Gothic II Requiem - Testing combat rolls and monster special attacks

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  • เผยแพร่เมื่อ 24 มิ.ย. 2024
  • heavily WIP, but you can already see how bezi is invulnerable during rolls, and that the dragonsnapper "calls" his special attack (with two testing animations no less, that's why it takes 40 minutes to do an attack). A more polished version is obviously in the works (as you can probably tell by the amount of text on screen).
    Soonish, something new (and more exciting).

ความคิดเห็น • 15

  • @Silasqt

    Heavily WIP, but you can already see how bezi is invulnerable during rolls, and that the dragonsnapper "calls" his special attack (with two testing animations no less, that's why it takes 40 minutes to do an attack). A more polished version is obviously in the works (as you can probably tell by the amount of text on screen and the slomo).

  • @LolzonerImba
    @LolzonerImba 14 วันที่ผ่านมา

    I would prefer simple dodge animation like bloodborne or sekiro, but if you decide to add rolls it will be still very cool. I like how you add new combat mechanics, this is exactly what i would like to see in Gothic.

  • @Your_Favorite_Onion

    Looks neat even in slow motion

  • @KsardasVasilich
    @KsardasVasilich 14 วันที่ผ่านมา

    bro. Is yours mine ready and was it possible for me to play somehow

  • @Wichten_1_

    "how BEZI" hah polish terminology is everywhere xD

  • @wargames2195

    Gothic Souls!

  • @inSaNe_44

    Nice work man! 👌 🍻 👍

  • @NAMELESSINTERNETADDICT
    @NAMELESSINTERNETADDICT 28 วันที่ผ่านมา

    I remember this mod on moddb. Is it back to development?

  • @hantercz4546

    "One less monster around!"

  • @gaby_16

    the armor is really cool

  • @innos4172

    amazing!!!

  • @RAZUNA
    @RAZUNA 14 วันที่ผ่านมา

    Hey Hello i am a Gothic Player & Modder from the german WoG - i see right you works alone on this Large Projects? -