What Capcom Didn't Tell You About Resident Evil 4

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 2.9K

  • @GMTK
    @GMTK  ปีที่แล้ว +17

    Capcom recently released a remake of Resident Evil 4. Here's why the studio is the king of the remake - th-cam.com/video/baV1fTQBDyo/w-d-xo.html

  • @WadeWilson-
    @WadeWilson- 7 ปีที่แล้ว +482

    No wonder I've found bazookas in all crates

    • @darksouls8667
      @darksouls8667 4 ปีที่แล้ว +17

      Lmao

    • @SketchyMary
      @SketchyMary 4 ปีที่แล้ว +2

      Wade 😂😂😂

    • @EPIKGamess
      @EPIKGamess 4 ปีที่แล้ว +3

      You didn’t find a bazooka in a crate

    • @IndelibleHD
      @IndelibleHD 4 ปีที่แล้ว

      Gold

    • @randyerb6839
      @randyerb6839 4 ปีที่แล้ว +2

      I struggled with the Elevator, Krauser and the Castle Accolyte Room for HOURS!!! Ya mean I just needed to shoot at the floor and walls like a CoD KID?!? Dammit Man...No wonder those kidz get so many KILLZ!!!!

  • @KilledByKangaroo
    @KilledByKangaroo 4 ปีที่แล้ว +517

    RE4 is like playing a game against your dad then years later you find out he let you win all those times.

  • @peliparado94
    @peliparado94 7 ปีที่แล้ว +644

    Also, it surprises me how, in the middle of so much criticism, most people don't give MGS5 credit for using dynamic difficulty so well. Basically, enemies adapt to whichever strategies you use the most, so that you can't rely on a single strategy too much. If you use a lot of sneaking headshots, enemies will start to wear shields, if you use a lot of neutralizing, they'll start surprising you with knives, if you use a lot of firepower, they'll start carrying shields, and so on. You can even counter such measures by sending combat teams on sabotaging missions. People got so fed up on criticizing MGS5 for what it lacks, that they missed some of the impressive things it actually did right.

    • @justanotherrandomontheyout4791
      @justanotherrandomontheyout4791 4 ปีที่แล้ว +21

      Love how MGSV's AI adapt to your playstyle it keeps the gameplay from getting boring

    • @pontusoskarsson5998
      @pontusoskarsson5998 4 ปีที่แล้ว +30

      This is a feature I felt Breath of the Wild was sorely lacking. It would have been great to have enemies build out their camps to combat your playstyle, rather than just becoming slightly faster, stronger and way more damage-spongey.

    • @mydude4860
      @mydude4860 4 ปีที่แล้ว +12

      That is not dynamic difficulty in the way it is discussed in this video (the game becoming harder if you do well and easier if you fail), as it doesn't necessarily change the challenge of the game, it just forces you to think of a different strategy.

    • @thesalazzah55
      @thesalazzah55 4 ปีที่แล้ว +2

      You know what, I'm downloading MGSV I've been playing 2 and 3 back and forth and even 4 a couple times but I loved this about MGSV the only part that made me feel disappointed was the story not being finished but cliffhanger stories can be cool. Its surprisingly awesome for an unfinished game

    • @usernameRika
      @usernameRika 3 ปีที่แล้ว

      @@thesalazzah55 MGSV's story doesn't have a clifffhanger lol. It's a prequel story, and it's in no way "unfinished". Sure we all wished it was even longer (don't we all wish good things to last longer?), with more missions and more story, but it is a complete game, which sets up the sequels very well.
      I remember MGS2 having so much content left out of the game, yet it felt finished too.

  • @mo_musashi_284
    @mo_musashi_284 7 ปีที่แล้ว +815

    I've lost count how many times I bought a Resident Evil 4 & maybe a remake 😱

    • @AkiraZack15
      @AkiraZack15 7 ปีที่แล้ว +21

      I bought it 2 times on PS2 1 time on PC and 1 Time on PS3 XD

    • @timithymckenzie1101
      @timithymckenzie1101 6 ปีที่แล้ว

      Iron Dante not on ps3

    • @timithymckenzie1101
      @timithymckenzie1101 6 ปีที่แล้ว +1

      Not on ps3 cuz they can only remaster a game once(ps4 xboxone)

    • @timithymckenzie1101
      @timithymckenzie1101 6 ปีที่แล้ว +1

      LWILKS97 never seen this game on ps3 i went to gamestop and they had it on ps2 and ps4

    • @timithymckenzie1101
      @timithymckenzie1101 6 ปีที่แล้ว +1

      LWILKS97 name one game remastered more than once?

  • @zeromailss
    @zeromailss 7 ปีที่แล้ว +630

    Dammit, now I really want to play RE4 again

    • @darksouls8667
      @darksouls8667 6 ปีที่แล้ว +9

      MeowAlien にゃあエイリアン do it it's so dam worth I'm doing it for the 4th time I think
      Edit: 4th time finishing both normal and professional getting the hand cannon and finishing Ada XD

    • @ParanormalJaack
      @ParanormalJaack 6 ปีที่แล้ว +2

      にゃあエイリアンMeowAlien play it again it's worth it

    • @onava15
      @onava15 6 ปีที่แล้ว +3

      Im going thru my first ever playthrough rn on the Xbox one, and oh boi does this game have a learning curve for me 😂 I'm having tons of fun tho and I wish I could watch this entire vid but I don't wanna spoil it for myself

    • @everydaygold7665
      @everydaygold7665 6 ปีที่แล้ว +5

      I own three copies on three different platforms and still can’t get enough of it

    • @minelazilkic7384
      @minelazilkic7384 6 ปีที่แล้ว

      にゃあエイリアンMeowAlien i play it

  • @RaulMathown
    @RaulMathown 8 ปีที่แล้ว +542

    i noticed this in my 30+ plays. sometimes enemies were missing and i thought it was some glitch.

    • @lordfury18
      @lordfury18 8 ปีที่แล้ว +105

      oh thank god i'm not the only one who has played this game more then 5 times

    • @TheHeadHunter1000
      @TheHeadHunter1000 8 ปีที่แล้ว +42

      I've done around 12 rounds on one save file. And did a no merchant pistol only run. Only game I've played through multiple times without bordem.

    • @waNErBOY
      @waNErBOY 8 ปีที่แล้ว +77

      you can't just play re4 twice, that's too few

    • @juanpedro_mov7372
      @juanpedro_mov7372 8 ปีที่แล้ว +11

      TheHeadHunter1000 There's always someone who is better then me I've never tried an only pistol run. Don't get me wrong I'm not mad at you or anything is just that I didn't think a Pistol run was possible I'm going to try it, I thought completing this game 100% no deaths on professional was awesome but now a pistol only run is way badass nice job!

    • @crookim
      @crookim 8 ปีที่แล้ว +1

      I did a punisher only run, it was awesome!

  • @Tofuuuuuu
    @Tofuuuuuu 8 ปีที่แล้ว +1752

    Holy shit, a video that wasn't a clickbait? Damn, I actually learned something about Resident Evil 4 and a few other games as well.
    Keep up the great work dude.

    • @mst_angel437
      @mst_angel437 8 ปีที่แล้ว +9

      same here

    • @yusukeelric
      @yusukeelric 8 ปีที่แล้ว +37

      I actually expected the classic " Did you know Devil May Cry was going to be Resident evil 4?" At this point is so well known as the -1 world in SMB

    • @Joey3264
      @Joey3264 8 ปีที่แล้ว +6

      i learned this about RE5 by reading the strategy guide, i didn't realize it was in RE4 as well

    • @colderosion
      @colderosion 8 ปีที่แล้ว

      ^^highly agreed.

    • @luckybones8749
      @luckybones8749 7 ปีที่แล้ว +10

      up next... top ten videos that are not click bait. number four made my jaw hit the floor.

  • @BadAssMacmillan
    @BadAssMacmillan 8 ปีที่แล้ว +579

    I think this one of the many reasons why RE4 is so damn replayable.
    I finished this game so many times and it never gets old, the replay value is insane! xD

    • @geehammer1511
      @geehammer1511 7 ปีที่แล้ว +15

      I know what you mean, I still play it now!
      First run through Pro was hard spending over an hour to defeat Krauser but it was worth it

    • @natalieleone
      @natalieleone 6 ปีที่แล้ว +3

      BadAssMacmillan I finished it like 7 or more times

    • @clintonwood66
      @clintonwood66 6 ปีที่แล้ว +1

      I know what you all mean I have the classic resident evil-4 for Nintendo game cube I play it on my Wii all the time it never gets old the faster and more people you kill the harder the characters get boss and small..

    • @dereks6636
      @dereks6636 6 ปีที่แล้ว

      G'Hammer krausers easy dude, just knife him lol

    • @tonyztyles8330
      @tonyztyles8330 6 ปีที่แล้ว

      what are some other reasons, which have not been stated yet in this thread

  • @josephstalin9139
    @josephstalin9139 7 ปีที่แล้ว +263

    I wondered why I never got tired of playing this ahead of it's time masterpiece of a video game. RESIDENT EVIL 4.

    • @totetoresano
      @totetoresano 6 ปีที่แล้ว +2

      because while it is a nice game (not a masterpiece), it fucked up the resident evil franchise shifting from a fantastic survival horror to a mediocre action shooter.

    • @grahamtaylor8912
      @grahamtaylor8912 5 ปีที่แล้ว

      GTFO.

    • @LeonXfilm
      @LeonXfilm 4 ปีที่แล้ว

      Agree

    • @ozwellespencer955
      @ozwellespencer955 ปีที่แล้ว +1

      @@totetoresano boo hoo

  • @Touching_Zone
    @Touching_Zone 7 ปีที่แล้ว +312

    I've beaten the game 70+ times and never found out about this until recently.

    • @Nerdybdirty
      @Nerdybdirty 4 ปีที่แล้ว +10

      I'm still playing it today and I'm around that number as well. The game is just too good.

    • @alphag4mer909
      @alphag4mer909 4 ปีที่แล้ว +5

      really addiction....beating the same game over 70 times is just way too much

    • @Touching_Zone
      @Touching_Zone 4 ปีที่แล้ว +4

      @@alphag4mer909 you must not like speed running. And because I was poor this was like my only game, hence the high clear count. Also the game is one of the best ever made, allowing me to clear it allot.

    • @thesalazzah55
      @thesalazzah55 4 ปีที่แล้ว +1

      Yeah bro I relate to having the game as the only game too. I eventual got gta san Andreas and I think a call of duty game but after I played those I would just play re4 doing every possible thing I could, unlocking costumes and even the extras like mercenaries and the ada stories/files/chronicles whatever they were called

    • @thesalazzah55
      @thesalazzah55 4 ปีที่แล้ว +1

      @@Touching_Zone I'd even do single gun playthroughs but I think every time I'd pick up the control and put on RE4 I would clear it 4-6 times in about a week and a half. It never got old

  • @alexmotts
    @alexmotts 7 ปีที่แล้ว +610

    RE 4 is one of the greatest games of all time!!! Still better than most games out today. A true masterpiece

    • @Kaldrean
      @Kaldrean 5 ปีที่แล้ว +6

      Except for the last level where the zombies get guns. Could have done without that. Resident evil 4 is in my top 2 RE games, but it was the start of the decline of their future titles as well.

    • @grahamtaylor8912
      @grahamtaylor8912 5 ปีที่แล้ว +34

      RE 5 was the start of the decline, not RE4.

    • @Kaldrean
      @Kaldrean 5 ปีที่แล้ว +10

      @@grahamtaylor8912 I disagree. RE5 was definitely a departure from the previous themes of the franchise, but 4 sewed the seeds for 5. By giving zombies weapons. Them having melee weapons and chainsaws didnt bother me. But when they had rifles, machine guns, and rocket launchers at the end of 4. It was too much.

    • @grahamtaylor8912
      @grahamtaylor8912 5 ปีที่แล้ว +12

      @@Kaldrean . Yup I see what you mean. I just loved RE4. The island section at the end was definitely the worst part of the game though I agree. Though it did have these Regenerators, they were cool. I didn't think much of RE 5, it was just, alright. Playing RE 6 currently and I really don't like it at all. I jumped straight into the Chris campaign to get it out of the way, it seems that one is the worst for all the QTE stuff.
      I can see why fans of the series dislike part 4, but I thought it was awesome. Finished it multiple times on pro mode and got a max rating on Mercenaries. I put some hours in on that game.

    • @Kaldrean
      @Kaldrean 5 ปีที่แล้ว +3

      @@grahamtaylor8912 4 Is my favorite (tied with 7). I just also acknowledge that while i love 4, it set the shitty path for 5 and 6.

  • @RisingBeast00
    @RisingBeast00 8 ปีที่แล้ว +1933

    Are you serious?!?!?!
    I didn't know the game gets harder and harder the more professionally you play! That makes the game even more ahead of its time.

    • @MrZark
      @MrZark 8 ปีที่แล้ว +13

      Resi 4 launched in 2005, and the game is over 10 years old. The PS3, 360 and Wii hadn't launched yet, and only the 360 would launch that year, but not even the original 360 had HDMI support, so the game was made with 480p textures which were the commom thing at the time. Since the game was made that way, when ported to other, newer platforms the game suffers from upscaling, as the 480 textures get stretched and look bad in 720p and higher. To fix this, Capcom would need to redo ALL the textures for the game. And we know Capcom, that's not happening any time soon.

    • @ashesfrombones
      @ashesfrombones 8 ปีที่แล้ว +7

      actually, many game does that way back, you just didn't notice

    • @yugrasan
      @yugrasan 8 ปีที่แล้ว +2

      It's not really ahead of it's time and this feature was already present in previous Capcom games.
      SF 3 had a ranking system, which was used to regulate the CPU difficulty in arcade mode. The Megaman X series also had this as well.

    • @yusukeelric
      @yusukeelric 8 ปีที่แล้ว +15

      It was actually something of it's time. God Hand had a similar difficulty system. Only that it wasn't hidden in that game since it had a difficulty meter visible

    • @shinakumaforu5107
      @shinakumaforu5107 8 ปีที่แล้ว +2

      no wonder I been dying a lot lately lol

  • @anthonypalumbo8234
    @anthonypalumbo8234 8 ปีที่แล้ว +685

    The Red 9 with extended clip is my spirit animal.

    • @idiosyncrasy7703
      @idiosyncrasy7703 8 ปีที่แล้ว +15

      Anthony Palumbo Ayyy Red 9 must buy and Stock rush! 👊

    • @retiredmeme2751
      @retiredmeme2751 8 ปีที่แล้ว +68

      reloading gives me an orgasm

    • @RoleAce
      @RoleAce 7 ปีที่แล้ว +105

      AAHH A TEH CHOICE FOR AN AVID GUN COLLECTAH. it's a nice gun STRANGEJAH.

    • @d.s.parentsr6502
      @d.s.parentsr6502 7 ปีที่แล้ว +3

      That's how we do it down in 'Lantic city!

    • @nemesisurvivorleon
      @nemesisurvivorleon 7 ปีที่แล้ว +1

      Why is this not the top-rated comment?

  • @feathero3
    @feathero3 2 ปีที่แล้ว +49

    I always thought Resident Evil 4's Professional mode was really similar to standard mode, while many of my friends complained it was so much harder than standard.
    Now I realize it's because I was pretty much already playing professional mode because I never saved the game after dying. Doing so apparently made it a lot harder for me, but also got me used to the challenge.

    • @anomalousdelirium
      @anomalousdelirium 2 ปีที่แล้ว +6

      Yes, There is also adaptive difficulty even on Pro mode (PC UHD Version), contrary to what many people believe.
      Selecting "continue" after death will prevent Leon's death for the next fatal damage.
      Not sure how long it lasts tho, as i never select "continue", but instead i load save on deaths.
      Tried this my self with Garadar's charging stab several times.

  • @TheSoulExplorer
    @TheSoulExplorer 7 ปีที่แล้ว +190

    The only instance I recall the game making it easier for me was in the fight against Krauser, on my first playthrough. After getting my ass kicked so many times, I did notice that Krauser was becoming slower and barely using his shove attack with his mutated arm, giving me plenty of time to shoot his legs. But I didn't know that it was part of a fancy programming trick, I thought it was some kind of randomness to the attacking pattern. And I think that the number of dogs spawning in the garden labirinth also change. I'm currently replaying the PS3 HD Remaster and I'm using the Chicago with infinite ammo. So I'm obviously bursting through the game, and I had no memory of so many dogs attacking me back in the PS2 and Wii days. At least as far as I remember.
    Twelve years playing this son of a bitch and still finding new things about it. And one that completely changes the way I see the game now. It has been said countless times before but it's never too much: a true masterpiece of a game.

    • @BigMac8000
      @BigMac8000 5 ปีที่แล้ว +7

      I'm with you on this. It'd always made the game feel more puzzling and mysterious, because enemies sometimes were vicious, other times logey and mundane. It made them feel more random.
      I feel like this system could be increased just by making scenario's more random and adding things between deaths. Not just making it easier or harder per se.... just.... different.

    • @LeFaucheur
      @LeFaucheur 5 ปีที่แล้ว +2

      what I know is you fought way more dogs in the labyrinth in normal than in easy :p if you die too much in normal, do you get to skip the labyrinth too? :p

    • @zeroinfinity9189
      @zeroinfinity9189 5 ปีที่แล้ว +4

      Also, not a lot of people know this but Krauser's gameplay, you're suppose to get up close and knife him, of course it also involves dodging and quick time events though. He takes triple damage from knife and get's stun. It's quite amazing how the game tricked you the entire time as Krauser's was always portrayed to be a veteran melee combatant that you should avoid when up close.

    • @grahamtaylor8912
      @grahamtaylor8912 5 ปีที่แล้ว +4

      Yup its a lot easier using the knife vs Krauser, the clue is in the knife fight QTE you have with him prior.

    • @rwed13
      @rwed13 5 ปีที่แล้ว

      As soon as he starts approaching, get your knife ready, and when he gets close, start whacking. fastest boss fight ever.

  • @gigaganon
    @gigaganon 8 ปีที่แล้ว +67

    that's a really well done system and a good idea! But it's not for me, i rather die a lot and overcome the challenge than having the level made easier without any choice

    • @baileyface54
      @baileyface54 8 ปีที่แล้ว +11

      Yeah, but inversely I like that it ramps up when I am curb stomping enemies. When you're walking around basically being Mr. Boom Headshot it gets boring.

    • @gigaganon
      @gigaganon 8 ปีที่แล้ว +7

      *****
      i rather choose a fair challenge that force me to play better and change my strategies... why directly assume that i want stupid difficulty like bullet sponges? And like i said before, it's a good system, just not for ME!

    • @baileyface54
      @baileyface54 8 ปีที่แล้ว +1

      gigaganon That is completely fair. Personally I like this style for a first playthrough. Keeps it from getting too hard while I am getting comfortable with the game mechanics, while keeping it from getting too easy once I am getting the hang of things.
      Still though, after the first play I want a full brick wall challenge, and I feel there should be an option to turn this off, or it should be disabled for higher difficulties.
      This allows people like me to enjoy a nice pace as they learn the game, going to professional mode in the second play (if they choose of course), while people like you who want unforgivable challenge right off the bat can go straight to professional (where I'm sure you already know this is disabled). If you're wanting a brick wall, you'll probably be going to professional mode anyway first thing.
      It's when you don't have a choice this becomes a problem.
      When set up like this, is serves all play styles and allows you to have the game experience you want. For this reason, I encourage more developers to do this, but be sure to include a toggle switch, or disable it on harder difficulties. I hear some games make this the only system, and I agree, that's not cool.

    • @xLordOfNothingx
      @xLordOfNothingx 8 ปีที่แล้ว

      Totally agree

    • @jasielc1356
      @jasielc1356 7 ปีที่แล้ว

      @gigaganon I agree with you.

  • @ForSomethin
    @ForSomethin 8 ปีที่แล้ว +27

    This is only for easy and normal modes.
    In professional, you are always in the hardest level you can reach in normal.

    • @anomalousdelirium
      @anomalousdelirium 2 ปีที่แล้ว

      Not really.
      In PC UHD Version, selecting "continue" after death will prevent Leon's intant death for the next fatal damage, but no change on Load save.
      So there is also adaptive difficulty on Pro mode, at least in that version of RE4.

  • @Diabl0Mask
    @Diabl0Mask 8 ปีที่แล้ว +264

    This is one of the rare games that make me feel like the creators actually cared about us enjoying the game instead of just being satisfied by making money of it, and that's why RE4 is always gonna be the best RE game (and the best shooter game in my opinion) ever.
    I wonder if Capcom did something like that with the Megaman franchise, some of the Megaman games gave me the same feeling.

    • @kyona5422
      @kyona5422 6 ปีที่แล้ว

      Well, tell that to all the Resident evil fans who were pissed off about the direction change of the franchise.

    • @NSixtyFour
      @NSixtyFour 6 ปีที่แล้ว +1

      Yes i agree

    • @Carsaib
      @Carsaib 6 ปีที่แล้ว +4

      seth martin RE4 saved the franchise actually, it was then that the action took too much importance

    • @anthonybowman3423
      @anthonybowman3423 6 ปีที่แล้ว

      I would have loved RE4 if it hadn't been labeled resident evil. It threw away the survival horror aspects of the game (so did 3 a bit, it was a steady evolution) and the disappointment of the subverted expectations tarnished my experience with the game. It's a great game, but not what I was spending money to get. If I hadn't picked it up wanting a survival horror experience I would have enjoyed it a lot more.

    • @anthonybowman3423
      @anthonybowman3423 6 ปีที่แล้ว +1

      +Ur Waifu is Shit I'd rather say that it was a gradual movement away from survival horror. Even the first game had plenty of action based segments, but the design was clearly pressed more towards survival. 2 had more fast paced portions, but ammo was still strictly limited, making you worry about every engagement. In 3 you could craft ammo, but resources overall were still limited. In 4 you could effectively grind forever without worry.
      There were plenty of other elements that gradually shifted through the series, this is just one example. The truth is 4 should have never surprised me with the way the series was going, but being a fan of RE from the first game just left me feeling like the games were deviating from what I personally wanted out of them. That didn't make them bad at all, of course. Great game.

  • @madeOfClay99
    @madeOfClay99 7 ปีที่แล้ว +1373

    Meanwhile in Dark Souls:
    Game : Oh you died again?
    Me : yeah..... ;_;
    Game : Hahaha.... git gud.

    • @joko49perez
      @joko49perez 7 ปีที่แล้ว +100

      Dark Souls 2 had a similar system to RE4.
      Also, Dark Souls isn't that punishing or insulting. .

    • @teamatfort444
      @teamatfort444 7 ปีที่แล้ว +47

      joko49perez true that. Any old nes game like contra or ninja gaiden is way harder then dark souls

    • @joko49perez
      @joko49perez 6 ปีที่แล้ว +4

      Link's AMV. You're right, it isn't that similar to RE4. But it could make the game easier for someone that has trouble going through a whole area without dying.

    • @Oh-uk5ee
      @Oh-uk5ee 6 ปีที่แล้ว +9

      madeOfClay honestly after youve played 100's of hours into ds it is a VERY easy game lol

    • @neggit2063
      @neggit2063 6 ปีที่แล้ว +19

      but in DS you know where the enemies are going to be at when you respawn, making it predictable,thus easier. DS is all about muscle memory,study and recognizing patterns.
      This doesn't happen in, say, Left 4 dead.

  • @MiauFrito
    @MiauFrito 7 ปีที่แล้ว +101

    I recently saw a video about the design of Halo 3 where the devs talked about how they implemented dynamic difficulty in a much more subtle way, "the more you push, the more the game pushes back".
    Important info about Halo 3:
    1- Your weapons are hitscan, while (most) alien weapons are projectile-based
    2- You're a walking tank with regenerating shields, while your enemies are very weak -grunts take one Battle Rifle shot to kill, jackals take 2 or 3 and brutes take a few more
    You control the challenge in two main ways:
    1- the number of enemies you decide to fight at the same time
    2- the tactics you use (sneak or not, engagement distance, etc...)
    The more frustrated you are, the more carefully you'll play, with guaranteed success (reducing your frustration).
    The more bored you are, the more aggressively you'll play and the more challenging the game will be (reducing your boredom).

    • @MegaSpartan138
      @MegaSpartan138 5 ปีที่แล้ว +8

      Miau Frito I’m more than confident that Halo has been using this Dynamic System since Combat Evolved. Matter of fact there are times in CE that if you try to skip an area of enemies harder enemies will show up. If you kill the first group then the harder enemies will not spawn in

    • @swine13
      @swine13 4 ปีที่แล้ว +4

      Im the opposite. I get frustrated when its too challenging so id be reckless and it would get harder so id probably have a cardiac event. And if its too easy i feel sleepy, so id stop fighting and the game would just finish itself for me i guess?

    • @Espartanica
      @Espartanica 4 ปีที่แล้ว

      @@MegaSpartan138 I haven't seen any examples of that happening

  • @SunbladeGER
    @SunbladeGER 9 ปีที่แล้ว +31

    Thank you for featuring me in the video!

    • @GMTK
      @GMTK  9 ปีที่แล้ว +16

      No worries, thanks for putting on a great show!

    • @SunbladeGER
      @SunbladeGER 9 ปีที่แล้ว +6

      Mark Brown And thank you for this great work. Cheers.

  • @REXanadu
    @REXanadu 9 ปีที่แล้ว +72

    You can find a TH-cam series from two developers who worked on the Ratchet and Clank series which talks about the different ways they and their former colleagues implemented dynamic difficulty in those games. It was extremely informative about designing difficulty in general, as it also delved into the idea of making a game challenging, not difficult.
    For anyone looking to watch the videos, search for 'UselessPodcasts' on YT and look for the video titled, "The Useless Podcast: Episode 3 - Cheating in the Player's Favor."

    • @ErickTG
      @ErickTG 9 ปีที่แล้ว

      Edgar Onukwugha thx

    • @dfshjb44
      @dfshjb44 9 ปีที่แล้ว

      Edgar Onukwugha Interesting listen. Thanks!

  • @Alquimia572
    @Alquimia572 9 ปีที่แล้ว +24

    Btw maybe not a lot of people tell you this but...THANK YOU FOR PUTTING SUBTITLES....It helps people like me who have problems with understanding oral english videos but we can read english language quite easily...And of course, another great video :D

    • @GMTK
      @GMTK  9 ปีที่แล้ว +12

      ***** You're welcome! It's really easy to do for scripted videos, so I encourage more video makers to do it

  • @Rhetorical346
    @Rhetorical346 7 ปีที่แล้ว +39

    Max Payne (1) had a sliding difficulty scale. Enemies got more accurate and aggressive every time you completed an area, and they got a little easier every time you died. When MP1 was current I made a few mods that toyed with these values.

  • @GentleHeretic
    @GentleHeretic 3 ปีที่แล้ว +9

    Yes, but... what if I just wanted to overcome the difficulty setting I agreed to at the start, and not get shifted into Very Easy every time I encounter the slightest hiccup? This is one of those things that seems clever on the surface, but really just leaves me feeling like I've never actually overcome anything, the game just tricked me into thinking I had.

    • @diorsawaaj
      @diorsawaaj 3 ปีที่แล้ว

      The Adaptive Difficulty is disabled on Professional Mode I think. If you want the true RE4 experience, you gotta play it on Professional Mode.

    • @GentleHeretic
      @GentleHeretic 3 ปีที่แล้ว +3

      @@diorsawaaj Professional mode only unlocks after you beat the game once though. Which I can't bring myself to do, because this game feels absurdly bipolar to play through with the standard difficulty system.

  • @jojodelacroix
    @jojodelacroix 8 ปีที่แล้ว +16

    One common concern from a lot of people seems to be that if the difficulty is dynamically changed that you can then game the system or that you can never be certain of how good you really are. From an old research paper I read a few years back (if I ever find it then I will try to link it) there seems to be 2 ways people learn. Some people learn better through dynamic difficulty. They will get better at an even rate and because of that the experience will become gradually harder. Other people, however, need something concrete. In a dynamic system they will rarely get good enough to push the system further or they will not try to push it further because they feel they have already mastered it because they are doing well enough. The paper was not conclusive as to why this was the case, as it was merely seeking to examine if teaching through dynamic methods worked. It suggested further research into why some people learn better through adaptive scenarios and why others do not.

    • @SlyInvasion
      @SlyInvasion 8 ปีที่แล้ว +3

      Interesting. I also think that it varies a lot from game to game. What type of game is it, what does the game require you to do, what is the difficulty spike of the game, what does actually change and when do the chagnes happen in dynamic difficulty, how does the system knwo when someone is cheating it (if at all), how does this affect the players skill, how does a bad player adjust to it? Many questions. But I really like the system and I think that it works perfectly in RE4, which originally played when I was still relatively young and maybe the system is among the reasons that make me like the game so much. The game does a good job with the increase in difficulty on its own, but I think that the dynamic system adds a bit more variety to it especially during more hectic and stressful situations that might cause problems and frustration to some players.
      However I feel like players in a game with no dynamic difficulty face the same problems you mentioned above, maybe even more drastic. For some it might be too easy, for some too hard. And for some a swith a setting up or down is already too much. Imho you could very well say that even with a dynamic difficulty there are players who fit the "normal" setting and will always stay on normal and not drop down significantly or go up significantly. However they'll, at least in RE4, still be expereincing an increase in difficulty tha the game has in its design. So for some people it might not even come into effect. However with a dynamic system you can, and even in the scenario I just mentioned, counteract poorley designed sections which are too hard for what a player should be able too handly. Ideally games don't have those poor sections, but I think we all know that they do, so with this system in place those sections will not pose a huge problem anymore.
      And even in RE4 this dynamic setting only applies to "normal". All other settings do, afaik, never change so that players who want a real challenge can stick with professional or players who are unexperienced and don't want a challange cans tick to easy. All others will probably only benefit from the game automatically switching between many options.

    • @jojodelacroix
      @jojodelacroix 8 ปีที่แล้ว +1

      Kevo Yeah, I thought that there were actual difficulty settings. So what you are saying is that there is only dynamic difficulty on the normal difficulty setting.
      I also think you make a really interesting point when you mention the dynamic difficulty assisting in sequences that were actually poorly balanced to begin with. A big reason I don't play many game son hard are these such sections. These sections are often the ones based around gimmicks. Like a turret sequence or something of the sort. The game is not based around this so you do not have the requisite skills to be good at it and often they are just poorly balanced and even unpolished anyhow, so they are a natural sticking point. I mean a turret system that is used for 5 minutes of gameplay is not going to have the same amount of responsiveness and tweaking as the base gameplay, naturally. So adding in dynamic difficulty really allows you to fix these problems. And I think that is great too.
      And you are absolutely right that it's really about how you do it. Certain tweaks could have drastic changes, especially if you have unique objectives, like escort missions.

    • @GremlinSciences
      @GremlinSciences 8 ปีที่แล้ว +3

      There is still difficulty scaling on the harder difficulty, ammo and health will drop less as you use them less, and enemies will get more health as you get better at dealing with them. The obvious things like enemies disappearing can occur, but you have to do a LOT of dying before it does.
      How do I know? I've been trying to unlock the PRL, but by the time I'm done with the village ammo will have stopped dropping completely after I made every effort to save ammo for later levels.

    • @jojodelacroix
      @jojodelacroix 8 ปีที่แล้ว +1

      catboy357 Very interesting observation. Much appreciated. :)

  • @mac1991seth
    @mac1991seth 8 ปีที่แล้ว +33

    I've noticed some aspects of this while playing Resident Evil 4. While replaying the game, I realized that there's no use in keeping a lot of stuff in your inventory, because it prevents you from getting new stuff. Not that you have no room for new items: it's that the game "knows" you're stocked so all boxes and barrels are empty. It's actually better (somewhat) to sell some of your gear so that new gear appears in boxes and barrels. Otherewise the game gives up on giving you anything: herbs, ammo, gold.
    It also explains why the game became so malicious about my playthrough. I rarely ever hit "Continue" in Resident Evil 4. This causes the game to not register your death (it doesn't show in the statistics) and thus your next attempt is equally difficult. Since I had 0 death count up to chapter 5, the difficulty hasn't drop at all, bringing in the real challenge. But the biggest atrocity of the RE4 was the room where Ashley had to use 2 cranks, while you scope for enemies (castle). I never hit "Continue" on that room so it took me 20 attempts to beat it on PRO mode.

    • @NarutoDipShit
      @NarutoDipShit 8 ปีที่แล้ว +16

      Everyime Ashley screams Leon i just wanna kick her head off.

    • @theokayishgamer
      @theokayishgamer 8 ปีที่แล้ว +9

      You do realise that on Pro difficulty it is locked to the highest difficulty at all times, right?

    • @mac1991seth
      @mac1991seth 8 ปีที่แล้ว +15

      JukeGuy HD Gaming
      I'm pretty sure PRO mode also has some room for difficulty balancing. If you're running low on health (even on PRO), next dead enemy is more likely to drop a green herb. It's not even a matter of hacking files to see the script, it's what happened to me over and over. So no. It's not locked. Definitely.

    • @allieboy181
      @allieboy181 8 ปีที่แล้ว +24

      That's not the difficulty, that's the mechanic of the game. You run low on health? You're bound to get health soon or later

    • @Mrsubzero456
      @Mrsubzero456 8 ปีที่แล้ว +3

      I hated that section of tha game as well!!! To be honest, I hated the castle in general. Ashley not being able to get out of the damn way, those garradors who are as dangerous as they look, and the new plagas that formed there. All bad and fun haha. Just never liked that part in particular.

  • @JibbsCompilations
    @JibbsCompilations 7 ปีที่แล้ว +515

    "Whack it in the comments below." Anybody whackin it down here?

    • @geehammer1511
      @geehammer1511 7 ปีที่แล้ว +54

      I'm whacking it after seeing Ashley again :P

    • @praveensharma9893
      @praveensharma9893 7 ปีที่แล้ว

      Well well
      Shione Cooper

    • @WhiskersMctabby
      @WhiskersMctabby 7 ปีที่แล้ว +7

      Hah! sexual innuendo comment has 69 likes! :'D

    • @astro5653
      @astro5653 6 ปีที่แล้ว +11

      gotta keep those ballistics secured

    • @robinvandemaele3430
      @robinvandemaele3430 6 ปีที่แล้ว +1

      Im whacking it in San Diego :p

  • @sentairider42
    @sentairider42 ปีที่แล้ว +2

    With Kid Icarus's difficulty slider, one thing a friend of mine liked doing (and I eventually picked up on) was setting it to max, and seeing what difficulty we were actually at upon finishing the level.

  • @ADHGaming
    @ADHGaming 8 ปีที่แล้ว +158

    As this is one Re4 is still one of my favourite games. As a sidenote, i thought it was pretty obvious at times that the game changes difficulty if you die too much.. but it's done in such a great way that i'm surprised more games don't employ the system.

    • @masterbetty7050
      @masterbetty7050 6 ปีที่แล้ว

      Do a No Continues Run, the game will think you never died and the difficulty will always be at its highest. I kind of figured that out on my own and I feel like the game is more satisfying to beat because it is harder, which is what you want.

    • @MogsnOB
      @MogsnOB 6 ปีที่แล้ว +1

      Master Betty! Or just play on professional which disables the adaptive difficulty.

    • @RaidenTheRipper88
      @RaidenTheRipper88 6 ปีที่แล้ว

      Morgan OB it still has it, it just lowers the difficulty alot less, making it pretty much a Hard version

    • @LeFaucheur
      @LeFaucheur 5 ปีที่แล้ว

      @@MogsnOB Makes it sound like professional is like normal. I haven't seen enemies in normal react as fast as in professional.

    • @MogsnOB
      @MogsnOB 5 ปีที่แล้ว

      @@LeFaucheur Do they react faster? I never really picked up on that but that's sweet if so, I love when games do more than "you do less damage and the baddies do more" for a difficulty increase. I've only done 2 full playthroughs on normal compared to 6 on pro so I only really remember what pro felt like.

  • @2Cerealbox
    @2Cerealbox 8 ปีที่แล้ว +35

    Certain games, like Civilization, like to build the sliding difficulty level into the mechanics of the game itself. It's designed so that expanding too quickly is costly, increasing unhappiness, starvation, or other negative stats in the game that you haven't corrected through research. On the other hand, pout too much into building and you'll have massive upkeep costs that will bankrupt your city and make it difficult to maintain an army. It's an emergent behavior of the mechanics itself.
    On the other hand, dynamic difficulty can piss some players off as being unfair. Realizing that it was being done in MarioKart 64 pretty much ruined the whole game for me. That's because no matter how well I did, I never got the proper feedback for it. A game with dynamic difficulty is like playing a game where you're not allowed to keep score and everyone gets a participation trophy at the end.

    • @GMTK
      @GMTK  8 ปีที่แล้ว +9

      The Civilization point is interesting, thanks for sharing

    • @jojodelacroix
      @jojodelacroix 8 ปีที่แล้ว +1

      I think looking at a game as simple as Pokemon demonstrates somewhat similar qualities. Really any RPG that gives you a cast of characters that you can level up separate from one another requires you to constantly balance your leveling so that you can stay competitive. Sure you can get your start to lv90 by the end of pokemon, but there is probably going to b one trainer in the elite 4 that has your starter's weakness and you are going to have a hard as hell time handling that. Pokemon is really a bad example in the sense that it is already a quite easy game, but looking at a game like Fire Emblem shows a similar thing. Once your units get a few levels higher than enemies you only earn like 5% towards your next level when you defeat a foe, as opposed to 20 or 30% when you are at or below their level. So the game encourages you to make a balanced team and guides your approach to the game in this manner, which is pretty similar to what Civilization does.

    • @Zeithri
      @Zeithri 8 ปีที่แล้ว +2

      +John Edwards
      *Wrong*. Pokémon RBY and possibly SGC is piss easy to just use your starter all the way through and is actually preferred if you just want to get through the game quickly. The newer game in the series pisses all over this by making it *harder* for one solo to get experience which is bullshit. You actually earn *less* by using only one, in an attempt to make you use a full team.

    • @RonWolfHowl
      @RonWolfHowl 7 ปีที่แล้ว +1

      But Pokémon does a terrible job of it though. I got through two entire Pokémon games before I realized that they actually meant for you to balance your team. They don’t telegraph this to the player in any way, and even if you realize it close to the end of the game, there’s not much you can do about it. There’s only so much post-game grinding you can do before you realize that you’ve run out of game.

    • @KasumiRINA
      @KasumiRINA 6 ปีที่แล้ว

      In almost ALL racing games, there's a thing called rubber-banding, doesn't have to be Mario Kart. As to Civ, you're totally right, that's why long Civilization campaigns are more fun than, say, Total War, where, instead of challenges becoming more complex the more you play, the only thing that gets harder as you expand is frustrating micro-managing of all cities and armies (endless uprisings in earlier games too, they just take away a bunch of turns from progress), as by the time you get a sizeable chunk of the map, the rest is just "click next region to win" in Total War. Not so much in Civ.
      As to RPG games, there's a thing with enemies scaling to your level, it's usually horrible. FFVIII and Last Remnant make it so the more you AVOID ENCOUNTERS, the better your characters are (since equipment and skills still get improved). So you're punished not for playing better but simply for playing more. Also, some relatively-modern RPGs just eschew the separate character leveling as it doesn't add much to the experience, compare old Baldur's Gate with newer KOTOR or Mass Effect, same dev., same tropes, just more party swapping and fun.

  • @IshidaSado
    @IshidaSado 8 ปีที่แล้ว +84

    I died so many times in RE4 that you'd swear I was cheating the system.

    • @Changetheling
      @Changetheling 7 ปีที่แล้ว +4

      JAJAJAJA
      This one made my day! Thank you!

    • @gendoruwo6322
      @gendoruwo6322 6 ปีที่แล้ว +8

      did you eventually meet just one semi-crippled Ganados who stand there looking confused while pleading "please just shoot me!" ?

    • @supersaiyannerd
      @supersaiyannerd 6 ปีที่แล้ว +3

      @@gendoruwo6322 I met a ganados just running around the ladder trying to climb up, I waited but he was never able and I shot him

  • @gamernoobX
    @gamernoobX 5 ปีที่แล้ว +24

    Well this explains how I beat RE4 at age 8 😂. I thought I was hot shit.

  • @kingteb
    @kingteb 7 ปีที่แล้ว +56

    play it on the wii, the wii mote makes it more fun to aim

    • @whiteknight5100
      @whiteknight5100 7 ปีที่แล้ว +19

      Tommy B The Wii Remote enables you to kick some serious ass in a way that's impossible on other versions. It's fun as hell

    • @BigMac8000
      @BigMac8000 5 ปีที่แล้ว +3

      I concur. The definitive version.

    • @randomguy6679
      @randomguy6679 5 ปีที่แล้ว +2

      @@whiteknight5100 the most underrated version

    • @boba3597
      @boba3597 5 ปีที่แล้ว +4

      When the qte's came up I was a god.

  • @PlatyNews
    @PlatyNews 9 ปีที่แล้ว +27

    "those games so hard that ends up frustrating you"
    *relaxing music from DUSTFORCE playing on the back*
    I see what you did there

    • @kingofburgerz
      @kingofburgerz 9 ปีที่แล้ว +1

      Ahhhh that was the first thing I noticed! Dust force has such a good soundtrack!

    • @kingofburgerz
      @kingofburgerz 9 ปีที่แล้ว +1

      Prince alucard Thank you for making me aware that Spire is a thing.

  • @MrSkinnyWhale
    @MrSkinnyWhale 7 ปีที่แล้ว +72

    3:14 "RE4 gives players all the advantages of dynamic difficulty adjustment without making them feel patronised"
    ...UNTIL TODAY!!!! >:(

    • @randomduck8679
      @randomduck8679 4 ปีที่แล้ว

      What happened that day?

    • @nemesisurvivorleon
      @nemesisurvivorleon 4 ปีที่แล้ว +3

      I feel rewarded after learning this, actually. It's awesome. The game is just better this way.

  • @Cinderkin
    @Cinderkin 6 ปีที่แล้ว +3

    I've beaten this game so many times, and never knew about the adaptive difficulty. Great video

  • @escapefromtibet2530
    @escapefromtibet2530 7 ปีที่แล้ว +78

    In Horizon Zero Dawn the robots get more armor after you killed them alot of times. So they get harder to kill.

    • @Bloodhurl67
      @Bloodhurl67 6 ปีที่แล้ว +2

      RushingDolphin I guess I've never noticed because of how bad I am at the game....

    • @joshelderkin9592
      @joshelderkin9592 5 ปีที่แล้ว +3

      i beat the game without noticeing this lol

    • @kamon242
      @kamon242 4 ปีที่แล้ว

      it's a subtle detail that also makes sense lore-wise.

    • @escapefromtibet2530
      @escapefromtibet2530 4 ปีที่แล้ว

      @@kamon242 absolutely

    • @OatmealTheCrazy
      @OatmealTheCrazy 3 ปีที่แล้ว

      I didn't even notice honestly, the robots may have actually been interesting if they did this better

  • @James-mi5qt
    @James-mi5qt 7 ปีที่แล้ว +1

    This was my first episode of GMTK a couple months ago; now i'm hooked.

  • @pintavodki
    @pintavodki 5 ปีที่แล้ว +5

    I think Alan Wake (one of my all time favourite games) did it as well, and man did it deliver some stunning sequences. I remember several times I cleared an area killing the last enemy with my last bullet, and wow that felt exhilarating. Sometimes you have a choice of fighting or fleeing the battlefield, and reaching the safe zone with health at the "one more hit and you're dead" level is an experience unlike any other.
    How much of that was artifice or real game mechanics remains a mystery to me and I don't really want to find out. That feeling of winning by a hair at the last possible moment is priceless, and for all its faults Alan Wake managed to consistently create such thrilling moments. And for that, I love it. (Also, for the story, of course. The story is the best.)

  • @GalliNovis
    @GalliNovis 4 ปีที่แล้ว +7

    The shadow boss fight in dmc3 gets easier by making the light panels open up with only 1 hit as opposed to 3 which is the default.

  • @Macsk8ing
    @Macsk8ing 7 ปีที่แล้ว +48

    This game is easily in the Top 5 games ever made.

    • @randomguy6679
      @randomguy6679 5 ปีที่แล้ว +4

      Not even in the top 25

    • @zeroeleven6551
      @zeroeleven6551 5 ปีที่แล้ว +11

      @@randomguy6679 you sure showed him

    • @SeightJam
      @SeightJam 5 ปีที่แล้ว

      Nah, top 30.

    • @SeightJam
      @SeightJam 5 ปีที่แล้ว

      @@zeroeleven6551 Well, OPs original point didnt have much substance either. lmao

    • @zeroeleven6551
      @zeroeleven6551 5 ปีที่แล้ว +1

      @@SeightJam it's more about the subjective nature of taste than constructing a reasoned argument in a comments section.

  • @Ithring
    @Ithring 3 ปีที่แล้ว +1

    Thank you for referencing Flow, it kinda reminded me of Spores, so I'm gunna have to check it out!!

  • @stevehopkinson3245
    @stevehopkinson3245 3 ปีที่แล้ว +2

    There's also the Demon's Souls approach: the more you die, the harder the game gets...

  • @carnage50x
    @carnage50x 6 ปีที่แล้ว +3

    as a kid this was one of the few games I had that I could replay countless of times. I knew every single inch of that game. never knew it changed the difficulty as you play

  • @agrey832
    @agrey832 7 ปีที่แล้ว +97

    this game was indeed a Masterpiece

  • @GiuseppeGaetanoSabatelli
    @GiuseppeGaetanoSabatelli 8 ปีที่แล้ว +14

    I wish I could forget every aspect of RE4 and play it blind like it was my first time again. ;_;

    • @allieboy181
      @allieboy181 8 ปีที่แล้ว +2

      Joseph DiSalvo present day for me it would be Ok. But when I was younger, resident evil games scared the shit outta me. Took me like a month to want to continue the part after Leon gets injected with the plaga.

    • @RonWolfHowl
      @RonWolfHowl 7 ปีที่แล้ว

      Yeah… The more facts you learn about a piece of art, whether it’s a TV show or a video game, the more sterile the experience of replaying it becomes. :(

    • @KasumiRINA
      @KasumiRINA 6 ปีที่แล้ว

      Yeah, I also want to forget and re-experience Mass Effect like that.
      @Allie Boy I had legit nightmares after being chainsawed in the first village. Controller vibration didn't help! XD

  • @longplayarchive
    @longplayarchive 7 ปีที่แล้ว +1

    That's absolutely awesome. Explains why I thought the game's difficulty was exactly on par with my gameplay.

  • @alainborgrave6772
    @alainborgrave6772 6 ปีที่แล้ว +12

    I've observed that big enemies in God of War 1 & 2 (PS2) get suspiciously easier to kill after one or two failures. I guess they use an adaptative difficulty too. When I noticed it, I thought it sucked. But maybe it also kept me happy playing the game. Difficult to say for sure.

  • @TediI47
    @TediI47 8 ปีที่แล้ว +17

    i agree it's clever, but it in the end i feel like the game is lying to me.
    I enjoy a game's mechanics the most when it's very clear about how it operates to the player. Still loved Re4 though.

    • @NiGHTSnoob
      @NiGHTSnoob 8 ปีที่แล้ว +2

      I agree. It didn't really affect me in RE4 because the game is so easy I don't think it ever dropped me even close to the normal difficulty, but it's really obnoxious in racing games with rubber banding. They try and argue that rubber banding is to make it more interesting for the player, but when I run an entire race perfectly and then make one slip up at the end and lose, and then screw up a ton but play the last 20 seconds perfectly and win it makes it feel like 90% of the game doesn't even matter if the game is gonna try and match me no matter what and it really irritates me.

    • @DeadYorick
      @DeadYorick 8 ปีที่แล้ว

      Something you really have to understand is all games lie to you.
      The graphics aren't actually an ingame world. They're just models compiled in a renderer. The world you're playing has seams and a ceiling.
      Every piece of art lies to you. Movies lie to you constantly. Very often in films the effect you're watching is just a bunch of guys dressed up in bright green suits.
      What I liked about Resident Evil 4 was it was clever in how it lied to you since it was very hard to catch unless you played the game through several times.

    • @TediI47
      @TediI47 8 ปีที่แล้ว +3

      When i play a game i want a challenge.
      A good challenge has clear rules.

    • @DeadYorick
      @DeadYorick 8 ปีที่แล้ว

      the game still has a challenge. It's adaptive difficulty still makes the game harder if you're doing very well.
      Additionally the game has an extra difficulty you unlock called "Professional" which then completely lacks the adaptive difficulty. So you get the best of both worlds.

  • @KonStafylides
    @KonStafylides 7 ปีที่แล้ว +22

    Id call myself an RE4 veteran. I have like 5 copies and have played through it hundreds of times (literally), I never fuckin had a clue about this

  • @hatsuneelissu5924
    @hatsuneelissu5924 3 ปีที่แล้ว +15

    Parasite heads : Naaah we dont play like that!
    i swear they do 3/4 damage of your health or even 1 hit death swings sometimes!

    • @joshuaanderson1712
      @joshuaanderson1712 3 ปีที่แล้ว +2

      Depends on what kind they are, 1 is the long slashy sword one, 2 is the instant death head chomp one and 3 is the spider who runs at you once you kill the body.

    • @petrzazo9735
      @petrzazo9735 3 ปีที่แล้ว

      @@joshuaanderson1712 The insta-kill parasite (type 2) has only enemies in the castle.

  • @itooamepicgamer5627
    @itooamepicgamer5627 6 ปีที่แล้ว +1

    That castle scene you mentioned, since i was younger i ran re4 multiple times on ps2 and ps4 and always noticed a difference in the enemies, never knew about this system til now so thanks for solving a long asked question for me haha

  • @ghost_ship_supreme
    @ghost_ship_supreme 6 ปีที่แล้ว +2

    Valve's "coordinator/administrator" is awesome! It controls the zombie difficulty and where the zombies are sent in the map. It's a dynamically genius.
    They also used it in half life for combines and zombies there too.

    • @KasumiRINA
      @KasumiRINA 6 ปีที่แล้ว

      It's called The Director in L4D, if I recall correctly...

  • @trustme2001
    @trustme2001 6 ปีที่แล้ว +14

    I never knew Resident Evil 4 had this mechanic. That's dope. Resident Evil 4 is definitely in my top 5 horror survival games.

  • @DanielKay06
    @DanielKay06 7 ปีที่แล้ว +3

    Spyro 3 had a similar mechanic. A good example was the notorious boxing minigame and the skateboard races. Play well and both of them become VERY hard to beat. But after a few failures the AI starts to relent and they become more beatable.

  • @Playeressence
    @Playeressence 9 ปีที่แล้ว +4

    Nice, good video and channel. Subscribed

  • @noelshen1580
    @noelshen1580 7 ปีที่แล้ว +2

    The Homeworld Games did this in an RTS. Some encounters will always have the same core, but with different numbers of support and escort ships with them to always pose a challenge.
    Being an RTS, your ships were persistent between levels and with limited resources, every ship lost was essentially gone from the game forever. It also had a mechanic that allowed you to capture enemy ships by escorting vulnerable, unarmed units that were essentially tugboats to drag them back to your Mothership. Because the game had these mechanics, players could be at the same point in the game with very different fleets, and the game adapted some of the challenge to reflect it.
    All the games in the franchise, including the standalone developed third party have this. Though the sequel, Homeworld 2, did this to a fault, where the Game would build encounters to counter the player's fleet in sizes that the player could not have.
    I'd love to see your take on the older gem that Homeworld is.

    • @anihilus2344
      @anihilus2344 5 ปีที่แล้ว

      Mission 12 in Homeworld 2 was particularly egregious. So. Many. Battlecruisers.

  • @guhlump8267
    @guhlump8267 7 ปีที่แล้ว

    Dustforce music :D , amazing video as always mark!

  • @DOT107
    @DOT107 8 ปีที่แล้ว +18

    I didn't know the water place was notorious, i finished it in one go while avoiding the bow men but it sure did eat up all my ammo :'C

    • @satannstuff
      @satannstuff 8 ปีที่แล้ว +2

      Run into the lower room and keep an eye on the door and the hole in the ceiling, just put Ashley in a corner or something and it'll be fine.

    • @DOT107
      @DOT107 8 ปีที่แล้ว

      I'll do that in PRO mode someday.

    • @TheKarui
      @TheKarui 8 ปีที่แล้ว

      That section killed me so many times the first time I played it and it still does occasionally. It's that initial encounter and trying to get distance from the enemies.

    • @DOT107
      @DOT107 8 ปีที่แล้ว

      what was your arsenal back then?
      Mine was the Handgun, Redgun, TMP with stock, semi-auto assault rifle, and SPAS12.

    • @TheKarui
      @TheKarui 8 ปีที่แล้ว

      Oh god it's been so long since I played this game lol. I think I mainly used the assault shotgun and TMP.

  • @Darkseadee
    @Darkseadee 7 ปีที่แล้ว +8

    Well, that explains why I had such a hard time last time I played despite being great at it.

  • @yurieu5872
    @yurieu5872 7 ปีที่แล้ว +16

    discard your guns except for the killer7. there you go, ganadoes dropping magnum rounds.

    • @denibudiman4284
      @denibudiman4284 4 ปีที่แล้ว

      yurieu will it work on the ps2 version?

    • @yurieu5872
      @yurieu5872 4 ปีที่แล้ว

      Deni Budiman I beleive

  • @Jonouchi5
    @Jonouchi5 4 ปีที่แล้ว

    Love your video. And great editing by putting dustforce ost 😊

  • @Sky-si1iv
    @Sky-si1iv 7 ปีที่แล้ว +2

    I love that you mentioned Left 4 Dead! Both are incredible games, too.

  • @Ineedgames
    @Ineedgames 8 ปีที่แล้ว +11

    Very Insulting when a game ask you if you want to bump the difficulty down.
    That's just makes me angry and want to beat it even harder.

    • @KapitanPazur1
      @KapitanPazur1 8 ปีที่แล้ว +1

      I have the same with God of War 2. Game is easy yet it has shit ton of cheap one hit deaths. Didnt die often in same spot but there was one room filled with annoying enemies and fact half of the time i died cos bugs and glitches or that touch screen didnt work like it supposed to. Died like 20 times and game mocking me with lowering difficulty. Its going from Souls veteran, fuck unfair God of War 2 difficulty.

  • @spine6114
    @spine6114 5 ปีที่แล้ว +21

    Hey man don't trash talk epic yarn, that's a solid game.

  • @Yetaxa
    @Yetaxa 7 ปีที่แล้ว +11

    Spyro 3 does this, but people don't talk about it much.
    There's also a cheat code that allows you to manually change the difficulty.

    • @meneldal
      @meneldal 6 ปีที่แล้ว

      I never noticed.

    • @TheStoryBlueprint
      @TheStoryBlueprint 6 ปีที่แล้ว +2

      Same with Ratchet & Clank, according to the Developer Commentary on uselesspodcasts channel. Seems to be a staple for Insomniac games.

    • @duffman18
      @duffman18 6 ปีที่แล้ว +1

      Wait, seriously? What exactly does spyro 3 do to change the difficulty? If I remember right, if you die the enemies all die the exact same way, i.e. Some can't be killed by fire and need a charge. Is it that they stop attacking as much or something? Or there's more health fairies around if you die?

  • @JoelRiter
    @JoelRiter 6 ปีที่แล้ว

    So glad I found this channel. Playing through Evil Within for the first time on survivor. Its the first time in a game in a while in which I actively got really frusturated. Normally due to the pacing and feeling like it shifted from survival horror ot action a bit too much (among other issues). What kept me going was the feeling that, the mistakes I made were my own. When I died constantly in a few areas, I knew it was because I had not approached that section (or even an earlier section) correctly and I was forced to change tactics. I got addicted to playing the game in short bursts. I would get into a flow., screw up, die a couple times, find my flow again and keep pushing on.

  • @shyannmason3558
    @shyannmason3558 5 ปีที่แล้ว

    Thanks a lot for making this video. I didn't know of this...It makes a lot more sense to me now why the amount of enemies had been greatly reduced each time I played....
    Nemesis was a nightmare for me also...Alas, I think that no matter what, Biohazard will forever have a special place in my heart.

  • @baifomet6425
    @baifomet6425 8 ปีที่แล้ว +155

    Did the game really did that? My life is a lie!

    • @battlebunnykai2295
      @battlebunnykai2295 8 ปีที่แล้ว +1

      Same.

    • @phauxu1522
      @phauxu1522 8 ปีที่แล้ว +4

      English. do you speak it?

    • @sandwich1601
      @sandwich1601 8 ปีที่แล้ว +15

      +Hiiper Phoenix ...But you made as many grammatical errors as he did.

    • @NOVA2509
      @NOVA2509 8 ปีที่แล้ว +15

      Only in easy and normal difficulties. In Pro, the game is locked to the highest diffculty no matter how bad you are at the game.

    • @vinushkas
      @vinushkas 8 ปีที่แล้ว +6

      NOVA2509 That makes sense. I played the game on the hardest difficulty numerous times and never noticed the crossbow Ganados disappearing on me like in the video, so I was very confused. Thanks for clearing that up.

  • @hiscannoness
    @hiscannoness 6 ปีที่แล้ว +3

    Yes I noticed Resident Evil 4 did this on the PS2 and the GameCube where I played it. I didn't know people didn't notice this. Wasn't it obvious? Maybe I play too many games...

  • @dawnwolf8103
    @dawnwolf8103 7 ปีที่แล้ว +12

    I believe only Normal mode does this. Professional is simply Normal, but where every variable assumes your skill is maximum at all times. Which is why sometimes on Normal the damage you take seems to vary, but not on Professional.

    • @DeMomcalypseLive
      @DeMomcalypseLive 6 ปีที่แล้ว +3

      Dawn Wolf I kind of wondered why Professional mode didn't seem all that much harder compared to my Normal playthroughs

    • @CelestialKingLeo
      @CelestialKingLeo 6 ปีที่แล้ว

      I think the damage inflicted in Professional is a little bit higher though and think ammo is a little more scarce, but other than that its not really all that harder. Plus the ammo issue is easily remedied if you use the knife to attack constantly.

    • @razoredge3579
      @razoredge3579 6 ปีที่แล้ว

      you got a point in that

    • @kevgmei
      @kevgmei 4 ปีที่แล้ว

      So Professional really is the true experience thenÉ

    • @kevgmei
      @kevgmei 4 ปีที่แล้ว

      And I also noticed that the enemies generally take more hits to kill.

  • @bleakhope2048
    @bleakhope2048 7 ปีที่แล้ว +1

    I recently watched developer commentary for the games "Ratchet and Clank Going Commando" and "Ratchet and Clank Up your Arsenal" and learned that the games had a system like this in place, it was a little less noticeable as they made sure never to delete enemies. Instead, they lowered the health of the enemies, so you as the player never noticed a change in the level just the ease at which they completed it. Doing it this way made the player feel as if they had gotten better so not to patronise them by making it obvious the game had mercy on the player by making itself easier. The system if I remember correctly also increased the currency in crates in case the player was having trouble due to their lack of fire power. In the later games in the series ("Deadlocked" and "A Crack in Time") they allowed you to pick your difficulty which just told the system at what level to tune you to by setting a minimum and a maximum level to tune you to, so by picking hardcore, for example, the game would set the minimum tuning level to the hardest level on the hard difficulty and the maximum at the hardest difficulty level possible. Adversely if you picked easy, the game would set the minimum level to the lowest possible difficulty level and the maximum difficulty level to the lowest difficulty level on medium setting. This is by far my favourite known iteration of this kind of system.

  • @jamespowers.gpa.
    @jamespowers.gpa. 4 ปีที่แล้ว

    Perfect again Mark Brown! Before watching the video I said to myself I hate it when I notice this because I want to beat the challenge as is! However if I don’t notice this happening I still feel that same sense of accomplishment without the demeaning feeling of reducing the difficulty. You also pointed out an angle I didn’t see, in that speed runners can utilize this which I both think is cool and adds an interesting dynamic to speed runs but also can see how it almost makes, for lack of a better term, the speed run a bit wonky and not as pure idk something to think about! Love the content will definitely pitch in when I can, just found you a week ago and appreciate the quality and money coming from fans who want to pay for the continuation of your content! I wanna help push you forward and reward your way of making this Chanel and the content you out forward! I just left a comment on another video of yours but I’ve never come across a TH-cam page before that seems to truly put unique and interesting content the way you do, everyone seems to copy everyone else and it’s a breath of fresh air! Keep it up!

  • @Slotered
    @Slotered 7 ปีที่แล้ว +4

    Never knew this! Thanks for the video, RE4 is truly a masterpiece.

  • @elemileTLDR
    @elemileTLDR 7 ปีที่แล้ว +4

    1:06 - WHAT? I never ever performed that wrestling move.

    • @avenge2168
      @avenge2168 7 ปีที่แล้ว +5

      elemileTLDR shoot the kneecaps once you enter the castle

    • @NiceGuyEddy12
      @NiceGuyEddy12 3 ปีที่แล้ว

      @Eduardo Mendez thats quite unnecessary. Enemies will almost always fall to their knees if you shoot their shins.

  • @rexxvulgrim6301
    @rexxvulgrim6301 8 ปีที่แล้ว +17

    I think maybe Ninja Gaiden: Sigma may have done that, but then again, maybe I was just getting better at the game... so, just call it a theory.

    • @GMTK
      @GMTK  8 ปีที่แล้ว +38

      a GAME theory

    • @Ghakimx
      @Ghakimx 8 ปีที่แล้ว +11

      Hypothesis.

    • @Frog89mad
      @Frog89mad 8 ปีที่แล้ว

      so you are saying the game was getting easier cause you played better? i'm confused

    • @Frog89mad
      @Frog89mad 8 ปีที่แล้ว +2

      i mean lol, if they used this system the game should have gone harder if you play better.. :D

    • @Hocklie333
      @Hocklie333 8 ปีที่แล้ว

      I'm sure you were just getting better at it.

  • @_basedperry
    @_basedperry 5 ปีที่แล้ว

    Here from GameTheory! Great video you earned a new fan!

  • @169helton
    @169helton 4 ปีที่แล้ว

    Nice video! I've been playing this game these days (haven't finished it yet) and once in a while i did notice than when i die the game gets less difficult...

  • @-.stranger.-
    @-.stranger.- 6 ปีที่แล้ว +5

    0:23 "Leone the Professional"

  • @DrMcFly28
    @DrMcFly28 8 ปีที่แล้ว +120

    I'm not too sold on this concept. I feel it somehow cheapens the experience since you never know whether it was your skill that made you pass a challenge, or it was in fact the game deciding you truly suck so it will start secretly handicapping itself. In Dark Souls for example if I kill a boss after a dozen tries - I am happy, because the win gave me a sense of accomplishment. But if I have to wonder whether it was truly my skill that merited the win or simply the game deciding enough is enough and told the boss to start going easier on me... that would kinda suck.

    • @ShotgunGabe
      @ShotgunGabe 8 ปีที่แล้ว +28

      resident evil 4 still doesn't get easier the more you suck, it just get harder when you get better if you played it on normal mode and you find the game a bit easy instead of starting the game again on harder difficulty, the game changes the difficulty it for you without you noticing it and if the game realize your starting to be confused it just returns to it original state.

    • @DrMcFly28
      @DrMcFly28 8 ปีที่แล้ว +13

      Well it's just the fact that regardless where the game decides the actual difficulty "line" is, I don't appreciate the game "tweaking" itself based on my performance, because once I'm aware of that fact I may freely question every challenge thrown my way and it immediately sucks out all enjoyment I could have had out of beating it.
      Hell, I even hate it when the game explicitly acknowledges that I suck and offers to lower the difficulty - but doing it without me getting a say is a whole new level of patronizing.

    • @ShotgunGabe
      @ShotgunGabe 8 ปีที่แล้ว +11

      McFly dark souls kinda did that tweaking with bosses too. the bosses sometimes transforms and changes it's ways of attacking when it finally realize youre getting used to it's attack patterns and when you die it just transform back to his current state. this video is just shows that resident evil 4 did that on a very subtle way where every death is fair and not just a cheap hits from your enemy. keep in mind this game way created before patches or beta's was even a thing so this developers don't know if one of the enemies is over powered so they have to find a way to fix it (think it as a self patching mechanic) if it wasn't for the tweaking system resident evil 4 would be another devil may cry 3 which requires a release of a special edition just to make it balance and playable.

    • @DrMcFly28
      @DrMcFly28 8 ปีที่แล้ว +17

      I've never heard of Dark Souls secretly becoming easier or harder based on player's success rate.
      Also, my point is not that the game shouldn't adapt to player's actions. My point is the game should never on its own start implying that player's repeated failure is automatically a wish for a diminished challenge.

    • @LamesAMA
      @LamesAMA 8 ปีที่แล้ว +1

      I think that the game giving you a mode or option that permanently locks the game on a harder difficulty would be a fantastic solution. Resi 4 might do this, I haven't done Hard Mode or read much about it.

  • @Revima
    @Revima 9 ปีที่แล้ว +8

    I think the whole "don't tell the player about the system" is a smart idea, but I think game devs want to gush about their neat systems and shit.
    its the same bits about how devs WANT you to see their game.
    I believe superbestfriendsplay are doing freedom planet right now, which is an homage to the sega genesis games of old, particularly sonic, sparkster and treasure games, and they talk about similar things to what I just mentioned.

    • @annne023
      @annne023 9 ปีที่แล้ว +1

      giantrobotchicken Ah yeah, in episode 2 I think. There's so many paths in Freedom Planet and the best Sonic levels as well, but you could miss like half of the level and that's totally okay, the game doesn't force you to see everything, or doesn't stick things along one linear path just so you won't miss all that hard work.

    • @Revima
      @Revima 9 ปีที่แล้ว +1

      Yeah. Sonic was a great example, and i guess Freedom Planet is now, of that sort of linear but nonlinear level design. Where the start and finish are still the same, but the actual meat of the level is ridiculous.
      also side note but I have to say the ability to play different characters in Freedom Planet reminds me moreso of the sonic gameboy advance games.
      Also freedom planet is just SO GOOD.
      Also also, I can understand that whole "i want you to see my hard work" thing but like, if you give a large incentive to replay the game then thats fine. Which I would assume Freedom Planet does, because different characters.

  • @1987mrbenn
    @1987mrbenn 7 ปีที่แล้ว

    I must have completed this game dozens of times on
    gamecube, ps2 and i am about to buy it on ps4 and
    i had no idea this happened.
    My favourite of all resident evil games.
    Great video, thanks.

  • @twogeordiesgaming4868
    @twogeordiesgaming4868 7 ปีที่แล้ว

    Addicted to your videos at the minute, fantastic channel with fantastic content.

  • @ripoutyourprejudice
    @ripoutyourprejudice 8 ปีที่แล้ว +191

    I personally hate adaptive difficulty, since it basically takes away the incentive to learn and improve as a player.

    • @Zeithri
      @Zeithri 8 ปีที่แล้ว +10

      ^ This.

    • @Solibrae
      @Solibrae 8 ปีที่แล้ว +12

      That's what Professional mode is for.

    • @ripoutyourprejudice
      @ripoutyourprejudice 8 ปีที่แล้ว +2

      Solibrae III
      Pro mode is easy mate, especially on PC with mouse aiming.

    • @Solibrae
      @Solibrae 8 ปีที่แล้ว +71

      Bucky•JaKRBT Whether you find it easy or not has nothing to do with the fact that Professional mode does not use the dynamic difficulty curve in most cases, so you have to 'learn and improve as a player' to beat it because the game does not cut you any slack there.

    • @ripoutyourprejudice
      @ripoutyourprejudice 8 ปีที่แล้ว

      Solibrae III
      True, but the game is still easy though.

  • @DanielLennon100
    @DanielLennon100 5 ปีที่แล้ว +26

    gamers: Then we just have to keep dying in porpose to lower the difficulty, right?
    Pro mode: Hold my plaga

  • @donbasuradenuevo
    @donbasuradenuevo 8 ปีที่แล้ว +6

    Hey Mr. God up there, please take notes from Capcom's Resident Evil 4's difficulty setting. k, thnx.

  • @arbiter-
    @arbiter- 7 ปีที่แล้ว

    I love this series. I can't believe I've been on youtube this long and never heard of it.

  • @wallybonejengles5595
    @wallybonejengles5595 7 ปีที่แล้ว +2

    Ive played through RE4 so many times my back arched.
    I didnt even know that.

  • @GoldenJoe
    @GoldenJoe 9 ปีที่แล้ว +25

    Gotta disagree with the suggestion that difficulty modulation should be hidden from the player. I hate how modern games do whatever it takes to drag me across the finish line. No more regenerating health bars. No more pity powerups. No more helicopter parent difficulty settings. CHALLENGE US. Force us to improve. Make playing the game worth our time. I want to go on an adventure, not take a tour.

    • @Vindignatio
      @Vindignatio 9 ปีที่แล้ว +1

      +GoldenJoe THIS! While I dont entirely think the difficulty modulation is a bad idea, I waltzed through Diablo III like nothing, it did not feel rewarding.
      I still recall freaking out in Diablo I as I entered the first level of hell, and running back out.

    • @AdobadoFantastico
      @AdobadoFantastico 9 ปีที่แล้ว +4

      +Vindignatio +GoldenJoe
      Totally agree. I don't enjoy being handheld without knowing. I'm trusting them that succeeding means I got better. I feel cheated, otherwise. I'm here to PLAY. Don't knock over your king and suddenly say I won. That's condescending as hell.

    • @Kaasen
      @Kaasen 8 ปีที่แล้ว +1

      +GoldenJoe
      What if games used a hybrid of predetermined AND dynamic difficulty settings? For example, playing on normal would provide an average level of challenge by default, but the difficulty could swing pretty far either way depending on your performance. Meanwhile, playing on hard would bump the difficulty overall and also make the game less willing to scale down the challenge for you. Likewise, playing on easy would decrease challenge and start providing pity mechanics after a few failures.

    • @monkiemonA
      @monkiemonA 7 ปีที่แล้ว +1

      I dont know why you dont think this system would challenge you, its DESIGNED to challenge you. Unless you intentionally manipulate the system to make it an easier game for yourself, you will always be pushed to your limit in this game, the difference is that it will be YOUR limit.

  • @GnomeMadeGames
    @GnomeMadeGames 7 ปีที่แล้ว +3

    Dark Souls 2 has a sliding difficulty curve, if you kill enemies 10 times they stop re-spawning but it doesn't get harder when you do well, though you can choose to make the game harder for extra rewards.(Champions Covenant, Bonfire Aesthetics).

    • @Changetheling
      @Changetheling 7 ปีที่แล้ว +2

      And still a lot of people complains about the game eating up your HP when dying too much being Hollow.
      Or people complaining that it's too easy because you can despawn.
      Or people saying it's not a true Dark Souls because "Team B" at From Software made it.
      Goes to show how a lot of people complains because things are not like they want to,
      and most "Dark Souls-only" players are just a glorified bunch of hardcore-wannabes.

  • @algi1
    @algi1 8 ปีที่แล้ว +52

    I think the Souls game do something different to keep the player in the flow. If you're very good at the game, you will level up slower, because you will defeat the respawning enemies only once.

    • @mustekkala
      @mustekkala 8 ปีที่แล้ว +10

      But if you are very good you will lose not lose your souls so often.

    • @algi1
      @algi1 8 ปีที่แล้ว +2

      I don't believe so. It's the player's decision whether they risk their souls or not in any given situation. So, in spatial terms, I think you're right, better players lose their souls farther apart, but in terms of a timeline it's your decision wether you risk your souls or not, based on your gaming experience. You're constantly adjusting the stakes to your liking. The game never takes away your souls in normal gameplay (unless for narrative reasons).

    • @mustekkala
      @mustekkala 8 ปีที่แล้ว

      algi There is always the possibility that you die in a situation you are not familiar with and keep dying before you can get back to your souls. Sacrifice ring helps a lot but a new player does not know how to use it properly.

    • @algi1
      @algi1 8 ปีที่แล้ว +1

      But you always know how to get to your bloodstain. And if you think it's too hard to get there, you can grind until you get stronger. You can only lose your souls by dying of something you knew about.

    • @algi1
      @algi1 8 ปีที่แล้ว +4

      Also, this is a moot point, since dynamic difficulty isn't about not letting you die. There is still challenge. You can still die in RE4.

  • @marcfuchs6938
    @marcfuchs6938 7 ปีที่แล้ว

    I have recognized the varying difficulty level of the game after I guess the 4th playthrough. In the level you just mentioned with the 9 enemies (and enemies keeping coming), at this 4th run it felt to me like they are coming forever, because I have been going through the game with few times getting hit, killing efficient and using minimum ammo. I recognized it was definately harder than the other times, which made it obvious to me - and it sure is a brilliant system, going with a brilliant game. RE4 was the only game I can think of, which I started again right after having finished a run - and I am only a "common" gamer, no speedrunner or anything the like. It truely is a masterpiece and I am glad owning it.

  • @enesaue2192
    @enesaue2192 5 ปีที่แล้ว +1

    I KNEW IT! I almost never died on my first playthrough, and noticed the same enemies eventually took more and more hits before they died

  • @Olivia-W
    @Olivia-W 7 ปีที่แล้ว +12

    Wow. I like RE4 even _more_ now!

  • @magnusm4
    @magnusm4 8 ปีที่แล้ว +14

    A good point why RE4 is a masterpiece. Back then games were hiding stuff that the makers never told you about and so enhance the experience. Dark Souls said it was difficult but the exploring, character stats and special items weren't featured in promotional catalogs or magazines and is left for the players to discover. Undertale did this brilliant strategy by not telling you about interacting with the enemies after you have met them or that they will remember what you did before you reset and therefor the player alone will get a surprise of forth wall breaking they didn't expect.
    If I make a game in the future then I want to be as ambiguous and silent as possible.
    It's a 3d platformer adventure. That's it. I won't tell you how you gain stats, how you traverse enemies or how the weapons work. I will just say it's a 3d platformer and the rest is for you to discover.
    Though RE4 did kind of a dick move with that as I played cautiously and steady as to not prepare for the future enemies cause I know it's hard. But then the fucking game takes away everything I was stacking for and I was so good that I didn't get a single bullet for every 3 enemies so I couldn't continue because of it. I played safe so that I would be able to beat it but now it seems it made it impossible because I didn't die -_- that's bullshit increasing the difficulty right when a new enemy with new weapons approach that I can't deal with using the knife that I relied on for the earlier villagers who can no guns or shields

    • @GremlinSciences
      @GremlinSciences 8 ปีที่แล้ว

      Same happens to me. I conserve ammo and health as much as possible because I know I'll need them later, only to end up with nothing dropping by the time I reach the castle. Guess I know what to do on my next run.

    • @magnusm4
      @magnusm4 8 ปีที่แล้ว

      catboy357
      Waste your stuff on everything and die to every boss no matter how scary it is like the lake monster. That thing is nightmares

  • @DARE0451
    @DARE0451 8 ปีที่แล้ว +23

    I legitimately hate these systems. Max Payne 3 uses it, MGS V uses it, and RE4 uses it. Those are some of my favorite games, and it makes me livid that I'm robbed of the intended challenge by BEING challenged. If I choose a high difficulty I want a high difficulty, not an effectively low difficulty that gives me false praise for dying.

    • @baileyface54
      @baileyface54 8 ปีที่แล้ว +22

      Then play on professional
      It doesn't do that on professional.
      Games that have this system usually suspend it on the highest difficulty or sometimes even higher difficulties for those players who are looking for a challenge.
      People also seem to be focusing on the parts where it gets easy. Sword cuts both ways. I remember my first normal play-through being confused why there were so many enemies in some parts, and why they were so aggressive. It was because I was doing very well and not getting hit often, so the game ramped up so I didn't start getting bored.

    • @DARE0451
      @DARE0451 8 ปีที่แล้ว

      Baileyface For RE4, that's a fair point, but games like MGS V saw this and thought it was SUCH a good idea, they made it the only difficulty variable in the whole game. And Max Payne 3, even on Old School, gives you extra painkillers for repeated deaths.

    • @baileyface54
      @baileyface54 8 ปีที่แล้ว

      Your Gay Father Ah, never played MGS V so i didn't know that.
      Should at least have a toggle switch for it or something. Or turn it off with ramped enemies after the first play through.
      I guess with Max Payne 3 if you're challenging yourself you can just limit painkiller use or negate it all together, but I guess it is annoying to have make your own difficulty. Like Saints row 3 and 4 you have to ignore all upgrades and limit use of special weapons or those games get laughably easy.
      Granted, even then it's not very hard.

    • @teeonezee
      @teeonezee 8 ปีที่แล้ว

      at least its not like PS Vita's port of DBZ where its only one difficulty, masochist

    • @prestozzz6110
      @prestozzz6110 8 ปีที่แล้ว +1

      stop sucking to keep difficulty

  • @Gears894
    @Gears894 7 ปีที่แล้ว

    I love the Lifeformed music in the background. When ever I'm doing some programming or 3d modeling and want music and not a video playing I always play some Lifeformed.

  • @mrsupertash
    @mrsupertash 3 ปีที่แล้ว

    Of course my memory might trick me and I also played RE4 a while later on a borrowed Gamecube, but this was known very early on and one of the key innovative features.