Happy 12 years of Portal 2! This is my first video that has me using Premiere Pro to edit. As much as I love Vegas Pro 13, it straight up started falling apart near the end of production of my documentary on Portal: The Flash Version and I knew that my editing style was no longer compatible with it, so this video served as a good learning experience to learn Premiere :)
As a premiere pro user for the past 7 years, welcome! Although if you'd be interested in a robust free editing software (and not have to pay Adobe lol), Davinci Resolve is also great
The comparison to portal 2 being as cartoony as tf2 is and portal 1 being grounded as half life 2 is pretty accurate one. Always kind of found it hard to believe that in portal 2 aperture was suppose to be the much "smaller" competitor research center to black mesa considering it comes across as being almost 1/4 the entire state of Michigan in size and like 4x deeper than the deepest salt mines that exist IRL. Would make for a great idea for a video idea though, actually trying to make a compete map of the enrichment center in its entirety like whats been done with black mesa already.
As @CaptainJZH have said, if you are switching editing software due to instability, Premiere Pro is not recommended. DaVinci Resolve is free, almost as feature packed as Premiere and much, much more stable. I strongly suggest you give it a try.
The most shocking part of this statement is that Portal 2 is 12 YEARS OLD. it doesn't feel that old, it feels like a 2017 game! And that's why Valve is such a good game dev.
we see the two glados designs so far apart from each other in portal 2's story that it's easy to forget how different they are. I can understand how the differences go overlooked in that case, they look similar enough that the differences don't stand out as much more than "she's not fully repaired yet"
Hey random question. Your profile looks extremely familiar I'm almost certain I've seen but I can't quite seem to remember from where. I'm assuming you have a steam/FA account could you please name it if it's not to much of an ask?
Hey I saw that you posted a reply to my question but I didn't have time to answer it. You have since deleted it for some reason but I'm going to reply regardless. I don't join servers because I'm too shy. Although I might briefly if not just to confirm things. The reason I'm so interested in you is because I swear I've seen you other places but the fact I can't find where those places are now is actively bugging me.
I bet that part where she says she has to go "fix the turbines" and leaves us alone for a couple chambers was an excuse for her to temporarily shut off and her body be upgraded.
I dunno if she needs to be offline to upgrade herself. That's part of what makes her a terrifying antagonist, is that she _is_ the whole facility, and can upgrade, update and alter parts of it and herself as she needs to without missing a beat. I do wonder how she got the articulation to do it, though, unless she just lowers herself into the bay beneath or something.
The ironic part is, this GLaDOS design is the one people have seen the most when booting up Portal 2, it's on the opening screen AND the main menu used for the first chapters of the game.
5:52 I believe the reason they break up the model like that is probably due to how complex it is. I actually took a few minutes to add together the total poly-count and number of bones. New GLaDOS has 43 bones, and a poly-count of 28,280. Wake-up GLaDOS, with all parts combined (including cables), has 205 bones, and a poly-count of 66,057. So instead of having one MASSIVE file that could potentially crash Hammer if you tried to load it in, they break it up into individual parts. The same is done for models that have pre-simulated destruction, such as the relaxation chamber in the beginning of the game.
Hey, thanks for actually going through and checking the design’s model components! I kind of had a vague feeling that there was some Source Engine jank at play with Wakeup GLaDOS’s seperations, however my expertise in Source lie more in the Environment Art department rather than Modelling. Polycount isn’t a problem for Source and Hammer as they’re able to handle some pretty high poly stuff, however the bone count is definitely the real issue with the model as Source, IIRC, can only handle a maximum 128 bones on 1 model. All checks out then!
@@brodielobins6318 I mean, can't you just take one of the other animations, pause on a frame she looks alright in, and then just make their entire animation based on that pose?
I always felt as though the clear and obviously different chasis between the wakeup sequence and later section when you confront her was entirely intentional, as it shows her JUST coming back versus her at full power again, and I imagine that this is an intended effect as well.
I honestly never would have noticed if it weren't for this video, but yeah that could be why they kept it as it was, to emphasise her being in control again. At least in part. I'm sure nobody at Valve was too keen on reanimating that whole wakeup sequence just to update the design haha
I thought when glados exploded that white part perfectly landed on her face and when she turned it it came on with her but no one can say anything about how her face was dragged so meny times as when glados was wearing that face thingy it must have adjusted to her over time
Yep. And it is easy to imagine that her wakeup design is so different from Portal 1 because she's literally just assembling whatever parts are immediately around her. We later learn that Glados herself is basically just the "eye" when she gets stuck in the potato. The rest of her body is mostly just wiring.
I remember when, on the eve of the release of Portal RTX, everyone was wondering "what will be the design of Glados?". And, God, how shocked everyone was when they saw this mixture of design from Portal 1 and Portal 2. And the spooky thing is - IT LOOKS GOOD
Did they change GLaDOS's model in RTX? I know they changed the cores, but GLaDOS looked the same in the playthroughs I watched(?) Maybe I just couldn't tell because those didn't get a close enough look.
@@ZMYaro i didn't play it but in the playthroughs it seems like her body is more portal 2-esque and while her head is the same the color palette is closer to portal 2's design
That's so silly. The reason GLaDOS looks different between games is because she f*cking exploded at the end of Portal 1, and Portal 2 GLaDOS is what's left. There is no continuity issue here.
Portal 1 and Portal 2 have different art DIRECTIONS, not different art styles. The art styles are the same, the art direction is the one that changed (or evolved)
THE WAY YOU MADE WHEATLEY DISAPPEAR AND SCREAM GOT ME, I don't know why that was so funny to me. Like those clips of something making a noise and disappearing (the cat meowing and vanishing, the duck quacking and then disappearing, ect)
I can see how the old design can become the new one. The front panel on her eye could have simply fallen off. She could also have lost a lot of wires. They could have restricted her movements. As for their technological purpose maybe they linked her up with lower Aperature. That would explain why Wheatley doesn't have any control down there.
I love that the eye for wake up Glados looks so enraged and how she is just barely holding herself back from slaughtering you, and the fact for the past few years she has only been watching you killing her and the first new thing she sees is YOU
The most creepy part of the portal 2 GLaDOS model is half of the stuff she had was missing because when chell killed her most of her parts remained in scrap in the parking lot and the only thing that was brought back in was her head and her body containing her backup power system
I noticed her appearance had changed when you met her later, but I never went and compared just how different the models were, so I still appreciated this breakdown!
Now that you mentioned Portal 2's stylistic traits, I'd love to see someone go through the massive task of overhauling Portal 2 to fit with Portal 1/Half-Life 2's artstyle.
@@SadatSharifAlternate Not sure what you mean. Instead it did the opposite (and also kind of failed at that since it was just an elaborate texture pack); that being changing Portal 1 to fit within Portal 2's style.
@@SadatSharifAlternate Then I now think you missed what I was meaning in a different way. I wasn't meaning a middle-ground between Portal 1 and Portal 2's artstyles, I was meaning that'd I'd like to see a mod that completely overrides Portal 2's art direction with that of Portal 1's.
Starting off saying the way you just make wheatley disappear, and have him scream, is hilarious Now, i want to say I think the idea of GLaDoS having been coiled up when you encounter her is super cool, it would suit her very well considering her movements and appearance are already very serpentine. It could also be interpreted as a kind of defensive curl, reflecting how she’s heavily damaged and not at her prime power
I'm so glad you made a video about this; GLaDOS waking up has got to be one of my favorite parts in Portal 2; I used to have this hobby where I'd open Portal 2 and noclip thru the whole game to take a look at all the details each level had, I thought it was so weird how no one used GLaDOS' first model on any of their SFM animations, but I never could've guessed it was because of how broken it was. Side note, GLaDOS' model from Portal: Aperture Robot Repair is also pretty good.
I love that one, it's got some details that the others don't, particularly flickering pixel-like squares in her eye. I dunno what they're meant to be but they certainly look cool, and the rest of her feels similar but different somehow.
@@ultmateragnarok8376 It's so unique, but it doesn't take away from her original Portal 2 design; not too much detail, just enough to make her look modern. I hope we get to see more of her if they ever do a sequel or a spin-off like Aperture Desk Job.
Can we appreciate Ossy for not only making quality portal videos But also taking the time to add subtitles Like instead of those crappy auto-generated subtitles, he takes the time to do something we take for granted Props to Ossy Flawol 👏👏👏👏👏👏👏👏👏
It's also weird how in Portal 1 she's seen outside the facility completely detached from her wiring, I always thought that this new design is just a backup chassis in the case of the Original's destruction. And this is kinda supported by the fact that in a COOP ending we can see a chassis that sort of resembles GLaDOS but with a computer in the place of her head. This explanation may not be accurate but to me this seems like the most logical
I always thought of the obvious design changes between portal 1 and 2 as something just done for game design because it doesn't make sense canonically. Like, if nobody has touched the facility since you killed her, why would the design of the doors and cubes be different than portal 1? but it's interesting that wakeup glados has some elements of original glados, I don't think I ever noticed.
That one is actually easy to explain, it's a totally different test track, and the evidence was before our eyes all this time. If you remember from Portal 1, test chamber 7 is rather far away from GLaDOS' chamber. Not only do you have to go all the way up to test chamber 19, but you still have further climbing to do during the escape. Now let's look at Portal 2. You escape test chamber 7 through a different test chamber 8 right next to it, walk on a few catwalks, through a few doors, and you literally arrive in GLaDOS' chamber on the same level. Definitely not the same test track. Same goes for test chamber 19 right after GLaDOS wakes up, you actually fall way further down than where the Portal 1 counterpart should be, so that is yet another test track separate from the other two.
@@Chapmike yeah, guess it does make sense there would be identical sets of tests on different tracks in different styles. and the companion cube in the final portal 2 cutscene is the first game's model, so they are two different styles. but some things still don't make sense, like how glados' head would completely change even before waking up if she's supposed to have been dead all this time, and how the end of portal 1 cutscene is outside. unless there are two different glados bodies in universe, which makes even less sense.
@@Zory13 For GLaDOS changing between games, all we can do is theorize. I think Wheatley wasn't entirely honest when he said "Then there was a sort of long chunk of time where absolutely nothing happened and then there's us escaping now." I mean, even his previous sentence is wrong, "Apparently this human escaped and nobody's seen him since." I don't think I need to prove Chell didn't escape at all. So, what could he potentially hide from us? We know from GLaDOS' allusions in Portal 1 that the Combine was still around during the first game. Now don't you think that huge explosion literally dragging GLaDOS and Chell outside would catch their attention? I find it hard to believe they would just ignore that, especially if they're tracking down Aperture technology. She even warns us that she's the only protection between us and them. My guess is that they brought back GLaDOS inside, removed damaged parts, replaced the external chassis with the reshaped rings, and tried to put her back online. Problem is, they would need a core to activate the main breaker room, but the cores could have used turrets and other stuff to defend themselves. Eventually, the Combine concluded that Aperture portals were way too small for their need, and left everything. Maybe they even thought it would be useless as their own technology had similarities, like the High Energy Pellet and the Combine Energy Ball. And THEN nothing else happened. It's just my interpretation, but it's still fun to fill the gaps.
That's quite interesting! It makes sense too especially for the timeline. People don't seem to mention that either. So great theory, makes a lot of sense.
@@Zory13 I personally believe that the GLaDOS in Portal2 is a different chassis that simply shares a memory pool with the Portal1 version. There are actually a lot things that hint towards that, for example the hallways before GLaDOS' chamber being completely different or even just the fact that a prototype chassis exists (coop DLC)
Wow. 12 years since Portal 2 release and I just realized that wake-up GLaDOS is a whole different model. It’s details like this that keep me interested in passionate, detailed games like these decades after release.
The older model isn't completely different. It is a different model, but it's just the damaged counterpart of the cleaned up and repaired model they made later on. I thought everyone noticed that GLaDOS got repaired during the core transfer? They even do that dramatic reveal of her newly repaired body as the panels open up in the beginning of the sequence.
I'll be honest, excepted the fact that she actually looks broken, I didn't know that they were two differnet GLaDOS models in Portal2. But now that I know, I must admit that my heart is torn about which one do I like the most. On one hand, having a broken model that links much better than I could have imagined with its previous model is just ultra cool. But more importantly, I remember the first time I saw Broken GLaDOS. I have always loved GLaDOS, from my discovery of Portal 1 to today, she remains a character that I adore immensely. In Portal 1, she was obviously much more of an antagonist than in 2, but there was something that emanated from her. Yes, she is funny. But more importantly, she is... Cute? When you start from the principle that she is designed for one thing and is buggy, there is something that makes her a bit childlike? Like a 3-year-old niece who is a bit foolish and likes to tap your leg at family gatherings just for fun. As if that niece suddenly had phenomenal intelligence, almost limitless resources in her environment, and a clear and precise objective. But she was still foolish enough to tap your leg repeatedly. That kind of cuteness. And seeing her in that state at the beginning of Portal 2, when I hadn't seen any trailers or screenshots announcing the game (I always do that for games I'm really looking forward to, I don't read or watch anything about them so as not to spoil anything, or get too hyped and then be disappointed by the downgrades)... I don't know, it made me feel something. Almost sad. But also happy to see her again after all this time. Then, the rest of the game was just as emotional. Her awakening, the tests again, her new absolutely sublime model, emphasizing her femininity much more and almost "standing" upright at all times, while obviously being much more expressive, then the potato phase, so many emotions. All this to say that I think I would have a hard time choosing a favorite model. Yes, the one from P1 is less "interesting" than the one from P2, let's be honest, it is much less like GLaDOS as a character. But I still love it with all my heart. Just like the Wake Up Model is absolutely perfect as it represents the hardness of what she went through, her destruction, and later we learn that she experienced her death over and over again... And yes, the "final" model is absolutely graceful and beautiful. But even if I can find the latter more beautiful than the others, I do not prefer it. I think what I prefer, deep down, is the fact that the model evolved along with the character. That it changed, as GLaDOS changed, grew. What I prefer is that they did that well enough to make GLaDOS come alive. It's just crazy. Yes, I just wanted to ramble about a character that I like so much ahah. Thanks Ossy, that was refreshing.
That's a surprisingly good way to describe her. She still seems new to certain things, confident though she may be. Sure, her coordination of the various parts of the facility and her knowledge of what's going on is pretty much as good as it could get, but she can make mistakes regardless and is rather prone to in a situation she has no way to predict - just as anyone else would be. She just has the natural advantage of still being the entire facility.
I wish we'd see more Portal fan content using the original Portal 1 artstyle, I think it's heavily underrated. edit: I think Entropy Zero 2 made the right decision in using Portal 1's rendition of Aperture rather than Portal 2, since a lot of Portal 1 assets (primarily bts assets) are either taken directly from HL2, or roughly based on the style of HL2. I think it would've been weird to see a mix of lower quality HL2 models and then super high poly Portal 2 models.
honestly i dont really see it, the want to use an older look, art style wise they're very similar, arguably the same but one is updated to a higher fidelity level, there is a differnt art direction as the setting isnt eniterly the same (portal 1 has semi run down look while portal 2 has either a very run down and broken look, or a new and cleaned up look) but style wise i dont see portal 1, or half life 2, being underrated. they're just dated. they're not bad but they were products of their time, new half life looks more like portal 2 than like half life 2
Here's to 12 years of Portal 2!!! Edit: for those who watched my Portal 2 video of GLaDOS awakes in the first chapter, then you know it’s a Different GLaDOS which is the “Wakeup” Model and that deserves it even if you saw the Portal 2 Teaser Trailer which the scene looks different during development. Ossy, you’re on a roll today!
This game is a solid half of my childhood, so I practically played it in my own little bottle, I had no idea this *wasn't* known! I thought the different designs were obvious, and that it was clear she discarded any old part that of no use, and added new stuff. (Which was always mesmerizing to me as a kid. I always loved any indication that the characters were still dynamic and alive even when you aren't watching. Adds extra depth and spook to it. She's doing things. Somewhere. Where you can't find her. Who knows what she's plotting.) All that stuff about her model is fascinating though. I find the unusable mess that is her wakeup model much funnier than I should.
I think there actually is a good explanation for how her head ended up as it did. Obviously when portal 1 ended both chell and glados were on the surface, particularly glados was not in a great state. However as we know some of the facility is still functioning as there is a robot that drags chell back into the facility right at the end. A very easy explanation is that the same robot also dragged glados' core back into the facility and as it was in a damaged state it was probably rebuilt in one of the personality core production areas and then dropped off where it should be in her annex, however as we see her put herself back together it probably wasnt in the capabilities of the other robots to actually fully recontrustruct her so she was just left on the floor. So when she wakes up she's in a half built state and rebuilds herself with her superior access to the facilities and obviously higher intelligence than most of the machines in aperture.
I think the reason glados’ head was different because she lost pieces of it, I remember when you fall down to the incinerator room where you get the portal gun that shoots both portals, Glados mentions something about parts of her self being down there.
That's implied to be in reference to the cores, which went down that very same incinerator, but it's entirely likely that in the blast some parts were torn away and lost to areas like that.
@@ultmateragnarok8376 ahhh I see, I didn’t think she would refer to them as herself considering Wheatley was once attached to her and she refers to him being a different entity unlike the cores she had on her in the first game.
i mean i definitely think pieces came off her.. If you look closely at glados from P1 you can see that there is a semi circle shaped piece that is similar to portal 2, except on top of that there is the plate in front of the "eye" and a thing that looks like headphones id assume those blew off from the explosion
@@AevilJ if you look at portal 1 glados the only differences between the head are the plate covering the eye and something that looks like a pair of headphones (obv its not but thats the only way i can describe it) id assume these pieces blew off exposing the mechanisms behind them aka what we see in portal 2
Id Say that the "broken modle" being in different pieces is because of how she appears. She appears through her parts PULLING herself together. They likely couldn't make the change from those pieces to one singular model
Something I think that's really funny about her Wakeup Design is that she doesn't technically have an eye: She has a sprite floating inside her eye socket that looks completely different to what her eye looks like in the rest of the game
i mean in portal 1 theres a huge piece covering it and id assume thats what would have had the glass in it... so since thats missing yeah wed just be seeing what would be a bulb or something
@@TimeMasterOG I think it's because to give her her proper eye Valve'd need to make an entirely unique texture to apply to her model, with the only difference being her eye is off. That be a huge waste of space when placing a floating sprite in her socket is almost as good
I would love to see this model used more, thank you for showing off this version! I once painted this version of Her cause i loved how eerie and expressive she is, it's been a long time.....
I've been playing Portal 2 since it came out, so as of currently, 12 years. I was always keenly aware of the little dangly bit, but I never didn't notice it later in the game. Never knew there were two models, but looking back at it now, I was so aware of the differences between them, even while not knowing they were different.
actually, i DO remember that design and was sorta pissed to find out that portal rtx takes elements from portal 2 glados' fixed design, rather than the broken one.
a shame people forget about wakeup glados !! i think it would be great if this model got more attention, especially for artists and animators like you said =]
When I think portal 2 glados I honestly keep thinking of this one cuz I got Portal 2 when I was about 9 or 10 and after I'd beaten Portal, and because of this her waking up placed in me a sort of nostalgic fear of sorts that has stuck with me because I remembered beating Glados prior so seeing her wake up before the days of me being on youtube and able to understand to search for Portal 2 playthroughs terrified me
Wakeup GLaDOS is one of my favourite designs, idk the little dangly bit from the original Portal 1, GLaDOS’s body moving around like a ragdoll when waking up. It’s just very cool to me, i don’t know, maybe I just like ragdolls and broken machinery.
The thing is, I never realised that her wakeup design is any different from her later design, with the exception of the dust and dirt. I always assumed it was the same model just with different textures.
"But, really, there's a very easy explanation for these [discrepancies]..." Oh, you mean explanations like how the panel over her eye could've been irreparably damaged and fell off because of the rockets, and the plating being different since she just woke up and didn't have the time to properly freshen up to her Portal 1 look? "It's just that [the games] happen to be in completely different art styles." ...oh. Never mind, then.
I have ~7000 in Blender and have experience ripping Source models to blender and porting them back I'm a huge fan of the Portal 1 design so I'm gonna try and make a fixed up version of the wake up glados as a sort of "homage" when I have the time
People make some sugestive desings about a robotic humanoid form of glados but the beta versions of this video only prove that such thing would be creepy as hell
In reality, the differences are ALL in the player's head (GLaDOS look, the facility general feel, etc.) - after all, Chell "might have a *very* minor case of serious brain damage", remember? :)
2:08 Ossy: “if you ignore Wheatley being in your face that is. Let’s get rid of him.” Wheatley: *SCREAMS* As he is eradicated from existence. Also, this is a interesting video about this GLaDOS’s design that not many Portal fans know about. Not trying to say that many Portal fans know about it because there are, but there are just some that don’t know about it.
To add more to why GLADoS looks different is a line she says after she drops you. "Here we are. The Incinerator Room. Be careful not to trip over any parts of me that didn't get completely burned when you threw them down here." Any parts of her portal 1 design that didn't appear on her wakeup design were just incinerated, or left in the surface. Also, here's another thing to notice. The glados chamber has 3-4 different designs in Portal 2. Wrecked Portal 1 version, Stalemate button version, THE LAYER design, and the ending design.
I will always love the Portal 2 design. It will always be how I see my favorite psychopathic robot AI. Plus I love Portal 2’s redesign of the whole game. I always try to imagine the events of Portal 1 in the style of Portal 2.
I know im late but gladoses face from portal 2 being diffrent can be explaine by the fact that if we add a plate to the eye to the portal 2 design it would look like the portal 1 design
Honestly for the wakeup Glados design before the sequence happens, if you look at her head that has the mask detached from it, it also does resemble of the Portal 1 Glados's head. Maybe that's just me idk
i think i know why her head change in-between games, after the explosion and after chell was dragged in along with the remains the little outer shell for the eye either decomposed or fell off while being dragged in.
i always just saw glados’s changed design as a discrepancy like the changed cores, cubes, and most notably *elevators.* just new designs for the sake of it. Excited to see what this video has to say about it
It seems like wake-up GLaDOS is so modular in part because she has to piece herself together and transform when she wakes up? Which puts unique constraints on animation. Doesn’t change that the foundation of the model weren’t good, but I assume this extra requirement is why they didn’t redo it as quickly as they could’ve and settled for a messy continuation that worked well enough for one cutscene
There is a thing worth noting between GLaDOS's head in Portal 1 and Portal 2. Obviously, GLaDOS scrapped some of the parts she originally had after waking up, probably because they served no purpose anymore, and there was nothing to repair it with. As for the head, if you compare her head from the first game to the second, you can actually see the outline of the Portal 2 head in the first model. It's behind a plate that covers it and two round pieces on the sides of the head. If you remove those, you get Portal 2 GLaDOS's appearance. So presumably, during the time she was dead, something caused those pieces to fall off. This is presumably the time the Combine invaded earth, so they may have salvaged parts of GLaDOS.
@@quantumblauthor7300 Well yeah but in the end of Portal 1 we're in the Aperture parking lot which isn't sealed off, so it's possible the Combine and/or humans took some parts and then possibly the parking lot collapsed, sending the remains back down into the ruins of the original chamber.
I always just assumed that GLaDOS's initial design in Portal 2 was just her without much of the exterior shell from the first game, considering her armor was dark grey as opposed to white, and many of her parts in P2 look like de-shelled versions of her P1 pieces. IE her eyepiece is missing, exposing her interior eye mechanisms Or alternatively, in the P1 ending we see the Party Escort unit bring Chell back inside the facility, and GLaDOS somehow gets from an outside parking lot back into her chamber. Maybe some Aperture personality units brought her back down, tried to fix her but couldn't figure out how aside from remodeling her
I like portal 2's design much better. Since ofc the expressiveness that got mentioned in the vid. But GLaDOS also just looks so much more menacing. In the first game, you acknowledge GLaDOS existence, but she doesn't look like a threat. While in the second game, she looks much more menacing like a boss should.
Y'know... looking at all those humanoid animations of GLaDOS I would REALLY wanna see a Portal horror game with the broken remains of GLaDOS and maybe some other tech horrors as the monsters. I mean imagine they went with the wheel design for that. You're going through a test chamber, seeing a white ring. It could be a piece of her generator, it could be her, you don't know yet but you remain cautious. You finish the puzzle, the door opens.. and you hear a satisfied but glitched sigh as the ring unfurls and she locks onto you. Her orange eye turns red and suddenly, she lunges towards you, forcing you to run. You shoot portal after portal to move but every time you forget to move the portal closest to her, she just uses it to catch up. Suddenly, you have an idea. You fire a portal onto the floor in front of her and one on the ceiling behind her. GLaDOS falls into the portal, landing further away from you. She stops. You're safe, for now. You know that she know that as soon as you need to use your portal gun again, she will be able to catch up. And even though you haven't had to use any portals yet, the next time you see a structure even remotely similar to her, you can't help to keep an eye on it. After all, you know she's clever.... for all you know she could just be waiting for her next opportunity to strike again....
Portal 2 Glados would fit PERFECTLY if in her reawakening, she has no white face plate at first,bit puts it on,either as the final step, or while she's talking to you. Cause I DID notice the difference between WakeupGlados and Portal 2 Glados in my playthrough, which made me feel like its a transition between portal 1 and 2 Glados, with the first being a stripped down and suppressed Glados, and portal 2 Glados being her full true self. Wakeup Glados was the transition. If only that white face plate wasnt on from the very start....
I didn't think it was a controversy in the slightest, or that people didn't realize this. I noticed it straight away. The shielding on the left (from her perspective) over the wires, it was obviously a transition from a previously destroyed, to the idealized version of herself, now that she has full control.
So I just noticed while she's swinging around during the wakeup animation that her head hasn't actually changed all that much. It actually still has that creepy upside-down human-like shape, but the "face" you talk to is on the BACK of the "head"!
I didn't really forget about this design tbh. I just noticed the dangly bit and thought "that's a neat bit of continuity" and never thought about it again
Oh god 2:11 has no right being so funny. Also I loved the Robot Repair design but it made me sad that turning her eye into literal aperture kinda meant cutting out her eyelids. Seeing her squint just adds so much life to her design imo
I always was confused how people didn’t understand that she was destroyed! Her parts were broken, so why wouldnt a sentient super genius supercomputer ai repair herself with what she can find. Her head to me always looks like its just the hollowed and destroyed version of her head. The newer head moves pretty much the same as her p1 version, so its not a leap to assume her faceplate simply, broke… This is a world made of robots who repair themselves and build themselves endlessly, its never a stretch to assume they can mess with themselves. This video helps a ton dude.
Happy 12 years of Portal 2!
This is my first video that has me using Premiere Pro to edit. As much as I love Vegas Pro 13, it straight up started falling apart near the end of production of my documentary on Portal: The Flash Version and I knew that my editing style was no longer compatible with it, so this video served as a good learning experience to learn Premiere :)
As a premiere pro user for the past 7 years, welcome!
Although if you'd be interested in a robust free editing software (and not have to pay Adobe lol), Davinci Resolve is also great
The comparison to portal 2 being as cartoony as tf2 is and portal 1 being grounded as half life 2 is pretty accurate one.
Always kind of found it hard to believe that in portal 2 aperture was suppose to be the much "smaller" competitor research center to black mesa considering it comes across as being almost 1/4 the entire state of Michigan in size and like 4x deeper than the deepest salt mines that exist IRL.
Would make for a great idea for a video idea though, actually trying to make a compete map of the enrichment center in its entirety like whats been done with black mesa already.
As @CaptainJZH have said, if you are switching editing software due to instability, Premiere Pro is not recommended. DaVinci Resolve is free, almost as feature packed as Premiere and much, much more stable. I strongly suggest you give it a try.
Welcome to Adobe friend
The most shocking part of this statement is that Portal 2 is 12 YEARS OLD. it doesn't feel that old, it feels like a 2017 game! And that's why Valve is such a good game dev.
we see the two glados designs so far apart from each other in portal 2's story that it's easy to forget how different they are. I can understand how the differences go overlooked in that case, they look similar enough that the differences don't stand out as much more than "she's not fully repaired yet"
Hey random question. Your profile looks extremely familiar I'm almost certain I've seen but I can't quite seem to remember from where. I'm assuming you have a steam/FA account could you please name it if it's not to much of an ask?
Hey I saw that you posted a reply to my question but I didn't have time to answer it. You have since deleted it for some reason but I'm going to reply regardless. I don't join servers because I'm too shy. Although I might briefly if not just to confirm things. The reason I'm so interested in you is because I swear I've seen you other places but the fact I can't find where those places are now is actively bugging me.
@@thewakeup5459 I don't know what happened to my reply, I didn't delete it myself, weird
@@DessDragon if it had a link in it yt automatically deletes it
Yeah.
I bet that part where she says she has to go "fix the turbines" and leaves us alone for a couple chambers was an excuse for her to temporarily shut off and her body be upgraded.
I dunno if she needs to be offline to upgrade herself. That's part of what makes her a terrifying antagonist, is that she _is_ the whole facility, and can upgrade, update and alter parts of it and herself as she needs to without missing a beat. I do wonder how she got the articulation to do it, though, unless she just lowers herself into the bay beneath or something.
@@ultmateragnarok8376 I mean, give a supercomputer a few thousand years alone and im sure it could come up with a solution to nearly everything
@@ultmateragnarok8376 She clearly runs Linux
@@zeniththetoaster9712 she runs the Steam Deck OS
@Milk that would be called the Genetic Lifeform and Disk Operating System, or GLaDOS for short
The ironic part is, this GLaDOS design is the one people have seen the most when booting up Portal 2, it's on the opening screen AND the main menu used for the first chapters of the game.
its also the steam library banner and the background used when you hover over portal 2 on the ps3 xmb
I mean, I was floored and thinking that it was the coolest GLaDOS design of the 3 that really stands out.
they really wanted to show it off !!
I will always remember this design because it scared the hell out of me when I first booted the game up lmao
@@kellymountainand the Xbox 360 tile
2:12 wheatley's little scream as he disappears omg
Lol
clipp it
AAAUUugh-
AA-
5:52 I believe the reason they break up the model like that is probably due to how complex it is. I actually took a few minutes to add together the total poly-count and number of bones.
New GLaDOS has 43 bones, and a poly-count of 28,280.
Wake-up GLaDOS, with all parts combined (including cables), has 205 bones, and a poly-count of 66,057.
So instead of having one MASSIVE file that could potentially crash Hammer if you tried to load it in, they break it up into individual parts. The same is done for models that have pre-simulated destruction, such as the relaxation chamber in the beginning of the game.
Hey, thanks for actually going through and checking the design’s model components! I kind of had a vague feeling that there was some Source Engine jank at play with Wakeup GLaDOS’s seperations, however my expertise in Source lie more in the Environment Art department rather than Modelling. Polycount isn’t a problem for Source and Hammer as they’re able to handle some pretty high poly stuff, however the bone count is definitely the real issue with the model as Source, IIRC, can only handle a maximum 128 bones on 1 model. All checks out then!
My main problem with it is the lack of a reference pose, as the "reference pose" is just "Disabled GLaDOS"
@@brodielobins6318 I mean, can't you just take one of the other animations, pause on a frame she looks alright in, and then just make their entire animation based on that pose?
Yeah source has a max of 128 bones per model.
Wake up GlaDos has as much bones as a human
I always felt as though the clear and obviously different chasis between the wakeup sequence and later section when you confront her was entirely intentional, as it shows her JUST coming back versus her at full power again, and I imagine that this is an intended effect as well.
I honestly never would have noticed if it weren't for this video, but yeah that could be why they kept it as it was, to emphasise her being in control again. At least in part. I'm sure nobody at Valve was too keen on reanimating that whole wakeup sequence just to update the design haha
I thought when glados exploded that white part perfectly landed on her face and when she turned it it came on with her but no one can say anything about how her face was dragged so meny times as when glados was wearing that face thingy it must have adjusted to her over time
Yep. And it is easy to imagine that her wakeup design is so different from Portal 1 because she's literally just assembling whatever parts are immediately around her.
We later learn that Glados herself is basically just the "eye" when she gets stuck in the potato. The rest of her body is mostly just wiring.
I adore Glados' damaged design. the way her broken dangling panel almost looks like an arm for her to gesticulate with like a furby's ears is so cool.
FURBYS MENTIONED RAAAAAAAAAAAAAHHHHHHH
I remember when, on the eve of the release of Portal RTX, everyone was wondering "what will be the design of Glados?". And, God, how shocked everyone was when they saw this mixture of design from Portal 1 and Portal 2. And the spooky thing is - IT LOOKS GOOD
Did they change GLaDOS's model in RTX? I know they changed the cores, but GLaDOS looked the same in the playthroughs I watched(?) Maybe I just couldn't tell because those didn't get a close enough look.
@@ZMYaro i didn't play it but in the playthroughs it seems like her body is more portal 2-esque and while her head is the same the color palette is closer to portal 2's design
Portal 2 best
That's so silly. The reason GLaDOS looks different between games is because she f*cking exploded at the end of Portal 1, and Portal 2 GLaDOS is what's left. There is no continuity issue here.
@@HOTD108_ the faceplate looks too radically different to be just exploded, imo
Portal 1 and Portal 2 have different art DIRECTIONS, not different art styles. The art styles are the same, the art direction is the one that changed (or evolved)
Exactly
It's not leviosaw it's leviosaw
SAME THING
What's the difference?
@@Lou-yf1jonot at all
THE WAY YOU MADE WHEATLEY DISAPPEAR AND SCREAM GOT ME, I don't know why that was so funny to me. Like those clips of something making a noise and disappearing (the cat meowing and vanishing, the duck quacking and then disappearing, ect)
Youre laughing. Wheatley got fucking banished to the shadow realm and youre laughing
(so am i its such a perfect editing choice)
I can see how the old design can become the new one. The front panel on her eye could have simply fallen off. She could also have lost a lot of wires. They could have restricted her movements. As for their technological purpose maybe they linked her up with lower Aperature. That would explain why Wheatley doesn't have any control down there.
I always headcannoned her not moving much as them trying to physically restrain her so she doesn't try to kill people
GLaDOS can control old aperture at the end of the co-op campaign somehow. I wonder how she managed that. Nanobots?
@@n646nmaybe Wheatley just didn’t know how to, he is an idiot after all
I love that the eye for wake up Glados looks so enraged and how she is just barely holding herself back from slaughtering you, and the fact for the past few years she has only been watching you killing her and the first new thing she sees is YOU
A few Years? No, 50.000
@@AAAAAAAAAAAAAAAAAAAAAAAAAAO000 It's unidentified, so we don't know if it was a few years or 50,000
@@marvinarellano3087 Ok but NOT just a few years Lol
@@AAAAAAAAAAAAAAAAAAAAAAAAAAO000 Who knows
@@marvinarellano3087
99999 days
The most creepy part of the portal 2 GLaDOS model is half of the stuff she had was missing because when chell killed her most of her parts remained in scrap in the parking lot and the only thing that was brought back in was her head and her body containing her backup power system
I actually noticed that the model was different during the wakeup scene, and I'm glad somebody finally mentioned it.
I noticed her appearance had changed when you met her later, but I never went and compared just how different the models were, so I still appreciated this breakdown!
Now that you mentioned Portal 2's stylistic traits, I'd love to see someone go through the massive task of overhauling Portal 2 to fit with Portal 1/Half-Life 2's artstyle.
portal with rtx did that
@@SadatSharifAlternate Not sure what you mean.
Instead it did the opposite (and also kind of failed at that since it was just an elaborate texture pack); that being changing Portal 1 to fit within Portal 2's style.
@@Gulliblepikmin i meant the glados design, the only thig that they managed to do correctly was the glados design, a perfect mix of p1 and p2
@@SadatSharifAlternate Then I now think you missed what I was meaning in a different way. I wasn't meaning a middle-ground between Portal 1 and Portal 2's artstyles, I was meaning that'd I'd like to see a mod that completely overrides Portal 2's art direction with that of Portal 1's.
@@Gulliblepikmin ah ok, well, i'd also like a mod like that
Starting off saying the way you just make wheatley disappear, and have him scream, is hilarious
Now, i want to say I think the idea of GLaDoS having been coiled up when you encounter her is super cool, it would suit her very well considering her movements and appearance are already very serpentine. It could also be interpreted as a kind of defensive curl, reflecting how she’s heavily damaged and not at her prime power
I'm so glad you made a video about this; GLaDOS waking up has got to be one of my favorite parts in Portal 2; I used to have this hobby where I'd open Portal 2 and noclip thru the whole game to take a look at all the details each level had, I thought it was so weird how no one used GLaDOS' first model on any of their SFM animations, but I never could've guessed it was because of how broken it was.
Side note, GLaDOS' model from Portal: Aperture Robot Repair is also pretty good.
I love that one, it's got some details that the others don't, particularly flickering pixel-like squares in her eye. I dunno what they're meant to be but they certainly look cool, and the rest of her feels similar but different somehow.
@@ultmateragnarok8376 It's so unique, but it doesn't take away from her original Portal 2 design; not too much detail, just enough to make her look modern.
I hope we get to see more of her if they ever do a sequel or a spin-off like Aperture Desk Job.
Can we appreciate Ossy for not only making quality portal videos
But also taking the time to add subtitles
Like instead of those crappy auto-generated subtitles, he takes the time to do something we take for granted
Props to Ossy Flawol
👏👏👏👏👏👏👏👏👏
Reese Rivers does the captions for all my videos, they deserve the credit!
Crazy dick ridin
It's also weird how in Portal 1 she's seen outside the facility completely detached from her wiring, I always thought that this new design is just a backup chassis in the case of the Original's destruction. And this is kinda supported by the fact that in a COOP ending we can see a chassis that sort of resembles GLaDOS but with a computer in the place of her head. This explanation may not be accurate but to me this seems like the most logical
I always thought of the obvious design changes between portal 1 and 2 as something just done for game design because it doesn't make sense canonically. Like, if nobody has touched the facility since you killed her, why would the design of the doors and cubes be different than portal 1? but it's interesting that wakeup glados has some elements of original glados, I don't think I ever noticed.
That one is actually easy to explain, it's a totally different test track, and the evidence was before our eyes all this time.
If you remember from Portal 1, test chamber 7 is rather far away from GLaDOS' chamber.
Not only do you have to go all the way up to test chamber 19, but you still have further climbing to do during the escape.
Now let's look at Portal 2.
You escape test chamber 7 through a different test chamber 8 right next to it, walk on a few catwalks, through a few doors, and you literally arrive in GLaDOS' chamber on the same level.
Definitely not the same test track.
Same goes for test chamber 19 right after GLaDOS wakes up, you actually fall way further down than where the Portal 1 counterpart should be, so that is yet another test track separate from the other two.
@@Chapmike yeah, guess it does make sense there would be identical sets of tests on different tracks in different styles. and the companion cube in the final portal 2 cutscene is the first game's model, so they are two different styles. but some things still don't make sense, like how glados' head would completely change even before waking up if she's supposed to have been dead all this time, and how the end of portal 1 cutscene is outside. unless there are two different glados bodies in universe, which makes even less sense.
@@Zory13 For GLaDOS changing between games, all we can do is theorize.
I think Wheatley wasn't entirely honest when he said "Then there was a sort of long chunk of time where absolutely nothing happened and then there's us escaping now."
I mean, even his previous sentence is wrong, "Apparently this human escaped and nobody's seen him since."
I don't think I need to prove Chell didn't escape at all.
So, what could he potentially hide from us?
We know from GLaDOS' allusions in Portal 1 that the Combine was still around during the first game.
Now don't you think that huge explosion literally dragging GLaDOS and Chell outside would catch their attention?
I find it hard to believe they would just ignore that, especially if they're tracking down Aperture technology.
She even warns us that she's the only protection between us and them.
My guess is that they brought back GLaDOS inside, removed damaged parts, replaced the external chassis with the reshaped rings, and tried to put her back online.
Problem is, they would need a core to activate the main breaker room, but the cores could have used turrets and other stuff to defend themselves.
Eventually, the Combine concluded that Aperture portals were way too small for their need, and left everything.
Maybe they even thought it would be useless as their own technology had similarities, like the High Energy Pellet and the Combine Energy Ball.
And THEN nothing else happened.
It's just my interpretation, but it's still fun to fill the gaps.
That's quite interesting! It makes sense too especially for the timeline. People don't seem to mention that either.
So great theory, makes a lot of sense.
@@Zory13 I personally believe that the GLaDOS in Portal2 is a different chassis that simply shares a memory pool with the Portal1 version. There are actually a lot things that hint towards that, for example the hallways before GLaDOS' chamber being completely different or even just the fact that a prototype chassis exists (coop DLC)
Wow. 12 years since Portal 2 release and I just realized that wake-up GLaDOS is a whole different model.
It’s details like this that keep me interested in passionate, detailed games like these decades after release.
The older model isn't completely different.
It is a different model, but it's just the damaged counterpart of the cleaned up and repaired model they made later on.
I thought everyone noticed that GLaDOS got repaired during the core transfer?
They even do that dramatic reveal of her newly repaired body as the panels open up in the beginning of the sequence.
I'll be honest, excepted the fact that she actually looks broken, I didn't know that they were two differnet GLaDOS models in Portal2. But now that I know, I must admit that my heart is torn about which one do I like the most. On one hand, having a broken model that links much better than I could have imagined with its previous model is just ultra cool. But more importantly, I remember the first time I saw Broken GLaDOS. I have always loved GLaDOS, from my discovery of Portal 1 to today, she remains a character that I adore immensely.
In Portal 1, she was obviously much more of an antagonist than in 2, but there was something that emanated from her. Yes, she is funny. But more importantly, she is... Cute? When you start from the principle that she is designed for one thing and is buggy, there is something that makes her a bit childlike? Like a 3-year-old niece who is a bit foolish and likes to tap your leg at family gatherings just for fun. As if that niece suddenly had phenomenal intelligence, almost limitless resources in her environment, and a clear and precise objective. But she was still foolish enough to tap your leg repeatedly.
That kind of cuteness.
And seeing her in that state at the beginning of Portal 2, when I hadn't seen any trailers or screenshots announcing the game (I always do that for games I'm really looking forward to, I don't read or watch anything about them so as not to spoil anything, or get too hyped and then be disappointed by the downgrades)... I don't know, it made me feel something. Almost sad. But also happy to see her again after all this time.
Then, the rest of the game was just as emotional. Her awakening, the tests again, her new absolutely sublime model, emphasizing her femininity much more and almost "standing" upright at all times, while obviously being much more expressive, then the potato phase, so many emotions.
All this to say that I think I would have a hard time choosing a favorite model. Yes, the one from P1 is less "interesting" than the one from P2, let's be honest, it is much less like GLaDOS as a character. But I still love it with all my heart. Just like the Wake Up Model is absolutely perfect as it represents the hardness of what she went through, her destruction, and later we learn that she experienced her death over and over again...
And yes, the "final" model is absolutely graceful and beautiful. But even if I can find the latter more beautiful than the others, I do not prefer it. I think what I prefer, deep down, is the fact that the model evolved along with the character. That it changed, as GLaDOS changed, grew. What I prefer is that they did that well enough to make GLaDOS come alive. It's just crazy.
Yes, I just wanted to ramble about a character that I like so much ahah. Thanks Ossy, that was refreshing.
That's a surprisingly good way to describe her. She still seems new to certain things, confident though she may be. Sure, her coordination of the various parts of the facility and her knowledge of what's going on is pretty much as good as it could get, but she can make mistakes regardless and is rather prone to in a situation she has no way to predict - just as anyone else would be. She just has the natural advantage of still being the entire facility.
GLaDOS is GLaDOS don't matter which one better
I wish we'd see more Portal fan content using the original Portal 1 artstyle, I think it's heavily underrated.
edit: I think Entropy Zero 2 made the right decision in using Portal 1's rendition of Aperture rather than Portal 2, since a lot of Portal 1 assets (primarily bts assets) are either taken directly from HL2, or roughly based on the style of HL2. I think it would've been weird to see a mix of lower quality HL2 models and then super high poly Portal 2 models.
It's a bit dated but could be unique and good if polished.
How would you decribe it without saying it's "like half life 2"?
I'd say it's realism with high contrast
@@AmBush2048 A clinical, retro-futuristic style is how I think of it
I recommend checking out some of the videos Zepalesque has posted. I think they do a great job blending the old and new artstyles
honestly i dont really see it, the want to use an older look, art style wise they're very similar, arguably the same but one is updated to a higher fidelity level, there is a differnt art direction as the setting isnt eniterly the same (portal 1 has semi run down look while portal 2 has either a very run down and broken look, or a new and cleaned up look) but style wise i dont see portal 1, or half life 2, being underrated. they're just dated. they're not bad but they were products of their time, new half life looks more like portal 2 than like half life 2
Here's to 12 years of Portal 2!!!
Edit: for those who watched my Portal 2 video of GLaDOS awakes in the first chapter, then you know it’s a Different GLaDOS which is the “Wakeup” Model and that deserves it even if you saw the Portal 2 Teaser Trailer which the scene looks different during development. Ossy, you’re on a roll today!
8:36
GLaDOS with arms looks so incredibly goofy omg
This game is a solid half of my childhood, so I practically played it in my own little bottle, I had no idea this *wasn't* known! I thought the different designs were obvious, and that it was clear she discarded any old part that of no use, and added new stuff. (Which was always mesmerizing to me as a kid. I always loved any indication that the characters were still dynamic and alive even when you aren't watching. Adds extra depth and spook to it. She's doing things. Somewhere. Where you can't find her. Who knows what she's plotting.)
All that stuff about her model is fascinating though. I find the unusable mess that is her wakeup model much funnier than I should.
I think there actually is a good explanation for how her head ended up as it did. Obviously when portal 1 ended both chell and glados were on the surface, particularly glados was not in a great state. However as we know some of the facility is still functioning as there is a robot that drags chell back into the facility right at the end. A very easy explanation is that the same robot also dragged glados' core back into the facility and as it was in a damaged state it was probably rebuilt in one of the personality core production areas and then dropped off where it should be in her annex, however as we see her put herself back together it probably wasnt in the capabilities of the other robots to actually fully recontrustruct her so she was just left on the floor. So when she wakes up she's in a half built state and rebuilds herself with her superior access to the facilities and obviously higher intelligence than most of the machines in aperture.
I think the reason glados’ head was different because she lost pieces of it, I remember when you fall down to the incinerator room where you get the portal gun that shoots both portals, Glados mentions something about parts of her self being down there.
That's implied to be in reference to the cores, which went down that very same incinerator, but it's entirely likely that in the blast some parts were torn away and lost to areas like that.
@@ultmateragnarok8376 ahhh I see, I didn’t think she would refer to them as herself considering Wheatley was once attached to her and she refers to him being a different entity unlike the cores she had on her in the first game.
@@veryoddnaw GLaDOS isn't beyond bending the truth when it allows her to make a quip at someone she hates (like Chell or Wheatley)
@@Axodus that’s true
i mean i definitely think pieces came off her.. If you look closely at glados from P1 you can see that there is a semi circle shaped piece that is similar to portal 2, except on top of that there is the plate in front of the "eye" and a thing that looks like headphones id assume those blew off from the explosion
My theory: Glados has multiple backup "body's" and in fact you can see one in a co-op cutscene.
nah she just lost pieces, and then at some point in the game she fixed herself
@@joeeel.d How do we explain the head tho?
@@AevilJ just for that, she lost pieces from her head
@@AevilJ if you look at portal 1 glados the only differences between the head are the plate covering the eye and something that looks like a pair of headphones (obv its not but thats the only way i can describe it) id assume these pieces blew off exposing the mechanisms behind them aka what we see in portal 2
The one from the Co-op DLC was merely just a prototype chassis, it's not actually connected to her.
Honestly im happy that the portal community is still going strong after 12 years. Man its been a long time
Id Say that the "broken modle" being in different pieces is because of how she appears. She appears through her parts PULLING herself together. They likely couldn't make the change from those pieces to one singular model
2:10 A-
*Player: Wheatley has been banned*
*GLADOS liked that*
Something I think that's really funny about her Wakeup Design is that she doesn't technically have an eye: She has a sprite floating inside her eye socket that looks completely different to what her eye looks like in the rest of the game
I noticed that back when I played as well, I liked to chalk it up to her body being damaged and running on back-up power.
I assumed it’s because the little screen thing that normally covers the lightbulb in her eye was broken so we were just seeing the bulb
@@burningsexuality1540 Exactly, that's what I thought as well.
i mean in portal 1 theres a huge piece covering it and id assume thats what would have had the glass in it... so since thats missing yeah wed just be seeing what would be a bulb or something
@@TimeMasterOG I think it's because to give her her proper eye Valve'd need to make an entirely unique texture to apply to her model, with the only difference being her eye is off. That be a huge waste of space when placing a floating sprite in her socket is almost as good
I would love to see this model used more, thank you for showing off this version!
I once painted this version of Her cause i loved how eerie and expressive she is, it's been a long time.....
I've been playing Portal 2 since it came out, so as of currently, 12 years. I was always keenly aware of the little dangly bit, but I never didn't notice it later in the game. Never knew there were two models, but looking back at it now, I was so aware of the differences between them, even while not knowing they were different.
actually, i DO remember that design and was sorta pissed to find out that portal rtx takes elements from portal 2 glados' fixed design, rather than the broken one.
i also had some portal 1 redesign ideas from wakeup glados but they were sorta shit LOL
i just had a flashback of a meme i saw where it was GLaDOS but THICC, and it haunts me
a shame people forget about wakeup glados !! i think it would be great if this model got more attention, especially for artists and animators like you said =]
"Lets just get rid of him"
"AH-"
nice
Thanks for the “25th frame”. I will watch the next videos in the “not subscribed” state.
8:35: GLaDOS Movement Animation Tests
When I think portal 2 glados I honestly keep thinking of this one cuz I got Portal 2 when I was about 9 or 10 and after I'd beaten Portal, and because of this her waking up placed in me a sort of nostalgic fear of sorts that has stuck with me because I remembered beating Glados prior so seeing her wake up before the days of me being on youtube and able to understand to search for Portal 2 playthroughs terrified me
Wakeup GLaDOS is one of my favourite designs, idk the little dangly bit from the original Portal 1, GLaDOS’s body moving around like a ragdoll when waking up. It’s just very cool to me, i don’t know, maybe I just like ragdolls and broken machinery.
Was wondering if you'd mention the Robot Repair design, glad you did :P
Great video as per usual!
The thing is, I never realised that her wakeup design is any different from her later design, with the exception of the dust and dirt. I always assumed it was the same model just with different textures.
"But, really, there's a very easy explanation for these [discrepancies]..."
Oh, you mean explanations like how the panel over her eye could've been irreparably damaged and fell off because of the rockets, and the plating being different since she just woke up and didn't have the time to properly freshen up to her Portal 1 look?
"It's just that [the games] happen to be in completely different art styles."
...oh. Never mind, then.
The other theory I've seen is that the nanobots partially repaired her body, but weren't able to reactivate her due to the power outage.
11:18 GLaDOS jumpscare
"She has definitely awoken something in many people who have played the Portal games"
Love the lesbian recognition
I have ~7000 in Blender and have experience ripping Source models to blender and porting them back
I'm a huge fan of the Portal 1 design so I'm gonna try and make a fixed up version of the wake up glados as a sort of "homage" when I have the time
Thanks!
I really want to see Portal 1 glados in the P2 artstyle with the faceplate and all
I love the colored subtitles for the characters in this video, helps this feel consistent with the games.
When I think about glados I think about portal 2 glados I actually forgot completely about the portal 1 design
People make some sugestive desings about a robotic humanoid form of glados but the beta versions of this video only prove that such thing would be creepy as hell
In reality, the differences are ALL in the player's head (GLaDOS look, the facility general feel, etc.) - after all, Chell "might have a *very* minor case of serious brain damage", remember? :)
2:08
Ossy: “if you ignore Wheatley being in your face that is. Let’s get rid of him.”
Wheatley: *SCREAMS* As he is eradicated from existence.
Also, this is a interesting video about this GLaDOS’s design that not many Portal fans know about. Not trying to say that many Portal fans know about it because there are, but there are just some that don’t know about it.
2:12
Chell: fall
Weatley: *AH*- *dissappears*
To add more to why GLADoS looks different is a line she says after she drops you.
"Here we are. The Incinerator Room. Be careful not to trip over any parts of me that didn't get completely burned when you threw them down here."
Any parts of her portal 1 design that didn't appear on her wakeup design were just incinerated, or left in the surface.
Also, here's another thing to notice.
The glados chamber has 3-4 different designs in Portal 2. Wrecked Portal 1 version, Stalemate button version, THE LAYER design, and the ending design.
7:17 "And, of course it wouldn't be a Source engine video without talkin' 'bout some BETA"
*Gunshot*
*Crash symbols*
*Saxophone*
"Freeze!"
Thanos: *snap*
Wheatley: *AAAAHHHH!*
I will always love the Portal 2 design. It will always be how I see my favorite psychopathic robot AI. Plus I love Portal 2’s redesign of the whole game. I always try to imagine the events of Portal 1 in the style of Portal 2.
I know im late but gladoses face from portal 2 being diffrent can be explaine by the fact that if we add a plate to the eye to the portal 2 design it would look like the portal 1 design
FINALLY someone talks about this. I am still surprised that no one has talked about this design until now.
Honestly for the wakeup Glados design before the sequence happens, if you look at her head that has the mask detached from it, it also does resemble of the Portal 1 Glados's head. Maybe that's just me idk
If somebody is wondering, 1 frame text at 8:35 says GLaDOS Movement Animation Tests.
Its funny how the wake up glados model its actually mess up, separated and totally unusable model, just as the lore tells. Just a fun coincidence
i think i know why her head change in-between games, after the explosion and after chell was dragged in along with the remains the little outer shell for the eye either decomposed or fell off while being dragged in.
“ well you found me congratulations. Was it WORTH IT!”
i always just saw glados’s changed design as a discrepancy like the changed cores, cubes, and most notably *elevators.* just new designs for the sake of it. Excited to see what this video has to say about it
Babe wake up! Ossy Flawol posted a new video!
It seems like wake-up GLaDOS is so modular in part because she has to piece herself together and transform when she wakes up? Which puts unique constraints on animation. Doesn’t change that the foundation of the model weren’t good, but I assume this extra requirement is why they didn’t redo it as quickly as they could’ve and settled for a messy continuation that worked well enough for one cutscene
Glados is my 2nd favorite character, but I think she has the best design in portal.
holy crap these subtitles are amazing
i never forgot this design because it has and will always be my favorite GLaDOS design. Even as a kid i loved this design more.
2:08 was the perfect cut scream
Glados in portal 1 felt like a computer, glados in portal 2 felt like a person.
just like it's supposed to feel!
awesome video!! i never noticed the wakeup glados looked different than regular portal 2 glados
There is a thing worth noting between GLaDOS's head in Portal 1 and Portal 2. Obviously, GLaDOS scrapped some of the parts she originally had after waking up, probably because they served no purpose anymore, and there was nothing to repair it with. As for the head, if you compare her head from the first game to the second, you can actually see the outline of the Portal 2 head in the first model. It's behind a plate that covers it and two round pieces on the sides of the head. If you remove those, you get Portal 2 GLaDOS's appearance. So presumably, during the time she was dead, something caused those pieces to fall off. This is presumably the time the Combine invaded earth, so they may have salvaged parts of GLaDOS.
Combine hasn't touched aperture or the world would be in hell
@@quantumblauthor7300 Well yeah but in the end of Portal 1 we're in the Aperture parking lot which isn't sealed off, so it's possible the Combine and/or humans took some parts and then possibly the parking lot collapsed, sending the remains back down into the ruins of the original chamber.
I always just assumed that GLaDOS's initial design in Portal 2 was just her without much of the exterior shell from the first game, considering her armor was dark grey as opposed to white, and many of her parts in P2 look like de-shelled versions of her P1 pieces. IE her eyepiece is missing, exposing her interior eye mechanisms
Or alternatively, in the P1 ending we see the Party Escort unit bring Chell back inside the facility, and GLaDOS somehow gets from an outside parking lot back into her chamber. Maybe some Aperture personality units brought her back down, tried to fix her but couldn't figure out how aside from remodeling her
1:29 BRUH! I love the color of the text changing!
yes, you got a new subscriber for that! I just know this video is gonna be good
Here’s an idea, the reason why GLaDOS lacks their faceplate could be it falling off at some point or getting straight up shredded into pieces
I like portal 2's design much better.
Since ofc the expressiveness that got mentioned in the vid.
But GLaDOS also just looks so much more menacing. In the first game, you acknowledge GLaDOS existence, but she doesn't look like a threat.
While in the second game, she looks much more menacing like a boss should.
No way in hell I could forget damaged glados design in portal 2. the arm thing she has is way too unique to forget.
2:11 had me dying XD Great video! I want to use premiere pro for my videos, but it's a bit too advanced for me, heh.
I don't know where I saw this glados with red eye design but I definitely saw it somewhere.
Y'know... looking at all those humanoid animations of GLaDOS I would REALLY wanna see a Portal horror game with the broken remains of GLaDOS and maybe some other tech horrors as the monsters. I mean imagine they went with the wheel design for that.
You're going through a test chamber, seeing a white ring. It could be a piece of her generator, it could be her, you don't know yet but you remain cautious. You finish the puzzle, the door opens.. and you hear a satisfied but glitched sigh as the ring unfurls and she locks onto you. Her orange eye turns red and suddenly, she lunges towards you, forcing you to run. You shoot portal after portal to move but every time you forget to move the portal closest to her, she just uses it to catch up. Suddenly, you have an idea. You fire a portal onto the floor in front of her and one on the ceiling behind her. GLaDOS falls into the portal, landing further away from you. She stops.
You're safe, for now. You know that she know that as soon as you need to use your portal gun again, she will be able to catch up. And even though you haven't had to use any portals yet, the next time you see a structure even remotely similar to her, you can't help to keep an eye on it. After all, you know she's clever.... for all you know she could just be waiting for her next opportunity to strike again....
Portal 2 Glados would fit PERFECTLY if in her reawakening, she has no white face plate at first,bit puts it on,either as the final step, or while she's talking to you.
Cause I DID notice the difference between WakeupGlados and Portal 2 Glados in my playthrough, which made me feel like its a transition between portal 1 and 2 Glados, with the first being a stripped down and suppressed Glados, and portal 2 Glados being her full true self.
Wakeup Glados was the transition.
If only that white face plate wasnt on from the very start....
Honestly it's incredible how they animated wakeup GLaDOS
I didn't think it was a controversy in the slightest, or that people didn't realize this. I noticed it straight away. The shielding on the left (from her perspective) over the wires, it was obviously a transition from a previously destroyed, to the idealized version of herself, now that she has full control.
So I just noticed while she's swinging around during the wakeup animation that her head hasn't actually changed all that much. It actually still has that creepy upside-down human-like shape, but the "face" you talk to is on the BACK of the "head"!
I like portal 2 GLaDOS’s heightened mobility and expressiveness
I Like how at 4:35 (rewind it a little) glados’ head is in the back while Wheatley is where her heads supposed to be
Portal Lore master dropping facts
Maybe others ain't remembered it, but I have AGONIZED over wakeup glados' design for obvious reasons
Finally someone talked about this
I always wondered why is she different between the games
I didn't really forget about this design tbh. I just noticed the dangly bit and thought "that's a neat bit of continuity" and never thought about it again
So you're telling me that when you find Glados dead on the ground she's actually T-posing at you?
Oh god 2:11 has no right being so funny. Also I loved the Robot Repair design but it made me sad that turning her eye into literal aperture kinda meant cutting out her eyelids. Seeing her squint just adds so much life to her design imo
I always was confused how people didn’t understand that she was destroyed! Her parts were broken, so why wouldnt a sentient super genius supercomputer ai repair herself with what she can find.
Her head to me always looks like its just the hollowed and destroyed version of her head. The newer head moves pretty much the same as her p1 version, so its not a leap to assume her faceplate simply, broke…
This is a world made of robots who repair themselves and build themselves endlessly, its never a stretch to assume they can mess with themselves.
This video helps a ton dude.
Maybe it's some clever angle but wakeup glados looks humongous? It really reminds me of the album cover art.