I understand what you mean, because I do work in the desert I can only use sunny scenes because it’s not often overcast here and it’s what clients want to see. I start to feel like all my exterior renders look the same. So I feel like it just depends where the property is.
D5 render version 2.8 is unsurpassed for character enhancement, it's breathtaking and so fast. But I understand what you're saying about “formatting” images. Light management is excellent, and the rendering quality in D5, even though TM has the path tracer, is also excellent. I've bought my annual license and I'm going to try as hard as I can to do without Twinmotion. The fact remains that some TM functions are not present in D5. For people who don't want to pay for D5, there's still the Krea AI solution for characters, but it's longer and not as good. For section clipping, D5 sucks, unless I'm mistaken. TM is much better and V-ray even better. Sorry for my robot english...
Thanks for watching the videoes, and takiing the time to comment! I havent use the D5 clipping much (just once recently on a home project) but it was ok, kind of functional. One thing that will be interesting going forward is pricing. With TM going free for everyone, it will have an interesting effect on the pricing models for the other Arch Vis rendering software.
@@guillaume8307 I’ll give that a shot next so, thanks. It’s the first time in a while I’ve been excited about a new tool or feature (not just in arch viz, but general 3D stuff too).
It's still in beta, but the results are already incredible. For trees and vegetation, it's already really top-notch. Characters close to the foreground already look great. For textures, to improve detail, micro-shadows, on gravel for example, the result is amazing, or dirt on a wall, etc.... I used AI rendering on my last project and it really improved the overall quality. I use the 3 rendering modes (normal, weak and strong) and mix everything in Photoshop according to my needs.
That's it exactly, I think it will be a great ingredient, for even better results. I really was impressed with it, and I think the Devs are doing AI the right way; making tools that enhance, rather than replace. I like your workflow too!
I understand what you mean, because I do work in the desert I can only use sunny scenes because it’s not often overcast here and it’s what clients want to see. I start to feel like all my exterior renders look the same. So I feel like it just depends where the property is.
Very much agree!
D5 render version 2.8 is unsurpassed for character enhancement, it's breathtaking and so fast. But I understand what you're saying about “formatting” images. Light management is excellent, and the rendering quality in D5, even though TM has the path tracer, is also excellent. I've bought my annual license and I'm going to try as hard as I can to do without Twinmotion. The fact remains that some TM functions are not present in D5.
For people who don't want to pay for D5, there's still the Krea AI solution for characters, but it's longer and not as good.
For section clipping, D5 sucks, unless I'm mistaken. TM is much better and V-ray even better.
Sorry for my robot english...
Thanks for watching the videoes, and takiing the time to comment! I havent use the D5 clipping much (just once recently on a home project) but it was ok, kind of functional. One thing that will be interesting going forward is pricing. With TM going free for everyone, it will have an interesting effect on the pricing models for the other Arch Vis rendering software.
You need to try it with people. You can select the people separate and let ai enhance that.
@@guillaume8307 I’ll give that a shot next so, thanks. It’s the first time in a while I’ve been excited about a new tool or feature (not just in arch viz, but general 3D stuff too).
It's still in beta, but the results are already incredible.
For trees and vegetation, it's already really top-notch.
Characters close to the foreground already look great.
For textures, to improve detail, micro-shadows, on gravel for example, the result is amazing, or dirt on a wall, etc....
I used AI rendering on my last project and it really improved the overall quality.
I use the 3 rendering modes (normal, weak and strong) and mix everything in Photoshop according to my needs.
That's it exactly, I think it will be a great ingredient, for even better results. I really was impressed with it, and I think the Devs are doing AI the right way; making tools that enhance, rather than replace. I like your workflow too!
how to download that img to jpg or png?