Thank you for looking at my creation! Yes there is no particle to particle collision, that's why it says V 0.5 in the title, and I do plan to eventually add it. There is actually no air resistance, the collisions were 95% elastic, which is now a changeable property of a particle. Because the elasticity wasn't 100%, the speed gained by gravity was about 10% of the speed of collision (1-(0.95)^2, since you bounce off both the top and bottom edge). There was a constraint to keep them from clipping through, when the particles rested on the bottom edge, they ended up noclipping into the backrooms. I have now removed the constraint without the noclip problem, so it is possible now. To be able to reach the speed needed to tunnel, you need elasticity at 100%, otherwise you wouldn't be able to get it fast enough. I also added the random color switch you suggested. If you have any more feedback feel free to let me know!
2:00 - why don't you try? look at how the nobs are sending input data, desing a gamepad that converts the analog to that input, replace the nobs with your added code (or link together to have both options)
@@zathegame So, you have seen exactly one test and you think there is literally no other kind of tests available? Great. A simple google search would have saved you from the embarrassment.
@@corporalwill123 Yeah, because gravity is a flat force while elasticity decreases speed by a percentage. At first, gravity overpowers allowing the ball to gain speed, but then the elasticity speed loss matches the gravity speed gain and they cancel each other out
I’m glad to see that you like the golf game I made ( same with the ÒwÓ cat )!
Hey how 2 boss how ya been
@@MrWoofWoof03 I’ve been fine.
The (OwO) cat is cute.
The cat was adorable
Thank you for looking at my creation!
Yes there is no particle to particle collision, that's why it says V 0.5 in the title, and I do plan to eventually add it.
There is actually no air resistance, the collisions were 95% elastic, which is now a changeable property of a particle.
Because the elasticity wasn't 100%, the speed gained by gravity was about 10% of the speed of collision (1-(0.95)^2, since you bounce off both the top and bottom edge).
There was a constraint to keep them from clipping through, when the particles rested on the bottom edge, they ended up noclipping into the backrooms.
I have now removed the constraint without the noclip problem, so it is possible now.
To be able to reach the speed needed to tunnel, you need elasticity at 100%, otherwise you wouldn't be able to get it fast enough.
I also added the random color switch you suggested.
If you have any more feedback feel free to let me know!
I didn't expect anyone to see and use my claw machine! Thank you! But I can't believe I resized the toys without testing them first!
That was a cool contraption.
looks easier than an IRL claw machine.
so many cool stuff! Thank you bringing this video back, Durf!
4:42
Durf what you doing?
The zero g particle thingy reminded me of the dvd screensaver
Thats pretty cool that you used my Modified Formula 1 car! thanks for testing it out!
Loved the face and the particle simulator
Wish I could play but my pc can't handle the game 😢
Is that a challenge accepted you’ll see that thing in about when the game comes out
it will be called race track
Amazing stuff! Thanks Durf!
The fetch cat was so cute even tho it was a machine 😭
Real life claw machine gameplay
2:00 - why don't you try? look at how the nobs are sending input data, desing a gamepad that converts the analog to that input, replace the nobs with your added code (or link together to have both options)
10:12 "There's a second hole"?!
When you discover women for the first time. 🤣🤣🤣
I wanna see original Doom ported on this game. If it can be played on pregnancy test, It's for sure possible in this.
How tf can it be played on pregnancy tests ?? Those are chemical !
@@zathegame So, you have seen exactly one test and you think there is literally no other kind of tests available? Great.
A simple google search would have saved you from the embarrassment.
@@anteshell whatever, thanks for the info ig
@@zathegame No problem at all. I'm glad I could be of help. ;D
that pregnancy test was just used as a screen, though, it didn't actually run it
Ayyye nice. My build was featured (kinda).
Sad that you didn’t show any of my creations :(
1:22 thats kinda SUS
I'm so excited for this game :)
Please tell the developers I need invert mouse option. Impossible to play.....
I need someone to build an escape room now lol
The particle simulator looks like a DS/3DS Xb
Durf face reveal be like
I'm guessing the balls have
yes that was what was happening, it also ends up limiting the max speed from gravity
@@corporalwill123 Yeah, because gravity is a flat force while elasticity decreases speed by a percentage. At first, gravity overpowers allowing the ball to gain speed, but then the elasticity speed loss matches the gravity speed gain and they cancel each other out
Hey Durf. Do you have a face reveal video? I have no idea what you look like.
I have a Xbox 360 too
Hi durf
funneh
ok
Deez
first to comment!