Not sure if I speak for a bunch of people, but typically I'll watch the first 30 seconds to a minute of a video, if I don't see something I want to watch, I'll move on, I watched 45 seconds of your video, then looked up "what is distance matching in blend spaces" somewhere else, then I may watch the matrix "shrugs"
How can I achieve consistent one-directional turning in Unreal Engine? Currently, when my character halts and I input commands like pressing A, D, W, or S keys, the character rotates unpredictably, sometimes from left to right or vice versa. I want the character to turn smoothly in one direction only, such as from forward to backward by rotating to the right side only, and similarly for left and right turns. Should I create key-specific functions that activate only under specific circumstances? If so, how can I implement them?
Would this also help with using aim offsets? I have a similar locomotion with these features but when I enter an aimed state and use the AO it gets really jittery and isn’t aligned correctly
Great! Looking forward to the tutorial on how to use the plugin
I like the Intro its quiet creative, and a fresh way to start a tutorial
Not sure if I speak for a bunch of people, but typically I'll watch the first 30 seconds to a minute of a video, if I don't see something I want to watch, I'll move on, I watched 45 seconds of your video, then looked up "what is distance matching in blend spaces" somewhere else, then I may watch the matrix "shrugs"
Yeah, i agree... that intro went on for far too long, to then be followed by an ad
How can I achieve consistent one-directional turning in Unreal Engine? Currently, when my character halts and I input commands like pressing A, D, W, or S keys, the character rotates unpredictably, sometimes from left to right or vice versa. I want the character to turn smoothly in one direction only, such as from forward to backward by rotating to the right side only, and similarly for left and right turns. Should I create key-specific functions that activate only under specific circumstances? If so, how can I implement them?
Would this also help with using aim offsets? I have a similar locomotion with these features but when I enter an aimed state and use the AO it gets really jittery and isn’t aligned correctly
The plugin extends the functionality of Sequence and BlendSpace asset players, but it does not provide explicit benefit to Aim Offset assets.
Quite sad to not see my name as supporter on Patreon...