Absolutely great content! I love your tutorials. Easy to follow and to the point. And you show the steps by clicking around in the cockpit. Really well done! So the way that I learned this was pressing the weapon release button gives the plane permission to drop the bombs when it (not the pilot) calculates the optimal chance to hit the spot on the ground that the pipper is locked on to. So basically CCIP (Continuously Computed Impact Point) allows the pilot to pick any spot on the ground to drop their bombs without having a predesignated target. Once release authority is granted to the aircraft (the button is pushed and held) CCIP becomes CCRP (Continuously Computed Release Point). That is why the HUD symbology is the same. In short: If you're hitting a fixed target (factory, airfield, SAM site, etc) and you know the LAT/LONG use CCRP. If you're going after something mobile or targets of opportunity use CCIP. One last thing, the aircraft is not locking onto the object (building, tank, convoy, etc). It's locking onto the ground. If there's something sitting on that spot of ground, well then "shack!" But you have to think about the trajectory of the falling bombs on their way to the point on the ground that you aimed at. If the bombs pass through what you want to hit and the point on the ground then boom! Good Kill! Hence diving on the target will net much better results than a level bomb run regardless of bombing mode when using dumb bombs. (with a few exceptions...) Cheers!
Thx for the information. It’s a sub-mode where it switches to CCRP when ever the cue is below the hud. You can do the same in the harrier and A10. Not sure about the Hornet. The line you are talking about should be the deflection line. Showing how far the cue is below the HUD. At least that’s how it is in the Harrier.
I think i get it now. You either go into a dive and release on your own trigger pull, or you "paint" the target in level flight and let the system release ordinances when the cue hits the flight marker?
@@BogeyDope Thanks for the confirmation man, all my experience in DCS has been in the SU-25T and 27. I've briefly tried the F-14 and I'm just trying to get to grips with western jet logic. Awesome guide as always ✌️🤘
For CCRP yes, but this is for CCIP specifically, which needs only the pipper to be on the target when the weapon release button is pressed and held until the release cue reaches the release mark.. Though, this is very inaccurate. DTOS is better, and I'm planning to do a DTOS video as well
Absolutely great content! I love your tutorials. Easy to follow and to the point. And you show the steps by clicking around in the cockpit. Really well done!
So the way that I learned this was pressing the weapon release button gives the plane permission to drop the bombs when it (not the pilot) calculates the optimal chance to hit the spot on the ground that the pipper is locked on to. So basically CCIP (Continuously Computed Impact Point) allows the pilot to pick any spot on the ground to drop their bombs without having a predesignated target. Once release authority is granted to the aircraft (the button is pushed and held) CCIP becomes CCRP (Continuously Computed Release Point). That is why the HUD symbology is the same. In short: If you're hitting a fixed target (factory, airfield, SAM site, etc) and you know the LAT/LONG use CCRP. If you're going after something mobile or targets of opportunity use CCIP. One last thing, the aircraft is not locking onto the object (building, tank, convoy, etc). It's locking onto the ground. If there's something sitting on that spot of ground, well then "shack!" But you have to think about the trajectory of the falling bombs on their way to the point on the ground that you aimed at. If the bombs pass through what you want to hit and the point on the ground then boom! Good Kill! Hence diving on the target will net much better results than a level bomb run regardless of bombing mode when using dumb bombs. (with a few exceptions...) Cheers!
Next month the enemy is going to have a in ground swimming pool next to that facility.
Absolutely amazing video, It took me ages to learn from all the guides and just found out your channel. Keep doing what you doing you are amazing
DUDE! Youre the best. Short simple and sweet. Thanks man!!!!!
Thx for the information. It’s a sub-mode where it switches to CCRP when ever the cue is below the hud. You can do the same in the harrier and A10. Not sure about the Hornet. The line you are talking about should be the deflection line. Showing how far the cue is below the HUD. At least that’s how it is in the Harrier.
Excellent, it took be forever to figure this out on my own. Thanks for making people aware!
I think i get it now.
You either go into a dive and release on your own trigger pull, or you "paint" the target in level flight and let the system release ordinances when the cue hits the flight marker?
Yes. Though, I've had better accuracy with CCIP and diving down on the target. If I am able to do so.
@@BogeyDope Thanks for the confirmation man, all my experience in DCS has been in the SU-25T and 27. I've briefly tried the F-14 and I'm just trying to get to grips with western jet logic.
Awesome guide as always ✌️🤘
How come the spread is not exactly where the pepper is ? I'm playing on Mt version. The spread happens a but in front of the target.
dcs training in the game sucks. thank for this guide
You need a SPI on the target for this to work, right?
For CCRP yes, but this is for CCIP specifically, which needs only the pipper to be on the target when the weapon release button is pressed and held until the release cue reaches the release mark.. Though, this is very inaccurate. DTOS is better, and I'm planning to do a DTOS video as well
Isn't it release CUE ?
You are correct. I spelled it wrong.
how do i release cue in CCIP help whats the key to release the CCIP
Are you asking about the weapon release button? It's called "WPN REL BUTTON" in the keybinds.