I'm sure they'll stick it in the commenter's edition whenever they get around to it since it is definitely one of the most idiotic things to be said by a game dev.
the thing is that didn't "age like milk" because it wasn't the honesty of the quote (what this list is about) that was never of issue. quote/clip that was derided by the audience, and respondents. was the audacity that it was made; because it turned out that the audience did have phones, and so did most of the players of the game. The grievance was about how the fan base in attendance, and online didn't want a mobile only, or mobile first game.
@@gardian06_85 Part of the quote was that Diablo Immortal was going to be mobile-only. "The current plan is to be on mobile, both on Android an iOS; we don't have any plans at the moment to do PC." *boos* "Do you guys not have phones?". That would be where the point is, as Immortal practically launched on PC at the same time as mobile.
they were clearly wrong but it holds some truth. making back your money with a multiplayer with season pass and micro transactions is much easier. just look at alan wake 2, its a masterpiece and barely broke even
@@Hugo_Prolovski Tbf, Alan Wake 2 was kinda doomed from the start. It was a big step back from its fanbase by going for full on survival horror, where the original was an action game with SH elements, so they kind of alienated a lot of the people who knew and liked the original from the jump. And it was a pretty obscure title for those outside of the Alan Wake/survival horror fanbases. So they alienated a lot of the OG fans to appeal to another different niche demographic.
I'm surprised y'all had the Night Trap quote but didn't include Shinji Mikami's quote on RE4. "Resident Evil 4 will definitely release only on GameCube. If it doesn't, I will cut my head off." Only for Capcom to go on and release it on anything with a functioning OS.
I'm hindsight, it's kind of funny how Capcom decided to completely undermine the (timed) exclusivity of RE4 by announcing the PS2 version before the original had even released.
You can add anything from Bernie Stolar on that list like “There is no market for RPGs in North America.” That aged badly when FF7 came over and became a huge hit.
all these executive goons always think they have some objective truth based on a cpl years of corporate trends and it always gets completely destroyed within a cpl more years of trends
Square Enix would then go on to assume there was no market for RPGs in North America years later when Bravely Default's huge success would catch them entirely by surprise. And then again when Octopath Traveller's success would catch them entirely by surprise.
@@Joe90h Modern day Square Enix is weird. They seem more and more ashamed of their turn-based roots, but that quote is funny, not only because of BD, but because I'm seeing that Atlus' MegaTen games are more and more taking the place that Final Fantasy games did.
To be fair, FO4 did work quite well, especially considering it was a Bethesda game. And if it wasn't for the success of FO4, we probably wouldn't have gotten the TV show, which was an absolute delight that was loved by both critics and audiences.
I had actually completely forgotten about him since Godus, which I only vaguely remember. Has he done anything of note since then or has he dropped entirely out of public consciousness?
I would like to give a big complement to the editor of this video and the choice to linger on Mike for a few seconds too long after "Garrus, we'll always have the engine room." followed by the little eyebrow wiggle. It was brilliant and I applaud you. Genuinely made me laugh.
Objectively, Garrus is the best romance in Mass Effect 2 simply for the arc where you enlist Mordin's help in making it possible to bump uglies, and Garrus says the incredible line "You know me, I always like to savour the last shot before popping the heat sink. Wait..."
10 years ago, a girl in my Year 8 English class called the teacher “dad” and everyone laughed. The class clown went and said that she could call him daddy anytime and was sent outside. It was so funny and I remember it like it was last week
Most game heroes are meant to be likable, but sometimes devs choose to make them total jerks. I'd like to see "7 Game Protagonists Who Are Objectively The Worst."
Describing microtransactions as a "necessary evil" when talking about the loot boxes in Battlefront is a reeeaaal stretch. The only thing they're "necessary" for is so that EA can report record profits again, before announcing layoffs again (and shortly after announcing layoffs, again)
I know this one is not that long ago, but I would also like to mention Ubisoft director Philippe Tremblay saying: "Players should get used to not owning their games."
That one hasn't aged yet, and until there are laws on the books everywhere forcing game marketers to label whether a purchase is for a software license or the software itself, it's basically true
@@kaylaoneill4863 Yes, and? You don't own any of the big software on your PC or mobile phone. They were right, and their current financial boondoggle has little to do with that particular correct quote
He's currently a billionaire pretending he's personally saving the world because the last hole he and his friends threw money into had the word "solar" in the abstract, so you know...
The percentage of Microsoft executives that came from or went to shady companies is one hundred percent. I'll still never forget the guy who killed Nokia by entering an exclusive deal with Windows to use the Windows Phone operating system magically getting a cushy job in Microsoft after selling Nokia to them and giving himself a massive bonus.
Yet somehow none of the quotes on this list are half as hilarious as the idiots who thought they deserved to file a class-action lawsuit against a video game because they didn't like the ending. You want a moment of history that will forever decide how people view gamers, look at that one.
What makes the whole battlefront thing even funnier to me, is that star wars fans range from early twenties to late 50s. Just because of whos grown up with. And what these people ALSO grew up with, are games that DIDNT have microtransactions. They remember a battlefront where you had all the characters. So trying to monetize that was a dumb idea from the start.
They range farther than that. I was just looking at statistics showing more than 50% of people aged 65+ in the US are fans. It didn't survey anyone under the age of 18 though so I dont know the lower range
I wouldn’t have minded 40 hours of grinding for Vader if everyone had to it and it was the only way to unlock him.. But letting people unlock him early with money is just greedy.
@@Wishphoenix1 40 hours just to be able to PLAY a character that is essential to the franchise is absolute bullshit! no ifs, ands or buts about it! period!
i remember when xbox one always online was announced, meanwhile I was living in the middle east with an internet connection where dowloading dlc took a full day (at the time). And games were getting insanely huge by then.
Meanwhile I was living in a rural part of the US, where the only option for internet at all was paying $100 a month for very spotty satellite internet that had 10gb or less data caps for the month. It's still like that in large parts of the area I live in, and I only have better internet because I was able to move into town. Developers who think everyone in the world have great internet access have clearly never lived outside of a major city.
@@zanite8650 The problem isn't the storage needed for files, because they can easily fit large games on physical media. It's that they ship the games broken so you pretty much have to have Day 1 patches to play most modern games, (if they even work then), because it's cheaper for the companies to get a broken game approved for sale and ship it out, then fix it after it releases, than just make a game that works to begin with. EDIT: Unless you play on PC, then you're completely out of luck because they killed off physical games years ago.
I remember someone from Game Freak was interviewed in the lead up to Pokemon XY. Interviewer jokingly asked if they thought about leaving out some Pokemon to save on 3D modelers, and the response was that they knew someone would be upset if some Pokemon were left out. And then came SwSh and Dexit.
@ I disagree. They are all bad. And they are awesome. You gotta like the sarcasm though. The movies are basically just political satire, with guts exploding everywhere. I’m in for that.
Constant online connection is still evil. I like the nintendo model of "if you want updates, or DLC, or to download your games library, you need a connection. Otherwise, whatever"
Unless you want to play your downloaded game on a second Switch console. Then you need to have an online connection to prove you're not double dipping or trying to 'lend' your account to a friend.
@@xmasinpacific Hey, Xmas - yes, you bought this book! But you can only read it in our private library! (Note, sometimes the library will shut for maintenance. Sometimes the library will be full to capacity and unable to accept you. And you're responsible for getting to the library, so if you can't find a bus or your car's busted, well, that's on you, champ.)
@@xmasinpacific Sorry, difficult to pay attention as I watch more and more games enshittify and get more expensive for no real reason other than CEO bonuses must go up, up, up! We should all just keep mindlessly buying these games though, obviously. I mean, it's not like I'm going to do without a trivial nicety to make a point, right? Doing without is for OTHER people to do to fix the problem I whine about 😀
The guy from Blizzard who responded to the guy asking about World of Warcraft Classic by saying that gamers "think they want that but really don't" was the same guy who had to announce that World of Warcraft Classic was coming out
To be fair he made some really good games I enjoyed a lot. Starting with Populous 1/2 on Amiga, Fable 1 on Xbox and I even enjoyed Black & White on PC at the time.
2:30 I don't know, "You worked really hard for 40 hours on perfecting this game so have a really cool reward" does sound like the thing that you a sense of pride and accomplishment. It's the "Pay a lot of extra money to skip all the pride and accomplishment malarkey" that undercuts the whole thing.
Yeah, it would have sucked to have to play so much to unlock ONE character each time, but at least it would be true, even if it was frustrating, but you can't say that while also having the option to just buy it. I have so much pride and accomplishment putting in my CC details!
We would probably all agree if not for the fact that this was a multiplayer game where the point was competing against others, and what you were earning after 40 hours was access to a unique tool for that competition. You were gatekept from learning and practicing on that tool until you paid or ground (grinded?). There's a balance question here, considering SW2's later unlocks were definitely a cut above the defaults, but also mistake in what matters to players in these games considering the sense of accomplishment in *improving* at them is stronger than any unlock, and being barred from practicing an entire aspect of it until you've paid an arbitrary number of e-bucks feels antithetical to earning anything.
It's the fact it came off so insincere and almost mocking is why it was received so badly, and deservedly so. It's not just being tone deaf. That line in particular sounds calculated, like it was meant to piss people off, so they would go out and buy the skins out of spite. People saw through this (subconsciously) and is why it backfired, deservedly so.
I have a coworker from Norway and I joked that "your people are the only ones who think drain cleaner is a culinary ingredient." He offered me a pretzel the next day by way of making me look a fool.
@@Sableagle Of course it's not true, as the German and not Norwegian pretzel, which was delicious and led to me asking "where did you get that?" (a local bakery I've since come to frequent) demonstrated. That was the joke. The less I think of how ubiquitous sodium hydroxide is in industrial food applications where a strong base is required, the better it is for my sanity however.
FFXIV producer Yoshi-p when asked why so many outfits are job-locked said 'that it would be weird to see a Black mage in armour", This phrase has seen become a meme since it's a game where a tank could wear a bikini and a pig mascot head among many other items of clothing that are way more verisimilitude breaking then a mage in armour. Or the oft repeated "Please look forward to it" used to fob off people.
The third "Cube" movie has begun production and features Peter Molyneux navigating through the notorious structure where in each room he is faced by one of his empty promises and can't move on to the next room until he actually fulfils the promise. I know I'm looking forward to its completion.
Not game related, but, we have some other juicy ones : When 16 bit computers got introduced : 16 bits computers are just a fad. You'll NEVER EVER need a meg of RAM. Add for a 5 Mb hard drive : More storage than you'll ever need. You'll never need to delete any file. IBM, late 1970's : Personal computers are dead end technology. We'll never make one. Introduction of 32 bit computers : 32 bit computers are just a fad. In a year or two, they'll be past history. Introduction of 64 bit computers : 64 bit computers are just a fad. They'll never catch.
I think i have 5 TB or so. Though it should be noted that people have no idea how long computers have been 64bit already. Some people still don't grasp that outside of specialist situations, you probably don't need to compile for 32bit as next to nobody actually has a 32bit computer.
it just works! it just works! little lies, stunning shows, it just works! overpriced open worlds, earnings rise, take my word! it just works, it just works, it just works!
"In the meantime we wanted to make a new Duke Nukem game, and our goal is to have it out in mid-1998." - George Broussard in 1997, on the development of Duke Nukem Forever, which wasn't released until 2011.
I remember hearing a rumor that some of the _DNF_ design team were allegedly considering hiring someone to off Broussard, just so they could finish the game without him mucking it up more than he already had. I don't know if it's true, but it certainly sounds funny.
I didn't realize how much the plain white background used to burn my eyes at night until the switch to brick. Any time I go back and watch old videos my whole room lights up from the bright white.
One of my favorites that still boggles my mind is when Sony was confronted about the high price point of the ps3 (about $900 if you calculate inflation) and the reporter was told that maybe their customers should get a second job if they can't afford it.
I remember seeing, after the launch of FF16, people were boldly claiming across the internet that "Turn based gaming is dead." Then Baldurs Gate 3 launched 2 months later.
@Llortnerof I agree, it is pretty general, but it felt especially hilarious with how mediocre FF16 was (being very generous here) and how it was treated by hardcore fanboys like the greatest game to grace us in 19 years. Only to be completely demolished by exactly that genre that came in to take GOTY. Which FF16 wouldn't have won anyway.
Technically, it was a printed ad read and not a direct quote like these were. That said, I wouldn't put past Romero at the time to had thought that this was somehow a great idea to print.
From John Carmack, he once said something like games' plots being like the plot in porn movies in that they're there but not important. A game released with that mentality these days will be blasted to hell and back.
Totally. I was baffled at how much plot Doom Eternal had. "Rip and tear until it is done" is story enough, why do i need codex entries on the role of imps in hell society?
Arguments could be made about the Dark Souls series. You actively have to find the lore and the plot to find the reason why you're doing things. And that spawned a whole genre. That being said, there are games where story is the primary focus, and are also well loved.
Plenty of games exist with little to no plot and are great. Plenty exist that tell stories that simply couldn't be told as well in any other media. It all depends on the game.
Nothing about the infamous reveal of the Diablo Mobile game? "Do You guys not have phones?" Is one of the worst things you could say to a crowd of jeering fans
With the Holidays coming up, I have a challenge y’all could maybe use. “The Assassin’s Creed: Mirage, Quiet as a Mouse Challenge”: Kill/knockout every guard in the central temple without being noticed. You have 3 attempts. You could also make it “Two competitors see how many guards within the central temple they can kill/knockout without being caught.”
The extended ending for Mass Effect does help, by ALSO elaborating on the endings not just adding a fourth, but they really should've done a Fallout or, another Bioware game, Dragon Age Origins slideshow ending.
Not exactly, as if you beat the game with the fourth ending (refusing the color wheel) you don’t get the elaborated endings. The epilogue you get is a hologram Liara telling you that you failed and that someone other new civilization came in and did the choice for you. If anything, the extended ending patch kind’ve made players angrier cause it was seen as BioWare doubling down and saying that the fans were ungrateful
You kinda do, you get to see the fate of the different races from you actions. But most of the endings happen through Mass Effect 3, you find out what happened to people and places as you play.
@@StalKalle I think there is a misunderstanding due to me using the wrong term. The ending I am referring to is technically not the “4th” ending, but a hidden one called “Refusal” in Mass Effect 3. Basically if you refuse to choose any of the choices or if you shoot the star child, the star child angrily yells “so be it! The cycle will continue”. The crucible will then turn off and then it changes to the planet where Liara sent her backup message, with her verbally stating that everyone failed and dies and the reapers win. It is then implied that the next star faring civilization that sees this message will take the notes, make the crucible again and then make the choice that you (the player) refused to do. There are no other epilogue that is included in this (save for the stargazer cutscene) and this ending was created to punish any players that didn’t like or protested the games original endings
@@hobbes5552 Fans asked for an ending where you could refuse. Refusing ment loosing to the Reapers so it really couldn't end any other way. There was no way they could beat them in normal combat.
I wouldn’t call microtransactions a “necessary evil,” just a thing that enough people rolled over on that developers realized they could get away with it and so went all-in.
In an ideal world they're neither necessary nor evil. Offer me a good piece of small content at a good price and it's not evil. And, of course, since games are inherently a luxury good, they are never necessary.
As someone who's been hit in the groin far too many times (kids, dogs, baseballs, ladders, etc), I have to confirm, you feel pretty darned great when you're no longer being hit in the groin.
Hey. Hey. HEY! That McRib slander was just unfair. (it's coming back to McDonald's in the US next week. I intend to eat oh, at least 50 of them by Christmas.)
@@TheJakeJackson Eh, they've been waiting to get their hands on the life insurance payout for years. Sometimes I think the only reason they haven't done me in is because it doesn't take a hard-boiled film noir detective to see through THAT motive, means, and opportunity.
Ah! Just one more thing Mrs Simu. You say he had gone out to get a McRib, but the McRib isn't back on the McDonald's menu until NEXT month. Now, I'm not much of a fast food guy myself, but my wife just LOVES the stuff. Can't get enough of it. The way she tells it, a rib enthusiast would have had that release date circled on their calendar. No way they'd get it wrong. Kinda strange, wouldn't you agree?
@@davidioanhedges You're thinking too big. Malta might have the best lawnmower racer in the world, or there's a lady in Valletta who can milk a sheep faster than anyone else (both of those examples do have World Championships)
I lived through the horrors of Night Trap. I was there when it all went down. I still shudder at the horrors that the game showed. Never have I ever faced such terror. Dark times, citizens, dark times.
I feel like Mathieu Cote's "We've done a pretty good job so far" at one of their worst points so far has to be up there with the likes of "It just works" and "16 times the detail"
"I think we did a pretty good job so far" is a meme in the Dead by Daylight community for a pretty good reason and I'm disappointed that it didn't make the video
What?! Not a single mention of Wargaming? You could fill up an entire 7-part list just on quotes they said about World of Warships. "No guns bigger than Yamato's 460mm." -> Enter Shikishima, with 510s. "No submarines." -> Halloween event followed some years later by a general release "Make carriers fun for everyone." -> They're the second most despised class And the list goes on.
Magic radar through islands and the pay - to - Rico desaster had been much worse. Oh and homing torpedos in a ww2 game. (The Zaunkönig could at least be countered).
"I think we did a pretty good job so far" by matthew cote, the game director of Dead by Daylight, is also one of those quotes that always comes back to haunt him, considering how often some insane bugs show up in the game
Battlefront II is so tragic, it's actually a really good game. It's such a shame EA completely destroyed it's reputation with those greedy microtransactions. It's such a better game now, but that ship has passed, sadly.
The “It just works” sound bite is also just really funny when some crazy, unintended thing happens in a game but is accidentally great or sometimes even helpful in some ludicrous way (whether glitch or just the game working correctly in just such a way that something unanticipated has just the right circumstances to happen) so basically… it just works. There’s a channel I’ve watched several crazy Skyrim challenge runs on where the challenges are just insane and often force them to find some super creative and hyper specific way to utilize both the intended mechanics of the game and the utterly insane glitches to get around things that normally make the goal impossible and it always tickles me when they do something crazy and play the sound bite over it.
Am I really the only person in Mass effect 3 that got the really crappy ending if you don't choose, where shepherd fails, dies, the reaper's destroy all life, and the cycle continues? Plus all your companions die.😢
"War, war never changes." You know what else doesn't change? Bugs in the creation engine. Play an unpatched, unmodded version of Skyrim. Then Fallout 3, then Fallout 4. You'll notice some bugs that carry over from game to game that are based on the engine. Guess what? Modders put out fixes for a lot of these bugs the first week each game came out, and then Bethesda put out patches that fix the bugs like a month later. Then came Fallout 76, with not just the legacy bugs that all of the above games had, but even bugs unique to Fallout 4 and its power armor that Bethesda fixed for Fallout 4. And yes, the same bugs were carried over to Fallout 76, with no way to fix them other than wait for the Developers to very slowly take care of something that a very generous unpaid modder would of bashed out in less than a week. Thank you Fallout 76 for being unmoddable so that we all have that same game experience just like the developers intended. And I'm sure that Elder Scrolls 6 will have the same bugs because: Bugs, bugs never changes.
It is kind of strange really. Plenty of online games, especially survival ones, embrace mods but then a developer known for their moddable games don't allow F76 to be moddable? They were probably more hoping that it would be a microtransaction money haven and didn't want mods to allow easy piracy. Bethesda's walking liar Pete Hines (who has lied a lot) said F76 microtransactions will never be pay2win, alter gameplay etc. Very shortly after they broke that promise.
@@Krytern 76 was Bethesda's attempt to see how far they could push monetization. Having a central server they control was to lock out modders. Multiplayer to give people a reason to buy the new shiny toy and show it off. The primary competition for Bethesda's microtransactions are modders who do the same thing for free. 76 was released the usual broken mess other Bethesda games were and they have spent a lot of effort to 'fix' it. ES6 will be where we see what Bethesda learned from making 76. Honestly? It could be bad for consumers.
@Chris_Sizemore Veilguard was going to be the one to see how BioWare fare after the multiplayer mess Anthem. Veilguard writing might be dodgy but it's DRM free and won't receive DLC, and is all handcrafted content. This surprised me so since I'm a hopeless optimised it makes me hopeful for Bethesda and ES6. I'll probably get burned though
I think another big one would have to be from the Marvel's Avengers reveal, when the spokeswoman on stage stated that the game would have no microtransactions. Didn't take Square Enix long to walk back that promise
It drew the attention of fossilized legislators because it had porn quality video. They could understand and sell "porn = bad"; they couldn't understand or sell to their constituency "pixelated spinal ripouts = le outrage".
The amount of time I spent ranting to my husband about the endings of Mass Effect 3 after he said, "Hey, Mass Effect Legendary edition is on sale for $5 on Epic Games. Do you want to get it?"
What's particularly galling about the patched-in fourth ending to _Mass Effect 3_ was that it amounted to "Oh, you don't like our three 'red', 'green', and 'blue' endings? Well, then have the 'Fuck you! Everybody dies and you fail forever' ending! How'd'ya like that?!" Thing is, I wouldn't even have _minded_ if _Mass Effect_ had, instead of branching into a myriad variant endings, _converged_ on a single, unified ending, where the difference lay only in _how_ you got there. That's a perfectly fine story structure to use. And I feel that the writing made it pretty damn clear that the green "synthesis" ending was the intended, canonical one that you were _supposed_ to choose. But they mucked it up at the last minute, after everything had converged on one point, by splitting the story up again in a clichéd "Ending-Tron 3000": Press "A", "B", or "C" to choose _your_ ending. The fact that they stupidly ran their mouths in the press about how many variant endings _ME3_ would have, only made things worse.
"It just works" I think those words will haunt Todd Howard the rest of his life
I dunno, he Was in the chess club
And afterlife
The song by Chalkeaters burned it into my brain forever.
Like... Good.
Maybe the quote was taken out of context, and he was using "just" in the sense of "barely"?
"Don't you people have phones?"
Everybody has them, right?? - haha, good stuff
And last week's "diablo like" tweet is up there
That was a mistake .. wasn't it lol
And that's what made me stop buying Blizzard's Crap for quite some time (that and the Royally Screwed up WC3 Remake and the many controversies)
Haha I was surprised that this wasn't on there
I was expecting the Blizzard and Diablo Immortal quote "Do you guys not have phones?"
I'm sure they'll stick it in the commenter's edition whenever they get around to it since it is definitely one of the most idiotic things to be said by a game dev.
I think it's because that one was bad from the start lmao
the thing is that didn't "age like milk" because it wasn't the honesty of the quote (what this list is about) that was never of issue. quote/clip that was derided by the audience, and respondents. was the audacity that it was made; because it turned out that the audience did have phones, and so did most of the players of the game. The grievance was about how the fan base in attendance, and online didn't want a mobile only, or mobile first game.
I mean while that is very very notable, the ones on here are arguably even more notable somehow
@@gardian06_85 Part of the quote was that Diablo Immortal was going to be mobile-only. "The current plan is to be on mobile, both on Android an iOS; we don't have any plans at the moment to do PC." *boos* "Do you guys not have phones?". That would be where the point is, as Immortal practically launched on PC at the same time as mobile.
What about EA saying that Single Player Games Are Dead?
And the countless developers who said PC games were dead
they were clearly wrong but it holds some truth. making back your money with a multiplayer with season pass and micro transactions is much easier. just look at alan wake 2, its a masterpiece and barely broke even
They're still saying that
@@Hugo_Prolovski Tbf, Alan Wake 2 was kinda doomed from the start. It was a big step back from its fanbase by going for full on survival horror, where the original was an action game with SH elements, so they kind of alienated a lot of the people who knew and liked the original from the jump. And it was a pretty obscure title for those outside of the Alan Wake/survival horror fanbases. So they alienated a lot of the OG fans to appeal to another different niche demographic.
My favorite part is when their own singleplayer game proved them wrong
I'm surprised y'all had the Night Trap quote but didn't include Shinji Mikami's quote on RE4.
"Resident Evil 4 will definitely release only on GameCube. If it doesn't, I will cut my head off."
Only for Capcom to go on and release it on anything with a functioning OS.
RE4 was Skyrim when Bethesda was still on Morrowind.
Which makes the fact that they decided to remake it all the more baffling.
Made funnier by the reference to "Shinji Mikami's head" in God Hand later on.
the chalkeaters made a great song based off that quote
I'm hindsight, it's kind of funny how Capcom decided to completely undermine the (timed) exclusivity of RE4 by announcing the PS2 version before the original had even released.
You can add anything from Bernie Stolar on that list like “There is no market for RPGs in North America.” That aged badly when FF7 came over and became a huge hit.
all these executive goons always think they have some objective truth based on a cpl years of corporate trends and it always gets completely destroyed within a cpl more years of trends
Square Enix would then go on to assume there was no market for RPGs in North America years later when Bravely Default's huge success would catch them entirely by surprise. And then again when Octopath Traveller's success would catch them entirely by surprise.
"The Saturn is not our future" - 2 years before they had anything to replace it.
@@Yesterzine and then one month before the dreamcast was released, he would be fired from sega.
@@Joe90h Modern day Square Enix is weird. They seem more and more ashamed of their turn-based roots, but that quote is funny, not only because of BD, but because I'm seeing that Atlus' MegaTen games are more and more taking the place that Final Fantasy games did.
We didn't realize at the time that what todd meant by "it just works" is that it _barely_ works
Nice observation. “We were afraid it wouldn’t, but it _just_ works.”
😂Love that observation!
just, and juuust
To be fair, FO4 did work quite well, especially considering it was a Bethesda game. And if it wasn't for the success of FO4, we probably wouldn't have gotten the TV show, which was an absolute delight that was loved by both critics and audiences.
it juuuuuust works. barely.
We all thought Peter Molyneux. Turns out, Peter Molydidn'tknow.
Peter Molysucks.
Ellen mentioned doing a video entirely of his statements...I think that would be a brilliant idea! Lol
I had actually completely forgotten about him since Godus, which I only vaguely remember. Has he done anything of note since then or has he dropped entirely out of public consciousness?
Or Peter Molyknowsheslying.
@@bewilderbeestie Apparently, he’s at 22cans, working on a god game based in Fable’s world of Albion.
6:18 US politicians trying to ban media they know nothing about? Some things never change...
and they continue every generation.
In the UK we had Brasseye create a funny panic about cake.
Fear = votes.
I assume that much is clear as I post this, given recent events.
I would like to give a big complement to the editor of this video and the choice to linger on Mike for a few seconds too long after "Garrus, we'll always have the engine room." followed by the little eyebrow wiggle. It was brilliant and I applaud you.
Genuinely made me laugh.
I think you can tell the exact frame where Mike broke down laughing (it was the one after where they cut the clip).
Objectively, Garrus is the best romance in Mass Effect 2 simply for the arc where you enlist Mordin's help in making it possible to bump uglies, and Garrus says the incredible line "You know me, I always like to savour the last shot before popping the heat sink. Wait..."
truly an incredible gag
@@Joe90h and that is why ME2 was best game of 2011 (BAFTA) and nominated for best story
@@Joe90h "I just want something to go right [forehead bump]"
"Like that time you called your teacher mum..."
It's that widespread a life event, huh?
10 years ago, a girl in my Year 8 English class called the teacher “dad” and everyone laughed. The class clown went and said that she could call him daddy anytime and was sent outside. It was so funny and I remember it like it was last week
Yes, we still talk about the time you did that 🤭
Wait'll you get married.
Freud has a whole chapter on it.
Yes dad.
Most game heroes are meant to be likable, but sometimes devs choose to make them total jerks. I'd like to see "7 Game Protagonists Who Are Objectively The Worst."
The main character from Ride to Hell Retribution. His solution to a electric fence in his way is killing people and blowing up a power plant.
Did someone say Deponia?
Postal series prides itself on that idea.
Forspoken
Styx comes to mind.
Describing microtransactions as a "necessary evil" when talking about the loot boxes in Battlefront is a reeeaaal stretch. The only thing they're "necessary" for is so that EA can report record profits again, before announcing layoffs again (and shortly after announcing layoffs, again)
Exactly!
I know this one is not that long ago, but I would also like to mention Ubisoft director Philippe Tremblay saying: "Players should get used to not owning their games."
That one hasn't aged yet, and until there are laws on the books everywhere forcing game marketers to label whether a purchase is for a software license or the software itself, it's basically true
@@TheJakeJackson except it already did age poorly and Ubisoft are currently paying for their words even more then before
@@kaylaoneill4863 Yes, and? You don't own any of the big software on your PC or mobile phone. They were right, and their current financial boondoggle has little to do with that particular correct quote
NOW that one aged like Walter Donovan when he drank from the wrong grail in The Last Crusade.
That's such a misinterpreted sentence. That it's not laughable anymore
"Went on to work for Zynga"
Wow, sounds like a genuine, classy guy all-around.
Satan called him home.
He came from EA. Zynga is just EA for mobile games, so he knows his niche... Lol
He's currently a billionaire pretending he's personally saving the world because the last hole he and his friends threw money into had the word "solar" in the abstract, so you know...
The percentage of Microsoft executives that came from or went to shady companies is one hundred percent. I'll still never forget the guy who killed Nokia by entering an exclusive deal with Windows to use the Windows Phone operating system magically getting a cushy job in Microsoft after selling Nokia to them and giving himself a massive bonus.
Fairly certain he just sent that clip to Zynga and they hired him instantly.
The person protesting ME3's ending by sending Bioware hundreds of cupcakes iced in red, green, and blue frosting was amazing.
Yet somehow none of the quotes on this list are half as hilarious as the idiots who thought they deserved to file a class-action lawsuit against a video game because they didn't like the ending. You want a moment of history that will forever decide how people view gamers, look at that one.
"Welcome to the end of curiosity" is such an unintentionally funny line
The one I remember?
"You'll no longer own your games, and you'll like it."
They were right. I don't buy Ubisoft games anymore and I love it!
and millions of people are paying for subscription to MS game store..
It was a PR disaster, sure.. but he was also right (sadly)
I thought that was the world economic forum guy
Steam be like:
Are they all Peter Molyneux?
Nah , Don MattRick and Todd Howard live in Infamy as well
Both parts of his name are associated with some bad people. Peter Scully, Stefan Molyneux, etc…
But! HELLOOOOO YOUUUUUU
Ellen acknowledged that they could be!
Only if it's a Guru Larry video.
What makes the whole battlefront thing even funnier to me, is that star wars fans range from early twenties to late 50s. Just because of whos grown up with. And what these people ALSO grew up with, are games that DIDNT have microtransactions. They remember a battlefront where you had all the characters. So trying to monetize that was a dumb idea from the start.
Don't worry. I'm sure the next Mass Effect will require paid DLC in order to unlock every companion & each enemy type.
They are few, but I highly respect studios that do worthwhile DLC that meaningfully adds to an already completed game.
They range farther than that. I was just looking at statistics showing more than 50% of people aged 65+ in the US are fans. It didn't survey anyone under the age of 18 though so I dont know the lower range
I wouldn’t have minded 40 hours of grinding for Vader if everyone had to it and it was the only way to unlock him..
But letting people unlock him early with money is just greedy.
@@Wishphoenix1 40 hours just to be able to PLAY a character that is essential to the franchise is absolute bullshit! no ifs, ands or buts about it! period!
i remember when xbox one always online was announced, meanwhile I was living in the middle east with an internet connection where dowloading dlc took a full day (at the time). And games were getting insanely huge by then.
Meanwhile I was living in a rural part of the US, where the only option for internet at all was paying $100 a month for very spotty satellite internet that had 10gb or less data caps for the month. It's still like that in large parts of the area I live in, and I only have better internet because I was able to move into town. Developers who think everyone in the world have great internet access have clearly never lived outside of a major city.
@@Gamer3427 Surely we must have a physical way of storing 100gb files now? I'd love that instead of having to download every time.
@@zanite8650 The problem isn't the storage needed for files, because they can easily fit large games on physical media. It's that they ship the games broken so you pretty much have to have Day 1 patches to play most modern games, (if they even work then), because it's cheaper for the companies to get a broken game approved for sale and ship it out, then fix it after it releases, than just make a game that works to begin with.
EDIT: Unless you play on PC, then you're completely out of luck because they killed off physical games years ago.
@@zanite8650 If they still make games on physical media games wouldn't be so bloated to begin with.
I remember someone from Game Freak was interviewed in the lead up to Pokemon XY. Interviewer jokingly asked if they thought about leaving out some Pokemon to save on 3D modelers, and the response was that they knew someone would be upset if some Pokemon were left out.
And then came SwSh and Dexit.
"Peter Molyneux, the man behind Black & White" said over a shot of PM in black and white *solid* editing joke
What, no "don't you guys have phones?" entry?
"Commenters edition" surely hahaha
Why would that quote be in an "aged like milk" category? It was mocked the moment it was uttered.
@@Axterix13 so was loot boxes and Xbox Dr, but they are on the list.
It wasn't aged like milk tho, not technically. Immortal despite the backlash, is a commercial success.
@@ElMarcoHoJnice pfp 🤘
Garrus isn't in the engine room that's Tali, Garrus is in weapons.
Calibrating away on the long gun.
Doing some calibrations
“More massive bugs than Starship Troopers”
I like this sentence.
And now I feel like I should indulge myself in another Starship Troopers marathon.
Would you like to know more?
So that's why I didn't see you on Malevelon Creek .
@@remliqathat game sucks now
Marathon? Only the first movie is watchable
@ I disagree. They are all bad. And they are awesome. You gotta like the sarcasm though. The movies are basically just political satire, with guts exploding everywhere. I’m in for that.
Constant online connection is still evil. I like the nintendo model of "if you want updates, or DLC, or to download your games library, you need a connection. Otherwise, whatever"
Unless you want to play your downloaded game on a second Switch console. Then you need to have an online connection to prove you're not double dipping or trying to 'lend' your account to a friend.
@@jardex2275 Even if it is your only switch I am pretty sure you have to login every few days to play downloaded content, even a single player game
Games that have to be online to play single player is the biggest load of garbage ever foisted on gamers -
@@xmasinpacific Hey, Xmas - yes, you bought this book! But you can only read it in our private library!
(Note, sometimes the library will shut for maintenance. Sometimes the library will be full to capacity and unable to accept you. And you're responsible for getting to the library, so if you can't find a bus or your car's busted, well, that's on you, champ.)
@@xmasinpacific Sorry, difficult to pay attention as I watch more and more games enshittify and get more expensive for no real reason other than CEO bonuses must go up, up, up!
We should all just keep mindlessly buying these games though, obviously. I mean, it's not like I'm going to do without a trivial nicety to make a point, right? Doing without is for OTHER people to do to fix the problem I whine about 😀
That eyebrow waggle and smirk from Mike. 🤣🤣
I cackled 😂
Now this will become iconic in years to come by Mike (maybe)
12:11
It's probably a frame-perfect cut just before the giggles. Well done, editor.
Today I learned that “it just works” wasn’t actually said about Fallout 76. This whole time, I thought it was directly stated about the game.
The guy from Blizzard who responded to the guy asking about World of Warcraft Classic by saying that gamers "think they want that but really don't" was the same guy who had to announce that World of Warcraft Classic was coming out
Finally a list Peter Molyneux excels at.
Good old Peter.
Gaming journalism is not the same since he left.
It's like batman lost his joker.
To be fair he made some really good games I enjoyed a lot. Starting with Populous 1/2 on Amiga, Fable 1 on Xbox and I even enjoyed Black & White on PC at the time.
2:30 I don't know, "You worked really hard for 40 hours on perfecting this game so have a really cool reward" does sound like the thing that you a sense of pride and accomplishment. It's the "Pay a lot of extra money to skip all the pride and accomplishment malarkey" that undercuts the whole thing.
Yeah, it would have sucked to have to play so much to unlock ONE character each time, but at least it would be true, even if it was frustrating, but you can't say that while also having the option to just buy it.
I have so much pride and accomplishment putting in my CC details!
Also the fact that the cool reward was part of the base game in previous entries into the series
We would probably all agree if not for the fact that this was a multiplayer game where the point was competing against others, and what you were earning after 40 hours was access to a unique tool for that competition. You were gatekept from learning and practicing on that tool until you paid or ground (grinded?). There's a balance question here, considering SW2's later unlocks were definitely a cut above the defaults, but also mistake in what matters to players in these games considering the sense of accomplishment in *improving* at them is stronger than any unlock, and being barred from practicing an entire aspect of it until you've paid an arbitrary number of e-bucks feels antithetical to earning anything.
It's the fact it came off so insincere and almost mocking is why it was received so badly, and deservedly so. It's not just being tone deaf. That line in particular sounds calculated, like it was meant to piss people off, so they would go out and buy the skins out of spite. People saw through this (subconsciously) and is why it backfired, deservedly so.
Additionally, don't hide characters like Darth freaking Vader behind those 40 hours. Save that for Jango Fett, Lando, or Phasma.
Some of these didn't age like milk; they aged like lutefisk. Obviously terrible from the first moment.
I have a coworker from Norway and I joked that "your people are the only ones who think drain cleaner is a culinary ingredient."
He offered me a pretzel the next day by way of making me look a fool.
@@SimuLord That's not even true. Check out the "acidity regulator" in the canned oat mocha from Small Figures.
@@Sableagle Of course it's not true, as the German and not Norwegian pretzel, which was delicious and led to me asking "where did you get that?" (a local bakery I've since come to frequent) demonstrated. That was the joke.
The less I think of how ubiquitous sodium hydroxide is in industrial food applications where a strong base is required, the better it is for my sanity however.
1:14 i dont accept them. accepting them is why they wont go away
“Move over Fortnite, here comes Concord”.. anonymous Sony executive, circa early 2024.
Why did they think the capital city of New Hampshire would be able to get rid of Fortnite?
@@DragoSonicMileWhy did they think a grape would be able to defeat Fortnite?
@Randominternetstranger-k6c
They thought a failed project for a supersonic airliner plane would defeat fortnite.
FFXIV producer Yoshi-p when asked why so many outfits are job-locked said 'that it would be weird to see a Black mage in armour", This phrase has seen become a meme since it's a game where a tank could wear a bikini and a pig mascot head among many other items of clothing that are way more verisimilitude breaking then a mage in armour. Or the oft repeated "Please look forward to it" used to fob off people.
Beyond the fact that there IS caster gear that is armored, it's just a silly thing to say when you take the glamour system as it is into account 😂
The third "Cube" movie has begun production and features Peter Molyneux navigating through the notorious structure where in each room he is faced by one of his empty promises and can't move on to the next room until he actually fulfils the promise. I know I'm looking forward to its completion.
I thought Peter retired after the last failed games?
@@molybdaen11 he's "retired" almost as many times as Hayao Miyazaki.
That would be about the nicest thing that has happened to anyone in a Cube movie.
in reference to night trap, if my milk lasted 25 years before going sour, I don't think it was milk
Not game related, but, we have some other juicy ones :
When 16 bit computers got introduced : 16 bits computers are just a fad.
You'll NEVER EVER need a meg of RAM.
Add for a 5 Mb hard drive : More storage than you'll ever need. You'll never need to delete any file.
IBM, late 1970's : Personal computers are dead end technology. We'll never make one.
Introduction of 32 bit computers : 32 bit computers are just a fad. In a year or two, they'll be past history.
Introduction of 64 bit computers : 64 bit computers are just a fad. They'll never catch.
I think i have 5 TB or so.
Though it should be noted that people have no idea how long computers have been 64bit already. Some people still don't grasp that outside of specialist situations, you probably don't need to compile for 32bit as next to nobody actually has a 32bit computer.
@@Llortnerof You no longer compile for 32 bits, you compile for 64 bits. 32 bits is legacy by now, and 16 is archaic.
@@Kualinar Yes, that's the point. 32bit should have been legacy 20 years ago already and archaic now.
There’s a whole song about todd’s “it just works” quote and it’s amazing.
And you know what? It just works!
Honestly, that song alone turned Todd interesting my favorite Disney villain
When they mentioned the "it just works" memes, I was really hoping that they were about to cut to that (with The Chalkeaters' permission).
it just works! it just works! little lies, stunning shows, it just works! overpriced open worlds, earnings rise, take my word! it just works, it just works, it just works!
Chalkeaters!!!
"I think outside Xtra will never hit 1 million subscirbers"
"In the meantime we wanted to make a new Duke Nukem game, and our goal is to have it out in mid-1998."
- George Broussard in 1997, on the development of Duke Nukem Forever, which wasn't released until 2011.
And was still spectacularly average when it eventually did release
When will Duke Nukem Forever release?
"When its Done."
I am still amazed that it was released at all.
I remember hearing a rumor that some of the _DNF_ design team were allegedly considering hiring someone to off Broussard, just so they could finish the game without him mucking it up more than he already had.
I don't know if it's true, but it certainly sounds funny.
@@davidjsaul "Spectacularly average" is probably the best praise it's ever received
I didn't realize how much the plain white background used to burn my eyes at night until the switch to brick. Any time I go back and watch old videos my whole room lights up from the bright white.
15:41 - "Is that entirely fair? Probably not, but it just works"
One of my favorites that still boggles my mind is when Sony was confronted about the high price point of the ps3 (about $900 if you calculate inflation) and the reporter was told that maybe their customers should get a second job if they can't afford it.
To be fair though it was cheaper than blu-ray players and it had a blu-ray drive, was expensive back then. Was a REALLY bad quote though
I remember seeing, after the launch of FF16, people were boldly claiming across the internet that "Turn based gaming is dead."
Then Baldurs Gate 3 launched 2 months later.
The whole "x-genre is dead" thing in general. All it takes is somebody actually making a good game in it.
@Llortnerof I agree, it is pretty general, but it felt especially hilarious with how mediocre FF16 was (being very generous here) and how it was treated by hardcore fanboys like the greatest game to grace us in 19 years.
Only to be completely demolished by exactly that genre that came in to take GOTY. Which FF16 wouldn't have won anyway.
Why are all these developers having such problems? Do those guys not have cell phones?
Does "John Romero is going to make you his bitch" count as a developer quote?
I have heard this one before.
Was it not for a game with a awful control system where you could ride a dragon?
@molybdaen11 The game was Daikatana. As for gameplay/riding a dragon, I'm unsure.
Technically, it was a printed ad read and not a direct quote like these were. That said, I wouldn't put past Romero at the time to had thought that this was somehow a great idea to print.
4:30 literally did a spit take, I knew about the Xbox one connectivity drama but somehow I’d never heard that quote before 😂
From John Carmack, he once said something like games' plots being like the plot in porn movies in that they're there but not important.
A game released with that mentality these days will be blasted to hell and back.
Did you somehow miss all the multiplayer only games that don't have much of a story?
Totally. I was baffled at how much plot Doom Eternal had. "Rip and tear until it is done" is story enough, why do i need codex entries on the role of imps in hell society?
Arguments could be made about the Dark Souls series. You actively have to find the lore and the plot to find the reason why you're doing things. And that spawned a whole genre.
That being said, there are games where story is the primary focus, and are also well loved.
I hope so.... I never played Doom because of that, and I got into HALO because of the backstory
Plenty of games exist with little to no plot and are great. Plenty exist that tell stories that simply couldn't be told as well in any other media. It all depends on the game.
Nothing about the infamous reveal of the Diablo Mobile game? "Do You guys not have phones?" Is one of the worst things you could say to a crowd of jeering fans
That one didnt have to age it was bad right away 😂
That milk instantly curdled when it came out of the carton no time needed
I'd argue it didn't even have time to exist long enough to be aged.
No mention of ubisoft's "gamers need to get comfortable not owning their games"? Wild.
0:17 It's on the Interwebs now Ellen, it's recorded forever !!!😢
What about "they are surprise mechanics" or Ubisoft saying "So it's about feeling comfortable with not owning your game"
Honorable Mention:
Developer Joe Schmoe: "content XYZ will be in the game at launch"
Content XYZ: **not in the game at launch**
cant believe you guys forgot #7 : Don't you people have phones?
The title is "aged like milk" not "started life as a rotten mess".
@Llortnerof see I disagree cause the first entry was the ea comment. And it was the biggest dumpster fire that the current gaming scene has ever seen
@@mms16 Sure, but that's more of an argument that it shouldn't be on this list either.
"Heihachi Mishima is (completely) dead".
Raven and Katsuhiro Harada, Tekken
One good thing about it just works
A great chalkeaters song
That song was absolute banger
With the Holidays coming up, I have a challenge y’all could maybe use.
“The Assassin’s Creed: Mirage, Quiet as a Mouse Challenge”:
Kill/knockout every guard in the central temple without being noticed. You have 3 attempts.
You could also make it “Two competitors see how many guards within the central temple they can kill/knockout without being caught.”
I wish at the centre of the cube was just a big middle finger.
The extended ending for Mass Effect does help, by ALSO elaborating on the endings not just adding a fourth, but they really should've done a Fallout or, another Bioware game, Dragon Age Origins slideshow ending.
Not exactly, as if you beat the game with the fourth ending (refusing the color wheel) you don’t get the elaborated endings. The epilogue you get is a hologram Liara telling you that you failed and that someone other new civilization came in and did the choice for you. If anything, the extended ending patch kind’ve made players angrier cause it was seen as BioWare doubling down and saying that the fans were ungrateful
You kinda do, you get to see the fate of the different races from you actions. But most of the endings happen through Mass Effect 3, you find out what happened to people and places as you play.
Yeah they elaborated on their shite ending with more shite.
@@StalKalle I think there is a misunderstanding due to me using the wrong term. The ending I am referring to is technically not the “4th” ending, but a hidden one called “Refusal” in Mass Effect 3. Basically if you refuse to choose any of the choices or if you shoot the star child, the star child angrily yells “so be it! The cycle will continue”. The crucible will then turn off and then it changes to the planet where Liara sent her backup message, with her verbally stating that everyone failed and dies and the reapers win. It is then implied that the next star faring civilization that sees this message will take the notes, make the crucible again and then make the choice that you (the player) refused to do. There are no other epilogue that is included in this (save for the stargazer cutscene) and this ending was created to punish any players that didn’t like or protested the games original endings
@@hobbes5552 Fans asked for an ending where you could refuse. Refusing ment loosing to the Reapers so it really couldn't end any other way. There was no way they could beat them in normal combat.
Ellen swearing will never not be funny. The fact it’s used sparingly adds to the value.
Definitely! Always a shock when it happens but it adds a lot of weight to what she's saying because of it
It's music to my ears
I wouldn’t call microtransactions a “necessary evil,” just a thing that enough people rolled over on that developers realized they could get away with it and so went all-in.
Definitely not a 'necessary evil' by any means.
In an ideal world they're neither necessary nor evil. Offer me a good piece of small content at a good price and it's not evil. And, of course, since games are inherently a luxury good, they are never necessary.
They're not microtransactions, they're surprise mechanics
@Captain_Yesterday and definitely NOT gambling
Yeah I kind of hate that the gaming press (these guys) are now calling it a "necessary evil" when it isn't.
As someone who's been hit in the groin far too many times (kids, dogs, baseballs, ladders, etc), I have to confirm, you feel pretty darned great when you're no longer being hit in the groin.
I would argue that you just feel okay
Hey. Hey. HEY!
That McRib slander was just unfair. (it's coming back to McDonald's in the US next week. I intend to eat oh, at least 50 of them by Christmas.)
My condolences to your family
@@TheJakeJackson Eh, they've been waiting to get their hands on the life insurance payout for years. Sometimes I think the only reason they haven't done me in is because it doesn't take a hard-boiled film noir detective to see through THAT motive, means, and opportunity.
Ah! Just one more thing Mrs Simu. You say he had gone out to get a McRib, but the McRib isn't back on the McDonald's menu until NEXT month. Now, I'm not much of a fast food guy myself, but my wife just LOVES the stuff. Can't get enough of it. The way she tells it, a rib enthusiast would have had that release date circled on their calendar. No way they'd get it wrong. Kinda strange, wouldn't you agree?
@@TheJakeJackson Oh, that's the best laugh I've had so far this week. Wonderfully played!
Every time I eat a McRib I remember that they're not very good.
12:25 “Reaper-cussions.” 😂
Tbf Ellen didn't specify which World Cup Malta will win in 2026...
I'm not sure they are good at Basketball, Rugby, Cricket ....
As someone who doesn't keep up with the footballs (either of them). Is Malta's team particularly bad this year or something?
@@MunchKING Its a country with 553 000 inhabitants (plus expats I suppose), what do you think?
@@MunchKING They're particularly bad full stop. Small countries like that don't do great in international football
@@davidioanhedges You're thinking too big. Malta might have the best lawnmower racer in the world, or there's a lady in Valletta who can milk a sheep faster than anyone else (both of those examples do have World Championships)
I lived through the horrors of Night Trap. I was there when it all went down. I still shudder at the horrors that the game showed. Never have I ever faced such terror. Dark times, citizens, dark times.
I feel like Mathieu Cote's "We've done a pretty good job so far" at one of their worst points so far has to be up there with the likes of "It just works" and "16 times the detail"
"I think we did a pretty good job so far" is a meme in the Dead by Daylight community for a pretty good reason and I'm disappointed that it didn't make the video
Dw
At least we know about that gem
What?! Not a single mention of Wargaming? You could fill up an entire 7-part list just on quotes they said about World of Warships.
"No guns bigger than Yamato's 460mm." -> Enter Shikishima, with 510s.
"No submarines." -> Halloween event followed some years later by a general release
"Make carriers fun for everyone." -> They're the second most despised class
And the list goes on.
Magic radar through islands and the pay - to - Rico desaster had been much worse.
Oh and homing torpedos in a ww2 game.
(The Zaunkönig could at least be countered).
@@molybdaen11,
Can't be a WWII game... they have ships in the game that never left the drafting table.
"I think we did a pretty good job so far" by matthew cote, the game director of Dead by Daylight, is also one of those quotes that always comes back to haunt him, considering how often some insane bugs show up in the game
1:20 what's all the mcrib slander😅😅
Have you had one?? 🤢
(I may just be referring to McD's in general here)
Ah man no Arkham Knight
"We made a brand new original character?" For the Arkham Knight to just be Red Hood to no one's surprise?
Todd Howard is such a geek, with his high voice and high lifts.
That's putting it nicely
How can you tell when Peter Molyneux is lying? His lips are moving.
Ellen wearing Roses. Very clever!
Punderbar!
Literally anything said by Peter Molyneux or Todd Howard.
And don't forget: 'You guys all have phones, right?'
Battlefront II is so tragic, it's actually a really good game. It's such a shame EA completely destroyed it's reputation with those greedy microtransactions. It's such a better game now, but that ship has passed, sadly.
And stopped adding new content to the game to focus on developing Battlefield 2042
"Do you guys not have phones?"
Ubisoft's "get used to not owning games"?
I will always remember when one EA executive said something like "single player games are dead" in 2010
Molyneux still owes us all a refund for Godus
The “It just works” sound bite is also just really funny when some crazy, unintended thing happens in a game but is accidentally great or sometimes even helpful in some ludicrous way (whether glitch or just the game working correctly in just such a way that something unanticipated has just the right circumstances to happen) so basically… it just works.
There’s a channel I’ve watched several crazy Skyrim challenge runs on where the challenges are just insane and often force them to find some super creative and hyper specific way to utilize both the intended mechanics of the game and the utterly insane glitches to get around things that normally make the goal impossible and it always tickles me when they do something crazy and play the sound bite over it.
Indiana Jones is always a great reference, kudos to you Ellen
How could we ever forget that scene.
What idiot grabs the most shiny grail anyway?
Am I really the only person in Mass effect 3 that got the really crappy ending if you don't choose, where shepherd fails, dies, the reaper's destroy all life, and the cycle continues? Plus all your companions die.😢
No "you guys don't have phones?" or whatever it was?
Peter Molyneux, Todd Howard, and Randy Pitchford could all have their own list.
"War, war never changes."
You know what else doesn't change? Bugs in the creation engine. Play an unpatched, unmodded version of Skyrim. Then Fallout 3, then Fallout 4. You'll notice some bugs that carry over from game to game that are based on the engine. Guess what? Modders put out fixes for a lot of these bugs the first week each game came out, and then Bethesda put out patches that fix the bugs like a month later. Then came Fallout 76, with not just the legacy bugs that all of the above games had, but even bugs unique to Fallout 4 and its power armor that Bethesda fixed for Fallout 4. And yes, the same bugs were carried over to Fallout 76, with no way to fix them other than wait for the Developers to very slowly take care of something that a very generous unpaid modder would of bashed out in less than a week. Thank you Fallout 76 for being unmoddable so that we all have that same game experience just like the developers intended.
And I'm sure that Elder Scrolls 6 will have the same bugs because: Bugs, bugs never changes.
It is kind of strange really. Plenty of online games, especially survival ones, embrace mods but then a developer known for their moddable games don't allow F76 to be moddable? They were probably more hoping that it would be a microtransaction money haven and didn't want mods to allow easy piracy. Bethesda's walking liar Pete Hines (who has lied a lot) said F76 microtransactions will never be pay2win, alter gameplay etc. Very shortly after they broke that promise.
@@Krytern 76 was Bethesda's attempt to see how far they could push monetization. Having a central server they control was to lock out modders. Multiplayer to give people a reason to buy the new shiny toy and show it off. The primary competition for Bethesda's microtransactions are modders who do the same thing for free. 76 was released the usual broken mess other Bethesda games were and they have spent a lot of effort to 'fix' it. ES6 will be where we see what Bethesda learned from making 76. Honestly? It could be bad for consumers.
@Chris_Sizemore Veilguard was going to be the one to see how BioWare fare after the multiplayer mess Anthem. Veilguard writing might be dodgy but it's DRM free and won't receive DLC, and is all handcrafted content. This surprised me so since I'm a hopeless optimised it makes me hopeful for Bethesda and ES6.
I'll probably get burned though
I think another big one would have to be from the Marvel's Avengers reveal, when the spokeswoman on stage stated that the game would have no microtransactions. Didn't take Square Enix long to walk back that promise
I didn't poop in anyone's bathroom 👀
3:00 Oooh. So that's where the quote came from...
I heard it before from Scott the Woz's Madden song but didn't know it was a reference, just thought it was cheeky sarcasm
Night Trap is such a goofy ass game, it's wild how much controversy it attracted.
It drew the attention of fossilized legislators because it had porn quality video. They could understand and sell "porn = bad"; they couldn't understand or sell to their constituency "pixelated spinal ripouts = le outrage".
The amount of time I spent ranting to my husband about the endings of Mass Effect 3 after he said, "Hey, Mass Effect Legendary edition is on sale for $5 on Epic Games. Do you want to get it?"
You should have grabbed it. There are alternative ending mods on PC.
If you want to kill a few hours check out the ME3 indoctrination theory, it makes everything make sense and not be just terrible
No Mike. Microtransactions are not a necessary evil. it's just a way to make more money.
my first thought seeing this title was related to world of warcraft when asked about making a classic wow
"You think you want it, but you don't"
What's particularly galling about the patched-in fourth ending to _Mass Effect 3_ was that it amounted to "Oh, you don't like our three 'red', 'green', and 'blue' endings? Well, then have the 'Fuck you! Everybody dies and you fail forever' ending! How'd'ya like that?!"
Thing is, I wouldn't even have _minded_ if _Mass Effect_ had, instead of branching into a myriad variant endings, _converged_ on a single, unified ending, where the difference lay only in _how_ you got there. That's a perfectly fine story structure to use. And I feel that the writing made it pretty damn clear that the green "synthesis" ending was the intended, canonical one that you were _supposed_ to choose. But they mucked it up at the last minute, after everything had converged on one point, by splitting the story up again in a clichéd "Ending-Tron 3000": Press "A", "B", or "C" to choose _your_ ending. The fact that they stupidly ran their mouths in the press about how many variant endings _ME3_ would have, only made things worse.
Peter Molyneux always remind me of the episode of South Park where Gerald bought an EV and just loves huffing his own farts.
16 times the detail, 16 times the detail, 16 times the detail, 16 times the detail, 16 times the detail, 16 times the detail, repeat forever.
How about old Hideo "You will be ashamed of your words and deeds" Kojima?