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T Eaux
United States
เข้าร่วมเมื่อ 1 พ.ย. 2011
My humble goal is for viewers to enjoy my videos as much as I have enjoyed viewing others over the years. My game of choice is, of course, Kerbal Space Program. Its an amazing game that keeps me interested and creative. Thank you for visiting my channel!
Mun Station Power Issues - Life Support 03
This is the 3rd video in my KSP Life Support series. In this video, I learn that I need to factor power consumption when using mobile processing labs!
มุมมอง: 807
วีดีโอ
Landing on Minmus for Science - Life Support 02
มุมมอง 3072 หลายเดือนก่อน
This is the 2nd video in my KSP Life Support series. In this video, I focus on getting using experiments to gather science to unlock more nodes on the tech tree!
Sending Crew and Supplies to Station - Life Support 01
มุมมอง 3762 หลายเดือนก่อน
This is the FIRST video in my Life Support series! In this video, I send supplies and a small crew to my first orbital station. This is a Science Mode playthrough using the Thunder Aerospace Corporation Life Support (TAC-LS) mod. The mod adds food, water, oxygen, and electric charge as requirements for Kerbal survival, and there are lots of new parts to play with.
Setting up an Engineer Outpost - Laythe Legacies #15
มุมมอง 542 หลายเดือนก่อน
This is the 15th entry in my Laythe Legacies Series. My plan is to setup an outpost for engineers and spare parts not too far from the main base.
Delivering a Mobile Fuel Truck - Laythe Legacies #14
มุมมอง 632 หลายเดือนก่อน
This is the 14th entry in my Laythe Legacies Series where I deliver a fuel truck with its own custom-fitted jet.
Visiting the Research Outpost - Laythe Legacies #13
มุมมอง 572 หลายเดือนก่อน
This is the 13th entry in my Laythe Legacies Series where I use a jet with a unique payload to deliver some Kerbals to a research outpost on Laythe.
Finally Getting to Orbit in KSP2
มุมมอง 68ปีที่แล้ว
I gave KSP2 another try and was finally able to make it to orbit (and beyond). I still have hope for the future of KSP2!
Large Cargo SSTO - Laythe Legacies #12
มุมมอง 104ปีที่แล้ว
This is the 12th entry in my Laythe Legacies Series where I use a large SSTO to bring down some cargo for the airfield. This SSTO should allow me to bring items to and from orbit, and pinpoint landing zones better on the surface.
Setting Up an Airfield - Laythe Legacies #11
มุมมอง 176ปีที่แล้ว
This is the 11th entry in my Laythe Legacies Series where I setup a new airfield just outside of physics range of my main base. I send down a mining rig, new jet and refueling truck.
Testing a New VTOL Rover - Laythe Legacies #10
มุมมอง 102ปีที่แล้ว
This is the tenth entry in my Laythe Legacies Series where I send and test a little rover I designed. It can drive around the base and also fly itself to another area!
My First Jet in KSP2
มุมมอง 74ปีที่แล้ว
I was able to build my first jet in KSP2 despite continued trouble with loading screens and game crashes.
My First Launch in KSP2
มุมมอง 430ปีที่แล้ว
This is my first mission in KSP where I send Valentina suborbital. I've kicked the tires, and unfortunately, at this time, all KSP2 systems are NOT nominal :P
Delivery Ran Out of Fuel - Laythe Legacies #9
มุมมอง 161ปีที่แล้ว
This is the ninth entry in my Laythe Legacies Series where I rescue a rover delivery that had run out of fuel.
Delivering a Conventional Helicopter - Laythe Legacies #8
มุมมอง 190ปีที่แล้ว
This is the eight entry in my Laythe Legacies Series where I deliver a more conventional helicopter. My electric helicopter doesn't hold a charge long enough, so this one hopefully performs better!
Delivery of Small VTOL - Laythe Legacies #7
มุมมอง 111ปีที่แล้ว
This is the seventh entry in my Laythe Legacies Series where I test out a new hybrid VTOL, which will hopefully have decent speed and the ability to land anywhere.
Ranger from Interstellar does a Lazarus Rescue
มุมมอง 1.8Kปีที่แล้ว
Ranger from Interstellar does a Lazarus Rescue
Completing Rescue Contracts with Medium SSTO - Laythe Legacies #6
มุมมอง 237ปีที่แล้ว
Completing Rescue Contracts with Medium SSTO - Laythe Legacies #6
Contract to Rescue Fredkin from Orbit of Laythe - Laythe Legacies #5
มุมมอง 233ปีที่แล้ว
Contract to Rescue Fredkin from Orbit of Laythe - Laythe Legacies #5
Contract to Rescue Ordas from Laythe’s Pole - Laythe Legacies #4
มุมมอง 116ปีที่แล้ว
Contract to Rescue Ordas from Laythe’s Pole - Laythe Legacies #4
Delivery of Medium Cargo SSTO - Laythe Legacies #3
มุมมอง 116ปีที่แล้ว
Delivery of Medium Cargo SSTO - Laythe Legacies #3
Delivering the Living Quarters - Laythe Legacies #2
มุมมอง 165ปีที่แล้ว
Delivering the Living Quarters - Laythe Legacies #2
Water Recovery with Contra Copter and VTOL - Laythe Legacies #1
มุมมอง 511ปีที่แล้ว
Water Recovery with Contra Copter and VTOL - Laythe Legacies #1
Preparing a Large Cargo SSTO to go Interplanetary
มุมมอง 443ปีที่แล้ว
Preparing a Large Cargo SSTO to go Interplanetary
Sup fellow Kerbal. May I suggest you check out a mod that provides stock-like pieces to build surface stations? It is compatible with the mod you are using for life support too if I am not mistaken. "Nils277's Kerbal Planetary Base Systems mod" it even has greenhouses and its own research stations.
Ooo, I’ll have to check that out, thanks!
what life support mod are you using?
looks like it's TAC Life Support
👍
Nice video
Thanks!
you sound exactly like VAOS
High praise!
It's always interesting to see how other people build their spaceships, also thanks for the tip about the KSC
I definitely like seeing how people use the same set of parts so differently.
Darn kraken foiling all the plans
very neat transport concept!
Thanks! I just need to pack more repair kits for the inevitable kraken attacks…
the craft at 00:18 looks like an f4d skyray
I wish there were more cockpit variants! I like the old fighter jet cockpits like the F-4. I had to Google the F4D and I like that one too.
@@TEauxFTW its such a cool and weird plane :)
this man singlehandedly started my SSTO program
That's high praise!
Return of the GOAT!
Man if you did a tutorial to build that rocket I would be a happy kerbal
Very cool Can i get a Download of the build?
Sorry, I don’t upload my builds to KerbalX too often. I could stream or record a build if I get at least a few requests.
as soon as i hit the kerbols orbit my speed skyrockets to 8000 M/S. what am i doing wrong lol
Your velocity is displayed relative to the object you are orbiting. So when you leave Kerbin’s SOI, your velocity reading changes, to reflect your velocity around Kerbol. Just accelerate back into Kerbin’s SOI.
How are you refueling on each landing?
There’s an ISRU converter clipped into the bottom of the lander so you don’t see much of it. Theres a small ore container, a couple drills, and plenty of batteries, solar panels, and radiators.
ive waited so long. BUT FINALLY
Noice. Gives off XF-57 Goblin vibes
Bro I'm beginner to this game how to unlock sas can you explain me pls
Just press the T key to toggle SAS, assuming you have a pilot or the right probe core.
Its so cute xD lol Nice one !
You're definitely right that the first parts in the airstream suffer the most reentry heating! I would suggest re-entering the plane "belly up" though, as when you nose up normally, the cargo below the plane gets exposed to more heating. If you're upside down though, the wing panels on the top of the plane will shield all your cargo from excessive heating c:
That SSTO is massive!
Next Step: build a flat runway.
Ooof, IDK about a runway. Maybe I can manage a helipad :P
why isnt it there for me
Yeah, the same
I love the pistons as landing legs, never even considered it.
They work fairly well so long as you have them extended and get the dampening right. Too stiff and the craft crashes, and too loose and they'll fully retract and break.
You can try putting some extra fuel and use a fuel cell to generate some more electricity, but I’ve never done it so I’m not sure how much it would be able output.
I have definitely done that, but fuel cells consume a decent amount of fuel over long periods of time. Sometimes I include them, but I toggle them off until I actually need them.
You can connect the torque/motor strength of rotors to an axis action group (like the forward-backwards RCS keys), which should allow you to run them on lower power when you're not carrying a heavy load. The rotor only needs to provide enough torque to counteract the drag on the propellers, and when not carrying a heavy load the propellers will only need to be at a low deployment angle with very little drag to still lift the craft
That is pretty clever! I didn't think to reduce torque as a way to reduce power consumption. Deployment angle is tricky too, because it can be hard to find the sweet spot.
@@TEauxFTW I find using the axis groups for deployment angle to also help, since you can adjust how small and slow the change in angle is. I end up tapping it up and down in small increments until I can fly level, and sudden changes in lift aren't really useful for helicopters either (you only really change the lift when taking off and landing, both of which tend to be a bit slow and careful)
wait... you don´t have to plant hundreds of flags!?... -.-
I hate flags >0
My first jet looked just like this too Lmao, it’s just like everybody made a short jet
Even with procedural wings, I bet we all made the same shit :P
Men i see your videos for like 1 year
I'll probably still be playing in another year :P
i revisited KSP after a few years again and always tried to avoid "clipping" the parts together. So that it would be "more realistic" I now feel like an idiot :D
I've done the same. Sometimes, giving ourselves rules/constraints can make the game more enjoyable. I still don't like clipping certain parts.
This concept would prob be really cool in ksp2 with custom painting parts
Console has a mun launch pad you can unlock pretty broken
Hopefully KSP2 will introduce new launch sites allover the Kerbol system.
I wish your videos had more views! Keep it up!
Thanks! So long as people are watching my videos, I'll keep making them. I like watching TH-cam, and I appreciate the content creators.
what a shit game
Thinking about getting the game mysefl! if my pc can handle it tho 🥲
I hope the lower game settings will make the game playable. I suspect KSP1 mods will start to mimic some of the new KSP2 features. So, if you can run KSP well, you may be in luck :P
What are your specs?
16GB RAM, Intel i7-10510U @1.8GHz, but I believe the issue isn't spec related.
I <3 laythe legacies. Great videos for when I just want to sit back and chill
Thanks! It definitely feels chill when I play - some vehicles work well and some don't, and that's ok!
no vertical wings?
I saw lots of artwork without vertical stabilizers, which I liked, so I went with that.
The core-mounted propellers are a really neat idea, especially since when not in use, their lift is still gonna be above the centre of mass and acting like a wing surface. Plus, looked visually impressive too c;
I actually hadn't considered the propellers provide lift when not spinning. I'm glad you liked the visuals, I was definitely pleased with the look of it!
man i lovve ur videos, very useful and fun
Thanks!
Awsome
Yuh yuh 🎉🎉
Your FAAAAAAR behind what i have build
Cool
Cool. Nobody asked
That’s a little more spicy than my reply :P
@@TEauxFTW I know. My insults didn't age any since I was in middle school.
XD
Excellent builds they look great!
Thanks!
Nice 😎🤙🏼
🤙
nice tutorial. I thought you'd have to land a few hundred meters away or less, but apparently not.
I know there is a calculator, so higher velocity probably means your distance can be further away.
@@TEauxFTW judging from the message, it appears that it's based on impact energy, which I assume to be kinetic energy when the vessel intersects with the surface. KE = ½mv² 2x velocity = 4x KE 2x mass = 2x KE so yeah, higher velocity is more efficient, but it's still ideal to have quite a bit of mass
Underrated channel
Thanks!
@@TEauxFTW im excited to see your channel grow in the future, very promising
You don’t like planting flags!?! Flags are a indication you’ve been to the celestial body. Without flags I can’t say I’ve been to a place
Early on, I used flags a lot more. But now that I have been everywhere, the flags don’t serve a purpose except to add to the chaos in the tracking station.
@@TEauxFTW that does make sense. My tracking station is filled with debris and flags so I get that
can you send the file?
I usually would oblige, but this craft isn’t polished and is fairly simple. I imagine KerbalX has some better next gen fighters!
@@TEauxFTW alright thanks
3:50 🎵you can always go around…🎵