@thisnameistaken It's been a really long time since I played it, but the thing that immediately comes to mind was the lack of a stamina bar, which allowed you to maintain momentum in combat, and the world felt more imaginative!
Very interesting. I got this recommended to me by steam in my que because of my play of Drova:Forsaken Kin(which I loved and may play it a 3rd time now that Insane mode was added the other day). So looked for a review and enjoyed your review...now I'm really tempted, although its a souls game, not heavy in rpg elements which I prefer it seems.
I remember the demo. It was quite fun. The perspective and art style is giving me good Blood omen vibes. Even though I'm grabbing loads of stuff in the Steam sale already I'll probably grab it.
I loved the demo so much that I was super hyped. Unfortunately I found the game outside of the demo zones to have a large drop in quality. They are much more empty and less interconnected. I would have loved for this gem to have cooked a bit more. It could have been one one of the best indie games ever along games like hollow knight if they kept up the pace IMO. It is still a great game, but at the end I found myself super disappointed that the last 4 main bosses are essentially right after each other with no real new areas in between. Just empty hallways straight to the next fight. The bosses are all super great, but everything else feels so rushed.
Hmm, I didn't really get that sense, aside from one boss that felt like it had nothing in-between once you accessed its area. As for interconnectedness, I found the game to have a ton of shortcuts, including some truly obscure ones!
@ The Church of Shape is empty. It is a bunch of rooms and hallways with enemies, but no environmental detail whatsoever. Same with the palace. Same with the temple of vela. Same with the area up to the fountain of youth. These are the last 4 bosses. Everything builds up for this to be the last half of the game, but it is done in just 20 minutes, when you don’t count the time it takes for the bosses. The dried basin is the only area aside from the demo that feels fleshed out (demo ended at the lake after you beat the hook boss).
@@tinminator8905 From those, only the Temple of Vela felt empty to me. I think the Church of Shape is meant to evoke a sense of empty, bland geometry that is slightly unsettling but hides immense possibility, given the one that owns it is also a creature of meaningless shape that can pretty much become anything he wants (also, it is home to one of the more interesting puzzles of the game, which hides phenomenal equipment). I liked the palace for what it was (it had several enemies, the "worthy" secret which gave a small piece of lore though, to be honest, it wasn't that impressive if that was all it was, and some nice equipment for the early game). As for the Fountain of Youth, I'd say the lack of enemies and snippets of dialogue given from the last boss was what made that area impressive in my humble opinion, in that it slowly built a sense of unease and dread as you kept walking and seeing the different reflections of the ones that made the mistake in the past while the creature kept reminding you of said mistake, up until you got to the battle (which was a living nightmare for me, to be honest. I found it very hard in its second phase, which I felt was inconsistent in terms of attack patterns and reaction times). All in all, I guess we had a different experience in terms of those places!
@@soulsborneseeker Some of the "creators" out there seem to edit every 0.3 seconds of silence out of their videos -- and to my ears, it comes out very choppy, jarring, and unnatural. Thank you for taking a softer approach to editing, and thanks for the review.
I didn't like the game, an attempt to make Dark Souls in isometric view. For some reason, stamina was added. Hyper Light Drifter was without stamina and was played pleasantly. The interface is simply not pleasant, the design of the interface interface didn't bother. The world turned out not bad, there are some vibes when you can climb somewhere and find a secret place. The combat system lacks variety. They worked hard on the mini map. It looks nice. The game is not bad, not what I expected, but there is interest, I plan to play it in the future.
It has an immense sense of discovery for sure, that was one of its best aspects! I didn't mind the lack of melee combat variety, to be honest, though they could have been a bit more generous with stamina.
Are you planning on giving FOUNTAINS a shot?
Awesome review. I’ll have to check this out. Gives me strong Hyper Light Drifter vibes, and HLD is one of my favorite games of all time.
You'll probably enjoy this one, then, though do keep in mind that HLD is a much better experience, and they do have their differences.
@@soulsborneseeker What makes HLD a better experience? I really liked HLD, I actually beat it, but I found the swordplay felt pretty unresponsive.
@thisnameistaken It's been a really long time since I played it, but the thing that immediately comes to mind was the lack of a stamina bar, which allowed you to maintain momentum in combat, and the world felt more imaginative!
This remembers me a lot Hyperlight drifter, whether being just 60% of that one in quality, for me is already a must!
Yes, it is reminiscent of HLD, though do keep in mind they have differences, and HLD is a better game!
Very interesting. I got this recommended to me by steam in my que because of my play of Drova:Forsaken Kin(which I loved and may play it a 3rd time now that Insane mode was added the other day). So looked for a review and enjoyed your review...now I'm really tempted, although its a souls game, not heavy in rpg elements which I prefer it seems.
I definitely enjoyed it a lot!
I remember the demo. It was quite fun.
The perspective and art style is giving me good Blood omen vibes.
Even though I'm grabbing loads of stuff in the Steam sale already I'll probably grab it.
I hope you have fun with it! Also, damn did you take me back with that Blood Omen reference xD
I loved the demo so much that I was super hyped. Unfortunately I found the game outside of the demo zones to have a large drop in quality. They are much more empty and less interconnected. I would have loved for this gem to have cooked a bit more. It could have been one one of the best indie games ever along games like hollow knight if they kept up the pace IMO. It is still a great game, but at the end I found myself super disappointed that the last 4 main bosses are essentially right after each other with no real new areas in between. Just empty hallways straight to the next fight. The bosses are all super great, but everything else feels so rushed.
Hmm, I didn't really get that sense, aside from one boss that felt like it had nothing in-between once you accessed its area. As for interconnectedness, I found the game to have a ton of shortcuts, including some truly obscure ones!
@ The Church of Shape is empty. It is a bunch of rooms and hallways with enemies, but no environmental detail whatsoever. Same with the palace. Same with the temple of vela. Same with the area up to the fountain of youth. These are the last 4 bosses. Everything builds up for this to be the last half of the game, but it is done in just 20 minutes, when you don’t count the time it takes for the bosses. The dried basin is the only area aside from the demo that feels fleshed out (demo ended at the lake after you beat the hook boss).
@@tinminator8905 From those, only the Temple of Vela felt empty to me. I think the Church of Shape is meant to evoke a sense of empty, bland geometry that is slightly unsettling but hides immense possibility, given the one that owns it is also a creature of meaningless shape that can pretty much become anything he wants (also, it is home to one of the more interesting puzzles of the game, which hides phenomenal equipment). I liked the palace for what it was (it had several enemies, the "worthy" secret which gave a small piece of lore though, to be honest, it wasn't that impressive if that was all it was, and some nice equipment for the early game). As for the Fountain of Youth, I'd say the lack of enemies and snippets of dialogue given from the last boss was what made that area impressive in my humble opinion, in that it slowly built a sense of unease and dread as you kept walking and seeing the different reflections of the ones that made the mistake in the past while the creature kept reminding you of said mistake, up until you got to the battle (which was a living nightmare for me, to be honest. I found it very hard in its second phase, which I felt was inconsistent in terms of attack patterns and reaction times).
All in all, I guess we had a different experience in terms of those places!
I hope they port this to console
Would love to play it on switch or successor
They'll probably do if it ends up being successful!
I seriously love this game! I bought it on launch and only have 3 bosses left, but damn i get lost so easy! I love the world though!!
That makes two of us!
I will be giving this a try soon
Hope you have fun with it!
How do you talk so much without taking a break to breath, that's insane lol
I do have good lung capacity, though, to be honest, several of those parts are just decent editing :D
@soulsborneseeker great lungs, editing and review! You did a great job and the game looks really interesting
@@LiorDerei Thank you, I appreciate it!
@@soulsborneseeker Some of the "creators" out there seem to edit every 0.3 seconds of silence out of their videos -- and to my ears, it comes out very choppy, jarring, and unnatural. Thank you for taking a softer approach to editing, and thanks for the review.
@enutrofdude I do my best to make the flow sound as fluid and natural as possible! Glad you enjoy it!
Reminds me of Morbid: The Seven Acolytes which I thought was gonna be really cool but kind of sucked ass. Maybe this is better.
I haven't played that one, so I can't compare, unfortunately 😕
I didn't like the game, an attempt to make Dark Souls in isometric view. For some reason, stamina was added. Hyper Light Drifter was without stamina and was played pleasantly. The interface is simply not pleasant, the design of the interface interface didn't bother. The world turned out not bad, there are some vibes when you can climb somewhere and find a secret place. The combat system lacks variety. They worked hard on the mini map. It looks nice.
The game is not bad, not what I expected, but there is interest, I plan to play it in the future.
It has an immense sense of discovery for sure, that was one of its best aspects! I didn't mind the lack of melee combat variety, to be honest, though they could have been a bit more generous with stamina.