A great review of unbound which still makes me think of one word: commitment. Things like the cop chases, art style and singleplayer/multiplayer content just seem to be not quite as thought out as they should be. Although Vol. 3 seems to fix some of these issues, I hope that we will see more updates in the future, as it would otherwise be even more wasted potential than Heat (which itself was a massive waste of potential as well, taking Ghost Games down with it).
@@Mus1c_dud3 That's exactly what I'm saying: heat could've been supported for longer and turn into something genuinely great, but the early shutdown of Ghost Games also halted any development for the game, wasting its potential.
I just hate how triple A developers are stereotyping gamers as Gen Z tiktokers. Racing fans are usually geeks and gear heads which are far from attention seekers but they made NFS and Forza Horizon as driving game for Coachella goer and TikTok influencer.
Exactly, I believe project cars 2 or gran turismo had the perfect tone for racing fans. Straight to the point and its all about the love of racing and cars... Not clout or social media
Games like this are why I still play the 360 today and play gems 💎 that 99% of games today can’t compete with I been working on beating pro street still looking for most wanted
@@gamingeuphoria7928no point in denying it. If your friend asks for car advice and their eyes immediately glaze over as you start explaining, you're a car geek.
The revenge plot is a good idea but they need to drop the whole influencer bullshit and stop trying to justify the actions of the street racers by framing the authorities as the evil guys. It feels so weird hearing these guys go on and on about how they are artists expressing themselves while they're constantly trashing both public and private property, engaging in illegal black market trades, and pulling 300 KM/H on the oncoming lane just to crash into an SUV with a family of 4 aboard. Older open-world NFS games didn't sugarcoat it - they very well knew you were in the wrong, they just didn't rub it in your face.
Especially that last part. Something I remember seeing when I first played games like Most Wanted and Carbon was an explicit warning before the game even loads telling you to not perform the actions in the game and to always wear your seatbelt and practice safe driving. But that warning has been missing for a long time now in the series. They tried so hard to bring real life to the game that they've pretty much endorsed bringing the game to real life.
I agree completely. They're trying to equate street racing to skateboarding. Seriously, they could easily swap the whole car scene to skateboards and the cast would fit like a glove. It's pathetic ( let alone the protagonist being a total wimp, but he drives well at least ) I like the fact that in many previous games, like MW 2012, Rivals, Hot Pursuit, The Run, Payback (to some extent) MW and Carbon, etc, they made it CLEAR that you're a criminal. You're a literal supervillain, a walking apocalypse in these games, destroying millions of dollars worth of vehicles and property damage borderline prompting the military to use lethal force, and there was no sugarcoating it as you said. AND IT FELT GOOD. Now, it feels like they're either trying to make us not feel so bad for ravaging the city, or trying to normalize federal police chases at 300 KM/H with countless casualties. You should not be "an artist expressing yourself" and being boo-hoo upset that the police is doing their fucking job trying to stop a bunch of teenagers. You're supposed to be a speed-junkie lunatic racing against other similar psychos who couldn't care less about the massive damage you're doing to the city. And why all of that? Well, all that is for the NEED FOR SPEED.
hi, i'm emmanuelle vaugier. the moves, you and your crew do in the game, are meant to stay in the game. in the real world, drive safe, obey the laws of the road and always wear your seatbelt.
I can't remember the character's name but one of them tried to imply they were a victim of profiling by the cops because they were black.... No, dumbass, you're a fucking _known_ street racer in a white C8 with writing (I think her name in fact) on the sides! Probable cause can absolutely be sketchy but not in this case.
I remember my character with their full chest saying "why dont the cops go after the *real* criminals* while im barreling through incoming traffic a bazillion mph on my way to an illegal streetrace.
One thing Most Wanted 2005 did right is it slowly introduces heat levels instead of just throwing cops left and right. Like you were excited and scared about the next heat level, about the various things they will try to stop you and you were really hyped about the next heat that will come to you. You can't unlock heat 5 from the beginning, you need to do races, milestones and bounties to earn rep and become most wanted, something that you worked for it and that's satisfying
I don't want to work for it. I already worked for money to buy the game. I paid for the game. I bought all of it. Don't lock things behind a wall. Why are you people masochists? You always ask to be made to "work for it" when it's just a video game. It's about play, not work.
Imo that was such a boring move, once I finally unlocked the final heat level I was already extremely bored with all the grind and lack of variety in the game, the entirety of MW2005 is just blueballing
The worst thing in Unbound is the fact that the street is empty, but if you have some heat they will spawn cops literally in front of you. No shame...and they spawn in front of you faster than they do on the minimap. Most annoyng thing this game does, just having to escape cops every 5 minutes, and they're not as good as they were in NFS HEAT.
The cops are a joke compared to heat or the massively old nfsmw from 05. People complained of cops being too hard in heat but I thought it gave a nice sense of "oh fuck"
Heats cops were nerfed 2 or 3 times though because a fair chunk of the NFS community were complaining that Heat's cops were too hard. The cops in Unbound however are terrible, and i honeslty blame the community asmuch as i blame Criterion for it
I agree with your statement, especially the cops... They're not hard but extremely annoying to play with. They force me to stop the engine for 5 minutes to hide just for them to spawn right in front of me. REAL FUN EXPERIENCE
" *HEY! WE WANT SOME MONNNEY!* " " *HEEEEYYY (While a 16' Mercedes-Benz A45 driving head-on into an oncoming train) WE WANT SOME MONEY!* " Fuck the formatting.
That seriously bothers me now that I'm thinking about it. Nigo, Tyler, and Flacko are some of the more unique artists in music and they pretty much wasted it
@@AYAKXSHI And even though I think it's recently overused, where the hell is drift/house/jungle phonk music? Or more underground hip hop? They're both very relevant. The music in the game is passable but gets old very fast imo.
I swear to god ea can make a good game they just don't want to make one edit: ik EA is a publisher and we know they are the reason we get bad games and devs are not the problem and stop thinking you guys know every thing
DEFINITELY agree with your take on EA should've added more emphasis on A$AP Rocky collaborators, especially having Tyler the Creator in the game. Would love to race him in his blue Delta Integrale and him joking around with A$AP just like in their music interviews.
Bro just being real there's no place for fucking influencers and rappers and shit in these games. At least in NFS 2015 they had people whos names actually held some weight in the tuner community. Who gives a fuck about Tyler creator and ASAP rocky
@@NewDesignVinylGraphics I don't know man, if that's the case, the whole Underground scene from UG to Carbon wouldn't exist. Especially their soundtracks with a lot of notable rappers on there with people still playing them to this day.
Wasted potential is both the state of EA and NFS at this point. NFS Heat also had so much more potential and they just wasted it by scrapping the studio and canceling support.
I highly appreciate your approach of acknowledging that NFS never had a clear sign of where it should go. Exotic supercars and concept cars tearing through the highway, imports shredding tires at the dockyard, racing without the worry of cops showing up at sanctioned events, it's all Need for Speed. Trying something different is what NFS has always done. Really getting tired of people crying about the recent NFS installments for basically not being a Most Wanted remaster. My major two complaints with this game lie in vehicle control. It's good that they let us decide to build any car to be grip or drift biased, but the range is far worse compared to Heat. I've been religiously using S15 for it being one of my dreams, and it felt far better in Heat mostly thanks to the game allowing radical changes in handling characteristics, meaning I can crank that slider all the way over to grip and never drift around any corner I meet in a race. Unbound seems to have reduced that a lot. S15 in this game is 20% drift biased by default. Even with all the grip related upgrades and diff opened all the way to grip, it can only reach 80% grip. Any time I meet a slight bump in a corner it immediately starts to drift. And the second one is a mix between broken automatic transmission and no binding options for gamepad. Although I've always played NFS on keyboard (arrow keys my beloved), I decided to try gamepad for this one. The controls for gamepad is far different from what I'm used to, and I'm stuck with it. LB for shift down and RB for shift up is far too confusing for me when I also have to work with LT and RT for brake and throttle. So I decided to try automatic (point and laugh) and it shifts at odd RPM or doesn't for a long while for some cars. At the release, the R34 shifted at somewhere around 6,800 RPM when the redline starts at 8,000 RPM, although that has been addressed at some point. Now that I've completed the story and got enough money to try all the options I missed out on, I decided to swap in McLaren P1's V8 hybrid engine into my S15, and now it doesn't want to shift up until I'm absolutely banging the rev limiter for at least 3 seconds. The game renders automatic useless, but manual control is also terrible because I can't bind my buttons on gamepad.
People arent crying that recent instalments arent a MW remaster, theyre angry because Aside from heat, Every non blackbox NFS has been utter dogshit this latest one doesnt even have actual drifting events
I play every racing game i can with manual, and trust me... Automatic is the go to in nfs heat and unbound, specifically because of rb and lb being the only option for shifting gears.
I agree, police is the worst part of the game : You have no room to have fun with police with your low B tier car because the heat grows too fast, and the cops are not hard to escape, but they respawn so much on your way when you are escaping, so you can't make your way out. That's so sad, the hardest part of the pursuit is avoiding every police cars spawning in every roads around you, where I just want to fight police in pursuits, but deserve my escape. Most wanted understood that back in the days
@@EliasRizk53 when you reach cooldown in MW, the game won't make spawn a police car on each road around you. It's not about pursuit breakers, you don't even need that to get distance
just finished playing nfs heat and its the same way. you do two or three races and you're already at heat 5 and i'm in a pretty modest car and you can't outrun them. took me too long to realize if i wanted to outrun them in heat 5 my car needed to do at least 200.
Happy to hear someone that actually has a nuanced take on the music for once. Everyone else either jumps on the bandwagon of "Rap bad" or gives an incredibly lukewarm take of "There's some tracks I liked and some I didn't," No one actually discusses how well or not so well the soundtrack compliments the game's vibe and I 100% agree that its biggest issue is the lack of variety in its sound. Good review all around though. I like the game for the most part, but my personal biggest issue with it is the lack of any sort of dynamic engagement with the game's open world and systems, which is something I think a lot of these open-world driving games tend to miss, Forza included. NFS just has the least amount of excuses not to have it. With how the game is right now, you could almost completely axe the open-world and relegate all the events and activities to a level-select screen and I doubt most people would even miss it. You are part of an underground racing community in this game with very little sense of that community around you. You just go to meet-up, do events, leave, repeat. The most interaction you get with any of the other racers is the occasional taxi missions, which only amount to unlocking safehouses for free while they sit back and TELL you stories instead of actually engaging with their character on an active level. Imagine if each racer had a few side-missions to help flesh out their characters a bit more. Imagine a rep mechanic that increases or decreases depending on your event performance, side-bet outcomes and if you beat a racers score in an activity. Imagine seeing other racers get chased by cops in the open-world thereby adding a much more dynamic and immersive feeling to the game world and the player could either choose to help the racer or be a bystander if they currently have no heat themselves. This could also influence the rep system and add to the sense of community and make it feel like the entire Lakeshore police force isn't just after you 24/7. This is something LITERALLY ONLY a NFS game could do in relation to other racing games out there and would be a HUGE justification for its open world, yet its such an obvious opportunity that continues to be squandered. Instead of the day/night heat system, (which is essentially just the same thing anyway, the only difference being whether these illegal races take place at daytime or at night), imagine being able to pay off corrupt cops to lower your heat rating from day to day for a flat fee related to how many heat levels you wish to remove, thus giving the player the option of not having to deal with the cops as much at the cost of maybe not acquiring as much money day to day. And those are just a couple thins I spit-balled off the top of my head that I think would do well in upping the dynamic play experience both on an immersive and mechanical level for the player. Wasted Potential indeed...
There have been so many need for speed games in the past decade, that if they were given one more year of development that they probably would’ve been 9/10 games easily. Rivals NFS 2015 Payback Heat Unbound All of them could’ve been great if they were given a little bit more time to work on them.
And probably finances.. Nfs unbound got sacked 50 % off 1 week into release then again 2 weeks later. And was regularly on a 50% discount ever since( every 2-3 weeks) This is simply not a 69.99 game. Its a 30 $ game in disguise. Yet they were pushing for preorders. Similar situation with nfs heat from what i hear. EA on the other hand barely even acknowledges a new game when it comes out. Its like NFS doesnt even exist. NFS under the scummy driven EA will always be the way it is. In the end of the day its about making money for them more than anything. EA is to directly to blame in my mind
Okay so... I never played nfs Rivals but my friend said it was awesome and it was his favorite game. NFS 2015 was my first nfs game and oh man it looks awesome! I loved the graphics, the cutscenes, the cars and i also loved the drift physics cuz it was so easy! Payback i personally never played, it seems kinda boring tho. NFS heat was a masterpiece! I played tons of hours farming money, completing the story, buying cars, wrapping cars, widebody cars and grind my rep! Nfs heat also had great cops. Unbound i did not play but im gonna buy it soon and im sure im gonna love the game because of its customization!!!
@@Vyltax nfs 2015 is goat. My favorite apart from nfs underground 2 and most wanted. It's street racing at its core and you get to drive some iconic cars from real drivers themselves.
I'm a person who primarily just likes rock, metal, anything within that hemisphere. Hell, even with the old NFS games, I found myself enjoying a majority of the tracks that are in different genres due to how well they fit the fast-pace, balls to the wall aesthetic of the game. Some examples being Chiddy Bang and Pendulum - Cinema in 2010 Hot Pursuit. Learning that there was little to no diversity in the OSTs sorta sucked. A good reason I looked fondly back on the old games, and visit them regularly, is due in part to the music creating an amazing vibe with the game itself. I dunno, I just sorta feel as if the music fit more to the game and contributed immensely to the atmosphere in the past, but this could just be nostalgia talking. People can listen to what they want, and I will never judge music based off of my own bias, but the lack of diversity just sucked ass. Mix that with the repetitive nature of the game, and the same music playing constantly... it just got old fast. Least with Hot Pursuit, the game wasn't as repetitive and nowhere near as long. Doing the same shit for dozens of hours, listening to the same music definitely contributed to my bias against it lol.
I listen to the same type of music as you do. This was just unbearable. I turn the music volume to 0 and played without music. NFS MW 2005 had an amazing soundtrack, diverse and great songs even if not my cup of tea. Nowadays everything is full on rap, gangsta shit, douche bag music to appeal to the new generation of streamers. Ugh.
I agree. I hate the OST in heat and Unbound. I’m sorry but the music just is one of my least favorite music genres. The lack of variety in music hurts my enjoyment of the games. I want other genres
Anytime we talk about NFS on the internet I have to take a second to really defend 2015. Because the more games that come after it, the more I appreciate it. 2015 is by far the best modern NFS and it's really not even close IMO. The graphics and atmosphere are UNTOUCHED. Not even Unbound looks better than 2015 and it's next gen only. The fictional city, the way the city loops together, the only nighttime and early morning aesthetic...it's all incredible. The music hits the sweet spot for the vibes of the game as well. Diverse and each genre represented is done justice, whether it be Chemical Brothers or Run the Jewelz. The story is...in my opinion, all a racing game story needs to be. Racers wanting to race. It's a group of friends who like car culture doing car culture stuff. It works. Some of the characters are "cringe" as the kids say, but I genuinely enjoy Amy and Manu. But "racers gonna race" was enough to keep me engaged. Each car felt unique, like a new character you had to learn (this hasn't been replicated since imo) and I think that's why it gets what seems like it's only real knock - the handling. When people say 2015 had bad handling I just shrug because I have some pretty fast times on quite a few course and never really had a problem handling the cars. "I never had any issues, I dunno what to tell you" is my official response to people who say it has bad handling. I say all of that to say, if Unbound had just taken ideas from 2015 it'd be fine. Instead of the dumb story we got that makes no sense, ie Yaz STEALING YOUR CAR FOR TWO YEARS and then ya'll just being cool again...why not Rydell, main character Yaz and the rest are just a group of friends who ride together when the sun goes down (night driving only). You could still meet people like ASAP but it's like oh snap we get to race with Rocky, like they did with the racing legends in 2015. Also can we stop putting a bunch of supercars in NFS? What's the point of putting a Rocket Bunny bodykit on something that already looks like the Batmobile?
I agree with everything but the last point, people being able to do whatever the fuck they want with every car in the game is good and is a whole lot better than the supercars having no customisation whatsoever.
To the "I never had any issues, I dunno what to tell you" r.e handling in 2015... Drive the FD RX-7 on gamepad. It's completely broken, and many of the car's don't respond properly to steering inputs. Every NFS game since has had similar issues, IDK how people can't notice the broken handling model, it's literally ever present, and takes control away from you seemingly at random
i really liked the vibe of nfs 2015 it has so much potential but they ruined it so bad , there were 3 Big problem : 1 always online 2 Handling system 3 customization was poor , if they could fix this then it could become a seriously good game after years of Failor for nfs series .
21:59 is actually still a valid concern, as instead of increasing the party size to 16, they just added horizon arcade type events with a player limit of 16, and named them "linkups" to make it seem like 16 player parties
Dude, exactly my critic of the ost. The few tracks asap has in the game are the best, and the ones that fits the most. I would adore if the soundtrack went more with his stuff (coming from a metalhead mind you).
@@cadenmelvin5438 Wouldnt fit the aesthetic, and metal is just cringelord music, its been mostly dead for 25 years. No company wants to push people away with irrelevant school shooter music.
i cant get into asap. he just sounds like hes tone deaf mumbling random words? like shittin me is the worst song on the soundtrack i believe Edit: ok nvm The God Hour is pretty good but thats the only one ive liked
@@mohawk4759 pretty much the same thing happen with none metalheads who just listen to screams and incoherently played guitars, when we know this is a black metal thing.
On the topic of effects (I know I should've added this as an edit but I already did one and that removed your like) honestly that is something that makes this game truly distinct to me, in a way that I hadn't seen for about a decade. The entire 8th gen felt like every dev was trying to emulate the sheer beauty of games like Driveclub, without understanding the tricks that made it work or the sacrifices that ultimately damned that game. If the 9th gen gives us games with a different aesthetic, either shunning realism entirely or going for something that isn't using Coachella as inspiration, count me in. My issue is that it feels like a compromise, like Criterion had to fight to include the effects AT ALL. I can imagine them going to Andrew Wilson and making a big presentation on how much money media like Into The Spiderverse, Breath Of The Wid, Persona 5, etc made despite being heavily cartoonish in terms of their style. So we get characters and effects, but not cars nor environments, because EA still needs to show off Frostbite. Hell, though Lakeshore is a spitting image of Chicago and does feel a bit more dynamic with civvies and the bridges...it's still Chicago. Now, granted, I don't feel the sheer disappointment here that I felt with Payback's Vegas based locale, but still, an aesthetic that relies on colour should take place in an area that matches. San Fran, New York, Seattle, maybe. Places where artists were inspired, and where the art inspired the locale in kind. My point is, they should've gone big. Full cel-shading, a locale, either stateside or abroad, that matches the aesthetic. I don't think that'll happen though. Given that Criterion had to do this and Battlefield 2042, it feels like they needed more time, just like Ghost with Heat, just like Black Box with Undercover and The Run. And now I fear we'll be in for another generation of Horizon copies, while games like Unbound won't get the sequel they need to refine the ideas, listen to feedback and double down on what went well.
Regarding the customization, i actually feel like it's a bit worse than heat. While being able to pain headlights and calipers is nice, several parts like splitters and canards are tied to bumpers form the same manufacturer (so for instance on the BRZ you can't put the v2 kit with just the splitter, you also need to have the giant canards). They also just straight up removed parts, most notably the Rocket Bunny exhausts for the S15 and NSX. On Several cars the stance is simply broken, either the car does not lower enough or it just doesn't lower but camber is still added, this also applies to airbags. They have fixed this on some cars in VOL.2, but VOL.3 did not make any further fixes in this department. With the VOL.3 premium dlc it's even worse now as they are selling full kits for existing cars as "Legendary Custom kits" which outside of wheels and tints cannot be changed at all (not even spoilers). It feels like they took the easy way so they don't have to put in the work in making those kits compatible with other parts. It's understandable for something like the paid mustang and RX-7, since they look drastically different, but for the Volvo 242 which has a bunch of parts that do not depend on each other in any way it doesn't. For the GOLF GTI, since it has the glowing panels that would make it difficult to match with other parts, they could have added normal painted versions the legendary exclusive panels (bumpers with the tow hooks, and the trunk lid with holes). Also in the livery editor for some reason they removed the numbers on the colour sliders, so it's harder to replicate colours. And it still keeps the metal toggle on decals from heat instead of the slider like payback/2015. When switching cars wraps don't fully load anymore, you have to enter the customization menu, otherwise you end up with a bunch of artifacts on the decals.
The 'visual flare' would have been universally praised if the whole game was cell shaded. Its bizarre its not, And I can only imagine that either the cell shading came in at the 11th hour or EA wouldnt let them comicbook up their golden craptastic frostbite engines precious realism. So we just get a complete clash of aesthetics.
Fully agree. I think the cell shading must have been a late decision to make the game 'different'. All the hyper realistic lighting and textures, and then they cell shade the characters and then add random acid trip visual effects you can't turn off...
15:48 NFS The Run was the first to include a bit of cursing if I remember correctly. Then Rivals had clean dialogue. Every game after that has tried to appear cool and hip by having characters swear.
Great video man! Most of the problems that you had with the game were also problems that I had as well. Such as things like the story to the weekly progressions, the cars and the cop chases, and the PC crashes man were so so so annoying. I feel like that part doesn't get talked about enough whenever people like to bring up the "issues" of the game. And as someone else mentioned in the comments already. It's really nice to see someone who isn't hellbent on nostalgia whenever it comes to discussing the soundtrack. You actually gave good points as to why some people either like or dislike the soundtrack without going super deep into it. And as someone who grew up with both of the old school and new school NFS games and Hip-Hop I agree with your takes. Just as you mentioned in the video, I have no idea why they didn't use more of A$AP Rocky's songs in the game. And I'll be honest I'm not a huge fan of his music. But I've heard some of his songs before and he definitely has some good songs that would've matched well with this game's aesthetic. The moment you brought up Tyler, The Creator I absolutely lost it. Because I was all like "yeah they could've used his music too". And apart from Nigo. Idk if you know this or not but Rocky has a whole freaking crew/label called A$AP Mob. They've made some bangers over the years, and honestly they could've used their music and combine it with Rocky's and Tyler's music and put it in the game's soundtracks. Especially songs such as Yamborghini High, Lord Pretty Flacko Joyde 2 (LPFJ2), Multiply, New Level Remix, Bimmer, DOGTOOTH, etc. Those songs definitely could've worked more in the game's soundtrack. Also another rapper I'd like to mention is Chief Keef as well. His music doesn't really dive into cars as much as Tyler's does. But his music gives off tons of energy and hype that could work well in racing. With songs such as Love Sosa and I Don't like. He's a Chicago rapper. And I thought since the game takes place in Chicago they could've incorporated Chicago based rappers just like Chief Keef as an example. I think there's one reason why they didn't use more of A$AP Rocky's music in the game. And no one else hasn't mentioned this yet so I figured I'd give my assumption now. I think NFS only promoted him for the style/clothing aspect of the game rather than the music. I say this because if you look into his career more recently. He's done a lot of clothing/fashion brand collabs more than music now over the years. Now I know nobody doesn't care about clothing in a racing game (and trust me I don't either lol). But I'm only bringing this up because I know some people were wondering why is A$AP Rocky in the game but they only have like 3-4 songs from him. And that's because they only picked him for the styling/clothing aspect of the game based off his recent career choices. But that's what I think of course. Cause if you look carefully at the soundtrack. Especially the artists. I don't think Rocky knows any of them apart from like maybe a few. Because if he really was the composer of this game. Like how NFS was originally hyping him up to be in the first place. I'm pretty sure we would've gotten a ton of more songs from him and other artists that have worked with him such as the entire A$AP Mob, Tyler, The Creator, Frank Ocean, etc. I will say this tho. I don't think it would've prevented any soundtrack hatred/bashing. But I can assure you a lot more people would've probably liked the soundtrack more if they had picked Rocky for the music and not just the clothes, brands, etc. But again great video man. I also loved the part where you used the instrumental from the song "MASSA" at the beginning of the video. Idk why but when I first heard that beat I instantly knew what it was lol. Also if you see this I have a quick question. Do you like Tyler, The Creator's music? Just wondering.
Payback's and Heat's story was better in general, although like payback the main main villian is just not there, I really wonder if regardless of the changes on released nfs games there will be a huge nfs game similar to nfs world but with a story through the last 3-4 states or cities having around 3-6 acts , but ofc its EA, you can't expect such a great sounding idea being made
@@rippy4260 Yea but if you look at it they added the same car but multiple specs of it ( like the Lambo Huracan / Aventador ). They could’ve used the best model of that car and used the xtra spots for something else
Really refreshing take on the soundtrack for this game. Too many people criticized it because “rap bad, video game OST good” but I really liked how you went into what actually made it subpar and what could have made it better.
A lot of those songs aren’t bad at all, they just don’t fit the vibe of the game at all. I’m a hardcore hip hop fan and I can say that Street fighter 6 did the genre justice way better.
@khailils446 It's not even like there are bad songs here but most of them are better in the menus and garage. Like, BICEP is goated, loved their stuff for longer than I can remember. But I'm not going to race to BICEP.
@@0uttaS1TEhonestly my main issue so far from what i hear (haven’t played it don’t own a ps5, pc or xbox) is the lack of diversity in genre i grew up with carbon and underground and i loved how different the soundtrack was i like rap and i get it’s popular right now but i don’t want it to be playing the entire game guess i can always mute the music and connect my phone to a bluetooth speaker
my complaint after looking at all the list on songs is they went with mainstream rap over "underground" music by artist who are more into the car scene. mainly artist like xavier wulf would of fit so well it should be a crime he didnt get any songs added
Despite the shortcomings of the game, I absolutely love what they did with the styling of this game. It's fresh, bold and applied sparingly for accentuation. People that constantly want the old stuff remade are going to cause stagnation.
If it were up to me, I'd be telling them to just go back to basics. Back to either Hot Pursuit or Underground basics. Little story and more basic, but exiting and atmospheric, racing. Frankly, I hope it's Hot Pursuit, because we haven't had one in ages.
Thank God I thought I was the only one. Nfs should just make a hot pursuit 202X cause w.e they're doing isn't working out. Plus way more supercars and hyper cars to play with over the years
I am 8.3 hours into the story mode and you pretty much described every issue/complaint i have perfectly. Very well put toghetter video, highlighting Unbounds flaws. The only reason why i got the game is that i bought the EA racing bundle which means i basically payed 5€/$ for that game, i feel like a reasonable price would be about 20€/$ imo. Btw, i have a Ryzen 5 2600 and a RX 5500 XT with 16gigs of ram and i am playing on 40-50fps on max graphics 1080p and it didnt crash once on my system so it surprised me that your game crashed that often with better hardware.
on a ryzen 5 3500 and a 3070 whit 16gb of ram I'm getting 50-60 fps at max settings, not even ultra (ultra is the highedt setting), and dlss on performance
biggest cop system that would add a layer of depth to the chases would be loud/reckless driving attracting them to a specific area. It would reward playing cautiously in high heat, and allow for bait and switches to beat harder chases. Also BRING BACK CHASE TECH, if both sides had this back it would be so elite.
It's funny. I have seen so many videos about Unbound by this point, but this video was probably the most in-depth talking about the game's story and presentation. So well done on that. Seeing it from this lens, I find it hilarious that people complain so much about, say, Payback's story because to me, that story actually was so much better than this. More than that, I have actually been playing Rivals a lot, prepping to run videos of it on my channel in August, and just getting to indulge in how much more beautiful the game is, the much much better cops and heat system that actually does pay homage to the Most Wanted 05 days, the fact you can play /as/ the cops, the fact it supports an 8-player online freeroam (though I mostly play offline for recording), that it /also/ has a better story (though it too was of the edgy for EA variety), and the fact it still prioritizes being fun over trying so hard to take itself seriously - all of it just makes me glad I never shelled out for a Series console to play this $70 ripoff of a "next gen game."
Can't believe I paid full price for it, and now it's getting discounts and it's so much cheaper. Now it's just sitting in my game library rotting away :/
I played during a Steam free weekend, and with the gameplay, I had fun! The day/nigh/risk mechanic was pretty fun. Police chases tedious (I wish the world had some pursuit breakers, like in MW). Art direction - I get it. Not my personal thing, and I wanted to gauge my eyes out first time I saw a Mansory body-kit SUV in the game. But OMG the characters and the writing is terrible: The game introduced swearing, but doesn't have the balls to own the fact that all the racing in game is illegal activity. Instead we get the "we ain't doin' nothin', it's the mayor and police who are literally Donald Trump". Either have the characters have some self-reflection or stick with it, but make it a commentary on current car culture - after all, it does not lack douches who are upset when they get pulled over after severely breaking the law.
This right here is my biggest problem I have with NFS Unbound. Part of the fun offered by the older NFS games to even the more recent ones is that you are the unashamedly the bad guy-you drive without caring about the fact that you're actively endangering pedestrians or traffic,all you want is to win that race,or get back that car the antagonist stole from you,no matter how much damage you caused along the way,and god damn,was it fun. But in Unbound,that part of the fun is completely gone,and instead replacing it are a bunch of self righteous,narcissistic excuses for characters who believed that street racing is 'art and self expression' and the police should arrest 'the real crininals' despite the fact that what they're doing quite literally the definition of criminal behaviour. It's just so fucking stupid.
Need for Speed may be inconsistent in many areas, but there's one thing that's more or less constant: the police chases you would think that after all this time they would have far better cop chases and yet the original Most Wanted still reigns supreme in this regard
@Mr_Vosakisen Go to style, exhaust sounds and fully expose the forced Induction In the main settings go to Audio, scroll down to Car Volume and make sure it's at 100% Lowering the other audio options and increasing your TV volume will also increase the car volume
Police are fucking terrifying in this game but i hate how they call you "perp" its dumb. I still really, REALLY liked this game, first NFS ive liked in a decade.
16:20 To paraphrase Don Salieri from the Mafia 1 Remake "First, no cursing on the premises. There's a million words out there, and the man who needs to resort to 'fuck this' and 'fuck that' is just ignorant or lazy." I feel as though that should be preached more often. We've gotten so lackluster with how to express ourselves that it's no longer edgy, but carelessness.
Everything this game needed was some convincing story, characters that doesn't annoy the fuck out of everyone, coop multiplayer from the Heat and be slightly less gay.
I agreed 100% with everything you said in this review, but I agreed 1000000% with what you said about Tyler. Such an amazing artist with many great songs for a NFS game. Such a waste. Amazing video
All I can say about Unbound is this game is not for every nfs fan, you like the music or the fact that grip is just a joke or the amazing customization and car sounds and also the amime effects than unbound is for you. I personally, appart from the grip part, am ok whit unbound but not everyone would also say yes to me, my only problems are the poor optimization, the boring gameplay loop and the cops.
Giving the story a 5/10 is pretty generous. This is probably the single most dogshit story I have had the displeasure of playing through. It gets a 2/10 for me and those points come solely from the very beginning where there was some substance to the story when Rydell's Garage gets robbed. It then falls off a very steep cliff and the dialogue does it no favors either.
Outside of my own stuff, I've edited one video for someone else (th-cam.com/video/5aDVA8frDk0/w-d-xo.html), I've just been slowly hands on learning over the past 3 years, and I've been learning from watching my favorite creators for last 6 years.
Cop chases in Most Wanted and Rivals are the best ones in the entire franchise. MW cop chases are great because they're very difficult to lose cops because hundreds of cops chase you until you crash somewhere. And Rivals cop chases are great because they're so intensive and scary due to the usage of pursuit techs and strategical and brutal cops.
True that , I used to love MW 05's cops until I came across rivals. Rival's cops are so brutal🤣. "Damage critical" is the worst thing to hear in NFS rival
YBN Nahmir and T=Pain would've been good options as well. They're into the JDM car scene. T-Pain does drifting as a hobby in real life as well. Nahmir collects JDM exotics.
This is honestly why I love need for speed, each game has its own vibe, every game has its own artstyle which makes every game unique edit: How the hell did I manage to get 50+ likes? :0 edit 2 : AYO 69 LIKES LETS GO, NOBODY CHANGE IT
Need for speed🤔 this isn't need for speed this is the parody account its not need for speed because there hasn't been a need for speed since underground 2 which was 15 years ago! It became a game where city slicking became sprint races, car customization became aftermarket decals, hot pursuit chases became an annoyance and the game almost overnight became 5% of the shadow of what it was. Why???? I don't know but it's clear to me they are the biggest morons on planet earth.
Only issue I had with the game was the random bullshit and handling of the cars. One second you could be 2 miles ahead for a cop to literally spawn in front of you and end up back in last
21:16 the reason you could be experiencing game crashes that frequently is because of a corrupted file. if you installed it directly on the ea app. you can repair corrupted files by going to the settings thing next to the play button. And then click repair files i think.
Controversial but I think astheticly and for a semi realism perspective they should go for nfs 2015 look none of that stupid over the top nitrous like in most wanted.bring back the live cutscenes just do them with more risk taking instead of the status quo cringe like in nfs 2015.Most won't agree but in my opinion Nfs should be realistic with the cars and look of the game but arcady gameplay is okay just not an arcady aesthetic it just makes the game so pointless without the immersion I would rather play Mario kart.
Yeah, I've noticed that from my last couple videos like this, but this one's probably been the worst. It's funny to me since this is the one with my most neutral takes.
Thought I was gonna hate this game but I loved it. There were a few things I feel like could be further flushed out but it definitely feels like it’s building off payback and heat. I would like to see a dlc that adds a second month to the story leading to a festival like the one in heat. I really miss that dynamic of legit racing by day and street racing by night. Visual garage upgrades and the heat showroom would make this game feel like I feel like it’s meant to. Another thing I just want to thank the EA demon for is keeping customization, for a while there in the early 2010s I thought that was fine for good
I'd have to completely disagree about the handling being good. I think it's (still) jank and broken af, with Mario Kart being it's main competition... I don't want any of this in a NFS game. One of the biggest reasons I liked Underground 1 & 2 so much was the semi-realistic, predictable and intuitive handling. The handling model in later NFS games is just pure incompetence, that makes me not want to drive the cars.
The Designer should be Promoted. I think this Artstyle is really refreshing and some really talented people worked on it. But the gameplay... idk it's Forgetable. When you start NFS MW 05 sure its cheesy and it has it problems, the tracks are closed off, but then you start to realize why its such a great game. The cheesy story gives you motivation. The Closed trackes during races help you navigate without a line on the ground. it feels good to drive. The AI is sometimes unforgivable but if you don't restart the race but accept that you lost and then start it again they are way easier and you can beat them. if not the 1 time than the 2 or 3 but you have a smile on your face. Nowadays it's just meh.i played It a couple times, sometimes I play it till the end and forget about it. but The older NFS titles are revenant to this day. Somehow the limitations of the Time made it so good. Make the game simple to understand but hard to master and not simple to master but don't even want to understand it.
I grew up with Underground 2, Carbon and I came back to the series with 2015. Nothing has beaten 2015 for me yet. 2015 has satisfying driving, just the right amount of visual tuning, and still looks and sounds great. The cheesy live action cutscenes, the atmosphere tongue in cheek, it's all there, and all that came after had so far disappointed me so much I actually returned Unbound in the refund window. NFS sorely needs innovation. Originality. New fresh things. New fresh things. Underground 2 took from the car culture of the time, 2015 embraced the cheese. Give me something, either serious, cool, something, anything. But cardboard doesn't satisfy me.
great vid, I hope NFS gameplay can get better in the future; and I hope they add crunk back to the next game because Get Low goes so unreasonably hard. the thinly veiled casual racism coming from some of these comments is fucking wild tho ngl, sorry this vid was subjected to that
I honestly like unbound. It isn’t as bad as everyone else thinks it is. Yea the cartoony aspect of it, and the story is meh as well. MW05, Hot Pursuit, Rivals, Heat and unbound are all of the ones I enjoy. Also About MW 2012, I kinda liked that too. You may say I’m on some type of drug, but the only reason people hate the game is that it’s named “most wanted” and in my opinion it doesn’t beat MW05. If MW2012 was named differently I think it would’ve been a decently appreciated game.
its a good game it just doesnt immerse you enough to keep you coming back. I know most people play online, but as a solo only player why would I want to keep coming back after beating the game when each race is against the same fucking people and cars, not only that but you are also the only racer on the street EVER. like what you mean to tell me that the streetracers stay at the meetups 24/7? a little more variety would have been nice given that there are over 150 cars in the game, yet only like 20 different ones to race against and thats being generous. How is it that a game from 2 consoles and 15+ years ago (MC:LA) did all of this right and only had about 60 total cars.
@@Zeke313_Editz thanks man. it sucks because these points seem to be nonexistent for youtubers who make their reviews. I guess other things are more important. the game is great you can just tell it had more thought and passion spent into not trying to upset any social justice warriors and honestly a game about street racing should just mind it’s own business 😂😂
to me unbound feelis more like mario kart than Undergound 2, its a chaotic flashy, slidey mess, it was a first game in a while that after 2 hours of playing i asked myself "what is the point?" and "don't you have better things to do?". I booted up forza horzion next day and had much more fun just drifting around trying to beat my best scores.
as a 22 yr old, nfs most wanted (05) was my intro to NFS. i played them here and there but Unbound was my re-intro to (modern) nfs. i think it could’ve been better but it def held my attention long enough to beat the story. solid 7.5/10 (7.5 meaning i could see an argument for 7 or 8)
Yeah, I mean, there's just too many issues. In single player, first, difficulty doesn't actually change the speed of the ai racers. Second, is the police swarming the city. They block every road. You can't go from A to B normally ever. Just sneaking around hiding from them. Which already makes it multiple times longer to get to your destination. But then you can also easily accidentally start a chase. Now in multiplayer, first of all, you have separate money and cars from single player. The payouts are terrible, and you can only race against other players. No ai racers in multiplayer. Now I can drive well. But even for me the progression feels slow. I can't even get myself to try and get my friends, who are not as proficient at driving, to play with me. Cuz the amount of money they will get is not even good for a laugh. They'd be burnt out in a week. And that is combined with the fact that you cannot put an engine you bought for one car into another one even though it has the same engine swap available to it. Same goes for car parts. Simply cannot put any part that you bought for one car (or one engine) into another car, or even engine. The reason this is an issue is because of the games physics. It is not like a normal racing game. It has unique mechanics regarding the grip, drift mechanics combined with the Boost mechanics, that creates a huge gap between cars. Basically, you want to try and drive a car that is as close to the best one as possible. And some cars simply do not want to handle the way these nfs introduced mechanics want them to. To make meta less of an issue they introduced 5 car categories. B, A, A+, S and S+. So basically, we have 5 different metas. But bcs of this, it requires lots of testing and part swapping to see how far you can push a car in any of the categories. And different engines, and part combinations will make the car handle differently. Thus, to test all of that, you must buy every part for every single car. Unless you can find someone online who did it for you. This makes the already low payouts just feel like nothing. And that gets us into the issue with finding races. Each online lobby has a maximum of 16 players. Even with a full lobby, there's too much downtime if you try to get into races. And Linkups don't help. The fuck cares about linkups, I just wanna race damit. Oh and it's not like Linkups are so amazing. Ppl play them bcs that actually brings in an almost realistic amount of money. And this is combined with that instead of races, they made events which consist of 3 races. Usually, (if you can find a lobby where people actually race) there's 1 group, very rarely 2 that do races (i ment events) back to back. And if you wanna change your cars tuning or stand up for a minute, you'll prolly miss the invite and you'll have to wait like 15 mins for them to finish the event before you can join them for the next one. Or go through the pain again of trying to find a lobby where people race, and are not currently in an event. Now, if friends play with you, that does make it better. But, honestly, all of my friends hate on the new nfs face so much I cannot get them to buy it no matter how hard I try. Even if I gifted them they wouldn't play it. So I'm stuck playing solo. And for that, the online system is pathetic. Oh and along with those goes how much effort it takes to unlock different things. I mean, they tried to make the game very grindy to keep players playing for longer. So some peoples main game. But this is a nfs. Not World of Warcraft. With this they're trying to push smthn that isn't there. And then, the Boost changes the physics too much. Reducing inertia is fine, but ignoring it is stupid. And it should also last about 3x longer so you can use it more optimally. That way it could actually be considered kinda fun. Also, drifting needed to be nerfed relative to heat, but the way it is now is so bad, it's just awful. Then, personally I love the effects. But people want to disable them. So let them disable them. There should be options to choose no driving effects for yourself. And also to disable them completely. Also instead of effect "packs" that changes every effect all at once, we should be able to choose every effect independently to mix/match them how we like. Also, we should be able to select these effects overall for our character. But also, each car should have unique effects selected for them unless using default. Also, we should be able to disable bystanders. Idk how much, but they are a performance hit. Which gets us into performance. I get that this game intends to focus on more amazing looking graphics than fps, but why can't we have the option to have fps? In 1080p, on my Ryzen 3600, which is by no means a very good cpu, but not a terrible one either, I'm getting around 80 fps in more open areas and 50 fps in the city. And that gets lower if more things are happening with occasional frame drops. And that's regardless of what graphics I use. Lowering my graphics only gives me reduced gpu utilization. No fps increase at all. My fps is the same on minimum graphics aswell. Apart from lower resolution. But ofc I won't look at a pixelated pile of crap to have 60 fps in the city, wth. Where's the 144 fps at? It's 2023. Game devs rly don't realize that fps is important? It's not an esports game, I get it. But it is a racing game, which requires fast reaction times and stuff. Seeing what I'm doing should be important. No? And that gets us into another error with optimization. Distance scaling. As distance increases from you, objects are rendered at a decreasingly low resolution to save resources. This is completely fine. However, in this game the resolution relative to distance is reduced too quickly relative to what would be optimal for the human eyes. This seriously affects visibility. This is, again, a racing game. You must look far. And the added blurriness is limiting your field of view. There is no way to fix this. So I was forced to play the game at 1440p. Same 1080p monitor. Just on 1440p resolution. That fixes field of view as everything in distance becomes properly sharp. However I do not like that closer to me resources are being wasted. As near the camera I don't see a difference between 1080p and 1440p. It's just stupid scaling. That's not all, but I got tired of writing, so. o7
Just had the algorithm suggest this to me and this is really good! It's such a shame that after 5 hours that you start to notice the issues. (Steam) Refund policies should take stuff like this into account and at least give you a partial amount back if you refund. Instead of just saying "Haha no. You played over 2 hours so you're stuck with it because you _clearly_ enjoy it, and we can't allow refunds because of smaller games not being able to be finished in over 2 hours. Have fun!" Annoyance at refund policies aside, I'm surprised you didn't mention the lack of 'sense of speed' because in some of the b-roll(?) you have, I noticed the speed of like, 125mph on a small street, but it looks like you're only going 45, if that. It's... a really weird decision.
To be competitive this game forces you to farm boost and the ruins the gameplay for me. Can’t even race like other games instead constantly forcing drifts for boost or whatever. Forces me to play this game differently from any other racing game. In turn makes it toooo Arcady for me. Aside from that this game is amazing. It’s been uninstalled for the past 6 weeks.
Spot on about the reptitiveness of the campaign. Thats the way most people are going to experience the game. If its not structured well then im not going to like it .Not even talking about the other aspects of the game. Just the campaign itself is done so lazily im willing to slap a negative review on the spot. Thats usually most of the game right there, the campaign.. Its the main way for players to experience what the game has to offer and it does not give a good impression thats for sure.
Ngl, They dropped the ball into the core of the earth not putting Tyler tracks on here. They even could've had some love tracks like "2Seater", or even "Slater" could've worked, even though that's about a bike. It still would've fit with the vibe.
This video perfectly encapsulates how i feel about the game. It had the potential to be great, and they just missed the mark by being too safe with it. Also THANK YOU for your comments on the soundtrack i felt like i was going crazy cuz everyone i spoke to about the soundtrack had some really motivated comments about it being mostly rap. And as a fan of A$AP Rocky and A$AP Mob, they missed some of the best tracks by Rocky, Ferg, Tyler and Carti and IceyTwat. The soundtrack is fine, its just not diverse
what felt lacking about the soundtrack to me both in heat and unbound is utilisation in underground you had by default rap songs, and anything slower paced configured to play while in menus, and faster paced, energizing songs played while racing. Heat? Mixes both up and causes a whiplash from making the player energized and ready to race at full speed to something slow... and unbound doesn't even have the faster paced OST, it's all the same slow thing, which isn't really appropriate during what should be high octane racing, that instead with the help of the OST feels like a boring crawl through the streets
@@supershid464 i liked when heat had the more chill songs at day cuz most of the races were just races and lighthearted. And then night was like the more like dark trap genre of rap and the more bass heavy EDM songs. In Unbound they just have a soundtrack. It doesn't flow with anything, it doesn't add to the atmosphere. It goes with the urban theme of the game style but it doesn't add any substance and i feel like that's a missed mark for sure
@@alifnaufalmaulana9458 so true, its crazy that cel-shaded characters and graffiti art in a NEED FOR SPEED game, the one franchise who can pull that off, got so much controversy.for it
@@succulenttrash3343 basically. Just don't keep your hopes up. If the gamers don't like it they simply gonna punish it to the ground. Company like E.A will be mocked off even tho they did a good job. It's like 3 years development of Unbound and I like it. Those who afraid of new innovations are the one who must scram. I'm talking to them. The old NFS braggers
I’m one of the few who love the soundtrack cause I listen to that music everyday. With my experience of nfs, I hear a lot of rock and a few rap. So this made me very happy but I do agree about hearing more Tyler since he a big car fan. At least we in the generation where we can just play our own playlist through Spotify.
A great review of unbound which still makes me think of one word: commitment. Things like the cop chases, art style and singleplayer/multiplayer content just seem to be not quite as thought out as they should be. Although Vol. 3 seems to fix some of these issues, I hope that we will see more updates in the future, as it would otherwise be even more wasted potential than Heat (which itself was a massive waste of potential as well, taking Ghost Games down with it).
I blame Battlefield dev and EA itself for shutting down Ghost games.
Wdym? Heat was AMAZING
@@Mus1c_dud3 That's exactly what I'm saying: heat could've been supported for longer and turn into something genuinely great, but the early shutdown of Ghost Games also halted any development for the game, wasting its potential.
@@mrxbasghost is the only game I could play a year later and still have fun.
@@Mango_Pnch Ghost isnt a game lol
I just hate how triple A developers are stereotyping gamers as Gen Z tiktokers. Racing fans are usually geeks and gear heads which are far from attention seekers but they made NFS and Forza Horizon as driving game for Coachella goer and TikTok influencer.
Exactly, I believe project cars 2 or gran turismo had the perfect tone for racing fans. Straight to the point and its all about the love of racing and cars... Not clout or social media
Games like this are why I still play the 360 today and play gems 💎 that 99% of games today can’t compete with I been working on beating pro street still looking for most wanted
Racing fans aren't geeks lmaooo
@@gamingeuphoria7928no point in denying it. If your friend asks for car advice and their eyes immediately glaze over as you start explaining, you're a car geek.
@@gamingeuphoria7928 Just say you are a closet geek, brother.
The world is not gonna end because of it.
The revenge plot is a good idea but they need to drop the whole influencer bullshit and stop trying to justify the actions of the street racers by framing the authorities as the evil guys. It feels so weird hearing these guys go on and on about how they are artists expressing themselves while they're constantly trashing both public and private property, engaging in illegal black market trades, and pulling 300 KM/H on the oncoming lane just to crash into an SUV with a family of 4 aboard. Older open-world NFS games didn't sugarcoat it - they very well knew you were in the wrong, they just didn't rub it in your face.
Especially that last part. Something I remember seeing when I first played games like Most Wanted and Carbon was an explicit warning before the game even loads telling you to not perform the actions in the game and to always wear your seatbelt and practice safe driving. But that warning has been missing for a long time now in the series. They tried so hard to bring real life to the game that they've pretty much endorsed bringing the game to real life.
I agree completely. They're trying to equate street racing to skateboarding. Seriously, they could easily swap the whole car scene to skateboards and the cast would fit like a glove. It's pathetic ( let alone the protagonist being a total wimp, but he drives well at least )
I like the fact that in many previous games, like MW 2012, Rivals, Hot Pursuit, The Run, Payback (to some extent) MW and Carbon, etc, they made it CLEAR that you're a criminal. You're a literal supervillain, a walking apocalypse in these games, destroying millions of dollars worth of vehicles and property damage borderline prompting the military to use lethal force, and there was no sugarcoating it as you said. AND IT FELT GOOD.
Now, it feels like they're either trying to make us not feel so bad for ravaging the city, or trying to normalize federal police chases at 300 KM/H with countless casualties. You should not be "an artist expressing yourself" and being boo-hoo upset that the police is doing their fucking job trying to stop a bunch of teenagers. You're supposed to be a speed-junkie lunatic racing against other similar psychos who couldn't care less about the massive damage you're doing to the city.
And why all of that? Well, all that is for the NEED FOR SPEED.
hi, i'm emmanuelle vaugier. the moves, you and your crew do in the game, are meant to stay in the game. in the real world, drive safe, obey the laws of the road and always wear your seatbelt.
I can't remember the character's name but one of them tried to imply they were a victim of profiling by the cops because they were black....
No, dumbass, you're a fucking _known_ street racer in a white C8 with writing (I think her name in fact) on the sides! Probable cause can absolutely be sketchy but not in this case.
I remember my character with their full chest saying "why dont the cops go after the *real* criminals* while im barreling through incoming traffic a bazillion mph on my way to an illegal streetrace.
One thing Most Wanted 2005 did right is it slowly introduces heat levels instead of just throwing cops left and right. Like you were excited and scared about the next heat level, about the various things they will try to stop you and you were really hyped about the next heat that will come to you. You can't unlock heat 5 from the beginning, you need to do races, milestones and bounties to earn rep and become most wanted, something that you worked for it and that's satisfying
At the same time it did take a while to increase the heat though
Yeah, in the beginning your car is not fast enough to escape higher heat levels, i think they should implement that again in the next nfs
I don't want to work for it. I already worked for money to buy the game. I paid for the game. I bought all of it. Don't lock things behind a wall. Why are you people masochists? You always ask to be made to "work for it" when it's just a video game. It's about play, not work.
Bro exactly, its fucking retarded how in unbound you're expected to outrun heat level 5 in a B class car
Imo that was such a boring move, once I finally unlocked the final heat level I was already extremely bored with all the grind and lack of variety in the game, the entirety of MW2005 is just blueballing
The worst thing in Unbound is the fact that the street is empty, but if you have some heat they will spawn cops literally in front of you. No shame...and they spawn in front of you faster than they do on the minimap. Most annoyng thing this game does, just having to escape cops every 5 minutes, and they're not as good as they were in NFS HEAT.
Are you talking about Undercover cops? They don't spawn infront of you but they're not visible through the minimap. Thats why.
Vol 3 is supposed to fix buggy cop spawns, especially after escaping a chase.
The cops are a joke compared to heat or the massively old nfsmw from 05. People complained of cops being too hard in heat but I thought it gave a nice sense of "oh fuck"
Lol literally just ram into them now to insta take them down
Heats cops were nerfed 2 or 3 times though because a fair chunk of the NFS community were complaining that Heat's cops were too hard. The cops in Unbound however are terrible, and i honeslty blame the community asmuch as i blame Criterion for it
I agree with your statement, especially the cops... They're not hard but extremely annoying to play with. They force me to stop the engine for 5 minutes to hide just for them to spawn right in front of me. REAL FUN EXPERIENCE
NFS went from "Car Nerds" to "Tiktok Fuel" in under 10 years.
Just business, no heart and passion in it anymore. Brainrot
I feel as soon as you've mentioned Tyler's love for cars in his music, my heart sank knowing that's what we're never getting out of this game
" *HEY! WE WANT SOME MONNNEY!* "
" *HEEEEYYY (While a 16' Mercedes-Benz A45 driving head-on into an oncoming train) WE WANT SOME MONEY!* "
Fuck the formatting.
That seriously bothers me now that I'm thinking about it. Nigo, Tyler, and Flacko are some of the more unique artists in music and they pretty much wasted it
@@digitalcamaro9708they could’ve also added xavier wulf aswell his whole brand is pretty much his love of cars n anime
@@AYAKXSHI And even though I think it's recently overused, where the hell is drift/house/jungle phonk music? Or more underground hip hop? They're both very relevant. The music in the game is passable but gets old very fast imo.
@@digitalcamaro9708 exactly it was just missed shots all around even slam music is relevant in the car
I swear to god ea can make a good game they just don't want to make one
edit: ik EA is a publisher and we know they are the reason we get bad games and devs are not the problem and stop thinking you guys know every thing
truer words have not been said
EA is a publisher and as far as I know publishers don't make games, It's Criterion who makes games...
@@ioxic_yt EA OWNS Criterion. They have the same push and pull in the dev of a game.
@@ioxic_yt 😑😑
EA just publish stuff tell Criterion to push it or smt idk I still enjoy it either way regardless
DEFINITELY agree with your take on EA should've added more emphasis on A$AP Rocky collaborators, especially having Tyler the Creator in the game. Would love to race him in his blue Delta Integrale and him joking around with A$AP just like in their music interviews.
tyler gotta rock the e30 at some point too
Bro just being real there's no place for fucking influencers and rappers and shit in these games. At least in NFS 2015 they had people whos names actually held some weight in the tuner community. Who gives a fuck about Tyler creator and ASAP rocky
@@NewDesignVinylGraphics I don't know man, if that's the case, the whole Underground scene from UG to Carbon wouldn't exist. Especially their soundtracks with a lot of notable rappers on there with people still playing them to this day.
Wasted potential is both the state of EA and NFS at this point. NFS Heat also had so much more potential and they just wasted it by scrapping the studio and canceling support.
I highly appreciate your approach of acknowledging that NFS never had a clear sign of where it should go. Exotic supercars and concept cars tearing through the highway, imports shredding tires at the dockyard, racing without the worry of cops showing up at sanctioned events, it's all Need for Speed. Trying something different is what NFS has always done. Really getting tired of people crying about the recent NFS installments for basically not being a Most Wanted remaster.
My major two complaints with this game lie in vehicle control. It's good that they let us decide to build any car to be grip or drift biased, but the range is far worse compared to Heat. I've been religiously using S15 for it being one of my dreams, and it felt far better in Heat mostly thanks to the game allowing radical changes in handling characteristics, meaning I can crank that slider all the way over to grip and never drift around any corner I meet in a race. Unbound seems to have reduced that a lot. S15 in this game is 20% drift biased by default. Even with all the grip related upgrades and diff opened all the way to grip, it can only reach 80% grip. Any time I meet a slight bump in a corner it immediately starts to drift.
And the second one is a mix between broken automatic transmission and no binding options for gamepad. Although I've always played NFS on keyboard (arrow keys my beloved), I decided to try gamepad for this one. The controls for gamepad is far different from what I'm used to, and I'm stuck with it. LB for shift down and RB for shift up is far too confusing for me when I also have to work with LT and RT for brake and throttle. So I decided to try automatic (point and laugh) and it shifts at odd RPM or doesn't for a long while for some cars. At the release, the R34 shifted at somewhere around 6,800 RPM when the redline starts at 8,000 RPM, although that has been addressed at some point. Now that I've completed the story and got enough money to try all the options I missed out on, I decided to swap in McLaren P1's V8 hybrid engine into my S15, and now it doesn't want to shift up until I'm absolutely banging the rev limiter for at least 3 seconds. The game renders automatic useless, but manual control is also terrible because I can't bind my buttons on gamepad.
People arent crying that recent instalments arent a MW remaster, theyre angry because Aside from heat, Every non blackbox NFS has been utter dogshit
this latest one doesnt even have actual drifting events
@@Manning0151you..... you do realize they added drift playlists...... right? With....... ghosting?
I play every racing game i can with manual, and trust me... Automatic is the go to in nfs heat and unbound, specifically because of rb and lb being the only option for shifting gears.
So essentially Underground ruined the franchise's direction
@@shawklan27 it was just too good
I agree, police is the worst part of the game : You have no room to have fun with police with your low B tier car because the heat grows too fast, and the cops are not hard to escape, but they respawn so much on your way when you are escaping, so you can't make your way out. That's so sad, the hardest part of the pursuit is avoiding every police cars spawning in every roads around you, where I just want to fight police in pursuits, but deserve my escape. Most wanted understood that back in the days
There was pursuit breakers
@@EliasRizk53 when you reach cooldown in MW, the game won't make spawn a police car on each road around you. It's not about pursuit breakers, you don't even need that to get distance
just finished playing nfs heat and its the same way. you do two or three races and you're already at heat 5 and i'm in a pretty modest car and you can't outrun them. took me too long to realize if i wanted to outrun them in heat 5 my car needed to do at least 200.
Black Betty and Riders on The Storm went hard in them old NFS games...
Happy to hear someone that actually has a nuanced take on the music for once. Everyone else either jumps on the bandwagon of "Rap bad" or gives an incredibly lukewarm take of "There's some tracks I liked and some I didn't," No one actually discusses how well or not so well the soundtrack compliments the game's vibe and I 100% agree that its biggest issue is the lack of variety in its sound.
Good review all around though. I like the game for the most part, but my personal biggest issue with it is the lack of any sort of dynamic engagement with the game's open world and systems, which is something I think a lot of these open-world driving games tend to miss, Forza included. NFS just has the least amount of excuses not to have it. With how the game is right now, you could almost completely axe the open-world and relegate all the events and activities to a level-select screen and I doubt most people would even miss it.
You are part of an underground racing community in this game with very little sense of that community around you. You just go to meet-up, do events, leave, repeat. The most interaction you get with any of the other racers is the occasional taxi missions, which only amount to unlocking safehouses for free while they sit back and TELL you stories instead of actually engaging with their character on an active level.
Imagine if each racer had a few side-missions to help flesh out their characters a bit more.
Imagine a rep mechanic that increases or decreases depending on your event performance, side-bet outcomes and if you beat a racers score in an activity.
Imagine seeing other racers get chased by cops in the open-world thereby adding a much more dynamic and immersive feeling to the game world and the player could either choose to help the racer or be a bystander if they currently have no heat themselves. This could also influence the rep system and add to the sense of community and make it feel like the entire Lakeshore police force isn't just after you 24/7. This is something LITERALLY ONLY a NFS game could do in relation to other racing games out there and would be a HUGE justification for its open world, yet its such an obvious opportunity that continues to be squandered.
Instead of the day/night heat system, (which is essentially just the same thing anyway, the only difference being whether these illegal races take place at daytime or at night), imagine being able to pay off corrupt cops to lower your heat rating from day to day for a flat fee related to how many heat levels you wish to remove, thus giving the player the option of not having to deal with the cops as much at the cost of maybe not acquiring as much money day to day.
And those are just a couple thins I spit-balled off the top of my head that I think would do well in upping the dynamic play experience both on an immersive and mechanical level for the player. Wasted Potential indeed...
I am NOT readin allat
Dang it I read allat and it was interesting
I agree with you however I still hate rap and it really makes me hate the OST so I just turn it off
THIS, agree with it 100%
There have been so many need for speed games in the past decade, that if they were given one more year of development that they probably would’ve been 9/10 games easily.
Rivals
NFS 2015
Payback
Heat
Unbound
All of them could’ve been great if they were given a little bit more time to work on them.
I'd also argue that Most Wanted 2012 should be on that list just based on the scrapped content alone.
Unbound was in development for 3 years
And probably finances.. Nfs unbound got sacked 50 % off 1 week into release then again 2 weeks later. And was regularly on a 50% discount ever since( every 2-3 weeks) This is simply not a 69.99 game. Its a 30 $ game in disguise. Yet they were pushing for preorders. Similar situation with nfs heat from what i hear. EA on the other hand barely even acknowledges a new game when it comes out. Its like NFS doesnt even exist. NFS under the scummy driven EA will always be the way it is.
In the end of the day its about making money for them more than anything. EA is to directly to blame in my mind
Okay so... I never played nfs Rivals but my friend said it was awesome and it was his favorite game. NFS 2015 was my first nfs game and oh man it looks awesome! I loved the graphics, the cutscenes, the cars and i also loved the drift physics cuz it was so easy! Payback i personally never played, it seems kinda boring tho. NFS heat was a masterpiece! I played tons of hours farming money, completing the story, buying cars, wrapping cars, widebody cars and grind my rep! Nfs heat also had great cops. Unbound i did not play but im gonna buy it soon and im sure im gonna love the game because of its customization!!!
@@Vyltax nfs 2015 is goat. My favorite apart from nfs underground 2 and most wanted. It's street racing at its core and you get to drive some iconic cars from real drivers themselves.
I'm a person who primarily just likes rock, metal, anything within that hemisphere. Hell, even with the old NFS games, I found myself enjoying a majority of the tracks that are in different genres due to how well they fit the fast-pace, balls to the wall aesthetic of the game. Some examples being Chiddy Bang and Pendulum - Cinema in 2010 Hot Pursuit.
Learning that there was little to no diversity in the OSTs sorta sucked. A good reason I looked fondly back on the old games, and visit them regularly, is due in part to the music creating an amazing vibe with the game itself. I dunno, I just sorta feel as if the music fit more to the game and contributed immensely to the atmosphere in the past, but this could just be nostalgia talking. People can listen to what they want, and I will never judge music based off of my own bias, but the lack of diversity just sucked ass.
Mix that with the repetitive nature of the game, and the same music playing constantly... it just got old fast. Least with Hot Pursuit, the game wasn't as repetitive and nowhere near as long. Doing the same shit for dozens of hours, listening to the same music definitely contributed to my bias against it lol.
Finally someone talks about the soundtrack. Literally no Variety in Heat or Unbound Soundtrack. i can;t enjoy a single piece of music
Yeah the sound track freaking sucks in this game imo.
I listen to the same type of music as you do. This was just unbearable. I turn the music volume to 0 and played without music. NFS MW 2005 had an amazing soundtrack, diverse and great songs even if not my cup of tea. Nowadays everything is full on rap, gangsta shit, douche bag music to appeal to the new generation of streamers. Ugh.
I agree. I hate the OST in heat and Unbound. I’m sorry but the music just is one of my least favorite music genres. The lack of variety in music hurts my enjoyment of the games. I want other genres
The music in this game makes me want to punch people.
Anytime we talk about NFS on the internet I have to take a second to really defend 2015. Because the more games that come after it, the more I appreciate it. 2015 is by far the best modern NFS and it's really not even close IMO.
The graphics and atmosphere are UNTOUCHED. Not even Unbound looks better than 2015 and it's next gen only. The fictional city, the way the city loops together, the only nighttime and early morning aesthetic...it's all incredible. The music hits the sweet spot for the vibes of the game as well. Diverse and each genre represented is done justice, whether it be Chemical Brothers or Run the Jewelz.
The story is...in my opinion, all a racing game story needs to be. Racers wanting to race. It's a group of friends who like car culture doing car culture stuff. It works. Some of the characters are "cringe" as the kids say, but I genuinely enjoy Amy and Manu. But "racers gonna race" was enough to keep me engaged.
Each car felt unique, like a new character you had to learn (this hasn't been replicated since imo) and I think that's why it gets what seems like it's only real knock - the handling. When people say 2015 had bad handling I just shrug because I have some pretty fast times on quite a few course and never really had a problem handling the cars. "I never had any issues, I dunno what to tell you" is my official response to people who say it has bad handling.
I say all of that to say, if Unbound had just taken ideas from 2015 it'd be fine. Instead of the dumb story we got that makes no sense, ie Yaz STEALING YOUR CAR FOR TWO YEARS and then ya'll just being cool again...why not Rydell, main character Yaz and the rest are just a group of friends who ride together when the sun goes down (night driving only). You could still meet people like ASAP but it's like oh snap we get to race with Rocky, like they did with the racing legends in 2015. Also can we stop putting a bunch of supercars in NFS? What's the point of putting a Rocket Bunny bodykit on something that already looks like the Batmobile?
I digress. Heat was waaaaaay better.
I agree with everything but the last point, people being able to do whatever the fuck they want with every car in the game is good and is a whole lot better than the supercars having no customisation whatsoever.
unbound is the first nfs game i hate lol
To the "I never had any issues, I dunno what to tell you" r.e handling in 2015... Drive the FD RX-7 on gamepad. It's completely broken, and many of the car's don't respond properly to steering inputs. Every NFS game since has had similar issues, IDK how people can't notice the broken handling model, it's literally ever present, and takes control away from you seemingly at random
i really liked the vibe of nfs 2015 it has so much potential but they ruined it so bad , there were 3 Big problem : 1 always online 2 Handling system 3 customization was poor , if they could fix this then it could become a seriously good game after years of Failor for nfs series .
21:59 is actually still a valid concern, as instead of increasing the party size to 16, they just added horizon arcade type events with a player limit of 16, and named them "linkups" to make it seem like 16 player parties
Dude, exactly my critic of the ost. The few tracks asap has in the game are the best, and the ones that fits the most. I would adore if the soundtrack went more with his stuff (coming from a metalhead mind you).
Same ASAP Rocky's songs felt the most fitting with the game's tone and style also they genuinely sound great on their own
As another fellow metal head, I just wish they added metal lmao
@@cadenmelvin5438 Wouldnt fit the aesthetic, and metal is just cringelord music, its been mostly dead for 25 years. No company wants to push people away with irrelevant school shooter music.
i cant get into asap. he just sounds like hes tone deaf mumbling random words? like shittin me is the worst song on the soundtrack i believe
Edit: ok nvm The God Hour is pretty good but thats the only one ive liked
@@mohawk4759 pretty much the same thing happen with none metalheads who just listen to screams and incoherently played guitars, when we know this is a black metal thing.
On the topic of effects (I know I should've added this as an edit but I already did one and that removed your like) honestly that is something that makes this game truly distinct to me, in a way that I hadn't seen for about a decade. The entire 8th gen felt like every dev was trying to emulate the sheer beauty of games like Driveclub, without understanding the tricks that made it work or the sacrifices that ultimately damned that game. If the 9th gen gives us games with a different aesthetic, either shunning realism entirely or going for something that isn't using Coachella as inspiration, count me in.
My issue is that it feels like a compromise, like Criterion had to fight to include the effects AT ALL. I can imagine them going to Andrew Wilson and making a big presentation on how much money media like Into The Spiderverse, Breath Of The Wid, Persona 5, etc made despite being heavily cartoonish in terms of their style. So we get characters and effects, but not cars nor environments, because EA still needs to show off Frostbite.
Hell, though Lakeshore is a spitting image of Chicago and does feel a bit more dynamic with civvies and the bridges...it's still Chicago. Now, granted, I don't feel the sheer disappointment here that I felt with Payback's Vegas based locale, but still, an aesthetic that relies on colour should take place in an area that matches. San Fran, New York, Seattle, maybe. Places where artists were inspired, and where the art inspired the locale in kind.
My point is, they should've gone big. Full cel-shading, a locale, either stateside or abroad, that matches the aesthetic. I don't think that'll happen though. Given that Criterion had to do this and Battlefield 2042, it feels like they needed more time, just like Ghost with Heat, just like Black Box with Undercover and The Run. And now I fear we'll be in for another generation of Horizon copies, while games like Unbound won't get the sequel they need to refine the ideas, listen to feedback and double down on what went well.
I just want a spiritual successor to Midnight Club Los Angeles
Same
Regarding the customization, i actually feel like it's a bit worse than heat. While being able to pain headlights and calipers is nice, several parts like splitters and canards are tied to bumpers form the same manufacturer (so for instance on the BRZ you can't put the v2 kit with just the splitter, you also need to have the giant canards). They also just straight up removed parts, most notably the Rocket Bunny exhausts for the S15 and NSX. On Several cars the stance is simply broken, either the car does not lower enough or it just doesn't lower but camber is still added, this also applies to airbags. They have fixed this on some cars in VOL.2, but VOL.3 did not make any further fixes in this department.
With the VOL.3 premium dlc it's even worse now as they are selling full kits for existing cars as "Legendary Custom kits" which outside of wheels and tints cannot be changed at all (not even spoilers). It feels like they took the easy way so they don't have to put in the work in making those kits compatible with other parts. It's understandable for something like the paid mustang and RX-7, since they look drastically different, but for the Volvo 242 which has a bunch of parts that do not depend on each other in any way it doesn't. For the GOLF GTI, since it has the glowing panels that would make it difficult to match with other parts, they could have added normal painted versions the legendary exclusive panels (bumpers with the tow hooks, and the trunk lid with holes).
Also in the livery editor for some reason they removed the numbers on the colour sliders, so it's harder to replicate colours. And it still keeps the metal toggle on decals from heat instead of the slider like payback/2015. When switching cars wraps don't fully load anymore, you have to enter the customization menu, otherwise you end up with a bunch of artifacts on the decals.
The 'visual flare' would have been universally praised if the whole game was cell shaded. Its bizarre its not, And I can only imagine that either the cell shading came in at the 11th hour or EA wouldnt let them comicbook up their golden craptastic frostbite engines precious realism. So we just get a complete clash of aesthetics.
Fully agree. I think the cell shading must have been a late decision to make the game 'different'. All the hyper realistic lighting and textures, and then they cell shade the characters and then add random acid trip visual effects you can't turn off...
In my opinion, the best cops were from NFS Hot pursuit 2010
Aggressive and threatening even without weaponry
15:48 NFS The Run was the first to include a bit of cursing if I remember correctly. Then Rivals had clean dialogue. Every game after that has tried to appear cool and hip by having characters swear.
Swearing is such fucking cool shit mothafucker!
Great video man! Most of the problems that you had with the game were also problems that I had as well. Such as things like the story to the weekly progressions, the cars and the cop chases, and the PC crashes man were so so so annoying. I feel like that part doesn't get talked about enough whenever people like to bring up the "issues" of the game.
And as someone else mentioned in the comments already. It's really nice to see someone who isn't hellbent on nostalgia whenever it comes to discussing the soundtrack. You actually gave good points as to why some people either like or dislike the soundtrack without going super deep into it. And as someone who grew up with both of the old school and new school NFS games and Hip-Hop I agree with your takes. Just as you mentioned in the video, I have no idea why they didn't use more of A$AP Rocky's songs in the game. And I'll be honest I'm not a huge fan of his music. But I've heard some of his songs before and he definitely has some good songs that would've matched well with this game's aesthetic. The moment you brought up Tyler, The Creator I absolutely lost it. Because I was all like "yeah they could've used his music too". And apart from Nigo. Idk if you know this or not but Rocky has a whole freaking crew/label called A$AP Mob. They've made some bangers over the years, and honestly they could've used their music and combine it with Rocky's and Tyler's music and put it in the game's soundtracks. Especially songs such as Yamborghini High, Lord Pretty Flacko Joyde 2 (LPFJ2), Multiply, New Level Remix, Bimmer, DOGTOOTH, etc. Those songs definitely could've worked more in the game's soundtrack.
Also another rapper I'd like to mention is Chief Keef as well. His music doesn't really dive into cars as much as Tyler's does. But his music gives off tons of energy and hype that could work well in racing. With songs such as Love Sosa and I Don't like. He's a Chicago rapper. And I thought since the game takes place in Chicago they could've incorporated Chicago based rappers just like Chief Keef as an example.
I think there's one reason why they didn't use more of A$AP Rocky's music in the game. And no one else hasn't mentioned this yet so I figured I'd give my assumption now. I think NFS only promoted him for the style/clothing aspect of the game rather than the music. I say this because if you look into his career more recently. He's done a lot of clothing/fashion brand collabs more than music now over the years. Now I know nobody doesn't care about clothing in a racing game (and trust me I don't either lol). But I'm only bringing this up because I know some people were wondering why is A$AP Rocky in the game but they only have like 3-4 songs from him. And that's because they only picked him for the styling/clothing aspect of the game based off his recent career choices. But that's what I think of course. Cause if you look carefully at the soundtrack. Especially the artists. I don't think Rocky knows any of them apart from like maybe a few. Because if he really was the composer of this game. Like how NFS was originally hyping him up to be in the first place. I'm pretty sure we would've gotten a ton of more songs from him and other artists that have worked with him such as the entire A$AP Mob, Tyler, The Creator, Frank Ocean, etc. I will say this tho. I don't think it would've prevented any soundtrack hatred/bashing. But I can assure you a lot more people would've probably liked the soundtrack more if they had picked Rocky for the music and not just the clothes, brands, etc.
But again great video man. I also loved the part where you used the instrumental from the song "MASSA" at the beginning of the video. Idk why but when I first heard that beat I instantly knew what it was lol. Also if you see this I have a quick question. Do you like Tyler, The Creator's music? Just wondering.
Yeah, I like tyler's stuff, I've really been enjoying the new stuff off the estate sale.
i love how the most played part is the end of the ad break lmao
That's how every ad break is
Payback's and Heat's story was better in general, although like payback the main main villian is just not there, I really wonder if regardless of the changes on released nfs games there will be a huge nfs game similar to nfs world but with a story through the last 3-4 states or cities having around 3-6 acts , but ofc its EA, you can't expect such a great sounding idea being made
Heat was a good game, just wished they added more cars and expanded the map
@@shakur2560 I think the car list and map were enough for both the length of the main story and extra stuff, overall a quick game so I guess its fine
@@rippy4260 Yea but if you look at it they added the same car but multiple specs of it ( like the Lambo Huracan / Aventador ). They could’ve used the best model of that car and used the xtra spots for something else
If EA would get out of EA’s way, they could make some truly great games
I really don’t know why they called their events takeovers. Takeovers aren’t really something that I would want my game to be associated in any way.
Really refreshing take on the soundtrack for this game. Too many people criticized it because “rap bad, video game OST good” but I really liked how you went into what actually made it subpar and what could have made it better.
A lot of those songs aren’t bad at all, they just don’t fit the vibe of the game at all. I’m a hardcore hip hop fan and I can say that Street fighter 6 did the genre justice way better.
@khailils446 It's not even like there are bad songs here but most of them are better in the menus and garage. Like, BICEP is goated, loved their stuff for longer than I can remember. But I'm not going to race to BICEP.
@@0uttaS1TEhonestly my main issue so far from what i hear (haven’t played it don’t own a ps5, pc or xbox) is the lack of diversity in genre i grew up with carbon and underground and i loved how different the soundtrack was i like rap and i get it’s popular right now but i don’t want it to be playing the entire game guess i can always mute the music and connect my phone to a bluetooth speaker
my complaint after looking at all the list on songs is they went with mainstream rap over "underground" music by artist who are more into the car scene. mainly artist like xavier wulf would of fit so well it should be a crime he didnt get any songs added
@@khailils446 Nothing quite says fast paced, high octane racing like "HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY WE WANT SOME MONEEEEEEEEEEEEEEEEEEEEEEEY"
Despite the shortcomings of the game, I absolutely love what they did with the styling of this game. It's fresh, bold and applied sparingly for accentuation. People that constantly want the old stuff remade are going to cause stagnation.
If it were up to me, I'd be telling them to just go back to basics. Back to either Hot Pursuit or Underground basics. Little story and more basic, but exiting and atmospheric, racing. Frankly, I hope it's Hot Pursuit, because we haven't had one in ages.
Thank God I thought I was the only one. Nfs should just make a hot pursuit 202X cause w.e they're doing isn't working out. Plus way more supercars and hyper cars to play with over the years
NFS Hopt Pursuit 2010 is the goat! NFS HP2 is meh in my opinion.
I am 8.3 hours into the story mode and you pretty much described every issue/complaint i have perfectly. Very well put toghetter video, highlighting Unbounds flaws. The only reason why i got the game is that i bought the EA racing bundle which means i basically payed 5€/$ for that game, i feel like a reasonable price would be about 20€/$ imo. Btw, i have a Ryzen 5 2600 and a RX 5500 XT with 16gigs of ram and i am playing on 40-50fps on max graphics 1080p and it didnt crash once on my system so it surprised me that your game crashed that often with better hardware.
idk what it is, apparently its something about how the Frostbite engine handles newer hardware, but idk
Mine nvr crashed 😂
on a ryzen 5 3500 and a 3070 whit 16gb of ram I'm getting 50-60 fps at max settings, not even ultra (ultra is the highedt setting), and dlss on performance
@IxMADMANxl I5 12400 and 3070, NVMe SSD and Unbound manages to crash every 5 races. This is unbelievable, like no other game behaves such a way
Perfect breakdown of the music and I like how you incorporated people surrounding ASAP
17:28 - I'm happy to see my pink livery got onto here. 🗿
Sorry to call it that, I was looking for some anime/furry livery to put there, and that was the first one I found
@@Fastminer07 Yeah, of course it's easy to find with the amount of downloads it has lul.
1:34 "Made me want to chuck my PC OUT the window"
Chucks PC INSIDE a window.
Ikr couldn't tell if that was a joke or not
I mean either way it was a joke
@@Fastminer07 Intentional* lol
It wasn't unintentional at the start, but while I was editing I wasn't able to find a good way to Smash it outside, so I went with this
@@Fastminer07 You have some surreal humor
biggest cop system that would add a layer of depth to the chases would be loud/reckless driving attracting them to a specific area. It would reward playing cautiously in high heat, and allow for bait and switches to beat harder chases. Also BRING BACK CHASE TECH, if both sides had this back it would be so elite.
It's funny. I have seen so many videos about Unbound by this point, but this video was probably the most in-depth talking about the game's story and presentation. So well done on that. Seeing it from this lens, I find it hilarious that people complain so much about, say, Payback's story because to me, that story actually was so much better than this.
More than that, I have actually been playing Rivals a lot, prepping to run videos of it on my channel in August, and just getting to indulge in how much more beautiful the game is, the much much better cops and heat system that actually does pay homage to the Most Wanted 05 days, the fact you can play /as/ the cops, the fact it supports an 8-player online freeroam (though I mostly play offline for recording), that it /also/ has a better story (though it too was of the edgy for EA variety), and the fact it still prioritizes being fun over trying so hard to take itself seriously - all of it just makes me glad I never shelled out for a Series console to play this $70 ripoff of a "next gen game."
Too bad Rivals is still a buggy piece of shit on consoles with no pause feature
Can't believe I paid full price for it, and now it's getting discounts and it's so much cheaper. Now it's just sitting in my game library rotting away :/
the style has that "corporate-rebellious" sting to it
I wouldn't say the style necessarily, but definitely the characters
it's so egregious, at least Heat puts the story and characters more in the backseat afaik@@Fastminer07
I played during a Steam free weekend, and with the gameplay, I had fun! The day/nigh/risk mechanic was pretty fun. Police chases tedious (I wish the world had some pursuit breakers, like in MW). Art direction - I get it. Not my personal thing, and I wanted to gauge my eyes out first time I saw a Mansory body-kit SUV in the game. But OMG the characters and the writing is terrible:
The game introduced swearing, but doesn't have the balls to own the fact that all the racing in game is illegal activity. Instead we get the "we ain't doin' nothin', it's the mayor and police who are literally Donald Trump".
Either have the characters have some self-reflection or stick with it, but make it a commentary on current car culture - after all, it does not lack douches who are upset when they get pulled over after severely breaking the law.
This right here is my biggest problem I have with NFS Unbound.
Part of the fun offered by the older NFS games to even the more recent ones is that you are the unashamedly the bad guy-you drive without caring about the fact that you're actively endangering pedestrians or traffic,all you want is to win that race,or get back that car the antagonist stole from you,no matter how much damage you caused along the way,and god damn,was it fun.
But in Unbound,that part of the fun is completely gone,and instead replacing it are a bunch of self righteous,narcissistic excuses for characters who believed that street racing is 'art and self expression' and the police should arrest 'the real crininals' despite the fact that what they're doing quite literally the definition of criminal behaviour.
It's just so fucking stupid.
The gen z characters/dialog and physics really made me quit playing the game.
Need for Speed may be inconsistent in many areas, but there's one thing that's more or less constant: the police chases
you would think that after all this time they would have far better cop chases and yet the original Most Wanted still reigns supreme in this regard
The worst thing of this game is that I CANT HEAR MY FUCKING CAR ENGINE
My brother in Christ there is literally sound settings exactly for that
@@P_D-px6iv I am on console and at the time there was no option for this, IDK if they added one as of late as I haven't played since that comment
@Mr_Vosakisen Go to style, exhaust sounds and fully expose the forced Induction
In the main settings go to Audio, scroll down to Car Volume and make sure it's at 100%
Lowering the other audio options and increasing your TV volume will also increase the car volume
Great video fastminer, it’s a shame ea has the ability to make a good game but they never keep their games alive. Keep up the grind!
Police are fucking terrifying in this game but i hate how they call you "perp" its dumb.
I still really, REALLY liked this game, first NFS ive liked in a decade.
16:20 To paraphrase Don Salieri from the Mafia 1 Remake "First, no cursing on the premises. There's a million words out there, and the man who needs to resort to 'fuck this' and 'fuck that' is just ignorant or lazy." I feel as though that should be preached more often. We've gotten so lackluster with how to express ourselves that it's no longer edgy, but carelessness.
thee dealbreaker for me was that singleplayer and multiplayer werent connected
For me the last flat out great NFS game was Hot Pursuit 2010. I just can’t get into these cringy storylines most of the new ones have.
Everything this game needed was some convincing story, characters that doesn't annoy the fuck out of everyone, coop multiplayer from the Heat and be slightly less gay.
I agreed 100% with everything you said in this review, but I agreed 1000000% with what you said about Tyler. Such an amazing artist with many great songs for a NFS game. Such a waste. Amazing video
The cell shaded characters against the realistic backgrounds is such a disgusting thing to look at in my opinion
All I can say about Unbound is this game is not for every nfs fan, you like the music or the fact that grip is just a joke or the amazing customization and car sounds and also the amime effects than unbound is for you. I personally, appart from the grip part, am ok whit unbound but not everyone would also say yes to me, my only problems are the poor optimization, the boring gameplay loop and the cops.
EA when an IP needs ruining "HEYYYY, WHO WANTS SOME MOOOONEYYYY⁉️" 💀
Giving the story a 5/10 is pretty generous. This is probably the single most dogshit story I have had the displeasure of playing through. It gets a 2/10 for me and those points come solely from the very beginning where there was some substance to the story when Rydell's Garage gets robbed. It then falls off a very steep cliff and the dialogue does it no favors either.
You edit for other TH-camrs for sure bro. You're clean af with it for how (criminally) small this channel is
Outside of my own stuff, I've edited one video for someone else (th-cam.com/video/5aDVA8frDk0/w-d-xo.html), I've just been slowly hands on learning over the past 3 years, and I've been learning from watching my favorite creators for last 6 years.
Cop chases in Most Wanted and Rivals are the best ones in the entire franchise. MW cop chases are great because they're very difficult to lose cops because hundreds of cops chase you until you crash somewhere. And Rivals cop chases are great because they're so intensive and scary due to the usage of pursuit techs and strategical and brutal cops.
True that , I used to love MW 05's cops until I came across rivals. Rival's cops are so brutal🤣. "Damage critical" is the worst thing to hear in NFS rival
@@juniorleburu1333 Yeah. it's shame they began dumb down the pursuit system after Rivals.
Can someone explain to me, in any way that makes sense, how it's 2023 and NFS doesn't let you REBIND CONTROLS at all?
ffs really???
This game is so close to being good and it makes me so frustrated
yooooo 2:27 brings me back to the cinematic intro in the first underground with that eclipse doing the bridge jump
That wasn't intentional, but the fact it looks like it, works for me
YBN Nahmir and T=Pain would've been good options as well. They're into the JDM car scene. T-Pain does drifting as a hobby in real life as well. Nahmir collects JDM exotics.
"like" just for how well the transition to ad made. Like, it's made well on many levels)
This is honestly why I love need for speed, each game has its own vibe, every game has its own artstyle which makes every game unique
edit: How the hell did I manage to get 50+ likes? :0
edit 2 : AYO 69 LIKES LETS GO, NOBODY CHANGE IT
Need for speed🤔 this isn't need for speed this is the parody account its not need for speed because there hasn't been a need for speed since underground 2 which was 15 years ago! It became a game where city slicking became sprint races, car customization became aftermarket decals, hot pursuit chases became an annoyance and the game almost overnight became 5% of the shadow of what it was. Why???? I don't know but it's clear to me they are the biggest morons on planet earth.
True, but with Unbound got me mad mad honestly
Eww no tf. That’s the problem with NFS, lack of consistency is the reason Need For Speed isn’t even considered a “must play” racing game.
@@REXae86 I said that is what I like in a need for speed game but that can differ from person to person so I respect your opinion either way
I wouldn't mind the edginess if they also allowed me to write "booba" on the license plate (they don't allow)
The chases were never hard but the helicopter was quite literally impossible to outrun at times so I'm just driving and driving and driving
Only issue I had with the game was the random bullshit and handling of the cars. One second you could be 2 miles ahead for a cop to literally spawn in front of you and end up back in last
>Instrumental version of "Hair Scare" plays
Ah, I See You're a Man of Culture As Well
I bought the racing bundle for like 20 bucks on sale. Even if the newer need for speed games aren’t great they are really fun with a few friends
21:16
the reason you could be experiencing game crashes that frequently is because of a corrupted file. if you installed it directly on the ea app. you can repair corrupted files by going to the settings thing next to the play button. And then click repair files i think.
Controversial but I think astheticly and for a semi realism perspective they should go for nfs 2015 look none of that stupid over the top nitrous like in most wanted.bring back the live cutscenes just do them with more risk taking instead of the status quo cringe like in nfs 2015.Most won't agree but in my opinion Nfs should be realistic with the cars and look of the game but arcady gameplay is okay just not an arcady aesthetic it just makes the game so pointless without the immersion I would rather play Mario kart.
The massa instrumentals for the intro was such a good choice tbh
Wow people under replies here are incredible trolley and toxic! It’s inspired me to enjoy your videos without ever looking at the comments lol
Yeah, I've noticed that from my last couple videos like this, but this one's probably been the worst. It's funny to me since this is the one with my most neutral takes.
Thought I was gonna hate this game but I loved it. There were a few things I feel like could be further flushed out but it definitely feels like it’s building off payback and heat. I would like to see a dlc that adds a second month to the story leading to a festival like the one in heat. I really miss that dynamic of legit racing by day and street racing by night. Visual garage upgrades and the heat showroom would make this game feel like I feel like it’s meant to.
Another thing I just want to thank the EA demon for is keeping customization, for a while there in the early 2010s I thought that was fine for good
I hate how smooth that sponsor transition was LMAO good video
Weird, i never had crashes on Unbound PC to this date since early access.
I'd have to completely disagree about the handling being good. I think it's (still) jank and broken af, with Mario Kart being it's main competition... I don't want any of this in a NFS game. One of the biggest reasons I liked Underground 1 & 2 so much was the semi-realistic, predictable and intuitive handling. The handling model in later NFS games is just pure incompetence, that makes me not want to drive the cars.
It gets waaaaaay better after upgrading cars, the beginner car felt like doodoo to handle but it got way better when I got handling upgrades.
I avoided Unbound SPECIFICALLY because of the soundtrack. I can’t get hyped going only 230 MPH when all I hear is “HeEeEeEeY We WAnt SoME moNAY!”
The Designer should be Promoted. I think this Artstyle is really refreshing and some really talented people worked on it. But the gameplay... idk it's Forgetable. When you start NFS MW 05 sure its cheesy and it has it problems, the tracks are closed off, but then you start to realize why its such a great game. The cheesy story gives you motivation. The Closed trackes during races help you navigate without a line on the ground. it feels good to drive. The AI is sometimes unforgivable but if you don't restart the race but accept that you lost and then start it again they are way easier and you can beat them. if not the 1 time than the 2 or 3 but you have a smile on your face. Nowadays it's just meh.i played It a couple times, sometimes I play it till the end and forget about it. but The older NFS titles are revenant to this day. Somehow the limitations of the Time made it so good. Make the game simple to understand but hard to master and not simple to master but don't even want to understand it.
I grew up with Underground 2, Carbon and I came back to the series with 2015. Nothing has beaten 2015 for me yet. 2015 has satisfying driving, just the right amount of visual tuning, and still looks and sounds great. The cheesy live action cutscenes, the atmosphere tongue in cheek, it's all there, and all that came after had so far disappointed me so much I actually returned Unbound in the refund window. NFS sorely needs innovation. Originality. New fresh things. New fresh things. Underground 2 took from the car culture of the time, 2015 embraced the cheese. Give me something, either serious, cool, something, anything. But cardboard doesn't satisfy me.
great vid, I hope NFS gameplay can get better in the future; and I hope they add crunk back to the next game because Get Low goes so unreasonably hard.
the thinly veiled casual racism coming from some of these comments is fucking wild tho ngl, sorry this vid was subjected to that
Yeah, I noticed that seems to be a trend on videos of this game in general, which is genuinely baffling to me
I hope they actually double down on the Artstyle, make the whole game more animated/anime esque
I honestly like unbound. It isn’t as bad as everyone else thinks it is. Yea the cartoony aspect of it, and the story is meh as well. MW05, Hot Pursuit, Rivals, Heat and unbound are all of the ones I enjoy.
Also About MW 2012, I kinda liked that too. You may say I’m on some type of drug, but the only reason people hate the game is that it’s named “most wanted” and in my opinion it doesn’t beat MW05. If MW2012 was named differently I think it would’ve been a decently appreciated game.
its a good game it just doesnt immerse you enough to keep you coming back. I know most people play online, but as a solo only player why would I want to keep coming back after beating the game when each race is against the same fucking people and cars, not only that but you are also the only racer on the street EVER. like what you mean to tell me that the streetracers stay at the meetups 24/7? a little more variety would have been nice given that there are over 150 cars in the game, yet only like 20 different ones to race against and thats being generous. How is it that a game from 2 consoles and 15+ years ago (MC:LA) did all of this right and only had about 60 total cars.
@@maxrodriguez889 yes MCLA did indeed. You have a point on all of this.
@@Zeke313_Editz thanks man. it sucks because these points seem to be nonexistent for youtubers who make their reviews. I guess other things are more important. the game is great you can just tell it had more thought and passion spent into not trying to upset any social justice warriors and honestly a game about street racing should just mind it’s own business 😂😂
@@maxrodriguez889 lol. Also yea no problem
the "Yonkers" soundbit was perfect for the little arrows over Tyler's cars 😂
to me unbound feelis more like mario kart than Undergound 2, its a chaotic flashy, slidey mess, it was a first game in a while that after 2 hours of playing i asked myself "what is the point?" and "don't you have better things to do?". I booted up forza horzion next day and had much more fun just drifting around trying to beat my best scores.
Editing in this is just chefs kiss
as a 22 yr old, nfs most wanted (05) was my intro to NFS. i played them here and there but Unbound was my re-intro to (modern) nfs. i think it could’ve been better but it def held my attention long enough to beat the story. solid 7.5/10 (7.5 meaning i could see an argument for 7 or 8)
For me it was Underground 2, but it was Most Wanted 2005 that made me love NFS
Bro Tyler music is so soothing for TH-cam video backgrounds lol fire vid because of that alone 💯
Yeah, I mean, there's just too many issues.
In single player, first, difficulty doesn't actually change the speed of the ai racers.
Second, is the police swarming the city. They block every road. You can't go from A to B normally ever. Just sneaking around hiding from them. Which already makes it multiple times longer to get to your destination. But then you can also easily accidentally start a chase.
Now in multiplayer, first of all, you have separate money and cars from single player.
The payouts are terrible, and you can only race against other players. No ai racers in multiplayer. Now I can drive well. But even for me the progression feels slow.
I can't even get myself to try and get my friends, who are not as proficient at driving, to play with me. Cuz the amount of money they will get is not even good for a laugh. They'd be burnt out in a week.
And that is combined with the fact that you cannot put an engine you bought for one car into another one even though it has the same engine swap available to it. Same goes for car parts. Simply cannot put any part that you bought for one car (or one engine) into another car, or even engine.
The reason this is an issue is because of the games physics.
It is not like a normal racing game.
It has unique mechanics regarding the grip, drift mechanics combined with the Boost mechanics, that creates a huge gap between cars.
Basically, you want to try and drive a car that is as close to the best one as possible.
And some cars simply do not want to handle the way these nfs introduced mechanics want them to.
To make meta less of an issue they introduced 5 car categories. B, A, A+, S and S+.
So basically, we have 5 different metas.
But bcs of this, it requires lots of testing and part swapping to see how far you can push a car in any of the categories.
And different engines, and part combinations will make the car handle differently.
Thus, to test all of that, you must buy every part for every single car.
Unless you can find someone online who did it for you.
This makes the already low payouts just feel like nothing.
And that gets us into the issue with finding races.
Each online lobby has a maximum of 16 players.
Even with a full lobby, there's too much downtime if you try to get into races. And Linkups don't help.
The fuck cares about linkups, I just wanna race damit.
Oh and it's not like Linkups are so amazing. Ppl play them bcs that actually brings in an almost realistic amount of money.
And this is combined with that instead of races, they made events which consist of 3 races.
Usually, (if you can find a lobby where people actually race) there's 1 group, very rarely 2 that do races (i ment events) back to back. And if you wanna change your cars tuning or stand up for a minute, you'll prolly miss the invite and you'll have to wait like 15 mins for them to finish the event before you can join them for the next one.
Or go through the pain again of trying to find a lobby where people race, and are not currently in an event.
Now, if friends play with you, that does make it better.
But, honestly, all of my friends hate on the new nfs face so much I cannot get them to buy it no matter how hard I try. Even if I gifted them they wouldn't play it.
So I'm stuck playing solo.
And for that, the online system is pathetic.
Oh and along with those goes how much effort it takes to unlock different things.
I mean, they tried to make the game very grindy to keep players playing for longer. So some peoples main game.
But this is a nfs. Not World of Warcraft.
With this they're trying to push smthn that isn't there.
And then, the Boost changes the physics too much. Reducing inertia is fine, but ignoring it is stupid.
And it should also last about 3x longer so you can use it more optimally. That way it could actually be considered kinda fun.
Also, drifting needed to be nerfed relative to heat, but the way it is now is so bad, it's just awful.
Then, personally I love the effects. But people want to disable them. So let them disable them.
There should be options to choose no driving effects for yourself. And also to disable them completely.
Also instead of effect "packs" that changes every effect all at once, we should be able to choose every effect independently to mix/match them how we like.
Also, we should be able to select these effects overall for our character. But also, each car should have unique effects selected for them unless using default.
Also, we should be able to disable bystanders. Idk how much, but they are a performance hit.
Which gets us into performance.
I get that this game intends to focus on more amazing looking graphics than fps, but why can't we have the option to have fps?
In 1080p, on my Ryzen 3600, which is by no means a very good cpu, but not a terrible one either, I'm getting around 80 fps in more open areas and 50 fps in the city. And that gets lower if more things are happening with occasional frame drops.
And that's regardless of what graphics I use. Lowering my graphics only gives me reduced gpu utilization. No fps increase at all.
My fps is the same on minimum graphics aswell. Apart from lower resolution. But ofc I won't look at a pixelated pile of crap to have 60 fps in the city, wth.
Where's the 144 fps at? It's 2023. Game devs rly don't realize that fps is important?
It's not an esports game, I get it. But it is a racing game, which requires fast reaction times and stuff.
Seeing what I'm doing should be important. No?
And that gets us into another error with optimization.
Distance scaling.
As distance increases from you, objects are rendered at a decreasingly low resolution to save resources. This is completely fine.
However, in this game the resolution relative to distance is reduced too quickly relative to what would be optimal for the human eyes.
This seriously affects visibility.
This is, again, a racing game. You must look far. And the added blurriness is limiting your field of view.
There is no way to fix this. So I was forced to play the game at 1440p.
Same 1080p monitor. Just on 1440p resolution. That fixes field of view as everything in distance becomes properly sharp.
However I do not like that closer to me resources are being wasted. As near the camera I don't see a difference between 1080p and 1440p.
It's just stupid scaling.
That's not all, but I got tired of writing, so. o7
Just had the algorithm suggest this to me and this is really good! It's such a shame that after 5 hours that you start to notice the issues. (Steam) Refund policies should take stuff like this into account and at least give you a partial amount back if you refund. Instead of just saying "Haha no. You played over 2 hours so you're stuck with it because you _clearly_ enjoy it, and we can't allow refunds because of smaller games not being able to be finished in over 2 hours. Have fun!"
Annoyance at refund policies aside, I'm surprised you didn't mention the lack of 'sense of speed' because in some of the b-roll(?) you have, I noticed the speed of like, 125mph on a small street, but it looks like you're only going 45, if that. It's... a really weird decision.
To be competitive this game forces you to farm boost and the ruins the gameplay for me. Can’t even race like other games instead constantly forcing drifts for boost or whatever. Forces me to play this game differently from any other racing game. In turn makes it toooo Arcady for me. Aside from that this game is amazing. It’s been uninstalled for the past 6 weeks.
Fastminer07 is allergic to making bad videos
Spot on about the reptitiveness of the campaign. Thats the way most people are going to experience the game. If its not structured well then im not going to like it .Not even talking about the other aspects of the game. Just the campaign itself is done so lazily im willing to slap a negative review on the spot. Thats usually most of the game right there, the campaign.. Its the main way for players to experience what the game has to offer and it does not give a good impression thats for sure.
i skipped the entire last week because i was just so done with it
Ngl, They dropped the ball into the core of the earth not putting Tyler tracks on here. They even could've had some love tracks like "2Seater", or even "Slater" could've worked, even though that's about a bike. It still would've fit with the vibe.
If you think about it, there's hardly any games nowadays that are worth $70.
Love your choices for background music
This video perfectly encapsulates how i feel about the game. It had the potential to be great, and they just missed the mark by being too safe with it. Also THANK YOU for your comments on the soundtrack i felt like i was going crazy cuz everyone i spoke to about the soundtrack had some really motivated comments about it being mostly rap. And as a fan of A$AP Rocky and A$AP Mob, they missed some of the best tracks by Rocky, Ferg, Tyler and Carti and IceyTwat. The soundtrack is fine, its just not diverse
what felt lacking about the soundtrack to me both in heat and unbound is utilisation
in underground you had by default rap songs, and anything slower paced configured to play while in menus, and faster paced, energizing songs played while racing.
Heat? Mixes both up and causes a whiplash from making the player energized and ready to race at full speed to something slow...
and unbound doesn't even have the faster paced OST, it's all the same slow thing, which isn't really appropriate during what should be high octane racing, that instead with the help of the OST feels like a boring crawl through the streets
@@supershid464 i liked when heat had the more chill songs at day cuz most of the races were just races and lighthearted. And then night was like the more like dark trap genre of rap and the more bass heavy EDM songs. In Unbound they just have a soundtrack. It doesn't flow with anything, it doesn't add to the atmosphere. It goes with the urban theme of the game style but it doesn't add any substance and i feel like that's a missed mark for sure
They are being too safe cuz new innovation will just gonna make the gamers hate. You know that
@@alifnaufalmaulana9458 so true, its crazy that cel-shaded characters and graffiti art in a NEED FOR SPEED game, the one franchise who can pull that off, got so much controversy.for it
@@succulenttrash3343 basically. Just don't keep your hopes up. If the gamers don't like it they simply gonna punish it to the ground. Company like E.A will be mocked off even tho they did a good job. It's like 3 years development of Unbound and I like it. Those who afraid of new innovations are the one who must scram. I'm talking to them. The old NFS braggers
bro is making serious points, any EA employee or dev here should take notes
I’m one of the few who love the soundtrack cause I listen to that music everyday. With my experience of nfs, I hear a lot of rock and a few rap. So this made me very happy but I do agree about hearing more Tyler since he a big car fan. At least we in the generation where we can just play our own playlist through Spotify.