@@GamingIndoors hi i love your vids and thay inspired me to make a board game here is the link to the cardsdocs.google.com/document/d/1D3z0swAAxCdqHzqVmx5Q5mUa2RBdliexvCvLBO5H7_Q/edit and the rulesdocs.google.com/document/d/1G3t1GrtY0w5J4uI0nLHnXpBFi04N5u_N487BXkHZgbw/edit#heading=h.xcv3c0i6h7zq
I feel like it's really hard for people to step back and realize nearly NO ONE will be as passionate about your idea as you. To put it simply they won't care enough to steal it. Anyone passionate and dedicated enough to put in the time and efforts to actually create a game will almost certainly want to create their own anyways. They may borrow elements from your game but so what? Guaranteed you borrowed elements from other games in creating yours as well. Worse case they literally steal your exact game and just re-skin it, well even then it may not matter as much as you think. Truth is good ideas are cheap, everyone gets them. A good idea only matters when you MAKE it matter. You need execution and momentum to carry your idea into something that matters. By the time they steal you'll have already been playtesting a nearly finished product, have community recognition, have a clear theme and artwork that fits together like pb&j, while they're working backwards. If you continue on your path your momentum will naturally crush any would be clone before legal action is even necessary, after all people stealing ideas are too lazy to create their own. To win against a theft all you have to do is not be lazy, you took the ball and ran it 3/4 down the field before they even started, no way they score the first touchdown with your idea as long as you keep your momentum and don't get lazy.
It really is - so many designers are afraid of sharing their ideas in case they get "stolen" but in reality validating your idea is the only way to ensure your game becomes the best it can be.
14:40 *The Poor Man’s Copyright:”* The US Copyright Office writes, “The practice of sending [mailing] a copy of your own work to yourself is sometimes called a ‘poor man’s copyright.’ *There is NO [emphasis added] provision in the copyright law regarding any such type of protection, and it is NOT A SUBSTITUTE FOR REGISTRATION [emphasis added].* The poor man’s copyright is a *MYTH!* To best legally protect your board game, get it *IMMEDIATELY* registered with the US Copyright Office.
7:40 Zachary Strebeck attorney at law states that if you select the wrong copyright registration application for your board game, the US Copyright Office [USCO] will deny your registration - *I disagree!* *A registration for a game will cover ALL of the copyrightable elements that appear in the work, regardless if the game has been registered as a literary work or a work of the visual arts.* If your game board contains BOTH visual artwork AND text, you may be able to choose either the Visual Art or Literary application to register your game. If you deem that the Visual Art component of your game is the most prominent work of authorship vs. the text (literary work), you would register the game as a Visual Art work. Since you know the scope of your game better than anyone, the USCO will trust your determination. If, however, your game (visual art registration) does not include any appreciable amount of artwork authorship (then you’ll receive a USCO email asking for clarification). You can explain your choice of using the Visual Art application by including a note (letter) in your application to the USCO’s Registration Specialist (the person who will review your application). You’re limited to 1995 characters & spaces in the “Certificate” section of your application (“Note to Copyright Office - Optional” section). If you require additional space, you can include your information in a Word document and upload it separately with your deposit (aka, the board game artwork) - the Word document file name can be *Note To Copyright Office.* You should also identify all your board game’s copyright authorship in your note to the USCO and also in the “Author Created” field, and if applicable, also in the “New Material Included” field of your application. If need be, you can also clarify other points of your registration in the note section or Word document. For additional information, see *“US Copyright Office Compendium”* (Visual Art Works), Section 910 (page 25 of 63) (Games, Toys, Dolls, Stuffed Animals, and Puppets). If your game mostly comprises of text, then you can register it as a Literary Work. See *“US Copyright Office Compendium”* (Literary Works), Section 714 (page 22 of 62) (Games).
Actually Canva does state that their elements are useable in a commercial environment, so I would say yes you can! BUT if those images are available to everyone (who pays for the pro version of CANVA) then you may do not want to use them for your commercial game simply because the graphics would not be unique to your game?
This channel is criminally underrated. Jeez.
Zachary knows his stuff AND he's board game lover? ...when I need to hire a lawyer- this is the dude!!
😀thanks for another awesome upload!!!!
And he was a funny guy too!
@@GamingIndoors hi i love your vids and thay inspired me to make a board game here is the link to the cardsdocs.google.com/document/d/1D3z0swAAxCdqHzqVmx5Q5mUa2RBdliexvCvLBO5H7_Q/edit and the rulesdocs.google.com/document/d/1G3t1GrtY0w5J4uI0nLHnXpBFi04N5u_N487BXkHZgbw/edit#heading=h.xcv3c0i6h7zq
I love watching your videos while I work on my card game. It's such an amazing inspiration and I always learn something new. Thank you and keep it up
Hey that's my lawyer!! He's Awesome!
I feel like it's really hard for people to step back and realize nearly NO ONE will be as passionate about your idea as you. To put it simply they won't care enough to steal it. Anyone passionate and dedicated enough to put in the time and efforts to actually create a game will almost certainly want to create their own anyways. They may borrow elements from your game but so what? Guaranteed you borrowed elements from other games in creating yours as well.
Worse case they literally steal your exact game and just re-skin it, well even then it may not matter as much as you think. Truth is good ideas are cheap, everyone gets them. A good idea only matters when you MAKE it matter. You need execution and momentum to carry your idea into something that matters. By the time they steal you'll have already been playtesting a nearly finished product, have community recognition, have a clear theme and artwork that fits together like pb&j, while they're working backwards. If you continue on your path your momentum will naturally crush any would be clone before legal action is even necessary, after all people stealing ideas are too lazy to create their own. To win against a theft all you have to do is not be lazy, you took the ball and ran it 3/4 down the field before they even started, no way they score the first touchdown with your idea as long as you keep your momentum and don't get lazy.
Where is the next in the series??
nice mark-up of the questions in the timeline. Thanks.
I thought it would be helpful !
I have 2 games im working on, this ino was a amazing thing hear and highly needed.
Wow. Another great video. This topic is essential.
It really is - so many designers are afraid of sharing their ideas in case they get "stolen" but in reality validating your idea is the only way to ensure your game becomes the best it can be.
14:40 *The Poor Man’s Copyright:”* The US Copyright Office writes, “The practice of sending [mailing] a copy of your own work to yourself is sometimes called a ‘poor man’s copyright.’ *There is NO [emphasis added] provision in the copyright law regarding any such type of protection, and it is NOT A SUBSTITUTE FOR REGISTRATION [emphasis added].*
The poor man’s copyright is a *MYTH!* To best legally protect your board game, get it *IMMEDIATELY* registered with the US Copyright Office.
why are there no new videos? :(
7:40 Zachary Strebeck attorney at law states that if you select the wrong copyright registration application for your board game, the US Copyright Office [USCO] will deny your registration - *I disagree!*
*A registration for a game will cover ALL of the copyrightable elements that appear in the work, regardless if the game has been registered as a literary work or a work of the visual arts.*
If your game board contains BOTH visual artwork AND text, you may be able to choose either the Visual Art or Literary application to register your game.
If you deem that the Visual Art component of your game is the most prominent work of authorship vs. the text (literary work), you would register the game as a Visual Art work.
Since you know the scope of your game better than anyone, the USCO will trust your determination. If, however, your game (visual art registration) does not include any appreciable amount of artwork authorship (then you’ll receive a USCO email asking for clarification).
You can explain your choice of using the Visual Art application by including a note (letter) in your application to the USCO’s Registration Specialist (the person who will review your application). You’re limited to 1995 characters & spaces in the “Certificate” section of your application (“Note to Copyright Office - Optional” section). If you require additional space, you can include your information in a Word document and upload it separately with your deposit (aka, the board game artwork) - the Word document file name can be *Note To Copyright Office.*
You should also identify all your board game’s copyright authorship in your note to the USCO and also in the “Author Created” field, and if applicable, also in the “New Material Included” field of your application. If need be, you can also clarify other points of your registration in the note section or Word document.
For additional information, see *“US Copyright Office Compendium”* (Visual Art Works), Section 910 (page 25 of 63) (Games, Toys, Dolls, Stuffed Animals, and Puppets).
If your game mostly comprises of text, then you can register it as a Literary Work. See *“US Copyright Office Compendium”* (Literary Works), Section 714 (page 22 of 62) (Games).
Hey! Just found your channel, Love the content! Subscribed.
How do I decide what game mechanics I should use?
Thank you for the great information!
great video thx
Where’d you go?
I normally use canva pro to draw cards designs & prototype. May I use canva elements or icons on cards for commercial purpose?
Actually Canva does state that their elements are useable in a commercial environment, so I would say yes you can! BUT if those images are available to everyone (who pays for the pro version of CANVA) then you may do not want to use them for your commercial game simply because the graphics would not be unique to your game?
Do you have a discord server or something like that ?
8:19
#14algorithmfeedbiscuit
Cheers Rami!
It's been a good 3 months and it feels official ... He dead.
One year later and he still dead ? What kind of comic book is this?!