Gothic II Requiem - Testing combat rolls and monster special attacks
ฝัง
- เผยแพร่เมื่อ 24 มิ.ย. 2024
- heavily WIP, but you can already see how bezi is invulnerable during rolls, and that the dragonsnapper "calls" his special attack (with two testing animations no less, that's why it takes 40 minutes to do an attack). A more polished version is obviously in the works (as you can probably tell by the amount of text on screen).
Soonish, something new (and more exciting).
Heavily WIP, but you can already see how bezi is invulnerable during rolls, and that the dragonsnapper "calls" his special attack (with two testing animations no less, that's why it takes 40 minutes to do an attack). A more polished version is obviously in the works (as you can probably tell by the amount of text on screen and the slomo).
I would prefer simple dodge animation like bloodborne or sekiro, but if you decide to add rolls it will be still very cool. I like how you add new combat mechanics, this is exactly what i would like to see in Gothic.
Looks neat even in slow motion
bro. Is yours mine ready and was it possible for me to play somehow
"how BEZI" hah polish terminology is everywhere xD
Gothic Souls!
Nice work man! 👌 🍻 👍
I remember this mod on moddb. Is it back to development?
"One less monster around!"
the armor is really cool
amazing!!!
Hey Hello i am a Gothic Player & Modder from the german WoG - i see right you works alone on this Large Projects? -