You should build a spaceship that uses RCS thrusters for all motion control rather than gyros or quantum rudders Edit: Well i'm dumb I didn't even watch the video first. Maybe a space battle with that principle though?
Ha I did this last night too 😂😂 didn't make the stabilizing that complicated though, I would have given up on that complicated thing also. You should have put the stabilizers on a solid structure that's why they were panicking like that, it's just not stable at that speed. Last night I hit over 100k with gyros at 10 on a toggle so I could set the direction and send it with the engines on a toggle also. My craft wasn't jerking like yours, it was abit but not like that from the servos freaking out
Or just have the first video without that restriction and kAN can build a 25 million KPH spacecraft to confuse everyone! 😂 Then next time they'll all build without the rudders. Edit. Have the first round be "Who can survive the longest" and kAN just phases through everything. 🤣
@@Charun1982 oh yeah I can imagine a bullet hell survival would be fun. Are there any projectiles that don't disappear until they hit something? If so figure out a speed to launch them from the asteroid with gravity so it orbits and let everyone try to dodge with bad steering.
Voyager 1 is CURRENTLY traveling at approximately 38,000 miles per hour (17 km/s) , but it has been traveling for over 3 decades, so it has slowed down from its fastest estimated speed of about 80,000-90,000 mph (35-40 k/s, and is MUCH harder to find data on)
Another fun fact, the parker solar probe became the fastest manmade object on 9/27/2023 with a speed of 394,736 mp/h (635,266 km/h) (176 km/s) but NASA are saying on its closest approach it could get close to 430,000 mph and only 3.9 million miles from the sun! The current speed record was only its 17th approach to the sun (out of scheduled 24), but we have seen missions last far longer than intended, (like the Voyager's or the mars rovers Spirit and Opportunity), I wonder what speeds it will actually reach, or if it will fail before getting there.
For the whole being above and below map, my geuss is you were close to the top/bottom of the map, and thus a little tilt will take you below/above the top/bottom edge and thus teleport opposite... hope that made sense, kinda weird to formulate it xD
Yea, that's what was happening. The map boundary is a cube, so if the plane he was traveling on was the X axis (forward/back) the Y axis would be lateral (left/right), and the Z axis would be vertical (up/down) If the boundary size is 1,000 units and the Z axis trajectory isn't 0 you'll eventually loop back from X1,000, Y0, Z1,000 to X-1,000, Y 0, Z-1,000
@@Suckynewbyeah, to break it down to a two dimensional representation, if you track a path that isn't parallel and perpendicular to the sides of a square, you'll more than likely teleport between one pair of sides than the other, but you'll also occasionally teleport in the opposite direction
kan, if you want your rocket to be stable, the trust vector doesn't need to be exactly in the center of your rocket if you make it spin. (In the axis you are moving) Real rockets and satellites are almost always spinning to be stable. Basically, you don't need a gyroscope if you are a gyroscope... lol The only problem in the game si that if you spin you'll have some trouble to turn in other directions without adding a very complicated system but just to go very fast it should work.
this is not true. Spin stabilization is only very sparingly used with low-quality rockets that don't have proper control surfaces. A spinning satellite would be worthless. If he wants it to be stable he should probably learn how gyros actually work
@@magica3526 Maybe I exaggerated a little by saying they almost always spin, to be more exact I should've say they almost always spin "at some stages of the missions", usually like when the second stage or satellites are released, etc... When I was younger we didn't have all these computers and all these small electronics, it was a lot more common to have spin stabilization during the launch because it simple and it works pretty well. Even today you can still see spin stabilisation in a lot of smaller rockets, especially in weaponry. I suggest you take a look at "Spin stabilization" on Wikipedia because I don't think you understand how often it is/was used in rockets.
spin stabilization is only really used when leaving a planet, using the same ballistic principles as bullets do... the "spin stabilization" in space is actually super counterintuitive in the sense that they are spinning in order to stay straight, such as tidally locked satellites... in terms of "artificial gravity" where they intentionally spin a section of a spacecraft, we just simply don't have the means to create something large enough to generate the amount of spin needed to recreate earths gravity.. and that's all ignoring newtons 3rd law that would require an equal counterweight to stop counterspin, another fun fact about our gravity is the fact that the planet is rotating beneath us, our inner ears have evolved to account for said coriolis effect and artificial gravity would be missing that extra plane of motion and in turn would end up making you sicker than the actual benefits (without rigorous training)
This kinda reminds me of that time Scott Manley tried to work out what it would take to reach light speed in Kerbal Space Program. Apparently you'd need a drive capable of storing more bits of data than there are atoms in the observable universe. Just for the blueprint.
The way you did yaw will really mess you up because the gyro stabiliser always wants to point upwards, regardless of original placement. If you place it upside down and spawn it in, it will rotate to be the right way up. Your yaw gyro was fighting your other gyros and made things work funny. Also there’s a block called “gyro” that works like we used to use helicopter engines except it’s specifically designed for this purpose
Kan. As a trailmalers player, that is THE MOST complicated way to have control with no quantum rudder. You should use the NORMAL Gyro instead. So so much better
Kan, you don't need to rotate the gyro stabilizers to turn in space, the normal gyros (which are also new) automatically dampen your rotation, and have controls to rotate your ship, just like the seat's air control but way stronger.
The idea of trying to control a Newtonian rocket without KSP's navball system gives me the creeping horrors. Also looks like Trailmakers might have some of KSP's classic Kraken physics bugs as you get further away from the origin/start moving faster than expected; KSP solved some of 'em by making the ship stationary and moving the rest of the universe.
"It does a little bit of yaw when I roll now for some reason." Kan says as he is spinning his roll "gyro", possibly causing "gyroscopic precession". Also the Quantum Rudder isn't a hard limit, it has a strength setting. Less means more space drifting and less drag. XD
The ISS uses control moment gyros (CMGs). The other type of actuation gyro is just called a reaction wheel; a typical motor with a disk on it where most of the weight is on the outside edge (the mass in the center doesn't provide basically any momentum). A third type would be a reaction SPHERE where the sphere is free-floating and spinning about an arbitrary axis. The spacecraft can then push against it in any orientation. I have a patent on a reaction sphere control theory :)
Hey remember how you used to play Storm works While speaking of going to space you know stormers just dropped a space DLCAnd maybe be interesting if you look at it
20:24 when the speedometer glitched once it said 1,420,442 also fun fact the parker solar probe has the record for fastest manmade object at 635,266 km/h while 7 million km from the surface of the sun, which is less than 5% of our orbital distance
Remember, the map loops, Pac-Man style: this means that up loops to down, left loops to right, and fore loops to aft. At one point you were riding that line between the top of the map and the bottom.
Kan legit answered Scrap man's sonic boom question 😂😂😂. So yes if you travel past the speed of sound and enter atmosphere you will create a sonic boom lol
You don't really need that convoluted setup with the gyro stabilizer. What I did was max the power of the normal gyro (and disable its controls) and use an or logic block with the controls at 0.1 power. It's very stabl
its amazing how fast you can go without the game crashing, sure the game glitch and freak out, but it's not crashing, wonder what speed you could reach before the game crash. oh, and the Voyager 1 is traveling at 38,210 miles per hour, or 17.08 km/s, i belive thats like one full lap around the earth by the equator every 39 minutes if i'm not mistaken.
@@luckymagic8365 technically you are right but weight still has effect even when in 0 G the engine still has to use effort to move all that weight although much less than if you put gravity on it
@@luckymagic8365 So, the thing about Gs is that they measure gravity, but ultimately, that isn't what makes things harder or easier to push. Like. Imagine a car set up on free rolling wheels, but with a literal ton of weight in the cab. It is gonna take a bunch of effort just to move it, even with friction-less wheels, because of the mass. The heavier you are the more power you need to get you going to a specific speed at a specific time. This rate of change difference in velocity as it relates to mass is delta v and the tyranny of the rocket equation.
I was curious and did some Google-ing for the fastest man made spacecraft and I got this. I'm putting a snippet. The NASA Parker Solar Probe has become the fastest human-made object ever recorded - again. On Sept. 27, the probe reached a blistering 394,736 mph/ (635,266 km/h).....
Getting a seventh digit pushed you over 1,000,000 (one million) Km/h. The speed of light is roughly 1,080,000,000 (just over one _billion_ ) Km/h. So, you reached ~1/1000th, or 0.01% of the IRL speed of light. It doesn't _sound_ like much when I put it like that, sure, but the speed of light is the universal speed limit, meaning that you reached 0.1%- an appreciable fraction- of the maximum speed _possible_ IRL.
I’m not trying to show off at all but I actually need help with this: so I built a ship that was supposed to go 500kph max but keeps going above 200,000kph and I don’t know why? I made a video about it
Trailmakers, "Now Entering Doon." kAN with Nicolas Cage meme face, "REALLY?!?!?" Also kAN, you unlocked the true quantum aspect of the game. It's not the alleged quantum rudders, its you moving so fast that you become a kind of Schroedinger's space wreck. Did you hit space debris and get obliterated? Did you not hit any space debris? The game checks on it and says......dunno, so just keep going!!!
the max speed in that game is infinte but i reached a ear breaking 244547 kph broke sound barriar by glitching in to hulrum breaking the super sonic speed at the last nanosecond and some how i didnt die
All this glitchyness where pieces of the spacecraft get left behind at high speeds makes me think they are doing the craft calculations in a global frame on each component of the craft. Trail makers devs should be calculating all of the internals in a local reference frame and only deal with global reference frame for interactions and such on the global space. Even craft craft interactions can be done on local frames.
As a KSP player, I feel really bad for all the non-ksp people trying to figure out how to do physics in space. It is.... Not intuitive, and the game just makes it harder too.
What other things should we try to build in the space update?
You should build a spaceship that uses RCS thrusters for all motion control rather than gyros or quantum rudders
Edit: Well i'm dumb I didn't even watch the video first. Maybe a space battle with that principle though?
Use the gyro dude! It's so easy to make stable ship just use gyro's 😢
Ha I did this last night too 😂😂 didn't make the stabilizing that complicated though, I would have given up on that complicated thing also. You should have put the stabilizers on a solid structure that's why they were panicking like that, it's just not stable at that speed. Last night I hit over 100k with gyros at 10 on a toggle so I could set the direction and send it with the engines on a toggle also. My craft wasn't jerking like yours, it was abit but not like that from the servos freaking out
Also fastest man made object was the helios satellites at 157k mph
do a big space station that can hold ship and vehicle
I'd love to see a multiplayer Monday realistic (no rudder) space battle with the rest of the guys.
Or just have the first video without that restriction and kAN can build a 25 million KPH spacecraft to confuse everyone! 😂
Then next time they'll all build without the rudders.
Edit. Have the first round be "Who can survive the longest" and kAN just phases through everything. 🤣
@@Charun1982 oh yeah I can imagine a bullet hell survival would be fun. Are there any projectiles that don't disappear until they hit something? If so figure out a speed to launch them from the asteroid with gravity so it orbits and let everyone try to dodge with bad steering.
Yeah that would be amazing
Seeing as your ship went from 105000kmh to 120kmh in about 0.4 seconds
Your character pulled a nice calm -7427G’s!
I do that no problem both hands behind my back.
@@kANGamingwhy did you not use the normal gyro's?? They keep you in place if you use them on all angles
@@kANGamingthe first man to successfully pull out lithobraking TWICE and walk out of it 😂
21:11
kAN: I don’t think you can ever slow down…
The game: Are you sure about that?
Doon: * appears with its great size and atmospheric effect *
I like how game say: Entering doon, while kan is literally inside it's core :D
Voyager 1 is CURRENTLY traveling at approximately 38,000 miles per hour (17 km/s) , but it has been traveling for over 3 decades, so it has slowed down from its fastest estimated speed of about 80,000-90,000 mph (35-40 k/s, and is MUCH harder to find data on)
Another fun fact, the parker solar probe became the fastest manmade object on 9/27/2023 with a speed of 394,736 mp/h (635,266 km/h) (176 km/s) but NASA are saying on its closest approach it could get close to 430,000 mph and only 3.9 million miles from the sun! The current speed record was only its 17th approach to the sun (out of scheduled 24), but we have seen missions last far longer than intended, (like the Voyager's or the mars rovers Spirit and Opportunity), I wonder what speeds it will actually reach, or if it will fail before getting there.
16:30 "its soo smooth"
*franticly teleporting back and forth*
For the whole being above and below map, my geuss is you were close to the top/bottom of the map, and thus a little tilt will take you below/above the top/bottom edge and thus teleport opposite... hope that made sense, kinda weird to formulate it xD
Yea, that's what was happening. The map boundary is a cube, so if the plane he was traveling on was the X axis (forward/back) the Y axis would be lateral (left/right), and the Z axis would be vertical (up/down)
If the boundary size is 1,000 units and the Z axis trajectory isn't 0 you'll eventually loop back from X1,000, Y0, Z1,000 to X-1,000, Y 0, Z-1,000
@@Suckynewbyeah, to break it down to a two dimensional representation, if you track a path that isn't parallel and perpendicular to the sides of a square, you'll more than likely teleport between one pair of sides than the other, but you'll also occasionally teleport in the opposite direction
@@brianargo4595And at the speeds he were going it was a fair bit more than "occasional" ;)
There is another type of gyro which would probably have made controlling the ship easier.
yeah normal gyros would have done the exact same thing as his system of rotating gyro stabilizers, but without the need to rotate them.
"Entering Doon" a little bit of an understatement there.
kan, if you want your rocket to be stable, the trust vector doesn't need to be exactly in the center of your rocket if you make it spin. (In the axis you are moving)
Real rockets and satellites are almost always spinning to be stable. Basically, you don't need a gyroscope if you are a gyroscope... lol
The only problem in the game si that if you spin you'll have some trouble to turn in other directions without adding a very complicated system but just to go very fast it should work.
this is not true. Spin stabilization is only very sparingly used with low-quality rockets that don't have proper control surfaces. A spinning satellite would be worthless. If he wants it to be stable he should probably learn how gyros actually work
@@magica3526
Maybe I exaggerated a little by saying they almost always spin, to be more exact I should've say they almost always spin "at some stages of the missions", usually like when the second stage or satellites are released, etc...
When I was younger we didn't have all these computers and all these small electronics, it was a lot more common to have spin stabilization during the launch because it simple and it works pretty well.
Even today you can still see spin stabilisation in a lot of smaller rockets, especially in weaponry.
I suggest you take a look at "Spin stabilization" on Wikipedia because I don't think you understand how often it is/was used in rockets.
@@magica3526it would still work for the speed challenge though.
spin stabilization is only really used when leaving a planet, using the same ballistic principles as bullets do... the "spin stabilization" in space is actually super counterintuitive in the sense that they are spinning in order to stay straight, such as tidally locked satellites... in terms of "artificial gravity" where they intentionally spin a section of a spacecraft, we just simply don't have the means to create something large enough to generate the amount of spin needed to recreate earths gravity.. and that's all ignoring newtons 3rd law that would require an equal counterweight to stop counterspin, another fun fact about our gravity is the fact that the planet is rotating beneath us, our inner ears have evolved to account for said coriolis effect and artificial gravity would be missing that extra plane of motion and in turn would end up making you sicker than the actual benefits (without rigorous training)
When dealing with quantum physics in real time, the center of mass plays a huge role in the balance of your thrust even small thrust for adjusting
This kinda reminds me of that time Scott Manley tried to work out what it would take to reach light speed in Kerbal Space Program. Apparently you'd need a drive capable of storing more bits of data than there are atoms in the observable universe. Just for the blueprint.
Or you can just ask politely the Kraken to throw your ship as fast as possible in a random direction...
And yet it has been done
You can give each thruster its own velocity sensor, that way you don't strictly need to line them up with the center of mass.
The way you did yaw will really mess you up because the gyro stabiliser always wants to point upwards, regardless of original placement. If you place it upside down and spawn it in, it will rotate to be the right way up. Your yaw gyro was fighting your other gyros and made things work funny. Also there’s a block called “gyro” that works like we used to use helicopter engines except it’s specifically designed for this purpose
Kan. As a trailmalers player, that is THE MOST complicated way to have control with no quantum rudder. You should use the NORMAL Gyro instead. So so much better
Kan, you don't need to rotate the gyro stabilizers to turn in space, the normal gyros (which are also new) automatically dampen your rotation, and have controls to rotate your ship, just like the seat's air control but way stronger.
Loved Main Aassembly's PID controller
For your rcs system, hook the thrusters in on diagonals. Then you can tune to have the center of rotation at the center of mass.
The idea of trying to control a Newtonian rocket without KSP's navball system gives me the creeping horrors. Also looks like Trailmakers might have some of KSP's classic Kraken physics bugs as you get further away from the origin/start moving faster than expected; KSP solved some of 'em by making the ship stationary and moving the rest of the universe.
I would love to see what this looks like from another point of view like in multiplayer
11:14 No you broke the speed of sound in the atmosphere of Myco terra that you just hit the edge of
0.1298% the speed of light.
Absolutely enjoyed you getting caught by the planet at high speeds. Maybe do a championship.
This game is getting closer and closer to space engineer
19:31 The fastest man mad object is The NASA Parker Solar Probe which hit 394,736 mph on September 27 2023. Voyager 1 probe is only going 38,210 mph.
If you hadn’t commented that I would have
"It does a little bit of yaw when I roll now for some reason." Kan says as he is spinning his roll "gyro", possibly causing "gyroscopic precession". Also the Quantum Rudder isn't a hard limit, it has a strength setting. Less means more space drifting and less drag. XD
With the quantum meters and the wireless routers does it accelerate the particle launcher?
You need to bring back the century eagle and update it and see how she flies
The ISS uses control moment gyros (CMGs). The other type of actuation gyro is just called a reaction wheel; a typical motor with a disk on it where most of the weight is on the outside edge (the mass in the center doesn't provide basically any momentum).
A third type would be a reaction SPHERE where the sphere is free-floating and spinning about an arbitrary axis. The spacecraft can then push against it in any orientation. I have a patent on a reaction sphere control theory :)
Nice to see some realistic space stuff, I'm glad they gave us the option to futz around with it.
Hey remember how you used to play Storm works While speaking of going to space you know stormers just dropped a space DLCAnd maybe be interesting if you look at it
20:24 when the speedometer glitched once it said 1,420,442
also fun fact the parker solar probe has the record for fastest manmade object at 635,266 km/h while 7 million km from the surface of the sun, which is less than 5% of our orbital distance
Remember, the map loops, Pac-Man style: this means that up loops to down, left loops to right, and fore loops to aft. At one point you were riding that line between the top of the map and the bottom.
Kan legit answered Scrap man's sonic boom question 😂😂😂. So yes if you travel past the speed of sound and enter atmosphere you will create a sonic boom lol
Scrap also got up over 100,000 kmh lol 😂
That is awesome. The Parker space probe has reached 692000 kph.
That music is so soothing and fitting
Correction the voyager probes are not the fastest man made object, is a man hole lid launched by nuclear explosion during some nuclear testing
Parker solar probe:🤨🤬
For reference: the fastest probe humans have built is the Parker Solar Probe which has reached 635,266 kph
There is an asteroid in the asteroid field that has a spherical gravitational pull, so you could do some orbiting there
Ahh yes going a casual 708k units per hour 11:58
Edit: also going 2.2 million units per second
You can do everything with trusters and speedsensors, you just need more and a way to block the speedsensors output. I usely use a XOR gate
Maybe in the maximum velocity is either lightspeed or the longest possible long value, probably lightspeed, that one is smaller
my theory for why it got up to the 7 digit numbers is I think the game tries to calculate the speed of the teleportation from one side to the other
You don't really need that convoluted setup with the gyro stabilizer.
What I did was max the power of the normal gyro (and disable its controls) and use an or logic block with the controls at 0.1 power. It's very stabl
the parker solar probe went 635,000 kph in september so it's not even close but I don't think that's possible in Trailmakers.
I've been wondering how long it'll take for creators to make controllable drag-free spacecraft. ^^
21:56 You're double the speed of the NASA Parker Solar Probe or the fastest man-made object ever.
That's literally the first thing I did once the update dropped.
its amazing how fast you can go without the game crashing, sure the game glitch and freak out, but it's not crashing, wonder what speed you could reach before the game crash.
oh, and the Voyager 1 is traveling at 38,210 miles per hour, or 17.08 km/s, i belive thats like one full lap around the earth by the equator every 39 minutes if i'm not mistaken.
Looks like you technically, as far as your speedo is concerned, broke the speed of light. I'm guessing it's just a speedo glitch.
The upper half of the cockpit is mostly empty, isn't it?
You broke the game kAN 🤣🤣💪🏻
I love it.
LUDICROUS SPEED 😅😂
You should use the large jet engine. It has a better thrust to wait ratio and you could reach higher speeds quicker.
I am no expert but wouldn’t the weight not matter bc it is in 0 Gs, so you would just want to use the most powerful engine
@@luckymagic8365 technically you are right but weight still has effect even when in 0 G the engine still has to use effort to move all that weight although much less than if you put gravity on it
@@luckymagic8365 So, the thing about Gs is that they measure gravity, but ultimately, that isn't what makes things harder or easier to push. Like. Imagine a car set up on free rolling wheels, but with a literal ton of weight in the cab. It is gonna take a bunch of effort just to move it, even with friction-less wheels, because of the mass. The heavier you are the more power you need to get you going to a specific speed at a specific time. This rate of change difference in velocity as it relates to mass is delta v and the tyranny of the rocket equation.
Trailmakers really needs some kind of PID
I was curious and did some Google-ing for the fastest man made spacecraft and I got this. I'm putting a snippet.
The NASA Parker Solar Probe has become the fastest human-made object ever recorded - again. On Sept. 27, the probe reached a blistering 394,736 mph/ (635,266 km/h).....
Getting a seventh digit pushed you over 1,000,000 (one million) Km/h.
The speed of light is roughly 1,080,000,000 (just over one _billion_ ) Km/h. So, you reached ~1/1000th, or 0.01% of the IRL speed of light.
It doesn't _sound_ like much when I put it like that, sure, but the speed of light is the universal speed limit, meaning that you reached 0.1%- an appreciable fraction- of the maximum speed _possible_ IRL.
You should try and see what happens to a hover craft in space see if it does anything
the Parker Solar Probe is the fastest man made object, traveling at around 695,000 km/h and you did in fact surpass that
You apparently have discovered how to build an oscillation overthruster...
they fixed the tires sinking into the ground - now your whole vehicle does it 😁
The NASA Parker Solar Probe is the fastest space probe at the moment with a speed over 600.000 km/h. By 2025 it will get up to 690.000.
dude you have to try this with robot pirates trying to attack you ..
Haha that would be weird.
I’m not trying to show off at all but I actually need help with this: so I built a ship that was supposed to go 500kph max but keeps going above 200,000kph and I don’t know why? I made a video about it
at a specific point (around 11:36 ) you can see him going 829289 kph
why dont you do multiplayer in trailmakers anymore?
Also I think your getting ya when you roll because of seat controls
Also also the quantom rudder doesn't have set speed limit it's just the drag. You can go much faster than 500kph with a quantom rudder.
You can obviously go as fast as you want. I mean...where are they going to put speed limit signs?
Trailmakers, "Now Entering Doon."
kAN with Nicolas Cage meme face, "REALLY?!?!?"
Also kAN, you unlocked the true quantum aspect of the game. It's not the alleged quantum rudders, its you moving so fast that you become a kind of Schroedinger's space wreck. Did you hit space debris and get obliterated? Did you not hit any space debris? The game checks on it and says......dunno, so just keep going!!!
Nice!
I'm just watched scrap do this. Its now time to watch Kan do it lol.
"Entering Doon" Yeah, I think so.
this video needs the interstellar music lol
8:37 incorrect they give you drag like an atmosphere so you can still go faster with more thrust or better arrow dynamics
Breaking the speed of ligth on trailmakers?
Why didn't you use simple gyros not stabilizers?
sick video
You must be a time traveler to have already watched this.
do you know about the manhole cover?
kAN, could you try play space engineers? its a fun sandbox game and I think you would enjoy it :)
You should make a space train bro.
Parker space probe 158km/s
I miss the piston engine videos
Breaking games is fun change my mind.
2am? (Wellingbourogh, England)
Me when youtube says there is one comment but said comment does not exist
Real bro😂
the max speed in that game is infinte but i reached a ear breaking 244547 kph broke sound barriar by glitching in to hulrum breaking the super sonic speed at the last nanosecond and some how i didnt die
oh wait i saw my screenshot and it is actully 569248 kph sorry for miss calculation
wonder how much Flashbulb made from the dlc yesterday
i know they got my money 😉
Wrirdly enough stormworks solvs the RCS problem quite well.
And dpace engineers can handle speed way better.
Just put the old space Cockpit and and the New mega thruster with just going forward its perfectly balenced
13:55 he went 583,138 kph
make a titorial of how to make hyper drive infinite speed piston
All this glitchyness where pieces of the spacecraft get left behind at high speeds makes me think they are doing the craft calculations in a global frame on each component of the craft. Trail makers devs should be calculating all of the internals in a local reference frame and only deal with global reference frame for interactions and such on the global space. Even craft craft interactions can be done on local frames.
NASA Parker solar probe went 394000 miles per hour.😂
And I believe you doubled that speed
As a KSP player, I feel really bad for all the non-ksp people trying to figure out how to do physics in space. It is.... Not intuitive, and the game just makes it harder too.
Kan you're an engineer, what are you doing? I mean, there are gyros already, you don't have to build a gyrostabiliser on a servo, just use the gyro
u teleport from top to bottom
speed of light?
Ive gone 5M+ mph using a weird glitch that i discovered (I reached it in less than a second)
Doo doo ka ka poo poo, PEE PEE! Doink.
Kan why did you not just use the normal gyro??? 😂
im a big fan of you kan and make a titurial for how to make a hyper drive infinite speed piston
The map is too small to calculate the speed. It resets everytime you teleport.
New speed calculation, how many teleports a second? 😂