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Torin Blankensmith
เข้าร่วมเมื่อ 11 ต.ค. 2011
Torin is a freelance creative technologist, educator, and real-time graphics artist focusing on mixed reality installations and interactive experiences.
He teaches interactive and immersive environments with TouchDesigner, as well as creative coding at Parsons The New School in NY.
Currently, Torin works at Studio Elsewhere creating restorative immersive environments in collaboration with neuroscientists focused on patient and medical workers’ well-being.
He teaches interactive and immersive environments with TouchDesigner, as well as creative coding at Parsons The New School in NY.
Currently, Torin works at Studio Elsewhere creating restorative immersive environments in collaboration with neuroscientists focused on patient and medical workers’ well-being.
Easily Make Shaders in TouchDesigner: New Shader Park Plugin for TouchDesigner with T3D Support
In this tutorial we'll go over the new Shader Park plugin for TouchDesigner. It allows you to easily take your raymarched shaders that run in the browser and bring them natively into TouchDesigner to introduce things like audio reactivity, hook them up to sensors, or render out high quality video.
The plugin now supports occluding with other objects, soft shadows, and the ability to easily scale the objects up and down in TD.
The new plugin also features support for Josef Pelz's T3D operators.
Link to Shader Park: shaderpark.com/
Link to Download the plugin: github.com/shader-park/shader-park-touchdesigner
Beginner Tutorial Series: th-cam.com/play/PLgfxkm9xFocbc6wiO3A8vXalP4K57yUKo.html
Josef's Patreon for T3D: www.patreon.com/JosefPelz
Pete’s youtube: www.youtube.com/@peterwhidden
Pete’s Github: github.com/PWhiddy
Torin's Patreon: patreon.com/blankensmithing
0:00 Overview and Examples
3:28 Getting Started with the Plugin
6:32 Overview of Signed Distance Fields
9:38 Uniforms | Bring External Inputs into the Shader
11:55 Changing Lighting Properties
13:53 Using T3D with Shader Park
The plugin now supports occluding with other objects, soft shadows, and the ability to easily scale the objects up and down in TD.
The new plugin also features support for Josef Pelz's T3D operators.
Link to Shader Park: shaderpark.com/
Link to Download the plugin: github.com/shader-park/shader-park-touchdesigner
Beginner Tutorial Series: th-cam.com/play/PLgfxkm9xFocbc6wiO3A8vXalP4K57yUKo.html
Josef's Patreon for T3D: www.patreon.com/JosefPelz
Pete’s youtube: www.youtube.com/@peterwhidden
Pete’s Github: github.com/PWhiddy
Torin's Patreon: patreon.com/blankensmithing
0:00 Overview and Examples
3:28 Getting Started with the Plugin
6:32 Overview of Signed Distance Fields
9:38 Uniforms | Bring External Inputs into the Shader
11:55 Changing Lighting Properties
13:53 Using T3D with Shader Park
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floor(tau)/floor(tau) = 1, then you can make any number using arithmetic 😂
Nice! ❤
Hi Torin great series, one question will be possible to update the url from touchdesigner? let's say i would like to control a game application and i would like to generate a new url at each match
✨
when I saved this project as a new touch designer file, when I opened it again it was corrupted? Can you help me how it should be exported correctly ? because its a media pipe file we opened and edited that ? if I save the same file it will effect the original file ? dies that make sense ? Thank you :) You are doing great work
Yeah, in the Common Tab of the MediaPipe tox turn on the Enable External .tox. Take a look at the path below it (Click the Plus Button on the right side of the path) and navigate to where the MediaPipe.tox is located. Also, make sure the .tox files are in the same folder as your .toe files the same way you'd work with audio or video
@@blankensmithing Thank you for your reply, I opened the file how it shows at 1:08 in this video, clicked on mediapipe container - Common- Enable external . tox (I turned it on) - under the path I connected media pipe .tox file (which is under the folder toxes in release folder) Followed your steps of this tutorial. It worked perfectly. No idea how to thank you :), I am student and you literally helped me so much in my projects. Once again thank you so much man :)
@@kaxanveer glad it worked! excited to see what you make with it!
Wow!
Dont forget to extract the zip release :) jajajaj
Wtf😮
can you please make a tutorial how to connect mediapipe had tracking to ableton from touchdesigner? not as midi notes, but as a midi to change track parameters.
❤❤
Nice!
❤❤❤
idk what this is but it looks fire
what is this technology called
Motion track
Hi how to enable it to detect multiple hands in the same time?
@@kallinikos100 you can detect max 2 hands. All the customization of the models are on the tabs of the MediaPipe Tox
Wild
this is geniuenly funny. how'd you make this?
Wow
after I register the spout cam I ccannot found the spoutcam input in media pie, anyone know why? im using windows 11
wow
Hi Torin, this looks cool! You are using only Touch Designer or something more? Tnx
thanks! just using TouchDesigner with the MediaPipe plugin. I stitched the photographs into a movie first though
Tutorial plzzzz🙏🙏🙏
Cool! I’d like to learn more TDAbleton stuff . Do you have some more stuff? Haven’t checked yet
tutorial?
Magic show
Hi I have some issue with use movie files into MediaPipe. I followed how you did with SpoutCam. I registered it so I was able to see the movie file in syphonspout-in top. But in the MediaPipe, I cannot find the SpoutCam in Webcam option. Could you help with this problem? Thank you!
@@jinqkang9907 you can double check with a videoDeviceIn TOP. If you don't see SpoutCam in that list you haven't installed it correctly
Giving me Eskmo vibes with the natural sampling fuckin doooope
Dude,there's this guy, Nick from splice; he made a whole song from a single sound-a flexatone. This reminds me of that.
❤️
simple & creative, love it!
Magic 2.0: Use a keyboard to play a game.
What do I do if there is a error: numpy.core.mutiarray failed to import?
What is the format of the export, is it applicable on a rigg?
very useful great pacing
prob will figure it out before you answer but how do i grab those points that are sued for hand tracking and draw lines between them like one finger to another.
Awesome!
Can you show me how to put a Christmas hat on a singer, through live vfx on stage?
Neat
Guys you are amazing <3
does someone know if I can do a movie file in instead of a noise with the image segmentation? Im trying to create my own visuals on the body!
Hello there! Is there a way to detect the left hand (sx) and right hand (dx) separately? At the moment, Mediapipe detects "hand 1" as the first hand it finds, regardless of whether it’s the right or left hand. I need to differentiate this data so I can consistently label "hand 1" as "right hand" (dx) and "hand 2" as "left hand" (sx), for example. This would give me more control, similar to a Kinect (which I can't afford, lol)
Question for 22:58. How do you have two video input devices using the same camera? I'm trying to use a video device in and the mediapipe plugin, but only one will work at a time
@@tor5515if you’re on windows you can only use 1 at a time. In that case just spout cam like how Dom shows in the video
Amazing tutorials. Just finished binging through all of these thank you!
Very informative! Excited to use this tool.
Absolute Legends!!! As a Mac user, i've been tearing my hair out trying to get motion capture to work in TD beyond just a standard camera input.
I know it is possible as anything with the correct knowledge and determination can be accomplished however, I am still pretty new to touch designer but I have ideas. Does someone happen to know how to utilize media pipe facial landmarks or any other touch designer tool to map a projected image to a persons face. I want to project fractal videos or even just a splash of color onto a mask I would be wearing while DJ'ing so I would be moving a little but not like running around a room. So i'm just trying to figure out how to map a video out source from a projector. Does anyone have any suggestions to accomplish this? Please and thank you.
Thank you so much, this is brilliant
thanks for the video! It was very useful for a new project, I'm just having the problem that the audioAnalysis comp works well with an audio file in, but it is not recognizing any of the audio from an audio device in, do you know what I might be doing wrong?
Hey just drag in the new audioAnanysis from from the palette and make sure to turn on the toggle for the different channels you want. In the newest version some analysis is turned off by default
Awesome!!!! Thank you so much, so clear and so helpful!
Hi. I am doing something similar. But in my websocket DAT. There are actually 2 values. One for x and y. How could I seperate both and convert to numerical. They are currently 1 string value.
Hi, I want to ask a question that I have never been able to solve. Why does Mediapipe become unusable and report an error every time I restart? I need to delete and reload it before it can be used normally?