one tactic that I have found very strong for most characters is a 3 level dip into inquisitors sacred huntsman. You end up with a pet that shares any of the team feats you pick up, as well as the one free feat. The feat can help with pretty much any class, either helping with concentration or ac for casters and extra damage for melee, or extra ac. Having an extra 2-4 pets running into combat, especially since 3 levels and the boon companion feat will get them to size up at level 7, creates devastation. My frontline is typically strong enough to keep any enemies from making it to the casters and archers, unless they are off the screen and come up from behind.
I enjoy your videos so far. I like the format of them quite a bit. They seem planned and off the cuff at the same time. I main a Sensei Monk and would love a video of yours to cover it. I will still watch any of them you put out any ways.
Another thing with choosing fighter/ranger over Rogue, you have a high BAB, so that means 4 attacks vs rogues 3, so one extra attack. 20+15+10+5 vs 15+10+5
No don't multiclass, fighter/ranger, I would say pure fighter or pure Ranger, Ranger is good if you want a pet gives you an extra character to flank/ tank
I would suggest editing a save and giving yourself the XP to actually go through the leveling process, so you can show actually choosing the feats, what the stats look like at each level, etc.
Fighter with 3 lvls of rogue nets you + 2d6 Sneak attack (3d6 with Accomplished Sneak Attacker) with only a -1 to hit compared to a full fighter. I say with Fighter because the other archers lose more if you do this but might still be worth it in some cases.
Magus (Eldritch Archer) is probably the next best type. At 8th level he is one shotting enemy compared with Ekendu (Ranger) standing next to him. I will agree that the straight fighter variant gives a better chance to get feats early. May try that in the future as a variant.
For guides in the future: Make one for the Teamwork feats and the Inquisitor. And for this guide a similar question. What do you think of the Volley fire feat?
Good straight forward archers. I've found Inquisitor, Magus (Eldritch Archer), Paladin (Divine Archer), and Bard to be excellent Archers, though more complex. Perhaps worth reviewing more indepth (even the classes by themselves). Inquisitor seems to transcend archery to become artillery. Sure wish Zen Archer was in the game, but that's the min-max in me.
6 ปีที่แล้ว +2
Wow, Inquisitor artillery sounds really nice :D How does it work exactly? :)
Human Inquisitor of Iomedae. You can take a dip into fighter but it's not totally necessary. Even without an archetype (which Inq doesn't need one) you'll be great. Between Divine Favour and a couple standard low level buffs you'll be insane. Then at 5 you get Bane, which is +2 to hit and Damage, +2d6 damage. With extra bane, and many shot, you're stacking so much damage, plus with the occasional judgements you throw out. It's a class that benefits from either a couple rounds buffing pre-combat, or the first round or two in combat buffing. It's like a chain gun that has to get revved up. Take the good domain, you get Holy Lance at 8, another 2d6 damage vs evil. Archers benefit from damage bonuses, because they fire out so many arrows. Many shot + Rapid Shot + Haste (or Divine Power) is 4 arrows at your highest attack bonus. Add in the standard fair of attack bonuses (Point Blank, Divine Favour, Bless, Haste, Bane, maybe judgement) and subtract your rapidshot/deadly aim (-2 and -3) This means at lvl 8 (+6/1 BAB) with decent stats (Lets say 20 dex, 16 str) and a +1 composite longbow you're attacks per round are: +14/14/14/9 with 2d8+32+4d6(+4d6 with holy)/1d8+16+2d6(+2d6 with holy) (not even including judgements) (triple checked my work, pretty certain thats right) And that's with a build that is hardly min-max. And if you get cluster shot(9th or 11th lvl)? The enemy might shrug off 5 to 15 of that damage, if they even have a shoulder to shrug with after that alpha strike. It might feel like it takes too long to get all the feats that make a good archer, but really by lvl 5/7 you'll be fully loaded and ready to decimate. Plus the utility of the Inq spells and skills can't be ignored. They can go invisible, see invisible, buff, heal, and lay waste in a serious fashion. Alternative archers freaking rock.
Clustered Shot is such an important feat for archers. And I think you kinda skipped fast over Point Blank Mastery, which is the one feat that seriously makes Rangers (who can get it through Archery) and the Fighter the superior archers. All other archers are completely screwed if they are attacked in melee, but the Ranger and Fighter can simply keep being a turret of death and destruction. And the Fighter is the only one who can get the Penetrating feats and the Critical Mastery feat, doing two crit effects and ignoring damage reduction.
I'd go 4 Rogue for the 2 SA dice (3 with Accomplished Sneak Attacker), Debilitating Injury (-2AC), and skills, all at the cost of 1BAB. It seems Kingmaker is handing out the Gang Up Feat for free. Put some bodies in their face and get some free damage.
Hey, Love the videos but I think there is one "ranged" class that was missed, under the "Magus" class. As a whole though, I think that that particular class is a bit confusing and I (maybe others as well) could use some help as to how to build that particular class. That class in particular has a lot of things going for it, but I have seen so many "you must play it this way" guides but as a whole every archetype it has requires a completely different way to build more than any other class I have seen. Thanks for reading this (if you did) and keep up the good work.
Yeah, Eldritch Archer I think he's called. There's also a Paladin version that can do some nasty stuff (oh, just got to the part where he talks about that).
I personally like eldritch archers. I think they bring quite a bit of versatility to the game later on, but theyre a bit meh in early game. It takes a bit of ahead planning to bring them to where they need to be.
@@entropy6e check Nerd Commando game studios channel for a magus archer guide. I`am playing this character right now - very decent and vercatile damage dealer. But very flimsy, so make shure yo have a good tanks.
you forgot clustered shot. from what I read it supposedly adds all the damge of multiple arrow feats into one attack to overcome damage reduction. hammer the gap needs consecuitive hits, but im not sure if it works with manyshot.
23:15 I disagree about having to have a tank character. Right now, I'm playing a campain on unfair with no tank character at all. instead I use three animal companons as tanks. They will die faster than a dedicated tank, but you won't have to resurrect them. So 4 of my 5 characters are ranged builds (including one archer ranger) and one is a Barbarian with a reach melee weapon who stands behind the animals. This is definitely a viable party as long as you can buff the animals, I have a ranger, a sorcerer and a cleric for that, even the cleric is ranged. Anyway, your video is really helpful and will help with building my ranger.
@@darkfireslide Yeah, I think so. Probably, summoning is another option for tanking purposes with the monster tactician. And the animals are just really good.
@@entropy6e Im planning on creating an Invulnerable Rager companion with dual wielding, but traits have been bugged and I havent payed much attention on them. Wouldnt mind to see darkfirslide thoughts about it ;)
While I see the appeal flavour-wise, I don't see how this is true mechanically. Dual wielding requires to be dex based and using weapon finesse if you are not a ranger. This means the bonus to strength from rage will be useless to you in this case. Dual wielding is clearly meant for melee rangers and rogues and dex based fighters, but not for barbarians at all. Barbarians should go two-handed.
I know I’m a little late, but hasn’t the Ranger Class the best Progression when it comes to Baseattack, Fortitude, Will & Reflex? Like at Level 20: BA 20,15,10,5 Fortitude: 12 Reflex: 12 Will: 6 Isn’t that really good and better over other classes just like the Progression from Lvl 1-20 looks better??
Thanks for all the vids! I wasn't really interested in making an archer until I watched this one. I just feel like Ekun has ideal stats (without total min/max) but I can see how on a pure evil run (my next, for sure) he could maybe straight up mutiny. I saw in one of your vids you were running a Duelist, could we possibly get a vid about Duelist/Aldori Defender? I feel like they are so heavily feat dependent that you could ruin them from very early on... I have no experience with P&P gaming but absolutely love this game and trying different builds.
the third Class for a ridiculous Archer is Slayer. it has full BAB scaling, and Sneak attack, anything it sneak attacks gets marked to DIE even faster, and if it doesn't work they can paint a Mark anyway. Slayer Talents give you necessary feats for Archery too. its hilarious.
Dexterity, because Attack is generally more important than damage except when it can be traded at a better rate (Power Attack and Deadly Aim, for example)
Isn’t there a feat that allows you to roll Dex for Phys damage with ranged weapons? I’ve never built an archer for PK and was considering it, though I have built a Swordlord and there is such a feat for duelists.
Both are excellent archers, the Slayer is more consistent due to ranged sneak attack being dependent on having 2 people in front already flanking a target, but in the main campaign this is less of an issue
@@darkfireslide I wonder if getting the right perks lets you be a better damager with sneak attack under minimal conditions (a bit of flanking or debuffs) than with the fighter / ranger; precise shot is a must; wish to try this on a later playthrough; this game is amazing. I also think that having 16-18 strength is nice but perhaps the increase to damage is minimal and it's worth having more rounded character (skill points at 10 int, 12 wis for saves, 12 cha for protagonist with persuasion skill feat); out of all, I'd say cha is easiest to dump seeing as the skill focus persuasion is worth 6 charisma on a regular character and the protagonist can usually rely on Valerie to do the persuading.
@@Dan-uf2vh cha dumping is fine since you can still put skill points into Persuasion and even take Skill Focus with one of your Rogue Talents so you can still be good at persuasion even without Cha, lol. Precise shot is definitely a must, as is rapid shot. Str can just be 12, you'll find ways to buff it later (spells, items) so focus on Dex for accuracy. Otherwise you're free to build how you want, Int for skill points, Con for HP, Wis for Will saves, just depends on what you would like, really.
Is it any good trying to make the "fighter archer" still capable of decent melee? My fighter archer has a composite longbow and a glaive and seems lacking some how.
It's probably that your Strength is too low to do well in melee and all of your feat bonuses are going towards archery. At 11th level you can get Point Blank Master though and can shoot your bow without any melee penalties though
@@darkfireslide I may be doing it wrong. I keep changing my weapon when I get into melee. If that isn't necessary, then I'll probably do better. As an aside, is there any way to automate my caster. I get really annoyed having to do everything for them. Is it possible to stick them at the back and let them do their thing without me having to look over their shoulder all the time?
You should add to it that reaching lvl 20 with a party is very hard (or even impossible?). I did most of the not bugged content (didnt finish chapter 7 because its totally broken), and only got to lvl 17. It might be possible by scumming EVERYTHING to perfect results, like persuasion checks, book episodes and whatnot, dunno. Lots of broken and unclear content.
yes, but I too would like to see a video about all the weapons. Pathfinder has an incredible amount of different weapons, which many have hidden properties ( for example the light property) or special stuff. what damage do they all do? etc.
@@jand.4737 Exactly, there hasn't been a Pathfinder:KM weapons guide yet so we want to know. Armor, feats, ranged weapons and stats guides are already in youtube but no weapon guides yet.
I have to disagree... pure ranger is the best option. You forgot to add pet damage which insanely good, and deals more damage than fighter and has better tanking abilities
Fighter seems broken, it shouldnt be so well aligned with a bow class . Weapon training... he trains with all weapons daily lol. Ive gone with the Ranger - Freebooter . Going the Fighter route would feel to me not as doing a good job , but rather playing something that the developers pretty much neglected to balance properly .
Why is it bad that you can build a fighter who is a great archer? Such a fighter will be bad at melee wo where is the advantage over the ranger which can also be built for archery OR melee? I also think it makes sense flavour-wise. An archer with a military background won't be casting any spells, have an animal companion and so on. A fighter going the archery route fits that perfectly.
i am pretty new to pathfinder, so my question might be dumb, but wouldnt the 2h fighter subclass be more optimal for an archer,....the way i see it an archer doesnt need all those armor feats and multiple weaponclass feats. do the 2h fighter perks procc with bows?
for some reason longbow is in the weapons group for two handed fighters in pathfinder: kingmaker. I'm not actually sure that the class features work (like a lot in the game).
By 20th level you get 5 ability score boosts to your character. Keeping a score at 19 gives you 4 points more to work with, allowing you to round out other important scores like Con and Wis.
Actually, the best archer is Ranger(Freebooter)/Rogue Yes, this will require you to trade 2 BAB for awersome sneak. Yes, you party will need always to flank sombody, but they will do it anyway due to cooperative feats You take 6 levls of rogue (taking combat trick as rougue ability for feats). Freebooter ability agains flanked targets compensate (partially that -2 loss), but tonns of sneak dmg is suppa-nice
where is the guide about how to fix the sorceres bug, 10 hour of gameplay, cant use a single spell from my spellbook, that is, i CANT use any of the most important skill from the sorceres (arcane bloodline)... is there a guide about how to bypass or improve the annoying load screens, once u have ur city the load screens will just never end, its load screen to load screen and sometime those load screen take like 40 sec or 1 min ... pathfinder: the load screen adventure, make a video about all the gamebreaking bugs. THE Worst game in a while, bugs everywhere and a fking unbeareble amount of load screens. This game can make a good example about how to ruin a great project, cause the potential is there, but the problems with this crap are waaaay too much.
@@darkfireslide Well to begin with, ability point distribution where you have WIS on fighter is not ideal, no spell-casting on a fighter. Secondly having temporary WIS modifiers doesn't grant you spell-casting, you need to have base stats. Thirdly you touched on feats when discussing fighter, then pretty much said "take the same for Ranger". This is just not an option, since rangers have a huge lack of feats and are clumped for first 10ish levels, furthermore since some of the feats on a ranger are 'free' of pre-requirements due to fighting style you really should not take the same route as the fighter does. Fighters have some room for mixing, however once you pass that point, archers do not really have anything to take so all the Fighter feats later are wasted pretty much, since so many nice ones are not in the game, like Snap Shot, for example. Ranger archetypes, flamewarden especially, are not ideal for archer, losing Animal Companion is extremely, extremely bad, pure Ranger only. Lastly you recommend going for Critical Mastery feat builds which would be nice for dual wield rapier builds that threaten 15-20, on a bow that threatens 19-20 its just not worth the point investment, maybe on a fighter later on when you got nothing better, Ranger simply has no room for it. Do not get me wrong though, for someone who just wants to have fun and roll with it, its a good guide, im just being nit-picky because it is a sacrilege for someone who wants to mix max it.
It works for Fighter precisely because they run out of feats at higher levels. Crit feats are still worth it on a 19-20×3 crit weapon. Wis is useful on any character because it raises Will saves.
@@darkfireslide Iron Will and the greater version of the same make for a better option especially on a fighter since, well, excess feats as well as gear bonuses, raising will saves through ability points is a huge waste, you dont want to dump WIS to negative that is for sure but 10 is enough. Whilst on a fighter having crit feats is an option, the ranger cannot afford it though
@@Maleficarios Agreed about the Ranger feats but what else would you spend Fighter ability scores on? Do you need a base spread of something like 18/16/16/7/10/7?
one tactic that I have found very strong for most characters is a 3 level dip into inquisitors sacred huntsman. You end up with a pet that shares any of the team feats you pick up, as well as the one free feat. The feat can help with pretty much any class, either helping with concentration or ac for casters and extra damage for melee, or extra ac. Having an extra 2-4 pets running into combat, especially since 3 levels and the boon companion feat will get them to size up at level 7, creates devastation. My frontline is typically strong enough to keep any enemies from making it to the casters and archers, unless they are off the screen and come up from behind.
I enjoy your videos so far. I like the format of them quite a bit. They seem planned and off the cuff at the same time. I main a Sensei Monk and would love a video of yours to cover it. I will still watch any of them you put out any ways.
Another thing with choosing fighter/ranger over Rogue, you have a high BAB, so that means 4 attacks vs rogues 3, so one extra attack. 20+15+10+5 vs 15+10+5
but there is sneak attack for lots of damage.
do i multi class fighter and ranger for archer ?
No don't multiclass, fighter/ranger, I would say pure fighter or pure Ranger, Ranger is good if you want a pet gives you an extra character to flank/ tank
Ranger also has a spell that gives some Sneak Attack dice for a few rounds which is pretty nice
What's a BAB :-(
I would suggest editing a save and giving yourself the XP to actually go through the leveling process, so you can show actually choosing the feats, what the stats look like at each level, etc.
Was going to head to bed since its 2 am here, BUT SLEEP IS FOR THE WEAK!!!
Hey me too!
Fighter with 3 lvls of rogue nets you + 2d6 Sneak attack (3d6 with Accomplished Sneak Attacker) with only a -1 to hit compared to a full fighter.
I say with Fighter because the other archers lose more if you do this but might still be worth it in some cases.
It's interesting how realistic this build is in stats. It generally takes a lot of body strenght to draw a war bow with 80 pound draw weight.
Magus (Eldritch Archer) is probably the next best type. At 8th level he is one shotting enemy compared with Ekendu (Ranger) standing next to him. I will agree that the straight fighter variant gives a better chance to get feats early. May try that in the future as a variant.
For guides in the future: Make one for the Teamwork feats and the Inquisitor.
And for this guide a similar question. What do you think of the Volley fire feat?
“Let’s go ahead and pop into a human”
I lol’d
Good straight forward archers.
I've found Inquisitor, Magus (Eldritch Archer), Paladin (Divine Archer), and Bard to be excellent Archers, though more complex. Perhaps worth reviewing more indepth (even the classes by themselves).
Inquisitor seems to transcend archery to become artillery.
Sure wish Zen Archer was in the game, but that's the min-max in me.
Wow, Inquisitor artillery sounds really nice :D How does it work exactly? :)
Human Inquisitor of Iomedae. You can take a dip into fighter but it's not totally necessary.
Even without an archetype (which Inq doesn't need one) you'll be great.
Between Divine Favour and a couple standard low level buffs you'll be insane. Then at 5 you get Bane, which is +2 to hit and Damage, +2d6 damage. With extra bane, and many shot, you're stacking so much damage, plus with the occasional judgements you throw out. It's a class that benefits from either a couple rounds buffing pre-combat, or the first round or two in combat buffing. It's like a chain gun that has to get revved up.
Take the good domain, you get Holy Lance at 8, another 2d6 damage vs evil.
Archers benefit from damage bonuses, because they fire out so many arrows.
Many shot + Rapid Shot + Haste (or Divine Power) is 4 arrows at your highest attack bonus. Add in the standard fair of attack bonuses (Point Blank, Divine Favour, Bless, Haste, Bane, maybe judgement) and subtract your rapidshot/deadly aim (-2 and -3)
This means at lvl 8 (+6/1 BAB) with decent stats (Lets say 20 dex, 16 str) and a +1 composite longbow you're attacks per round are:
+14/14/14/9 with 2d8+32+4d6(+4d6 with holy)/1d8+16+2d6(+2d6 with holy) (not even including judgements) (triple checked my work, pretty certain thats right)
And that's with a build that is hardly min-max.
And if you get cluster shot(9th or 11th lvl)? The enemy might shrug off 5 to 15 of that damage, if they even have a shoulder to shrug with after that alpha strike.
It might feel like it takes too long to get all the feats that make a good archer, but really by lvl 5/7 you'll be fully loaded and ready to decimate. Plus the utility of the Inq spells and skills can't be ignored. They can go invisible, see invisible, buff, heal, and lay waste in a serious fashion.
Alternative archers freaking rock.
Clustered Shot is such an important feat for archers. And I think you kinda skipped fast over Point Blank Mastery, which is the one feat that seriously makes Rangers (who can get it through Archery) and the Fighter the superior archers. All other archers are completely screwed if they are attacked in melee, but the Ranger and Fighter can simply keep being a turret of death and destruction. And the Fighter is the only one who can get the Penetrating feats and the Critical Mastery feat, doing two crit effects and ignoring damage reduction.
the crit mastery feats arent really worth it unless you're going crossbow, the terrible crit range of bows makes them not great for crit builds.
I'd go 4 Rogue for the 2 SA dice (3 with Accomplished Sneak Attacker), Debilitating Injury (-2AC), and skills, all at the cost of 1BAB. It seems Kingmaker is handing out the Gang Up Feat for free. Put some bodies in their face and get some free damage.
Hey, Love the videos but I think there is one "ranged" class that was missed, under the "Magus" class. As a whole though, I think that that particular class is a bit confusing and I (maybe others as well) could use some help as to how to build that particular class. That class in particular has a lot of things going for it, but I have seen so many "you must play it this way" guides but as a whole every archetype it has requires a completely different way to build more than any other class I have seen. Thanks for reading this (if you did) and keep up the good work.
Paul0Grech agreed, would love to see a guide to the magus archer :)
Paul0Grech yeah good idea, let’s hear about this magus archer...
Yeah, Eldritch Archer I think he's called. There's also a Paladin version that can do some nasty stuff (oh, just got to the part where he talks about that).
I personally like eldritch archers. I think they bring quite a bit of versatility to the game later on, but theyre a bit meh in early game. It takes a bit of ahead planning to bring them to where they need to be.
@@entropy6e check Nerd Commando game studios channel for a magus archer guide. I`am playing this character right now - very decent and vercatile damage dealer. But very flimsy, so make shure yo have a good tanks.
The math works out better to take rapid shot, -2 is only a 10% penalty to hit for an additional roll of the die.
like he said you dont stay at lvl 1 very long so you can grab it later on
i havent play this game, but u have very nice inputs!
keep up the good work!
I would love to see the theory craft of a vivisectionist archer. Tons and tons of sneak attack dice that is consistent as long as you have 2 melee.
you forgot clustered shot. from what I read it supposedly adds all the damge of multiple arrow feats into one attack to overcome damage reduction.
hammer the gap needs consecuitive hits, but im not sure if it works with manyshot.
23:15 I disagree about having to have a tank character. Right now, I'm playing a campain on unfair with no tank character at all. instead I use three animal companons as tanks. They will die faster than a dedicated tank, but you won't have to resurrect them. So 4 of my 5 characters are ranged builds (including one archer ranger) and one is a Barbarian with a reach melee weapon who stands behind the animals. This is definitely a viable party as long as you can buff the animals, I have a ranger, a sorcerer and a cleric for that, even the cleric is ranged.
Anyway, your video is really helpful and will help with building my ranger.
I should probably have clarified that by "tank" I mean "something to stand in front of the archers so they don't provoke attacks of opportunity." :)
@@darkfireslide Yeah, I think so. Probably, summoning is another option for tanking purposes with the monster tactician. And the animals are just really good.
divine hunter would be great! ... if we had mounts and mounted combat
Again and again! Here we are thanking you
Great video! Thank you, Sir! :D
Edit: I would love to see a video of your thoughts on Dual Wielding classes now that the feats are fixed ;)
I know dual wield is the way to go for a Barbarian...
@@entropy6e Im planning on creating an Invulnerable Rager companion with dual wielding, but traits have been bugged and I havent payed much attention on them. Wouldnt mind to see darkfirslide thoughts about it ;)
Lyss Plyss which traits are bugged?
@@entropy6e were*, now they are fixed 😁
While I see the appeal flavour-wise, I don't see how this is true mechanically. Dual wielding requires to be dex based and using weapon finesse if you are not a ranger. This means the bonus to strength from rage will be useless to you in this case. Dual wielding is clearly meant for melee rangers and rogues and dex based fighters, but not for barbarians at all. Barbarians should go two-handed.
Very good video again.
I know I’m a little late, but hasn’t the Ranger Class the best Progression when it comes to Baseattack, Fortitude, Will & Reflex?
Like at Level 20:
BA 20,15,10,5
Fortitude: 12
Reflex: 12
Will: 6
Isn’t that really good and better over other classes just like the Progression from Lvl 1-20 looks better??
Thanks for all the vids! I wasn't really interested in making an archer until I watched this one. I just feel like Ekun has ideal stats (without total min/max) but I can see how on a pure evil run (my next, for sure) he could maybe straight up mutiny. I saw in one of your vids you were running a Duelist, could we possibly get a vid about Duelist/Aldori Defender? I feel like they are so heavily feat dependent that you could ruin them from very early on... I have no experience with P&P gaming but absolutely love this game and trying different builds.
the third Class for a ridiculous Archer is Slayer. it has full BAB scaling, and Sneak attack, anything it sneak attacks gets marked to DIE even faster, and if it doesn't work they can paint a Mark anyway. Slayer Talents give you necessary feats for Archery too.
its hilarious.
as a fighter bowmen, are we raising the strength feat or dexterity feat on consequential levels when we can allocate our modifiers?
Dexterity, because Attack is generally more important than damage except when it can be traded at a better rate (Power Attack and Deadly Aim, for example)
thank you for the information.
I've read that, weirdly enough, the 2 handed fighter tree might apply for everything that's not melee specific. can anyone confirm or deny ?
Also curious!
pretty sure its melee only, sadly.
Isn’t there a feat that allows you to roll Dex for Phys damage with ranged weapons? I’ve never built an archer for PK and was considering it, though I have built a Swordlord and there is such a feat for duelists.
Eldritch archer ranger and rouge 👌
What kind of a build would you suggest for a half-orc and aasimar.
Clustered Shot
Good video, could you please do a How to make your Healer.
looks like flame walker gives up evasion...also combat reflexes can be really punishing at range
An indirect problem with Flamewalker is no animal companion, which is actually a huge loss in Kingmaker
what are your thoughts on rogue and slayer for an archer ? (trying to use sneak from range, maybe the slayer's focus target)
Both are excellent archers, the Slayer is more consistent due to ranged sneak attack being dependent on having 2 people in front already flanking a target, but in the main campaign this is less of an issue
@@darkfireslide I wonder if getting the right perks lets you be a better damager with sneak attack under minimal conditions (a bit of flanking or debuffs) than with the fighter / ranger; precise shot is a must; wish to try this on a later playthrough; this game is amazing.
I also think that having 16-18 strength is nice but perhaps the increase to damage is minimal and it's worth having more rounded character (skill points at 10 int, 12 wis for saves, 12 cha for protagonist with persuasion skill feat); out of all, I'd say cha is easiest to dump seeing as the skill focus persuasion is worth 6 charisma on a regular character and the protagonist can usually rely on Valerie to do the persuading.
@@Dan-uf2vh cha dumping is fine since you can still put skill points into Persuasion and even take Skill Focus with one of your Rogue Talents so you can still be good at persuasion even without Cha, lol.
Precise shot is definitely a must, as is rapid shot. Str can just be 12, you'll find ways to buff it later (spells, items) so focus on Dex for accuracy. Otherwise you're free to build how you want, Int for skill points, Con for HP, Wis for Will saves, just depends on what you would like, really.
Is it any good trying to make the "fighter archer" still capable of decent melee? My fighter archer has a composite longbow and a glaive and seems lacking some how.
It's probably that your Strength is too low to do well in melee and all of your feat bonuses are going towards archery.
At 11th level you can get Point Blank Master though and can shoot your bow without any melee penalties though
@@darkfireslide I may be doing it wrong. I keep changing my weapon when I get into melee. If that isn't necessary, then I'll probably do better.
As an aside, is there any way to automate my caster. I get really annoyed having to do everything for them. Is it possible to stick them at the back and let them do their thing without me having to look over their shoulder all the time?
You should add to it that reaching lvl 20 with a party is very hard (or even impossible?). I did most of the not bugged content (didnt finish chapter 7 because its totally broken), and only got to lvl 17. It might be possible by scumming EVERYTHING to perfect results, like persuasion checks, book episodes and whatnot, dunno. Lots of broken and unclear content.
How to build an archer: make a monk.
Melee Weapon guide, please?
He has a basics to martial builds that you might be looking for
@@Paul0Grech Yeah, but who wants to say no to a video on weapons?
yes, but I too would like to see a video about all the weapons. Pathfinder has an incredible amount of different weapons, which many have hidden properties ( for example the light property) or special stuff. what damage do they all do? etc.
@@jand.4737 Exactly, there hasn't been a Pathfinder:KM weapons guide yet so we want to know. Armor, feats, ranged weapons and stats guides are already in youtube but no weapon guides yet.
I have to disagree... pure ranger is the best option. You forgot to add pet damage which insanely good, and deals more damage than fighter and has better tanking abilities
hunter inquisitor is by far the the best archer class setup to start out with
Legoland or something...I take or something
Fighter seems broken, it shouldnt be so well aligned with a bow class . Weapon training... he trains with all weapons daily lol.
Ive gone with the Ranger - Freebooter . Going the Fighter route would feel to me not as doing a good job , but rather playing something that the developers pretty much neglected to balance properly .
Why is it bad that you can build a fighter who is a great archer? Such a fighter will be bad at melee wo where is the advantage over the ranger which can also be built for archery OR melee? I also think it makes sense flavour-wise. An archer with a military background won't be casting any spells, have an animal companion and so on. A fighter going the archery route fits that perfectly.
i am pretty new to pathfinder, so my question might be dumb, but wouldnt the 2h fighter subclass be more optimal for an archer,....the way i see it an archer doesnt need all those armor feats and multiple weaponclass feats. do the 2h fighter perks procc with bows?
Unfortunately I'm pretty sure the two-handed fighter abilities only apply to melee weapons, as does their weapon training group.
for some reason longbow is in the weapons group for two handed fighters in pathfinder: kingmaker. I'm not actually sure that the class features work (like a lot in the game).
I still want to know why does he leave it at 19 xD
By 20th level you get 5 ability score boosts to your character. Keeping a score at 19 gives you 4 points more to work with, allowing you to round out other important scores like Con and Wis.
The voice volume is too low.
Actually, the best archer is Ranger(Freebooter)/Rogue
Yes, this will require you to trade 2 BAB for awersome sneak. Yes, you party will need always to flank sombody, but they will do it anyway due to cooperative feats
You take 6 levls of rogue (taking combat trick as rougue ability for feats).
Freebooter ability agains flanked targets compensate (partially that -2 loss), but tonns of sneak dmg is suppa-nice
where is the guide about how to fix the sorceres bug, 10 hour of gameplay, cant use a single spell from my spellbook, that is, i CANT use any of the most important skill from the sorceres (arcane bloodline)...
is there a guide about how to bypass or improve the annoying load screens, once u have ur city the load screens will just never end, its load screen to load screen and sometime those load screen take like 40 sec or 1 min ... pathfinder: the load screen adventure, make a video about all the gamebreaking bugs. THE Worst game in a while, bugs everywhere and a fking unbeareble amount of load screens. This game can make a good example about how to ruin a great project, cause the potential is there, but the problems with this crap are waaaay too much.
You need to get these build videos down to 10 or 15 minutes, dude.
u can x2 the speed
There is so much false info here it is not even funny
Like.. factually incorrect or bad advice?
@@darkfireslide Well to begin with, ability point distribution where you have WIS on fighter is not ideal, no spell-casting on a fighter. Secondly having temporary WIS modifiers doesn't grant you spell-casting, you need to have base stats. Thirdly you touched on feats when discussing fighter, then pretty much said "take the same for Ranger". This is just not an option, since rangers have a huge lack of feats and are clumped for first 10ish levels, furthermore since some of the feats on a ranger are 'free' of pre-requirements due to fighting style you really should not take the same route as the fighter does. Fighters have some room for mixing, however once you pass that point, archers do not really have anything to take so all the Fighter feats later are wasted pretty much, since so many nice ones are not in the game, like Snap Shot, for example. Ranger archetypes, flamewarden especially, are not ideal for archer, losing Animal Companion is extremely, extremely bad, pure Ranger only. Lastly you recommend going for Critical Mastery feat builds which would be nice for dual wield rapier builds that threaten 15-20, on a bow that threatens 19-20 its just not worth the point investment, maybe on a fighter later on when you got nothing better, Ranger simply has no room for it.
Do not get me wrong though, for someone who just wants to have fun and roll with it, its a good guide, im just being nit-picky because it is a sacrilege for someone who wants to mix max it.
It works for Fighter precisely because they run out of feats at higher levels. Crit feats are still worth it on a 19-20×3 crit weapon.
Wis is useful on any character because it raises Will saves.
@@darkfireslide Iron Will and the greater version of the same make for a better option especially on a fighter since, well, excess feats as well as gear bonuses, raising will saves through ability points is a huge waste, you dont want to dump WIS to negative that is for sure but 10 is enough. Whilst on a fighter having crit feats is an option, the ranger cannot afford it though
@@Maleficarios
Agreed about the Ranger feats but what else would you spend Fighter ability scores on? Do you need a base spread of something like 18/16/16/7/10/7?