FYI, for Alliance Game you don't start with Treasure cards - "All of the normal rules for Treasure cards also apply to the Alliance Treasure cards, except that in the Alliance Mode, the players start with no Treasure Cards in hand."
Ah shoot, then I had it right from the start when I didn't have two cards for each hero. I doubted myself and pulled two anyway. Thanks for the correction! Cheers!
Also, not that it changes anything, but for Algus' turn, you should have spend the magic dice to protect against Hellen's ability. You also docked the sword/sheild which still gives you 1 shield, so when you used "Shield's Up" you had a total of 3 defence which would have meant he took no damage. Regardless you probably would have cashed in the potion anyway - just wanted to mention it in case someone watches this as a guide :-)
Good feedback! This game is all about making the most of your dice so if you see an even better combo then one I played while filming...I'm glad I wasn't playing against you in Normal or Epic mode! :)
Does the white counter on the xp board move after all heros go or after each hero? After each heros turn in a 5 player game means only 4 turns per player. Seems wrong to me
Correct me if I'm wrong, but I believe you HAVE to roll the dice immediately after you draw the evil-cards. Being able to move first to generate monsters so you see what you need to roll vs preparing for the unknown is a major advantage.
Hi Fredrik, this is from Page 6 of the rulebook...this is why I use the step token when not starting in a room with monsters... "The Free Step Token - Each turn, you can use your Free Step token once to get a Step symbol.At any point during your turn - even before you roll the action dice - you may flip your Free Step token to receive a free Step symbol to spend this turn. You can even spend it immediately to move and explore! The Free Step Tokens are flipped back to its active side on the start of the player’s next turn. Playing Hint: If you use your Free Step before you roll the dice, you might be able to explore a new room and see what monster lurks within before you commit to your re-roll." Cheers!
5:15 Why didn't you just dock the Sword + Shield for the ability to generate x2 Sword + x1 Shield, then dock another Sword for the third damage? You could have avoided 1 damage AND saved a dice. I'd also recommend using a steady camera instead of the freehand Rahdo styled camera.
Ah, a missed opportunity during gameplay. Good eye! Sometimes its hard to do the most efficient move while filming but that would have been. Also I mentioned in a different video I'm looking into picking up a tripod asap. Thanks for the feedback! :)
FYI, for Alliance Game you don't start with Treasure cards - "All of the normal rules for Treasure cards also apply to the Alliance Treasure cards, except that in the Alliance Mode, the players start with no Treasure Cards in hand."
Ah shoot, then I had it right from the start when I didn't have two cards for each hero. I doubted myself and pulled two anyway. Thanks for the correction! Cheers!
Also, not that it changes anything, but for Algus' turn, you should have spend the magic dice to protect against Hellen's ability. You also docked the sword/sheild which still gives you 1 shield, so when you used "Shield's Up" you had a total of 3 defence which would have meant he took no damage. Regardless you probably would have cashed in the potion anyway - just wanted to mention it in case someone watches this as a guide :-)
Good feedback! This game is all about making the most of your dice so if you see an even better combo then one I played while filming...I'm glad I wasn't playing against you in Normal or Epic mode! :)
I had to play through the game a few times before I got a handle on all the rules etc. so I made the same mistakes :-) Enjoyable watch regardless.
Does the white counter on the xp board move after all heros go or after each hero? After each heros turn in a 5 player game means only 4 turns per player. Seems wrong to me
The rulebook says so, but you are totally right. I also feel a complete dungeonphase after each players round is kinda harsh.
Correct me if I'm wrong, but I believe you HAVE to roll the dice immediately after you draw the evil-cards. Being able to move first to generate monsters so you see what you need to roll vs preparing for the unknown is a major advantage.
Hi Fredrik, this is from Page 6 of the rulebook...this is why I use the step token when not starting in a room with monsters...
"The Free Step Token - Each turn, you can use your Free Step token once to get a Step symbol.At any point during your turn - even before you roll the action dice - you may flip your Free Step token to receive a free Step symbol to spend this turn. You can even spend it immediately to move and explore! The Free Step Tokens are flipped back to its active side on the start of the player’s next turn. Playing Hint: If you use your Free Step before you roll the dice, you might be able to explore a new room and see what monster lurks within before you commit to your re-roll."
Cheers!
I stand corrected. ^_^
5:15 Why didn't you just dock the Sword + Shield for the ability to generate x2 Sword + x1 Shield, then dock another Sword for the third damage? You could have avoided 1 damage AND saved a dice. I'd also recommend using a steady camera instead of the freehand Rahdo styled camera.
Ah, a missed opportunity during gameplay. Good eye! Sometimes its hard to do the most efficient move while filming but that would have been. Also I mentioned in a different video I'm looking into picking up a tripod asap. Thanks for the feedback! :)