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The Point & Click Devlog
United Kingdom
เข้าร่วมเมื่อ 22 เม.ย. 2006
Jack of all, master of none.
Join me on my very, very long journey towards creating a LucasArts and Revolution-inspired point & click adventure game.
Join me on my very, very long journey towards creating a LucasArts and Revolution-inspired point & click adventure game.
Indie game animation is hard | DEVLOG
Wishlist the game here: store.steampowered.com/app/2967630/The_Biggleboss_Incident/
A little look at the process behind adding diagonal walk cycle animations to my 2D point and click adventure game.
The P&C discord server: discord.gg/Pp6hfkJ
#devlog #Indiegames
A little look at the process behind adding diagonal walk cycle animations to my 2D point and click adventure game.
The P&C discord server: discord.gg/Pp6hfkJ
#devlog #Indiegames
มุมมอง: 1 850
วีดีโอ
I put my game on Steam (so you don't have to)
มุมมอง 4.5K2 หลายเดือนก่อน
Wishlist the game here: store.steampowered.com/app/2967630/The_Biggleboss_Incident/ Note to self: move away from the microphone. The P&C discord server: discord.gg/Pp6hfkJ
The Biggleboss Incident | Story Trailer | Wishlist Now!
มุมมอง 2.8K4 หลายเดือนก่อน
Wishlist: steampowered.com/app/2967630 There is NOTHING sinister happening at Biggleboss Inc. Or at least that’s what the company motto says. Tom Baron doesn’t have time to debate semantics, though; he’s dangerously late for work - and he hasn’t even started his big Project AGER pitch. …Or is that just what they want him to think?
So I’ve been making this indie game… | DEVLOG
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The P&C discord server: discord.gg/Pp6hfkJ We’re almost there! The finish line is fast approaching, but there’s still a ways to go. Here’s what I’ve been up to over the past little bit. Ps. His name is Bobby. 🐈 Music: www.purple-planet.com HOME - We're Finally Landing #vlog #devlog #indiegames #pointandclick #indiegamedev #steamnextfest
Making indie games is hard
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Support the channel: www.patreon.com/pointandclickd No game engines were opened in the making of this video Thanks for watching! LINKS: The fanmade Zelda game: nutzentv.itch.io/the-legend-of-zelda-links-initiation The P&C discord server: discord.gg/Pp6hfkJ Music: www.purple-planet.com #vlog #devlog #indiegames #pointandclick #indiegamedev #steamnextfest
A *realistic* day as an indie game developer | DEVLOG
มุมมอง 3.1Kปีที่แล้ว
Support the channel: www.patreon.com/pointandclickd Spend a day with me as we tick off some tasks from my indie game’s big spreadsheet of doom. Thanks for watching! LINKS: The P&C discord server: discord.gg/Pp6hfkJ Additional music: www.purple-planet.com #vlog #devlog #indiegames #pointandclick #indiegamedev #steamnextfest
A week in the life of an indie game dev | DEVLOG
มุมมอง 4.6Kปีที่แล้ว
Support the channel: www.patreon.com/pointandclickd Join me for a fairly chilled week of game development, in which a lack of paid work enables me to pretend this is my actual job. 0:00 Intro 1:37 Where was I? 2:57 Day one 5:41 Day two 6:32 Day three 8:03 Day four 10:40 Day five 12:36 Day six 14:58 Day seven 16:02 Getting towards the end… Join our discord server: discord.gg/Pp6hfkJ Wosie’s anim...
Indie Game Devlog - Making 2D scenes feel alive
มุมมอง 4.3Kปีที่แล้ว
Support the channel: www.patreon.com/pointandclickd How I’m trying to make the 2D scenes in my game pop a little bit - one flourish at a time. Thanks for watching! ALL THE LINKS: Support the channel: www.patreon.com/pointandclickd The P&C discord server: discord.gg/Pp6hfkJ Dexter Stardust on Steam: store.steampowered.com/app/1647390/Dexter_Stardust Adventures_in_Outer_Space/ Video about rain: t...
It's time to get serious. (An indie game devlog)
มุมมอง 4.4Kปีที่แล้ว
It's time to get serious. (An indie game devlog)
I paid an artist to improve my indie game
มุมมอง 4.6Kปีที่แล้ว
I paid an artist to improve my indie game
Indie dev discussion: Scope creep, processes, puzzle design
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Indie dev discussion: Scope creep, processes, puzzle design
Github and Unity tutorial: Game backups and version control
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Github and Unity tutorial: Game backups and version control
How I redesigned my indie game's UI - DEVLOG 29
มุมมอง 3.8K2 ปีที่แล้ว
How I redesigned my indie game's UI - DEVLOG 29
Running and game development - DEVLOG 28
มุมมอง 1.5K2 ปีที่แล้ว
Running and game development - DEVLOG 28
Making an NPC walk in my point and click adventure game
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Making an NPC walk in my point and click adventure game
I quit my job to make indie games. Here's what happened.
มุมมอง 15K2 ปีที่แล้ว
I quit my job to make indie games. Here's what happened.
Building a scene in my indie adventure game - DEVLOG 25
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Building a scene in my indie adventure game - DEVLOG 25
Variables in game development: A guide for idiots
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Variables in game development: A guide for idiots
Adding hidden doors to my point & click adventure game - DEVLOG 23
มุมมอง 3.6K2 ปีที่แล้ว
Adding hidden doors to my point & click adventure game - DEVLOG 23
What Will Smith taught me about indie gamedev - DEVLOG 22
มุมมอง 2.1K2 ปีที่แล้ว
What Will Smith taught me about indie gamedev - DEVLOG 22
30 amazing new and upcoming indie point & click games
มุมมอง 35K2 ปีที่แล้ว
30 amazing new and upcoming indie point & click games
You CAN make a game without coding (and here’s how) - DEVLOG 21
มุมมอง 4.7K2 ปีที่แล้ว
You CAN make a game without coding (and here’s how) - DEVLOG 21
Is indie gamedev sustainable? A 6-month update - DEVLOG 20
มุมมอง 4.8K2 ปีที่แล้ว
Is indie gamedev sustainable? A 6-month update - DEVLOG 20
Should you sweat the small stuff in indie game development? - DEVLOG 19
มุมมอง 2.3K3 ปีที่แล้ว
Should you sweat the small stuff in indie game development? - DEVLOG 19
I think I've been doing indie gamedev wrong - DEVLOG 18
มุมมอง 3.3K3 ปีที่แล้ว
I think I've been doing indie gamedev wrong - DEVLOG 18
Making an NPC for my indie adventure game - DEVLOG 17
มุมมอง 2.3K3 ปีที่แล้ว
Making an NPC for my indie adventure game - DEVLOG 17
So... My indie game now has actual gameplay - DEVLOG 16
มุมมอง 3.1K3 ปีที่แล้ว
So... My indie game now has actual gameplay - DEVLOG 16
Gran video!
feels like intro of hot fuzz... soo good
you've got this
I bought all the Wadjet Eye games... This people and their crew are pure gold. I enjoyed the games like I was back on 80s 90s. Totally based, bringing old school P&C to the game industry again.
OMG! The plant that is always dying is a Peace Lily and it's the most dramatic plant we've ever had. We can get away with watering our plants once a week (summer), twice a week (winter). But not with this guy. Oh no! If you put it in a direct sun and it's a sunny day it will be dramatic the next day. If you put it away from direct sun it will be dramatic after 3-4 days. Surprisingly it's being dramatic but it still hasn't died (our experience). So if you like a little drama in your dev game shed you can try to water it more frequently. I use my unfinished glass of water every now and then. If you are no drama plant people I would highly recommend Zamioculcas plant. It's very hardy and it's leaves look thick and healthy. It's likes having no space in the pot and does not like frequent watering. I,ve also noticed you have Sansevieria -also good choice. It's also hardy but needs more watering than Zamioculcas. Sansevieria comes with many different colors. You might find some that you will like. Anyway say "hi, drama queen" from me to your Peace Lily ❤.
Syberia- The World Before- Adventure gaming at its pinnacle!
Hi, greetings from Czech Republic. Wishlisted and wish you a luck!
I agree with the overall sentiment, and of course we all have our own relationships with these games - but I disagree that you really only ever remember the overly difficult puzzles. I find that I remember the ones that give me a little trouble, but that I figured out myself. Like pirate insults in MI or finding a way out that hotel in BS. Or how about working out details about a scene in The Case of the Golden Idol - that one in particular connects the 'puzzles' directly into the story. Without those little reward nuggets the games wouldn't be enjoyable. So one thing can't really live without the other. The stories need the puzzles and the puzzles need the stories.
Atosphere is key to a good point and click game. Grim Fandango, Broken Sword, The Journy Down all have enviroments that are dripping with atmosphere and charm.
I was just watching to get an overall idea if I liked your approach, and then came the idea to improve puzzle designs by tossing out every day items for a hollowed-out owl carcass with piss on fire and I immediately subscribed and started listening.
I relate to this a lot... always throwing sh*t at the wall and hoping something sticks, but never actually getting anything off the ground in the way the projects deserved. I finished some novels, screenplays, games, apps, albums, films, ... and never, ever, got anywhere. Still do it--it's compulsive at this point--but it's a hobby. It's sad how undervalued creative work is. And it's hard to spend your whole life waiting for others to recognize your genius!
Really appreciate you making this video it has helped me so much.
I’ve been moving backward into retro pixel art for my backgrounds/characters because it’s remarkably freeing to do something that shifts the burden onto the player’s imagination. 😅
I've put a game and two demos on steam, always forget how to do it in between, and am always amazed that I managed to work it out! Once it's done it does work well enough, but they do not make it easy.
I feel your pain!
How are you handling voice acting? i figure that would be a large roadblock / expense for an indie dev. Seems a lot of people who make a point n click get someone like wadjet eye to publish who probablly handle the voice work? might be an idea to talk about that for future vid!
My plan is to put out a casting call that nakedly apologises for having a tiny budget.
Brilliant to see how awesome this character looks, especially in all the angles. Now you've done it, how much longer did it take to add them all?
Adding them in was super quick. Drawing/animating was by far the longest part of the process!
machine translation to spanish ?
This definitely helped! There were a few moments where you kinda glossed over a few things - I'm forgetting the exact ones...maybe even showing copying the game over into the repository folder would be helpful, as well as showing how to remap the file path in Unity? I had to figure a few of these steps out on my own. They might be very basic, but then...I'm kinda at basic B levels in learning Unity, Github, etc. I say all this without trying to take away from the incredible effort that you and Pontus put in, to show us how this is done. But if you ever revisit this topic or do other tutorials, never underestimate the value of 'ELI5' steps for those of us that need that level of guidance. Anyway, despite all that: THANK YOU! Seriously. You both defanged what seemed like a scary process. Appreciate knowing I can safely store my files in GitHub and make (and unmake) crucial changes as needed.
Looks good
The music that you often use at the start of these videos, is that yours? Because I just heard a company called Aussie reveals use it on their add..
Nah, it's just stock music.
that Fr Ted reference 😂 also, if you will release it on consoles, I will buy it
I'm not sure about consoles, but it will be on iOS alongside PC/Mac
Gonna swat some bothersome flies
Just wishlisted and will buy when released. Thank you for keeping one of my favorite genres alive.
For me personally having grown up playing monkey island Indiana jones and other Lucas arts games it had a really captivating atmosphere and the detective aspect of a wayward hero drawn into a bizarre adventure involving templars was magical. the fact they hit hard on so many historical accuracies as well traveling to real world locations made it even more tangible and you could imagine not just being in these places but discovering new secrets like George. The banter was fantastic and honestly its to this day one mf my all time favourites games. they missed the mark on 2 it was ok but 3 and 4 were horrible. Broken sword 5 parts 1 & 2 was a redemption in that sense adding so much more to the characters and playability with modern controls and quality of life changes sticking to the original format more.
_"Broken Sword (saga)"_ are mine fav.' game
The trailer looks amazing! So excited to play the game.
Great video! I love Dave Gilbert's games. He's such a good storyteller.
I think it looks awesome! You are a better artist that you probanly care to admit really.
Definitely shared and recommended the game to friends.
wow actual work wow, id like to see videos while you work on games and explain how coding applies in real time with the game man amazing
now imagine if you had a combat system with attack animations for several weapons and a character customization....
What is the game at arround minute 4:40 , and depending the topic, i am a fan of the storys, and watching those people life in different places, i loved th part in broken sword 1 where he goes to ireland, i love grey matter for the fact it plays near oxford and i like the scenerie as a whole, i could go on, and on, but i guess you catch the drift.
It's Unavowed, by Wadjet Eye Games.
@@pcd thank you very mutch
Come on bro lets do this, I started my tech start-up the same year you started your game dev journey. I'm almost done with my apps. I'd feel more fulfilled if we managed to finish our projects this year!!! Lets get things done man!
I don't want to cause artistic drama, but there's one aspect of the graphics that sorta rub me the wrong way, and it's not on the diagonals. When in profile, there should be loads of space between the eye and the nose. The bridge of the nose is there, and the eyes are quite recessed back from it. In your art, the eyes are right against the edge of the face instead. It's acceptable in the diagonals instead. Source: professional cartoonist. Feel free to get in touch for advice if you wish!
Wishlisted! Your game looks fun and can't wait to play it! I have a lot of respect for you doing hand drawn frame-based animation. I do the same for my game and OMG, it's sooo painstakingly hard to animate. Run/Walk cycles without experience is.... ugh... like building the Sistine Chapel from scratch without a blueprint. Also, working in Artrage Vitae for my character art has no animation tools but looks great. I'm starting to use Photoshop to help sketch an animation before I take it into my art program to polish it up, but geez, it's tough, and I personally think the hand-drawn art styles and frame-based animation are so well worth the return of investment when it comes to appeal and aesthetics to any game, so I struggle on. Glad you were able to get your directional movement animation done. I'm sure that was tedious to redraw the same animation over and over again because it didn't look right.
Hey, nice improvement on the 'garden room' the dark vibe is really great, moody i like that! Edit: Super Glue might fix that shit, i snapped my camera stand also by mistake, but managed to fix it with it so give it a try perhaps
It's really great to see the updates on your progress of your game. It's really inspiring to watch the struggles you encounter on. I've been learning Godot now for the past 6 months through a udemy course. right now I'm on the 6th game of the course and stuck on the platformer section on boss behaviour. so I'm glad I'm not alone on bumping into obscticles as well. So this is encouraging to keep on grinding. so this is perfect timing on the encouragement. :) Also trailer looks amazing.
yeah, 8 directions is a nice thing if you can spare the time... I'm using Blender with low poly models and some shenanigans to render in pixel art, so I can do just ONE animation and 'record it' in any direction I need it... And thanks for your videos! Your insights are very inspiring! 😊😊
Honestly do whatever looks right. There was an issue with the Disney animators back in the 30's and 40's with Mickey Mouse's ears. The would ostensibly rotate his ears around his head, instead of doing a true 3-dimensional representation of mouse ears. (Something like you'd see on the costumed characters in Disneyland, or sculptures and things). They had trouble drawing him from the top down when they just decided never to draw him from the top down. So in most cases, it didn't matter that the ears weren't proportioned and rotated as they would be on a real 3d object, but just that it looked right. So you can show some of his nose and his eyes more or less regardless of how it would look in real life, as long as it looks right to you.
I might go ahead and buy it, but I would prefer some other way to buy it than steam.
It’ll be on iOS, but I’ll also look into an itch page at some point.
@@pcd - I think itch would be fairly easy, and also should still look at GoG, it couldn't hurt to submit to them.
Great work, this piece of polish will go a long way in the game!
I don't have a PC, so I can't play the game, but I have a steam account... so there's your wishlist. I find your sense of humour incredible, so hopefully I'll be able to watch a play through in the future.
It will on mobile too
@BadTunes. On iOS for sure!
@@pcd but porting it over android should be easyer than ios
Two months into my GameMaker journey, I really enjoy your videos. I've never coded before, so it's been a learning curve (and still is hard work for me) but the progress you've made throughout the devlog helps me keep pushing on. Also, a question: was the title a happy coincidence (The //// ident)?
Thanks for watching! And the title was always planned like that. I love a pun.
@@pcd It's genius. And to me it bodes well for the rest of the game's deviousness. I used to set cryptic crosswords for a while, and so also love a good pun.
Wishlisted!
if you would had a completly different camera you could do that aswell? So you go into a room which shows you in fisheye lense or from the top. How would you solve that? you change the character and all the animations with it?
Yeah you would need to make new animations for that, and then use AC tools to change walk/talk etc for those specific rooms.
Nice one! I do like that mirage of many Toms around the office, they look like downloadable wallpapers... ;)
If you look at the Guardian's website, there's a really good photo montage gallery thing today from the Olympics which does exactly this with competitors in different events.
Glad you did the animations helps for sure
First I though "it doesn't look that bad" but after seeing the 8-directional version, yeah, it looks much better now
Very cool, scratching out things from the list like a BiggleBoss 😎