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Kofybrek
United States
เข้าร่วมเมื่อ 7 มิ.ย. 2021
This channel is about having fun with programming!
Here you'll find cool algorithm visualizations, game development, working with artificial intelligence and machine learning, etc.
I use C++ most of the time because it's my favorite (and also the only programming language I know). For the graphics, I use SFML (Simple and Fast Multimedia Library).
Here you'll find cool algorithm visualizations, game development, working with artificial intelligence and machine learning, etc.
I use C++ most of the time because it's my favorite (and also the only programming language I know). For the graphics, I use SFML (Simple and Fast Multimedia Library).
I Added 3D Lighting to My MINECRAFT Clone in C++ - OpenGL Gamedev
I added lighting to my Minecraft clone in C++ and OpenGL.
Previous part: th-cam.com/video/o_J-0p9uoSg/w-d-xo.html
Discord: discord.gg/bGEuW8cAaz
Github: www.github.com/Kofybrek
Itch io: kofybrek.itch.io
Patreon: www.patreon.com/Kofybrek
Subreddit: www.reddit.com/r/Kofybrek
Twitter: Kofybrek
Code: www.patreon.com/posts/111937213
LearnOpenGL: learnopengl.com
#code #coding #programming
Previous part: th-cam.com/video/o_J-0p9uoSg/w-d-xo.html
Discord: discord.gg/bGEuW8cAaz
Github: www.github.com/Kofybrek
Itch io: kofybrek.itch.io
Patreon: www.patreon.com/Kofybrek
Subreddit: www.reddit.com/r/Kofybrek
Twitter: Kofybrek
Code: www.patreon.com/posts/111937213
LearnOpenGL: learnopengl.com
#code #coding #programming
มุมมอง: 3 785
วีดีโอ
Learning OpenGL to Make MINECRAFT in C++ - OpenGL Gamedev
มุมมอง 11K14 วันที่ผ่านมา
I started learning OpenGL to make a clone of Minecraft in C . Next part: th-cam.com/video/W9-MxCM2nlo/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: www.patreon.com/posts/project-is-101513821 LearnOpenGL: learnopengl.com #code #coding #...
I Used RAYCASTING to Make a HORROR Game in C++ - SFML Gamedev - Devlog 2
มุมมอง 23K10 หลายเดือนก่อน
I turned my raycasting project into a little horror game. I used C and SFML. Previous part: th-cam.com/video/LUYxLjic0Bc/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/New-Raycasting Raycasting tutorial: lodev.org/cg...
AI Battle Royale of 100 SNAKES in C++ - SFML Gamedev - Devlog
มุมมอง 21Kปีที่แล้ว
I made a genetic algorithm that learns to play the Snake game using C and SFML. Then I made 100 snake AIs fight with each other in Battle Royale. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Snake-game-AI #code #coding #programming
Visualizing PATHFINDING Algorithms in C++ - SFML Devlog
มุมมอง 19Kปีที่แล้ว
I wrote Breadth-first search, Dijkstra and A* (A star) pathfinding algorithms in C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Pathfinding #code #coding #programming
Making a GAME JAM Game in C++ - SFML Gamedev - Devlog - Wowie Game Jam 4.0
มุมมอง 8Kปีที่แล้ว
Keep exploring at brilliant.org/Kofybrek/ Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription. I participated in the Wowie Game Jam 4.0 hosted by @JonasTyroller. Made the game "Very Dumb AI" using C and SFML. This is the devlog of the gamedev progress. Game: kofybrek.itch.io/very-dumb-ai Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek I...
Making My Platformer HARDER and PRETTIER in C++ - SFML Gamedev - Devlog 2
มุมมอง 11K2 ปีที่แล้ว
Visit brilliant.org/Kofybrek/ to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. Making an indie platformer game project with infinite jumps using C and SFML. Added 2 new enemies and improved the graphics. This is the second devlog of my gamedev progress. Demo: www.patreon.com/posts/new-version-is-67821655 Previous part: th-cam.co...
Making a Platformer with INFINITE JUMPS in C++ - SFML Gamedev - Devlog 1
มุมมอง 19K2 ปีที่แล้ว
Started making an indie platformer game project with infinite jumps using C and SFML. This is the first devlog of my gamedev progress. Demo: www.patreon.com/posts/63794502 Next part: th-cam.com/video/L3UVFBQXvTU/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: twitter....
Just Another Ordinary Video - Nothing Suspicious
มุมมอง 3.8K2 ปีที่แล้ว
Just Another Ordinary Video - Nothing Suspicious
Improving my SUPER MARIO BROS Remake in C++ - SFML Gamedev - Devlog 2
มุมมอง 19K2 ปีที่แล้ว
I improved my remake of the NES Super Mario Bros using C and SFML. Previous part: th-cam.com/video/7D4uoSoQsjw/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Super-Mario-Bros #code #coding #programming
Making SPACE INVADERS in C++ - SFML Gamedev - Devlog
มุมมอง 29K2 ปีที่แล้ว
I tried to remake (and improve) the original Space Invaders game using C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Space-invaders #code #coding #programming
Visualizing 1000 SUBSCRIBERS in Python - Pygame Devlog
มุมมอง 9K2 ปีที่แล้ว
To celebrate reaching 1000 subscribers, I decided to throw a party! And to make this project more challenging, we're gonna use the TH-cam Analytics API to get the number of subscribers. I used Python because TH-cam Analytics API doesn't work with C . We're also gonna use Pygame to draw everything on the screen. Thank you for 1000 subscribers! Discord: discord.gg/bGEuW8cAaz Github: github.com/Ko...
Making SUPER MARIO BROS in C++ - SFML Gamedev - Devlog 1
มุมมอง 57K2 ปีที่แล้ว
I tried to remake the original NES Super Mario Bros by Nintendo using C and SFML. Next part: th-cam.com/video/6SnGgsgV_GY/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Super-Mario-Bros #code #coding #programming
Training my First NEURAL NETWORK in C++ - AI Devlog
มุมมอง 50K2 ปีที่แล้ว
Training a neural network to perform a simple classification. Learning the machine learning was not easy. But I'm happy with the end result! I used C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Neural-network #code #cod...
Making my First RAYCASTING Game in C++ - SFML Gamedev - Devlog 1
มุมมอง 93K2 ปีที่แล้ว
I wrote my first ray casting game and 3D in general. I used C and SFML. Next part: th-cam.com/video/OpIS1zoz6fU/w-d-xo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Raycasting Raycasting tutorial: lodev.org/cgtutor/raycasting....
Making FROGGER in C++ - SFML Gamedev - Devlog
มุมมอง 11K3 ปีที่แล้ว
Making FROGGER in C - SFML Gamedev - Devlog
AI Learns to Play FLAPPY BIRD in C++ - SFML Gamedev - Devlog
มุมมอง 21K3 ปีที่แล้ว
AI Learns to Play FLAPPY BIRD in C - SFML Gamedev - Devlog
Making PACMAN in C++ - SFML Gamedev - Devlog
มุมมอง 48K3 ปีที่แล้ว
Making PACMAN in C - SFML Gamedev - Devlog
Making MINESWEEPER in C++ - SFML Gamedev - Devlog
มุมมอง 22K3 ปีที่แล้ว
Making MINESWEEPER in C - SFML Gamedev - Devlog
Making TETRIS in C++ - SFML Gamedev - Devlog
มุมมอง 40K3 ปีที่แล้ว
Making TETRIS in C - SFML Gamedev - Devlog
"Do you even know what it means? Hell no!" relatable
this is ffuuu..antastic !! and it s funny as hell
why rotating blocks instead of terrain generation first, no hate tho
I was following LearnOpenGL tutorial. Terrain generation will be in the next part.
Why does my brain register blocks on your thumbnail as melon slices??? Also, long ago, I though your character was not a stick person but a squid.
content is fun, it'll be interesting to watch about chunks world generation
Good job!
damn the end was mesmerising
yayyy
Hey Kofybrek, I had a question, how do you make and load the maps with collisions and textures in sfml?
I'm pretty sure I did something similar in my Super Mario project. You can check its source code.
@@Kofybrek //This code is a big mess. //But it works. //Keep that in mind before judging me. 💀
Personally, I prefer RayLib to raw OpenGL, but I also stick with plain ol' C. Although, I can't wait to see what kind of game you make. I'm hoping you do a tactical RPG, but that's just because that's my favorite type of game.
I feel personally called out about not watching videos in order, but I'm still not going to do it. I'll see you back on the first video.
new video so soon..,.,.i hope you get to keep uploading at this frequency
Nah this is fire and insane at the same time, I can't tell what is missing. Keep going 👍👍👍👍!
Yay bro is uploading 😃😉
daam
You are the first person I have seen make Minecraft without starting with chunking! 😮
This guy Finally uploaded
R.I.P my laptop know i cant code any more 😅
nice video! thought i'd love to see the idea i suggested in the first video still.
Sorry raylib for saying you are hard 😹😹
im laughing more than lerning XD
ik what fragment shaders are people who make fnf mods sometimes use them
bro i absolutely love these videos, i can not put it into words, PLEASE dont disappear again, i will be waiting for your next upload
Bro I'm only halfway through the first video chill out!
probably best idea to put the code on a github and allow people to contribute to it.
Just a dumb question, but why did you chose to work with GLFW considering you already have a lot of experience with SFML? Both can be used to write OpenGL code
SFML does not support 3D
@@Grigaror-sl3jb not if you consider only sfml functions. It can be used as a handler for openGL calls, and with it work with 3D graphics
@@LukSilva12 im not gonna lie its a pain to work with sfml and opengl comaprted to sdl or glfw
@@sharokhkeshawarz2122 oh, maybe thats the reason then. Thanks!
I just wanted to try something different. Also I did make a 3D raycasting game in SFML.
Dude, this awesome. Approximately 2 years ago, you helped me get into C++, so I could not only flex with C++ being my now fav language, but also so I could make a game that will soon be on steam, (hopefully.) Now, this is inspiring me to get into another private project again, doing 3d stuff. This turned out great. Keep uploading!
Nice work!! I tried learning OpenGL last year. I'm still recovering from that headache.. You've gotten further than I did!
Kofybrek publishing 2 videos within 2 weeks is something we won't see again 😭💀
What IDE are you using?
Visual Studio
You are enlightening my torch 🔦
You found back your channel logs?
About time
You are the most technical TH-camr programmer I’ve seen. Thank you so much for sharing your skills in such intressting ways😊
kofybrek: disappears for 8 months also kofybrek: releases another video within 2 weeks 😎😎
u my motivation
the goat uploaded
first view again
That was a good video, don't you think? Better give it a like and a sub! Also, consider supporting this channel on Patreon for exclusive content as well as early access to future videos and projects: www.patreon.com/Kofybrek
y no interleaved vertex attributes
Jones Ronald Martinez Deborah Hernandez Richard
you make me laugh