@@standingfierce9285 If it does, I couldn’t tell. Links are a hell of a lot easier to hit in this game so I didn’t really notice a huge difference in execution like I would in 4
Meanwhile, here I am not barely able to hit BnBs in SFV while Abel's F+MK, St.HP combos are so deeply embedded into my genetic code that if I ever have children, or grand children they will know how to do them as well and not know what they mean, while I smile from the afterlife.
Another thing that made combos in SF4 harder was that you couldn't special cancel off a chained light. In SFV you can throw out jab-jab and if it hits you can easily confirm off the second jab and do your special for some damage. In SF4 when that second jab came out you couldn't cancel off it, you had to link to another move first, and for a lot of characters that meant your *only* option was a 1f link
Something funny about it is that you can link chainable jabs. There is a timing for when the jab would chain and a different one for when you missed the chain but was still able to link the jab. I was a Dudley main, I had plenty of practice doing jab L.mgb loops
The SFV input buffer is probably a big part of what has allowed me to get better at it. I just don't have the motorics for 1 frame precision. Even now I fail my 3 frame quick punish combo all the time, even though I must have practiced it for hours by now.
tbh nobody has the motor skills for truly consistent 1 frame, its called frame perfect for a reason, 2 frames is the most precise a human could get 100% of the time
I started with SFV and never played SFIV so this was really intresting to watch, I never knew SFIV had such a complex and difficult combo game. Props to you and THALLone, you two really are one of the most dedicated Rog players in the FGC!
Thanks for taking the trouble to explain plinking! As someone who enjoys casually observing the FGC, I really love it when I can add a new tech/slang word to my vocab. Catch me labbing FRC's in GGAC+R on pad
All that plinking does is give you an opportunity to time it correctly; If I press the button one frame early, the second input is the input the game reads. If I press the button on time, the second input doesn’t matter. If I press the button late, the combo drops. It’s not necessarily making it easier, it just gives me another 1/60th of a second opportunity if I’m early, not if I’m late. Thanks for coming to my TedTalk
In a team tournament with Big Marcus once I landed a 4 ex rush upper combo into jab u1 on a rufus. Dont know why I went for it at the time but was feeling myself. -Humbag
It's crazy how a big portion of the FGC went from hating the mechanical complexity of SFIV 1-frame links to being very nostalgic about it. Lots of Pro players who nowadays pretend to miss that aspect were very negative about it during SFIV's lifespan. I wonder if someday Capcom will manage to find that "middle spot" in a future Street Fighter iteration, something between SFIV's hard (and at times unnecessary) but satisfying execution and SFV's welcoming but at times stale leniency.
Hey, Brian_f, relatively new to the content but been watching a lot of it. Your Balrog convinced me to try him out in SFV, after a couple years of mostly playing Gief, and now I'm better with 'rog than Gief. You've converted me.
You could cancel Balrog’s super from a sweep in SF4. So you could throw a lot of straight dashes to bait a focus and punish the focus with sweep into super. Miss all the combo routes in SF4.
yea it gave players individuality and the game forced you to get better execution and reading scenarios never thought id miss the focus system so much lol
@@Kara-de5cz To an extent I hear ya. The focus system isn’t perfect, but honestly I think all the 1 frame links are substantially worse than FADC combos in terms of setting execution barriers. Part of what I meant by missing the combo routes is that SF4 let players express themselves through combos with the only real restriction being damage scaling. This never stopped people from doing long and fancy combos. However, at the same time you don’t necessarily have to use FADC if you don’t want to, or find the execution too difficult. You could still use that meter for EX moves, supers, or a regular red focus. The game still gave you options outside of FADC’s. Not every character demands FADC combos either. There’s characters who are not known for FADC combos like Bison, Balrog, and Zangief.
@@TehZergRush I mean I played Bison. And Cody and Vega a little bit. At least I am able to do FADC combos with Cody, because he has no DP motion so it's easier. But he has 1f links like st.mp into cr.hp. Vega has barely any useful FADC combo; and he can be played with only st.hk and cr.mp into EX Flying Barcelona. But even just crouching jab jab is a 1f link, wtf And yes Bison can be played only in neutral and save EX for EX Psycho Crusher, EX Knee Press and making his slide safe. But in order to be a good Bison online you needed to know how to execute his Knee Press FADC into normals or even U1.
@@Kara-de5cz thats the point of this video You dont need all the godlike execution, only if you want to step up the game and gain a better reward. Brian itself said that some tech of the video he didnt even tried to do online
I love the combo crativity of 4, but good god am I glad about the buffer in SFV. Not having to piano buttons or to waste hours practicing simple punishes is a godsend. I'd rather focus on the rest of the stuff as opposed to the execution.
Execution barriers are there to keep things interesting. SFV is so boring because there's no real combo depth for most of the cast, and it takes a dedicated afternoon to learn the hardest hitting combos.
@@twitchinstereo Intentionality in fighting games is a really good thing. The problem with the combo trees of SFV characters is (even assuming there is one and you're not just gatekeeping) in the design of those trees, not in how hard they are to execute.
@@saviorofseals5111 difficulty is interesting. And because most players don’t have the brain for 1fs, that means you’d only see the most creative combos from the better players. Being able to execute is great but being able to do these on a regular basis in the heat of a match is a whole other level.
@@twitchinstereo i favor SFV execution a bit more.... Yes it has execution windows. Not cause they are easier....alot arent...but 1f links were pretty boring unless you were a high skilled player which most casuals werent even trying to be. SFV is akin to SF2...easy to get entry into learning but harder to grasp and do well once matched against higher skilled players than yourself. Thats why SFV doing so well. The GOATS of USF4 are still high level.and goats in SFV..basically nothing has changed with them ....just the casual players have gained a small window to get better . i am aight when comes to.1f.links in usf4 with my mains but now sf5 is here and as a fger i just adapt to the game as i should any game .
I have never been able to plink during the time I played USF4. In fact I'm glad combos are easier now Edit : the 3f buffer link imo is a great improvement. 1f was waaaaaaay too short and too hard for the majority of players.
No matter how good you are, your raw 1 frame link will never be consistent (unless you have a superhuman feel for the polling rate (sometimes you press right before a poll, sometime you press right after)).
@@Car.V1 this is quite the late reply but... kind of? I played SSF4AE on my ps3 and managed to find some matches on there. It definitely wasn't popping, but players weren't necessarily rare or anything
This rog player has super good execution. At my peak in Sfiv i was sitting around 3500pp and was not optimizing as much as him. I landed st. jab link ultra exactly once. That replay still exists on my old 360 hard drive somewhere lmao. Also i totally miss the super old brian f sfiv streams. Good times.
Damn, I hope SFVI brings this back! I love the idea of their being multiple ways of optimal play for all levels of player. Beginners do beginners combos, intermediate players can do a bit of both, and pros are the most optimal. That's sick af to me.
If your game makes me learn 1fr and 2fr links just to do cool stuff I (and most people) am not going to learn your game. Some of the hypest games ever created use auto-combo and wide links because your guy doing what you want your guy to do is way cooler than winning because you roleplay Mew2King.
@@TheEvilCheesecakeyou can still cool looking stuff at low level but what I believe he's saying is that the coolest stuff should be some of the hardest things you can do. Like the jab into ultra link in the video. It's cool as hell while also being hard as hell and heck it isn't always optimal but having the option to go for it is great
I'd just like to point out the irony of having Anarchy Reigns music in the background is that Balrog has progressively become Baron Blacker since SFIV.
@ 2:52 the universal buffer in SFV is actually 5-frames. Common misconception. Early on we thought it was 3F, it was discovered to be 5F. Including the reversal buffer, which is amusing actually, because SFIV had an 8F buffer on Reversals. So yes, it's harder to time your Reversals in SFV than SFIV. (Reversal = specials on wake-up or after hit/blockstun) That's not to say that 1F combos and execution doesn't exist in SFV. There's plenty of things, including combos that require frame-perfect inputs. The buffer window isn't always there to help you.
I love to play with Akuma in USF4 with Ultra II, and combining the 1 frame link with ultra was hard as fuck took me long time to learn how to do that consistently, I was able to use it in matches (Never Online) but the damage wasn't that good.
Tbh, this is why I constantly go back to 4 to practice one frame links. I can't pull them off consistently, but I figure having the knowledge about how to do them can only enrich my experience in other fighting games, even if they don't use one frames
Was there an interview where they said they wanted to make SF4 an easier game for execution than past titles? I'm sure it's not the hardest in the series, but it sure is a lot harder than it was probably meant to be
By the time Elena came out, a lot of players modded their sticks for the jab/select plink just so they could do cr jab, cr jab, backward dp lk all day long. Also credit to Jav1ts for a lot of the Balrog combos and tech that other players use in SF4. To this day he's still a lab monster
9:20 "I know that's going to go over most people's heads" yeah that's why I'm here and appreciate watching this, even when I get my head wrapped around consistent one frame links I wouldn't have any idea why that's cool
Brian, you're cool now I'm going to make you feel bad, because you make get interested in All of the Fighting game community specially Street Fighter, frames, combos, etc, thanks dude.
So let me get this straight, you needed frame perfect timing just to punish dash straight? Call me a scrub but I'm kind of glad that's not the case anymore...
I mean you could always focus it and punish accordingly, the punish you’re speaking is the most optimal punish for dash straight. Also personally sfv kinda kill sf imo, there’s no originality or creativity outside v trigger. In sf4 you could tell who was playing by how they use the character in sfv everything is the same from combos to footsies.
Listening to you talk about select button/jab plinking brings me back. A friend of mine used to to that for some of Ibuki's harder links. But I played Dudley, so all my normal BnB's were easy and linked with heavies/mediums, etc for normal plinking.
@@twitchinstereo Those are just normal plinks though, not select plinks. Most of dudley's combos weren't very hard in terms of timing, they felt harder because he could do so many links in a given combo.
Almost every combo Claw had was a 1 frame link, which was basically just jab > jab > jab. Honestly, I'll take doing 1-frames in SF4 ranked play all day versus just playing the atrocity of SFV's rollback. You can adjust timing even under water, you can't do much when you land something, the screen flickers, and now you're being thrown or knocked down resetting the turn instead of being mid combo. I've played Chun/Dee Jay since ST, in SF4 I played Dee Jay/Chun/Decapre/Poison and would get people to rage doing cr.fierce into legs loops. In SF5 I only really play lobbies with friends I met playing SF at GM. My connection is fine, when I play with the 10 or so friends barely any problems outside of a hiccup here and there. I got into ranked SF5 and it's just rollback teleportation and lag every other match. I've got better things to do than deal with that; I'll get my high-level play in lobbies.
Enjoying this video, but it's really hard to understand as a non street fighter player.. Strictly because balrog appears to only do punches like stevu from tekken. Unlike stevu his lk, mk, hk, are also punches so your saying his standing roundhouse into crouching mk are 1-frame link.. But balrogs just doing punches 😂 thanks for the content and thanks thallone for the vid
It’s easy to understand once you’ve seen enough 1 frames. They just look different. There’s a ton of them in SF4 so most of it is common knowledge. These days you could tell just by looking that something is 1 frame especially when the links are not in rhythm.
Hey Brian, I revisted this video and was curious. Do you think current knowledge about refresh rates and input delay would actually make a huge difference when it comes to 1f links? Of course I am talking offline. Like would a High refresh rate monitor improve your chances at nailing the 1f links?
it will not make a difference since the game is capped at 60fps, having a monitor with lower input lag (higher refresh rates usually help that) can however help you out a bit
Thank you for breaking down my gameplay/showcase ❤️
You’re an absolute PogChamp
Edit: I’m a pad player, y’all. It can be done!
You better censor the PogChamp before the twitter users see it
POhhhhhh getting moar love! Conquer the world my son.
@@harryvpn1462 Fuck them, he shouldn't give a damn about those drones.
@@diclawsus AngryJPG with the gas ❤️ I’m really feeling the love from the Rog community today
You are truly a god at execution.You probably go to gym and train to failure.
I love it when grandpa tells me his old war stories.
@Adnan Yusuf wat?
lmao
SF4 is far from dead lmfao no street fighter is dead but 1 are you m a d ?
No joke, the first couple of days playing SFV, I caught myself plinking nearly every combo I did even though I knew that wasn’t the move anymore lmao
I mean it still works, right? You just don't really need it any more?
@@standingfierce9285 If it does, I couldn’t tell. Links are a hell of a lot easier to hit in this game so I didn’t really notice a huge difference in execution like I would in 4
I feel like there are still a few occasions where ive done some plinks, but overall, links are much easier
@@SoggyHotDoggy It works, you can see it in training controller input.
Meanwhile, here I am not barely able to hit BnBs in SFV while Abel's F+MK, St.HP combos are so deeply embedded into my genetic code that if I ever have children, or grand children they will know how to do them as well and not know what they mean, while I smile from the afterlife.
Deleted my comment cause this is basically it.
7700 hours later and that F+MK, St.HP was absolutely everything to him.
@@ThePigeonStoop ooof, 7K hours
this made me laugh more than it should have
Cant believe Brian had a Wordle thumbnail over a year ago, truly a visionary
Another thing that made combos in SF4 harder was that you couldn't special cancel off a chained light. In SFV you can throw out jab-jab and if it hits you can easily confirm off the second jab and do your special for some damage. In SF4 when that second jab came out you couldn't cancel off it, you had to link to another move first, and for a lot of characters that meant your *only* option was a 1f link
Yeah that was a bit of a bullshit mechanic
Something funny about it is that you can link chainable jabs. There is a timing for when the jab would chain and a different one for when you missed the chain but was still able to link the jab. I was a Dudley main, I had plenty of practice doing jab L.mgb loops
The SFV input buffer is probably a big part of what has allowed me to get better at it. I just don't have the motorics for 1 frame precision. Even now I fail my 3 frame quick punish combo all the time, even though I must have practiced it for hours by now.
lol glad its not just me, I didnt play sf4 but I SUCK at light combos in sfv, satisfying when I do pull it off though lmao
tbh nobody has the motor skills for truly consistent 1 frame, its called frame perfect for a reason, 2 frames is the most precise a human could get 100% of the time
I started with SFV and never played SFIV so this was really intresting to watch, I never knew SFIV had such a complex and difficult combo game. Props to you and THALLone, you two really are one of the most dedicated Rog players in the FGC!
Cheers homie, I do what I can
The combo game in 4 was ridiculous, nothing at all like it is in 5 which is the exact reason I dont like 5 as much as 4 lol
Look up daigo evil Ryu combos, every hit he does after the stomp is a 1 frame link.
Keep that in mind when you watch the insane length they are
This needing to be explained makes me feel old as an 09'.
Or even a 87? 😀
Thanks for taking the trouble to explain plinking! As someone who enjoys casually observing the FGC, I really love it when I can add a new tech/slang word to my vocab.
Catch me labbing FRC's in GGAC+R on pad
Dear 1frame link fans, you say that you love how hard it is to do 1frame links, yet you plink them all the time, making it easier. Curious.
All that plinking does is give you an opportunity to time it correctly;
If I press the button one frame early, the second input is the input the game reads.
If I press the button on time, the second input doesn’t matter.
If I press the button late, the combo drops. It’s not necessarily making it easier, it just gives me another 1/60th of a second opportunity if I’m early, not if I’m late.
Thanks for coming to my TedTalk
@@THALL_1 teach these sfv players lmao
Nah i'll stay on 3s. Dont like 4 or 5.
@@THALL_1 By definition you're making the combo easier. You're literally giving yourself twice as much opportunity to execute the combo.
this video gave me more appreciation for the accessibility of modern fighting games than anything else has or will
Brian upload?? Pog
Ur in the vid 👀
@@BrainGeniusAcademy LET'S GOOOOO
You have returned
@@ttrollkoo5278 I've never left my friend
BrAiN uPlOaDeD
In a team tournament with Big Marcus once I landed a 4 ex rush upper combo into jab u1 on a rufus. Dont know why I went for it at the time but was feeling myself. -Humbag
noice
It's crazy how a big portion of the FGC went from hating the mechanical complexity of SFIV 1-frame links to being very nostalgic about it. Lots of Pro players who nowadays pretend to miss that aspect were very negative about it during SFIV's lifespan.
I wonder if someday Capcom will manage to find that "middle spot" in a future Street Fighter iteration, something between SFIV's hard (and at times unnecessary) but satisfying execution and SFV's welcoming but at times stale leniency.
Hey, Brian_f, relatively new to the content but been watching a lot of it. Your Balrog convinced me to try him out in SFV, after a couple years of mostly playing Gief, and now I'm better with 'rog than Gief. You've converted me.
Ex dash upper->ch lp, ch lk->Buffalo Headbutt->ULTRA 1
Classic
This guy is so good. I don't think the developers intended you to be able to combo the way he does, his combos just keep going and going.
You could cancel Balrog’s super from a sweep in SF4. So you could throw a lot of straight dashes to bait a focus and punish the focus with sweep into super.
Miss all the combo routes in SF4.
yea it gave players individuality and the game forced you to get better execution and reading scenarios never thought id miss the focus system so much lol
@@ricardomiles6826 that's where I think it's better it's gone. Because some people just can't have a godlike execution.
@@Kara-de5cz To an extent I hear ya. The focus system isn’t perfect, but honestly I think all the 1 frame links are substantially worse than FADC combos in terms of setting execution barriers.
Part of what I meant by missing the combo routes is that SF4 let players express themselves through combos with the only real restriction being damage scaling. This never stopped people from doing long and fancy combos.
However, at the same time you don’t necessarily have to use FADC if you don’t want to, or find the execution too difficult.
You could still use that meter for EX moves, supers, or a regular red focus. The game still gave you options outside of FADC’s.
Not every character demands FADC combos either. There’s characters who are not known for FADC combos like Bison, Balrog, and Zangief.
@@TehZergRush I mean I played Bison. And Cody and Vega a little bit.
At least I am able to do FADC combos with Cody, because he has no DP motion so it's easier. But he has 1f links like st.mp into cr.hp.
Vega has barely any useful FADC combo; and he can be played with only st.hk and cr.mp into EX Flying Barcelona. But even just crouching jab jab is a 1f link, wtf
And yes Bison can be played only in neutral and save EX for EX Psycho Crusher, EX Knee Press and making his slide safe. But in order to be a good Bison online you needed to know how to execute his Knee Press FADC into normals or even U1.
@@Kara-de5cz thats the point of this video
You dont need all the godlike execution, only if you want to step up the game and gain a better reward.
Brian itself said that some tech of the video he didnt even tried to do online
AND HIS NAME IS
M. Balrog: thylvether thallone.
My favorite was Sako's stick during this time before I knew about select plinking always wondered why he had extra buttons haha
Brian has such good music taste. And by that I mean he listens to stuff I enjoy.
this guy looks like a master that would chill at the sf2 cabnet in the 90's lol thanks for telling me whats been messing me up in sf5 .
I love the combo crativity of 4, but good god am I glad about the buffer in SFV. Not having to piano buttons or to waste hours practicing simple punishes is a godsend. I'd rather focus on the rest of the stuff as opposed to the execution.
Ok now I know how to explain 1f combos and plinks to people.
Thx bruv & Thall One. Great videos
Brian explaining plinking has the same energy of Charlie in the mailroom on Always Sunny and I love it
pepe silvia pepe silvia pepe-
THIS WHOLE BOX IS PEPE SILVIA
When they bring out the Anarchy Reigns OST, you know it's gonna be legit.
Sound the god damn alarm. 🚨
I still listen to Testin’ Me every once in a while these days.
Most people who only played SFV can't routinely pull off stuff like this especially online
FINALLY !!!! Thank you so much for this vid !! i love Usf4 combos soooooo much, is sooo hard for me xD
IMO 1f links are one of the lamest execution barriers but they can be cool as hell sometimes.
Execution barriers are there to keep things interesting. SFV is so boring because there's no real combo depth for most of the cast, and it takes a dedicated afternoon to learn the hardest hitting combos.
@@twitchinstereo But there are other ways to have execution barriers that are more interesting
@@twitchinstereo Intentionality in fighting games is a really good thing. The problem with the combo trees of SFV characters is (even assuming there is one and you're not just gatekeeping) in the design of those trees, not in how hard they are to execute.
@@saviorofseals5111 difficulty is interesting. And because most players don’t have the brain for 1fs, that means you’d only see the most creative combos from the better players.
Being able to execute is great but being able to do these on a regular basis in the heat of a match is a whole other level.
@@twitchinstereo i favor SFV execution a bit more.... Yes it has execution windows. Not cause they are easier....alot arent...but 1f links were pretty boring unless you were a high skilled player which most casuals werent even trying to be. SFV is akin to SF2...easy to get entry into learning but harder to grasp and do well once matched against higher skilled players than yourself. Thats why SFV doing so well. The GOATS of USF4 are still high level.and goats in SFV..basically nothing has changed with them ....just the casual players have gained a small window to get better . i am aight when comes to.1f.links in usf4 with my mains but now sf5 is here and as a fger i just adapt to the game as i should any game .
Love the anarchy reigns ost used during this!
I love how 1 frame links will go over SFV player's heads haha.
Is fei long jab fierce in st a 1f link?
@@yeahwhatever2487 I have no idea. People don't usually count frames in ST.
@@vodkagobalsky sfv players dont know what 1 frame links is lol
Can we stop bagging on SF5? Like damn, the game ain't that bad.
Not really, its literally in the name. Never played Sf4 but its pretty obvious a 1frame link means you have 1frame to do a link lmfao
I have never been able to plink during the time I played USF4. In fact I'm glad combos are easier now
Edit : the 3f buffer link imo is a great improvement. 1f was waaaaaaay too short and too hard for the majority of players.
No matter how good you are, your raw 1 frame link will never be consistent (unless you have a superhuman feel for the polling rate (sometimes you press right before a poll, sometime you press right after)).
Been rewatching Ecellent Adventures and you've popped up a few times. Sick rog!
To whom it may concern
USF4 is still pretty alive at least on PS4, every other day I play it and I rarely have a hard time finding a match.
I have SSF4 is that still pretty alive?
@@Car.V1 this is quite the late reply but... kind of? I played SSF4AE on my ps3 and managed to find some matches on there. It definitely wasn't popping, but players weren't necessarily rare or anything
@@blueicydasani4543 K bro, at this point im waiting for sf6 to come out so i can play it on my xbox, because i dont have a playstation to play sf5.
This rog player has super good execution. At my peak in Sfiv i was sitting around 3500pp and was not optimizing as much as him. I landed st. jab link ultra exactly once. That replay still exists on my old 360 hard drive somewhere lmao. Also i totally miss the super old brian f sfiv streams. Good times.
@5:53 you said "you done goofed", that quote is super neat and funny. Thank you.
Damn, I hope SFVI brings this back! I love the idea of their being multiple ways of optimal play for all levels of player. Beginners do beginners combos, intermediate players can do a bit of both, and pros are the most optimal. That's sick af to me.
If your game makes me learn 1fr and 2fr links just to do cool stuff I (and most people) am not going to learn your game. Some of the hypest games ever created use auto-combo and wide links because your guy doing what you want your guy to do is way cooler than winning because you roleplay Mew2King.
@@TheEvilCheesecakeyou can still cool looking stuff at low level but what I believe he's saying is that the coolest stuff should be some of the hardest things you can do. Like the jab into ultra link in the video. It's cool as hell while also being hard as hell and heck it isn't always optimal but having the option to go for it is great
@@TheEvilCheesecake Tons of people learned street fighter IV, it basically saved the franchise. No idea what you're talking about lol
@@blueyandicy SF4 was great. 1f and 2f links are not why it was great. The game would have been objectively better without them.
Thanks Brian for always dropping the knowledge
Awesome video Brian. Keep up the good content. I enjoyed the time machine. :D
play it at 1fps so you have a whole sec to do 1 frame combo
bro if only
I'd just like to point out the irony of having Anarchy Reigns music in the background is that Balrog has progressively become Baron Blacker since SFIV.
Rog vs Dudley is a real fucking match
@ 2:52 the universal buffer in SFV is actually 5-frames. Common misconception. Early on we thought it was 3F, it was discovered to be 5F. Including the reversal buffer, which is amusing actually, because SFIV had an 8F buffer on Reversals. So yes, it's harder to time your Reversals in SFV than SFIV. (Reversal = specials on wake-up or after hit/blockstun)
That's not to say that 1F combos and execution doesn't exist in SFV. There's plenty of things, including combos that require frame-perfect inputs. The buffer window isn't always there to help you.
The 1f combos in SFV tend to be height specific juggles and maybe microwalk links. Not exactly the most common thing in practice.
Your videos help a lot. Thanks bro.
I'm just happy I realized that this was on Xbox because of T0mcat Pr0wl gief player
Great video Brian, watching before bedtime
Man makes me miss SF4 days
Brain Genius Academy I'm loving these max anarchy songs.
Links to ultras were so sick. Never did them in a real match but I loved that some characters had that option
My favorite was Ken CH cl.mk into U1
Getting hit by Blanka’s cr.mk into Ultra 1 was devastating.
I love to play with Akuma in USF4 with Ultra II, and combining the 1 frame link with ultra was hard as fuck took me long time to learn how to do that consistently, I was able to use it in matches (Never Online) but the damage wasn't that good.
@@TehZergRush Blanka can do ultra 1 off of cr lk too. True 1f link.
Tbh, this is why I constantly go back to 4 to practice one frame links. I can't pull them off consistently, but I figure having the knowledge about how to do them can only enrich my experience in other fighting games, even if they don't use one frames
Was there an interview where they said they wanted to make SF4 an easier game for execution than past titles?
I'm sure it's not the hardest in the series, but it sure is a lot harder than it was probably meant to be
The hardest possibly being 3.3 or some Alpha title.
"Why 1 is less than 3"
This guy went to my locals. He was a BEAST
I owe all my Rufus matchup knowledge to this guy, tho ❤️ Thanks for watching my friend
Btw Buffer in sfv is 5F, it's 3f for reversal in (sf4 is 5f for reversal and 1f for combos)
1:22 i mean feel like sound the alarm is just a improvement.
This just made me miss SF IV 😂
Ah back when sf was truly sport
I remember just starting to nailed sf4 sakura links and I was so ecstatic
you ever see that justin wong sakura combo video? classic
Don Gonzulman no I haven’t what’s the link name so I can watch it?
@@kumaSOevl Justin Wong's SAKURA 42 HIT COMBO [HD]
@@dongonzulman6478 thank you
@@kumaSOevl you bet
I’m waiting for ppl to think “if this promotion worked then I’ll try promote mine”
I got ~m a d~ lucky that I followed in Brian’s footsteps with Rog all those years ago.
It led up to this exact moment.
seeing this video was a privilege specially after seeing brian with his mustache
This one's gonna be good. Can't wait to go home and give it a watch
Every character in SF4 had like a secret level only mains could reach
Like sagat had Kara tiger shots
I like having harder combos as options in games but basic punishment shouldn't be locked behind execution; unless it's some insane combo.
Shouts to using the Anarchy Reigns music. Underrated gem from and underrated gem in an underrated franchise.
By the time Elena came out, a lot of players modded their sticks for the jab/select plink just so they could do cr jab, cr jab, backward dp lk all day long. Also credit to Jav1ts for a lot of the Balrog combos and tech that other players use in SF4. To this day he's still a lab monster
Just a quick tip, you can change playback speed with shift+, and shift+.
Great video as always! Cheers!
Harder and better. The lowering of the skill requirement is what put me off SFV from the very start.
A lot reminds me of the VesperArcade tutorial days. The era of SF4, what a time to be alive.
Brian upload?? I aint bogart skim but thats pretty pog ngl
9:20 "I know that's going to go over most people's heads" yeah that's why I'm here and appreciate watching this, even when I get my head wrapped around consistent one frame links I wouldn't have any idea why that's cool
Big ups to the people that could do this in the game’s heydays. The sheer volume of 1f links was why I could never get into 4
THALLone 🤔😃 I played him before 😊 he is sick 🔥🎮🔥 legit GGs👊
Cheers homie!
The fact anarchy reigns is playing in the background is way too cool
Thank you Brian for explaining
ok dad
Coldest Rog Video.
Ah yes, my USF4 Secondary Balrog. He had a lot of shit that made him a lot of fun, my main is Bison tho
Team bison stand up !!!
Ouu I hate fighting bisons not judging who you main tho lol
Brian, you're cool now I'm going to make you feel bad, because you make get interested in All of the Fighting game community specially Street Fighter, frames, combos, etc, thanks dude.
THALLone's showcase was awesome. What did you think about Adam Ragusea's Wagyu beef episode though?
Lmao everyone getting that Reccomended Vid
All that was missing was the PR Rog special. Dash Punch FADC cr.lp st.hk cr.mp dash punch repeat. That combo is so hard.
th-cam.com/video/gYYgHi8DFMQ/w-d-xo.html check out some of my uploads. The combo you’re talking about is in the second round!
Thanks for watching
1f links... aight imma head out
whats the beat at 3:58? i remember hearing this a long ass time ago. i found it one time but it just hit me like deja vu. i forgot what it was
So let me get this straight, you needed frame perfect timing just to punish dash straight? Call me a scrub but I'm kind of glad that's not the case anymore...
Shotos have a really easy time punishing the wrong spacing with 3f reversal DPs, but spend 10 years practicing, and you too can punish with a 3f jab!
I mean you could always focus it and punish accordingly, the punish you’re speaking is the most optimal punish for dash straight. Also personally sfv kinda kill sf imo, there’s no originality or creativity outside v trigger. In sf4 you could tell who was playing by how they use the character in sfv everything is the same from combos to footsies.
@@daquancurry7805 couldn't of said it better
@@daquancurry7805 Where you're completely wrong is when you say "SFV kills SF".
Listening to you talk about select button/jab plinking brings me back. A friend of mine used to to that for some of Ibuki's harder links. But I played Dudley, so all my normal BnB's were easy and linked with heavies/mediums, etc for normal plinking.
Dudley had some harder links that could make good use of it, like f.HK st.HK or meaty cr.HP st.HK.
@@twitchinstereo Those are just normal plinks though, not select plinks.
Most of dudley's combos weren't very hard in terms of timing, they felt harder because he could do so many links in a given combo.
@@twitchinstereo actually, the cr HP xx st HK link with Dudley is just a 1f, doesn’t require a meaty setup
@@THALL_1 THE GOAT
Brian F don't forget the F!
Is charge partioning or one frames harder?
Charge partitioning is harder because it requires faster analog inputs, where as 1f links boils down to timing.
Yes pog
"SFV is Marvel with lag." - Ryan “Filipino Champ” Ramírez
Almost every combo Claw had was a 1 frame link, which was basically just jab > jab > jab. Honestly, I'll take doing 1-frames in SF4 ranked play all day versus just playing the atrocity of SFV's rollback. You can adjust timing even under water, you can't do much when you land something, the screen flickers, and now you're being thrown or knocked down resetting the turn instead of being mid combo. I've played Chun/Dee Jay since ST, in SF4 I played Dee Jay/Chun/Decapre/Poison and would get people to rage doing cr.fierce into legs loops. In SF5 I only really play lobbies with friends I met playing SF at GM. My connection is fine, when I play with the 10 or so friends barely any problems outside of a hiccup here and there. I got into ranked SF5 and it's just rollback teleportation and lag every other match. I've got better things to do than deal with that; I'll get my high-level play in lobbies.
Enjoying this video, but it's really hard to understand as a non street fighter player.. Strictly because balrog appears to only do punches like stevu from tekken. Unlike stevu his lk, mk, hk, are also punches so your saying his standing roundhouse into crouching mk are 1-frame link.. But balrogs just doing punches 😂 thanks for the content and thanks thallone for the vid
It’s easy to understand once you’ve seen enough 1 frames. They just look different. There’s a ton of them in SF4 so most of it is common knowledge. These days you could tell just by looking that something is 1 frame especially when the links are not in rhythm.
How does that mario sound effect not drive you mad?
Wooaauuhhh
yo great explanation of the mechanics. USF4Lyfe. Subscribed!
Wait, is the music for this video made by Todd Edwards?
Hey Brian, I revisted this video and was curious. Do you think current knowledge about refresh rates and input delay would actually make a huge difference when it comes to 1f links? Of course I am talking offline. Like would a High refresh rate monitor improve your chances at nailing the 1f links?
it will not make a difference since the game is capped at 60fps, having a monitor with lower input lag (higher refresh rates usually help that) can however help you out a bit
SFV has longer hitstun for easier hit confirm and more looser frame buffering window.
I wouldn’t mind 1 frame links coming back this is hype asf
Imagine if you'd spent all the time you did on learning 1fr and 2fr combos on something fun instead though.
@@TheEvilCheesecake kinda seems part of the fun to me but yeah ONLY focusing on those would get quite frustrating
Bruh I can’t get over that follow notification lol