The GLaDOS Design You Don't Remember - Portal

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  • เผยแพร่เมื่อ 17 เม.ย. 2023
  • Today, I ramble for about 11 minutes about a design for GLaDOS I deeply adore that only appears in a 2 minute long cutscene in Portal 2's introductory moments, mainly about it's design and lore implications.
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ความคิดเห็น • 628

  • @OssyFlawol
    @OssyFlawol  ปีที่แล้ว +782

    Happy 12 years of Portal 2!
    This is my first video that has me using Premiere Pro to edit. As much as I love Vegas Pro 13, it straight up started falling apart near the end of production of my documentary on Portal: The Flash Version and I knew that my editing style was no longer compatible with it, so this video served as a good learning experience to learn Premiere :)

    • @CaptainJZH
      @CaptainJZH ปีที่แล้ว +8

      As a premiere pro user for the past 7 years, welcome!
      Although if you'd be interested in a robust free editing software (and not have to pay Adobe lol), Davinci Resolve is also great

    • @Ilikefire2793
      @Ilikefire2793 ปีที่แล้ว +6

      The comparison to portal 2 being as cartoony as tf2 is and portal 1 being grounded as half life 2 is pretty accurate one.
      Always kind of found it hard to believe that in portal 2 aperture was suppose to be the much "smaller" competitor research center to black mesa considering it comes across as being almost 1/4 the entire state of Michigan in size and like 4x deeper than the deepest salt mines that exist IRL.
      Would make for a great idea for a video idea though, actually trying to make a compete map of the enrichment center in its entirety like whats been done with black mesa already.

    • @JoshNautes
      @JoshNautes ปีที่แล้ว +8

      As @CaptainJZH have said, if you are switching editing software due to instability, Premiere Pro is not recommended. DaVinci Resolve is free, almost as feature packed as Premiere and much, much more stable. I strongly suggest you give it a try.

    • @adeeta5701
      @adeeta5701 ปีที่แล้ว +1

      Welcome to Adobe friend

    • @oliverjade6998
      @oliverjade6998 ปีที่แล้ว +6

      The most shocking part of this statement is that Portal 2 is 12 YEARS OLD. it doesn't feel that old, it feels like a 2017 game! And that's why Valve is such a good game dev.

  • @DessDragon
    @DessDragon ปีที่แล้ว +2362

    we see the two glados designs so far apart from each other in portal 2's story that it's easy to forget how different they are. I can understand how the differences go overlooked in that case, they look similar enough that the differences don't stand out as much more than "she's not fully repaired yet"

    • @thewakeup5459
      @thewakeup5459 ปีที่แล้ว +17

      Hey random question. Your profile looks extremely familiar I'm almost certain I've seen but I can't quite seem to remember from where. I'm assuming you have a steam/FA account could you please name it if it's not to much of an ask?

    • @thewakeup5459
      @thewakeup5459 ปีที่แล้ว +3

      Hey I saw that you posted a reply to my question but I didn't have time to answer it. You have since deleted it for some reason but I'm going to reply regardless. I don't join servers because I'm too shy. Although I might briefly if not just to confirm things. The reason I'm so interested in you is because I swear I've seen you other places but the fact I can't find where those places are now is actively bugging me.

    • @DessDragon
      @DessDragon ปีที่แล้ว +4

      @@thewakeup5459 I don't know what happened to my reply, I didn't delete it myself, weird

    • @thezipcreator
      @thezipcreator ปีที่แล้ว +1

      @@DessDragon if it had a link in it yt automatically deletes it

    • @judet2992
      @judet2992 ปีที่แล้ว

      Yeah.

  • @dr.smoothey6122
    @dr.smoothey6122 ปีที่แล้ว +1119

    I bet that part where she says she has to go "fix the turbines" and leaves us alone for a couple chambers was an excuse for her to temporarily shut off and her body be upgraded.

    • @ultmateragnarok8376
      @ultmateragnarok8376 ปีที่แล้ว +237

      I dunno if she needs to be offline to upgrade herself. That's part of what makes her a terrifying antagonist, is that she _is_ the whole facility, and can upgrade, update and alter parts of it and herself as she needs to without missing a beat. I do wonder how she got the articulation to do it, though, unless she just lowers herself into the bay beneath or something.

    • @breezy5797
      @breezy5797 ปีที่แล้ว +148

      @@ultmateragnarok8376 I mean, give a supercomputer a few thousand years alone and im sure it could come up with a solution to nearly everything

    • @zeniththetoaster9712
      @zeniththetoaster9712 ปีที่แล้ว +43

      @@ultmateragnarok8376 She clearly runs Linux

    • @tylercoon1791
      @tylercoon1791 ปีที่แล้ว +37

      @@zeniththetoaster9712 she runs the Steam Deck OS

    • @zeniththetoaster9712
      @zeniththetoaster9712 ปีที่แล้ว +25

      @@Brain_pocketer that would be called the Genetic Lifeform and Disk Operating System, or GLaDOS for short

  • @SteampunkCorvus
    @SteampunkCorvus ปีที่แล้ว +2584

    Portal 1 and Portal 2 have different art DIRECTIONS, not different art styles. The art styles are the same, the art direction is the one that changed (or evolved)

    • @KRUSH-R
      @KRUSH-R ปีที่แล้ว +68

      Exactly

    • @PeytonianYT
      @PeytonianYT ปีที่แล้ว +106

      It's not leviosaw it's leviosaw

    • @Lou-yf1jo
      @Lou-yf1jo ปีที่แล้ว +18

      SAME THING

    • @spookyscaryskeletons578
      @spookyscaryskeletons578 ปีที่แล้ว +19

      What's the difference?

    • @4ppl3z59
      @4ppl3z59 ปีที่แล้ว +67

      @@Lou-yf1jonot at all

  • @lilacocto9103
    @lilacocto9103 ปีที่แล้ว +1314

    The ironic part is, this GLaDOS design is the one people have seen the most when booting up Portal 2, it's on the opening screen AND the main menu used for the first chapters of the game.

    • @chiefhydropolis
      @chiefhydropolis ปีที่แล้ว +84

      its also the steam library banner and the background used when you hover over portal 2 on the ps3 xmb

    • @andresbravo2003
      @andresbravo2003 ปีที่แล้ว +31

      I mean, I was floored and thinking that it was the coolest GLaDOS design of the 3 that really stands out.

    • @calicoCatkind
      @calicoCatkind ปีที่แล้ว +15

      they really wanted to show it off !!

    • @sharkskin9728
      @sharkskin9728 2 หลายเดือนก่อน +1

      I will always remember this design because it scared the hell out of me when I first booted the game up lmao

    • @the-real-brady-boi
      @the-real-brady-boi หลายเดือนก่อน

      @@andresbravo2003there are actually 4 if you count the potato battery glados

  • @bshap495
    @bshap495 ปีที่แล้ว +873

    5:52 I believe the reason they break up the model like that is probably due to how complex it is. I actually took a few minutes to add together the total poly-count and number of bones.
    New GLaDOS has 43 bones, and a poly-count of 28,280.
    Wake-up GLaDOS, with all parts combined (including cables), has 205 bones, and a poly-count of 66,057.
    So instead of having one MASSIVE file that could potentially crash Hammer if you tried to load it in, they break it up into individual parts. The same is done for models that have pre-simulated destruction, such as the relaxation chamber in the beginning of the game.

    • @OssyFlawol
      @OssyFlawol  ปีที่แล้ว +234

      Hey, thanks for actually going through and checking the design’s model components! I kind of had a vague feeling that there was some Source Engine jank at play with Wakeup GLaDOS’s seperations, however my expertise in Source lie more in the Environment Art department rather than Modelling. Polycount isn’t a problem for Source and Hammer as they’re able to handle some pretty high poly stuff, however the bone count is definitely the real issue with the model as Source, IIRC, can only handle a maximum 128 bones on 1 model. All checks out then!

    • @brodielobins6318
      @brodielobins6318 ปีที่แล้ว +40

      My main problem with it is the lack of a reference pose, as the "reference pose" is just "Disabled GLaDOS"

    • @pedrosso0
      @pedrosso0 ปีที่แล้ว +28

      @@brodielobins6318 I mean, can't you just take one of the other animations, pause on a frame she looks alright in, and then just make their entire animation based on that pose?

    •  ปีที่แล้ว +17

      Yeah source has a max of 128 bones per model.

    • @creditsunknown7974
      @creditsunknown7974 ปีที่แล้ว +20

      Wake up GlaDos has as much bones as a human

  • @gunkov
    @gunkov ปีที่แล้ว +1128

    I remember when, on the eve of the release of Portal RTX, everyone was wondering "what will be the design of Glados?". And, God, how shocked everyone was when they saw this mixture of design from Portal 1 and Portal 2. And the spooky thing is - IT LOOKS GOOD

    • @ZMYaro
      @ZMYaro ปีที่แล้ว +83

      Did they change GLaDOS's model in RTX? I know they changed the cores, but GLaDOS looked the same in the playthroughs I watched(?) Maybe I just couldn't tell because those didn't get a close enough look.

    • @rojokuss1728
      @rojokuss1728 ปีที่แล้ว +62

      @@ZMYaro i didn't play it but in the playthroughs it seems like her body is more portal 2-esque and while her head is the same the color palette is closer to portal 2's design

    • @dr_birb
      @dr_birb ปีที่แล้ว +8

      Portal 2 best

    • @HOTD108_
      @HOTD108_ 7 หลายเดือนก่อน +12

      That's so silly. The reason GLaDOS looks different between games is because she f*cking exploded at the end of Portal 1, and Portal 2 GLaDOS is what's left. There is no continuity issue here.

    • @NebulatheZorua
      @NebulatheZorua 4 หลายเดือนก่อน +7

      @@HOTD108_ the faceplate looks too radically different to be just exploded, imo

  • @romancatholicgameing
    @romancatholicgameing ปีที่แล้ว +44

    2:12 wheatley's little scream as he disappears omg

  • @wolfcl0ck
    @wolfcl0ck ปีที่แล้ว +384

    I always felt as though the clear and obviously different chasis between the wakeup sequence and later section when you confront her was entirely intentional, as it shows her JUST coming back versus her at full power again, and I imagine that this is an intended effect as well.

    • @Marcos42563
      @Marcos42563 ปีที่แล้ว +49

      I honestly never would have noticed if it weren't for this video, but yeah that could be why they kept it as it was, to emphasise her being in control again. At least in part. I'm sure nobody at Valve was too keen on reanimating that whole wakeup sequence just to update the design haha

    • @Tophat.216
      @Tophat.216 7 หลายเดือนก่อน +5

      I thought when glados exploded that white part perfectly landed on her face and when she turned it it came on with her but no one can say anything about how her face was dragged so meny times as when glados was wearing that face thingy it must have adjusted to her over time

  • @oddishsmile7368
    @oddishsmile7368 ปีที่แล้ว +171

    I adore Glados' damaged design. the way her broken dangling panel almost looks like an arm for her to gesticulate with like a furby's ears is so cool.

  • @lord_egg
    @lord_egg ปีที่แล้ว +158

    I can see how the old design can become the new one. The front panel on her eye could have simply fallen off. She could also have lost a lot of wires. They could have restricted her movements. As for their technological purpose maybe they linked her up with lower Aperature. That would explain why Wheatley doesn't have any control down there.

    • @artsyscrub3226
      @artsyscrub3226 หลายเดือนก่อน +4

      I always headcannoned her not moving much as them trying to physically restrain her so she doesn't try to kill people

  • @commanderbrickbreaker45
    @commanderbrickbreaker45 ปีที่แล้ว +68

    THE WAY YOU MADE WHEATLEY DISAPPEAR AND SCREAM GOT ME, I don't know why that was so funny to me. Like those clips of something making a noise and disappearing (the cat meowing and vanishing, the duck quacking and then disappearing, ect)

  • @Gulliblepikmin
    @Gulliblepikmin ปีที่แล้ว +223

    Now that you mentioned Portal 2's stylistic traits, I'd love to see someone go through the massive task of overhauling Portal 2 to fit with Portal 1/Half-Life 2's artstyle.

  • @VirgilSonofSparda
    @VirgilSonofSparda ปีที่แล้ว +50

    I love that the eye for wake up Glados looks so enraged and how she is just barely holding herself back from slaughtering you, and the fact for the past few years she has only been watching you killing her and the first new thing she sees is YOU

    • @AAAAAAAAAAAAAAAAAAAAAAAAAAO000
      @AAAAAAAAAAAAAAAAAAAAAAAAAAO000 4 หลายเดือนก่อน +2

      A few Years? No, 50.000

    • @marvinarellano3087
      @marvinarellano3087 3 หลายเดือนก่อน +4

      ​@@AAAAAAAAAAAAAAAAAAAAAAAAAAO000 It's unidentified, so we don't know if it was a few years or 50,000

    • @AAAAAAAAAAAAAAAAAAAAAAAAAAO000
      @AAAAAAAAAAAAAAAAAAAAAAAAAAO000 3 หลายเดือนก่อน +3

      @@marvinarellano3087 Ok but NOT just a few years Lol

    • @marvinarellano3087
      @marvinarellano3087 3 หลายเดือนก่อน +3

      @@AAAAAAAAAAAAAAAAAAAAAAAAAAO000 Who knows

  • @Bombiedude.
    @Bombiedude. ปีที่แล้ว +54

    The most creepy part of the portal 2 GLaDOS model is half of the stuff she had was missing because when chell killed her most of her parts remained in scrap in the parking lot and the only thing that was brought back in was her head and her body containing her backup power system

  • @andrewdeluca7352
    @andrewdeluca7352 ปีที่แล้ว +82

    I actually noticed that the model was different during the wakeup scene, and I'm glad somebody finally mentioned it.

    • @ZMYaro
      @ZMYaro ปีที่แล้ว +13

      I noticed her appearance had changed when you met her later, but I never went and compared just how different the models were, so I still appreciated this breakdown!

  • @craftykit2242
    @craftykit2242 11 หลายเดือนก่อน +32

    Starting off saying the way you just make wheatley disappear, and have him scream, is hilarious
    Now, i want to say I think the idea of GLaDoS having been coiled up when you encounter her is super cool, it would suit her very well considering her movements and appearance are already very serpentine. It could also be interpreted as a kind of defensive curl, reflecting how she’s heavily damaged and not at her prime power

  • @Zory13
    @Zory13 ปีที่แล้ว +83

    I always thought of the obvious design changes between portal 1 and 2 as something just done for game design because it doesn't make sense canonically. Like, if nobody has touched the facility since you killed her, why would the design of the doors and cubes be different than portal 1? but it's interesting that wakeup glados has some elements of original glados, I don't think I ever noticed.

    • @Chapmike
      @Chapmike ปีที่แล้ว +33

      That one is actually easy to explain, it's a totally different test track, and the evidence was before our eyes all this time.
      If you remember from Portal 1, test chamber 7 is rather far away from GLaDOS' chamber.
      Not only do you have to go all the way up to test chamber 19, but you still have further climbing to do during the escape.
      Now let's look at Portal 2.
      You escape test chamber 7 through a different test chamber 8 right next to it, walk on a few catwalks, through a few doors, and you literally arrive in GLaDOS' chamber on the same level.
      Definitely not the same test track.
      Same goes for test chamber 19 right after GLaDOS wakes up, you actually fall way further down than where the Portal 1 counterpart should be, so that is yet another test track separate from the other two.

    • @Zory13
      @Zory13 ปีที่แล้ว +11

      @@Chapmike yeah, guess it does make sense there would be identical sets of tests on different tracks in different styles. and the companion cube in the final portal 2 cutscene is the first game's model, so they are two different styles. but some things still don't make sense, like how glados' head would completely change even before waking up if she's supposed to have been dead all this time, and how the end of portal 1 cutscene is outside. unless there are two different glados bodies in universe, which makes even less sense.

    • @Chapmike
      @Chapmike ปีที่แล้ว +22

      @@Zory13 For GLaDOS changing between games, all we can do is theorize.
      I think Wheatley wasn't entirely honest when he said "Then there was a sort of long chunk of time where absolutely nothing happened and then there's us escaping now."
      I mean, even his previous sentence is wrong, "Apparently this human escaped and nobody's seen him since."
      I don't think I need to prove Chell didn't escape at all.
      So, what could he potentially hide from us?
      We know from GLaDOS' allusions in Portal 1 that the Combine was still around during the first game.
      Now don't you think that huge explosion literally dragging GLaDOS and Chell outside would catch their attention?
      I find it hard to believe they would just ignore that, especially if they're tracking down Aperture technology.
      She even warns us that she's the only protection between us and them.
      My guess is that they brought back GLaDOS inside, removed damaged parts, replaced the external chassis with the reshaped rings, and tried to put her back online.
      Problem is, they would need a core to activate the main breaker room, but the cores could have used turrets and other stuff to defend themselves.
      Eventually, the Combine concluded that Aperture portals were way too small for their need, and left everything.
      Maybe they even thought it would be useless as their own technology had similarities, like the High Energy Pellet and the Combine Energy Ball.
      And THEN nothing else happened.
      It's just my interpretation, but it's still fun to fill the gaps.

    • @Trevomatic1348
      @Trevomatic1348 ปีที่แล้ว +4

      That's quite interesting! It makes sense too especially for the timeline. People don't seem to mention that either.
      So great theory, makes a lot of sense.

    • @insert-joke-name
      @insert-joke-name ปีที่แล้ว +9

      @@Zory13 I personally believe that the GLaDOS in Portal2 is a different chassis that simply shares a memory pool with the Portal1 version. There are actually a lot things that hint towards that, for example the hallways before GLaDOS' chamber being completely different or even just the fact that a prototype chassis exists (coop DLC)

  • @kodak1587
    @kodak1587 ปีที่แล้ว +30

    It's also weird how in Portal 1 she's seen outside the facility completely detached from her wiring, I always thought that this new design is just a backup chassis in the case of the Original's destruction. And this is kinda supported by the fact that in a COOP ending we can see a chassis that sort of resembles GLaDOS but with a computer in the place of her head. This explanation may not be accurate but to me this seems like the most logical

  • @cheeseburgon6961
    @cheeseburgon6961 ปีที่แล้ว +75

    I'm so glad you made a video about this; GLaDOS waking up has got to be one of my favorite parts in Portal 2; I used to have this hobby where I'd open Portal 2 and noclip thru the whole game to take a look at all the details each level had, I thought it was so weird how no one used GLaDOS' first model on any of their SFM animations, but I never could've guessed it was because of how broken it was.
    Side note, GLaDOS' model from Portal: Aperture Robot Repair is also pretty good.

    • @ultmateragnarok8376
      @ultmateragnarok8376 ปีที่แล้ว +3

      I love that one, it's got some details that the others don't, particularly flickering pixel-like squares in her eye. I dunno what they're meant to be but they certainly look cool, and the rest of her feels similar but different somehow.

    • @cheeseburgon6961
      @cheeseburgon6961 ปีที่แล้ว +2

      ​@@ultmateragnarok8376 It's so unique, but it doesn't take away from her original Portal 2 design; not too much detail, just enough to make her look modern.
      I hope we get to see more of her if they ever do a sequel or a spin-off like Aperture Desk Job.

  • @Blaz_Haz_KATZ
    @Blaz_Haz_KATZ ปีที่แล้ว +200

    Can we appreciate Ossy for not only making quality portal videos
    But also taking the time to add subtitles
    Like instead of those crappy auto-generated subtitles, he takes the time to do something we take for granted
    Props to Ossy Flawol
    👏👏👏👏👏👏👏👏👏

    • @OssyFlawol
      @OssyFlawol  ปีที่แล้ว +72

      Reese Rivers does the captions for all my videos, they deserve the credit!

    • @self-proclaimedanimator
      @self-proclaimedanimator ปีที่แล้ว

      Crazy dick ridin

  • @korange_yt
    @korange_yt ปีที่แล้ว +15

    When you asked "Wonder why wakeup glados is never used in videos? " and I immediately yelled out "YES BECAUSE HER MODELS ARE SEPARATES FOR THE HEAD BODY CHASSIS AND WIRE"

  • @daltonroller2998
    @daltonroller2998 ปีที่แล้ว +19

    Wow. 12 years since Portal 2 release and I just realized that wake-up GLaDOS is a whole different model.
    It’s details like this that keep me interested in passionate, detailed games like these decades after release.

    • @Axodus
      @Axodus ปีที่แล้ว

      The older model isn't completely different.
      It is a different model, but it's just the damaged counterpart of the cleaned up and repaired model they made later on.
      I thought everyone noticed that GLaDOS got repaired during the core transfer?
      They even do that dramatic reveal of her newly repaired body as the panels open up in the beginning of the sequence.

  • @Wyte_Knight
    @Wyte_Knight ปีที่แล้ว +46

    I'll be honest, excepted the fact that she actually looks broken, I didn't know that they were two differnet GLaDOS models in Portal2. But now that I know, I must admit that my heart is torn about which one do I like the most. On one hand, having a broken model that links much better than I could have imagined with its previous model is just ultra cool. But more importantly, I remember the first time I saw Broken GLaDOS. I have always loved GLaDOS, from my discovery of Portal 1 to today, she remains a character that I adore immensely.
    In Portal 1, she was obviously much more of an antagonist than in 2, but there was something that emanated from her. Yes, she is funny. But more importantly, she is... Cute? When you start from the principle that she is designed for one thing and is buggy, there is something that makes her a bit childlike? Like a 3-year-old niece who is a bit foolish and likes to tap your leg at family gatherings just for fun. As if that niece suddenly had phenomenal intelligence, almost limitless resources in her environment, and a clear and precise objective. But she was still foolish enough to tap your leg repeatedly.
    That kind of cuteness.
    And seeing her in that state at the beginning of Portal 2, when I hadn't seen any trailers or screenshots announcing the game (I always do that for games I'm really looking forward to, I don't read or watch anything about them so as not to spoil anything, or get too hyped and then be disappointed by the downgrades)... I don't know, it made me feel something. Almost sad. But also happy to see her again after all this time.
    Then, the rest of the game was just as emotional. Her awakening, the tests again, her new absolutely sublime model, emphasizing her femininity much more and almost "standing" upright at all times, while obviously being much more expressive, then the potato phase, so many emotions.
    All this to say that I think I would have a hard time choosing a favorite model. Yes, the one from P1 is less "interesting" than the one from P2, let's be honest, it is much less like GLaDOS as a character. But I still love it with all my heart. Just like the Wake Up Model is absolutely perfect as it represents the hardness of what she went through, her destruction, and later we learn that she experienced her death over and over again...
    And yes, the "final" model is absolutely graceful and beautiful. But even if I can find the latter more beautiful than the others, I do not prefer it. I think what I prefer, deep down, is the fact that the model evolved along with the character. That it changed, as GLaDOS changed, grew. What I prefer is that they did that well enough to make GLaDOS come alive. It's just crazy.
    Yes, I just wanted to ramble about a character that I like so much ahah. Thanks Ossy, that was refreshing.

    • @ultmateragnarok8376
      @ultmateragnarok8376 ปีที่แล้ว +11

      That's a surprisingly good way to describe her. She still seems new to certain things, confident though she may be. Sure, her coordination of the various parts of the facility and her knowledge of what's going on is pretty much as good as it could get, but she can make mistakes regardless and is rather prone to in a situation she has no way to predict - just as anyone else would be. She just has the natural advantage of still being the entire facility.

    • @Argsgoon
      @Argsgoon ปีที่แล้ว +1

      GLaDOS is GLaDOS don't matter which one better

  • @PstrywBerryDraws
    @PstrywBerryDraws ปีที่แล้ว +21

    Something I think that's really funny about her Wakeup Design is that she doesn't technically have an eye: She has a sprite floating inside her eye socket that looks completely different to what her eye looks like in the rest of the game

    • @Axodus
      @Axodus ปีที่แล้ว +4

      I noticed that back when I played as well, I liked to chalk it up to her body being damaged and running on back-up power.

    • @burningsexuality1540
      @burningsexuality1540 ปีที่แล้ว +10

      I assumed it’s because the little screen thing that normally covers the lightbulb in her eye was broken so we were just seeing the bulb

    • @Axodus
      @Axodus ปีที่แล้ว +2

      @@burningsexuality1540 Exactly, that's what I thought as well.

    • @TimeMasterOG
      @TimeMasterOG ปีที่แล้ว +3

      i mean in portal 1 theres a huge piece covering it and id assume thats what would have had the glass in it... so since thats missing yeah wed just be seeing what would be a bulb or something

    • @PstrywBerryDraws
      @PstrywBerryDraws 10 หลายเดือนก่อน

      @@TimeMasterOG I think it's because to give her her proper eye Valve'd need to make an entirely unique texture to apply to her model, with the only difference being her eye is off. That be a huge waste of space when placing a floating sprite in her socket is almost as good

  • @andresbravo2003
    @andresbravo2003 ปีที่แล้ว +44

    Here's to 12 years of Portal 2!!!
    Edit: for those who watched my Portal 2 video of GLaDOS awakes in the first chapter, then you know it’s a Different GLaDOS which is the “Wakeup” Model and that deserves it even if you saw the Portal 2 Teaser Trailer which the scene looks different during development. Ossy, you’re on a roll today!

  • @veryoddnaw
    @veryoddnaw ปีที่แล้ว +34

    I think the reason glados’ head was different because she lost pieces of it, I remember when you fall down to the incinerator room where you get the portal gun that shoots both portals, Glados mentions something about parts of her self being down there.

    • @ultmateragnarok8376
      @ultmateragnarok8376 ปีที่แล้ว +13

      That's implied to be in reference to the cores, which went down that very same incinerator, but it's entirely likely that in the blast some parts were torn away and lost to areas like that.

    • @veryoddnaw
      @veryoddnaw ปีที่แล้ว +8

      @@ultmateragnarok8376 ahhh I see, I didn’t think she would refer to them as herself considering Wheatley was once attached to her and she refers to him being a different entity unlike the cores she had on her in the first game.

    • @Axodus
      @Axodus ปีที่แล้ว +11

      @@veryoddnaw GLaDOS isn't beyond bending the truth when it allows her to make a quip at someone she hates (like Chell or Wheatley)

    • @veryoddnaw
      @veryoddnaw ปีที่แล้ว +3

      @@Axodus that’s true

    • @TimeMasterOG
      @TimeMasterOG ปีที่แล้ว +8

      i mean i definitely think pieces came off her.. If you look closely at glados from P1 you can see that there is a semi circle shaped piece that is similar to portal 2, except on top of that there is the plate in front of the "eye" and a thing that looks like headphones id assume those blew off from the explosion

  • @DaRealBruner
    @DaRealBruner ปีที่แล้ว +88

    I wish we'd see more Portal fan content using the original Portal 1 artstyle, I think it's heavily underrated.
    edit: I think Entropy Zero 2 made the right decision in using Portal 1's rendition of Aperture rather than Portal 2, since a lot of Portal 1 assets (primarily bts assets) are either taken directly from HL2, or roughly based on the style of HL2. I think it would've been weird to see a mix of lower quality HL2 models and then super high poly Portal 2 models.

    • @ASqdrnDA
      @ASqdrnDA ปีที่แล้ว +8

      It's a bit dated but could be unique and good if polished.

    • @AmBush2048
      @AmBush2048 ปีที่แล้ว +5

      How would you decribe it without saying it's "like half life 2"?
      I'd say it's realism with high contrast

    • @brodielobins6318
      @brodielobins6318 ปีที่แล้ว +1

      @@AmBush2048 A clinical, retro-futuristic style is how I think of it

    • @SamMaddie2
      @SamMaddie2 ปีที่แล้ว +1

      I recommend checking out some of the videos Zepalesque has posted. I think they do a great job blending the old and new artstyles

    • @Sopsy_Hallow
      @Sopsy_Hallow ปีที่แล้ว +1

      honestly i dont really see it, the want to use an older look, art style wise they're very similar, arguably the same but one is updated to a higher fidelity level, there is a differnt art direction as the setting isnt eniterly the same (portal 1 has semi run down look while portal 2 has either a very run down and broken look, or a new and cleaned up look) but style wise i dont see portal 1, or half life 2, being underrated. they're just dated. they're not bad but they were products of their time, new half life looks more like portal 2 than like half life 2

  • @AevilJ
    @AevilJ ปีที่แล้ว +24

    My theory: Glados has multiple backup "body's" and in fact you can see one in a co-op cutscene.

    • @joeeel.d
      @joeeel.d ปีที่แล้ว +2

      nah she just lost pieces, and then at some point in the game she fixed herself

    • @AevilJ
      @AevilJ ปีที่แล้ว +1

      @@joeeel.d How do we explain the head tho?

    • @joeeel.d
      @joeeel.d ปีที่แล้ว +1

      @@AevilJ just for that, she lost pieces from her head

    • @TimeMasterOG
      @TimeMasterOG ปีที่แล้ว +2

      @@AevilJ if you look at portal 1 glados the only differences between the head are the plate covering the eye and something that looks like a pair of headphones (obv its not but thats the only way i can describe it) id assume these pieces blew off exposing the mechanisms behind them aka what we see in portal 2

    • @neuronoc.7343
      @neuronoc.7343 14 วันที่ผ่านมา

      The one from the Co-op DLC was merely just a prototype chassis, it's not actually connected to her.

  • @lunarskys2645
    @lunarskys2645 ปีที่แล้ว +9

    This game is a solid half of my childhood, so I practically played it in my own little bottle, I had no idea this *wasn't* known! I thought the different designs were obvious, and that it was clear she discarded any old part that of no use, and added new stuff. (Which was always mesmerizing to me as a kid. I always loved any indication that the characters were still dynamic and alive even when you aren't watching. Adds extra depth and spook to it. She's doing things. Somewhere. Where you can't find her. Who knows what she's plotting.)
    All that stuff about her model is fascinating though. I find the unusable mess that is her wakeup model much funnier than I should.

  • @Luka2000_
    @Luka2000_ ปีที่แล้ว +9

    Honestly im happy that the portal community is still going strong after 12 years. Man its been a long time

  • @themikead99
    @themikead99 6 หลายเดือนก่อน +2

    I think there actually is a good explanation for how her head ended up as it did. Obviously when portal 1 ended both chell and glados were on the surface, particularly glados was not in a great state. However as we know some of the facility is still functioning as there is a robot that drags chell back into the facility right at the end. A very easy explanation is that the same robot also dragged glados' core back into the facility and as it was in a damaged state it was probably rebuilt in one of the personality core production areas and then dropped off where it should be in her annex, however as we see her put herself back together it probably wasnt in the capabilities of the other robots to actually fully recontrustruct her so she was just left on the floor. So when she wakes up she's in a half built state and rebuilds herself with her superior access to the facilities and obviously higher intelligence than most of the machines in aperture.

  • @herecomesdatboi3248
    @herecomesdatboi3248 ปีที่แล้ว +8

    Id Say that the "broken modle" being in different pieces is because of how she appears. She appears through her parts PULLING herself together. They likely couldn't make the change from those pieces to one singular model

  • @doggofriend7581
    @doggofriend7581 ปีที่แล้ว +3

    i just had a flashback of a meme i saw where it was GLaDOS but THICC, and it haunts me

  • @macke2879
    @macke2879 8 หลายเดือนก่อน +2

    I've been playing Portal 2 since it came out, so as of currently, 12 years. I was always keenly aware of the little dangly bit, but I never didn't notice it later in the game. Never knew there were two models, but looking back at it now, I was so aware of the differences between them, even while not knowing they were different.

  • @fun-epersonnproductions4002
    @fun-epersonnproductions4002 ปีที่แล้ว +26

    The other theory I've seen is that the nanobots partially repaired her body, but weren't able to reactivate her due to the power outage.

  • @loganmeyer1069
    @loganmeyer1069 8 หลายเดือนก่อน +2

    2:10 A-
    *Player: Wheatley has been banned*
    *GLADOS liked that*

  • @GabberforthArt
    @GabberforthArt 8 หลายเดือนก่อน +2

    I would love to see this model used more, thank you for showing off this version!
    I once painted this version of Her cause i loved how eerie and expressive she is, it's been a long time.....

  • @digicat0719
    @digicat0719 ปีที่แล้ว +12

    a shame people forget about wakeup glados !! i think it would be great if this model got more attention, especially for artists and animators like you said =]

  • @obi6127
    @obi6127 ปีที่แล้ว +4

    actually, i DO remember that design and was sorta pissed to find out that portal rtx takes elements from portal 2 glados' fixed design, rather than the broken one.

    • @obi6127
      @obi6127 ปีที่แล้ว

      i also had some portal 1 redesign ideas from wakeup glados but they were sorta shit LOL

  • @langam7017
    @langam7017 8 หลายเดือนก่อน +2

    8:36
    GLaDOS with arms looks so incredibly goofy omg

  • @hinotgamer7869
    @hinotgamer7869 3 หลายเดือนก่อน +2

    "Lets just get rid of him"
    "AH-"
    nice

  • @HugoBDesigner
    @HugoBDesigner ปีที่แล้ว +6

    Was wondering if you'd mention the Robot Repair design, glad you did :P
    Great video as per usual!

  • @Hade-Official
    @Hade-Official ปีที่แล้ว +3

    When I think portal 2 glados I honestly keep thinking of this one cuz I got Portal 2 when I was about 9 or 10 and after I'd beaten Portal, and because of this her waking up placed in me a sort of nostalgic fear of sorts that has stuck with me because I remembered beating Glados prior so seeing her wake up before the days of me being on youtube and able to understand to search for Portal 2 playthroughs terrified me

  • @spacething1959
    @spacething1959 ปีที่แล้ว +2

    Him: Portal 2 is just Team Fortress 2 with some grime slapped on it.
    I mean, he’s not wrong.

  • @Scribblebug
    @Scribblebug 9 หลายเดือนก่อน

    I love her design so much! So cool to see the differences! Awesome video!

  • @shaqnyiro5406
    @shaqnyiro5406 6 หลายเดือนก่อน +3

    The thing is, I never realised that her wakeup design is any different from her later design, with the exception of the dust and dirt. I always assumed it was the same model just with different textures.

  • @TankGenics
    @TankGenics ปีที่แล้ว +1

    awesome video!! i never noticed the wakeup glados looked different than regular portal 2 glados

  • @FORGED-STEEL
    @FORGED-STEEL ปีที่แล้ว +3

    So you're telling me that when you find Glados dead on the ground she's actually T-posing at you?

  • @Cake2019_6
    @Cake2019_6 ปีที่แล้ว +1

    Ossy Flawol: "Let's Get rid of Him"
    Wheatley: "AAHHH"

  • @DestructoGabe8
    @DestructoGabe8 ปีที่แล้ว +2

    2:11 had me dying XD Great video! I want to use premiere pro for my videos, but it's a bit too advanced for me, heh.

  • @the_arrachnid
    @the_arrachnid 3 หลายเดือนก่อน +1

    2:12
    Chell: fall
    Weatley: *AH*- *dissappears*

  • @johnthecyber-wolf3063
    @johnthecyber-wolf3063 ปีที่แล้ว +3

    Wait, if it's unusable.. how did harry101k use it in his older animations?? 🤔

  • @Djheffeson
    @Djheffeson 8 หลายเดือนก่อน

    1:29 BRUH! I love the color of the text changing!
    yes, you got a new subscriber for that! I just know this video is gonna be good

  • @dutch_asocialite
    @dutch_asocialite ปีที่แล้ว +3

    "But, really, there's a very easy explanation for these [discrepancies]..."
    Oh, you mean explanations like how the panel over her eye could've been irreparably damaged and fell off because of the rockets, and the plating being different since she just woke up and didn't have the time to properly freshen up to her Portal 1 look?
    "It's just that [the games] happen to be in completely different art styles."
    ...oh. Never mind, then.

  • @crazybird199
    @crazybird199 8 หลายเดือนก่อน

    I had no idea they were different models. Very fascinating video.

  • @Deadlierquill96
    @Deadlierquill96 3 หลายเดือนก่อน +1

    When I think about glados I think about portal 2 glados I actually forgot completely about the portal 1 design

  • @colororb4105
    @colororb4105 ปีที่แล้ว +5

    11:18 GLaDOS jumpscare

  • @ivanalaskevich4736
    @ivanalaskevich4736 8 หลายเดือนก่อน +1

    Thanks for the “25th frame”. I will watch the next videos in the “not subscribed” state.
    8:35: GLaDOS Movement Animation Tests

  • @smji8874
    @smji8874 ปีที่แล้ว +6

    I really want to see Portal 1 glados in the P2 artstyle with the faceplate and all

  • @Angel_Underscore
    @Angel_Underscore 8 หลายเดือนก่อน +2

    I wish they kept the eye light off for the wake up sequence, to really sell how messed up she is and how she hasnt fully rebooted yet, only core systems

    • @quantumblauthor7300
      @quantumblauthor7300 6 หลายเดือนก่อน

      I like your vision

    • @Angel_Underscore
      @Angel_Underscore 6 หลายเดือนก่อน

      @@quantumblauthor7300 I have astigmatism and I'm nearsighted

  • @harvestercommander3250
    @harvestercommander3250 6 หลายเดือนก่อน +1

    I will always love the Portal 2 design. It will always be how I see my favorite psychopathic robot AI. Plus I love Portal 2’s redesign of the whole game. I always try to imagine the events of Portal 1 in the style of Portal 2.

  • @GrayCatbird1
    @GrayCatbird1 7 หลายเดือนก่อน +1

    It seems like wake-up GLaDOS is so modular in part because she has to piece herself together and transform when she wakes up? Which puts unique constraints on animation. Doesn’t change that the foundation of the model weren’t good, but I assume this extra requirement is why they didn’t redo it as quickly as they could’ve and settled for a messy continuation that worked well enough for one cutscene

  • @FedericoCaputo
    @FedericoCaputo ปีที่แล้ว +4

    In reality, the differences are ALL in the player's head (GLaDOS look, the facility general feel, etc.) - after all, Chell "might have a *very* minor case of serious brain damage", remember? :)

  • @AmBush2048
    @AmBush2048 ปีที่แล้ว

    Very nice video Osillia, keep it up!

  • @TheThirgPerson
    @TheThirgPerson ปีที่แล้ว +1

    i thought this was gonna be about that super cool prototype glados chassis that you see after completing the co-op campaign art therapy course, THERES a design no one remembers!!!!

  • @nebulus9999
    @nebulus9999 ปีที่แล้ว +3

    Babe wake up! Ossy Flawol posted a new video!

  • @lukkeboy8173
    @lukkeboy8173 11 หลายเดือนก่อน

    Wow!🤯🤯👍 That must be one of the most exciting and fun videos ive ever seen!🤩🤩Good job on making such a amazing video! ❤👍👍❤

  • @SunsetBear
    @SunsetBear 22 วันที่ผ่านมา

    i always just saw glados’s changed design as a discrepancy like the changed cores, cubes, and most notably *elevators.* just new designs for the sake of it. Excited to see what this video has to say about it

  • @ndxdirectorscut
    @ndxdirectorscut ปีที่แล้ว +5

    I have ~7000 in Blender and have experience ripping Source models to blender and porting them back
    I'm a huge fan of the Portal 1 design so I'm gonna try and make a fixed up version of the wake up glados as a sort of "homage" when I have the time

    • @Axodus
      @Axodus ปีที่แล้ว

      Thanks!

  • @Whomobile
    @Whomobile ปีที่แล้ว +2

    Portal Lore master dropping facts

  • @sircotty2330
    @sircotty2330 ปีที่แล้ว +1

    FINALLY someone talks about this. I am still surprised that no one has talked about this design until now.

  • @mateusrabelo7890
    @mateusrabelo7890 ปีที่แล้ว

    Love to see some good Portal content after all these years

  • @Lordoofgaming
    @Lordoofgaming 9 หลายเดือนก่อน +1

    Wheatley: disappears A A A A

  • @R4t10nal
    @R4t10nal ปีที่แล้ว +1

    “Just get rid of him”
    Wheatley: Aaaahhhh!

  • @abzu9318
    @abzu9318 ปีที่แล้ว

    i'm so glad someone is finally talking about this model!!!

  • @Bottle_O_Glue
    @Bottle_O_Glue ปีที่แล้ว

    I didn't really forget about this design tbh. I just noticed the dangly bit and thought "that's a neat bit of continuity" and never thought about it again

  • @CrraVideos
    @CrraVideos ปีที่แล้ว +5

    Its funny how the wake up glados model its actually mess up, separated and totally unusable model, just as the lore tells. Just a fun coincidence

  • @kaleightodd5173
    @kaleightodd5173 9 หลายเดือนก่อน

    I never thought she changed that drastically, the most obvious of course being her eye and facial motion. It looks to me like a lot of the differences could be chalked up her losing pieces of outershell to the explosion at the end of Portal 1

  • @NanoBotSigma
    @NanoBotSigma ปีที่แล้ว +4

    I KNEW I WASNT THE ONLY ONE WHO THOUGHT PORTAL 2'S ARTSTYLE WAS SIMILAR TO TF2

    • @TrustedScience
      @TrustedScience ปีที่แล้ว +9

      eh its a bit of a stretch, it's more in line with L4D2's which did have a bit of a more simpler artstyle than HL2/L4D1. (CS2/Alyx is also PBR evolution of the same L4D2/Portal2 style) Fstop is the only one that was really styled like TF2.

  • @mcdonaldspaperbag
    @mcdonaldspaperbag 5 หลายเดือนก่อน +1

    I think it would be cooler if for the wake up GLaDOS they used the portal 1 model, but then switched to the portal 2 model later on, It would've been cool to see it align with her whole speech about "trimming the fat"

  • @benswaddling7686
    @benswaddling7686 8 หลายเดือนก่อน

    I had an idea that glados in portal 2 was a backup design at the other end of the facility, and when you defeat portal 1 glados, the energy nocks out the backup only for you to re activate it in portal 2, this explains why you don't find glados on the serface and why there's that old glados in the coop levels

  • @normietwiceremoved
    @normietwiceremoved 9 หลายเดือนก่อน +1

    I don't know how you talked about 5 minutes maximum worth of content in nearly 12.

  • @marblecar1162
    @marblecar1162 ปีที่แล้ว +1

    holy crap these subtitles are amazing

  • @SourceSpaghetti
    @SourceSpaghetti ปีที่แล้ว +2

    7:17 "And, of course it wouldn't be a Source engine video without talkin' 'bout some BETA"
    *Gunshot*
    *Crash symbols*
    *Saxophone*
    "Freeze!"

  • @labrat_09
    @labrat_09 ปีที่แล้ว +1

    Here’s an idea, the reason why GLaDOS lacks their faceplate could be it falling off at some point or getting straight up shredded into pieces

  • @chocoking2103
    @chocoking2103 8 หลายเดือนก่อน

    the portal one design is just like kinda there but the portal one is soo expressive and evil looking

  • @hansonkerman7286
    @hansonkerman7286 ปีที่แล้ว

    oH i'm so happy that someone is talking about this difference !
    also when my bestie was playing p2 for the first time i saw that wakeup glados was multiple parts i was like "holy shit. why". it's cool to know that it literally Didn't have any advantages and it was just as mind boggling to you as it was to me

  • @GeckoStatic
    @GeckoStatic ปีที่แล้ว +2

    Wake up Babe a New Ossy Flawol Video

  • @yol_n
    @yol_n ปีที่แล้ว +1

    I don't know where I saw this glados with red eye design but I definitely saw it somewhere.

  • @Cos_Costa
    @Cos_Costa ปีที่แล้ว +1

    Finally someone talked about this
    I always wondered why is she different between the games

  • @JAM_YT_FURRY
    @JAM_YT_FURRY ปีที่แล้ว

    This looks amazing

  • @handlenottaken
    @handlenottaken 9 หลายเดือนก่อน

    I Like how at 4:35 (rewind it a little) glados’ head is in the back while Wheatley is where her heads supposed to be

  • @somethings9090
    @somethings9090 ปีที่แล้ว

    You just shattering the wake up model shocked me

  • @Rich_animation75
    @Rich_animation75 7 หลายเดือนก่อน +1

    4 actually dont forget carcass glados

  • @quantumblur_3145
    @quantumblur_3145 ปีที่แล้ว

    Maybe others ain't remembered it, but I have AGONIZED over wakeup glados' design for obvious reasons

  • @Daveon64
    @Daveon64 ปีที่แล้ว

    That was really cool! I honestly agree, I love the Wakeup GLADos. She is much more menacing, and badass.

  • @LumiOfFrost
    @LumiOfFrost 7 หลายเดือนก่อน

    I never noticed that glados' face actually hasn't changed since portal 1, though her head is slightly less round, but she's mainly just missing the face plate.

  • @melofelo4484
    @melofelo4484 3 หลายเดือนก่อน +1

    Glados in portal 1 felt like a computer, glados in portal 2 felt like a person.

    • @KwikBR
      @KwikBR 2 หลายเดือนก่อน

      just like it's supposed to feel!

  • @acousticangel4403
    @acousticangel4403 7 หลายเดือนก่อน +2

    "She has definitely awoken something in many people who have played the Portal games"
    Love the lesbian recognition