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Homebrewed Tabletop
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เข้าร่วมเมื่อ 14 มี.ค. 2023
The new channel is still a work in progress but I cover TTRPG's, Board Games and Industry News. If you are a huge nerd who is into roleplaying, sci-fi, fantasy, boardgames, etc... then this might be the place for you.
Im currently running open 1-3 session adventures of various types, so I invite you to drop by the discord and join a game!
Im currently running open 1-3 session adventures of various types, so I invite you to drop by the discord and join a game!
Review: Tales of the Valiant by Kobold Press | 2024 Players Handbook
Tales of the Valiant is made by Kobold Press, and you can find it at the link below, or here on TH-cam @KoboldPressGames
www.talesofthevaliant.com/
0:00 Intro
0:09 Quality of Life Improvements
4:24 New Mechanics
7:09 Lineage, Heritage & Background
10:23 Classes
12:28 Spell Lists
13:36 Sumary
14:39 Outro
www.talesofthevaliant.com/
0:00 Intro
0:09 Quality of Life Improvements
4:24 New Mechanics
7:09 Lineage, Heritage & Background
10:23 Classes
12:28 Spell Lists
13:36 Sumary
14:39 Outro
มุมมอง: 336
วีดีโอ
Review: GURPS by Steve Jackson Games | TTRPG System
มุมมอง 1.2K21 วันที่ผ่านมา
You can find the GURPS Basic Set at the (non-sponsored, not affiliated) link below. www.sjgames.com/gurps/books/basic/ SJGames can also be found here on TH-camwww.youtube.com/@stevejacksongames 0:00 Intro to GURPS 2:59 Design/Crunch/Overall Ratings 4:54 Genres of Play 5:35 Character Creation Overview 8:45 Social Status, Wealth, etc... 10:36 Advantages 11:07 Disadvantages 13:15 Magic System 14:2...
Dragonbane: Ogre Mage Guide | Bestiary Build
มุมมอง 225หลายเดือนก่อน
Fan Created Dragonbane Discord: discord.gg/dragonbane-drakar-och-demoner-community-1173874944430579733 You can find Dragonbane for purchase at the link below (not an affiliate link) freeleaguepublishing.com/games/dragonbane Free League also has how to play guides here on TH-cam www.youtube.com/@UCaTMQOWurimwIo8lwufEQRA Dragonbane Bestiary Illustrations by David Brasgalla
Dragonbane: Thief Build Guide
มุมมอง 270หลายเดือนก่อน
You can find Dragonbane for purchase at the link below (not an affiliate link) freeleaguepublishing.com/games/dragonbane Dragonbane: Rules Lead Illustrator: Johan Egerkrans Additional Art: Anton Vitus, Niklas Brandt
Dragonbane: Ultimate Knight Tank Build Guide
มุมมอง 456หลายเดือนก่อน
In this video I guide you through creating an overpowered tanking machine featuring your furry or feathered kin of choice. You can find Dragonbane for purchase at the link below (not an affiliate link) freeleaguepublishing.com/games/dragonbane/ Dragonbane: Rules Lead Illustrator: Johan Egerkrans Additional Art: Anton Vitus, Niklas Brandt
Review: Dragonbane by Free League | TTRPG System
มุมมอง 2.2Kหลายเดือนก่อน
0:00 Should You Buy? 0:56 Crunch 1:45 Value 2:26 System Features 6:44 Rules 15:53 GM's Perspective 22:56 Outro You can find Dragonbane for purchase at the link below (not an affiliate link) freeleaguepublishing.com/games/dragonbane/ Dragonbane: Rules Lead Illustrator: Johan Egerkrans Additional Art: Anton Vitus, Niklas Brandt
Interview with Kieron Kelly from Larian Studios | Pax East 2024
มุมมอง 903 หลายเดือนก่อน
It's always fun getting to chat with a fellow tabletop nerd, and it was very gracious of Kieron to take the time to chat. You can find Kieron and Larian Studios at the links below, including their new tabletop board game Larian Studios larian.com/ www.youtube.com/ @LarianStudios You can find Kieron Kelly on X at... Kurnster And of Course the Divinity Original Sin Board game at us.me...
PAX East Interview: Alchemy Virtual Tabletop
มุมมอง 223 หลายเดือนก่อน
Ill be doing a full review of Alchemy in the near future, so keep an eye out if you are interested! You can find @alchemyrpg here on youtube or at their official website below! alchemyrpg.com
NASA's The Lost Universe TTRPG Adventure Review | System Agnostic
มุมมอง 3423 หลายเดือนก่อน
Link to the adventure! science.nasa.gov/mission/hubble/multimedia/online-activities/the-lost-universe/ Learn more about physics at the links below! www.youtube.com/@UCD5B6VoXv41fJ-IW8Wrhz9A www.youtube.com/@UC7_gcs09iThXybpVgjHZ_7g Amazing images from Hubble, including the one used in the background here of the globular cluster NGC 1841 science.nasa.gov/missions/hubble/hubble-uncovers-a-celesti...
Dungeons & Dragons: Sigil's Secret Menu Review (5e)
มุมมอง 784 หลายเดือนก่อน
In this video I review Sigil's Secret Menu, a supplement for DnD 5e containing npc vendors, quest starters, magic items, and more. Ill link some info from the designers down below, including an interview. As always, none of my reviews or coverage are sponsored. From James Quigley, Layout and Project Lead The team is super thankful for the positive reception we've received with the product and a...
Dungeons & Dragons: Runekeeper Magic System & Class Review (5e)
มุมมอง 2334 หลายเดือนก่อน
In this video I review the Runekeeper class and magic system designed for D&D 5e by @Indestructoboy Taron Pounds. In short, it's a buy for me, and I highly recommend it for anyone looking to add runic magic to their 5e game, or looking for something to base their runic magic system on for any system. As always, none of my reviews or coverage are sponsored.
Making Problems: A GM's Real Job (Advice for GM's)
มุมมอง 429 หลายเดือนก่อน
Making Problems: A GM's Real Job (Advice for GM's)
GenCon 2023: Academy Games Interview with Uwe Eickert
มุมมอง 349 หลายเดือนก่อน
GenCon 2023: Academy Games Interview with Uwe Eickert
GMing For New Players | Dungeon Mastering Advice for Dungeons and Dragons & TTRPG's
มุมมอง 14610 หลายเดือนก่อน
GMing For New Players | Dungeon Mastering Advice for Dungeons and Dragons & TTRPG's
GenCon 2023: Kobold Press Interview with Dot | D&D 5e, Tales of the Valiant
มุมมอง 5310 หลายเดือนก่อน
GenCon 2023: Kobold Press Interview with Dot | D&D 5e, Tales of the Valiant
GenCon 2023: Skyrim, Dreams & Machines | Interview with Modiphius Entertainment Founder Chris Birch
มุมมอง 5210 หลายเดือนก่อน
GenCon 2023: Skyrim, Dreams & Machines | Interview with Modiphius Entertainment Founder Chris Birch
GenCon 2023: Vaesen from Free League | Interview with Kiku
มุมมอง 2410 หลายเดือนก่อน
GenCon 2023: Vaesen from Free League | Interview with Kiku
GenCon 2023: Interview with Camilla from Acheron
มุมมอง 2610 หลายเดือนก่อน
GenCon 2023: Interview with Camilla from Acheron
Dungeon Mastering in DnD & TTRPG’s: Player Info, Clues, & Knowledge Dumps
มุมมอง 40610 หลายเดือนก่อน
Dungeon Mastering in DnD & TTRPG’s: Player Info, Clues, & Knowledge Dumps
GenCon 2023: Interview with William Burgos, Draco Studios CEO
มุมมอง 810 หลายเดือนก่อน
GenCon 2023: Interview with William Burgos, Draco Studios CEO
GenCon 2023: Interview with Mat Hart, Founder & Creative Director of Steam Forged Games (SFG)
มุมมอง 1910 หลายเดือนก่อน
GenCon 2023: Interview with Mat Hart, Founder & Creative Director of Steam Forged Games (SFG)
GenCon 2023: Interview with Henry Lopez, President of Paradigm Concepts (Arcanis, Rotted Capes
มุมมอง 2710 หลายเดือนก่อน
GenCon 2023: Interview with Henry Lopez, President of Paradigm Concepts (Arcanis, Rotted Capes
GenCon 2023: Interview with Chris Doyle, Goodman Games Director of Product Development 5e
มุมมอง 1610 หลายเดือนก่อน
GenCon 2023: Interview with Chris Doyle, Goodman Games Director of Product Development 5e
GenCon 2023: HitPoint Press Interview with Brian Walters
มุมมอง 2010 หลายเดือนก่อน
GenCon 2023: HitPoint Press Interview with Brian Walters
Will Hasbro, WotC, & One D&D Solve the Game Master Problem with AI GM's?
มุมมอง 4110 หลายเดือนก่อน
Will Hasbro, WotC, & One D&D Solve the Game Master Problem with AI GM's?
GenCon 2023: Interview with Ryan Khan | Mythworks, Ennies Silver Winner for Best Writing 2023
มุมมอง 2910 หลายเดือนก่อน
GenCon 2023: Interview with Ryan Khan | Mythworks, Ennies Silver Winner for Best Writing 2023
GenCon 2023: DragonBane from Free League | Interview with Jason
มุมมอง 12610 หลายเดือนก่อน
GenCon 2023: DragonBane from Free League | Interview with Jason
GenCon 2023: Interview with CDO aka David Soruco | Battle Lords of the 23rd Century
มุมมอง 2710 หลายเดือนก่อน
GenCon 2023: Interview with CDO aka David Soruco | Battle Lords of the 23rd Century
GenCon 2023: Interview with Will Schoonover from SJ Games | Developer for Munchkin et al
มุมมอง 8710 หลายเดือนก่อน
GenCon 2023: Interview with Will Schoonover from SJ Games | Developer for Munchkin et al
GenCon 2023: Interview with Folded Space | Milo Milov Graphic Designer
มุมมอง 1610 หลายเดือนก่อน
GenCon 2023: Interview with Folded Space | Milo Milov Graphic Designer
My biggest issues with ToV were only two subclasses per class (Cleric gets three) and how it didn't push the envelope a bit more. The first is a problem that I see being fixed with more material. The latter is just inclination. I'm rooting for the Kobolds. Good video, my first. I'll be sure to check out more.
The mallard is for Runequest. Dragonbane originally was a d100 system that branched out with its expert version to d20. Glorantha is a dope world you should look into as well. It's the default setting for Runequest.
About the spell descriptions being in the spell list. It's worse than that. WotC HAD figured that out. The 3.5 Player's Handbook has one sentence blurbs about what each spell does exactly like Tales of the Valiant does. This means that it's not that WotC hasn't figured out this easy thing, they had it, and intentionally decided to remove it after 3rd Edition.
Oh wow, I had forgotten. I played a decent amount of 3.5 that does indeed make it worse…
Thanks for doing this. This is probably one of the better ones I've seen that actually sits down and really talks about what is in this game. As someone on the fence it's kind of neat to see what they really did and didn't do. And this is coming from Pathfinder Second type of GM.
Thanks man, I spend a lot of time on reviews because it’s something people have poured a lot of effort into, and I want to respect that. Honestly I think most people should just start using ToV instead of 5e, it really is better, but unfortunately I think most don’t seem interested. I guess that familiarity really does the heavy lifting.
@@homebrewedtabletop It's kind of one of the reasons I branched out myself. I was interested in tov for sure. But I decided to go a little bit more. Hardcore with Runequest and Symbaroum. I just wanted to see a really good video and you hit it out of the park. ToV especially interests me with Demiplane. I might dabble with it there. Due to ease of use. Thanks for the reply. Keep up the good work. I'm watching Dragonbane review as well.
I've bought the Monster Vault for TOV. Definitely an improvement over the Monster Manual. I'll probably be using this as my new default monster book.
Yep, for sure. I thought about going through it, but I’m not sure it has as much appeal. Most likely I’ll cover it with the dungeon master’s guide comes out, which I am very much looking forward to.
Thank you for being one of the few covering ToV. I've been on board for quite a while but haven't seen many videos since its release.
I always love covering good games, and ToV is definitely one of them. I hope people come around and see they, and don’t just stick with a worse product because it’s what they know. Fingers crossed more discover it. I’ll certainly keep trying to spread the word.
Very nice overview
Thanks!
For the past two years I have been running a Star Trek campaign using GURPS 4th edition. It is set in the year 2262, halfway between "SNW" and "TOS". - the Music Loving Klingon
That sounds really fun! I think Star track is a great setting GURPS, particularly because you have the realistic humanoid abilities combined with super tech.
Great summary on the distinctions/improvements ToV makes on 5e 2014. Nice to have a succinct video with examples that I can pass to people instead of giving the spiel myself. Already shared the video a couple places since you posted it!
Thanks Kendrick, I appreciate it. I try to put a lot of work into these reviews, glad to see it comes through in the finished product. Those shares are a big deal for the algorithm btw, so thank you.
I love GURPS on paper and own all of it's 4th edition hardcover books, but I only GMed it a few session. I'm glad you provided an extensive list of its problems. All of them applied to my experience with it. The campaign ended with my players calling it the Generally Unplayable RPG System. The amount of work necessary to make a consistent and easily communicated game and setting using GURPS comes close to creating your own game completely from scratch. I would also list the disadvantages system among the drawbacks. It's much too easy to create absurd drawbacks that never come into play or disrupt the game for other players, just to gain a few additional character points.
I feel you. I can’t tell you the number of times I’ve had to explain to players that taking bad temper, no sense of humor, berserk, and a few other social disadvantages on their strength based barbarian was not okay. “First bar you go into you are going to end up in a rage because someone said a joke you didn’t understand, you got made, and slaughtered half the bar.” Player asked what’s the problem, and I have to explain how that ends in their characters untimely death by the local garrison. Also all that other stuff. The packaging is a great way to put it, and something seriously lacking. Fingers crossed they are thinking about it for a new addition.
I want 50 books on GURPS Technomancer :D
My biggest problem with GURPS is that the system doesn’t do enough to support new GMs. If you want to learn GURPS by running a game you’re just not gonna have fun. You can overcome the system with experience but there really *NEEDS* to be more prefabricated content to get people into the system.
I agree. Although I think it’s all around tbh. More player support for character creation would be amazing. Although that is also something that affects GMs as well, so lends even more to your point.
Great video and I second your recommendation!
Thanks Creative!
I love GURPS. It allowed me to play my non-magical psionic elf that D&D denied me for forty years. I have people now telling me that's flavor in D&D. I point out that my character doesn't cast spells. They cannot. It is not flavor to say they are not magic while casting spells. That's hypocrisy. This character is published in two of my copyrighted books.
Nice to meet a fellow psionicist :) And yeah, conversation with folks who haven’t tried other game systems can be difficult. It can hard to imagine what else is out there is you have never actually looked.
22:19 This is exactly why in GURPS Action, even the technical and social character templates are given bare-minimum combat stats, and the combat characters usually have some background that gives them minimum competancy in a social or technical set of skills related to that background. That way nobody's every fully left out. A lot of people poo-poo templates, asking what the point of having Role Templates in GURPS is. This is the point. When the Action: Specialists book came out, the base template was designed to be Minimum Viable Competancy. There's so much in Action that I use in games OUTSIDE of Action because it gives so much good advice on how to build encounters and balance character roles to ensure everyone can be involved at all levels. A lot of the things that are not made clear in the Core books what you should do as a GM are made clearer in some of the other books, such as the 'How to Be a GURPS GM' series, or some of the genre splats, due to the age of GURPS 4e allowing the writers to make certain aspects clearer. I remember there being a Pyramid article that amounted to 'What rules do we wish we put in Base 4e Core', and clarifications like that, or 'Always taking penalties to give other benefits until your Effective Skill is 16/17, especially in combat' considering that a 17 is always Failure and 18 is always Critical Failurem, no matter what your skill is, was on the list.
Good video for a game with so much content.
Glad you enjoyed it! Fingers crossed for a 5th edition soon.
@@homebrewedtabletop While I can see why people want a new streamlined starter set or lite version, I'm not exactly sure we need a new edition. Maybe reorganized books?
Hero champions fan here. I’d love to see more videos on gyros or other generic systems.
100% I would love to be able to recommend a gambit of generic systems for various play styles. Right now I have a grip of review materials that I’m trying to work through, including a few generics like Fate and others. My process typically includes a play test of a full adventure before any review, in addition to everything else (full read through, checking in with that games community, etc…). So it can be a slow train coming. But I’ll keep at it, as I absolutely live getting to do it.
I know this might sounds immature or superficial, but to me the greatest drawback of GURPS lies in its books. They are dry, uninspiring, the layout looks right out of the 80s and the rules are scattered and not clearly explained. I find it extremely frustrating. I kind of love the gaming system per se, but every time I pick up a book, I swear, I *really swear* I'd rather be reading topological algebra or advanced python or almost eveerything else. I hope they'll make a 5th edition (the chances are slim, though) that doesn't look and feel like it belongs to the twentieth century. (I'm 50, btw, so it's not just a "young guy syndrome". It's just that reading up something for a game should be enjoyable, not feel like a chore.)
I think you raise a good point about the curb appeal, and certainly the books are dated at this point. I imagine even if they simply remade the same system without much mechanical changes there could be many improvements. Fingers crossed they decide to move forward with a 5th edition.
I've always had a lot of love for GURPS... but it's been hard finding a group for it.
1,000% agree. It’s why I resorted to making GURPS converts. Easier to find people willing to try a new system than a group already playing it.
GURPS require a new edition, they should take basic set and turn these two books into a single book with most used rules/traits/spells etc with maximum of 200 pages. Then make another book that will have all other leftover info. Even with all these summary tables, GURPS is very hard to get into. Although I like it a lot and use GURPS Lite from time to time, I only use basic set to get ideas for my own rules.
I agree, a new addition would be great. I think there are several ways they could simplify it, and make it easier to use. I would honestly be happy with several of the options but I guess we will have to wait and see.
Just use GURPS 3rd edition. I decided that 4th wasn't worth the change for as often as we play. Third edition has a ton of supplements, and the core book is incredibly complete.
@@johnsnyder4653 Sounds like a plan! Let me check 3rd edition! Thanks a ton!
Great view. I was just getting into Dragonbane and you pointed out a pile of things I hadn't noticed. It is a joy to see a game like this that's so obviously designed to be played and playtested heavily to make sure it works.
GURPS has one real rule: Just because you can do anything does not mean you should do everything. Take the two core books. Add one setting book, one tech book, and one "flavor" book. Say build a game with space and horror. I started a year ago with GURPS Lite. Now I am using a lot of the 3E Traveller books in my own gritty far-future space campaign. We were all pretty new to the game, and having character templates really helped. The biggest problem I have had as a GM with players coming from D&D-like games is getting them to play their characters' advantages and disadvantages. In fact if it's Friday it must be game night. Looking forward to more GURPS content.
That seems like solid advice.L, as it can get quite overwhelming. I’ve had some of that same issue, but I also found that some of my players would RP some other disadvantage that they didn’t take. So I will often be like “hey, you seem to be rping this a lot, why don’t we swap it out with this other thing?” Doesn’t always work, but often enough it does.
@@homebrewedtabletop My group is playing via discord, and I am only playing via my laptop (one monitor). I have to trust my players to use their character sheets and use their stats appropriately because I simply do not have the capacity to run the whole of the game world and point out their potemtial bonuses and penalties based on disadvantages, advantages, and skills. They really need to do it themselves. It makes for a more fast and loose interpretation of the rules, and I guess they could be cheating on some rolls. But cheating on an RPG is like masturbation. You're only screwing yourself.
I love seein GURPS content, even if I've never played in a fulfilling campaign yet, I hope you do more builds and stuff for Gurps. I do find it interesting how you talk about 1 way of doing Magic, because GURPS has like 3 different variations of magic, even before customizing them further.
Ah bummer. I hope you find one soon! My main group has been going for years, and it’s so much fun! And yeah, I agree I could have talked more about the various ways of implementing magic. I was mostly referencing the core set & the Magic book that largely puts forth a singular method. I am fairly partial to just using powers though, as a way of dealing with some of the balance issues. The Powers book is pretty helpful for that.
GURPS is great and I've played it for years. I have personally played medieval sword & sorcery, far future space opera, modern day superheroes and modern day hidden magic with this system. My fav was in the far future one where I played an electrokinetic gagdeteering ninja.
Haha you’ve run the gamut! What power level did you go for on the modern day super heroes?
@@homebrewedtabletop They were 500 point characters.
Chris Nomad is a YT channel that is your 3rd core book if you want to run GURPS on Foundry. And if your running GURPS online, it should be on Foundry. *Really any RPG.
Aside from the Disadvantages which is the unsung hero of GURPS, the magic system mechanic of being able to tap your hitpoints when you run out of FP is my favorite mechanic in RPGdom. You can even go down to 0 hp to power a spell if you want which could create a really memorable moment. And that's how you win any RPG.
Haha agree. Those moments you talk about for years are what it’s all about.
Before this video even starts I have to say that for me GURPS was a leap of faith. While leaning to play, I got discouraged a few times and set it down. Then after a few sessions I slowly begun to see the infinite amount of tactical decisions and combinations that come up in combat and just how suspenseful that second by second combat could be. Being able to create and play an elderly character with a bad back and being compensated for that disadvantage being built into the rules without having to work something out with a suspicious GM is a breather and bakes that aspect of role play right into the game. I'm not one of those guys who is going to tell you that learning GURPS is easy, because for me it wasn't ( I've played a dozen and GMed a handful ), but it was totally worth the effort. And the only thing I use it for ( at the moment ) is Rare Magic Fantasy. But I do want to try a GI Joe game using cybernetically enhanced Joes. Code Named: Team Bronze Heart.
The funny thing for me; I got the 3rd edition basic set in '87 or so... and read through it and loved it. As my friends and I were playing AD&D 2e at the time, I kept asking if they wanted to switch, but at least one of the players really didn't want to. We finally sort of wrapped up most of the 2e game, and played some GURPS, but it was about a year or so after I had read the book, so I had forgotten most of the rules, and kind of had to (re)learn them as I went along. But overall, I think that's a great way to play, since you get the basics down and then you slowly start to introduce the more fine grained stuff like damage modifiers.
Awesome!!
Thanks!
MORE CRUNCH MORE REALISM MORE TABLE
Does your table roll for ability scores or do you point buy?
They roll once and everyone uses those stats. Edit: Past couple of times it’s been god tier rolls. I’m excited for when the luck runs out.
Love to see more people talking about Dragonbane. I’ve done a few videos on the subject, but have not seen a lot of channels covering it… certainly not as much as I think it merits, based upon the system and the contents of the starter. Nice review!
Agree, it’s a great system, amazingly priced, and the people at free league are awesome. I hope it snowballs over time. Also nice to have another creator stop by, I’ll have to check out what you’ve got!
@@homebrewedtabletop you are right on all fronts. Looking forward to more of your videos!
I own it and I totally respect the game, but I have never run it, because I have always preferred Chaosiums Basic Roleplaying system [BRP], it has all the crunch I need. But there is no denying, GURPS does have more options. Also, the GURPS settings books are some of the best out there. [I use them even with BRP]
I need to try it, I have not as of yet. I’m a little behind the 8-ball since moving into the creators space for ttrpg’s. I used to think I knew and had tried many game systems, then I realized how big the space it.
Ogre Wrestling you say?
Haha indeed.
But as a DM I cheat with my rolls :/
Haha well, I guess that could be an issue for you then.
One of my favorite things about Runekeeper (besides getting to help in creating a few of the runes lol) is the fact that with this class language has actaul mechanical weight. Normally its just a throwaway thing that could come up in play maybe once or twice a session. But here? No, you need to actually understand and know languages in order to get the full use of the runes. I absolutely LOVE that.
Taron is a great game designer, love all his stuff. Cool that you contributed to this, I think the whole system is great.
@@homebrewedtabletop Agreed 100%. Honestly any class from Taron, Benjamin "Sterling Vermin Adventuring Co." Huffman, or Ross "Outlandish Adventure Company" Leiser is automatically allowed at my table. Each of these designers understand the mechanics and design of 5e so well and make fun and new options for 5e you can't find anywhere else. They're all great.
Funny comment you made about GURPS videos not doing well, it is true and it's a shame. Great overview and great to see more GURPS love being spread!
Thanks Easy. Let’s hope they are cooking up a 5th addition. Will definitely be something I want to ask about at gencon. Also see you have a GURPS channel, looking forward to checking it out!
@@homebrewedtabletop I'm not someone who thinks they need a new edition. There really isn't a need for one. Unless they're going to change their method of 'Generic'. As I've pointed out elsewhere to people, you can either do what GURPS does, and make a generic basic set that is module, or you do a full set of rules for each genre with a somewhat similar base between them, like BRP or Modiphius' 2d20 system. Either way can work well, though for the player base, I think the secondary method is far more expensive. When you think that most players will buy just the 'player's handbook' and the GM buys the rest of the books, you'd end up with the Player base needing to get the Sci-Fi, Fantasy, Western, etc. From the publisher side, that's a great idea. From the Player base... less so...
Love the flow of your videos! Would love more reviews!
Thanks for the feedback! Currently I’m working on Tales of the Valient, Vaesen, all three major VTTs, and several more! So I’ll keep pumping them out as fast as I can! I do latest everything that makes sense to before the reviews so they do take a bit. But glad the quality over quantity feel comes through!
@@homebrewedtabletop interesting. Tales of the Valiant hasn't really sparked interests at all. To me it just seems like it's a 5e with non OGL language or something.
@@oettrpg yep, I agree. And largely it is, but I think it’s also a significant improvement over 5e, similar to what pathfinder did with 3.5 I think some bad takes on it have also not helped. Also, sorry for the delayed response, the youtube creator app is malfunctioning, so I didn’t see your reply.
Good review. I like your style. I look forward to more reviews.
Thanks Squid!🦑 I’ve got some more coming soon!
Really helpful video. One note is that 02:47 the Heroic Ability of the Wolfkin can only be used once (the part that you can spend 1 further WP to gain a boon to an attack made to your prey). The keyword is further. Also this is vastly superior to the same ability that the Dwarves have and it can only be used once. I think the intention was to use in only once. It does not add at all to the whole system to be able to use 1WP to have a boon. There is not another Heroic ability even close to this if you play it "I can be spending 1 willpower to get a boon as many times as I like as long as I have willpower" oh and by the way combine this with a round Rest and BOOM By the way the video was very good and thank you for your time and effort.
Thanks Giannis! And that’s a great point, I like your interpretation. Although I do feel like this would be a correction of the original text, at least for an American use of the word. It would also make a great deal of sense as it’s crazy strong as I read it now. Do you know if there is an official ruling/clarification on it? I would love to be able to reference it when we do a kin tier list video and talk about all of these.
@@homebrewedtabletop I think the only official response is if you create a question about this in the Free League's Forum about Dragonbane.
@@giannismixail8955 Yeah, for sure. I was asking if you had seen or asked that.
Excellent video! Love the game.
I've been playing GURPS for years (since high school). It is by far my favorite game. It is the last bastion of satisfyingly crunchy detail and playable simulationism (a dying style of game) while being flexible enough to be stripped down to a fairly rules lite game for newcomers. I think its reputation as being overly complex and the fact that it predominantly exists as PDFs now are its biggest enemies. Despite this, I think that GURPS should lean into the simulationism instead of the universality; Fate, Savage Worlds, and similar games are also universal without the crunch (and with faster character creation and less math), but the characters in those games generally have a superficial "sameness" to them. The crunch and simulationism of GURPS makes possible dramatic possibilities that are often ignored or forgotten by modern gaming culture. Generally when I introduce a new player to GURPS combat, the player is blown away and they never look at the combat in other games the same way.
I see where some of the criticism is coming from, BUT I think “build” videos are helpful. Also, most of the heroic abilities ARE combat-focused. Still, can you do a “build” video about cool support or skill- based PC’s?
100% it’s on the list. Im considering a bard next, but there are quite a few good options.
Thanks! Very helpful. I've been trying to wrap my head around GURPS for awhile but keep getting distracted by other projects lol
Glad I could help! Feel free to hit me up if you have any questions.
The boxed set is not a starter set- it is the core game. The core hardback came later, and consolidated the card-based treasure and improvised weapons from the box into tables in the back of the book.
While you are correct, I’m afraid I can’t give you any points, as you forgot to say “Um, actually”. For real though, I see your point and someone has also made it. Perhaps I could have done more to convey just how great of a value it is.
😅 No worries. Great set, great game.
LOL The "Borrower" class! Absolute legend!
Not a starter set. It's a core box set.
Sure, either way. I think when you include dice though, that makes me think starter, but I see what you mean as well.
This sounds really fun!! Any other fun playable species in the new bestiary?
Actually quite a few!
This is a fun idea I like it!
Thanks for the feedback!! It’s immeasurably helpful.
Dragonbane is an almost perfect marriage between BRP, Year Zero and D&D
Dragonbane is fantastic! I have been running a campaign and it works great. Heroes always have to realize that Death is around the corner so be careful. The level system is brilliant and so smooth. I really like magic is rare and powerful. Oh don't roll a demon (20) when casting magic......... The monster attack table is one of my favorite things! Every monster has 6 different things they can do during the combat turn! I really like this game!
Haha I can’t wait until my players accidentally summon a demon.