I think you forgot to mention that if you start fighter you also get proficiency on constitution saving throws unlike all spellcasters except sorcerer, which helps with the all important concentration checks.
I've played a Battle Master Fighter/ Shadow Sorcerer build and it's honestly really fun. I focused on spells that boosted my abilities and evasiveness (Mirror Image, Blur, Haste, Shield, Absorb Elements), as well as Counterspell to shut down enemy casters. And it was even more fun whenever I got to use the Shadow Sorcerer's special Darkness. I've done situations where I got enemies to attack each other by adding in Sleight of Hand with my attack rolls to make attacks come in from where other enemies are.
Hexblade/swordbard lets you feel like an amazing gish character and lets you focus on charisma. Two magic longsword attacks per turn alongside a defensive flourish for increased AC and damage output as needed, all while concentrating on Spirit Guardians...
For an up and coming d and d playing making his second character ever and trying to expand to something a little more interactive, you video is awesome and you do a great job explaining the rules. Thank you and I look forward to watching more of your videos
Hey brother, doing great! Just wanted to note that this is the second video where you've spoken on the war caster feat saying that you can only cast a cantrip with instead of a melee attack on opportunity attacks. As long as the spell only targets one creature, you can also use leveled spells with war caster. Inflict wounds as someone is leaving your area has been a favorite on my cleric build. Although, fitting with a fighter mage, the booming blade cantrip is a solid choice for them since they have a limited leveled spell resource with multiclassing.
Between an eldricht knight 8 or fighter 5/wizard 3 there are 2 ability scores improvement that are missing in the second choice, so a total of +4 in ability scores or 2 feats that you can add to your build so I think that the gap is really not this close, considering the fact too that with 3 more levels as eldricht knight you gain the second extra attack feature and going with straight fighter you have more hps. Anyway are both interesting options to consider.
Cleric may not technically be a "Mage" in the strictest sense, but it's an extremely compelling multiclass option for any melee combatant. 5 levels gives you access to Spirit Guardians, one of the best damage/control spells in the game; as well as Spirit Shroud, which is more situational but still comparable in power to Shadow Blade (with the added benefit that you can use it with a magic weapon). Cleric also gives some nice utility and support options for out-of-combat purposes to really round out the character: Detect Magic, Aid, Locate Object, and of course the various healing and resurrection spells, to name a few. this isn't even considering the various domain abilities and spells: War for bonus action attacks and a +10 to hit in a pinch comes to mind; as does Arcana for Wizard cantrips, or Twilight for... well, all the crazy stuff that Twilight Clerics get.
Starting with 3 levels of armourer gives your evocation wizard shithot AC, mediocre melee damage and allows your intelligence to do everything. Just basically Mounting my glass Canon to a tank.
Dexterity based elven Eldritch knight. Cantrips dedicated to utility since melee and ranged attacks are better utilized with the fighters extra attack features. Focus on reaction and bonus action spells to preserve the fighters precious action. At level 7+ the Eldritch knight can trade out their “free” spell that’s unrestricted by school to pick up shadow blade. Choose elven accuracy as a feat to round up your dexterity. This fighters shadowblade use scales up in efficacy with the progression of slots and additional extra attacks. The DPR of this build rivals greatweapon/sharpshooter builds without sacrificing accuracy. This is also done with less feat investment. This damage is done while utilizing a shield too. Feel free to pick up ritual casting or other spell based feats to further expand on what the fighter is capable of since damage isn’t an issue. Pick up warcaster if your DM cares about casting rules regarding components.
You repeat yourself on the Psionic spell list being good. Also good combo is booming blade and then quickened dissonant whispers. This triggers the extra damage from booming blade and with warcaster can hit them with it again. For this build.
Just a few ideas. 3th lvl artificer either Armorer or Battle Smith 17 lvl Bladesinger. You get 9th lvl spells and either through your gauntlets or just in general you can use intelligence as your melee stat to be less mad. I would also suggest a 14th lvl Swords Bard 6th lvl Shadow Monk. Possibly going a little higher in Monk for evasion if you don't forsee getting the lvl 14 bard feature. Monk adds martial utility to the bard and additional "spells" with the addition of an in darkness teleport.
I think I want to do an eldritch knight peace cleric combo custom lineage - polearm master 1 fighter 1 peace cleric - double bless baby 2-3 eldritch knight shield baby 4 war caster 5 multiattack 6 fey touched to give extra bless and mobility 2-5 cleric for spirit guardians So, super bless from character level 2. war caster for con saves and booming blade reaction attacks, and now I can use a shield and the shield spell
In my opinion sorcerer/ paladin is better than fighter/sorcerer; so I would feel weird picking the squid build here. I think 12 lvl of eldritch knight and 8 levels of abjuration wizard is the best combination. If you have a nice dm who will give you a spell scroll of tensers transformation you can copy it into your spell book. You could cast tensers and get advantage on all attacks, 2d12 force dmg on all attacks, 50 temporary hit points, and proficiency in str and con saves. I know you wouldn’t be able to cast spells while doing this , but 4 attacks (if duel wielding weapons) with all the above stuff is crazy: plus if you really want to cast spells you can cast haste instead of tensers and get similar results while still being able to cast spells. Note if you don’t want to worry about your dm giving you a scroll; a 14th level wizard abjuration and 6th eldritch knight can have similar results with the simulacrum spell acting as a haste buddy.
If i wanted to make a death Knight, so a melee summoning build... Could i go 2 or 5 lvls fighter and the rest necromancer wizard? Or would it be better going paladin or war cleric and then wizard or maybe swords bard and wizard? But i wiuod like heavy armor.
Hey just a quick question to anyone here? I wanna be a Wizard 17/ Fighter 3? (Fighter for Lvl 1) What Subclass Should I Pick? Arcane Archer or Echo Knight
If I had to, I'd pick, The Hill Dwarf race, I'd go 2 levels in Fighter and 18 levels in Abjuration Wizard. Eventually pick up the Tough feat. Any thoughts? I haven't tried the blade singer or war wizard yet.
Chances are 14 Eldritch Knight and 6 Bladesinger do mesh together. Action economy looks like this for a single turn nova: Attack 1, Attack 2 (Booming Blade from Bladesinger’s Extra Attack), Attack 3, Bonus action Attack 4 (War Magic, then Action Surge for 3 more attacks, trading the 2nd in for Booming Blade. Also, Bladesong allows us to save spell slots from casting Shield. I find that ASIs are not an issue if we consider race/class combos. All we need are bonuses in Dex and Int, so Variant Human, High Elf and Forest Gnome could potentially be contenders. With Tasha’s Custom Origins, Mountain Dwarf could be interesting.
There is debate if war magic and the blade singer's extra attack allowing a cantrip actually work together to give a bonus action attack. So discuss with your DM first.
I think you forgot to mention that if you start fighter you also get proficiency on constitution saving throws unlike all spellcasters except sorcerer, which helps with the all important concentration checks.
I've played a Battle Master Fighter/ Shadow Sorcerer build and it's honestly really fun. I focused on spells that boosted my abilities and evasiveness (Mirror Image, Blur, Haste, Shield, Absorb Elements), as well as Counterspell to shut down enemy casters. And it was even more fun whenever I got to use the Shadow Sorcerer's special Darkness. I've done situations where I got enemies to attack each other by adding in Sleight of Hand with my attack rolls to make attacks come in from where other enemies are.
Hexblade/swordbard lets you feel like an amazing gish character and lets you focus on charisma.
Two magic longsword attacks per turn alongside a defensive flourish for increased AC and damage output as needed, all while concentrating on Spirit Guardians...
For an up and coming d and d playing making his second character ever and trying to expand to something a little more interactive, you video is awesome and you do a great job explaining the rules. Thank you and I look forward to watching more of your videos
Hey brother, doing great! Just wanted to note that this is the second video where you've spoken on the war caster feat saying that you can only cast a cantrip with instead of a melee attack on opportunity attacks. As long as the spell only targets one creature, you can also use leveled spells with war caster. Inflict wounds as someone is leaving your area has been a favorite on my cleric build. Although, fitting with a fighter mage, the booming blade cantrip is a solid choice for them since they have a limited leveled spell resource with multiclassing.
Between an eldricht knight 8 or fighter 5/wizard 3 there are 2 ability scores improvement that are missing in the second choice, so a total of +4 in ability scores or 2 feats that you can add to your build so I think that the gap is really not this close, considering the fact too that with 3 more levels as eldricht knight you gain the second extra attack feature and going with straight fighter you have more hps.
Anyway are both interesting options to consider.
Dude love your videos, this was one of my characters back in 2nd edition
Cleric may not technically be a "Mage" in the strictest sense, but it's an extremely compelling multiclass option for any melee combatant. 5 levels gives you access to Spirit Guardians, one of the best damage/control spells in the game; as well as Spirit Shroud, which is more situational but still comparable in power to Shadow Blade (with the added benefit that you can use it with a magic weapon). Cleric also gives some nice utility and support options for out-of-combat purposes to really round out the character: Detect Magic, Aid, Locate Object, and of course the various healing and resurrection spells, to name a few.
this isn't even considering the various domain abilities and spells: War for bonus action attacks and a +10 to hit in a pinch comes to mind; as does Arcana for Wizard cantrips, or Twilight for... well, all the crazy stuff that Twilight Clerics get.
Starting with 3 levels of armourer gives your evocation wizard shithot AC, mediocre melee damage and allows your intelligence to do everything. Just basically Mounting my glass Canon to a tank.
I Like 2 Levels Of Fighter &
18 Levels Of Bladesinger...
Great Video...
Dexterity based elven Eldritch knight.
Cantrips dedicated to utility since melee and ranged attacks are better utilized with the fighters extra attack features.
Focus on reaction and bonus action spells to preserve the fighters precious action.
At level 7+ the Eldritch knight can trade out their “free” spell that’s unrestricted by school to pick up shadow blade.
Choose elven accuracy as a feat to round up your dexterity.
This fighters shadowblade use scales up in efficacy with the progression of slots and additional extra attacks. The DPR of this build rivals greatweapon/sharpshooter builds without sacrificing accuracy. This is also done with less feat investment. This damage is done while utilizing a shield too.
Feel free to pick up ritual casting or other spell based feats to further expand on what the fighter is capable of since damage isn’t an issue.
Pick up warcaster if your DM cares about casting rules regarding components.
You repeat yourself on the Psionic spell list being good. Also good combo is booming blade and then quickened dissonant whispers. This triggers the extra damage from booming blade and with warcaster can hit them with it again. For this build.
Just a few ideas. 3th lvl artificer either Armorer or Battle Smith 17 lvl Bladesinger. You get 9th lvl spells and either through your gauntlets or just in general you can use intelligence as your melee stat to be less mad. I would also suggest a 14th lvl Swords Bard 6th lvl Shadow Monk. Possibly going a little higher in Monk for evasion if you don't forsee getting the lvl 14 bard feature. Monk adds martial utility to the bard and additional "spells" with the addition of an in darkness teleport.
Nice concept but not all games go to level 20. 5th to 9th levels are the goal to build for.
I think I want to do an eldritch knight peace cleric combo
custom lineage - polearm master
1 fighter
1 peace cleric - double bless baby
2-3 eldritch knight shield baby
4 war caster
5 multiattack
6 fey touched to give extra bless and mobility
2-5 cleric for spirit guardians
So, super bless from character level 2. war caster for con saves and booming blade reaction attacks, and now I can use a shield and the shield spell
In my opinion sorcerer/ paladin is better than fighter/sorcerer; so I would feel weird picking the squid build here. I think 12 lvl of eldritch knight and 8 levels of abjuration wizard is the best combination. If you have a nice dm who will give you a spell scroll of tensers transformation you can copy it into your spell book. You could cast tensers and get advantage on all attacks, 2d12 force dmg on all attacks, 50 temporary hit points, and proficiency in str and con saves. I know you wouldn’t be able to cast spells while doing this , but 4 attacks (if duel wielding weapons) with all the above stuff is crazy: plus if you really want to cast spells you can cast haste instead of tensers and get similar results while still being able to cast spells. Note if you don’t want to worry about your dm giving you a scroll; a 14th level wizard abjuration and 6th eldritch knight can have similar results with the simulacrum spell acting as a haste buddy.
I liked this. Now do Fighter/Cleric next. I have one and it kicks ass!
If i wanted to make a death Knight, so a melee summoning build... Could i go 2 or 5 lvls fighter and the rest necromancer wizard? Or would it be better going paladin or war cleric and then wizard or maybe swords bard and wizard? But i wiuod like heavy armor.
Hey man great videos do you know of any fighter subclasses that give sneak atk or something akin to it?
Nope! You might check out our fighter rogue video though…
To Be A "Sneak", Take 3 Levels Of Ranger For GLOOM STALKER,
1 Level Of TWILIGHT CLERIC &
16 Level Of BLADESINGER...
New to the game and I want to take weapon bond at level 4 and dueling arc type before going in wizard and and continuing in blade singer
E.K. 11 picking non save spells and dumping Int? Pickup cha for sorc. 9...ek helps spell slots, u eventually get 3 attacks and 5th level spells?!
What do you think about my level 6 build between fighter and the battlesmith
Fighter/Battle Smith is very effective if it's done right
You need a free hand for battle song of your blade slinger so two weapons doesn't work but is not needed
Not If U Have The WAR CASTER Feat...
Echo knight with at least 2 to 5 levels of war wizard. Best "Summoner" in 5e.
Hey just a quick question to anyone here? I wanna be a Wizard 17/ Fighter 3? (Fighter for Lvl 1)
What Subclass Should I Pick?
Arcane Archer or Echo Knight
What do you think of EK 10 and War Wizard 10??? Great vid btw
Ted here, love that combo!
@@SkullSplitter XD
If I had to, I'd pick,
The Hill Dwarf race,
I'd go 2 levels in Fighter and 18 levels in Abjuration Wizard. Eventually pick up the Tough feat.
Any thoughts?
I haven't tried the blade singer or war wizard yet.
Chances are 14 Eldritch Knight and 6 Bladesinger do mesh together. Action economy looks like this for a single turn nova:
Attack 1, Attack 2 (Booming Blade from Bladesinger’s Extra Attack), Attack 3, Bonus action Attack 4 (War Magic, then Action Surge for 3 more attacks, trading the 2nd in for Booming Blade.
Also, Bladesong allows us to save spell slots from casting Shield. I find that ASIs are not an issue if we consider race/class combos. All we need are bonuses in Dex and Int, so Variant Human, High Elf and Forest Gnome could potentially be contenders. With Tasha’s Custom Origins, Mountain Dwarf could be interesting.
Eldritch knight 7 and the rest of the build is wizard war or blade singer
There is debate if war magic and the blade singer's extra attack allowing a cantrip actually work together to give a bonus action attack. So discuss with your DM first.
I would argue that the Bladesinger lvl 14 ability is better than the Eldrich knight's 7th.
Gishes ftw!
Matrix glitch