Kofybrek
Kofybrek
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I Added 3D Lighting to My MINECRAFT Clone in C++ - OpenGL Gamedev
I added lighting to my Minecraft clone in C++ and OpenGL.
Previous part: th-cam.com/video/o_J-0p9uoSg/w-d-xo.html
Discord: discord.gg/bGEuW8cAaz
Github: www.github.com/Kofybrek
Itch io: kofybrek.itch.io
Patreon: www.patreon.com/Kofybrek
Subreddit: www.reddit.com/r/Kofybrek
Twitter: Kofybrek
Code: www.patreon.com/posts/111937213
LearnOpenGL: learnopengl.com
#code #coding #programming
มุมมอง: 3 785

วีดีโอ

Learning OpenGL to Make MINECRAFT in C++ - OpenGL Gamedev
มุมมอง 11K14 วันที่ผ่านมา
I started learning OpenGL to make a clone of Minecraft in C . Next part: th-cam.com/video/W9-MxCM2nlo/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: www.patreon.com/posts/project-is-101513821 LearnOpenGL: learnopengl.com #code #coding #...
I Used RAYCASTING to Make a HORROR Game in C++ - SFML Gamedev - Devlog 2
มุมมอง 23K10 หลายเดือนก่อน
I turned my raycasting project into a little horror game. I used C and SFML. Previous part: th-cam.com/video/LUYxLjic0Bc/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/New-Raycasting Raycasting tutorial: lodev.org/cg...
AI Battle Royale of 100 SNAKES in C++ - SFML Gamedev - Devlog
มุมมอง 21Kปีที่แล้ว
I made a genetic algorithm that learns to play the Snake game using C and SFML. Then I made 100 snake AIs fight with each other in Battle Royale. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Snake-game-AI #code #coding #programming
Visualizing PATHFINDING Algorithms in C++ - SFML Devlog
มุมมอง 19Kปีที่แล้ว
I wrote Breadth-first search, Dijkstra and A* (A star) pathfinding algorithms in C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Pathfinding #code #coding #programming
Making a GAME JAM Game in C++ - SFML Gamedev - Devlog - Wowie Game Jam 4.0
มุมมอง 8Kปีที่แล้ว
Keep exploring at brilliant.org/Kofybrek/ Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription. I participated in the Wowie Game Jam 4.0 hosted by @JonasTyroller. Made the game "Very Dumb AI" using C and SFML. This is the devlog of the gamedev progress. Game: kofybrek.itch.io/very-dumb-ai Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek I...
Making My Platformer HARDER and PRETTIER in C++ - SFML Gamedev - Devlog 2
มุมมอง 11K2 ปีที่แล้ว
Visit brilliant.org/Kofybrek/ to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. Making an indie platformer game project with infinite jumps using C and SFML. Added 2 new enemies and improved the graphics. This is the second devlog of my gamedev progress. Demo: www.patreon.com/posts/new-version-is-67821655 Previous part: th-cam.co...
Making a Platformer with INFINITE JUMPS in C++ - SFML Gamedev - Devlog 1
มุมมอง 19K2 ปีที่แล้ว
Started making an indie platformer game project with infinite jumps using C and SFML. This is the first devlog of my gamedev progress. Demo: www.patreon.com/posts/63794502 Next part: th-cam.com/video/L3UVFBQXvTU/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: twitter....
Just Another Ordinary Video - Nothing Suspicious
มุมมอง 3.8K2 ปีที่แล้ว
Just Another Ordinary Video - Nothing Suspicious
Improving my SUPER MARIO BROS Remake in C++ - SFML Gamedev - Devlog 2
มุมมอง 19K2 ปีที่แล้ว
I improved my remake of the NES Super Mario Bros using C and SFML. Previous part: th-cam.com/video/7D4uoSoQsjw/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Super-Mario-Bros #code #coding #programming
Making SPACE INVADERS in C++ - SFML Gamedev - Devlog
มุมมอง 29K2 ปีที่แล้ว
I tried to remake (and improve) the original Space Invaders game using C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Space-invaders #code #coding #programming
Visualizing 1000 SUBSCRIBERS in Python - Pygame Devlog
มุมมอง 9K2 ปีที่แล้ว
To celebrate reaching 1000 subscribers, I decided to throw a party! And to make this project more challenging, we're gonna use the TH-cam Analytics API to get the number of subscribers. I used Python because TH-cam Analytics API doesn't work with C . We're also gonna use Pygame to draw everything on the screen. Thank you for 1000 subscribers! Discord: discord.gg/bGEuW8cAaz Github: github.com/Ko...
Making SUPER MARIO BROS in C++ - SFML Gamedev - Devlog 1
มุมมอง 57K2 ปีที่แล้ว
I tried to remake the original NES Super Mario Bros by Nintendo using C and SFML. Next part: th-cam.com/video/6SnGgsgV_GY/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Super-Mario-Bros #code #coding #programming
Training my First NEURAL NETWORK in C++ - AI Devlog
มุมมอง 50K2 ปีที่แล้ว
Training a neural network to perform a simple classification. Learning the machine learning was not easy. But I'm happy with the end result! I used C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Neural-network #code #cod...
Making my First RAYCASTING Game in C++ - SFML Gamedev - Devlog 1
มุมมอง 93K2 ปีที่แล้ว
I wrote my first ray casting game and 3D in general. I used C and SFML. Next part: th-cam.com/video/OpIS1zoz6fU/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Raycasting Raycasting tutorial: lodev.org/cgtutor/raycasting....
Making FROGGER in C++ - SFML Gamedev - Devlog
มุมมอง 11K3 ปีที่แล้ว
Making FROGGER in C - SFML Gamedev - Devlog
AI Learns to Play FLAPPY BIRD in C++ - SFML Gamedev - Devlog
มุมมอง 21K3 ปีที่แล้ว
AI Learns to Play FLAPPY BIRD in C - SFML Gamedev - Devlog
Making PACMAN in C++ - SFML Gamedev - Devlog
มุมมอง 48K3 ปีที่แล้ว
Making PACMAN in C - SFML Gamedev - Devlog
Making MINESWEEPER in C++ - SFML Gamedev - Devlog
มุมมอง 22K3 ปีที่แล้ว
Making MINESWEEPER in C - SFML Gamedev - Devlog
Making TETRIS in C++ - SFML Gamedev - Devlog
มุมมอง 40K3 ปีที่แล้ว
Making TETRIS in C - SFML Gamedev - Devlog

ความคิดเห็น

  • @unknown_error101
    @unknown_error101 52 นาทีที่ผ่านมา

    "Do you even know what it means? Hell no!" relatable

  • @pierrotledino3256
    @pierrotledino3256 9 ชั่วโมงที่ผ่านมา

    this is ffuuu..antastic !! and it s funny as hell

  • @Randi_MyMan
    @Randi_MyMan 13 ชั่วโมงที่ผ่านมา

    why rotating blocks instead of terrain generation first, no hate tho

    • @Kofybrek
      @Kofybrek 56 นาทีที่ผ่านมา

      I was following LearnOpenGL tutorial. Terrain generation will be in the next part.

  • @MaksProger
    @MaksProger 13 ชั่วโมงที่ผ่านมา

    Why does my brain register blocks on your thumbnail as melon slices??? Also, long ago, I though your character was not a stick person but a squid.

  • @muchas_gracias
    @muchas_gracias 14 ชั่วโมงที่ผ่านมา

    content is fun, it'll be interesting to watch about chunks world generation

  • @arthurdut7959
    @arthurdut7959 วันที่ผ่านมา

    Good job!

  • @mxsteri0
    @mxsteri0 วันที่ผ่านมา

    damn the end was mesmerising

  • @BloxedZ3R0
    @BloxedZ3R0 วันที่ผ่านมา

    yayyy

  • @Hex4Gr1m-
    @Hex4Gr1m- วันที่ผ่านมา

    Hey Kofybrek, I had a question, how do you make and load the maps with collisions and textures in sfml?

    • @Kofybrek
      @Kofybrek วันที่ผ่านมา

      I'm pretty sure I did something similar in my Super Mario project. You can check its source code.

    • @Hex4Gr1m-
      @Hex4Gr1m- 17 ชั่วโมงที่ผ่านมา

      @@Kofybrek //This code is a big mess. //But it works. //Keep that in mind before judging me. 💀

  • @anon_y_mousse
    @anon_y_mousse วันที่ผ่านมา

    Personally, I prefer RayLib to raw OpenGL, but I also stick with plain ol' C. Although, I can't wait to see what kind of game you make. I'm hoping you do a tactical RPG, but that's just because that's my favorite type of game.

  • @anon_y_mousse
    @anon_y_mousse วันที่ผ่านมา

    I feel personally called out about not watching videos in order, but I'm still not going to do it. I'll see you back on the first video.

  • @simonciott
    @simonciott วันที่ผ่านมา

    new video so soon..,.,.i hope you get to keep uploading at this frequency

  • @AmineGM73
    @AmineGM73 วันที่ผ่านมา

    Nah this is fire and insane at the same time, I can't tell what is missing. Keep going 👍👍👍👍!

  • @debsarkar4893
    @debsarkar4893 วันที่ผ่านมา

    Yay bro is uploading 😃😉

  • @GRATHRRAM
    @GRATHRRAM วันที่ผ่านมา

    daam

  • @oglothenerd
    @oglothenerd วันที่ผ่านมา

    You are the first person I have seen make Minecraft without starting with chunking! 😮

  • @killerS2606t
    @killerS2606t วันที่ผ่านมา

    This guy Finally uploaded

  • @ali.alsjad1
    @ali.alsjad1 วันที่ผ่านมา

    R.I.P my laptop know i cant code any more 😅

  • @paladynee
    @paladynee วันที่ผ่านมา

    nice video! thought i'd love to see the idea i suggested in the first video still.

  • @Ixiplo.tvofficial
    @Ixiplo.tvofficial วันที่ผ่านมา

    Sorry raylib for saying you are hard 😹😹

  • @Ixiplo.tvofficial
    @Ixiplo.tvofficial วันที่ผ่านมา

    im laughing more than lerning XD

  • @peashooterman3
    @peashooterman3 วันที่ผ่านมา

    ik what fragment shaders are people who make fnf mods sometimes use them

  • @ohimdabiggestbird
    @ohimdabiggestbird วันที่ผ่านมา

    bro i absolutely love these videos, i can not put it into words, PLEASE dont disappear again, i will be waiting for your next upload

  • @nateedwards1313
    @nateedwards1313 วันที่ผ่านมา

    Bro I'm only halfway through the first video chill out!

  • @PerriPaprikash
    @PerriPaprikash วันที่ผ่านมา

    probably best idea to put the code on a github and allow people to contribute to it.

  • @LukSilva12
    @LukSilva12 2 วันที่ผ่านมา

    Just a dumb question, but why did you chose to work with GLFW considering you already have a lot of experience with SFML? Both can be used to write OpenGL code

    • @Grigaror-sl3jb
      @Grigaror-sl3jb วันที่ผ่านมา

      SFML does not support 3D

    • @LukSilva12
      @LukSilva12 วันที่ผ่านมา

      @@Grigaror-sl3jb not if you consider only sfml functions. It can be used as a handler for openGL calls, and with it work with 3D graphics

    • @sharokhkeshawarz2122
      @sharokhkeshawarz2122 วันที่ผ่านมา

      @@LukSilva12 im not gonna lie its a pain to work with sfml and opengl comaprted to sdl or glfw

    • @LukSilva12
      @LukSilva12 วันที่ผ่านมา

      @@sharokhkeshawarz2122 oh, maybe thats the reason then. Thanks!

    • @Kofybrek
      @Kofybrek วันที่ผ่านมา

      I just wanted to try something different. Also I did make a 3D raycasting game in SFML.

  • @Atrulion
    @Atrulion 2 วันที่ผ่านมา

    Dude, this awesome. Approximately 2 years ago, you helped me get into C++, so I could not only flex with C++ being my now fav language, but also so I could make a game that will soon be on steam, (hopefully.) Now, this is inspiring me to get into another private project again, doing 3d stuff. This turned out great. Keep uploading!

  • @ethanomical
    @ethanomical 2 วันที่ผ่านมา

    Nice work!! I tried learning OpenGL last year. I'm still recovering from that headache.. You've gotten further than I did!

  • @soykiokin
    @soykiokin 2 วันที่ผ่านมา

    Kofybrek publishing 2 videos within 2 weeks is something we won't see again 😭💀

  • @arturgame4614
    @arturgame4614 2 วันที่ผ่านมา

    What IDE are you using?

    • @Kofybrek
      @Kofybrek วันที่ผ่านมา

      Visual Studio

  • @zainirfan8503
    @zainirfan8503 2 วันที่ผ่านมา

    You are enlightening my torch 🔦

  • @rhubarb5297
    @rhubarb5297 2 วันที่ผ่านมา

    You found back your channel logs?

  • @saltedavocado8006
    @saltedavocado8006 2 วันที่ผ่านมา

    About time

  • @musixy1575
    @musixy1575 2 วันที่ผ่านมา

    You are the most technical TH-camr programmer I’ve seen. Thank you so much for sharing your skills in such intressting ways😊

  • @baptFulbion
    @baptFulbion 2 วันที่ผ่านมา

    kofybrek: disappears for 8 months also kofybrek: releases another video within 2 weeks 😎😎

  • @prakashchaudhary8215
    @prakashchaudhary8215 2 วันที่ผ่านมา

    u my motivation

  • @volumin
    @volumin 2 วันที่ผ่านมา

    the goat uploaded

  • @higgsboson6274
    @higgsboson6274 2 วันที่ผ่านมา

    first view again

  • @Kofybrek
    @Kofybrek 2 วันที่ผ่านมา

    That was a good video, don't you think? Better give it a like and a sub! Also, consider supporting this channel on Patreon for exclusive content as well as early access to future videos and projects: www.patreon.com/Kofybrek

  • @aidennwitz
    @aidennwitz 3 วันที่ผ่านมา

    y no interleaved vertex attributes

  • @ClaraTony-m2z
    @ClaraTony-m2z 4 วันที่ผ่านมา

    Jones Ronald Martinez Deborah Hernandez Richard

  • @xman3336
    @xman3336 5 วันที่ผ่านมา

    you make me laugh