We need to talk about the D&D playtest (ONE D&D is DEAD!?)

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  • เผยแพร่เมื่อ 23 ก.ย. 2024

ความคิดเห็น • 44

  • @lancearmada
    @lancearmada ปีที่แล้ว +7

    My thought was the weapon properties make the weapons stand out but i prefer maneuvers because there are more options and they feel like something your character knows that makes them a good fighter not just a property of their weapon.

  • @NoNamesLeft0102
    @NoNamesLeft0102 ปีที่แล้ว +2

    The one thing that could drastically improve warlock in the manner that WotC claimed was requested (more spell slots) while keeping the short rest spell casting.
    Retain 1 pact slot from each of the lower levels. If your highest pact level is 2, you'll have 2 2nd level slots, and 1 1st level slot. If your highest pact level is 3, you'll have 1 2nd level and 1 1st level slot.

  • @goodbuddy7607
    @goodbuddy7607 ปีที่แล้ว +21

    doesn't matter what Wizbro does with D&D. they lost me when they sent Pinkerton's to someone's home.

    • @thebuglabjiu-jitsuclub2984
      @thebuglabjiu-jitsuclub2984 ปีที่แล้ว

      Please expand?

    • @denisjovic329
      @denisjovic329 ปีที่แล้ว +1

      Look into it.
      But essentially a youtuber was incorrectly sent a set of magic cards prior to their release (a pack he had paid for) and he showed them off. Wiz sent Pinkertons to harass him and collect them back.

    • @DWaffle
      @DWaffle ปีที่แล้ว +3

      Same, I’m out. I just checkout updates to see what design choices

    • @WolforNuva
      @WolforNuva ปีที่แล้ว +2

      This was my tipping point as well. I knew WotC was only sorry they got caught with the OGL update, but after announcing not only will they stop trying to change it, but also putting the SRD into the creative commons to show that they were serious, that was enough for me but they were still skating on thin ice. Then they sent hired goons to scare a man out of a product he paid for (so many other ways they could handled that), and that was the last straw.

    • @goodbuddy7607
      @goodbuddy7607 ปีที่แล้ว

      @@WolforNuva Yeah. I don't see how anyone could stay with Wizbro anymore after what they've done under the current management - avarice, gaslighting, pandering, aggressing, and racism - the fruits of evil roots, all within a span of six months.

  • @PatriceBoivin
    @PatriceBoivin ปีที่แล้ว +8

    Get ready for Dnd 98 and DnD ME 😝

    • @IFledFromKansas
      @IFledFromKansas ปีที่แล้ว +1

      Looking forward to D&D Vista.

    • @crapphone7744
      @crapphone7744 ปีที่แล้ว

      D&D NT. D&D New Technology. Plus it rhymes.😅. Even better if they based it on version 3.5 instead of 5, it would be D&D NT 3.51. if your 50 or older you'll get that joke.

    • @mbg4681
      @mbg4681 ปีที่แล้ว +1

      @@crapphone7744 NT was/is certainly the least terrible Windows, but I'd prefer Debian Dungeons & Dragons. DD&D.

    • @crapphone7744
      @crapphone7744 ปีที่แล้ว

      @@mbg4681 😂 I currently on Alma Linux, so for me it's AD&D. My Linux does THAC0!!

  • @unusuallycloudy
    @unusuallycloudy ปีที่แล้ว +6

    Honestly could care less about PC information since I mostly DM anyway. I want to see some information about updates to rules and mechanics for running games. At the moment it feels like nothing is changing on the DM side of things, and if that is the case I'm going to start learning 2e.

    • @MrBakersdozen2020
      @MrBakersdozen2020 ปีที่แล้ว

      Pathfinder 2e is fantastic for DM's. So much more balanced and so much more fun!

    • @EventyrGames
      @EventyrGames  ปีที่แล้ว

      I can see that - It'll be interesting to see how monster design changes, if it does at all. From what we're seeing, I think most of such changes were already made in Mordenkainen's, so I don't expect much. The rules glossary changes weren't really worth mentioning tbh. No major overhauls, as far as I can tell.

    • @XanderHarris1023
      @XanderHarris1023 ปีที่แล้ว

      They haven't confirmed anything but you can glean some information based on other changes. It appears the resistance to non magical piercing, slashing, and bludgeoning damage is going away and vulnerabilities and resistances will come up more often and be more impactful (and maybe make more sense but I won't hold my breath on that one).

    • @Thumperoo
      @Thumperoo ปีที่แล้ว +1

      @@MrBakersdozen2020 a little too crunchy for my tastes, but yes it is a finely tuned beast, for sure. But still a large beast.

  • @WolforNuva
    @WolforNuva ปีที่แล้ว +3

    On a whole 5e has had some of the worst playtest methods I've seen; the idea of spreading the playtest in bite sized pieces over the months rather than giving us one full document with the complete playtest revision seems to have been more as a way of keeping hype built up over time but at a sacrifice to the playtest process.

  • @thequestline2227
    @thequestline2227 ปีที่แล้ว

    It's interesting hearing so much concern about wizards being too powerful. Full disclosure, I don't play D&D, this vid just popped into my feed so here I am. But, I mainly play Pathfinder 1e right now and while caters are my jam, I just don't play it if the campaign is going to higher level. Spells are a finite resource, saving throws and SR provide layered defences that reduce the odds of that finite resource having any effect at all. Very frustrating to play. I haven't seen a lot of high level 5e play, but the damage reliability of the 17th level characters in our PF group right now is heavily centered on the martial characters. I don't tend to enjoy the move PF made towards every class being "magical" with weapons hitting multiple enemies because ???? and other pseudo magical things detract from class identity. Always interesting to hear differing opinion for sure, I would just love to see systems move away from the negation style defences to magic and focus on mitigation. Let spellcasters do stuff, just make it scale.

    • @juamibenito2558
      @juamibenito2558 ปีที่แล้ว

      wizards are powerful in D&D because their particular spell lists have a couple or so spells at each spell level that are over-tuned and completely bypass the rules or any saving throws. Polymorph (just target an ally and give them a better form and +150 hp, also on sorcerer spell list), Arcabe Eye (scout the entire dungeon before you even enter, unique to wizards), Wall of Force (no saving throw, no way for regular foes to interact with the wall, unique to wizards), Mass Suggestion (there are saving throws, but there are no repeated saving throws for those who fail), Forcecage (now it even nerfs teleporting out of it, unique to wizards), Simulacrum (you now essentially get to play 2 high level wizards with powerful spell lists at the same time, unique to wizards), Maze (banish a foe with no saving throw once again, unique to wizards), Demiplane (you essentially get a portable pocket dimension the size of a mansion), Wish (get another instant Simulacrum usually, but the versatility alone will let you pick the correct rule-bypasser for any and all situations), True Polymorph (just transform into something more powerful than a level 20 fighter with magic items while still maintaining your spellcasting and your game-breaking caster magic items and your other features (sometimes even getting enhanced spellcasting with access to at-will leveled spells if transforming into powerful mage-type creatures that also happen to be better martials than level 20 fighters because these boss monsters are designed to handle high level adventuring parties on their own, usually with overpowered at-will abilities and a ton of immunities/resistances and even legendary resistances that would never be printed on player options, and now you're one of them + your spellcasting + your overpowered caster magic items))
      if players are smart and don't just look at the damage dealt during a fight then they'll see that the ability to permanently disable foes essentially unlocks infinite damage because it's like you buy infinite extra turns for the rest of your characters, and even for creatures that aren't permanently disabled, if half the enemies are stuck inside a closed wall of force then the enemy's damage-per-turn is cut down to usually less than half the original, and then players even get time to heal up and alter the environment to their favor/take up better positions before unleashing a chain of readied attacks that trigger the moment the wizard drops the wall of force which its victims can't predict
      also, martial magic items usually only bring them to a power level that lets them merely catch up to what's going on and not just be bags of hitpoints and damage per turn
      caster magic items usually give you access to even more spells, spell slots, and other broken abilities that layer extremely well with spellcasting
      also it's far too easy to get 1 multiclass level dip into a class with high synergy like Artificer to gain excellent AC and saving throws without sacrificing spell progression too much, now you're not even squishy, and when you cast Shield you're even tankier than the martials for anything that doesn't involve max hp
      the speed at which you deal damage to kill things one turn earlier and the survivability you have to live through one more turn compared to other martial character builds doesn't matter if someone on your team buys you 5-10 turns every time they take their turn (and they usually take their turn twice at high levels cuz Simulacrum)

  • @martinmaenza5513
    @martinmaenza5513 ปีที่แล้ว

    I really enjoyed the video. I appreciated your summary of these projected changes.

  • @lancearmada
    @lancearmada ปีที่แล้ว

    I really like the new warlock bond cantrips so much but i agree the reliance on mystic arcanum for powerful spells is meh. They should just bake mystic arcanum back into the regular class.

  • @BrianGeringer
    @BrianGeringer ปีที่แล้ว +1

    I wish you were designing the next edition of DnD.

    • @EventyrGames
      @EventyrGames  ปีที่แล้ว

      I'd love to take a crack at it! ;)

  • @lancearmada
    @lancearmada ปีที่แล้ว

    I thought phb 2024 wasnt anything to do with one dnd, and one dnd was much further in the future?

    • @EventyrGames
      @EventyrGames  ปีที่แล้ว +2

      No, it's a rebranding - One D&D is basically a dead name now. It's a bit of mess ^^

    • @XanderHarris1023
      @XanderHarris1023 ปีที่แล้ว

      @@EventyrGames One D&D is their overarching name for the new books and the virtual tabletop. They still use it in that context but nothing will be called that upon release, The 5.0 playtest was called DnD Next.

    • @EventyrGames
      @EventyrGames  ปีที่แล้ว

      Yeah, I guess you're right in that sense. But they've definitely scaled back on the terminology since the playtest began - it was, if I recall correctly, presented as the name for the edition as well, or at least they gave that impression. I don't think they've mentioned the phrase onednd anywhere in at least a couple of months, and the playtest site on dnd beyond is now dubbed Unearthed Arcana instead of OneDND. You're right, though, the name may yet survive, albeit in a different form

  • @sputnik90
    @sputnik90 ปีที่แล้ว

    Thanks for this!

  • @snobgoblinDK
    @snobgoblinDK ปีที่แล้ว

    Enig med dig 🙂 god video!

  • @twilightgardenspresentatio6384
    @twilightgardenspresentatio6384 ปีที่แล้ว

    I like 5R

  • @oldwaysmusic
    @oldwaysmusic ปีที่แล้ว

    I am so tired of hearing how casters are broken. One, they're squishy af, two, they literally only get one spell per turn, and three, most wizards actually don't do that much damage. Average damage on a fireball for me is 22 - 28. I've seen a barbarian do almost 100 damage on his turn.

    • @EventyrGames
      @EventyrGames  ปีที่แล้ว +1

      Well, I doubt you're seeing barbarians dishing out 100 damage at level 5. Even if we allow the barbarian three greatsword attacks (it's a Berserker, maybe?), a Strength score of 20 (probably a stretch), and say that it crits on all three attacks, it'd do 42 (12d6) + 21 damage, so that's 73. You could make those Great Weapon Master attacks for a +10 to damage each to just breach 100 damage, but still, that'd require three critical hits and a feat, and would also leave the poor Berserker barbarian exhausted after the fight.
      In comparison, the 5th-level wizard can use one of its two 3rd level spell slots to cast a fireball, and if it just hits 3 enemies (fairly easy), it can expect to deal 84 (24d6) damage pretty consistently, and another 28 damage for each extra enemy it can catch in the flames. Sure, a few enemies will make their saves, but it's still more likely that they won't than that the barbarian will crit three times in a row.
      All that said, you're right that casters are squishy and martial classes can keep up with the damage - at early levels. Get to levels 10+, and martial classes gets left behind (with the exception of the paladin, which can do some impressive nova-ing). And we haven't even mentioned control spells here, which much more than fireball, is the true issue.
      Anyway, I appreciate your perspective and that you engage in the discourse! I think we all want the game to just be as good as it can be, so discussions like these are important! :)

    • @oldwaysmusic
      @oldwaysmusic ปีที่แล้ว

      @EventyrGames true, but a good dm knows how to space bad guys so fireballs wouldn't be that effective, or throwing a wave at a caster to keep them busy while throwing beefier ones at the martial. It all boils down to just how competent the dm is at the end of the day. I enjoy letting my casters get off powerful spells and feeling like they help out, but good tactics can keep the whole group of pcs engaged and busy.

  • @jeffcallahan5467
    @jeffcallahan5467 ปีที่แล้ว

    Please just call it 5.5e

  • @midnightgreen8319
    @midnightgreen8319 ปีที่แล้ว

    All you corporate fanboys make me sick. Waiting for what Hasbro tells you what can do with your game. It's grotesque. Learn better games!

    • @EventyrGames
      @EventyrGames  ปีที่แล้ว +1

      So you watched this video and your takeaway was that I'm a corporate fanboy? That's quite the take ^^

    • @midnightgreen8319
      @midnightgreen8319 ปีที่แล้ว

      @@EventyrGames It disgusts me that you are relying on a corporation that doesn't give one single shit about you to tell you how you can play a tabletop game. So yes. Stop giving a shit what they think.

  • @chicksandwich
    @chicksandwich ปีที่แล้ว

    Hard pass. Not worth the irritation of DMing