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CyberLOD
Vietnam
เข้าร่วมเมื่อ 28 ก.ค. 2020
I make contents!
วีดีโอ
Life Is Strange - Gameplay - Part 2 - He's hiding something 🤔
มุมมอง 2762 ปีที่แล้ว
Part 2 of my journey to become Doctor Strange.
Life Is Strange - Gameplay - Part 1 - Say Cheese!
มุมมอง 1642 ปีที่แล้ว
Life Is Strange - Gameplay - Part 1 - Say Cheese!
Many questions left unsaid - RE Village - Official Story Trailer 2
มุมมอง 1.3K3 ปีที่แล้ว
Talking to a camera is so weird lol
Final wrap up - Part 5 - UE4 Realistic Recoil Tutorial Series
มุมมอง 8K3 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a simple but realistic recoil system with the following features: - Hit scan mechanic. - Recoil pattern. - Bullet spread. - Camera shake. Check out my TrueFPS tutorial series here: th-cam.com/play/PLfCrVJxHeD5biT1gPL0IAsmWLVwOJWVCq.html Join my discord server to get help from me or other members discord.gg/uyQ86e6e9G Thank you fo...
Camera Shakes With Anim Notify - Part 4 - UE4 Realistic Recoil Tutorial Series
มุมมอง 9K3 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a simple but realistic recoil system with the following features: - Hit scan mechanic. - Recoil pattern. - Bullet spread. - Camera shake. Check out my TrueFPS tutorial series here: th-cam.com/play/PLfCrVJxHeD5biT1gPL0IAsmWLVwOJWVCq.html Join my discord server to get help from me or other members discord.gg/uyQ86e6e9G Thank you fo...
Bullet Spread- Part 3 - UE4 Realistic Recoil Tutorial Series
มุมมอง 6K3 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a simple but realistic recoil system with the following features: - Hit scan mechanic. - Recoil pattern. - Bullet spread. - Camera shake. Check out my TrueFPS tutorial series here: th-cam.com/play/PLfCrVJxHeD5biT1gPL0IAsmWLVwOJWVCq.html Join my discord server to get help from me or other members discord.gg/uyQ86e6e9G Thank you fo...
Recoil Improvement- Part 2.2 - UE4 Realistic Recoil Tutorial Series
มุมมอง 8K3 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a simple but realistic recoil system with the following features: - Hit scan mechanic. - Recoil pattern. - Bullet spread. - Camera shake. Check out my TrueFPS tutorial series here: th-cam.com/play/PLfCrVJxHeD5biT1gPL0IAsmWLVwOJWVCq.html Join my discord server to get help from me or other members discord.gg/uyQ86e6e9G Thank you fo...
Recoil Pattern - Part 2.1 - UE4 Realistic Recoil Tutorial Series
มุมมอง 21K3 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a simple but realistic recoil system with the following features: - Hit scan mechanic. - Recoil pattern. - Bullet spread. - Camera shake. Check out my TrueFPS tutorial series here: th-cam.com/play/PLfCrVJxHeD5biT1gPL0IAsmWLVwOJWVCq.html Join my discord server to get help from me or other members discord.gg/uyQ86e6e9G Thank you fo...
Implementing firing function - Part 1 - UE4 Realistic Recoil Tutorial Series
มุมมอง 18K3 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a simple but realistic recoil system with the following features: - Hit scan mechanic. - Recoil pattern. - Bullet spread. - Camera shake. Video about spawning and attaching weapon to right hand: th-cam.com/video/YIAts7XaWRw/w-d-xo.html Check out my TrueFPS tutorial series here: th-cam.com/play/PLfCrVJxHeD5biT1gPL0IAsmWLVwOJWVCq.h...
Introduction - UE4 Realistic Recoil Tutorial Series
มุมมอง 18K3 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a simple but realistic recoil system with the following features: - Hit scan mechanic. - Recoil pattern. - Bullet spread. - Camera shake. Check out my TrueFPS tutorial series here: th-cam.com/play/PLfCrVJxHeD5biT1gPL0IAsmWLVwOJWVCq.html Join my discord server to get help from me or other members discord.gg/uyQ86e6e9G Destiny 2 ga...
Blueprint and C++ Workflow: The Basic - UE4 Tutorial
มุมมอง 1.6K4 ปีที่แล้ว
Thank you for watching and if you find this video helpful, smash that like and subscribe buttons cause it'll help me alot :) Reference: docs.unrealengine.com/en-US/ProgrammingAndScripting/GameplayArchitecture/Functions/Specifiers/index.html docs.unrealengine.com/en-US/ProgrammingAndScripting/GameplayArchitecture/Properties/Specifiers/index.html Join my discord server to get help from me or othe...
Replicate your Aim Offset in 1 minute ... and a half
มุมมอง 15K4 ปีที่แล้ว
Join my discord server to get help from me or other members discord.gg/GwXkaE4 TRIMERA social accounts - Patreon: www.patreon.com/trimeraint - Instagram: trimera.dev - Twitch: www.twitch.tv/trimeradev - Facebook: trimerainteractive - Twitter: TrimeraInt Thank you for watching and if you find this video helpful, smash that like and subscribe buttons cause ...
Final wrap up- Part 13 - UE4 True FPS Tutorial Series
มุมมอง 15K4 ปีที่แล้ว
This is a tutorial series where i will show you guys how to setup a true FPS character with the following features: - Camera system. - Locomotion setup. - Turn in place mechanic. - Hand IK system. - Weapon ADS (Aim down sights) system. - Weapon sway mechanic. Link for the TrueFPS_Asset: drive.google.com/file/d/1oPU i1wyp9bGWxu-eiiA0eh3riGcOG/view?usp=sharing Thank you for watching and if you fi...
More weapon sway and camera shake - Part 12 - UE4 True FPS Tutorial Series
มุมมอง 8K4 ปีที่แล้ว
More weapon sway and camera shake - Part 12 - UE4 True FPS Tutorial Series
Weapon sway mechanic - Part 11 - UE4 True FPS Tutorial Series
มุมมอง 10K4 ปีที่แล้ว
Weapon sway mechanic - Part 11 - UE4 True FPS Tutorial Series
Weapon aim down sights system (No extra cameras)- Part 10 - UE4 True FPS Tutorial Series
มุมมอง 17K4 ปีที่แล้ว
Weapon aim down sights system (No extra cameras)- Part 10 - UE4 True FPS Tutorial Series
Right hand IK setup - Part 09 - UE4 True FPS Tutorial Series
มุมมอง 6K4 ปีที่แล้ว
Right hand IK setup - Part 09 - UE4 True FPS Tutorial Series
Weapon attachment & Snapping left hand to weapon - Part 08 - UE4 True FPS Tutorial Series
มุมมอง 17K4 ปีที่แล้ว
Weapon attachment & Snapping left hand to weapon - Part 08 - UE4 True FPS Tutorial Series
Fixing turn in place issue - Part 07 - UE4 True FPS Tutorial Series
มุมมอง 3.4K4 ปีที่แล้ว
Fixing turn in place issue - Part 07 - UE4 True FPS Tutorial Series
First wrap up - Part 06 - UE4 True FPS Tutorial Series
มุมมอง 3.8K4 ปีที่แล้ว
First wrap up - Part 06 - UE4 True FPS Tutorial Series
Turn in place mechanic - Part 05 - UE4 True FPS Tutorial Series
มุมมอง 9K4 ปีที่แล้ว
Turn in place mechanic - Part 05 - UE4 True FPS Tutorial Series
Aim Offset Setup - Part 04 - UE4 True FPS Tutorial Series
มุมมอง 12K4 ปีที่แล้ว
Aim Offset Setup - Part 04 - UE4 True FPS Tutorial Series
Blendspace Setup (2) - Part 03 - UE4 True FPS Tutorial Series
มุมมอง 7K4 ปีที่แล้ว
Blendspace Setup (2) - Part 03 - UE4 True FPS Tutorial Series
Blendspace Setup (1) - Part 02 - UE4 True FPS Tutorial Series
มุมมอง 15K4 ปีที่แล้ว
Blendspace Setup (1) - Part 02 - UE4 True FPS Tutorial Series
Camera Setup - Part 01 - UE4 True FPS Tutorial Series
มุมมอง 53K4 ปีที่แล้ว
Camera Setup - Part 01 - UE4 True FPS Tutorial Series
This will produce different recoil at different frame rates since it's using a timeline without delta seconds.
Thank you for the idea with timelines! I wondered how I can make a visual editor for patterns
You're welcome :)
Na, this doesn't work.
from True FPS Unreal Chad to squeaking virgin 💀
actually, this was a good attempt coming from a trained singer this was cool 😄
@@g_kuno Haha, thank u so much 🤣
What a lovely voice coming from an ever lovelier face.
Thanks xD You'll see more of this soon :D
house tour vlog đi
Another time :))
first comment lol :))
How do we fix the left hand being snapped to the weapon mesh when our character is playing a reload montage?
Worked like charm on UE version 5.3.2. You need to have an aim offset already though! Thanks lod.
will it be possible for you to create a tutorial on dynamic aim offset, where the weapon always rotates to face the center of the crosshair ???
can the ads socket align to the centre of the screen ???
Great tutorial it helped me so muchh!!
Now set the server FPS to 2 and make it smooth :)
What if I swap my weapon mid reverse interpolation? Won't that cause a problem since the recoil pattern changed? Plus stopping the movement on weapon swapping would also be an exploit
Hey, I have a question, I want to add more guns on this controller, how can i do that?
The idle animation keeps playing when I shoot. How do I fix this please help
Can I make sounds more unique and random somehow? Maybe with new metasound system?
Thank you so much <3
This is the proper way to do it. The only good video I found.
would it not be easyer to if left hand follow right and set manualy effector
Thanks man! It's still very relevant! Best regards!
Thank you! Your tutorials are very useful for my game dev being))))
Mec pourquoi ta mere c'est aussi ta tante ? No cutting in the middle of the tutorial would be smart...
Hi Cyberlod, did you make the jump anims?
can we simply hide the head bones instead of using separated meshes?
at the beginning you show an animation blueprint although I can't find a animation blueprint already having AimOffset on my end
It has to be created. His video was about replicating something that was already created. Tons of videos on how to create an Aim Offset, not many at all about replicating it.
Funny how if didnt mention the most commen way of setting it up what he said is the most commen way is incorrect With the dou mesh Using a TP and FP mesh at the same time Back to school my friend Also this way you show here is not a way that is used this only got in to the world due to videos like this We call this the lazy setup And never used in actual production products
Hey man, great tutorial, I was wandering if there is any way to get the Pitch Threshold value in the code, not just by printing it out, so if i have several weapons it would set for each automaticly?
Pretty cool ha
How did you seperate the head from the character I want to do that in blender but having issues because of bones
Can i make a different soket to different wepon
Life saviour. This worked for me.
He bro I need to contact you discord or telegram anything I will pay you for that
very good ty
Is the file safe?
the character falls on the island of the world, stays outside the capsule why sry google translate :D
my head freezes with my body but without playing the animation
Thanks man. Exactly what I was looking for.
Great video series, i've seen you stopped. Any chance to do another episode where you could set the weapons (idle) position in a position when the character is running? thanks again.
great video tutorials. Looked in a series, and this is the best. Ms, will buy a coffee for sure!
Might be a long shot asking on a video this old but I'm truly stumped! I have everything set up, having followed your tutorial series from start to finish. However, I can't seem to figure out why the weapon sway stops after a few seconds. When I begin play, his arms move around a little bit, just like in the tutorial project, but they just stop and are steady. Everything else works perfectly but that!
Bro, u're the best ue4 video maker, can u do other video tutorials of ue4?
Ermahf**kinggerd, that FABRIK node has been game changing. Thank you so much!
5:39
More Unreal Engine tutorials dude please :)
I want to make a triple burst weapon, do you have a tutorial on how to do this?
You could create a new state in your enum for the burst weapon and add more variable like : bulletShotsPerClick (single and automatic won't need it but for burst or shotgun by example you can use it and set to 3(for the burst) or whatever you like and you're going to use your fire rate like the time between each bullet shot in a burst like 0.08(for a shotgun you would have 0) idk and when you call your shoot on your switch on burst mode you create a local variable BulletToShoot in which you're going to assign the value of your bulletShotsPerClick and now like the fire automatic function but instead of can shoot in your boolean you need can Shoot AND BulletToShoot != 0 and before the delay you make BulletToShoot -= 1(or BulletToShoot --) your delay is your fire rate and it should work i didnt tested it out its just an idea but yeah it should work this way. In theory your value BulletToShoot should reset to 3 everytime you click to shoot so make care to not allow spam clicking to create a strange automatic weapon you can use your actual fire rate as the delay between possible burst so you would have like 2 firerate
This is the best recoil have i ever seen
weird things happening - when importing the content and assigning the skeleton to the Character BP, hands are broken and stuff..
Why don't you keep doing video tutorials on a shooter on an unreal engine