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ViaRender
United States
เข้าร่วมเมื่อ 1 พ.ย. 2022
Hi everybody,
David here from ViaRender. I am a teacher and professional architectural visualization artist. I have been teaching for nearly 10 years, and teaching ArchViz for 5.
I know how difficult it can be to learn new software, or to find tutorials that encompass everything you need. That's why I set up ViaRender; to provide education resources to students and those interested in ArchVis. Everything that I have learned I will share, and every piece of advice comes directly from my own experience.
Follow on Instagram:
viarender1
David here from ViaRender. I am a teacher and professional architectural visualization artist. I have been teaching for nearly 10 years, and teaching ArchViz for 5.
I know how difficult it can be to learn new software, or to find tutorials that encompass everything you need. That's why I set up ViaRender; to provide education resources to students and those interested in ArchVis. Everything that I have learned I will share, and every piece of advice comes directly from my own experience.
Follow on Instagram:
viarender1
Lumion 24: Ten Tips in Ten Minutes
Hi all, in this video we take a look some more tips and tricks for Lumion 24 users. And a big thank you to all of you who have watched and subscribed!
Website Here: viarender.com/
Follow on Instagram:
viarender1
Please consider leaving a comment if you liked the content, as it really helps out, and encourages me to keep creating more videos.
Music by: pixabay.com/users/audiocoffee-27005420/
Website Here: viarender.com/
Follow on Instagram:
viarender1
Please consider leaving a comment if you liked the content, as it really helps out, and encourages me to keep creating more videos.
Music by: pixabay.com/users/audiocoffee-27005420/
มุมมอง: 136
วีดีโอ
D5 Render, Lumion and Twinmotion: What Do You Get? 2024 Edition
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Hi everybody, In this long video we take a critical look at Twinmotion '24, D5 Render and Lumion 2024. We examine and compare these software on a number of elements; user interface, internal asset lIbrary, materials, media and more subjective elements like Support, and the 'Culture' each software engenders. We end on some strong criticism and opinion about positive areas of each software, and a...
D5 Render: More Tips
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Hi all, in this video we take a look some more tips and tricks for D5 Render users. And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Follow on Instagram: viarender1 Please consider leaving a comment if you liked the content, as it really helps out, and encourages me to keep creating more videos. Music by: pixabay.com/users/audiocoffe...
D5 Render: AI Enhancer First Impression
มุมมอง 3.6K2 หลายเดือนก่อน
Hi everyone, in this video we take a look at D5 Version 2.8's AI Enhancer. This video is more informal than some others, but I really enjoyed playing with the AI Enhancer! Note, I think the tool is capped at 4K, but I may have gotten that wrong in the video! This tool is new and a bit janky, but very cool! And a big thank you to all of you who have watched and subscribed! Website Here: viarende...
Twinmotion: Even More Beginner Mistakes
มุมมอง 2442 หลายเดือนก่อน
Hi everyone, I reshot and reuploaded this video as the audio was terrible in the earlier version (thanks to dental work!). In this video, we look at some common beginner mistakes in TM, and what you should do instead. A big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to support the channel, or learn architectural rendering? Check out my training co...
Twinmotion Import New Trees and Foliage
มุมมอง 1.5K2 หลายเดือนก่อน
Hi everyone, in this video we look at importing new tree and plant models into TM. We look at the older way to do this, and then look at the new Foliage material. Side note; the Official TM channel released a video on this topic the day I did this one, so check that out! And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to support the channel, ...
D5 AI Tools: A Critical Look
มุมมอง 6362 หลายเดือนก่อน
Hi everyone, In this video we take a look at the AI tools in D5, what the do, some tips for use and give them a critical assessment to see if they are useful, or a novelty. And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to support the channel, or learn architectural rendering? Check out my training content. 👉 All of my training content is mo...
D5 Render: Exterior Lighting Methods
มุมมอง 8703 หลายเดือนก่อน
Hi all, in this tutorial we take a look at the various ways you can light your exteriors in D5 Render, and discuss the benefits and downsides to each method. And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to support the channel, or learn architectural rendering? Check out my training content. 👉 All of my training content is moving to Gumroad...
Twinmotion: Three Sliders for Exterior Lighting
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Hi everyone, In this beginner focused video, we take a look at what I thinnk are the three most important buttons/sliders for exterior lighting in Twinmotion! And a big thank you to all of you who have watched and subscribed! Thanks for your continued support and engagement. Website Here: viarender.com/ Want to support the channel, or learn architectural rendering? Check out my training content...
D5 Render for Landscape Architecture
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Hi all, in this tutorial we take a look at using D5 Render for landscape architecture and design. We approach this from a beginner to D5 point of view, and we work on a commerical property landscape design. Hopefully this video will get you up and running using D5 Render for your next landscape architecture project. And a big thank you to all of you who have watched and subscribed! Website Here...
Twinmotion: 10 Beginner Tips
มุมมอง 5475 หลายเดือนก่อน
Hi everyone, In this beginner focused video, we take a look at some things that I wish I had known when I first started using Twinmotion. These new user focused tips are intended for absolute beginners in TM, but I hope others find them useful. And a big thank you to all of you who have watched and subscribed! Thanks for your continued support and engagement. Website Here: viarender.com/ Want t...
3D People in Archvis: Show Them the Right Way
มุมมอง 3415 หลายเดือนก่อน
Hi everyone, In this beginner friendly video, we take a look at how you should utilize 3D people and characters in your renders. Firstly, we look at how you should not use them, and then take a look at how to fix these common mistakes. We also look at using AI tools to enhance your 3D people. And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to...
TM Lumen: Issues and Tips
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Hi everyone, In this video, we take a look at Lumen in the 23.2.2 version of Twinmotion! We examine some issues, limitations, changes to lighting and look at some tips to help your Lumen renders. And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to support the channel, or learn architectural rendering? Check out my training content. 👉 All of my...
AI Wallpapers for D5 Render and Twinmotion
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Hi everyone, In this video we take a look at using AI text to image tools to create wallpapers for interior walls in D5 Render and Twinmotion! We also look at using Materialize to create maps! And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to support the channel, or learn architectural rendering? Check out my training content. 👉 All of my tr...
Twinmotion 23: Path Tracer and Lumen Settings
มุมมอง 6K7 หลายเดือนก่อน
Hi everyone, In this video we take a look at the settings for Twinmotions Path Tracer, as well as the newer Lumen. I'll go through the settings and what they do, and at the end give some thoughts on this supposedly "Game Changing" tech.... And a big thank you to all of you who have watched and subscribed! Website Here: viarender.com/ Want to support the channel, or learn architectural rendering...
Substance Painter to D5 Render: Part 1 Beginners
มุมมอง 1.1K9 หลายเดือนก่อน
Substance Painter to D5 Render: Part 1 Beginners
D5 Render: Render Passes for Beginners
มุมมอง 93211 หลายเดือนก่อน
D5 Render: Render Passes for Beginners
Twinmotion Interior Lighting Guide for Beginners
มุมมอง 13Kปีที่แล้ว
Twinmotion Interior Lighting Guide for Beginners
Great video. Thank you!
@@merseystore6707 Thanks a million for watching and taking the time to comment!
This is the exact video I needed. Thanks! Do you happen to have a resource for SketchUp like Imeshh other than the 3D Warehouse?
Delighted to hear you found the video useful. As for resources, if you only use SketchUp, the Warehouse is still great, once you start saving other peoples great collections. Other sources include poliigon.com, cgtrader and this great video by @NunoSilva3d for other cool resources: th-cam.com/video/6RcKhK-lY8o/w-d-xo.html Plese note, since Sketchup cannot handle heavy models, many assets need to be exported from a 3D porgram (Blender, 3DS Max etc) into Twinmotion. Once in TM they can be added to the local library for future use.
@@viarender I'm not very good at Blender, but that's a good point. I could just grab files from Imeshh and import into Twinmotion. Thanks!
Thank you so much, I've managed to solve my problem by doing the opposite of what you recommend... I had imported a chair via blenderkit, and by leaving the D5 sync settings by default I couldn't get the materials. By clicking on Bake ("précalculer" en français!) I succeeded!
Very helpful! Thanks
@@outsiderofficialmusic thanks!!
what settings did you make for the scene so it looks so expressive?
Apologies for the late reply! Honestly, I'm not sure I remember at this point. I think the light is a massive area light coming in the window that adds a lot of diffuse white light into the scene.
I've been using twinmotion for 4 years and I still learnt something new from this video. Thanks for sharing this. I never tinkered with the UV setting up there, I basically worked around it or just used another material. . lol
@@AdeposiOkupe Thanks so much for watching! I’m delighted that you got something from the video. Cheers!
thank you, very good video, complete and fairly exhaustive on these softwares. Your assessments are as accurate as ever. It's true that there have been quite a few changes in these softs over the last two years and I've made some new choices myself. As you say, the price of Lumion isn't very attractive and I've never tried it. I've already written about it, but I think I should mention the difficulty of preparing the sketchup files properly for using Twinmotion with Lumen. I recently went back to projects already rendered in video with Tm, this time using D5, which confirmed that the ease of synchronisation and stability are incomparable. It saves a lot of time. I get so many renders with TM (Lumen) where the objects are black, where it refuses to understand the textures. You then have to reconstruct the hierarachy of the Sketchup model and explode groups or rebuid somes. For those who miss the ‘keep hierarchy’ option in D5, there's an ‘export’ function in the D5 Live Sync widget in Sketchup which allows you to keep the structure and independence of the groups to a limited extent. It's not perfect, but it would be great if you could talk about it and make an in-depth video, until D5 finally perfects this function, which is present in TM.
as an Old Lumion user. I switched to D5 render. I was looking for something cheaper. affordable for my hobby/own business in addition to my normal job. Lumion didn't improve enough every year to be surprised by the updates. my last Lumion use of Lumion 11 and at the time + I was still working at an architectural firm with Lumion 12.5. For my own company, which where I really couldn't get enough orders, Lumion's new subscription form was far too expensive. I was looking for something cheaper and more modern TM or D5. enscape was already ruled out for me. TM has a lot of cool stuff. like all positions of people and playing with the age of the vegetation. And of course the integration of Epic directly into Uneal Engine 5. Unfortunately I noticed that the objects and results of TM often lagged when I looked on FB forum. it was basically the same as Lumion but slightly different. (which I already knew as a former Lumion user) In addition, I also knew that TM could often crash. Because of this I switched to D5 render. something that has certainly been a good step with all the updates. yes, it really still has a lot of things they need to update. (I'm also thinking about making a video about this Like: ocean, more swimming people, more EU cars, fur vegetation, placement of own objects etc.) But overall very satisfied. I have never achieved the final result of D5 in Lumion. Yes it has the same look and feel as all the others. However, my customers also ask this. There is no room to express my artistic self and place anything other than photorealism. People want a photo/image that sells well, hyper realism. The render time was also another thing for me that I did not want to use TM/Lumion. a video from Lumion sometimes takes 40 hours, while in D5 render it takes an average of 1.5 hours in terms of time. In conclusion I think that Lumion will ultimately no longer be able to keep up. TM has a good foundation through Epic. D5 will certainly remain for some years and I suspect it will bring the most development for the users. but maybe he end TM has a global monopoly for Archiviz Greetings Guillaume van der Maas - 3D ontwerp visualisatie -
Great video and reviews ..... keep providing us these videos !!!! I was using Enscape for about 2 years until Twinmotion became free. Now I am using / learning Twinmotion and it has a huge learning curve, compared to Enscape, although it does make the renderings / videos much more realistic. I am still learning / finding assets and materials that are easy to import and use that make the models realistic.
Lumion is an old software that's been dragging its heels all these years, struggling to keep up with the accelerating pace of change....this is typical of all fields. D5, on the other hand, is a recent program that's well in tune with the times and looking to the future. It takes full advantage of all available nvidia technologies, develops AI tools, innovates with features such as the latest scatter tool....and, above all, it's a dynamic team that develops very, very quickly. Twinmotion is between the 2, in my opinion it's always been a little less good than Lumion but I'm still keeping an eye on it for one reason only....it was bought by EPIC, so if they want to push this software they have unlimited means to do so. I've been using D5 for a year and a half now and for me it's the best of the 3 today. And we're waiting for pathtracing on D5 to make up for its slight lack of rendering quality.
@@nnay00 Thanks for your comments, and taking the time to write them up. D5 really is newer, more agile and more lightweight. It still has its issues, but it’s so very impressive. The thing with Lumion is that it was never intended for the average user; but for architecture companies and those without a 3D background. Ease of use seems to be the focus, and delivering atmospheric renders. The 100,000 users they have seems to imply that the model did work. I guess it’s a question of can they stay current and relevant. Thanks so much for watching!
i switched from c4d to blender and now i have no more questions
@@captainagk Blender is great, but there is a learning curve that is steep for newcomers. But it’s amazing that it’s still free!
After using Enscape and Lumion for years , I switched over to D5 Render about a year and half ago . I feel like if you know how to set up your own HDRI properly , you can get some seriously beautiful results and make it stand out from other people using the same program . The workflow is so much better in my opinion . Also support staff is way more responsive and immediate than when I used the other programs. I just think most people tend to use the bare bones of the programs and that’s why so many people’s renders tend to look the same . The quality of my renders have dramatically improved by switching to D5. While I do believe there are some features that they can improve on , I’m always so excited when they release their new updates because I know things can only get better quality wise .
@@AshtonAime3D It’s an amazing program alright, and the pace of updates is staggering. Happy to hear about your experience with it! Thanks for watching.
Great video!
Thank you so much for watching and commenting, I appreciate it!
how much space required for Installing D5 render ?
tes petites vidéos d'astuces sont précieuses, c'est rapide et efficace, merci encore
Merci d'avoir regardé et commenté !
***EDITED*** Nevermind, nevermind. Sorry about that. I forgot that you spoke of this and that all 6 trees populate when you import the fbx. Thanks again for your awesome video. **************************************** Awesome video as usual. I am still at the beginning stages of learning to import alternate geometry into Twinmotion and trees were next on my list so this was extremely helpful and precise. I have a question I hope you can help with. I grabbed the free pack from Maxtree but when I download the fbx and MAPS files, there is only 1 version of each tree but in the Sketchup or the Unreal Engine zips, there are multiple versions of each tree. For example 'Acer Buergerianum' has 6 different version is the Sketchup download but only 1 version in the fbx and MAPS download. Am I missing something? Thanks.
Thanks for watching, I just got home now and was going to investigate this, but I saw your edited comment!
@@viarender Thank you for that. Appreciated.
Thanks for the tutorial, I was wondering this too! I'm afraid it's these details where Lumion absolutely dumps on the competition. Lumion is way more expensive than D5 but the interface, detail and workflow is so much much better. PC user with sketchup here
Thanks for watching. I belive the grass issue is now resolved in D5. Lumion is way more expensive alright, but it is a joy to work with (I'm not counting '23, as I think that was poor). I have a new video coming soon that looks at what you get in each program, and looks at their strengths and weaknesses. Lumion has tons to offer, but man..... that price tag is brutal these days.....
Hmm not sure the grass issue is fixed. Literally just yesterday playing with d5 and the 3d grass did not change the underlay or go to the edge 😤 … i’ll look out for the video. Lumion’s x5 more money than d5. Hard to swallow!
@@Hamishmcbeth Sorry to hear that its not working for you! Back to placing it by hand so 😔
Imperfections with decals works well too
Aye, thats a good tip!
Спасибо за урок.
Спасибо за просмотр!
Great tips ! Thanks
@@pierg1145 cheers, thanks for watching. Glad the content was useful!
❤
Thanks so much!
❤
@@outsiderofficialmusic Thanks so much!
Thanks, I've learned a lot from your videos these past few days. I only have one little question. I keep cutting through objects(furniture) that I placed in my model in SKP when I scroll forward or backwards in D5. What am I doing wrong? I couldn't find the answer...
@@timaudi4237 What is your camera movement speed set to?
Really low as you advised 1/2 and i use fly instead of orbit as well. But even when i use walk this happens.
thank you is very interesting...I don´t know some shortcuts that I think in the futere I will use a lot....thanks
Thanks for watching, and taking the time to comment. I'm delighted to hear the video was useful to you.
Thank you, I don't understand the price of text to 3D, which I thought was included in my license and for which I still see the credit breakdown. Besides, it's a bit of a gimmick, and if you do a test with furniture, it's not convincing at all. I prefer sites that create 3D objects from an image, which sometimes work quite well. Could you highlight your mouse when you make videos?
I didnt want to highlight the mouse as it comes off a little like a business powerpoint presentation! However, if I get more feedback about it, I will test it out. I finally got some credits, so I will have to experiment with it later this week. There are some great websites that do image to 3D model; I think ill be exploring them at some point for a video. Thanks for watching and commenting (for over 5 months, thanks!).
Great Great tips, thanks
D5 render version 2.8 is unsurpassed for character enhancement, it's breathtaking and so fast. But I understand what you're saying about “formatting” images. Light management is excellent, and the rendering quality in D5, even though TM has the path tracer, is also excellent. I've bought my annual license and I'm going to try as hard as I can to do without Twinmotion. The fact remains that some TM functions are not present in D5. For people who don't want to pay for D5, there's still the Krea AI solution for characters, but it's longer and not as good. For section clipping, D5 sucks, unless I'm mistaken. TM is much better and V-ray even better. Sorry for my robot english...
Thanks for watching the videoes, and takiing the time to comment! I havent use the D5 clipping much (just once recently on a home project) but it was ok, kind of functional. One thing that will be interesting going forward is pricing. With TM going free for everyone, it will have an interesting effect on the pricing models for the other Arch Vis rendering software.
What do you think , can I use default v-ray lights in Twinmotion without compromising "realism"? O r should i always go for the presets that are available in Twinmotion ?
Hi there. I do not think Vray lights will transfer to TM. They are different engines and software. My suggestion is send the model over, and do all your lighting in TM. Please be aware that the latest versions of TM have made changes to the lighting system (The use of Lux). This has made TM a little harder to use in my opinion, but the results can be stunning.
Great points as usual! Thank you!
Thank you, thank you!! I appreciate the support and time spent watching! Cheers
Thank you 😊
Hope that you enjoyed it! Thanks for watching.
Great video, thanks so much.
Thanks so much for watching and taking the time to write a comment! Cheers!
Hi David, thanks a ton for this detailed tutorial. This is so easy to follow. I've a couple of questions regarding surfaces though. When I apply a texture in Sketchup and wanna make it super glossy, jus' cranking up specular to 1 is not really working. Is there any other way to do it? Also, is there any way we can give fur effect to cushions or area rugs? Thanks a ton, again. :)
Hi there. Are you assigning a material in Sketchup, and then going to D5 Render? IF so, shiny materials in a PBR workflow require adjusting the roughness slider in addition to the specular slider (If i'm not mistaken, strictly speaking, Specular is not a part of the PBR workflow, although Specular Reflection, such as a shiny specular color highlight, is). Try bringing the Roughness down to see the material becoming more shiney (less rough). As for fur, its been an on going issue for D5 users. I did a video on it last year, but right now, the options are limited to geometry based solutions using assets from outside D5 and import them in.
Hello, thanks for this video. But I still don't understand how D5 sync lights with sketchup.. I'm leaving Twinmotion for the moment. I prefer to create D5 spots in skp and place it, then change illumination settings in D5 after sync. But when I duplicate my spot component in sketchup, it will be reset in the D5 scene : so I have two copies in skp that have different settings in D5! and I don't know how to fix this. Even previous omni lights are affected by spots settings : if I clic on an omni, all lights are selected... I would prefer to be able to "disinstantiate" the lights. and yet these lights have different names... Very strange behaviour. Sorry for my english...
Hi there. I have not encountered this behavior, but my suggestion is to not synch the lights. Honestly, placing them by hand in the latest version of D5 is really easy, as the lights have better icons, and you can always change the view to Orthographic for accurate placement. Try changing the light color to super strong red, it helps visualise the strength and fallout, then change it back to the color you want. I hope that helps!
Yes, the tip you give me will be helpfull. I found a way for these lights, saving it in a distinct Skp file and resync... But D5 support gave me a link to an article that could match. I will try it back from holidays. But yes you are right the best IS to place lights in the D5 scene. But note so accurate
@@jskup Great! The D5 team can be really helpful, I hope you get a workflow that works for you!
I understand what you mean, because I do work in the desert I can only use sunny scenes because it’s not often overcast here and it’s what clients want to see. I start to feel like all my exterior renders look the same. So I feel like it just depends where the property is.
Very much agree!
You need to try it with people. You can select the people separate and let ai enhance that.
@@guillaume8307 I’ll give that a shot next so, thanks. It’s the first time in a while I’ve been excited about a new tool or feature (not just in arch viz, but general 3D stuff too).
It's still in beta, but the results are already incredible. For trees and vegetation, it's already really top-notch. Characters close to the foreground already look great. For textures, to improve detail, micro-shadows, on gravel for example, the result is amazing, or dirt on a wall, etc.... I used AI rendering on my last project and it really improved the overall quality. I use the 3 rendering modes (normal, weak and strong) and mix everything in Photoshop according to my needs.
That's it exactly, I think it will be a great ingredient, for even better results. I really was impressed with it, and I think the Devs are doing AI the right way; making tools that enhance, rather than replace. I like your workflow too!
how to download that img to jpg or png?
Thought I could hear something in there alright. Watching from Tipperary
Where abouts in Tipp?
@@viarender Just outside Cashel. Was based in NYC for 7 years as an estimator. Dabble in Archviz - great videos btw!
👏👏👏👏
Thanks!!
Your videos need more likes. Thanks for this video
Thanks so much! I have a new video on TM beginner mistakes coming soon, so hopefully you find it useful! Thanks again!
Hi.. Please why when synchronize revit and twinmotion and reopen the files, the textures change to their initial case? Thank u!
I am not a revit user, but this happens with SU too. The best option right now is not to use the Datasmith Convertor, and try to make sure your model does not need a back and forth workflow. Sorry to bear bad news!
thank you!
Thanks a lot for watching and commenting! It’s great to hear from viewers!
You helped me so far. God bless you so much
I am delighted that I helped! Thanks so much for watching and commenting!
Sir, you are one of the very few people that I have encountered here who offers detailed and knowledgeable information while explaining key features on your tutorials, it is a short list out there. Thank you very much!!
Thanks so much for that comment! Very happy to hear that you find the content useful; thanks for watching and taking the time to comment. Cheers!
Thanks a lot! Do you have a method for water in Path Tracer? As for now(2023.2), the water material is not properly rendered...
Hi there, thanks for watching. Right now, what I have my students do is use the Contaro Glass Material, drop the scale of the Normal Map until the ripples are small, and change the color. You can adjust the other material properties to suit. Its not perfect, and the result is vedry dark, but you can get reflections and ripples for still image shots. There may be another fix for this, but this is just the one that I know of! Maybe someone else can suggest something...!
@@viarender Hi, thank you for the response! I do similar, with charcoal glass. I thought maybe it's some bug...would be nice if they fix it, for the caustics etc!
Yeah, a fix, or even a PT specific fake water material would be great.
I mostly agree, but I use characters close to camera with great success. You just need to avoid eye contact and to much details, there fore I tend to blur or smudge them. Also on the point of diversity you should always use a set of characters that are appropriate for the setting. Maybe older people don't belong in a preschool building and people in suits usually don't go to the beach.
Totally agree with point that context matters with people! I like the blurring option too. Thanks for watching and commenting, its great to have a dialogue with viewers!
well done 👍🏻
Thanks so much for the support, and for watching the videos, I hope you found it useful!
To be honest, my client doesn't give a damn if the plants in their render looks more or less realistic... especially if they are far away and outside..
Did you mean the foliage? I think its less about the foliage looking amazing, and more about 1) keeping up with other software for realistic foliage (D5 mainly, but even Lumion has Ray Traced foliage as of version 2024) and 2) accepting that the old tree and plant models have not aged well, and providing a way to improve the look of imported plants and trees
Wow, material set is a a real game changer.
The new foliage material really does improve the quality of the imported models. I think its a great addition, especially with the wind and seasons effects. It really opens TM up for some higher quality results.