Great overview! The only nit I would pick is that cool salt slush geysers produce brine, which only desalinates to 70% water. So you wouldn't be able to get that full amount of water to an electrolyzer
total calculation: (for 'long term sustainability') 'active period'/'every ....' * 'eruption period'/'every.....' * 'material: kg/s' = how much 'material' does this geyser produce, assuming you manage it perfectly. 'active period' * 'eruption period'/'every......' * 'material: kg/s' = how big does your local/intermediate storage need to be, to manage it perfectly. (remember the 600 seconds/cycle) for 'short term project usage' take it a scale smaller: ''eruption period'/'every.....' * 'material: kg/s' = how much 'material' does this geyser produce, assuming you manage it perfectly. 'eruption period' * 'material: kg/s' = how big does your local/intermediate storage need to be, to manage it perfectly. in both cases: 'material: kg/s' = how 'fast' does the input of your local/intermediate storage need to be, to manage it perfectly. Can be broken up into 2 intermediate storages: The given brine from the Cool Salt Slush Geyser-example can be run on a single fluid-pump/pipe (despite it's burst output being bigger than 10kg/s) but *only* because the surrounding open space (which is your first intermediate storage) can (easily) hold the 0.3kg/s for 215s excess, and said pump can clear this out in the 490s it's idle
Should you yearn for less depth, the formula could be reduced to product of numbers after colon divided by product of numbers after "every" equals grams per second
Great overview! The only nit I would pick is that cool salt slush geysers produce brine, which only desalinates to 70% water. So you wouldn't be able to get that full amount of water to an electrolyzer
Absolutely right. Thanks for the comment and catch.
total calculation: (for 'long term sustainability')
'active period'/'every ....' * 'eruption period'/'every.....' * 'material: kg/s' = how much 'material' does this geyser produce, assuming you manage it perfectly.
'active period' * 'eruption period'/'every......' * 'material: kg/s' = how big does your local/intermediate storage need to be, to manage it perfectly. (remember the 600 seconds/cycle)
for 'short term project usage' take it a scale smaller:
''eruption period'/'every.....' * 'material: kg/s' = how much 'material' does this geyser produce, assuming you manage it perfectly.
'eruption period' * 'material: kg/s' = how big does your local/intermediate storage need to be, to manage it perfectly.
in both cases:
'material: kg/s' = how 'fast' does the input of your local/intermediate storage need to be, to manage it perfectly.
Can be broken up into 2 intermediate storages:
The given brine from the Cool Salt Slush Geyser-example can be run on a single fluid-pump/pipe (despite it's burst output being bigger than 10kg/s)
but *only* because the surrounding open space (which is your first intermediate storage) can (easily) hold the 0.3kg/s for 215s excess, and said pump can clear this out in the 490s it's idle
Is this obsolete now? Its sooo easy to just look at "average output". Sad you didnt make a geotuner tutorial.
Didnt learn sth new, but want to say that it contains everything important. Good video! :)
can you do a tutorial on puft ranching, and the many ways to use them?
I will def add it to the list :)
@@EchoRidgeGaming i would enjoy a game where you use only pufts and slime to feed sage hatches.
607 subs 3 years ago vs 42K today
Should you yearn for less depth, the formula could be reduced to
product of numbers after colon divided by product of numbers after "every" equals grams per second
Do imperial measurement folks find this game easy?
Math be like wha~?