play it 6 times even. 2. Everything has painfully long unskippable cutscenes attached to them. The video showed the Mumbo cutscene where he levitates a stone, but cutscenes like that all over the game. Every new world you open you gotta watch a long cutscene. Every time you transform with Wumba, you gotta watch a cutscene. Every time you talk to Mumbo you gotta watch the same cutscene again. The most annoying that I recall is in Grunty Industries there's some screws in the ground you remove with the drill ground pound thing. These come in sets of 4, and every time you remove the 1st of the 4 there's a cutscene, and then when you remove the 4th one there's another cutscene of the thing falling down. How about no cutscenes and when you remove the 4th one it just plays a jingle and you hear a crash! sound. At the worst, after you do this for the first time one of the characters could quickly say "I heard something drop down in the room below us!"

  • @AvenirRacing
    @AvenirRacing 3 หลายเดือนก่อน

    I really like your style, man. Also Kazooie>Tooie. Just couldn't get into Tooie.

    • @OrenOfClubs
      @OrenOfClubs 3 หลายเดือนก่อน

      Thanks :)

  • @volvagia2131
    @volvagia2131 3 หลายเดือนก่อน

    There is no problem. Banjo-Tooie is perfect. The best video game sequel of all time.

  • @Datenshi-Beats
    @Datenshi-Beats 3 หลายเดือนก่อน

    Love both, but I do prefer Kazooie's approach more having less walking.

  • @ericlizama8552
    @ericlizama8552 3 หลายเดือนก่อน

    I will not stand for this Grunty Industries slander (Yes I am biased).

    • @OrenOfClubs
      @OrenOfClubs 3 หลายเดือนก่อน

      I kneel to the grunty industries enjoyer. I just can't compare

  • @JagoShogun
    @JagoShogun 3 หลายเดือนก่อน

    Inca-monka baby.

  • @maxis_scott_engie_maximov_jr
    @maxis_scott_engie_maximov_jr 3 หลายเดือนก่อน

    Funnily enough I've beaten -Tooie faster by 4 hours than -Kazooie lol Honestly tho I enjoyed -Tooie so much more, partially cuz it didn't reset the notes count on death _seriously Rusty Bucket Bay Engine Room why do you exist_ but mostly cuz the worlds were absolutely amazing You're not exploring isolated worlds in an evil witch's castle(?), you're travelling the whole island and visiting lively and wildly different places, some stuck in the past and some just funky And the interconnectivity only adds to the experience, in fact I liked walking through the island so much I didn't even use the Silos for fast travel, if anything I wish more 3D platformers did the -Tooie level of interconnectivity between worlds The only thing I'd wish is making Terrydactyland and Grunty Industries bit less confusing, spent like 2h in each just learning the layout

  • @KettleClogScratch
    @KettleClogScratch 3 หลายเดือนก่อน

    W

  • @liambraithewaite6415
    @liambraithewaite6415 3 หลายเดือนก่อน

    Every time I play this game I now unlock the Superbanjo cheat so that traversing the landscape takes half the time and you can get a couple of traditionally out of reach jiggies earlier

  • @towardstar
    @towardstar 3 หลายเดือนก่อน

    before you flipped your critique into a praise I was thinking man this guy doesnt like adventure. I never knew there were people that didn't like Tooie until the last few years. I think this is a newer phenomenon where the bigger levels don't really impress like they used to now that we have crazy hardware capabilities and draw distances. I hear this a lot more frequently about Tooie nowadays but I never used to hear it. The thing I remember as a criticism was that the fairytale aspect from Kazooie was lessened without the characters rhyming. People used to always bring that up as a point of possible contention.

  • @youtube-kit9450
    @youtube-kit9450 3 หลายเดือนก่อน

    For me, Banjo Kazooie is not an enjoyable game. Meanwhile, I played the shit out of Banjo Tooie. And then I actually found a way to make Banjo Kazooie very enjoyable for me - save states in an emulator. I noticed that the things I really hated about BK was 1. the amount of time it can take to get back to a specific challenge and 2. notes not being saved and having to be recollected because of that score thing Once I used save states and the game was more about overcoming platforming challenges instead of tediously re-gathering all the nonsense once I failed if that resulted in death, I really really liked what BK offered in its worlds. Also, one thing imo BK really dropped the ball on vs. e.g. Super Mario 64 was that iirc, you needed like 900 out of 1000 notes to challenge the final boss, meaning you could only skip one stage if you got everything in every other stage, or just beat 90% of the game. Super Mario needed 80/120 or 150 (remake), and that gives soo. muuch. flexibility which I love when i do different kinds of runs, and imo that also lets Super Mario 64 stave off "burnout" way easier than having to complete 90% of BK every time you play it. Banjo Tooie is imo just DK64 but fixed - not a stupid amount of collectibles locked behind specific characters and all that nonsense, and the sheer connectedness making it feel like a 3D metroidvania? Call me biased because I love metroidvanias, but it suckered me in. I'm also a huge sucker for gimmick levels, so the different things Banjo Tooie tried out and threw you into? Loved it. I actually love it more than DK64, Banjo Kazooie, or any other N64 platformer, yes even the iconic Mario 64.

  • @jiggylookback
    @jiggylookback 3 หลายเดือนก่อน

    I just made a Defending DK64 video. And Tooie is next on my list. Seeing your video makes me want to push it out faster. lol Good video tho sir!

    • @OrenOfClubs
      @OrenOfClubs 3 หลายเดือนก่อน

      DK64 deserves a good defence. Thanks friend!

    • @jiggylookback
      @jiggylookback 3 หลายเดือนก่อน

      @@OrenOfClubs I appreciate having discussions about these games! The more the better!

  • @caioleite5534
    @caioleite5534 3 หลายเดือนก่อน

    The only problem I have with Tooie is that Banjo is sooo slow. He was also slow on Kazooie, but since levels from Kazooie were smaller, it didnt matter that much. If you could play Tooie with the movement of Mario from 64 or Sunshine, the game would be 10x better, since Mario is way more quick and agile