@@T90Officialmaybe some community or show matches where you play against someone a little lower elo but you are required to give live commentary? Eh? Eh?
We saw scouts, archers, siege, knights, and monks as well as towers. Seems like the nerfs worked exactly as intended! :) This was a great map for it too, hats off to T-West
That was SUCH a good game! And it was only possible because of the building range changes! What would normally be a "first player to build a tower/castle here wins" became a hilarious scenario of building markets in the opponent's bases.
Islands 🏝 is a map, where doing the opposite of smallest maps and having a larger map may be really interesting. It would make it less likely your map allows enemy galleys to destroy all your ships, it increases the amount of wood 🪵, it makes sneaking transport ships and other ships easier to make it less snowball-y, and it means you can punish players for putting all their ships into one death ball, as it would take it longer to reach your point of attack.
@@parkerbond9400 It is virtually impossible to protect Fish 🐟 Traps on Islands 🏝, so they would really only have faster Age advancement and Harbors as major bonuses. Which are good, but unlikely to be game breaking when pitted against civs with more of a Naval focus. Getting to the deathball of Elite Cannon Galleon/Dromons and Galleons/a unique unit substitute for Galleons is very important on Islands. So that is nice for Malay as they can reach Imperial Age quicker. Though the other good water civs have their own ways to accelerate their timings to the death ball. Plus they tend to have tricks up their sleeves beyond the deathball like landings using Condoterrio or Armored Elephants 🐘 (they are much better at doing the tanking ship shots trick than Battering Rams). So I think Malay will be strong, but not very OP. Especially when faced against the strongest Naval civs. I don't really see how they could possibly be overpowered in the sense you are very unlikely to win against them as a good Naval civ. Also, using your pick of Malay in a tournament for Islands would be a waste, as they are very strong many other maps.
We actually kinda do that for Hidden Cup, our Islands map is set to 144 tiles instead of the standard 120 tiles. Many of the AoC water maps were hard-coded to be one-size larger like this in the original game. We're doing the same with Evacuation.
i think nerfing the range of things is a good idea that could be expanded on, next you should make the buildings smaller as well, then shrink the units
Tower change is pretty cool, keeping them relevant without outright moving them. I really liked the tower play of the previous games so this is good. I hear it was Hera's suggestion so props to him!
GREAT change to the ranged building changes T90, the tower wars were interesting but it does start to get stale, good of you to notice I love this series
Gonna be mangos. It would have to be ranged units, for much the same reason as towers were effective, so the initial go-to will likely be archers. As a counter for archers, and as a high-damage ranged unit, mangonels are pretty effective. Also, with smaller maps with less space for buildings, these matches have been pretty tight with space for maneuvering, which means dodging mangos will be harder, making them more effective in clearing out archers and other mangoes. And then finally, because building ranges are reduced, it will be much easier to use mangos against towers, TCs, castles, etc. So, mangos. Edit: One additional thing: I don't think the meta is gonna be as restrictive as when it was towers. Like, my prediction of mangoes comes with the caveat that I don't think mangos will be as ubiquitous as towers were previously, I think instead there will be much more room to mix in other units, especially for civs with strong ranged options like Spaniards, Turks, Britons.
prediction: the "meta" for this map is immediately palisade/house wall out your opponent, not so much to actually wall them out but to allow you free space for farms and tech up - it's simply not possible to bulldoze through palisades (due to either building new ones behind, or counter-archers and tower fire) in SWGB the mounted trooper does huge anti-wall damage so palisade walling is pretty useless aside from coralling, but I think in AOE2 where anti-building is so much harder to come by, just walling up then means you've got all the space you need to do whatever
Reducing the firing range of buildings was a great idea, to see something more fresh than the endless tower wars. However, maybe it was too excessive. Would a middle ground be better? Somewhere between the current extra tiny range and the original one?
Seems like the tower nerf was right on the money. Towers are still completely relevant, but being the first to drop a tower doesn't shut out the game anymore.
All ranged units should have reduced range. Consider halving their range too. That way they don't dominate the game with their range once a few upgrades have been researched. Towers probably need slightly longer range. So, 0.5 range more than the archers and siege.
Another comment by a sleeper here... The best ones are where you narrate alone for about 35-40 minutes. 25 minutes is not one I would pick for falling asleep unless I've seen all the other ones.
Just fyi. Couldn't care less who or what as long as it isn't a championshit. I'll sleep to anything but the best ones to fall asleep to are LeL and that is a good thing not a bad thing. I really love falling asleep to your vids. Thank you T90
The fact that T90 has been allowed to do this to other people without having to go through it himself is a crime.
😈
@@T90Officialmomma tried!
@@T90Officialmaybe some community or show matches where you play against someone a little lower elo but you are required to give live commentary? Eh? Eh?
@@dalton_peturssonT90 vs Newb, set to all visible, but an observer controls his camera and he has to cast while he plays.
I mean, they all volunteer, it's not like he's forcing them. I think he even pays them
We saw scouts, archers, siege, knights, and monks as well as towers. Seems like the nerfs worked exactly as intended! :) This was a great map for it too, hats off to T-West
If we saw no towers we would know the nerf was too harsh. Towers were relevant, but not overpowering.
T90: "Hardy! Hardy! Fix it!"
Hardy : "No, I don't think I will."
That was SUCH a good game! And it was only possible because of the building range changes! What would normally be a "first player to build a tower/castle here wins" became a hilarious scenario of building markets in the opponent's bases.
This game was an amazing back and forth
the change to tower is super nice!
Except regular archers out ranging them. That feels odd.
Petition for T90 to play on a small map and turn his brain into mush
T90 should periodically say "Mark! Wake up!" to troll the sleeper guy.
My name is mark… this scared the hell outta me😂
@@ShaolinViolin same here 😅
Not T90 calling me out for falling asleep to these.. I had to watch the HC5 map reveal twice because I missed it falling asleep the other day.
Islands 🏝 is a map, where doing the opposite of smallest maps and having a larger map may be really interesting.
It would make it less likely your map allows enemy galleys to destroy all your ships, it increases the amount of wood 🪵, it makes sneaking transport ships and other ships easier to make it less snowball-y, and it means you can punish players for putting all their ships into one death ball, as it would take it longer to reach your point of attack.
Add more and larger neutral islands too.
"World Map" 1 player starts in USA and the other starts in Russia... that would be a long game haha
Malay would be OP on large islands with extra wood.
@@parkerbond9400 It is virtually impossible to protect Fish 🐟 Traps on Islands 🏝, so they would really only have faster Age advancement and Harbors as major bonuses. Which are good, but unlikely to be game breaking when pitted against civs with more of a Naval focus.
Getting to the deathball of Elite Cannon Galleon/Dromons and Galleons/a unique unit substitute for Galleons is very important on Islands. So that is nice for Malay as they can reach Imperial Age quicker.
Though the other good water civs have their own ways to accelerate their timings to the death ball. Plus they tend to have tricks up their sleeves beyond the deathball like landings using Condoterrio or Armored Elephants 🐘 (they are much better at doing the tanking ship shots trick than Battering Rams).
So I think Malay will be strong, but not very OP. Especially when faced against the strongest Naval civs. I don't really see how they could possibly be overpowered in the sense you are very unlikely to win against them as a good Naval civ.
Also, using your pick of Malay in a tournament for Islands would be a waste, as they are very strong many other maps.
We actually kinda do that for Hidden Cup, our Islands map is set to 144 tiles instead of the standard 120 tiles. Many of the AoC water maps were hard-coded to be one-size larger like this in the original game. We're doing the same with Evacuation.
The half range towers are perfect for the tiny maps. Standard meta
¡Vamos Ozone papá! Lo chistoso sería ver los arqueros ingleses de tiro largo derribar un castillo al otro lado del mapa xd
yeah! hilarious
T90 actually listened to a Hera's suggestion lol
A great change
Lower range is a pretty good compromise, fits the theme as well.
i think nerfing the range of things is a good idea that could be expanded on, next you should make the buildings smaller as well, then shrink the units
Lol
Wow, half-range buildings make these games even more interesting. Good idea!
12:04 certainly one of the games of all time
That was such a good game. I look forward to seeing how the strategy evolves as these players come to understand the specifics of this format.
I love the range change!
T90 is a genius for making HC small map content. This is the content that I didn’t know I needed till he posted it!
Tower change is pretty cool, keeping them relevant without outright moving them. I really liked the tower play of the previous games so this is good. I hear it was Hera's suggestion so props to him!
What a crazy and fun match and map!
Like how the map is so small its ALMOST impossible for t90 to miss the action.
GREAT change to the ranged building changes T90, the tower wars were interesting but it does start to get stale, good of you to notice I love this series
Gonna be mangos.
It would have to be ranged units, for much the same reason as towers were effective, so the initial go-to will likely be archers.
As a counter for archers, and as a high-damage ranged unit, mangonels are pretty effective.
Also, with smaller maps with less space for buildings, these matches have been pretty tight with space for maneuvering, which means dodging mangos will be harder, making them more effective in clearing out archers and other mangoes.
And then finally, because building ranges are reduced, it will be much easier to use mangos against towers, TCs, castles, etc.
So, mangos.
Edit: One additional thing: I don't think the meta is gonna be as restrictive as when it was towers. Like, my prediction of mangoes comes with the caveat that I don't think mangos will be as ubiquitous as towers were previously, I think instead there will be much more room to mix in other units, especially for civs with strong ranged options like Spaniards, Turks, Britons.
All the guys in the tower had to throw the arrows by hand.
3:55 t90 calling me out by name while I had him at 1.5x speed scared the heck out of me !😮
Tower nerf was definitely a very positive change, opened up new play, made rushing Fuedal and towering everything no longer be a crazy OP strat.
"apparently this guy and his girlfriend are very experienced in small maps" 😂😂😂
I love halfing the range of defensive structures for this game mode! Great idea! Maybe I feel like min range should be taken out??? I dunno...
The range nerf was a great improvement! Cant wait to watch it on other maps. :D Insane how skilled these players are in these settings, wp!
prediction: the "meta" for this map is immediately palisade/house wall out your opponent, not so much to actually wall them out but to allow you free space for farms and tech up - it's simply not possible to bulldoze through palisades (due to either building new ones behind, or counter-archers and tower fire)
in SWGB the mounted trooper does huge anti-wall damage so palisade walling is pretty useless aside from coralling, but I think in AOE2 where anti-building is so much harder to come by, just walling up then means you've got all the space you need to do whatever
This was an entertaining round, full of surprises. A good change that the 'tower rush meta' is gone now.
I feel like the range should be just a bit further for the towers, even if only by 1 or 0.5.
I think the range change will make stonewalling in your opponent (Or getting them cut off stuff) incredibly strong
Anyone extremely disappointed there’s no smallest ever maps in hidden cup?
I would had like to see one random smallest map in each set
We really need some community games. Haven't seen them in a while.
Well, we still had tower spam....but we still saw Castle Age and plenty of units other than towers. Good start.
Reducing the firing range of buildings was a great idea, to see something more fresh than the endless tower wars. However, maybe it was too excessive. Would a middle ground be better? Somewhere between the current extra tiny range and the original one?
That was one of the best Smallest fights
I really dislike that you changed the range of the buildings.
Great changes and it is still pretty fun!
I'll have you know I watched this during lunch break and for once did not fall asleep.
love these kinds of vids
Before watching the video, the change to building range could be the perfect solution
Not only do i go to 1.25 speed but i also use T90 to fall asleep
Smallest maps is to entertaining though
probably archers I feel like, but I would love to see more caste age business
So good. Cannot wait to see more.
TWest is just the man when it comes to scripting. I hope you heard him rant on the map scripting on fortress. He really knows his stuff
Monopoly and siege is what I'm thinking is gonna happen. Maybe destroying houses to force wood use. That's my prediction.
T90 I love that I can fall asleep to you.
This game was so good. The tower nerf helped
Does range upgrades also only give half the range bonus to buildings too then?, or is it only the base range that is changed?
That was a great fun game. Intense and better with the nerfed towers...
With buildings having less range my strat would be all in feudal Saracen archers
Seems like the tower nerf was right on the money. Towers are still completely relevant, but being the first to drop a tower doesn't shut out the game anymore.
My name isnt Mark - but I also fall asleep to your lovely youtube videos. Bonus points when Dave is Co Casting
You caught me falling asleep to you again😂
ㅋㅋㅋㅋㅋㅋ
Any chance you will try the ultra-small Elephant Michi from my "WILD Elephant Maps" mod?
Should be all Ranged Units & Building @ Half Range for these maps
youtube honor code prediction here: with the reduced building range, I'm betting mangonels
Guilty, as I watch this in bed. its also 08:07 and i did indeed just wake up 111
Why unit range also not get decrease
is this the first siege i've seen in a smallest map? This game was great
Prediction: with all of the micro we're seeing I wouldn't be shocked to see an oneger or two
I really hope Marc had a good old sleep to the video
@4:01 gridlock walls + archer control
honor code, I didn't sped forward on youtube. It's going to be monks which is the next go to thing without towers
if range of towers and tc etc is halfed, ranged stuff could be really strong... archers, siege etc...
Posting at 4:21 in the video...
Its gotta be archers, right? achers can now outrange towers and tcs... thats gotta be huge, right?
I’m wondering if anyone named mark was falling asleep at 3:55
Now a magonel will outclass a tower like a trebuchet does to a castle, nice change!
I like the nerf to towers, but I really don't get why it was applied to town centers as well.
small maps are exciting because they are always a knife fight
Genuine question here. Why are farms at the corner a bad idea?
Crazy fast upload
Ballista elefants taking out all the trees pls!!!
T90 your the man. And yes your putting me to sleep again. I also think it will now be a fc siege monk battle
When smallest nomad?
The Party that must not be named was right all along.
Archers are the new towers meta
All ranged units should have reduced range. Consider halving their range too. That way they don't dominate the game with their range once a few upgrades have been researched. Towers probably need slightly longer range. So, 0.5 range more than the archers and siege.
If you could figure out a way for us to bet on these games live, especially the cups, you'd have 1000% increase in viewership
watching at 1.5 speed amateurs. i'm always watchung t90 at 2x speed. this vills really box fast
GG and the range nerf should have been from the start of these games. It's pretty obvious right. 😎
wait, i literally play T90 videos to fall asleep. Is he talking to me?
While you prolly didn't get it from me, but I recomended the range nerf on a video, which makes me very proud.
That was insane
I think siege - spear - something will come
I actually really hate the low-range towers change. Isn't the point of this that players need to figure out how to win in an unbalanced environment?
Another comment by a sleeper here... The best ones are where you narrate alone for about 35-40 minutes. 25 minutes is not one I would pick for falling asleep unless I've seen all the other ones.
Imagine if someone did longbowman😂
all the pros are watching to learn the strats for each map 11
Always 2x speed T90
TH-cam so stinky
T90 you are flawless and make zero mistakes!
Welcome to the smallest Corey 😂
Fantastic game :D
Just fyi. Couldn't care less who or what as long as it isn't a championshit. I'll sleep to anything but the best ones to fall asleep to are LeL and that is a good thing not a bad thing. I really love falling asleep to your vids. Thank you T90
small maps god tier
reduced range on towers is a good idea
Bro my name is Mark. And I’m a regular sleeper to your content…