Daemons should honestly be available in online ranked. They have pretty consistent weaknesses that keeps them decently balanced despite their huge roster
To be honest, they have always seemed weak in this game. The Total War mechanics have not been kind to their lack of armour, they were functional (at times even too strong) on tabletop.
4:37 There's been notable proof in lore that Nurgle's daemons aren't immune to even Nurgle's diseases, more resilient yes, but not immune. Notably Kugath has beaten his own fellow Great Unclean Ones with the sicknesses he brewed himself. So one may consider that the Nurglites aren't supposed to be immune to poison. Although that's debatable, maybe they should in some cases, or maybe have an innate ability that makes them immune to poison within certain circumstances? Maybe an ability that gives them immunity to poison during the 60 first seconds they're poisoned during a battle and then it's out for the remainder of the battle? Or each time they get poisoned they gain an immunity during some seconds that then goes away and need unpoisoned time to recharge?
11:14 While healing is quite strong another characteristic of good foot characters is they don't get constantly knocked down and can meaningfully apply damage in melee. It's not the only factor to consider but good melee foot characters tend to have around 80% knockdown resist and subsequently get to consistently make attacks. Generally I think a lot of foot and duelist characters would also benefit from increased damage since a lot of them aren't super threatening after the move to Ultra Health pools. Knockdown resist somewhat helps but if you math out the attacks needed to kill a chaff unit or kill another character you see combat times are absurdly long, often between 90 seconds and 2 minutes which just isn't feasible. The other thing would be price, a whole bunch of foot characters are hugely overpriced for what they do.
Greenskins are a complicated faction. When the top build gets nerfed normal players dont know how to play them until top players work out new builds, and declare the faction dead.
It always bothered me how Total War has no interaction with attack speed on units, it's a hidden stat!? Grimgor in classic tabletop has always strikes first with 7 attacks. Dude should swing at least 3x faster/more often than he does
Part of it is for balancing, weapon strength buffs would scale quadratically with attack speed. It's also about animations. Besides, tabletop was full of crazy stuff. Always strikes first on Grimgor you say? Allow me to introduce you to 'elves'.
@@ashisunblade yeah I'd say the balancing part has always been part of Warhammer as a tabletop game though. Number of attacks of a unit is one of the primary stats that you look at to determine how good something is in combat and you can't see that in anything's unit card in Total War, you have to guess. Attacks per second should be right below Weapon Strength as a stat. Some of my favorite buff spells added +1 attack to each model in a unit, or +3 attacks to a character, and instead of adding an increase to base unit attack time balanced for individual units or unit types, they changed those spells to only add melee attack. Boring xD I reckon their ability to program unit interaction speed and combine it with animations is the limiting factor
As a mostly campaign scrub, what i find more annoying that flying interactions is that when you chase a routing unit, sometimes your SE's especially just...dont seem to attack. At all. So you have to spam click over and over to get any damage done.
In Grimgor's case he is foot duelist with no mounts and no ways to force enemies to engage him or clear tarpitting units. I think he would be fine if he either had larger splash attack, or an AoE damage ability and had a lower price point. The game has already too many units with healing and mortis engine.
1 big boss no a spider and 1 spider rider squad with a few chevrons can punish the chicken hard if they can get on him. with poison he cant take off or out run them. If he isn't able to screen you can kill him for under 1000 gold
the interactions of units attacking running/routing units has been broken since warhammer 1. it desperately needs a fix. too bad CA really doesnt care unless it impacts their bottomline. CA is slowly becoming blizzard.
"You see the best of every Daemon faction"
Slaanesh: "Don't let them see you cry"
Domination was such a great addition to this series. When is your next WH3 tournament?
Soon!!
About time we get to see another wh3 dom battle. No other channels cover this with even comparable quality
Daemons should honestly be available in online ranked. They have pretty consistent weaknesses that keeps them decently balanced despite their huge roster
Yeah ever since Belakor got nerfed they've been pretty balanced.
To be honest, they have always seemed weak in this game. The Total War mechanics have not been kind to their lack of armour, they were functional (at times even too strong) on tabletop.
They're incredibly weak in Land Battles, they're really in need of some help. Too expensive for their fragility.
Wurzag: *dies*
Goblin Great Shaman: "My time has come."
Its time for Greenskins to have new builts !!
One build or lord being vastly over tuned can be such an oppressive force on a roster, once it gets brought in line the faction can really bloom.
4:37 There's been notable proof in lore that Nurgle's daemons aren't immune to even Nurgle's diseases, more resilient yes, but not immune. Notably Kugath has beaten his own fellow Great Unclean Ones with the sicknesses he brewed himself. So one may consider that the Nurglites aren't supposed to be immune to poison. Although that's debatable, maybe they should in some cases, or maybe have an innate ability that makes them immune to poison within certain circumstances? Maybe an ability that gives them immunity to poison during the 60 first seconds they're poisoned during a battle and then it's out for the remainder of the battle? Or each time they get poisoned they gain an immunity during some seconds that then goes away and need unpoisoned time to recharge?
11:14 While healing is quite strong another characteristic of good foot characters is they don't get constantly knocked down and can meaningfully apply damage in melee. It's not the only factor to consider but good melee foot characters tend to have around 80% knockdown resist and subsequently get to consistently make attacks.
Generally I think a lot of foot and duelist characters would also benefit from increased damage since a lot of them aren't super threatening after the move to Ultra Health pools. Knockdown resist somewhat helps but if you math out the attacks needed to kill a chaff unit or kill another character you see combat times are absurdly long, often between 90 seconds and 2 minutes which just isn't feasible. The other thing would be price, a whole bunch of foot characters are hugely overpriced for what they do.
Thanks for the content Turin, that map looks like a great domination map btw!
That early pivot away from the exhalted Plagues was gaming winning 🔥
Wow, Greenskins beating Daemons. I love it.
What are you looking forward to most with The Old World? I know you talk about it a lot in stream, so I can’t help but be curious!
Events!! Tourneys!
@@turinRTS Makes sense, wishing you and your wife the best going forward!
Greenskins are a complicated faction. When the top build gets nerfed normal players dont know how to play them until top players work out new builds, and declare the faction dead.
Nice to see a Dom battle. Love the content!
It always bothered me how Total War has no interaction with attack speed on units, it's a hidden stat!? Grimgor in classic tabletop has always strikes first with 7 attacks. Dude should swing at least 3x faster/more often than he does
Part of it is for balancing, weapon strength buffs would scale quadratically with attack speed. It's also about animations.
Besides, tabletop was full of crazy stuff. Always strikes first on Grimgor you say? Allow me to introduce you to 'elves'.
@@ashisunblade yeah I'd say the balancing part has always been part of Warhammer as a tabletop game though. Number of attacks of a unit is one of the primary stats that you look at to determine how good something is in combat and you can't see that in anything's unit card in Total War, you have to guess. Attacks per second should be right below Weapon Strength as a stat. Some of my favorite buff spells added +1 attack to each model in a unit, or +3 attacks to a character, and instead of adding an increase to base unit attack time balanced for individual units or unit types, they changed those spells to only add melee attack. Boring xD
I reckon their ability to program unit interaction speed and combine it with animations is the limiting factor
As a mostly campaign scrub, what i find more annoying that flying interactions is that when you chase a routing unit, sometimes your SE's especially just...dont seem to attack. At all. So you have to spam click over and over to get any damage done.
In Grimgor's case he is foot duelist with no mounts and no ways to force enemies to engage him or clear tarpitting units. I think he would be fine if he either had larger splash attack, or an AoE damage ability and had a lower price point. The game has already too many units with healing and mortis engine.
I’m effreaid Grimgor will always be Da Worst.
Thematically daemons and undead should be, and in earlier editions were, immune to poison.
AP Gloomies! Oh, Eight Peak Loonies...
spider archers are great for going after fairly weak ranged on foot, don`t miss out:)
hell yeah more domination always a good day!
looks like demons is back on the meny boys!
Good good, this pleases us!
1 big boss no a spider and 1 spider rider squad with a few chevrons can punish the chicken hard if they can get on him. with poison he cant take off or out run them. If he isn't able to screen you can kill him for under 1000 gold
Da future is Green!
Hope we get some news about updating Shadows of Change soon, I crave new stuff!
New yes, over-priced for a very small amount given yes. Worth it ? Usually no
good one for the boyz
Loving the greenskins mobile daca build GG
4:46 no it wouldn't be OP and the poison immunity should include the undead.
Chaos demon units getting poision immunity would make Kugaths campaign so much better. Fighting his initial undead opponent is such a pain
Da Boyz is best boyz!
Awww yissss Greenskins are back!
Wait, do the RoR blue horrors not fire in 360 anymore?
They never did. They have a 360 shield but not 360 firing arc
Wurrzag migth not be viable anymore, but at least he still dances for us at the end of the video
Gobbos!
the greenskins were obviously going to win from the bigger army i knew that from the start
the interactions of units attacking running/routing units has been broken since warhammer 1. it desperately needs a fix. too bad CA really doesnt care unless it impacts their bottomline. CA is slowly becoming blizzard.
Play land battle