Some great tips on getting the most out of the 3D model generator - thanks! Looking forward to a follow-up with any next step tips for a successful print of those models.
these can also be used as assets in games (2d or 3d game development).. the ones with 'limbs' can even have bones added without too much trouble to make them move. while many people with a hammer see everything as a nail, hammers can also make horse shoes, armor, knives, paperclips, and all sorts of other things. :-)
Your absolutely right. I actually just saw a video that did exactly that. While the quality of the models may not be top, they are a great way for solo developers to quickly have game assets.
@@bambamprint for a solo dev, 'something' is better than 'perfect' and when a model can take 8-16 hours of a professionals time ($$$), if you can put something in that is 'okay' and it took 10-30 minutes.. that's hard to beat for someone working in the evenings, or even full time solo dev. it's the difference between scribe writing a book by hand vs a word processor with a printer. story tellers can focus on story telling again. and when they're good enough that the visuals could use improvement and they can afford it.. they'll hire professional artists to come in and work their magic taking the thing to a whole new level. but int he meantime, they can sharpen their skills in the non graphic departments of storytelling and gameplay. which I'm all for. :-)
Well what's useful? They can be used as 3D game assets. For sole devs it's a game changer as they now can have any kind of 3d game object for their game.
Some great tips on getting the most out of the 3D model generator - thanks! Looking forward to a follow-up with any next step tips for a successful print of those models.
So once you have that model how do you get that to become a file you can print ?
You export as an stl/3mf file and drop it into your slicer
I would suggest watching my last video on this topic. I walk you through the process.
these can also be used as assets in games (2d or 3d game development).. the ones with 'limbs' can even have bones added without too much trouble to make them move.
while many people with a hammer see everything as a nail, hammers can also make horse shoes, armor, knives, paperclips, and all sorts of other things. :-)
Your absolutely right. I actually just saw a video that did exactly that. While the quality of the models may not be top, they are a great way for solo developers to quickly have game assets.
@@bambamprint for a solo dev, 'something' is better than 'perfect' and when a model can take 8-16 hours of a professionals time ($$$), if you can put something in that is 'okay' and it took 10-30 minutes.. that's hard to beat for someone working in the evenings, or even full time solo dev.
it's the difference between scribe writing a book by hand vs a word processor with a printer. story tellers can focus on story telling again. and when they're good enough that the visuals could use improvement and they can afford it.. they'll hire professional artists to come in and work their magic taking the thing to a whole new level. but int he meantime, they can sharpen their skills in the non graphic departments of storytelling and gameplay. which I'm all for. :-)
@CrudelyMade well explained, thx for sharing!
Can it make anything useful or is it just trinkets?
Well what's useful? They can be used as 3D game assets. For sole devs it's a game changer as they now can have any kind of 3d game object for their game.
6:28 Gordan Freeman has entered the chat
Oooh I could draw that the ai can just make me the model till I get better at modeling nice
@@icefireobsidian7490 yep that is a great plan as well!
Very cool! I just started using the same sites and some pretty cool renderings! That looks to be a sturgeon fish fyi.
@@razedbywolves8505 nice thanks for the info. now a days u never know if it's a real species or some ai variation 😂