Just in case someone isn't aware, the number next to Any% is the 'try' he is on. Dist has 3209 runs and he is hard on himself for every little mistake in every one. This is why he is a god tier speedrunner.
I hope Ludwig knows this. Distortion did 3209 + runs, probably even more that he might have played casually, or offstream in training. Ludwig seems to do like 7 runs (he said 70hours, and he averages around 30 mins so that is only 140 runs if he played to the end and didn't just practice one section or reset a lot) and then rage because he didn't get it smoothly. Ludwig 140 runs Distortion 3209 runs People should know to "git gud" you do just need to grind thousands, maybe even tens of thousands of times to get there. Just depends if you can be fk-ed doing it.
First reaction from a streamer I've seen in years where genuine insight and commentary is provided instead of sitting around saying nothing or mindlessly screaming at every minor skip
I think some of those hidden glitches are intended for development purpose. I'm not a good developer, but I do some personal games for myself. And sometimes when you're doing some levels and stages, i'm sick of doing the whole process over and over again for so long just to test the end part. So I basically added some hidden functions out there. That's the reason why almost all games have admin mode or cheat codes to test everything in an instant. Some insane jumps are bugs of the physics engine. FPS matters coz the calculations like physics and stuffs are mostly based on frame rates, collisions, speed, etc. But in my own perspective, it is fun to see people discover hidden things.
yeah as a dev myself, we are using cheat codes as well to test things faster before shipping to public, but we protected the cheat code via a password, so people wont have access to it
Been watching Distortion for awhile and he’s a beast. Gives good commentary too during his GDQ runs. Glad he gets the respect he does in the speedrunning community
Beep bop... I'm the Philosophy Bot. Here, have a quote: "It is the mark of an educated mind to be able to entertain a thought without accepting it" ~ Aristotle
Whenever I go down a speed run deep dive distortion2 is always at least competing for a top time. Dude is so consistent across so many games its wild. Glad he's getting more attention with this run.
I've never heard about the guy (I don't know much about speedruns in general). Is that, like, the thing he does in his life? I mean, somewhat of a profession. If it is, that's fantastic, I'm not here to diminish it at all.
For the FPS glitch, it refreshes the physics every frame at 30fps, but the calculations are still running at 60fps. So there are two cork pops recorded for that frame. If you left it at 60fps, the physics would refresh at the same rate it’s being calculated
Distortion is machine, he shows up, smahses WRs and leaves, he's one of the all time greatest Dark Souls speedrunners, no idea how many world records he's had over the years, hundreds, maybe thousands
I think it's ok that they add new routes for speedrunners like the one on the rail, if only removes boring parts then that helps not only make the run more fun, but it also helps making it more fun to watch.
@@D0nKeY It would have to be a pretty major rework, this way it just skips the boring useless part using the mechanics already present in game which is fair enough.
@@januszkurahenowski2860 I guess the easiest way is to add multiple beds that EACH respectively launch you in different directions for that skip; so that way, there's more skill, difficulty, and chances of marginal error whenever speedrunners use that shortcut. As in, there'd be 2 different ways to launch yourself over the rails using those handful of beds, but YOU'D need to figure out either pattern in order to master the shortcut.
Speenrun mount rushmore: the people who created that speenrun charity stream every year, who ever has speedrun the world's hardest game, and the person who has the most speedrun records
Distortion spent 30 hours to create the boat skip. These things look crazy but they are all logical if you think like a programmer. The boat skip for example Distortion describes it as a way to store momentum and then release it.
@@MrBa143 Momentum is stored in a variable if you can manipulate the value of that variable then you can manipulate how fast your avatar can move. Placing the avatar in a confined space and then spamming jump manipulates the momentum variable into ever increasing value until your avatar is moving so fast that collision boxes could no longer keep your avatar from moving allowing your avatar to teleport a great distance.
Ludwin, at 17:00 here is an explanation about the change of FPS that can effect the velocity when going up. We all know that FPS means Frame Per Second right? 30 FPS means that the game will run 30 frames per second, same goes for 120 FPS meanings that it will run 120 frames per second. In Game Engine like Unity there is a code that can be implemented to get a consistency speed when running on difference FPS. I guess this is the dev faults for not implementing it properly (also technically its complex as well). So what happened here is due to the game engine runs a set of scripts each frame, so if the player runs at a speed of 5 each frame and we run the game at 30 fps, the game engine will resulted the player attempted 150 distance within 1 second because 5 (player speed) x 30 (fps), now what if we run the game at 120 fps? We use the same calculation, which resulted 5 x 120 = 600 attempted distance within 1 second. Now, of course the implemented code in this game is not as bad as the example I gave because I bet the dev use a code to get the last timestamp value from the last executed frame and times (multiply) it again with the calculation of that velocity to achieved consistency in difference FPS. But because its not perfectly implemented, causing the 30 FPS and 120 FPS has an effect to the velocity and gravity in that game. Well I hope that explains a bit.
3:15 - This segment is so true... if you keep changing the game, people are just going to wait for the new change. You can't really practice much if the run keeps changing and they keep adding things.
whats crazy is that this game is just a more realistic looking roblox obby and the world is acting like its a one of a kind thing lmao. roblox has been doing obbys since 2012 probably before that
The devs will keep making tiny changes to keep the speed runners interested & uploading videos. Every new video posted attracts more new players. Free promos more or less
The game got popular and devs have used these speed runs to develop the game better. Once they find all the flaws and they stop developing, the true speed run time will be recognized.
Exactly. The bed at the railway is a great example of this. It wasn't added for speedrunners but the overall experience. Having to run up the railway with nothing to do for a minute and a half is just unnecessary and they realised that and compromised by making an optional skip.
The part that I think was the most amazing about how well this game did, was that it's literally the definition of an asset flip, but they made it so fun that no one gave a crap. The character controller is the Advanced Locomotion System, a free controller you can get with Unreal Engine, parkour and all, and sprinkled into the assets that Epic gave away for free over the years were stolen assets.
17:30 "The physics are tied to the frame rate." This is true for a lot of games and while I have worked on a game myself, I'm not necessarily sure why this is the case. Even a game as old as Cave Story (the game is literally older than I am) has a "feature" where you will fall faster if you run the game at a higher frame rate which actually saves a considerable amount of time.
Cause some games run code every frame, ergo the “move player x units” happens more often. Instead of making a frame-independent system some devs just add a band-aid fix that tweaks lower FPS physics to be the same as higher FPS physics
Having Lud there makes watching a world record speed run a different beast. I don’t think I could’ve gotten through the speed run with my tiny little pee brain so I’m glad Lud is here
Glad to see distortion getting the promotion and respect he gets as being one of the top OG speedrunners, we sit and watch his perfect WR runs in sub 20 mins but forget he grinds like 8+ hours a day of constant fails, close misses and still has patience where majority of us would have Uninstalled by now, one miss jump where he has to climb costs him a WR run that's absolutely mind-blowing, W distortion
@@rewpertcone8243 It's because they have to buffer it, they upload a lower resolution video for a few minutes until the full res video is done being uploaded
dawg dist2 has speedran every souls game, cuphead, hollowknight, doom, getting over it, resident evil 4, death stranding(what even?), bioshock infinite, nioh and MORE. he defo deserves that Mt. Rushmore head.
the dev just knew what he made. this game was gonna pop off even if not a single streamer streamed it. it has a pull on a lot of people who just dont give up on games bc they are too hard.
Distortion2 is probably the greatest speedrunner alive right now. Hes got the skill and dedication to the craft and even the charisma to just casually chat while doing these insane skips to achieve records some of us could only dream of once, let alone multiple times. Def deserves his place
kinda funny this is the only up “glitchless” category (it isnt called glitchless but the other category is “unrestricted”) and all glitches are banned except one specific glitch thats allowed if u set ur game to 30fps and then boat skip… which was apparently invented in like the last week. so they made a rule to specifically allow this one glitch in the glitchless category
2:26 They likely wanna make the speedrun easier and more entry level so more people buy the game to speedrun it Edit: ( 2:37 ) See, he thinks the same thing.
The dragon flick also very much feels like a glitch bc it's not the wing moving it's a weird unnatural movement the dev didn't notice until it was too late.
How do people even figure this shit out, how did someone find out that by mashing jump while no clipped in the boat walls you would get rocketed to the perfect place, how did someone figure out by changing you fps right before the cork boost and changing it back you get flown even higher(this one makes sense to be a mistake but the other one?)
The devs slowly removed things to benefit speed runners so they can continuously post more content of new records so the game doesn’t die out and the developer will make more money this way. *business perspective
the thing about the fps is that ur code is working on that too.. so for example in one of ur videos u bug through the ground of this elevator metal thing.. this happens cuz the game don't have a real ground but more of an 30 or 60 times per sec check whether ur character is over an fix height about another object that acts like ground. if ur character is for example 20 meter about the object he just falls., when he is 15 meter about he just falls... but when the character is 2 meter or less about the ground he stops falling.. but what happens when the last check was at 2.01metre? ur character still falls and with 60 checks per sec the next check would maybe at 2metre about the ground, but with 30 fps it takes longer so the character falls through the ground till the next check get it actual height and stops ur character from falling but at that point ur character model is maybe already bugged in the ground. sorry for the bad English x)
all right stop, collaborate and listen, Ice is back with a brand new edition. Something, grabs ahold of me tightly, flow like a harpoon daily and nightly....oh oops. Donno why that popped in my head.
If you're wondering why it's 360p right now is because he uploaded the video before it was done processing.
I can't read chat
he speedran his upload
Does that mean if we wait it's going to be update to 720 then 1080 if he selected it ?
@@tom-ul1zh yes
that makes sense
I used to watch Distortion2 speedruns of DS3 back in high school, sooo glad he is getting the props he deserves, the dude is insane
bro same
frfr
For me it was DS2, only reason why I was on Twitch was Melee Tourny's and a few souls streamers and speed runners, one being Dist2
Bro is the goat of speedrunning for sure.
Yeah, he may not hold the record for those games anymore but his ability to quickly adapt to a new game and be on top of it is insane.
Just in case someone isn't aware, the number next to Any% is the 'try' he is on. Dist has 3209 runs and he is hard on himself for every little mistake in every one. This is why he is a god tier speedrunner.
The sighs of disappointment whenever he loses .75 seconds always break my heart lol
A lot of those are training runs
Classic speedrunner when he is inaccurate and loses .0000000000000000000000001 seconds in a run:
he is so fucking good. Ive been watching dist a lot the past few days. he can be a dick to his viewers, but they are annoying so its deserved.
I hope Ludwig knows this.
Distortion did 3209 + runs, probably even more that he might have played casually, or offstream in training.
Ludwig seems to do like 7 runs (he said 70hours, and he averages around 30 mins so that is only 140 runs if he played to the end and didn't just practice one section or reset a lot) and then rage because he didn't get it smoothly.
Ludwig 140 runs
Distortion 3209 runs
People should know to "git gud" you do just need to grind thousands, maybe even tens of thousands of times to get there. Just depends if you can be fk-ed doing it.
Always happy to see him being discussed
Nice
Wow
Grate
Nice
Nice
i can't believe i spent half a decade watching videos in this quality and being totally okay with it
fr
Screens used to be smaller.
@@DelgaDude honestly i don't think that's that big of a factor, like it definitely looked awful at the time i was just not phased by it
@@RavenLovesArt I mean yeah but it's not as bad on a smaller screen with less pixels.
I thought my internet connection was glitching 😅
First reaction from a streamer I've seen in years where genuine insight and commentary is provided instead of sitting around saying nothing or mindlessly screaming at every minor skip
I think some of those hidden glitches are intended for development purpose. I'm not a good developer, but I do some personal games for myself. And sometimes when you're doing some levels and stages, i'm sick of doing the whole process over and over again for so long just to test the end part. So I basically added some hidden functions out there. That's the reason why almost all games have admin mode or cheat codes to test everything in an instant. Some insane jumps are bugs of the physics engine. FPS matters coz the calculations like physics and stuffs are mostly based on frame rates, collisions, speed, etc. But in my own perspective, it is fun to see people discover hidden things.
yeah as a dev myself, we are using cheat codes as well to test things faster before shipping to public, but we protected the cheat code via a password, so people wont have access to it
this an example of placing every free asset you can find in a level - not sure I really call it development. 🤣
@@niallrussell7184 still development lil bro
Yeah. That's true.
Often, cheats are tools hidden in games for devs to use for testing and troubleshooting.
Loved the stack overflows, being things changed on when you started the game
Been watching Distortion for awhile and he’s a beast. Gives good commentary too during his GDQ runs. Glad he gets the respect he does in the speedrunning community
Beep bop... I'm the Philosophy Bot. Here, have a quote:
"It is the mark of an educated mind to be able to entertain a thought without accepting it"
~ Aristotle
Doesn’t he have 0 world records tho, still a great speed runner but idk about Mount Rushmore
Whenever I go down a speed run deep dive distortion2 is always at least competing for a top time. Dude is so consistent across so many games its wild. Glad he's getting more attention with this run.
ok
I've never heard about the guy (I don't know much about speedruns in general). Is that, like, the thing he does in his life? I mean, somewhat of a profession. If it is, that's fantastic, I'm not here to diminish it at all.
For the FPS glitch, it refreshes the physics every frame at 30fps, but the calculations are still running at 60fps. So there are two cork pops recorded for that frame. If you left it at 60fps, the physics would refresh at the same rate it’s being calculated
Thanks. I will be a stripper.
This speed run was so insane, it broke the video processing on TH-cam.
the 13s run was really cool though :D , such a troll move to be able to do that.
distortion is like the shroud of speedrunning he will always get really good at any speedrun he does even if it doesnt end up being the best overall.
Thanks Ludwin for uploading the video in 360p so I can enjoy the pixels, truly a speedrun of all time
It felt like these two were talking back and forth the whole video, lmao.
Distortion is machine, he shows up, smahses WRs and leaves, he's one of the all time greatest Dark Souls speedrunners, no idea how many world records he's had over the years, hundreds, maybe thousands
14:57 That moment is priceless, QT probably took that personally. 😆
😅 The way she paused and glared at him. 🤣
He did it on purpose. This is how streamers create hype.
@@De_Nomehow is it on purpose? she walked in and he was confused abt the run?
I think it's ok that they add new routes for speedrunners like the one on the rail, if only removes boring parts then that helps not only make the run more fun, but it also helps making it more fun to watch.
They could put a little more work into it, and make some new challengers that people have to learn instead of just simply planting a bed
Yup definitely agree, I mean that rail part is super easy just boring as hell
@@D0nKeY It would have to be a pretty major rework, this way it just skips the boring useless part using the mechanics already present in game which is fair enough.
@@januszkurahenowski2860 I guess the easiest way is to add multiple beds that EACH respectively launch you in different directions for that skip; so that way, there's more skill, difficulty, and chances of marginal error whenever speedrunners use that shortcut.
As in, there'd be 2 different ways to launch yourself over the rails using those handful of beds, but YOU'D need to figure out either pattern in order to master the shortcut.
ok
“I don’t think that’s high enough” “Oh it is, nice”
Its now become part of my daily routine to watch a new speedrun world record of only up everyday
how can anyone listen to Ludwin talk? I could barely get through a quarter of this video before leaving
2008 quality going crazyyy
Hey thats me at the end! Was trying to represent America for us, you're the reason I even played this game. Much love brotha
watched this when it still was locked at 360p max so I couldn't really tell what was going on but this is probably good content!
1 hour later and it still is.
Better now
This is the crispiest 4k I've ever seen...
Dang congrats on #14 trending globally. Thought it was just on gaming but dang it was just trending overall. Crazy how much lud has pushed this game.
that 14 seconds was like: ok is time to get out of fair game and just spawn my way to the end
360p going crazy 🤡
atleast its not 144
Yea
Why are you saying that. Is it because on mobile yt videos default to 360p
The way QT just paused when Lud shouted what the fuck was that 😂
Ludwig speedrunning getting this video onto TH-cam. 360p 👌
Speenrun mount rushmore: the people who created that speenrun charity stream every year, who ever has speedrun the world's hardest game, and the person who has the most speedrun records
BRO WENT BACK TO 2006
insane how this game turned out to be a mess of stolen assets and an NFT advertisement and its still going strong
"physics tied to the FPS? this game is broken" Let me introduce you, to all of the Bethesda games
The 360p quality goes hard
I thought it was only me 😂
These speedruns are getting way too crazy, like who the hell comes up with this stuff.
Distortion spent 30 hours to create the boat skip. These things look crazy but they are all logical if you think like a programmer. The boat skip for example Distortion describes it as a way to store momentum and then release it.
@@kazedcat reminds me of blj
@ryan-1206 exactly the same.
@@kazedcat Please explain the logic behind it then, i'm keen to here it from what i assume is a programmer.
@@MrBa143 Momentum is stored in a variable if you can manipulate the value of that variable then you can manipulate how fast your avatar can move. Placing the avatar in a confined space and then spamming jump manipulates the momentum variable into ever increasing value until your avatar is moving so fast that collision boxes could no longer keep your avatar from moving allowing your avatar to teleport a great distance.
Dist is just a different breed of speed runners!! Puts so much time into the games he’s dedicated to.
13:43 Ludwin Says What ! Then Speed Runner Says Nooooo Whyyyy 😆 This Part Is Too Funny
360p max is so tuff from lud
Cant wait for the Only Up Summoning Salt video in a few years.
watching that run live and seeing the boat skip for the first time was insane, who tf finds these
Ludwin, at 17:00 here is an explanation about the change of FPS that can effect the velocity when going up.
We all know that FPS means Frame Per Second right? 30 FPS means that the game will run 30 frames per second, same goes for 120 FPS meanings that it will run 120 frames per second.
In Game Engine like Unity there is a code that can be implemented to get a consistency speed when running on difference FPS. I guess this is the dev faults for not implementing it properly (also technically its complex as well). So what happened here is due to the game engine runs a set of scripts each frame, so if the player runs at a speed of 5 each frame and we run the game at 30 fps, the game engine will resulted the player attempted 150 distance within 1 second because 5 (player speed) x 30 (fps), now what if we run the game at 120 fps? We use the same calculation, which resulted 5 x 120 = 600 attempted distance within 1 second.
Now, of course the implemented code in this game is not as bad as the example I gave because I bet the dev use a code to get the last timestamp value from the last executed frame and times (multiply) it again with the calculation of that velocity to achieved consistency in difference FPS. But because its not perfectly implemented, causing the 30 FPS and 120 FPS has an effect to the velocity and gravity in that game.
Well I hope that explains a bit.
3:15 - This segment is so true... if you keep changing the game, people are just going to wait for the new change. You can't really practice much if the run keeps changing and they keep adding things.
whats crazy is that this game is just a more realistic looking roblox obby and the world is acting like its a one of a kind thing lmao. roblox has been doing obbys since 2012 probably before that
Sine 2008 lol😊
such a great video! This guy surely won't lose a tournament for this game that he organized by himself!
I can't stop looking at Luds hair
The devs will keep making tiny changes to keep the speed runners interested & uploading videos. Every new video posted attracts more new players. Free promos more or less
Ngl this is on the levels of youtubers taking days to finish getting over it when speedruners can do it in around a minute
The game got popular and devs have used these speed runs to develop the game better. Once they find all the flaws and they stop developing, the true speed run time will be recognized.
I agree, I see it more as the dev polishing the game rather than a ploy to keep attention.
Exactly. The bed at the railway is a great example of this. It wasn't added for speedrunners but the overall experience. Having to run up the railway with nothing to do for a minute and a half is just unnecessary and they realised that and compromised by making an optional skip.
The part that I think was the most amazing about how well this game did, was that it's literally the definition of an asset flip, but they made it so fun that no one gave a crap. The character controller is the Advanced Locomotion System, a free controller you can get with Unreal Engine, parkour and all, and sprinkled into the assets that Epic gave away for free over the years were stolen assets.
17:30 "The physics are tied to the frame rate." This is true for a lot of games and while I have worked on a game myself, I'm not necessarily sure why this is the case. Even a game as old as Cave Story (the game is literally older than I am) has a "feature" where you will fall faster if you run the game at a higher frame rate which actually saves a considerable amount of time.
Cause some games run code every frame, ergo the “move player x units” happens more often. Instead of making a frame-independent system some devs just add a band-aid fix that tweaks lower FPS physics to be the same as higher FPS physics
9:30 there is a speed runner that tops them all.....and his name is Matt Turk
Having Lud there makes watching a world record speed run a different beast. I don’t think I could’ve gotten through the speed run with my tiny little pee brain so I’m glad Lud is here
17:58 top right chat: “17:04 I’m calling it”
This man was definitely freaking out
Distortion is an incredibly consistent speedrunner across a wide variety of games
Always happy to see him being discussed
The summoning salt video for this game is gonna be out by christmas at this point
finally a skip that allows you to skip all the running on the rails. it was about time !
can't believe i spent half a decade watching videos in this quality and being totally okay with it
Damn you’re fast, this was literally streamed like an hour ago
360p 🤧
i thought this was gonna be a good video to watch while eating but then i saw the quality D:
I laughed way too hard at the 14 second run lol
Man uploaded this video on a Chinese cloud server from the dark web
Is it even possible to beat that 14 second run? Seems perfect to me.
I think anything that's not "warp to the end" is concidered a minor glitch
I think a better way of keeping game interesting for speedrun community is to add more better but harder skips
New speed run is out by dist 16:58 now
lmao
I still remember the time when I first saw this game on steam before it got popular, and I had no idea that it would become this big.
Bro I had among us on my playstore wishlist. Never thought it would blow up like this
@@Joel-pl6lh I was playing Fortnite when it was a beta in 2017 and didnt expect it to blow up
Yeah and I was pewdiepies first subscriber
@@slads1640 always someone to take it too far lol
Glad to see distortion getting the promotion and respect he gets as being one of the top OG speedrunners, we sit and watch his perfect WR runs in sub 20 mins but forget he grinds like 8+ hours a day of constant fails, close misses and still has patience where majority of us would have Uninstalled by now, one miss jump where he has to climb costs him a WR run that's absolutely mind-blowing, W distortion
Why tf is this uploaded at 360p?
thats how youtube does their videos for some reason, it will allow 1080p in a few minutes
@@rewpertcone8243 It's because they have to buffer it, they upload a lower resolution video for a few minutes until the full res video is done being uploaded
Guys you know when you have diarrhea but it doesn’t hurt when it comes out it’s sooo satisfying mehn!!
One guy in his chat called the exact time
dawg dist2 has speedran every souls game, cuphead, hollowknight, doom, getting over it, resident evil 4, death stranding(what even?), bioshock infinite, nioh and MORE. he defo deserves that Mt. Rushmore head.
the dev just knew what he made. this game was gonna pop off even if not a single streamer streamed it. it has a pull on a lot of people who just dont give up on games bc they are too hard.
The funniest part about this game is that it uses pre-made moment mechanics, sounds and animation for the player
360p supremacy
Well I'm gonna try but its been a minute since this quality didn't hurt my brain
So creating a major win is gone.
Now read the sentence again, but only the first letter of each word.
You know he's working on a reverse! ....I'd practice falling from the space station yo
Distortion2 is probably the greatest speedrunner alive right now. Hes got the skill and dedication to the craft and even the charisma to just casually chat while doing these insane skips to achieve records some of us could only dream of once, let alone multiple times. Def deserves his place
kinda funny this is the only up “glitchless” category (it isnt called glitchless but the other category is “unrestricted”) and all glitches are banned except one specific glitch thats allowed if u set ur game to 30fps and then boat skip… which was apparently invented in like the last week. so they made a rule to specifically allow this one glitch in the glitchless category
ok looking at unrestricted. the record is like sub 20 seconds. so it makes sense why this glitch is considered minor
Pog 360p
Bruh, there's some points in the video where it sounds like they're on a call together, it's crazy
2:26 They likely wanna make the speedrun easier and more entry level so more people buy the game to speedrun it
Edit: ( 2:37 ) See, he thinks the same thing.
The dragon flick also very much feels like a glitch bc it's not the wing moving it's a weird unnatural movement the dev didn't notice until it was too late.
Such an L thumbnail
Huh what are you talking about? Thumbnails seems normal
@@x0cx102don’t think the person watched the last clip of the 13 second run
The dude spamming “wait till you see eggplant skip bro” is what’s wrong with Twitch chat
go up on your vid quality rather than failing to in a game
The rail bed is making sense even without a speedruners
How do people even figure this shit out, how did someone find out that by mashing jump while no clipped in the boat walls you would get rocketed to the perfect place, how did someone figure out by changing you fps right before the cork boost and changing it back you get flown even higher(this one makes sense to be a mistake but the other one?)
feels so og with the 360p
eventually there will be a bed going straight to the top
the 30FPS bottle thingy feels like Elden Ring Zipping all over again xD
I had no clue about the totk dupe glitch!
lmao bro said all glitches allowed bet and juust Stephen hawkins his ass straights to the end
Now there are 2 routes dragon and dino, as well as the menu skip unregistered speedruns which finish the game in 3 or less seconds.
The devs slowly removed things to benefit speed runners so they can continuously post more content of new records so the game doesn’t die out and the developer will make more money this way. *business perspective
the thing about the fps is that ur code is working on that too.. so for example in one of ur videos u bug through the ground of this elevator metal thing.. this happens cuz the game don't have a real ground but more of an 30 or 60 times per sec check whether ur character is over an fix height about another object that acts like ground. if ur character is for example 20 meter about the object he just falls., when he is 15 meter about he just falls... but when the character is 2 meter or less about the ground he stops falling.. but what happens when the last check was at 2.01metre? ur character still falls and with 60 checks per sec the next check would maybe at 2metre about the ground, but with 30 fps it takes longer so the character falls through the ground till the next check get it actual height and stops ur character from falling but at that point ur character model is maybe already bugged in the ground. sorry for the bad English x)
Its so funny that lud is talking about how surprising the views on this game is, when this is one of the most popular videos on the channel lately
all right stop, collaborate and listen, Ice is back with a brand new edition. Something, grabs ahold of me tightly, flow like a harpoon daily and nightly....oh oops. Donno why that popped in my head.
A guy who speedruns multiple games is WAY WAY WAY more impressive than people who speed run 1 game.