Gaming Indoors
Gaming Indoors
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40 years of D&D: what has changed and what hasn't.
#gamedesign, #dnd ,#roleplay
In this episode, I explain how I got into role-playing games and how I think D&D, in particular, has changed over the last 30 years - all of which leads me to explain why I am making my own tabletop role-playing game.
Please don't forget to Subscribe and Like :)
*Credit to whomever for the fair use of the vid clips!*
มุมมอง: 540

วีดีโอ

Making my own card game - Panic Farmer!
มุมมอง 1.2K2 ปีที่แล้ว
#gamedesign, #gamedevelopment, #boardgames In this episode, I share one of the games I've been working on and share with you exactly how I got and developed the idea. Don't forget to Subscribe and Like :) *Music : Bensound
Game Design Interview: Elliott Locke
มุมมอง 4172 ปีที่แล้ว
#gamedesign, #gamedevelopment, #boardgames In this episode, I chat with Elliott Locke about his card game INFLUENCER. I learn about the need to play test at every opportunity and use the feedback to refine your game. An awesome guy with an awesome card game :) Find out more about Elliott and Influencer at : influencercardgame.com/ on TH-cam as Elliott Locke and on Instagram as influencercardgam...
Play-testing games at the UK's biggest Gaming Expo!
มุมมอง 4732 ปีที่แล้ว
#ukgamesexpo, #playtest, #boardgames My son and I spend the weekend play testing games for designers at UKGE. Royalty free music by Bensound
Welcome to the Channel! (again)
มุมมอง 1.1K2 ปีที่แล้ว
#gamedesign, #gamedevelopment, #boardgames Welcome to a channel dedicated to helping you make your tabletop game. You'll find inspirational interviews, tips and, guides and the occasional how-to video. If you've ever wondered how to do something is done in the world of tabletop game design - leave a comment or drop me a line, and I'll do my best to find you an answer. Ali
All about copyright protection - explained by Zachary Strebeck attorney at law
มุมมอง 1.8K3 ปีที่แล้ว
In this episode I chat with Zachary Strebeck from Strebecklaw.com, a lawyer who specializes in board games! Timestamps : 0:00 My Intro 1:36 Zach's Intro 3:31 A technical definition of copyright 4:06 What can I copyright in my game? 5:49 When does copyright come into force? 5:54 How do I register copyright? 8:20 Do I need registration? 10:21 Is Copyright region specific? 11:21 Is Copyright value...
Creating a modern board game! - Part 3: Endings and Victory!
มุมมอง 2.5K3 ปีที่แล้ว
In this episode we look at the options available of ending our game and several ways of determining the winner! Don't forget to vote on which option you think we should adopt by popping along to the community tab on the channel. Don't forget to Subscribe, Like and use the vote post to choose how you think we should proceed! *Credit to the makers and owners of Young Frankenstein* Original Channe...
Approaching a manufacturer - explained by Hersh Glueck from Hero Time.
มุมมอง 1.1K3 ปีที่แล้ว
In this episode I speak with Hersh Glueck about engaging a manufacturing company to turn your prototype game design into an actual tangible product. We cover the dos and don'ts of the process and cover the key things you should be aware of. To find out more about Hersh and Hero Time click the link below : Face book: m. HeroTimeManufacturing/ The example game mentioned when we discus...
Night Market - A Fantastic Food Fun review!
มุมมอง 6403 ปีที่แล้ว
In this episode I get to review my very first pre-launch game: Night Market by the very first designer I ever interviewed! Full details of the game : talonstrikes.games/ Don't forget to back it on Kickstarter! Don't forget to Subscribe, Like and use the vote post to choose how you think we should proceed! Original Channel Music composed by Lydia Augousti & Will Farmer Check out their tunes at :...
Creating a modern board game! - Part 2: Turn Order
มุมมอง 3.7K3 ปีที่แล้ว
In this episode I move onto the topic of turn order - and some choices we may have. You can participate in how this game is shaped by watching the video and then voting on a choice here: th-cam.com/users/postUgw8w0yonTQR-aIZeuR4AaABCQ Time Stamp for those that just want the facts : The design approach : th-cam.com/video/m3Fa8ZgfCpE/w-d-xo.html Ideas review : th-cam.com/video/m3Fa8ZgfCpE/w-d-xo....
How do you deal with First Player Advantage?
มุมมอง 1.5K3 ปีที่แล้ว
In this episode I investigate first player advantage. What it actually means to board game design and suggest three ways to approach the problem .... Don't forget to Subscribe, Like and use the vote post to choose how you think we should proceed! Original Channel Music composed by Lydia Augousti & Will Farmer Check out their tunes at : www.ljaugousti.co.uk & www.williamleefarmer.co.uk #gamedesi...
Play-testing essentials - an interview with Ivan Alexiev
มุมมอง 1.6K3 ปีที่แล้ว
In this episode I get to speak with Ivan Alexiev from the PlayerLair - a professional play test company! Here are the key links mentioned in the vid : Find out about Ivan, his podcast, games and the professional play-testing company he runs here: playerlair.net/ If you are interested in having your game play-tested by Ivan and his team use this handy contact form: playerlair.net/playtesting-and...
Creating a modern board game! - Part 1: Idea & Genre
มุมมอง 9K3 ปีที่แล้ว
In this episode I use your feedback to shape the game idea and then explore the different game genres we could choose from. Subscribe, like and use the vote post to choose how you think we should proceed! Credit to Walt Disney for the fair use of the Indy clip! Original Channel Music composed by Lydia Augousti & Will Farmer Check out their tunes at : www.ljaugousti.co.uk & www.williamleefarmer....
Creating a modern board game! - Introduction
มุมมอง 2.7K3 ปีที่แล้ว
Creating a modern board game! - Introduction
How to capture the game mechanics of ANY game!
มุมมอง 2K3 ปีที่แล้ว
How to capture the game mechanics of ANY game!
How to make an awesome board game!
มุมมอง 98K3 ปีที่แล้ว
How to make an awesome board game!
Channel Update - Christmas 2020
มุมมอง 2013 ปีที่แล้ว
Channel Update - Christmas 2020
Board Game Reviewer Interview : Current and Future Board Gaming Trends with Tom Vasel
มุมมอง 1.9K4 ปีที่แล้ว
Board Game Reviewer Interview : Current and Future Board Gaming Trends with Tom Vasel
Kiitos - A wonderous wit war with words!
มุมมอง 4384 ปีที่แล้ว
Kiitos - A wonderous wit war with words!
A SIMPLE guide to using Victory Points! - Designing a board game
มุมมอง 2.3K4 ปีที่แล้ว
A SIMPLE guide to using Victory Points! - Designing a board game
Designing a board game - Seven killer ways to end your game!
มุมมอง 4.5K4 ปีที่แล้ว
Designing a board game - Seven killer ways to end your game!
Designing a board game - Three AWESOME ways to determine who wins in your game!
มุมมอง 4.6K4 ปีที่แล้ว
Designing a board game - Three AWESOME ways to determine who wins in your game!
Board Game Designer Interview : Having a clear vision for your game with Matt Fantastic
มุมมอง 9424 ปีที่แล้ว
Board Game Designer Interview : Having a clear vision for your game with Matt Fantastic
Amazing Books for Designing Board Games!
มุมมอง 1.5K4 ปีที่แล้ว
Amazing Books for Designing Board Games!
A Bactarian Board Based Bonanza : Camel Up! My board game review.
มุมมอง 1814 ปีที่แล้ว
A Bactarian Board Based Bonanza : Camel Up! My board game review.
Designing a board game: Who goes first?
มุมมอง 7464 ปีที่แล้ว
Designing a board game: Who goes first?
Board Game Designer Interview : Creating a Modern Classic with Steve Willmott
มุมมอง 1.1K4 ปีที่แล้ว
Board Game Designer Interview : Creating a Modern Classic with Steve Willmott
Designing a board game - Different types of board game genres
มุมมอง 3.6K4 ปีที่แล้ว
Designing a board game - Different types of board game genres
Board Game Design - Why The Roll & Move mechanic is broken and #5 ways to fix it!
มุมมอง 10K4 ปีที่แล้ว
Board Game Design - Why The Roll & Move mechanic is broken and #5 ways to fix it!
How to design board game cards - #20 Killer tips
มุมมอง 16K4 ปีที่แล้ว
How to design board game cards - #20 Killer tips

ความคิดเห็น

  • @coinneachmacraibeart7891
    @coinneachmacraibeart7891 หลายเดือนก่อน

    Do you not need to worry about plagiarism?

  • @forrest3491
    @forrest3491 หลายเดือนก่อน

    Here 4 years later and I think this is great. You speak very clear and well. Thank you!

  • @nihongo-fokkusu
    @nihongo-fokkusu หลายเดือนก่อน

    It amazes me how few likes this video has. Your videos are some of the most useful on the topic that I have seen so far.

  • @spetz911
    @spetz911 หลายเดือนก่อน

    FYI: not all games are euro 😮

  • @sooooooooDark
    @sooooooooDark 2 หลายเดือนก่อน

    what should also be mentioned (when using mechanics as modular design pieces): each mechanic sorta has a "flavor" so to say, it adds something specific to the dish if u for example add too many highly complicated mechanics, its like adding tablespoons of spices to a recipe - its just too much of 1 thing different mechanics contribute differently to the end result

  • @sooooooooDark
    @sooooooooDark 2 หลายเดือนก่อน

    luck is undesirable in every imo i know this sounds subjective and close-minded af, but if there is luck in a game its mostly just appeal for the gambling addict type to be more exacting what u want (at least in some, but not all games) is uncertainty - and luck elements such as drawing cards or rolling dice just happen to be the go-to solution for most designers (but certainly not the only way). without uncertainty "games" become puzzles. if u take yomi out of chess its a puzzle for example (one could even argue that chess is already a full on puzzle because the possibility space is (heavily) limited at all times)

  • @sooooooooDark
    @sooooooooDark 2 หลายเดือนก่อน

    the mechanics section is too granular for casual players, they r potatoes, to them they mean nothing anyway, let alone an icon saying something like "traitor!"

  • @ThefamousMrcroissant
    @ThefamousMrcroissant 4 หลายเดือนก่อน

    I very much dislike the idea of "modularly" expanding upon a core ruleset. Rules should derive from the overarching vision; a game should want to achieve something. Additional rules should sprout to facilitate that, not to "add more rules that click somewhat to the existing".

  • @noughtyanthems
    @noughtyanthems 4 หลายเดือนก่อน

    I've found over the past 4 months just how difficult it is to get the game made. Choosing to have playing pieces made that are not standard is a nightmare. Having them made in China is not easy and prices for the same piece can range from $0.45 to $10. It's a mess and if you think you can just get some made to start with forget it. Even changing the paint of a piece already in manufacture to keep the cost down will most of the time have a minimum order of 10,000pcs per piece. I have 9 different pieces per game making the cost out of reach. Designing the game and creating the graphics is definitely the easy part.

  • @SolenaGames
    @SolenaGames 4 หลายเดือนก่อน

    hi! For all board game designers out there, I made a little tool to speed up card generation/updates for my own board game prototype (Danger Race) and it's now available for everyone, check this out: th-cam.com/video/Sm32cd3rYoE/w-d-xo.html Cheers!

  • @CassandraDarklight
    @CassandraDarklight 5 หลายเดือนก่อน

    I think Justice of the Peace is a little bit like a Notary. It allows yu to do some stuff like witness certain documents and conduct wedding and stuff. Given his assault on that one guy at a game convention, I don't think he should be eligible for any sort of actual law enforcement position.

  • @cnlicnli
    @cnlicnli 6 หลายเดือนก่อน

    7:40 Zachary Strebeck attorney at law states that if you select the wrong copyright registration application for your board game, the US Copyright Office [USCO] will deny your registration - *I disagree!* *A registration for a game will cover ALL of the copyrightable elements that appear in the work, regardless if the game has been registered as a literary work or a work of the visual arts.* If your game board contains BOTH visual artwork AND text, you may be able to choose either the Visual Art or Literary application to register your game. If you deem that the Visual Art component of your game is the most prominent work of authorship vs. the text (literary work), you would register the game as a Visual Art work. Since you know the scope of your game better than anyone, the USCO will trust your determination. If, however, your game (visual art registration) does not include any appreciable amount of artwork authorship (then you’ll receive a USCO email asking for clarification). You can explain your choice of using the Visual Art application by including a note (letter) in your application to the USCO’s Registration Specialist (the person who will review your application). You’re limited to 1995 characters & spaces in the “Certificate” section of your application (“Note to Copyright Office - Optional” section). If you require additional space, you can include your information in a Word document and upload it separately with your deposit (aka, the board game artwork) - the Word document file name can be *Note To Copyright Office.* You should also identify all your board game’s copyright authorship in your note to the USCO and also in the “Author Created” field, and if applicable, also in the “New Material Included” field of your application. If need be, you can also clarify other points of your registration in the note section or Word document. For additional information, see *“US Copyright Office Compendium”* (Visual Art Works), Section 910 (page 25 of 63) (Games, Toys, Dolls, Stuffed Animals, and Puppets). If your game mostly comprises of text, then you can register it as a Literary Work. See *“US Copyright Office Compendium”* (Literary Works), Section 714 (page 22 of 62) (Games).

  • @cnlicnli
    @cnlicnli 6 หลายเดือนก่อน

    14:40 *The Poor Man’s Copyright:”* The US Copyright Office writes, “The practice of sending [mailing] a copy of your own work to yourself is sometimes called a ‘poor man’s copyright.’ *There is NO [emphasis added] provision in the copyright law regarding any such type of protection, and it is NOT A SUBSTITUTE FOR REGISTRATION [emphasis added].* The poor man’s copyright is a *MYTH!* To best legally protect your board game, get it *IMMEDIATELY* registered with the US Copyright Office.

  • @emmacouwenberg
    @emmacouwenberg 7 หลายเดือนก่อน

    Does this work for metal aswell?

    • @mixelplik
      @mixelplik 4 หลายเดือนก่อน

      He states below it is an old metal miniature.

  • @eratus67
    @eratus67 8 หลายเดือนก่อน

    1:10 wasn't expecting to see the scopa here!

  • @hambone5shorts962
    @hambone5shorts962 8 หลายเดือนก่อน

    Thanks Ali, I’ve been thinking about making a game with my friend for a long time

  • @richardhall485
    @richardhall485 8 หลายเดือนก่อน

    I've just done exactly this! After 31 years, I dug around in the cellar and found loads of unpainted beaky rogue trader marines, space hulk terminators and imperial guard. Bought a ton Of paints and watched some videos. It's slow going, but I think I already have a better idea of what I'm doing compared to when I was 15

  • @EurekaUtopia
    @EurekaUtopia 8 หลายเดือนก่อน

    Nicely made points & presentation, only lacking is visualization

  • @AndrewWatsonPiano
    @AndrewWatsonPiano 9 หลายเดือนก่อน

    Awesome delivery, editing and content. Great work

  • @brahmas8170
    @brahmas8170 9 หลายเดือนก่อน

    You have done an exceptional job explaining. Thank you so much. I have learned a lot from your videos.

  • @makuron5743
    @makuron5743 9 หลายเดือนก่อน

    Tabletop Simulator is also a really good source, only the game and like 2 or 3 hours learning how to code in it and you can literally make anything It lets you get custom models, textures for cards with any custom size you want, etc And the only thing you have to pay is the game that's usually on sale, I got it at like 5usd on Christmas last time and you can literally play with anyone that has it so free playtesting and maybe even new friends

  • @senibungasiput
    @senibungasiput 9 หลายเดือนก่อน

    Very helpful

  • @Destron1001il
    @Destron1001il 9 หลายเดือนก่อน

    Thank you for this video and your channel. I hope you'll be able to make more in the future

  • @Ggdivhjkjl
    @Ggdivhjkjl 10 หลายเดือนก่อน

    What's a lockdown?

    • @fxb505
      @fxb505 9 หลายเดือนก่อน

      When your stuck indoors

  • @andersrhys9140
    @andersrhys9140 10 หลายเดือนก่อน

    This man's voice is so soothing

  • @scottval321
    @scottval321 11 หลายเดือนก่อน

    just started on my journey. thanks for the vid What advise would you give on copyrighting?

  • @KneeCapHill
    @KneeCapHill 11 หลายเดือนก่อน

    So just acetone?

  • @aquarius5719
    @aquarius5719 ปีที่แล้ว

    Monopoly sucks, not only due to roll and move butbbecause yountry tonruin uour opponent. So if someone wants to play and younwant that player to hate the game, while you win, do this... there is a limited supply of houses. So doneverythingbyo hoard houses. Do not convert to hotela. So as you have more houses, ajd the aupply of houses is depleted, it becomes a slow attrition and boring game., So after the game ends you suggest to play a more constructive game with more fun. I know it is despicable. But the more you draw that person away from Monopoly the better the chances to make that player to discover better games.

  • @LesHaskell
    @LesHaskell ปีที่แล้ว

    What's the difference between the Holocaust and the Salem witch trials? Salem didn't have any real witches to kill. Seriously, the best way to survive is never cross the Putnam/Parris faction, never borrow money from the Putnams, and never oppose the proceedings or let anyone know you don't believe in them.

  • @davejeltema3
    @davejeltema3 ปีที่แล้ว

    It's been a minute since you've posted, everything good?

  • @johnchristopher5733
    @johnchristopher5733 ปีที่แล้ว

    Custom die that's rolled at the same time as the movement die and modifies the movement die or the turn outcome in some way.

  • @cashsarihs
    @cashsarihs ปีที่แล้ว

    Like videogames, a game should build on it's best mechanic, maximizing its importance.

  • @simplysviat5338
    @simplysviat5338 ปีที่แล้ว

    Hey, great job with making a very clear list! The only caveat i see - is that many icons might be off-putting for people looking at a box in the store, for example. From a marketing perspective, that can feel confusing and off-putting - you would glance through and decide to put it back and go for something that telegraphs what game is about in a shorter manner. Again, only a feeling - but something like 3-5 icons would feel more immediately readable. This might also depend on audience. Like complex games for hardcore audience can expect people from that audience to appreciate greater breakdown. While a more casual audience might prefer less icons, grabbing only a gist of what's inside. Something to think about anyways. thank you for great video and keep up the good work! <3

  • @ddobrien1
    @ddobrien1 ปีที่แล้ว

    I hope all is well!🙂 I sure miss your videos and I'm wondering how your design(s) are coming along.

    • @GamingIndoors
      @GamingIndoors ปีที่แล้ว

      Hey there! i know i keep saying it but I really do want to get back to making vids...

  • @zungagames
    @zungagames ปีที่แล้ว

    Adding a way to mitigating a die roll is my favourite.

  • @maciejwawrzyn4674
    @maciejwawrzyn4674 ปีที่แล้ว

    With the points Victory, you may also have a subtype of that, where you want to get different typem of "Victory points", and once you get an amount of a certain type, getting more of that type does not get you closer tocwinning - something like scientific Victory 7 wonders duel, where only the first copyright of each science symbol gets you closer to winning, Yes, duplikatem give you a different reward, but do not literally get you closer to a victory directly. Also, "player elimination" type of win condition, apart from social deductiom games is also great in two player games, anything from chess to magic to any wargame ever.

  • @SmartenLasVegas
    @SmartenLasVegas ปีที่แล้ว

    You can also roll 3 Dice, and you need to decide, which one you want to use for movement, which for actions and the tird dice for ressources. So the 3 dices are more Balanced and you can choose what to use the biggest rolls for.

  • @Federico_415
    @Federico_415 ปีที่แล้ว

    Thank you I’ll send you a copy of my finished product 😄

  • @mardkam_triplesh
    @mardkam_triplesh ปีที่แล้ว

    The game looks interesting but could you do a live play testing video where you play with a friend or relative? That was we get to see the game in action. Great video as always!

  • @beag4me886
    @beag4me886 ปีที่แล้ว

    Your videos have inspired me to team up with a group of people when I enter university and make a board game. Still have 2 years of planning before I go to the Netherlands to study. So I hope I'll find some people that are just as enthusiastic as I am

  • @milo173
    @milo173 ปีที่แล้ว

    Hello, I have a question do you know the game Gloomhaven jaws of the lion. In this game there is a notebook full of boards. Do you know were could I get one for my own game ?

  • @JasonMagness
    @JasonMagness ปีที่แล้ว

    Theory of fun, 1st edition 🎉

  • @Thegiddyowl
    @Thegiddyowl ปีที่แล้ว

    This is so helpful, thank you! I want to make a board game for my friend that can be played by one to two people since we’re the only ones that want to play lol😂

  • @TamirNahor
    @TamirNahor ปีที่แล้ว

    Hey Ali I got inspired by your projects and if possible, would like to talk with you about a project I want to create. Can you reach out to me?

  • @leespiderpod
    @leespiderpod ปีที่แล้ว

    I like to use dettol

  • @zaczoric7141
    @zaczoric7141 ปีที่แล้ว

    you're an amazing character and your videos are so well crafted, informative and create such a positive environment, super keen to see your development and success, wish you all the best for amassing an even larger following over time which I'm sure you undoubtably will :)

  • @--pussypatroll--
    @--pussypatroll-- ปีที่แล้ว

    Hey there, thanks for the video. I have a question for you... hopefully you'll be checking this. I am not familiar with the models that you used in this video... so I don't know how much lead they have as compared to the early Grenadier metal miniatures. My question: Do you know if stripping the paint from old Grenadier models will turn them a dark grey? The miniatures originally are supposed to be a silvery color like yours here in this video look after you have removed the paint from them.

    • @GamingIndoors
      @GamingIndoors ปีที่แล้ว

      Hey there - sorry for the delay in responding. As I recall, the mini’s we bought in our youth were made of a tin and lead mix. The very early miniatures like the Grenadier ones had more lead than tin - If you left them out they would eventually oxidise and get that grey colour you mentioned. Later the miniatures sold had far more tin and stayed shiny longer. Cleaning with a light scrubbing will remove the oxidised layer but I suspect it will return quickly unless you varnish or paint them. Not sure if that helps….

    • @--pussypatroll--
      @--pussypatroll-- ปีที่แล้ว

      @@GamingIndoors Cheers !

  • @Aannon
    @Aannon ปีที่แล้ว

    Excellent video, invaluable advice. Thank you very much for putting this together for prospective game designers!

  • @thesamuraiman
    @thesamuraiman ปีที่แล้ว

    I'd love to see how you made the cards

  • @afelexcel
    @afelexcel ปีที่แล้ว

    Thanks ❤️