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The biggest change to monsters in D&D 2024
D&D 2024 makes a drastic change to monster statblock design that makes Strength saves even worse and spellcasters even more powerful.
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มุมมอง: 2 952

วีดีโอ

No... D&D 2024 didn't fix everything
มุมมอง 1.7Kหลายเดือนก่อน
My thoughts on houserules we no longer need in D&D 2024, houserules you still need, and new houserules you may want to use! Check out Wanderer's Guide to Enchanted Emporiums: eventyrgames.store/collections/wanderers-guide-to-enchanted-emporiums Check out DELVE here: www.kickstarter.com/projects/bobworldbuilder/delve-5e-shadowdark Buy cool stuff: eventyrgames.store Check out our web apps: app.ev...
Stealth in D&D 2024 is... frustrating.
มุมมอง 3.1Kหลายเดือนก่อน
So, I've gone through the new rules for hiding in the D&D 2024 Player's Handbook and it's honestly just not good. Here's my breakdown of how Stealth works - and why I think it might be even worse than the 2014 rules! Check out Wanderer's Guide to Enchanted Emporiums: eventyrgames.store/collections/wanderers-guide-to-enchanted-emporiums Check out DELVE here: www.kickstarter.com/projects/bobworld...
New D&D 2024 Statblock - Goodbye Legendary & Lair Actions?
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We got a sneak peek of the Ancient Green Dragon statblock - here's my thoughts! Check out Wanderer's Guide to Enchanted Emporiums: eventyrgames.store/collections/wanderers-guide-to-enchanted-emporiums Check out DELVE here: www.kickstarter.com/projects/bobworldbuilder/delve-5e-shadowdark Buy cool stuff: eventyrgames.store Check out our web apps: app.eventyrgames.com Support us on Patreon and get...
The Good, the Bad, and the Ugly - D&D 2024 Player's Handbook
มุมมอง 1.2Kหลายเดือนก่อน
My picks for the good, the bad, and the ugly changes from the new 2024 Player's Handbook for Dungeons & Dragons! Check out Wanderer's Guide to Enchanted Emporiums: eventyrgames.store/collections/wanderers-guide-to-enchanted-emporiums Check out DELVE here: www.kickstarter.com/projects/bobworldbuilder/delve-5e-shadowdark Buy cool stuff: eventyrgames.store Check out our web apps: app.eventyrgames....
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มุมมอง 3.8K2 หลายเดือนก่อน
There's a lot of good stuff coming in D&D 2024, but this change to how backgrounds work has me scratching my head... New Feats | Backgrounds | Species | 2024 Player's Handbook | D&D: th-cam.com/video/_nUsURlGMyA/w-d-xo.html Check out Wanderer's Guide to Enchanted Emporiums: eventyrgames.store/collections/wanderers-guide-to-enchanted-emporiums Check out DELVE here: www.kickstarter.com/projects/b...
What the new 5E statblock reveals about monsters in D&D 2024
มุมมอง 12K3 หลายเดือนก่อน
We've gotten a sneak peek at the new 5E D&D 2024 statblock and I wanted to see what, if anything, we could learn about how monsters will be designed in the revised 5E rules. Dungeon Dad's video: th-cam.com/video/9Z9d0O6R6Zo/w-d-xo.html Check out Wanderer's Guide to Enchanted Emporiums: eventyrgames.store/collections/wanderers-guide-to-enchanted-emporiums Check out DELVE here: www.kickstarter.co...
DELVE is here - Bob World Builder & Eventyr Games
มุมมอง 3674 หลายเดือนก่อน
Eventyr Games and @BobWorldBuilder have teamed up to bring you DELVE, the quintessential guide to dungeons for 5E & Shadowdark RPG! Check out the trailer and make your pledge today: www.kickstarter.com/projects/bobworldbuilder/delve-5e-shadowdark?ref=3oqyfg Buy cool stuff: eventyrgames.store Check out our web apps: app.eventyrgames.com Support us on Patreon and get access to awesome 5E D&D cont...
History of the Forgotten Realms - Part 1: Ancient History
มุมมอง 56611 หลายเดือนก่อน
Played Baldur's Gate III and wondered who the hell Mystra and Karsus is, or just interested in learning more about the Forgotten Realms' history? This video covers Forgotten Realms History from the Days of Thunder (-35,000 DR) to the Present Age (1358 DR) and goes over the most important events! CHECK OUT WANDERER'S GUIDE TO ENCHANTED EMPORIUMS: www.kickstarter.com/projects/eventyrgames/wandere...
Wanderer's Guide to Enchanted Emporiums is live on Kickstarter!
มุมมอง 542ปีที่แล้ว
Wanderer's Guide to Enchanted Emporiums is live on Kickstarter: www.kickstarter.com/projects/eventyrgames/wanderers-guide-to-enchanted-emporiums?ref=onqtda This 5E sourcebook brings everything you need to make magic items easy and fun: • 3 epic marketplaces • 5 flavorful subclasses • 25 ready-to-play merchants • 80 fully illustrated magic items • A simple and flexible enchanting system • Pricel...
Why the D&D Playtest Feels Rushed (Playtest 6 Review)
มุมมอง 382ปีที่แล้ว
Late to the party, but here goes - my review of Playtest Package 6 and my thoughts on why the playtest feels so rushed and is probably not going to end up as great as they could have. Wanderer's Guide to Enchanted Emporiums (COMING TO KICKSTARTER SOON!): www.kickstarter.com/projects/eventyrgames/wanderers-guide-to-enchanted-emporiums Wanderer's Guide to Merchants & Magic: eventyrgames.store/pro...
Enhanced Beholder for 5E D&D
มุมมอง 407ปีที่แล้ว
Is there any monster that is more quintessential to Dungeons & Dragons than the beholder? Well, if there is, I don't know it. In any event, here's an enhanced version of the 5E beholder! Get the new beholder statblock here: drive.google.com/file/d/1S-LROp2rQmM1xBw6syGnzBsnqTLPDu89/view?usp=sharing Support us on Patreon: patreon.com/eventyr 5E Magic Item Cards Box Set: eventyrgames.store/product...
Making a fun 5E Owlbear!
มุมมอง 511ปีที่แล้ว
The owlbear is a classic 5E monster, but it's also terribly boring. In this video, I analyze the owlbear and provide two new variant statblocks for the 5E owlbear! Get the new owlbear statblocks here: drive.google.com/file/d/1Z98DZ2ePKbfa0JbMb6bCnXGTCxrAz6p7/view?usp=drive_link Support us on Patreon: patreon.com/eventyr 5E Magic Item Cards Box Set: eventyrgames.store/products/5e-magic-item-card...
We need to talk about the D&D playtest (ONE D&D is DEAD!?)
มุมมอง 3.2Kปีที่แล้ว
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Fixing the 5E Werewolf!
มุมมอง 772ปีที่แล้ว
Lycanthropes are classic monsters in horror and also in 5E Dungeons & Dragons! Unfortunately, the 5E lycanthrope is both broken and boring - in this video, we try to change that by redesigning the 5E Lycanthrope! Get the new lycanthrope statblocks here: drive.google.com/file/d/1apo2Y6X9u3TBLeH9xvoEwnmiYCzXKLp3/view?usp=sharing Support us on Patreon: patreon.com/eventyr 5E Magic Item Cards Box S...
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Make 5E Monster Spells MORE FUN!
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One D&D Wild Shape changes are BRUTAL
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ความคิดเห็น

  • @jtvanilla1776
    @jtvanilla1776 18 ชั่วโมงที่ผ่านมา

    I've looked at a lot of different perspectives, and I think the invisible condition works, because in the case of an enemy that has been captured and is unable to alert its allies, it no longer counts as an enemy. I think it also makes sense that if you're hiding and you're not in clear line of sight of your allies, they shouldn't be able to see you either. Three quarters cover doesn't make sense, I think that was a gimme to give more benefit to stealth builds. The big change was that now in 2024 creatures don't have 360⁰ line of sight, so they have to be looking in your direction. I agree, they could've worded it better though, and it took me a while to understand it.

  • @Thewalrus43
    @Thewalrus43 2 วันที่ผ่านมา

    How you get the quest cold weather killer is bonkers. Some guys just like “hey! Random adventurer. I’ve taken it into my hands to track down a murderer. I know exactly who he is. In fact I followed him for 10 days then came back here to seek out a random group of people like yourselves to track him down! If you’re curious I also know all of his motivations. Good luck.”

  • @giulianabird-lover1950
    @giulianabird-lover1950 3 วันที่ผ่านมา

    I agree. Taking away saving-throw based attacks also takes away fun/agency with defensive abilities/stats from the players.

  • @Matthew14853
    @Matthew14853 4 วันที่ผ่านมา

    We've been looking to swap our campaigns into 2024 and I ruled that if you break the two conditions heavily obscured or three quarters cover you are no longer hidden. To the argument that coming out of cover to attack would then negate the advantage I would say first it's a game and we don't have to try and use realism when feels like you're just trying to make an argument to invalidate this and second arrow slits and other cover has been used throughout history with ranged weapons and that seems very plausable

  • @alc9633
    @alc9633 5 วันที่ผ่านมา

    Super helpful!

  • @crankysmurf
    @crankysmurf 7 วันที่ผ่านมา

    That statblock seems to be closer to 4E than 5E because they're moving away from the use of natural language in the attacks' descriptions.

  • @crankysmurf
    @crankysmurf 7 วันที่ผ่านมา

    This is what happens when WotC didn't bother playtesting monsters from the new MM because they were in a rush to get the books (at least two of three of the core books out by 2024).

  • @justDudpool
    @justDudpool 8 วันที่ผ่านมา

    Have you ever seen an actual wolf? I don’t think you would debate this if you stood next to one. Every new rule in this book makes the game more complicated and slower to play, that’s a good reason to skip it altogether. It is a fantasy game, let some fantastic elements exist.

  • @elizabethviolet8448
    @elizabethviolet8448 8 วันที่ผ่านมา

    The pseudrodragon example is even funnier because theres a warlock invocation printed in the 2024 books that sets your familiar's save DC to your own, covering that low save dc weakness you mentioned. And regardless of whether or not the sting was meant to "count" as an attack or not, your familiar can do it every round in either interpretation: on its own if it doesnt count, or via your invocations if it does count. The enemies could kill the familiar, but it just takes one magic action and no spell slot to bring it back, and thats an attack aimed at nobody elsein the party, and heck maybe you can put temp hp on it so it can eat more attacks. Still a 10 gp incense cost though, i guess you burn it *really* fast as part of that action.

  • @HaughtyToast
    @HaughtyToast 8 วันที่ผ่านมา

    This is giving "lets get rid of all the modifiers and replace them with advantage/disadvantage to break character sizes, sunlight sensitivity, skill checks, and two weapon fighting all at once" vibes.

  • @unknowncomic4107
    @unknowncomic4107 8 วันที่ผ่านมา

    I approve of the change. The players in my group have far to many ways to make every saving throw thrown at them. The Bard in the group alone can negate most of the saves. I had already been baking in effects without saves as part of a creatures ability perks. I would not do that to lower level characters though.

    • @EventyrGames
      @EventyrGames 8 วันที่ผ่านมา

      I get the sentiment, it's just that it feels very unfair to characters that rely on Strength, because it's hard to imagine that any other save will be hit as hard. So it's something that will target martial characters extraordinarily - and that spellcasters can flip around and turn on the DM and boss monsters with Legendary Actions

  • @jspsj0
    @jspsj0 8 วันที่ผ่านมา

    The attacks still have to hit. Considering the benefit of spending the combat I think this is a good thing.

  • @DmDungeonMaster
    @DmDungeonMaster 8 วันที่ผ่านมา

    My design philosophy is large creatures and up should be able to knock smaller creatures prone easily depending on the creature, giants especially should have an easy time overpowering smaller targets but i can understand the frustration with getting knocked prone with no save.

  • @KHJohan
    @KHJohan 9 วันที่ผ่านมา

    what is strange is that they banned performing Magic with the Figther's Action surge. You were already restricted to only casting 1 Spell per turn, meaning that the Action Surge could only be used for Cantrips. This is WotC admitting that a Figther without Action Surge should do less damage than a Cantrip.

  • @jonsaucy8440
    @jonsaucy8440 9 วันที่ผ่านมา

    I’ll weigh in on the topic against my better judgment. I’m well aware that players are heroes and they should win at least 75% of the time. But I also think most tables have skewed this intended statistic to well over 98%. Why? Probably because many players build characters with specific builds in mind all the way to cap (or the cap of the adventure) before the first session is even played. They’ve basically written most of their characters stories before they’ve encountered their first enemy. And so the investment can grow exponentially, leaving them very angry if their character dies. And no DM wants angry players (rightly or wrongly). And so over time, running away/retreating has disappeared and “if you put a monster in front of us, we may be able to kill it” has taken over. I think this trend is unhealthy for the overall game. It’s hard to feel heroic when you’ve never been knocked down. But that’s quite subjective I guess (despite it being a major part of the heroes journey). If a player can instantly succeed on putting conditions on enemies (just look at grapple or these “monster stat blocks” which I believe are actually stat blocks for wild shapes/familiars/summons/companions FOR players); then monsters should be able to as well. We need to bring back a bit of struggle to the game, instead of it constantly being developed 100% in a player facing fashion. The DM is a player as well. “It’s not fair that a character can get a condition without any say in the matter!”… I agree. It’s no more fun on the DM side as well. And my voice in the conversation matters as well. Now, if it were me developing the game, I’d remove the poisoned condition and just have the attack do poison damage directly instead. I’d remove the incapacitated condition because it’s fundamentally unconscious without the death saves, and I’d remove paralyzed since it’s basically restrained without the incapacitated condition (or at least very close). Then I’d build the system to be more modular. If you want to play non-typical fantasy characters holding hands while skipping through an adventure to get mayonnaise from the market before the big feast (where failure and death is never an option); then so be it. But add modular design options for more brutal combat where we move the success rate back down to 75% and retreat is always a reasonable reaction. It’s the best of both worlds. And remember, you don’t start out as heroes day 1. You’re simply a more rare “commoner” with special traits. Your experience changes you; at least they should. So building a full character before session 1 is stupid. You aren’t there to build a story, you’re there to hijack one into supporting decisions you made months/years ago. It’s why they should’ve rebalanced the power gains from level 1-10 and spread them out a bit more from 1-20 instead. They should’ve also addressed multiclassing more, making it more of an investment. Instead of a leveled fighter taking a level in bard all of a sudden when never saying a word during a session, no interest in writing poems, dancing, or singing…. Nope! Did it for the mechanical gains yo! That’s all well and good if the game is designed around modularity and making meaningful choices. But as it stands all the arguments I’m hearing/seeing are “it doesn’t make sense I can be knocked prone when I’m such a strength focused character”… well it doesn’t make sense to make half the choices many builds do purely for “mechanical reasons” and does nothing to serve the story being told. But ok.

    • @jonsaucy8440
      @jonsaucy8440 9 วันที่ผ่านมา

      I figured it best to clarify a bit. Text being what it is, I hope people can read what I said without it sounding snarky or anti-player. Cause that’s just not the intent behind it. I just feel that a two year process should’ve been an appropriate amount of time to deliver a reasonable option for all types of players and tables. If your group doesn’t want to be subjected to certain rules; great, they shouldn’t. But it shouldn’t be the base design goal to create such gameplay in a game mostly codified for COMBAT. It also shouldn’t be designed in a way that leaves much of the challenge on the DMs shoulders. That means any time the players stress or fail; it must’ve been the DM trying to kill us!! When that’s mostly never true. PC decisions, good/bad dice results, and verisimilitude are all equally the source of such things as well. I just feel they should’ve innovated more while keeping the simplicity of 5e. Cleaned up the pain points, made decisions to make combat rounds faster, and removed design built on design for designs sake (namely some of the conditions). Spells could’ve been more balanced; though they did do some clean up there.

  • @BW022
    @BW022 9 วันที่ผ่านมา

    There is a middle ground. "If the attack succeeded by 5 or more, the opponent becomes prone." or "If the attack also exceeds the opponent's passive athletics score, the opponent becomes prone." In this case, not all attacks do this and the player's abilities have some determination on whether they are affected.

    • @EventyrGames
      @EventyrGames 8 วันที่ผ่านมา

      It's definitely better and those kinds of effects can be fun, but it still makes Strength saves completely superfluous, which I think will feel bad for some characters.

  • @MattNeisinger
    @MattNeisinger 9 วันที่ผ่านมา

    The verisimilitude is on point. Wolves are pack hunters that specialize in taking down prey and mauling it to death. They weigh 50 to 180 lbs (average 115). They are always going to try to put you on your back so they can rip out your throat. This approach to creature design is simple and elegant but may not be appropriate for more complex creatures.

  • @laserkirby9373
    @laserkirby9373 9 วันที่ผ่านมา

    The need for condition immunities will appear if they have auto-debilitating statuses afflicting the players without counterplay. Now I'm ALL for having an immunity to the Prone Condition while Raging as a Barbarian. Seen a player have that in my game, all smiles and feels very in character.

  • @bahamutkaiser
    @bahamutkaiser 9 วันที่ผ่านมา

    This is the Designers binary thinking. They should have made the extra effect apply if you beat the AC by a certain amount.

  • @lamarwashington2718
    @lamarwashington2718 9 วันที่ผ่านมา

    I think you are missing the actual design intent. It’s pretty simple. You either roll an attack or they roll a save, not both. So with the wolf, it already rolled an attack and hit. There is no need for a save also. With Sting there is a save, no need for an attack. One or the other for monsters moves the game along much faster. So if you want the wolf to have a saving throw just remove the attack roll.

    • @EventyrGames
      @EventyrGames 9 วันที่ผ่านมา

      No I understand it perfectly, I just don't think it's smart because it undercuts important elements of the game.

    • @arcturuslight_
      @arcturuslight_ 9 วันที่ผ่านมา

      No, we see the design intent and disagree with this intent. It doesn't make the game much faster either, because most of the time is spent on players turns anyway.

    • @lamarwashington2718
      @lamarwashington2718 8 วันที่ผ่านมา

      @@EventyrGames We disagree on what’s important to the game. IMO this isn’t. This makes things simple. There were already monsters designed like this in 5e and no one complained or rather noticed. The mimic’s adhesive trait just triggered on a hit. A Fire elementals attacks just ignited characters on a hit. Neither had a save. By requiring an attack roll and a save you are basically saying this are two separate actions. If it’s two separate actions then it should be listed as two separate actions. But in the end you are free to your opinion just like me.

    • @EventyrGames
      @EventyrGames 8 วันที่ผ่านมา

      Definitely! I asked for your opinion, after all, I just didn't agree with your assessment that I don't understand the intent. I do, I just think it's flawed - but yeah, definitely a subjective opinion (as they all are). Ill also say that you are right, in principle, but when the rules revolve around saving throws to avoid status effects and even have class features that give advantage on such saves, then it's no so simple to just one day say 'yeah, about strength saves, we're gonna stop doing those'. I'll also reemphasize that I don't mind eschewing the save sometimes. It's the all the time thing that bothers me.

  • @DarkinQusitor
    @DarkinQusitor 9 วันที่ผ่านมา

    D&D 2024, is pure woke shit. Dont buy a broken system, from a company, who dosent give a shit about you😮

  • @anonimo2932
    @anonimo2932 9 วันที่ผ่านมา

    i mean, i think it save a lot of time on rolling, also make pets stronger, but yeah they need to undress how to save yourself from enemy effects

  • @Wrek100
    @Wrek100 9 วันที่ผ่านมา

    Someone's never watched cop k9 videos. A dog on a person's arm is pretty much a garaunteed grounding. So much for not being real 😂

  • @Staff7
    @Staff7 9 วันที่ผ่านมา

    The only problem is out of the casters Druid was nerfed the hardest. They can’t summon dragons anymore . This one of the few unique things they get. I’m ok with nerf to it but ya have to give them something else

  • @unusuallycloudy
    @unusuallycloudy 9 วันที่ผ่านมา

    Honestly, I like these changes. Hopefully they can rein in the superhero feeling PCs had in 2014 5e for a more grounded experience where the world is dangerous again.

    • @Tuskbumper
      @Tuskbumper 9 วันที่ผ่านมา

      Eh I like having agency to yk be my character who is resistant to failing a save. Not to mention almost all these auto conditions are likely only going to target martials. I don't dig it.

    • @unusuallycloudy
      @unusuallycloudy 9 วันที่ผ่านมา

      @@Tuskbumper Don't worry, you still have agency. In this case, in how you run away from the wolf pack.

  • @jinxtheunluckypony
    @jinxtheunluckypony 9 วันที่ผ่านมา

    I REALLY hope this isn’t going to be how all monsters are made from now on. Monsters landing automatic Topples is going to make mince meat out of any front liners.

  • @henrymalinowski5125
    @henrymalinowski5125 9 วันที่ผ่านมา

    I guess one thing here, is that Giant Spider (created by the Giant Insect spell) already got a Web that restrained (reduced speed to 0) on an attack (no save).

  • @JanHoos
    @JanHoos 9 วันที่ผ่านมา

    Another reason why they did this was to increase power of monsters, since pc’s have gotten a power upgrade. the dow side is the short sightedness of these upgrades that you poinnted out… oooh wotc :(

  • @jackf4090
    @jackf4090 9 วันที่ผ่านมา

    It’s a good example you give. The barbarian attacking recklessly will be getting ragdolled by quite a few monsters despite having good str con and dex saves. As a PC, I would like to roll a saving throw to have a chance to resist conditions, otherwise I would feel cheated, just as an attack should have to hit my AC

    • @armorclasshero2103
      @armorclasshero2103 8 วันที่ผ่านมา

      The attacks DID hit your ac. That's the point.

  • @Zr0din
    @Zr0din 9 วันที่ผ่านมา

    Yeah, I read this early and I was freaking out about this. Pack of Wolves riddle just got much more dangerous. Pack tactics, and instant prone. You probably can't out run them. You need a fog spell or something. At CR 1/4 - and I would assume that a group of 4 players against 7-10 Wolves is definitely going to kill at least one of them with these new stats. That's assuming the high armor fighter gets prone and they focus one player down and try to drag his carcas away and let the other players leave with their lives so the Wolves can eat. Maybe since the Wolves are all clustered around the dead fighter, you can hit them with the (new version of the...) sleep spell and recover the fighter's body. That's a hard lesson at level 1 or 2.

    • @armorclasshero2103
      @armorclasshero2103 8 วันที่ผ่านมา

      You already failed to make a balanced encounter by putting forth 7-8 wolves.

    • @Zr0din
      @Zr0din 8 วันที่ผ่านมา

      @armorclasshero2103 with these stats certainly! With old stats possibly. But you have to wonder if there is a 2014 dungeon out there with an intro wolf encounter calling for 5-6 wolves.

    • @armorclasshero2103
      @armorclasshero2103 8 วันที่ผ่านมา

      @@Zr0din my point stands again, then. Just because some book says so doesn't make it gospel.

    • @The_Crimson_Witch
      @The_Crimson_Witch 4 วันที่ผ่านมา

      Absolutely not. 10 wolves is over a 1st level party's entire daily encounter budget. Not even the system recommends doing that. if you go out of your way to break the game, don't complain that it breaks 🤣 For a pack of 6 ish, they can be reduced to 1 hp on average by a single burning hands spell. Against a party of four, you reduce them all to 1 hit point, then the fighter uses Cleave to kill two, the rest of the party kills one each, leaving a single wolf left on round 2. Remember, wolves have terrible AC and only 11 hit points. The ability to have Tough at 1st level helps out any would be tank immensely. Even if every wolf focus fired on an AC 17 fighter, that fighter with 16 Con plus Tough would have 15 hp. In order to knock the fighter out, three of the wolves would have to hit on average (doing 5 damage a pop). It doesn't sound like much of a requirement, but this theoretical fighter has so many tools at his disposal at level 1- human for the Magic Initate feat to grab the shield spell, or the Alert feat so it's more likely than not the wolves don't even get a turn; orc for temporary hp making the wolves job harder; goliath to reduce the damage of one of the wolf's attacks by 1d12+3. Being knocked prone to give the wolves advantage when they already had it isn't a buff to the wolf. And I've never played with a party that has ever run from a fight. The monsters are stronger, sure, but the PCs are also *much* stronger even at level 1.

  • @monkeyman3194
    @monkeyman3194 9 วันที่ผ่านมา

    I think it’s to erase pointless dc 12 and 13 saves, even on your worst save it’ll rarely effect you

    • @arcturuslight_
      @arcturuslight_ 9 วันที่ผ่านมา

      No, it will barely affect a character that is supposed to be good at that ability, as it should be, and affect everyone else about half the time.

  • @dylanhyatt5705
    @dylanhyatt5705 9 วันที่ผ่านมา

    Why aren't you playing PF2e?

  • @haukness
    @haukness 9 วันที่ผ่านมา

    To me this is just weapons masteries for monsters. PC have alot of attack abilities that have riders that don't have an extra save, not too different for monsters to have it too.

    • @EventyrGames
      @EventyrGames 9 วันที่ผ่านมา

      I think it's a problem both ways, tbh, but I will always err on the side of player fun. Plus, it's imbalanced, because it'll mostly be Strength saves that disappear, and there are so few already.

    • @arcturuslight_
      @arcturuslight_ 9 วันที่ผ่านมา

      topple mastery cries in the corner

  • @Gingrman-mx4sp
    @Gingrman-mx4sp 9 วันที่ผ่านมา

    The lack of attention to detail is is stunning

  • @dabeef2112
    @dabeef2112 9 วันที่ผ่านมา

    I think the removing of saves when a monster makes an attack was done to effectively give monsters weapon mastery equivalents.

  • @blade4408
    @blade4408 9 วันที่ผ่านมา

    They are WIZARDS of the coast not fighters of the coast

  • @talscorner3696
    @talscorner3696 9 วันที่ผ่านมา

    To me, it's also a usability issue; because the rules tell players that if they want to do something they need to roll a check and if they are targeted by something they can roll a save to avoid it, not being allowed a save to avoid something will cause dissonance

  • @ZLogick
    @ZLogick 10 วันที่ผ่านมา

    Your philosophy can be based on either fun or skin color, not both.

  • @NateFinch
    @NateFinch 10 วันที่ผ่านมา

    What's weird is Topple. How often do you fight wolves? Like twice a campaign maybe? How often do your PCs attack? Every single fight. Why "fix" the one that comes up so much more rarely?

    • @williamgordon5443
      @williamgordon5443 9 วันที่ผ่านมา

      Ok, you put a wolf against a barbarian with a weapon with topple (and weapon mastery). The wolf will knock the barbarian prone with each successful attack and the barbarian will only knock the wolf prone when he successfully attacks AND the wolf fails a saving throw. Although the barbarian with his topple weapon has a chance to knock prone a tarrasque and the wolf can't because the wolf's attack only works on medium or smaller targets. This game makes total sense.

  • @toddgrx
    @toddgrx 10 วันที่ผ่านมา

    I think I’d just modify stat blocks to add saves when they maintain verisimilitude

  • @TwinSteel
    @TwinSteel 10 วันที่ผ่านมา

    🥳🫂👍🏿 I’m calling it 5.5

    • @rogerwilco2
      @rogerwilco2 9 วันที่ผ่านมา

      Indeed. Something with 24 or 2024 in it does not make sense if the three core books aren't even released until 2025. I also think it is poor marketing, as it will quickly sound old, in a few months 2024 is the past.

    • @TwinSteel
      @TwinSteel 9 วันที่ผ่านมา

      @@rogerwilco2 and if 5.24 where next? 5.26? 5.27? 5.30? Are we going to get a “backwards compatible” “same 5e” every year or so? God I hope not

  • @CorrosiveCitrus
    @CorrosiveCitrus 25 วันที่ผ่านมา

    I had 0 issues with the 2014 stealth rules themselves, just they way they were presented by being scattered in various places in the book (the invisible condition was dumb though, that you still got the benefits even when seen). These new rules though... What the hell... Huge step backwards.

  • @azraelvrykolakas157
    @azraelvrykolakas157 26 วันที่ผ่านมา

    What they need to do is just add a ring that lets you borrow points from one ability to bolster another but make it require attunement. That way someone who realy want to play against type doesn't feel gimped. A gentleman whos name escapes me recently pointed out that the d20 system also has inherent weakness that make your ability score less relevant than the chaos of the die roll. Now i know the chaos is part of the fun plus the d20 is iconic, but it might be worth it to investigate using multiple smaller dice for more consistent numbers, while still haveing some room for unpredictability.

  • @garethhamilton1252
    @garethhamilton1252 27 วันที่ผ่านมา

    I know it’s a controversial stance but if you don’t allow multiclassing the need for nearly every house rule on spells just goes away. I introduced this ban 2 years ago when I began my new homebrew campaign and it has been liberating for me as a DM who does not like the optimising style of play. It has made it so easy to balance encounters to the difficulty I desire that I can’t see me ever going back even if multiclassing stops being optional in the new PHB.

  • @armorclasshero2103
    @armorclasshero2103 29 วันที่ผ่านมา

    From the team that brought us silvery barbs; more broken untested amateur-hour homebrew.

  • @xezzee
    @xezzee หลายเดือนก่อน

    is that not a contradiction? Three-Quarters cover means at least three-quarters of you is behind the cover. If you are fully behind the cover you are fully behind the cover. This means that if you have Three-Quarters cover you can see the enemy and enemy can see you. So by contradiction you can't hide behind Three-Quarters cover becasue enemies can see you? So them saying you can't does not work becasue they see you?

  • @madmagecrafting
    @madmagecrafting หลายเดือนก่อน

    Great job highlighting the issues left unaddressed by WotC! For anyone who haven't already done so, it's worth checking out Level Up Advanced 5e's spells as fixes for all of the problems in both the 2014 and 2024 PHB. EN Publishing took the time to address issues (e.g., Tiny Hut has a 200 GP cost). A5e also does a more interesting twist with backgrounds by dividing them among heritage (species/race), culture, and background (prior profession) - with interesting abilities tied to each choice. My table has been loving the switch - especially with PDFs of the Adventurer's Guide (and all the other books) available at $27 per book.

  • @falconnm
    @falconnm หลายเดือนก่อน

    Another channel that's just negativity and hostility. What is it with you guys, fostering anger and divisiveness in the community just to get YT $$$ and views for yourselves. It's hypocritical and not good for the hobby

  • @jocke6703
    @jocke6703 หลายเดือนก่อน

    The only monster I have seen is the Dire wolf which has been nerfed to hell and back, losing almost half its hitpoints and it special ability with keen hearing and smell for perception. This seems very weird as the player power creep is quite big and would have expected monsters to follow suit, not get worse.

  • @ericnull3470
    @ericnull3470 หลายเดือนก่อน

    You can never push anyone more than once in a combat round, regardless of number of creatures taking actions. The action represents what is possible to do... during the entire round. So any action is technically not fully completed until the end of the round. Everyone doesn't get their own 6 second time bubble to act in. Why do so many of you youtube people think this how the game works? Never has, never will, and stop telling people it is.

    • @nathanaelthomas9243
      @nathanaelthomas9243 28 วันที่ผ่านมา

      You got a page # where it says that in the rules? Effects don’t take place at the end of the round, they take place immediately. If I shove someone, they are immediately shoved and now in that new state, I don’t have to wait for the end of the round for them to actually become shoved.